Howto:Edit a livery: Difference between revisions

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# Find all original texture files that are used by the plane. Most of the planes have stored their textures in the <tt>.../Models</tt> directory. The fileformat we use is .rgb. This format can't be opened by some common software like paint. So to open it in paint (or any other graphical editor without .rgb support) we first need to convert the image to another format. We will use [http://www.gimp.org Gimp], a free editor.
# Find all original texture files that are used by the plane. Most of the planes have stored their textures in the <tt>.../Models</tt> directory. The fileformat we use is .rgb. This format can't be opened by some common software like paint. So to open it in paint (or any other graphical editor without .rgb support) we first need to convert the image to another format. We will use [http://www.gimp.org Gimp], a free editor.
# Open the .rgb texture file of the aircraft in Gimp and save it as .png.
# Open the .rgb texture file of the aircraft in Gimp and save it as .png.
# Now we can open the texture in every editor. A simple to use editor is Paint, which can be found on all Windows computers.
# Now we can open the texture in every editor. A simple image editor to use is Paint, which can be found on all Windows computers.
# After you've edited the texture you save it. Now we open the saved file in Gimp and save it again, but now as .rgb.  
# After you've edited the texture you save it. Now we open the saved file in Gimp and save it again, but now as .rgb.  
# Replace the texture(s) to the aircrafts <tt>.../Models/</tt> directory.
# Replace the texture(s) to the aircrafts <tt>.../Models/</tt> directory.
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