STG Verbs: Difference between revisions

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724 bytes added ,  24 September 2016
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   |script_version = 0.40  
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it is a good idea to have new STG verbs<ref>{{cite web
  |url    =  https://forum.flightgear.org/viewtopic.php?p=294576#p294576
  |title  =  <nowiki> Re: osm2city.py development </nowiki>
  |author =  <nowiki> vanosten </nowiki>
  |date  =  Sep 15th, 2016
  |added  =  Sep 15th, 2016
  |script_version = 0.40
  }}</ref>
The STG verbs will be a very welcome incentive to also get the piers and platforms into the LOD scheme. <ref>{{cite web
  |url    =  https://forum.flightgear.org/viewtopic.php?p=294594#p294594
  |title  =  <nowiki> Re: osm2city.py development </nowiki>
  |author =  <nowiki> portreekid </nowiki>
  |date  =  Sep 15th, 2016
  |added  =  Sep 15th, 2016
  |script_version = 0.40
  }}</ref>


the STG verbs use an element of randomness in the LOD range. If, instead of a single mesh of 1km sie, we had (say) 4, each of 2kmx2km, the apparent popping would should be reduced, while still retaining around the same number of buildings per mesh and the performance advantages that provides. That's about the same size of "mesh" that we use for trees and buildings.<ref>{{cite web
the STG verbs use an element of randomness in the LOD range. If, instead of a single mesh of 1km sie, we had (say) 4, each of 2kmx2km, the apparent popping would should be reduced, while still retaining around the same number of buildings per mesh and the performance advantages that provides. That's about the same size of "mesh" that we use for trees and buildings.<ref>{{cite web

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