Howto:Animate models: Difference between revisions

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Word of caution AC3D X/Y/Z do not match directly to Animation X/Y/Z
m (Word of caution AC3D X/Y/Z do not match directly to Animation X/Y/Z)
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When referring to an .ac file in your xml animation, it is important that the <code><object name></code> exactly matches the object named in the .ac file (this includes cases!).  
When referring to an .ac file in your xml animation, it is important that the <code><object name></code> exactly matches the object named in the .ac file (this includes cases!).  
'''Note for SketchUp users:''' The spatial reference X/Y/Z used in animation to locate an object or a point are different from the ones in AC3D ie X values are the same in both but Y in animation must be matched to AC3D's -Z (Z value but opposite sign) and Z value in animation must be matched to AC3D's Y value.


'''Note for SketchUp users:''' when exporting to AC3D in Sketchup, the .ac file will name the objects in your model to "blah" by default. You need to amend the relevant object names in your .ac file using text edit, so that the xml will work.
'''Note for SketchUp users:''' when exporting to AC3D in Sketchup, the .ac file will name the objects in your model to "blah" by default. You need to amend the relevant object names in your .ac file using text edit, so that the xml will work.
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