Project Rembrandt: Difference between revisions

Line 102: Line 102:
=== Fog Pass ===
=== Fog Pass ===
Using the fragment depth, it will be possible to compute any fog distribution. For the moment, the simple fog equation is implemented.
Using the fragment depth, it will be possible to compute any fog distribution. For the moment, the simple fog equation is implemented.
=== Required Effects ===
Several pass are implemented using the effect system. For this purpose, some effects are referenced in the core code using reserved names. these effects are:
{|border="1" cellspacing="0" cellpadding="2"
!Name
!Kind
!Purpose
|-
|<tt>Effects/light-spot.eff</tt>
|Works on real geometry of the light volume
|Computes the light contribution of a spot light defined in a <tt>light</tt> animation having a <tt>light-type</tt> of '''<tt>spot</tt>'''
|}


== Guidelines for modelers ==
== Guidelines for modelers ==
269

edits