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You can assign multiple bindings to one object, button or key. Bindings may contain [[conditions]] to make them conditionally executed. Each binding must specify a command node with its particular type, see below. | You can assign multiple bindings to one object, button or key. Bindings may contain [[conditions]] to make them conditionally executed. Each binding must specify a command node with its particular type, see below. | ||
{{Note|Planes are free to override key bindings to fullfill their needs. The Space Shuttle for instance has no mixture control, so the m-key switches from translational to rotational hand controller. | |||
The key only performs as mixture control if the plane has mixture settings and if the plane didn't re-assign the key - so dependent on what plane you try, it may or may not. Usually the aircraft-specific help spells it out.<ref>{{cite web | |||
|url = https://forum.flightgear.org/viewtopic.php?p=298436#p298436 | |||
|title = <nowiki> Re: trouble with m-key </nowiki> | |||
|author = <nowiki> Thorsten </nowiki> | |||
|date = Nov 9th, 2016 | |||
|added = Nov 9th, 2016 | |||
|script_version = 0.40 | |||
}}</ref> | |||
}} | |||
This article gives a small overview of frequently used bindings. Please refer to {{readme file|commands}} for additional information and refer to $FG_SRC/Main/commands.cxx for a complete list of available bindings. | This article gives a small overview of frequently used bindings. Please refer to {{readme file|commands}} for additional information and refer to $FG_SRC/Main/commands.cxx for a complete list of available bindings. |