User:Callahanp/Flightgear and Simgear Code/From Command Line to Holding Short: Difference between revisions

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main contains the initial entry point and final exit.  It initializes things that have to be done early on and decides if we're starting the full application or just a viewer, then calls fgviewerMain(argc, argv) or fgMainInit(argc, argv).  We'll skip the viewer and focus on fgMainInit.   
main contains the initial entry point and final exit.  It initializes things that have to be done early on and decides if we're starting the full application or just a viewer, then calls fgviewerMain(argc, argv) or fgMainInit(argc, argv).  We'll skip the viewer and focus on fgMainInit.   


the main function ias the first of four stages of initialization in Flightgear.  The first stage ends when main calls fgMainInit(argc, argv)
main() is the first of four stages of initialization in Flightgear.  The first stage ends when main() calls fgMainInit(argc, argv)
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|-  
| 2. || Main/main.cxx || int fgMainInit( int argc, char **argv )  
| 2. || Main/main.cxx || int fgMainInit( int argc, char **argv )  
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Is what's above this point enough to know about startup and initialization?
Is what's above this point enough to know about startup and initialization?


FGcommands.cxx and fg_scene_commands.cxx contains a number of static functions not called from c++.  are these only called from Nasal?  Is that why they are missing from the .hxx?
Do we need to show some examples of property nodes?
Would a list of functions contained in each of the modules in src/Main be of any use?
For example:
fgCommands.cxx
* static inline SGPropertyNode * get_prop (const SGPropertyNode * arg, SGPropertyNode * root)
* static inline SGPropertyNode * get_prop2 (const SGPropertyNode * arg, SGPropertyNode * root)
* static void split_value (double full_value, const char * mask, double * unmodifiable, double * modifiable)
etc
would the same list with a note on its purpose and usage be of help?
fgCommands.cxx
|
{| class="wikitable"
|-
! function signature || Description
|-
| static inline SGPropertyNode *
get_prop (const SGPropertyNode * arg, SGPropertyNode * root)
|.  gets property[0]
|-
| static inline SGPropertyNode *
get_prop2 (const SGPropertyNode * arg, SGPropertyNode * root)
| gets property[1]
|-
| static void
split_value (
double full_value, const char * mask,
double * unmodifiable, double * modifiable)
| Get a double value and split it as required.
|-
| static void
limit_value (double * value, const SGPropertyNode * arg)
|
|}
The material below are detailed notes from an initial look at the main loop.  They're just lists of what gets done where.  Would a new developer just read the actual functions and make their own notes?
The material below are detailed notes from an initial look at the main loop.  They're just lists of what gets done where.  Would a new developer just read the actual functions and make their own notes?
|-
|-
|  
| Clamp or wrap a value as specified.
{| class="wikitable"
{| class="wikitable"
|-
|-
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