Writing Joystick Code: Part 1: Difference between revisions

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→‎Aileron, elevator and rudder: Add a FG Wiki link to Bindings
(→‎Aileron, elevator and rudder: Minor formal change)
Tags: Mobile edit Mobile web edit
(→‎Aileron, elevator and rudder: Add a FG Wiki link to Bindings)
Tags: Mobile edit Mobile web edit
Line 85: Line 85:
<power ...... : Sometimes the axes are too sensitive - a slight touch on aileron makes the plane barrel-roll. You can reduce this sensitivity by making the value of power more than 1. (It is a decimal number, so you can make small adjustments, but small adjustments are usually not enough to be noticible.) Never mind the maths, but the larger the value of power the less sensitive the aircraft will be to axis movement.
<power ...... : Sometimes the axes are too sensitive - a slight touch on aileron makes the plane barrel-roll. You can reduce this sensitivity by making the value of power more than 1. (It is a decimal number, so you can make small adjustments, but small adjustments are usually not enough to be noticible.) Never mind the maths, but the larger the value of power the less sensitive the aircraft will be to axis movement.


Remember: ((property+offset)*factor)^power=result
Remember: ((property+offset)*factor)^power=result. See [[Bindings]], property-scale [[http://wiki.flightgear.org/Bindings#property-scale]]


{{Note|In some joystick binding files, you'll find:
{{Note|In some joystick binding files, you'll find:
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