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Flame color, density, distribution of shock diamonds and widening in thin atmosphere are all runtime configurable, allowing to account realistically for changed thrust or ambient pressure. | Flame color, density, distribution of shock diamonds and widening in thin atmosphere are all runtime configurable, allowing to account realistically for changed thrust or ambient pressure. | ||
Here's an example application for the Space Shuttle main engine - note how the exhaust plume is narrow early on and shows pronounced shock diamonds while it widens in the thin upper atmosphere: | Here's an example application for the [[SpaceShuttle - Project Overview|Space Shuttle]] main engine - note how the exhaust plume is narrow early on and shows pronounced shock diamonds while it widens in the thin upper atmosphere: | ||
[[File:Shuttle flame05.jpg|400px|Space Shuttle main engine flames during early ascent]] | [[File:Shuttle flame05.jpg|400px|Space Shuttle main engine flames during early ascent]] |
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