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[http://en.wikipedia.org/wiki/Rembrandt Rembrandt] was a dutch painter living in 17th century, famous as one of the master of [http://en.wikipedia.org/wiki/Chiaroscuro chiaroscuro]. | [http://en.wikipedia.org/wiki/Rembrandt Rembrandt] was a dutch painter living in 17th century, famous as one of the master of [http://en.wikipedia.org/wiki/Chiaroscuro chiaroscuro]. | ||
This project is about changing the way FlightGear renders lights, shadows and shades, and aims at making Rembrandt painting style possible in FG. | This project is about changing the way [[FlightGear]] renders lights, [[shadows]] and shades, and aims at making Rembrandt painting style possible in FG. | ||
== What is it == | == What is it == | ||
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:The results of the previous buffers are pushed to the main framebuffer to be displayed, optionally modified to show Glow, Motion blur, HDR, redout or blackout, anti-aliasing, etc... | :The results of the previous buffers are pushed to the main framebuffer to be displayed, optionally modified to show Glow, Motion blur, HDR, redout or blackout, anti-aliasing, etc... | ||
In FG, we end the rendering pipeline by displaying the GUI and the HUD. | In FG, we end the rendering pipeline by displaying the [[Menubar|GUI]] and the [[HUD]]. | ||
All these stage are more precisely described if this [http://bat710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2007/Deferred_Shading_Tutorial_SBGAMES2005.pdf tutorial] that is the basis of the current code, with some addition and modifications. | All these stage are more precisely described if this [http://bat710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2007/Deferred_Shading_Tutorial_SBGAMES2005.pdf tutorial] that is the basis of the current code, with some addition and modifications. |