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== Setup == | == Setup == | ||
There is no default key/button binding for a trigger in FlightGear, so you will have to make your own. An obvious choice of button would be the trigger on a joystick, but you can also make a keyboard binding by adding something like this to your <tt>[[$FG_ROOT]]/keyboard.xml</tt> file: | There is no default key/button binding for a trigger in FlightGear, so you will have to make your own. An obvious choice of button would be the trigger on a [[joystick]], but you can also make a keyboard binding by adding something like this to your <tt>[[$FG_ROOT]]/keyboard.xml</tt> file: | ||
<key n="119"> | <key n="119"> | ||
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All aircraft equipped with guns in [http://home.comcast.net/~davidculp2/hangar/hangar.html Dave's hangar] are capable bullet effects. Like: | All aircraft equipped with guns in [http://home.comcast.net/~davidculp2/hangar/hangar.html Dave's hangar] are capable bullet effects. Like: | ||
* Embraer AT-29, A-29B Super Tucano | * Embraer AT-29, A-29B Super Tucano | ||
* McDonnell F-4D/E/F, FGR.2, Phantom II | * [[McDonnell F4 Phantom II|McDonnell F-4D/E/F, FGR.2, Phantom II]] | ||
* [[Republic F-105 Thunderchief|Republic F-105D Thunderchief]] | * [[Republic F-105 Thunderchief|Republic F-105D Thunderchief]] | ||
* North American F-100 Super Sabre | * North American F-100 Super Sabre | ||
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Other aircrafts (not from Dave's Hangar) include | Other aircrafts (not from Dave's Hangar) include | ||
* [[General Dynamics F-16|F-16 Fighting Falcon]] | * [[General Dynamics F-16|F-16 Fighting Falcon]] | ||
* [[ | * [[Sopwith Camel]] | ||
* | * Spad VII | ||
== Current limitations == | == Current limitations == | ||
* Submodel information is not sent with the [[Howto: Multiplayer|multiplayer]] protocol, so multiplayer users will not be effected by your bullets. The tracers, smoke and impact effects will only be seen by you. | * Submodel information is not sent with the [[Howto: Multiplayer|multiplayer]] protocol, so multiplayer users will not be effected by your bullets. The tracers, smoke and impact effects will only be seen by you. | ||
* The impact cylinder for models is fairly large, so you will see impacts occur outside of the target model's boundaries. | * The impact cylinder for models is fairly large, so you will see impacts occur outside of the target model's boundaries. |