Model-combined effect

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The model-combined effect uses the "ubershader" to provide any or all of diffuse, light-map, reflection, bump-mapping and dirt effects on the model on which it is applied.

Before this shader was available only one effect at a time could be used.

Caution

Do not use in any situation the normal-map enabled effect on objects that are not

  • completely uv-mapped to a texture,
  • and/or that texture is not available at runtime.

The binormal/tangent generator needs the texture information at runtime, failing to find this it crashes, causing a segfault for FlightGear.

When are the effects used

The effect responds to the quality setting of the Model slider in the advanced shader configuration, in the following order:

Model slider setting Effects used (if available)
Light-map and dirt Reflection Bump-mapping
Lowest quality Yes No No
Medium quality Yes Yes No
Highest quality Yes Yes Yes

Related content

Readme