Howto:Convert objects with ModelConverterX: Difference between revisions

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== How to convert ==
== How to convert ==
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''Wizards'' menu (click on the arrow to show the menu) > ''Batch converter...''
 
[[File:MCX wizard menu.PNG|MCX wizard menu]]
 
Then open the files to convert. You can select multiple files in the dialog. Remember to set the appropriate file type.
 
[[File:MCX batch converter - open files.PNG|ModelConverterX batch converter, open dialog]]
 
Choose the output format, set an output directory, and check that ''Export objects'' radio button is selected. For the other operators check the [[#Support forum and official manual|official manual]].
 
Then under the ''Operator'' box click ''Add...'' > ''Convert textures''. On the right you'll be able to set an output directory for textures too (probably the same as for the models), choose the file format (probably PNG, or even DDS if you know what you're doing). For the other options check the [[#Support forum and official manual|official manual]].
 
[[File:MCX batch converter - setup.PNG|MCX batch converter - setup]]
 
The buttons at the bottom right are for saving/loading a batch converter setup, so that you don't have to add the files and set directories and operators every time. Very handy indeed, while experimenting.
 
Click ''Process'' button. Models will be loaded in the viewer and converted. There's no progress bar, so the only way to be sure it's done is to check the list of files in the ''Batch converter'' window: when it's done, the list will get cleared (not step by step). You might need to click "ok" on some dialogs during the conversion, so you'll better not leave the computer while converting, or you might come back to see it has been waiting all the time for you to come back.
 
Note that if a BGL contains more models, they'll have an AC file each in the output, with the model's name.


== Working with the converted models ==
== Working with the converted models ==
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