FlightGear 3.0 backlog: Difference between revisions

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already) and run a version of the urban shader without the relief effect if  
already) and run a version of the urban shader without the relief effect if  
random buildings are on. That appears to be working fine:
random buildings are on. That appears to be working fine:
http://forum.flightgear.org/viewtopic.php?f=47&t=21059
{{forum url|t=21059}}
FredB - is this a modification to the urban effect you can agree with?</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40911.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}}
FredB - is this a modification to the urban effect you can agree with?</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40911.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}}


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FlightGear versions <= 3.0 are known to have a cmake build system issue related to NOT automatically reconfiguring the SG/FG sources after updating the version files in in $SG_SRC and $FG_SRC, which basically means that using "git pull" to update your source trees (via the d&c script) will create the latest binaries, but they may not be looking for the right base package data, because the source trees are still using the old version files. This has been encountered by various contributors, including at least one core developer.
FlightGear versions <= 3.0 are known to have a cmake build system issue related to NOT automatically reconfiguring the SG/FG sources after updating the version files in in $SG_SRC and $FG_SRC, which basically means that using "git pull" to update your source trees (via the d&c script) will create the latest binaries, but they may not be looking for the right base package data, because the source trees are still using the old version files. This has been encountered by various contributors, including at least one core developer.


To work around this issue, simply switch into your SG/FG build directories and reconfigure each tree by running "cmake ." - for further info, see [http://forum.flightgear.org/viewtopic.php?f=22&t=20304#p186647][http://forum.flightgear.org/viewtopic.php?f=22&p=187413#p186942].
To work around this issue, simply switch into your SG/FG build directories and reconfigure each tree by running "cmake ." - for further info, see {{forum link|p=186647}} {{forum link|p=186942}}.


=== Misc ===
=== Misc ===

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