Multiplayer protocol: Difference between revisions

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With 2017.2 there are some properties (for the developer) that allow debug of the multiplayer.
With 2017.2 there are some properties (for the developer) that allow debug of the multiplayer.
=== Visibility range ===
/sim/multiplay/visibility-range-nm controls the visibility range. This requires connect to a multiplayer server running FGMS servers 0.13.1 or later (see http://mpmap01.flightgear.org/mpstatus/). Maximum (server defined value) of 2000nm.
This value is set to 100nm on startup and changes aren't persisted.


=== Loopback ===
=== Loopback ===
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