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|date = Mar 20th, 2015 | |date = Mar 20th, 2015 | ||
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you'd need vector data for the corresponding road networks - next, you'd use those to come up with heuristics for creating and controlling "traffic". Usually (at high altitudes), those will just be colored spots moving along your roads - at lower altitudes (take/approach), you'd want to use some kind of LOD mechanism to use animated AI traffic nodes, at least within the visible FOV. | |||
<ref>{{cite web | |||
|url = https://forum.flightgear.org/viewtopic.php?p=235735#p235735 | |||
|title = <nowiki> Re: AI </nowiki> | |||
|author = <nowiki> Hooray </nowiki> | |||
|date = Mar 18th, 2015 | |||
|added = Mar 18th, 2015 | |||
|script_version = 0.40 | |script_version = 0.40 | ||
}}</ref> | }}</ref> |