Aircraft testing checklist

Revision as of 18:16, 25 May 2020 by Scttgs (talk | contribs)

This is a set of basic checks to run on an aircraft, to validate compatibility with a FlightGear version

  • start on a runway, and start the engine manually
  • start via autostart
  • start in-air
  (note different aircraft may not work for an in-air start)
  • check throttle (and pitch and mixture) work as expected
  • check brakes response and parking brake
  • tune COM1 and ensure ATIS is audible
    • check volume adjustment if there's a control for it
  • check altimeter setting
  • tune NAV1 and check behavior
  (might need to be done in air)
  • check ground steering (especially if ground tiller mode is supported)
  • fly a circuit
  • check takeoff power handling (P-factor, the sensitivity of rudder inputs, etc)
  • check flaps/gear work as expected
  • check radar altimeter if fitted
  • check stall performance in clean config (is it vaguely plausible)
  • check level flight over-speed performance (time to hit the barber pole)
  • fly an approach
  • check stall performance in approach config (is it vaguely plausible?..)
  • check ILS reception / deviation
  • check DME readings
  • check fuel consumption / fuel dialog
  • execute a reposition, check nothing breaks
  • execute a reset, check nothing breaks :) (the sim might crash...)

Visuals

  • lighting states in the dark? (beacon, strobe, etc)?
  • animations work as expected (when implemented)

Non-standard stuff

  • Check appearance under a compositor build
  • Check appearance under very high ALS settings?

Autopilot checks

  • ?