Earthview: Difference between revisions

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→‎Customization: Add note about the amount of textures
m (→‎Customization: correct size of 16k dds texture file)
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Assigning textures as they are to the rawuv sphere creates visible seams where the texture sheets end. The solution is to add margins (like done for the texture set provided). If you edit your textures to add such margins, you don't need to use <b>earth_unitscale_rawuv.ac</b> and can assign your textures to <b>earth_unitscale_hires.ac</b> (see [https://forum.flightgear.org/viewtopic.php?f=6&t=15754&start=135#p207629 this forum post] for the details of creating such textures)
Assigning textures as they are to the rawuv sphere creates visible seams where the texture sheets end. The solution is to add margins (like done for the texture set provided). If you edit your textures to add such margins, you don't need to use <b>earth_unitscale_rawuv.ac</b> and can assign your textures to <b>earth_unitscale_hires.ac</b> (see [https://forum.flightgear.org/viewtopic.php?f=6&t=15754&start=135#p207629 this forum post] for the details of creating such textures)


For comparison, a 16384x16384 texture sheet in pre-compressed and mip-mapped dds format should come to 341 MB. Unless you have a substantial amount of memory, consider using less than full resolution.
For comparison, a 16384x16384 texture sheet in pre-compressed and mip-mapped dds format should come to 341 MB. Unless you have a substantial amount of memory, consider using less than full resolution, since you always need 4 of these textures loaded into graphics memory, and 8 if you also switch on clouds.


== Implementation ==
== Implementation ==
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