2,561
edits
m (→Basics) |
|||
Line 198: | Line 198: | ||
* [http://users.cs.cf.ac.uk/O.F.Rana/data-comms/gaming.pdf QoS Issues for Multiplayer Gaming] | * [http://users.cs.cf.ac.uk/O.F.Rana/data-comms/gaming.pdf QoS Issues for Multiplayer Gaming] | ||
* [http://gamedev.cs.cmu.edu/spring2007/slides/15-466_17_Networking_And_Multiplayer_Games.pdf Networking and Multiplayer Games] | * [http://gamedev.cs.cmu.edu/spring2007/slides/15-466_17_Networking_And_Multiplayer_Games.pdf Networking and Multiplayer Games] | ||
* [http://unreal.epicgames.com/Network.htm Unreal Networking Engine] | |||
* [http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/Quake3Networking Quake3 Networking Model] | |||
* [http://www.flipcode.com/articles/network_part01.shtml Network Game Programming (flipcode)] | |||
* [http://ponto-dot.com/dftd/files/aspects_of_networking_in_multiplayer_games.pdf Aspects of Networking in Multiplayer Games] | |||
* [http://ponto-dot.com/dftd/files/design_of_comm_in_online_games.pdf Design of communications, competition and collaboration in online games (pdf)] | |||
* [http://ponto-dot.com/dftd/files/scalable_massive_multiplayer_games.pdf Scalable massive multiplayer games (pdf)] | |||
* [http://ponto-dot.com/dftd/files/multiplayer_tricks_of_the_trade-GDC2004.pdf Multiplayer Tips and Tricks from GDC 2004] | |||
=== State Prediction === | === State Prediction === |
edits