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|added = Nov 10th, 2016 | |added = Nov 10th, 2016 | ||
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}}</ref>. | }}</ref>, the idea of storing the information about multiplayer server in DNS instead of providing those through a web service. The motivation behind is to remove another single point of failure. If the current service goes away for some reason, the current implementation falls back to a hardcoded list of multiplayer servers. We consider DNS as an "always-on" service and already use it for looking up a mirror for terrasync<ref>{{cite web | ||
|url = https://sourceforge.net/p/flightgear/mailman/message/35475777/ | |||
|title = <nowiki> [Flightgear-devel] Proposal for storing the mp server information | |||
in DNS instead of a web service </nowiki> | |||
|author = <nowiki> Torsten Dreyer </nowiki> | |||
|date = Nov 7th, 2016 | |||
|added = Nov 7th, 2016 | |||
|script_version = 0.40 | |||
}}</ref> | |||
== FlightGear systems using DNS == | == FlightGear systems using DNS == |