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**Implement a priority list of light sources, based on priority and distance from the viewer | **Implement a priority list of light sources, based on priority and distance from the viewer | ||
**Add new animation to link a light source to a model | **Add new animation to link a light source to a model | ||
*Draw transparent objects with forward rendering (may need to capture the transparent bin from the geometry stage and move it in the display stage) | |||
*Tidy up the architecture | *Tidy up the architecture | ||
*Restore depth partitioning using depth ranges | *Restore depth partitioning using depth ranges | ||
*Restore stereo and other options currently available in CameraGroup | *Restore stereo and other options currently available in CameraGroup |
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