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{{Caution|Depending on your livery size this could use many MBs of CPU+GPU ram. Eg at 4096x4096, you’d be looking at 64Mb (input texture decompressed into RAM) CPU + 64 MB (input texture uploaded to GPU) + 128MB (Canvas texture + FBO depth buffer) . If you’re using 8192x8192, you’d be burning 3/4 of GB just on the livery Canvas. (Although ‘only’ 512MG on the GPU side, maybe it fits…)<ref>https://sourceforge.net/p/flightgear/mailman/message/37163108/</ref>}} | |||
{{Canvas Navigation}} | {{Canvas Navigation}} | ||
== Objective == | == Objective == | ||
Demonstrate how to modify/animate liveries using Nasal/Canvas. | Demonstrate how to modify/animate liveries using Nasal/Canvas. |