Level Of Detail (LOD) Ranges: Difference between revisions

Jump to navigation Jump to search
 
Line 43: Line 43:
|-
|-
| <code>/sim/rendering/static-lod/aimp-bare</code> || 0 px || This property works differently depending on the range mode.  
| <code>/sim/rendering/static-lod/aimp-bare</code> || 0 px || This property works differently depending on the range mode.  
* In pixel mode it is the maximum size (in pixels) of the object on screen. When below this amount the low detail (fallback) model will be used. It is possible to set this to a non-zero value to stop drawing anything when close (although quite why anyone would want to do that is beyond me), and thus a value of 0 is the expected usage of this in pixel mode.
* In pixel mode it is the minimum size (in pixels) of the object on screen.  
* In range mode it is the distance from the viewpoint, when above this distance the low detail model will be used.
** If the object is below <code>/sim/rendering/static-lod/aimp-bare</code> pixels in size, it will not be displayed.
** When the number of pixels is between <code>/sim/rendering/static-lod/aimp-bare</code> and <code>/sim/rendering/static-lod/aimp-detailed</code>, the low detail (fallback) model will be used.
 
* In range mode it is the distance beyond the <code>/sim/rendering/static-lod/aimp-detailed value</code>, at which the low detail model will be used.  I.e. the low detail model will be used in the range from <code>/sim/rendering/static-lod/aimp-detailed to (/sim/rendering/static-lod/aimp-detailed + /sim/rendering/static-lod/aimp-bare)</code> .
|-
|-
|<code>/sim/rendering/static-lod/aimp-interior</code>
|<code>/sim/rendering/static-lod/aimp-interior</code>

Navigation menu