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Please don't point to other sims having effect XY and claim we should be able to have the same - that's quite often not true because FG operates with its own constraints (compatibility, scenery framework, basic rendering architecture,...) and never helpful. | Please don't point to other sims having effect XY and claim we should be able to have the same - that's quite often not true because FG operates with its own constraints (compatibility, scenery framework, basic rendering architecture,...) and never helpful. | ||
== Why is the effect XY available under ALS but not in another rendering framework? == | |||
Usually because the maintainer of the other rendering framework was not interested in implementing it. | |||
== Effect XY really looks ugly under some conditions - why is that? == | == Effect XY really looks ugly under some conditions - why is that? == |
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