Release plan: Difference between revisions

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(→‎Tasks and owners: turn the table into a checklist)
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* {{Thumbs up}} Posting the link to the changelog for the upcoming release helped writing the changelog early, this should also be done for the [[Hardware Recommendations]] and [[Notebooks known to run FlightGear]] pages probably?
* {{Thumbs up}} Posting the link to the changelog for the upcoming release helped writing the changelog early, this should also be done for the [[Hardware Recommendations]] and [[Notebooks known to run FlightGear]] pages probably?
* perform a sync with JSBSim sources before the feature freeze.
* perform a sync with JSBSim sources before the feature freeze.
* {{Thumbs up}} The changelog can be easily written by using "git log" and by going through the last 6 newsletters published since the previous release.
* GLSL shaders and effects should be treated like core code, and should be tested on different platforms before being enabled by default (NVIDIA, ATI/AMD, Intel) [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39120.html]
* GLSL shaders and effects should be treated like core code, and should be tested on different platforms before being enabled by default (NVIDIA, ATI/AMD, Intel) [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39120.html]
* New/updated Nasal scripts contributed to the base package should be checked to properly support important features like simulator reset, this also applies to Nasal scripts used by aircraft, Nasal scripts that fail these criteria, end up breaking existing features! [https://code.google.com/p/flightgear-bugs/issues/detail?id=956]
* New/updated Nasal scripts contributed to the base package should be checked to properly support important features like simulator reset, this also applies to Nasal scripts used by aircraft, Nasal scripts that fail these criteria, end up breaking existing features! [https://code.google.com/p/flightgear-bugs/issues/detail?id=956]