Traffic Shader: Difference between revisions

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   |date  =  Mar 20th, 2015  
   |date  =  Mar 20th, 2015  
   |added  =  Mar 20th, 2015  
   |added  =  Mar 20th, 2015  
  |script_version = 0.40
  }}</ref>
you'd need vector data for the corresponding road networks - next, you'd use those  to come up with heuristics for creating and controlling "traffic". Usually (at high altitudes), those will just be colored spots moving along your roads - at lower altitudes (take/approach), you'd want to use some kind of LOD mechanism to use animated AI traffic nodes, at least within the visible FOV.
<ref>{{cite web
  |url    =  https://forum.flightgear.org/viewtopic.php?p=235735#p235735
  |title  =  <nowiki> Re: AI  </nowiki>
  |author =  <nowiki> Hooray </nowiki>
  |date  =  Mar 18th, 2015
  |added  =  Mar 18th, 2015
   |script_version = 0.40  
   |script_version = 0.40  
   }}</ref>
   }}</ref>

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