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=== Atmospheric Light Scattering === | === Atmospheric Light Scattering === | ||
* the [https://forum.flightgear.org/viewtopic.php?f=47&t=28201&p=271916#p271916 automated moonlight and moon position code] has been pushed and will be a part of the 2016.4.1 release.<ref>{{cite web | |||
|url = https://forum.flightgear.org/viewtopic.php?p=298343#p298343 | |||
|title = <nowiki> Re: Implementing moonlight (or not) </nowiki> | |||
|author = <nowiki> bugman </nowiki> | |||
|date = Nov 8th, 2016 | |||
|added = Nov 8th, 2016 | |||
|script_version = 0.40 | |||
}}</ref>, this only works for those ALS shaders that Thorsten added /environment/moonlight ambient lighting support for. There is no automated full-scene lighting, and nothing visible under the default or Rembrandt renderers. But if you have ALS on, you should see realistic moon-phase based lighting for a lot of the scene.<ref>{{cite web | |||
|url = https://forum.flightgear.org/viewtopic.php?p=298365#p298365 | |||
|title = <nowiki> Re: Implementing moonlight (or not) </nowiki> | |||
|author = <nowiki> bugman </nowiki> | |||
|date = Nov 8th, 2016 | |||
|added = Nov 8th, 2016 | |||
|script_version = 0.40 | |||
}}</ref> | |||
=== Environment Rendering === | === Environment Rendering === |