Project Rembrandt: Difference between revisions

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|<tt>mat4</tt>
|<tt>mat4</tt>
|In fullscreen pass only, projection matrix inverse used to transform the screen position to view direction
|In fullscreen pass only, projection matrix inverse used to transform the screen position to view direction
|-
|<tt>fg_SunAmbientColor</tt>
|<tt>vec4</tt>
|
|-
|<tt>fg_SunDiffuseColor</tt>
|<tt>vec4</tt>
|
|-
|<tt>fg_SunSpecularColor</tt>
|<tt>vec4</tt>
|
|-
|<tt>fg_SunDirection</tt>
|<tt>vec3</tt>
|
|-
|<tt>fg_FogColor</tt>
|<tt>vec4</tt>
|
|-
|<tt>fg_FogDensity</tt>
|<tt>float</tt>
|
|-
|-
|<tt>fg_Planes</tt>
|<tt>fg_Planes</tt>
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