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=== Fog Pass === | === Fog Pass === | ||
Using the fragment depth, it will be possible to compute any fog distribution. For the moment, the simple fog equation is implemented. | Using the fragment depth, it will be possible to compute any fog distribution. For the moment, the simple fog equation is implemented. | ||
=== Required Effects === | |||
Several pass are implemented using the effect system. For this purpose, some effects are referenced in the core code using reserved names. these effects are: | |||
{|border="1" cellspacing="0" cellpadding="2" | |||
!Name | |||
!Kind | |||
!Purpose | |||
|- | |||
|<tt>Effects/light-spot.eff</tt> | |||
|Works on real geometry of the light volume | |||
|Computes the light contribution of a spot light defined in a <tt>light</tt> animation having a <tt>light-type</tt> of '''<tt>spot</tt>''' | |||
|} | |||
== Guidelines for modelers == | == Guidelines for modelers == |
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