Howto:Creating a Canvas GUI dialog file: Difference between revisions

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== Adding Widgets ==
== Adding Widgets ==
{{Main article|Howto:Creating a Canvas GUI Widget}}
In order to keep your dialog sufficiently generic, you'll want to refrain from adding too much custom functionality to it, and instead decompose your functionality into a collection of '''widgets'''. Widgets are GUI controls like a label, button, checkbox etc - i.e. these widgets have a certain appearance and may respond to events such  as being clicked for example. Whenever you create custom widgets instead of adding all the code to a single dialog, you'll end up with reusable components that can be easily other in other dialogs. In addition, you are making sure to establish a losely-coupled design, so that your widgets are sufficient generic and do not contain any use-case specific logic.
In order to keep your dialog sufficiently generic, you'll want to refrain from adding too much custom functionality to it, and instead decompose your functionality into a collection of '''widgets'''. Widgets are GUI controls like a label, button, checkbox etc - i.e. these widgets have a certain appearance and may respond to events such  as being clicked for example. Whenever you create custom widgets instead of adding all the code to a single dialog, you'll end up with reusable components that can be easily other in other dialogs. In addition, you are making sure to establish a losely-coupled design, so that your widgets are sufficient generic and do not contain any use-case specific logic.


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