FlightGear 3.0 backlog: Difference between revisions

Update to cover those items completed recently
(Update to cover those items completed recently)
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=== Weather (Thorsten) ===
=== Weather (Thorsten) ===
* lightfields and Rembrandt working together
* lightfields and Rembrandt working together
* lightfields properly supported by Basic Weather
* <del>lightfields properly supported by Basic Weather</del>  {{Done}} (by Stuart for 2.12)
* lightfields integrating well with other shaders (For example,  I know that the random vegetation doesn't work with lightfield shaders, and the fix that Emilian put together to allow the random buildings to work was a workaround rather than a full fix.  I think this is probably something you and I will need to work on together to fix.) [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg37557.html]
* <del> lightfields integrating well with other shaders (For example,  I know that the random vegetation doesn't work with lightfield shaders, and the fix that Emilian put together to allow the random buildings to work was a workaround rather than a full fix.  I think this is probably something you and I will need to work on together to fix.) [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg37557.html] </del>  {{Done}} (by Stuart and Thorsten for 2.12)
 
* a redesign of the weather interfaces, basically going to the unified weather
system people have been talking about - some ideas and brainstorming urgently
needed! (backed by Thorsten and Stuart)


* <del>a redesign of the weather interfaces, basically going to the unified weather system people have been talking about - some ideas and brainstorming urgently  needed! (backed by Thorsten and Stuart)</del>  {{Done}} (by Stuart and Vivian for 2.12)


=== Long-standing bugs ===
=== Long-standing bugs ===