Howto:Carrier Landing Assistant in HUD: Difference between revisions

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* It is based on having a valid TACAN signal and a carrier in range and also that the carrier is "'''/ai/models/carrier[0]'''".  It does NOT do any error-checking to see if this is the case and so this would need to be done for your own implementation in an aircraft.
* It is based on having a valid TACAN signal and a carrier in range and also that the carrier is "'''/ai/models/carrier[0]'''".  It does NOT do any error-checking to see if this is the case and so this would need to be done for your own implementation in an aircraft.
* It was done as a quick fix, just to see if it was possible. Consequently it is not particularly elegant or well-commented. Hopefully it will be improved in time.
* It was done as a quick fix, just to see if it was possible. Consequently it is not particularly elegant or well-commented. Hopefully it will be improved in time.
* The heading needle is really only there to get within the last few hundred metres as it points towards the centre of the carrier model rather than the arrester cables.
* It is based on an offset angle of 8 degrees for the landing deck from the ship's heading and a 3 degree glideslope.  These may need to be changed.


== The Canvas graphics elements ==
== The Canvas graphics elements ==
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