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AI Systems

68 bytes added, 20:56, 7 November 2017
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{{AI Navbar}}
== Introduction ==
[[FlightGear]] has a number of more or less independently operating systems for simulating semi-intelligent interaction with the environment, so called '''AI Systems'''. Because there often times exists some confusion regarding to which system does what, one should take notice of the differences between them: The major distinction is that between an older ATC/AI system, and a newer AIModels system. The AIModels system can, in turn, be controlled in at least three different ways; directly, using a script, through the multiplayer system, and through a subsystem known as the traffic manager.
 
The AIModels system is described in the remainder of the article.
 
=== Multiplayer controlled traffic ===
{{Main article|Howto: Multiplayer}}
FlightGear's multiplayer system also makes use of the AIModels subsystem.
 
=== Traffic Manager controlled traffic ===
{{Main article|Interactive Traffic}}
Traffic Manager controlled input to the AIModels subsystem is also known as [[Interactive traffic|Interactive Traffic]].
 
== User Information ==
</interpolation>
</syntaxhighlight>
 
=== Multiplayer controlled traffic ===
{{Main article|Howto: Multiplayer}}
FlightGear's multiplayer system also makes use of the AIModels subsystem.
 
=== Traffic Manager controlled traffic ===
{{Main article|Interactive Traffic}}
Traffic Manager controlled input to the AIModels subsystem is also known as [[Interactive traffic|Interactive Traffic]].
== Related content ==
* [[AI Scenarios]]
* [[Status of AI in FlightGear]]
* [[Howto:Carrier]]
[[Category:Artificial intelligence]]
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