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== Objective == | == Objective == | ||
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|date = Mar 18th, 2014 | |date = Mar 18th, 2014 | ||
|added = Mar 18th, 2014 | |added = Mar 18th, 2014 | ||
|script_version = 0.40 | |||
}}</ref>. | |||
== Problem == | |||
a modern biz jet will need to be able to display certain MFDs - fgpanel is not too useful for that (unless you are primarily dealing with steam gauges) - the most useful search terms for the forum/wiki will be '''Phi''' and '''FGCanvas''' - the latter of which is a special startup mode of FlightGear itself that can render Canvas based MFDs in a separate instance. | |||
If you don't need fancy MFDs, you could probably use fgfs standalone and/or fgpanel. Phi has the lowest barrier to entry probably for people familiar with HTML and JavaScript, i.e. you don't even need to know much about fgfs. | |||
The Canvas stuff will really only be needed if you want to render things like the 747 PFD/ND or CDU in a distributed fashion, i.e. using multiple independent displays.<ref>{{cite web | |||
|url = https://forum.flightgear.org/viewtopic.php?p=287810#p287810 | |||
|title = <nowiki> Re: Instruments on a second monitor </nowiki> | |||
|author = <nowiki> Hooray </nowiki> | |||
|date = Jun 6th, 2016 | |||
|added = Jun 6th, 2016 | |||
|script_version = 0.40 | |||
}}</ref> | |||
you should be aware of glass cockpit related efforts, especially Canvas - most airliners and jets will sooner or later benefit from being ported to Canvas, e.g. to use Gijs' NavDisplay framework, or at least Philosopher's MapStructure framework for mapping purposes. | |||
Thus, if this is also about the actual display itself, people should be aware of related canvas efforts, especially FGCanvas: [[FGCanvas]] | |||
The my mid-term plan involves supporting a standalone mode for all Canvas-based glass instruments, including the ND, but also other instruments like the PFD, EICAS, CDU or EFB. This may sound like a lot of work, but it's mainlyy a matter of introducing a a few helper classes and ensuring that people actually adopt and use those. | |||
In the long-term, we really want to support distributed FlightGear setups like those at FSWeekend/LinuxTag, where multiple computers may be used to run a single simulator session - including properly synchronized glass instruments like the PFD/ND etc. This would also help improve the multiplayer experience, especially dual-pilot setups etc. | |||
Regarding a pure panel with switches, kobs and buttons, we'd prefer something like that to be aircraft-agnostic, i.e. just consist of property-mapped controls that can be individually assigned, so that this could be reused for other MFDs, not just the ND - but also the PFD or EFB.<ref>{{cite web | |||
|url = https://forum.flightgear.org/viewtopic.php?p=211984#p211984 | |||
|title = <nowiki> Re: computer2cockpit </nowiki> | |||
|author = <nowiki> Hooray </nowiki> | |||
|date = Jun 7th, 2014 | |||
|added = Jun 7th, 2014 | |||
|script_version = 0.40 | |script_version = 0.40 | ||
}}</ref> | }}</ref> | ||
. | |||
There's the long-term plan to eventually port FGPanel back into FG and come up with some sort of "FGCanvas" mode, where Canvas-based displays could be run in a separate "standalone" mode and interface to the main/master FG instance. | |||
I don't think that the Canvas system currently builds against just OpenGL ES - but it should be possible to identify problematic use-cases and make the Canvas support OpenGL ES by setting some OSG traits accordingly - at some point, i.e. 12+ months from now | |||
In general, it pays off to unify things - otherwise, there's lots of duplication and re-invention involved. | |||
Technically, we could definitely run an OpenGL ES-based Canvas on a mobile device, we just need people interested in pursuing this and playing with it - as well as report any issues/showstoppers | |||
Such an integrated solution would also make it possible to show any canvas texture (instrument, dialog/window, MFD etc) on external devices: | |||
[[File:Navigation display centered MAP mode.png|250px]] | |||
[[FGCanvas]]<ref>{{cite web | |||
|url = https://forum.flightgear.org/viewtopic.php?p=199081#p199081 | |||
|title = <nowiki> & OpenGL ES (Rasberry PI, Android etc) </nowiki> | |||
|author = <nowiki> Hooray </nowiki> | |||
|date = Jan 28th, 2014 | |||
|added = Jan 28th, 2014 | |||
|script_version = 0.40 | |||
}}</ref> | |||
== Implementation == | == Implementation == |