Traffic Shader: Difference between revisions

Jump to navigation Jump to search
No edit summary
Line 175: Line 175:
   |date  =  Feb 24th, 2017  
   |date  =  Feb 24th, 2017  
   |added  =  Feb 24th, 2017  
   |added  =  Feb 24th, 2017  
  |script_version = 0.40
  }}</ref>
== Testing the Shader ==
To see the traffic shader
* in Roads/ there's roads.eff in each subfolder (for the Bergen demo, I had just one of them... in general you need to change this in your script)
* this contains a line like <inherits-from>Effects/model-combined-deferred</inherits-from> -> change this to <inherits-from>Effects/road</inherits-from> (this itself inherits from model-combined-deferred and will not change the current behavior for classic or Rembrandt)
* switch ALS on, you may have to switch the model shader quality a bit higher than minimal To use the lightmap switch, just delete lightmap-switch.xml which contains a Nasal snippet and make the effects use /environment/lightmap-factor in the parameter section instead the property that the Nasal script wrote, it does the same thing and is always present. <ref>{{cite web
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35717656/
  |title  =  <nowiki> Re: [Flightgear-devel] OSM demo roads on TS? </nowiki>
  |author =  <nowiki> Thorsten Renk </nowiki>
  |date  =  Mar 12th, 2017
  |added  =  Mar 12th, 2017
   |script_version = 0.40  
   |script_version = 0.40  
   }}</ref>
   }}</ref>

Navigation menu