Howto:Processing legacy PUI dialogs using Canvas: Difference between revisions

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   |date  =  Jan 25th, 2017  
   |date  =  Jan 25th, 2017  
   |added  =  Jan 25th, 2017  
   |added  =  Jan 25th, 2017  
  |script_version = 0.40
  }}</ref>
The point is that the parser can parse/translate a subset of PUI xml and make a viable dialog composed of canvas elements out of it. Any graphics artist can now make better elements, changing colors and fonts is down to a .setColor() or .setFont(), so the whole thing is as configurable as any canvas element.<ref>{{cite web
  |url    =  https://forum.flightgear.org/viewtopic.php?p=300640#p300640
  |title  =  <nowiki> Re: More realistic Blackout/Redout </nowiki>
  |author =  <nowiki> Thorsten </nowiki>
  |date  =  Dec 5th, 2016
  |added  =  Dec 5th, 2016
   |script_version = 0.40  
   |script_version = 0.40  
   }}</ref>
   }}</ref>

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