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Fahim Dalvi (talk | contribs) (Added Numberin) |
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== Putting Aside the Current Scenery == | == Putting Aside the Current Scenery == | ||
# Go to FlightGear/data/Scenery/Terrain, and go through to your exact scenery sub-folder where the airport is normally stored. | |||
# In this folder, there is already the official "ABCD.btg.gz" file existing. Rename it by adding the word BACKUP at the end of its name. That will put it aside for the moment. | |||
# Also in that same folder, locate your exact bucket file corresponding to the place where your airport is supposed to be. For example, the bucket file for the CSK3 airport is 1745385.btg.gz. Rename it by adding the word BACKUP at the end of its name. That will completely deactivate for the moment all the surrounding scenery around your airport (Important ! Otherwise, parts of your new airport layout are likely to be hidden by the old scenery). | |||
# Finally, always in the scenery folder, locate the small text file with the same numbered name as the bucket file, but with the .stg extention. For example, for the CSK3 airport, the file is 1745385.stg. Rename it also by adding the word BACKUP at the end of its name. That will put aside the current scenery instructions given to FlightGear for the local area you're working on. | |||
== Putting the New Airport in Place == | == Putting the New Airport in Place == |
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