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you need to align the uv-mapping of the road with its direction, a feature that we don't need for any terrain. Which is why this needs some extra action.<ref>{{cite web | |||
|url = https://forum.flightgear.org/viewtopic.php?p=235965#p235965 | |||
|title = <nowiki> Re: AI </nowiki> | |||
|author = <nowiki> Thorsten </nowiki> | |||
|date = Mar 20th, 2015 | |||
|added = Mar 20th, 2015 | |||
|script_version = 0.40 | |||
}}</ref> | |||
The reason we're not using randomly distributed models for trees and instead use a shader-based instancing scheme is performance - instancing trees is much faster. | The reason we're not using randomly distributed models for trees and instead use a shader-based instancing scheme is performance - instancing trees is much faster. | ||
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== References == | == References == |