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I saw you recent edits related to the [http://wiki.flightgear.org/index.php?title=File_Formats&oldid=70496#apt.dat_file apt.dat] formats, in particular [http://wiki.flightgear.org/index.php?title=File_Formats&diff=prev&oldid=70496 this one]. I do not know how many outside the developer and/or the scenery development/enhancement communities that are aware of the following, but it seems to go by word of mouth. | I saw you recent edits related to the [http://wiki.flightgear.org/index.php?title=File_Formats&oldid=70496#apt.dat_file apt.dat] formats, in particular [http://wiki.flightgear.org/index.php?title=File_Formats&diff=prev&oldid=70496 this one]. I do not know how many outside the developer and/or the scenery development/enhancement communities that are aware of the following, but it seems to go by word of mouth. | ||
According to some forum posts ( | According to some forum posts ({{forum link|p=203717}}, {{forum link|p=188590}}) it seems that genapts support both apt.dat formats 810, 850 and 1000, but unfortunately the terragear developers are not very clear on what formats terragear and/or genapts actually support, in fact can't find it in [https://gitorious.org/fg/terragear/source/master: terragear's readme files]. | ||
In other words it seems for now that in FlightGear lingo 810 represents X-plane apt.dat 810 and older formats while 850 represents 850 and newer formats, if that is any help. I do not really like the inconsistency and ambiguity of that. | In other words it seems for now that in FlightGear lingo 810 represents X-plane apt.dat 810 and older formats while 850 represents 850 and newer formats, if that is any help. I do not really like the inconsistency and ambiguity of that. | ||
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Cheers | Cheers | ||
--[[User:HHS|HHS]] ([[User talk:HHS|talk]]) 10:47, 4 May 2014 (UTC) | --[[User:HHS|HHS]] ([[User talk:HHS|talk]]) 10:47, 4 May 2014 (UTC) | ||
:Hi HHS, thank you for the interest. My computer is already getting old (6 y.o., graphics card 4 y.o.) and I have no problems with shaders, only Rembrandt shadows seem to be heavy. For when I'm done, my computer ''will'' be definitely old, so I hope using lightmaps is ok. Anyway, I don't know if you've read my forum post, but I'm already using sun-angle-rad directly and I am not satisfied (details | :Hi HHS, thank you for the interest. My computer is already getting old (6 y.o., graphics card 4 y.o.) and I have no problems with shaders, only Rembrandt shadows seem to be heavy. For when I'm done, my computer ''will'' be definitely old, so I hope using lightmaps is ok. Anyway, I don't know if you've read my forum post, but I'm already using sun-angle-rad directly and I am not satisfied (details {{forum link|p=208080|text=in the post}}). Also, there's no need for nasal to simply use that as a factor (see [[Howto:Lightmap]], using Effect/model-combined-deferred is just more verbose - BTW, I'm not satisfied with this second effect and I'll post about that too). | ||
:The idea is to use a single script in one of the models, which would add an adjusted 'sun-angle-rad' to the property tree, and use ''that'' as a factor for lightmaps. LOWI is already doing that, its version of your script is linked in my forum post. | :The idea is to use a single script in one of the models, which would add an adjusted 'sun-angle-rad' to the property tree, and use ''that'' as a factor for lightmaps. LOWI is already doing that, its version of your script is linked in my forum post. | ||
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Also, we have quite a few "troubleshooting" article that would greatly benefit from being cleaned up, or stuff like [[Hardware Recommendations]]. | Also, we have quite a few "troubleshooting" article that would greatly benefit from being cleaned up, or stuff like [[Hardware Recommendations]]. | ||
Recently, some forum users also expressed some interest in possibly helping with this-for example, Jabberwocky made a number of suggestions | Recently, some forum users also expressed some interest in possibly helping with this-for example, Jabberwocky made a number of suggestions {{forum link|p=206713}}. So you may want to get in touch or directly team up? | ||
You already looked at some others, but these are fairly involved if you don't know about programming already, e.g.: | You already looked at some others, but these are fairly involved if you don't know about programming already, e.g.: | ||
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:: * [[How the FlightGear project works]] (argh... couldn't we just copy Thorsten's version?) | :: * [[How the FlightGear project works]] (argh... couldn't we just copy Thorsten's version?) | ||
::: please leave it alone then, Thorsten's version is much better - but we've seen forum feedback suggesting that people actually do read the whole thing (which cover quite a bit other stuff), and the view numbers seem to confirm this: 3600 vs. over 10k for the wiki article. It was never "written", it was just copied together from forum responses...i.e. flame wars that would have been pointless otherwise --[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 21:56, 13 May 2014 (UTC) | ::: please leave it alone then, Thorsten's version is much better - but we've seen forum feedback suggesting that people actually do read the whole thing (which cover quite a bit other stuff), and the view numbers seem to confirm this: 3600 vs. over 10k for the wiki article. It was never "written", it was just copied together from forum responses...i.e. flame wars that would have been pointless otherwise --[[User:Hooray|Hooray]] ([[User talk:Hooray|talk]]) 21:56, 13 May 2014 (UTC) | ||
:::: We may still want to add stuff from recent discussions like this one | :::: We may still want to add stuff from recent discussions like this one {{forum link|p=209532}} {{unsigned|16:47, 15 May 2014|Hooray}} | ||
:: * <s>[[Forum communication]]</s> | :: * <s>[[Forum communication]]</s> | ||
:: * <s>[[Howto:Understand the FlightGear development process]]</s> | :: * <s>[[Howto:Understand the FlightGear development process]]</s> |