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MBB Bo 105

49 bytes added, 15:50, 25 November 2017
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Reverted edits by Bugman (talk) to last revision by Warty
==Realism==
The Bo105-model has one of the most realistic accurate helicopter-fdm in FGAddon regarding flight handling, based on collected detailed datas data of the Bo105 from NASA-flight tests, flightmanualsflight manuals, pilots and published scientific datas data from various sources.Due to its unique flight character, and its nature of being a helicopter, there had have been some false assumptions about the realism in the past by many users, including its current maintainer.
Though the BO105 was the first helicopter with a rigid rotor head, the civilian version had never been eqipped equipped with any helping assistence flight-control assistance like SAS or even autopilot. The only helping assistence flight-control assistance installed is a ForceTrim System force trim system by Springloadingspring loading. Only the militarian military versions BO105 M-P, especially the armed versions, has a have YAW-SAS to keep the helicopter better in place while aiming and shooting.
What is confusing to many users is, is that they have to pull the stick back quite back to hover a lot when lifting off and hovering the helicopter. This 45% back cyclic is completly true and realistic on the BO105 and these are real values, retrieved obtained from two independant independent sources. Depending on CoG, loads, and flight states the position of the cyclic will vary a lot anyway, so a 0% cyclic at lift-off would make problems on other flight states like fast cruise.The problem behind is that the rigging of the controls of real helicopters are mostly not symmetrical like the joysticks we use. So the problem is on the hadware side, since realistic and affordable helicopter sim controls are rare. Especially the ForceTrimSystem can't be simulated 100% realistic, and would need corresponding hardware for, which does not exist yet.
To counteract FGFS comes with a generic AutoTrim-function. It can be implemented to every aircraft (See Generic/Nasal/aircraft.nas). The Bo105 makes use problem behind this is that the rigging of it by pressing | {{key press|]}} while moving the joystick. It has similar effect for joystick-users like a controls of real AutoTrim/ForceTrim-Systemhelicopters are mostly not symmetrical like the joysticks we use. Unfortunately it works So the problem is on the pedals as wellhadware side, since realistic and affordable helicopter sim controls are rare. The force trim system can't be simulated 100% realistically, and would also need corresponding hardware, which is unrealisticdoes not exist yet.
To help with this, FGFS comes with a generic AutoTrim-function. It can be implemented in every aircraft (See Generic/Nasal/aircraft.nas). The Bo105 makes use of it by pressing | {{key press|]}} while moving the joystick. It has similar effect for joystick-users like a real AutoTrim/ForceTrim-System. Unfortunately it works on the pedals as well, which is unrealistic.  The only thing which makes the BO105 not 100% as realistic as it could be are the known YASim-issues and the unrealistic underpowered flightperfomance, as because it should really have a climbrate twice the sizeclimb rate.
== Video Tutorials ==

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