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[[Image:Thud_gunnery.jpg]] | [[Image:Thud_gunnery.jpg|thumb|270px|The [[Republic F-105 Thunderchief|F-105]] in action.]] | ||
With [[Flightgear]]'s increasing capabilities, '''bullet effects''' such as tracers and smoke on impact are now supported. You will need [[FlightGear 1.9.0|FlightGear version 1.9]] or later, in order to use the effects. | |||
With [[Flightgear]]'s increasing capabilities, bullet effects such as tracers and smoke on impact are now supported. You | |||
== Setup == | == Setup == | ||
There is no default key/button binding for a trigger in FlightGear, so you | There is no default key/button binding for a trigger in FlightGear, so you will have to make your own. An obvious choice of button would be the trigger on a joystick, but you can also make a keyboard binding by adding something like this to your <tt>[[$FG_ROOT]]/keyboard.xml</tt> file: | ||
<key n="119"> | <key n="119"> | ||
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</key> | </key> | ||
In the code, we have used '''w''' as the trigger. You can change it to a choice of your own. | In the code, we have used '''w''' as the trigger. You can change it to a choice of your own. Joystick bindings are a bit more complex, but are explained in the wiki article on [[Joystick]]s. | ||
== Adding guns and bullet effects to your Airplane == | |||
Once you have a key or button binding defined to active the trigger, you'll then need to add the needed [[AI_Systems#Submodels]] configuration file to your airplane's root directory, and ensure the file is activated in your *-set.xml file. The choice of tracer, smoke and impact visual models is up to you. You may also add a sound effect to your sound configuration file that activates with the trigger. | |||
== Aircraft | == Aircraft already equipped with guns== | ||
Some aircraft have the needed submodel files included. | Some aircraft have the needed submodel files included. | ||
All aircraft equipped with guns in [http://home.comcast.net/~davidculp2/hangar/hangar.html Dave's hangar] are capable bullet effects. Like: | All aircraft equipped with guns in [http://home.comcast.net/~davidculp2/hangar/hangar.html Dave's hangar] are capable bullet effects. Like: | ||
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Other aircrafts (not from Dave's Hangar) include | Other aircrafts (not from Dave's Hangar) include | ||
* F-16 Fighting Falcon | * [[General Dynamics F-16|F-16 Fighting Falcon]] | ||
== Current limitations == | |||
* Submodel information is not sent with the [[Howto: Multiplayer|multiplayer]] protocol, so multiplayer users will not be effected by your bullets. The tracers, smoke and impact effects will only be seen by you. | |||
* The impact cylinder for models is fairly large, so you will see impacts occur outside of the target model's boundaries. |