DNS: Difference between revisions

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782 bytes added ,  10 November 2016
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   |added  =  Nov 10th, 2016  
   |added  =  Nov 10th, 2016  
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   }}</ref>.
   }}</ref>, the idea of storing the information about multiplayer server in DNS instead of providing those through a web service. The motivation behind is to remove another single point of failure. If the current service goes away for some reason, the current implementation falls back to a hardcoded list of multiplayer servers. We consider DNS as an "always-on" service and already use it for looking up a mirror for terrasync<ref>{{cite web
  |url    =  https://sourceforge.net/p/flightgear/mailman/message/35475777/
  |title  =  <nowiki> [Flightgear-devel] Proposal for storing the mp server information
in DNS instead of a web service </nowiki>
  |author =  <nowiki> Torsten Dreyer </nowiki>
  |date  =  Nov 7th, 2016
  |added  =  Nov 7th, 2016
  |script_version = 0.40
  }}</ref>


== FlightGear systems using DNS ==
== FlightGear systems using DNS ==

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