Anti-aliasing: Difference between revisions

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(dosn't work on Rembrandt)
(Clarified text)
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By default, [[FlightGear]] will not use [http://en.wikipedia.org/wiki/Anti-aliasing '''anti-aliasing'''] during the simulation. This results in incorrect rendering of sharp straight lines and very small objects. In order to correct this, you can apply the anti-aliasing function.
By default, [[FlightGear]] will not use [http://en.wikipedia.org/wiki/Anti-aliasing '''anti-aliasing'''] during the simulation. This results in incorrect rendering of sharp straight lines and very small objects. In order to correct this, you can apply the anti-aliasing function; however, this will slow down rendering and is not guaranteed to work on all graphics cards.
== Example ==
== Example ==
{{Gallery
{{Gallery
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== How to set anti-aliasing ==
== How to set anti-aliasing ==
=== Command line ===
=== Command line ===
When starting FlightGear via the [[command line]], add the following two commands:
When starting FlightGear via the [[command line]], add the following two arguments:
  --prop:/sim/rendering/multi-sample-buffers=1
  --prop:/sim/rendering/multi-sample-buffers=1
  --prop:/sim/rendering/multi-samples=4
  --prop:/sim/rendering/multi-samples=4
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=== Rembrandt ===
=== Rembrandt ===
This doesn't have any effect on the Rembrandt-Shader (but some GPU offers this already from hardware side).  
Antialiasing does not work with [[rembrandt]] enabled due to GLSL limitations; some graphics cards have hardware antialising which may work.


== Options ==
== Options ==
If preferred, you can choose another value for the number of samples. The number has to be greater than 1. The greater the number of samples, the greater will be a possible drop in framerate (frames per second).
If preferred, you can choose another value for the number of samples. The number has to be greater than 1. The greater the number of samples, the slower rendering will be.
 


Credits: Thanks to ''fredb'' for publishing this information in the [http://forum.flightgear.org/viewtopic.php?f=5&t=10007 FlightGear forum].
Credits: Thanks to ''fredb'' for publishing this information in the [http://forum.flightgear.org/viewtopic.php?f=5&t=10007 FlightGear forum].

Revision as of 04:19, 1 September 2014

By default, FlightGear will not use anti-aliasing during the simulation. This results in incorrect rendering of sharp straight lines and very small objects. In order to correct this, you can apply the anti-aliasing function; however, this will slow down rendering and is not guaranteed to work on all graphics cards.

Example

Anti-aliasing disabled  
Anti-aliasing enabled  

How to set anti-aliasing

Command line

When starting FlightGear via the command line, add the following two arguments:

--prop:/sim/rendering/multi-sample-buffers=1
--prop:/sim/rendering/multi-samples=4

FGRun

Setting anti-aliasing in FGrun

When you use FGRun, add these commands under Advanced... > Properties.

Rembrandt

Antialiasing does not work with rembrandt enabled due to GLSL limitations; some graphics cards have hardware antialising which may work.

Options

If preferred, you can choose another value for the number of samples. The number has to be greater than 1. The greater the number of samples, the slower rendering will be.

Credits: Thanks to fredb for publishing this information in the FlightGear forum.