ATC-pie: Difference between revisions

72 bytes added ,  10 July 2016
New release (r10)
(New release (r9))
(New release (r10))
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| developedby            = Michael Filhol
| developedby            = Michael Filhol
| initialrelease        = February 1, 2015
| initialrelease        = February 1, 2015
| latestrelease          = May 8, 2016 (r9)
| latestrelease          = July 10, 2016 (r10)
| writtenin              = Python3
| writtenin              = Python3
| os                    = Any
| os                    = Any
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=== General features ===
=== General features ===


Games available:
Available modes:
* Various game types: solo sessions, FlightGear multi-player, teacher–student connections
* Various game and connection types: solo sessions, FlightGear multi-player, teacher–student tutoring
* For all game types: en-route centre or airport mode
* For all types: en-route centre or airport control mode


Common data sources:
Common data sources:
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Solo games:
Solo games:
* Play CTR or a free combination of APP, TWR and DEP positions
* Play CTR or a combination of TWR, GND, APP and DEP positions
* Handovers to/from virtual ATCs
* Handovers to/from virtual ATCs
* Instruction interface and pilot read back
* Instruction interface and pilot read back
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* Departure–arrival and ILS–visual balance options
* Departure–arrival and ILS–visual balance options
* Configurable runways in use and entry/exit/routing points
* Configurable runways in use and entry/exit/routing points
* Randomised weather


FlightGear multi-player games:
FlightGear multi-player games:
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* Radar identification assistant (detects unique squawk code matches between radar pick-up and strip assignment)
* Radar identification assistant (detects unique squawk code matches between radar pick-up and strip assignment)
* Primary radar activation (see targets without XPDR signals)
* Primary radar activation (see targets without XPDR signals)
* Open multiple radar screens
* Configurable horizontal and vertical radar ranges and rotation speed
* Configurable horizontal and vertical radar ranges and rotation speed
* Custom radar background images (integrated [[OpenStreetMap]] image retrieval)
* Custom radar background images (integrated [[OpenStreetMap]] image retrieval)
* Custom text labels to annotate radar background
* Custom text labels to annotate radar background
* Quick point-to-point heading and distance measuring tool and access to Earth coordinates
* Quick point-to-point heading and distance measuring tool and access to Earth coordinates
* Open multiple radar screens
* Individual and general cheat modes
* Individual and general cheat modes
* Ignore contacts
* Ignore contacts
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* Route presets and quick retrieval between two end airports
* Route presets and quick retrieval between two end airports
* Current leg and next waypoint display with geodesic calculations of headings and distances
* Current leg and next waypoint display with geodesic calculations of headings and distances
* Assign vectors and change routes with direct mouse gestures
* Instruct taxi, assign vectors and change routes with direct mouse gestures
* Anticipated conflict warnings and separation incident alarm
* Anticipated path conflict warnings and separation incident alarm
* Visible mismatches between assigned vectors and picked up positions (see [[:File:ATC-pie-screenshot-courseAndAssignmentsGraphics.png|all-in-one graphics]])
* Visible mismatches between assigned vectors and picked up positions (see [[:File:ATC-pie-screenshot-courseAndAssignmentsGraphics.png|all-in-one graphics]])


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=== General ===
=== General ===
You are the air traffic controller, and players will connect to the network (or AI traffic be simulated in solo mode) with different types of aircraft and [[transponder]] equipment. As in real life, the radar is [http://en.wikipedia.org/wiki/Secondary_surveillance_radar SSR], hence will show you only (unless you cheat or activate the primary radar) what you pick up from on-board ''transponders'' in your range. That means:
You are the air traffic controller, and players will connect to the network (or AI/teacher traffic be simulated in solo/student modes) with different types of aircraft and [[transponder]] equipment. As in real life, the radar is [http://en.wikipedia.org/wiki/Secondary_surveillance_radar SSR], hence will show you only (unless you cheat or activate the primary radar) what you pick up from on-board transponders in your range. This means:
* If a transponder is off or on standby, you will not see the aircraft on your radar screen.
* If a transponder is off or on standby, you will not see the aircraft on your radar screen.
* If a transponder is on, you will at least be able to see its position and read the transponder code, possibly its altitude and even its type and callsign, depending on the mode set by the pilot.
* If a transponder is on, you will at least be able to see its position and read the transponder code, possibly its altitude and even its type and callsign, depending on the mode set by the pilot.
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