Emesary: Difference between revisions

Jump to navigation Jump to search
47 bytes removed ,  18 June 2017
m (→‎Status: https://sourceforge.net/p/flightgear/mailman/search/?q=emesary)
Line 14: Line 14:
   }}</ref>
   }}</ref>


Meanwhile, Richard has nearly finished his improvements to Emesary to make it easy and seamless to transmit properties over MP instead of the of the usual way. This is a two part set of changes, the first part (complete) is to transmit from the master model, the second part is still WIP and relates to the transmission back for dual control. On 13/06/2017 22:03, jsb wrote: > What is Emesary? At the highest level Emesary is a way of communicating information between objects that are otherwise unrelated and possibly separated by a physical (machine, network, process) boundary. http://chateau-logic.com/content/emesary-nasal-implementation-flightgear Two (or more) systems can be connected together by using a bridge; the bridge that I've implemented uses the generic string properties to transmit the messages transparently (to both the sender and recipient). http://chateau-logic.com/content/emesary-multiplayer-bridge-flightgear (documentation is possibly slightly out of date for the most recent developments that are in my fgdata) Richard Harrison has got the transmission of properties working ; using a new notification type.<ref>{{cite web
Meanwhile, Richard has nearly finished his improvements to Emesary to make it easy and seamless to transmit properties over MP instead of the of the usual way. This is a two part set of changes, the first part (complete) is to transmit from the master model, the second part is still WIP and relates to the transmission back for dual control.
 
At the highest level Emesary is a way of communicating information between objects that are otherwise unrelated and possibly separated by a physical (machine, network, process) boundary. http://chateau-logic.com/content/emesary-nasal-implementation-flightgear Two (or more) systems can be connected together by using a bridge; the bridge that Richard implemented uses the generic string properties to transmit the messages transparently (to both the sender and recipient). http://chateau-logic.com/content/emesary-multiplayer-bridge-flightgear (documentation is possibly slightly out of date for the most recent developments that are in my fgdata) Richard Harrison has got the transmission of properties working ; using a new notification type.<ref>{{cite web
   |url    =  https://sourceforge.net/p/flightgear/mailman/message/35894463/  
   |url    =  https://sourceforge.net/p/flightgear/mailman/message/35894463/  
   |title  =  <nowiki> [Flightgear-devel] Emesary / Multiplayer improvements </nowiki>  
   |title  =  <nowiki> [Flightgear-devel] Emesary / Multiplayer improvements </nowiki>  

Navigation menu