https://wiki.flightgear.org/w/api.php?action=feedcontributions&user=Android&feedformat=atomFlightGear wiki - User contributions [en]2024-03-29T05:24:13ZUser contributionsMediaWiki 1.39.6https://wiki.flightgear.org/w/index.php?title=Boeing_777&diff=75636Boeing 7772014-08-27T16:06:58Z<p>Android: /* Systems */</p>
<hr />
<div>{{infobox Aircraft<br />
|image = Boeing777-200LR.jpg<br />
|name = Boeing 777 Family<br />
|type = Airliner<br />
|liveryid = 2<br />
|authors = Justin Smithies, Syd Adams, Thorsten Brehm, Arminair, Andino, Karla, Wojciech Kaczmarski, Isaias Prestes<br />
|fdm = YASim<br />
|fgname = 777-200, 777-200ER, 777-200LR, 777-300, 777-300ER, 777F<br />
}}<br />
<br />
The '''Boeing 777''' is a long-range, wide-body twin-engine airliner built by Boeing Commercial Airplanes. The world's largest twinjet and commonly referred to as the "Triple Seven", it can carry between 283 and 368 passengers in a three-class configuration and has a range from 5,235 to 9,450 [[nautical mile]]s (9,695 to 17,500 km). Distinguishing features of the 777 include the six wheels on each main landing gear, its circular fuselage cross section, the largest diameter turbofan engines of any aircraft, the pronounced "neck" aft of the flight deck, and the blade-like tail cone.<br />
<br />
As of May 2008, 56 customers have placed orders for 1,080 777s. Direct market competitors to the 777 are the [[Airbus A330-300]], [[Airbus A340|A340]], and some variants of the [[Airbus A350|A350 XWB]], which is currently under development. <br />
<br />
== Systems ==<br />
[[File:COA777.jpg|thumb|270px|[[Boeing 777-200]] in Continental livery]]<br />
The Boeing 777 is an advanced fly-by-wire aircraft, and the systems are moderately complicated. <br />
<br />
=== Brief Overview ===<br />
The video below is a brief introduction of the Boeing 777's new system of the new Seattle Project working with FlightGear Version 3.2 Test Release.<br />
<br />
{{#ev:youtube|EoNQ1NpcnMw}}<br />
<br />
<br />
=== Controls ===<br />
The Boeing 777 series are fly-by-wire aircraft and like all Boeing aircraft have yokes. The signals are sent electrically to the hydraulic actuators which move the control surfaces.<br />
<br />
=== Engines ===<br />
{{aero-stub|section=1}}<br />
<br />
=== Electrical ===<br />
{{aero-stub|section=1}}<br />
<br />
=== Hydraulic ===<br />
{{aero-stub|section=1}}<br />
<br />
=== Autopilot ===<br />
[[File:777-300-APpanel.png|thumb|270px|777-300 Autopilot]]<br />
The 777 autopilot can be fully controlled using the 3D cockpit switches. For FG2.4.0 use left and middle mouse buttons to turn any switches left/right. For FG2.5.0 and newer, you can use the mouse scroll wheel on all cockpit knobs.An Autoland system is going to be available as of v2.6.0<br />
<br />
You can also use the 777's built-in autopilot tutorial to learn about the different switches.<br />
<br />
Autopilot controls, from left to right, top to bottom:<br />
* '''A/P''' - Autopilot engage/disengage button<br />
* '''F/D''' - Flight director (the pink lines that show up on your attitude indicator)<br />
* '''A/T ARM (L/R)''' - Arm/disarm autothrottle for left/right engines. Must be armed to enable autothrottle for the respective engine.<br />
* '''CLB CON''' - Continue climbing using the vertical speed the plane was at, when this setting was first engaged<br />
* '''A/T''' - Autothrottle engage/disengage button. Like the real 777, the autothrottle is independent from the main autopilot, so autothrottle also also works when the autopilot is disabled (Note: this was different for FG2.0 and earlier!).<br />
* '''IAS <> MACH''' - Switch between IAS speed mode and Mach number speed mode<br />
* '''IAS window''' - Set your desired IAS speed or Mach speed here<br />
* '''LNAV''' - Tells the autopilot to follow the Route Manager settings laterally (control the heading)- this has never worked for me, the autopilot just makes meaningless circles/goes north<br />
* '''VNAV''' - Same as LNAV, except vertically (control the altitude)- never tried this setting before<br />
* '''FLCH''' - Flight Level Change, set the altitude and press FLCH to climb or descent to designated flight level.<br />
* '''A/P DISENGAGE''' - Dedicated autopilot disengage button (click twice). It serves as an easy to reach "emergency disengage" button.<br />
* '''HDG <> TRK''' - Switch between heading bug and course track<br />
* '''HDG window''' - Set your desired heading or course track here.<br />
* '''HDG select''' - Engage/disengage heading or course hold mode and maintain SELECTED heading (FG2.5.0 and newer).<br />
* '''Bank limits''' (AUTO/5/25) - Define banking limits for turning, i.e. 5 for gentle turns at cruising altitude, 25 for good maneuverability at lower speeds; auto will be fine in most cases.<br />
* '''HOLD''' - Engage/disengage heading or course hold mode and maintain CURRENT aircraft heading.<br />
* '''V/S <> FPA''' - Switch between Vertical Speed and Flight Path Angle<br />
* '''V/S window''' - Set your desired Vertical Speed or Flight Path Angle<br />
* '''VS/FPA''' - Engage/disengage Vertical Speed/Flight Path Angle hold mode<br />
* '''ALTITUDE window''' - Set your desired altitude here<br />
* '''Altitude selection''' (AUTO/1000) - Switch between automatic incrementing (AUTO) and incrementing by the thousands (1000)- this setting only helps when selecting the altitude via the knobs, this won't apply if using the Autopilot Settings dialog<br />
* '''HOLD''' - Engage/disengage altitude hold mode<br />
* '''LOC''' - Track LOCALIZER, flying by the heading given by the localizer<br />
* '''APP''' - Arm the ILS localizer and glideslope (laterally and vertically). Any current AP mode (HDG and ALTITUDE HOLD) remains active, until the NAV receiver captures the localizer or glideslope.<br />
* '''A/P''' - Engage/disengage autopilot<br />
* '''F/D''' - Flight director<br />
==== How to use ====<br />
* '''Default mode of when autopilot engage'''<br />
HDG HOLD mode: Maintain heading when engage.<br />
ATT mode: If bank angle exceeds 5deg when engage, keep that bank angle. (there's bug, will be fixed)<br />
VS mode: using vs value when engage.<br />
If FD mode was engaged, mode is inherited.<br />
<br />
* '''Mode'''<br />
Lateral control<br />
<br />
HDG HOLD: keep set heading.<br />
HDG SEL: follow the heading set on counter. Change value when HDG HOLD or press SEL button when other mode such as VNAV, LOC mode. Once reach to setting heading change to HDG HOLD.<br />
LNAV: follow the activated route.<br />
LOC: when arming, keep previous mode and then capture LOCALIZER, follow that course.<br />
<br />
Vertical control<br />
<br />
VS : keep targeted vertical speed to reach selected altitude.<br />
FLCH : keep fixed climb thrust or flight idle and control the pitch to maintain speed thus vertical speed varies.<br />
VNAV : Follow the FMS target altitude and thrust.<br />
ALT HOLD : When you press HOLD button, keep altitude when button pressed. Counter value does not change. Once VS of FLCH reaches targeted altitude, it holds that altitude.<br />
<br />
=== Flight Management Computer ===<br />
{{aero-stub|section=1}}<br />
<br />
==Aircraft Help==<br />
[[File:777-300-cockpit.png|thumb|270px|The 3D [[cockpit]] of a 777-300]]<br />
=== Start Procedure (Fast)===<br />
* Go to Equipment > Fuel and Payload and set your fuel amounts and make sure your tanks are selected<br />
* Right-click twice to get into the move view mode and look at the overhead panel then click all the electrical buttons until they are all lit up<br />
* Hold the 's' button for 10 seconds or until the engines are running at idle.<br />
<br />
=== Start Procedure (Extended Version) ===<br />
'''0. remember to'''<br><br />
''a) set the correct QNH (pressure) when below transition level<br><br />
b) set the fuel to a proper level in each tank (so you dont mess with the sliders when airborne)<br><br />
c) you can use ctrl+c to reveal all usable buttons and knobs''<br><br />
<br />
'''1. prepare systems'''<br><br />
a) turn on the battery, taxi lights and panel lights if you need it (button is placed)<br />
to tle left, left from the BCN light button.<br><br />
b) turn the APU knob clockwise (the knob next to the APU GEN), wait 1min for it to start-up<br><br />
b1) set APU knob to the middle position<br><br />
c) turn on all 4 hydraulic pumps/valves. 2 in the center are for the flaps and spoilers (both<br><br />
pumps MUST be enabled), the same with the other two, they are for landing gear. the<br />
buttons are between electrical and fuel part of the panel.<br />
<br />
'''2. prepare engines'''<br><br />
a) start fuel pumps. there are 6: 2 for each tank. to enable fuel flow from a tank, you have<br />
to enable BOTH (just like with the hydraulics) pumps.<br><br />
b) enable the engine starters (you can turn on both one after another, but thats not really realistic)<br><br />
c) after N1 reach ~45, engine should be running on its own, self sustaining, fuel cutoff valves open<br />
automatically. eicas shows up a message that L(R) ENG STARTER is on.<br><br />
d) turn on both engine generators<br><br />
e), turn off APU (knob position 1) and BAT<br><br />
<br />
=== Fuel Controls===<br />
====Jettisonning fuel====<br />
a) just press the JETTISON ARM button, its hidden behind some knob in the right part of the OH panel,<br />
go to 0. a) if you cant find it<br><br />
b) monitor the fuel levels, press the button again to stop the process. (jettisonning will automatically<br />
stop when theres ~1000 gallons in each tank)<br><br />
c) fuel flow is 30 gallons per second.<br><br />
<br />
====Crossfeed====<br />
a) enable FWD xfeed pump and AFTER IT enable AFT pump. if you mess this, it wont work and you will have<br />
to repeat.<br><br />
b) watch the fuel indicators on the eicas as the fuel level gets equalized in both tanks, left and right.<br><br />
c) fuel flow is set to 4 gallons per second.<br><br />
<br />
===Autopilot===<br />
====Bank Angle====<br />
a) position 0 activates the automatic bank limiter (limit based on airspeed)<br><br />
b) any other position sets a constant bank limit, 5, 10, 15, 20, 25<br><br />
c) for speeds below V2+15 use 15 degree bank limit<br><br />
<br />
===Tiller===<br />
'''Important notice:''' as of FlightGear 2.4.0, the 777 has tiller steering, just like the real aircraft where the pedals only turn the nose wheel by a few degrees - to achieve optimal precision during takeoffs and landings. Use the tiller (777-200ER > Tiller Steering) dialog to steer during taxiing.<br />
* You can also connect a separate joystick axis to the tiller control - just like in the real aircraft, where there is a separate control wheel.<br />
* Finally, you can also disable the separate tiller control and revert to the unrealistic behaviour of using pedals only to completely control the nose wheel (see 777-200ER > Tiller Steering dialog).<br />
<br />
== Tutorials ==<br />
<br />
=== Flights ===<br />
<br />
[[File:Stars-2.png|100px]]'''[[Boeing_777_TutoriaI/KATL-KMIA | Atlanta to Miami]]'''<br />
<br />
[[File:Stars-3.png|100px]]'''[[Boeing_777-200_TutoriaI/KSFO-KLAX | San Fransisco to Los Angeles]]'''<br />
<br />
=== Outdated/Not Maintained ===<br />
You can see a guide on how to fly this plane for Flightgear 2.0 at [[Boeing 777 Tutorial: Version 2.0.]].<br />
<br />
== Liveries ==<br />
All FlightGear liveries are available at [http://liveries.flightgear.org FlightGear Liveries].<br />
<br />
== Variants ==<br />
* [[Boeing 777-200]]<br />
* [[Boeing 777-200LR]]<br />
* [[Boeing 777-300]]<br />
* [[Boeing 777-F]]<br />
<br />
== External links ==<br />
* [http://sourceforge.net/projects/xpc-777 Boeing 777 aircraft systems simulator ] (not too relevant, X-Plane only support, last updated in 2007, AND: written in LISP!!!)<br />
* [http://www.theairlinepilots.com/forum/viewforum.php?f=32 Airline Pilots 777 forum] Detailled info on procedures, manuals and documents<br />
* [http://www.smartcockpit.com/plane/BOEING/B777.html Smart cockpît Boeing 777] manuals and procedures<br />
<br />
[[fr:Boeing 777]]<br />
{{Boeing}}</div>Androidhttps://wiki.flightgear.org/w/index.php?title=Boeing_777-300&diff=75635Boeing 777-3002014-08-27T16:04:50Z<p>Android: punctuation added</p>
<hr />
<div>''This includes the following models: '''777-300''', '''777-300ER'''''<br />
<br />
{{infobox Aircraft<br />
|image =777-300.png<br />
|name =Boeing 777-300<br />
|type =Airliner<br />
|livery =British Airways, Air France, TAM, etc.<br />
|authors =Justin Smithies, Syd Adams, Karla, Isaias Prestes, Wojciech Kaczmarski<br />
|fdm =YASim<br />
|status-fdm = 3<br />
|status-systems = 3<br />
|status-cockpit = 3<br />
|status-model = 4<br />
|fgname =777-300, 777-300ER<br />
|download = http://code.google.com/p/b773-flightgear/downloads/list<br />
}}<br />
<br />
The Boeing 777 is a long-range, wide-body twin-engine jet airliner manufactured by Boeing Commercial Airplanes. It is the world's largest twinjet and is commonly referred to as the "Triple Seven". <br />
The stretched '''777-300''' ('''773''') was designed as an A-market replacement for 747-100s and 747-200s. The -300 features a 33.3 ft (10.1 m) fuselage stretch over the baseline -200, allowing seating for up to 550 passengers in a single class high-density configuration. <br />
The 777-300ER ("ER" for Extended Range) is the B-market version of the -300. It features raked and extended wingtips, a new main landing gear, reinforced nose gear, and extra fuel tanks.<br />
<br />
== Liveries ==<br />
All FlightGear liveries are available at [http://liveries.flightgear.org FlightGear Liveries]. <br />
<br />
These liveries are also available at [http://www.unitedfreeworld.com United Free World]<br />
<br />
== Aircraft Overview ==<br />
The video shows a detailed description of the Boeing 777-300 from the Seattle Project working with FlightGear Version 3.2 Test Release.<br />
<br />
{{#ev:youtube|EoNQ1NpcnMw}}<br />
<br />
== Aircraft help ==<br />
{{main article|Boeing 777#Aircraft Help}}<br />
<br />
[[File:777-300-cockpit.png|thumb|270px|The 3D [[cockpit]] of a 777-300]]<br />
For version 2.0, an [[Boeing 777 Tutorial: Version 2.0|updated version]] is available.<br />
<br />
=== Start Procedure ===<br />
'''0. remember to'''<br><br />
''a) set the correct QNH (pressure) when below transition level<br><br />
b) set the fuel to a proper level in each tank (so you dont mess with the sliders when airborne)<br><br />
c) you can use ctrl+c to reveal all usable buttons and knobs''<br><br />
<br />
'''1. prepare systems'''<br><br />
a) turn on the battery, taxi lights and panel lights if you need it (button is placed)<br />
to tle left, left from the BCN light button.<br><br />
b) turn the APU knob clockwise (the knob next to the APU GEN), wait 1min for it to start-up<br><br />
b1) set APU knob to the middle position<br><br />
c) turn on all 4 hydraulic pumps/valves. 2 in the center are for the flaps and spoilers (both<br><br />
pumps MUST be enabled), the same with the other two, they are for landing gear. the<br />
buttons are between electrical and fuel part of the panel.<br />
<br />
'''2. prepare engines'''<br><br />
a) start fuel pumps. there are 6: 2 for each tank. to enable fuel flow from a tank, you have<br />
to enable BOTH (just like with the hydraulics) pumps.<br><br />
b) enable the engine starters (you can turn on both one after another, but thats not really realistic)<br><br />
c) after N1 reach ~45, engine should be running on its own, self sustaining, fuel cutoff valves open<br />
automatically. eicas shows up a message that L(R) ENG STARTER is on.<br><br />
d) turn on both engine generators<br><br />
e), turn off APU (knob position 1) and BAT<br><br />
<br />
'''3. jettisonning fuel'''<br><br />
a) just press the JETTISON ARM button, its hidden behind some knob in the right part of the OH panel,<br />
go to 0. a) if you cant find it<br><br />
b) monitor the fuel levels, press the button again to stop the process. (jettisonning will automatically<br />
stop when theres ~1000 gallons in each tank)<br><br />
c) fuel flow is 30 gallons per second.<br><br />
<br />
'''4. using the crossfeed (XFEED VALVE/PUMP)'''<br><br />
a) enable FWD xfeed pump and AFTER IT enable AFT pump. if you mess this, it wont work and you will have<br />
to repeat.<br><br />
b) watch the fuel indicators on the eicas as the fuel level gets equalized in both tanks, left and right.<br><br />
c) fuel flow is set to 4 gallons per second.<br><br />
<br />
'''5. using the bank limit knob'''<br><br />
a) position 0 activates the automatic bank limiter (limit based on airspeed)<br><br />
b) any other position sets a constant bank limit, 5, 10, 15, 20, 25<br><br />
c) for speeds below V2+15 use 15 degree bank limit<br><br />
<br />
=== Autopilot ===<br />
{{main article|Boeing 777#Autopilot}}<br />
[[File:777-300-APpanel.png|thumb|270px|777-300 Autopilot]]<br />
<br />
= Development status =<br />
<br />
== Completed ==<br />
<br />
* As default 777-200ER for FlightGear 2.0 and 3.0<br />
<br />
== To-do ==<br />
<br />
* Fix NAV and Strobe lights alignment.<br />
* FDM tweaking.<br />
* Make and set Cathay Pacific livery (-300) and Air France (-300ER) livery as default.<br />
* FlightGear 1.9.1 compatible version.<br />
<br />
== Related content ==<br />
* [http://sourceforge.net/projects/xpc-777 Boeing 777 aircraft systems simulator ]<br />
{{boeing}}<br />
<br />
[[Category:Airliners]]</div>Androidhttps://wiki.flightgear.org/w/index.php?title=Boeing_777-300&diff=75634Boeing 777-3002014-08-27T16:04:10Z<p>Android: /* Aircraft overview */</p>
<hr />
<div>''This includes the following models: '''777-300''', '''777-300ER'''''<br />
<br />
{{infobox Aircraft<br />
|image =777-300.png<br />
|name =Boeing 777-300<br />
|type =Airliner<br />
|livery =British Airways, Air France, TAM, etc.<br />
|authors =Justin Smithies, Syd Adams, Karla, Isaias Prestes, Wojciech Kaczmarski<br />
|fdm =YASim<br />
|status-fdm = 3<br />
|status-systems = 3<br />
|status-cockpit = 3<br />
|status-model = 4<br />
|fgname =777-300, 777-300ER<br />
|download = http://code.google.com/p/b773-flightgear/downloads/list<br />
}}<br />
<br />
The Boeing 777 is a long-range, wide-body twin-engine jet airliner manufactured by Boeing Commercial Airplanes. It is the world's largest twinjet and is commonly referred to as the "Triple Seven". <br />
The stretched '''777-300''' ('''773''') was designed as an A-market replacement for 747-100s and 747-200s. The -300 features a 33.3 ft (10.1 m) fuselage stretch over the baseline -200, allowing seating for up to 550 passengers in a single class high-density configuration. <br />
The 777-300ER ("ER" for Extended Range) is the B-market version of the -300. It features raked and extended wingtips, a new main landing gear, reinforced nose gear, and extra fuel tanks.<br />
<br />
== Liveries ==<br />
All FlightGear liveries are available at [http://liveries.flightgear.org FlightGear Liveries]. <br />
<br />
These liveries are also available at [http://www.unitedfreeworld.com United Free World]<br />
<br />
== Aircraft overview ==<br />
The video shows a detailed description of Boeing 777-300 from the Seattle Project working with FlightGear Version 3.2 Test Release.<br />
<br />
{{#ev:youtube|EoNQ1NpcnMw}}<br />
<br />
== Aircraft help ==<br />
{{main article|Boeing 777#Aircraft Help}}<br />
<br />
[[File:777-300-cockpit.png|thumb|270px|The 3D [[cockpit]] of a 777-300]]<br />
For version 2.0, an [[Boeing 777 Tutorial: Version 2.0|updated version]] is available.<br />
<br />
=== Start Procedure ===<br />
'''0. remember to'''<br><br />
''a) set the correct QNH (pressure) when below transition level<br><br />
b) set the fuel to a proper level in each tank (so you dont mess with the sliders when airborne)<br><br />
c) you can use ctrl+c to reveal all usable buttons and knobs''<br><br />
<br />
'''1. prepare systems'''<br><br />
a) turn on the battery, taxi lights and panel lights if you need it (button is placed)<br />
to tle left, left from the BCN light button.<br><br />
b) turn the APU knob clockwise (the knob next to the APU GEN), wait 1min for it to start-up<br><br />
b1) set APU knob to the middle position<br><br />
c) turn on all 4 hydraulic pumps/valves. 2 in the center are for the flaps and spoilers (both<br><br />
pumps MUST be enabled), the same with the other two, they are for landing gear. the<br />
buttons are between electrical and fuel part of the panel.<br />
<br />
'''2. prepare engines'''<br><br />
a) start fuel pumps. there are 6: 2 for each tank. to enable fuel flow from a tank, you have<br />
to enable BOTH (just like with the hydraulics) pumps.<br><br />
b) enable the engine starters (you can turn on both one after another, but thats not really realistic)<br><br />
c) after N1 reach ~45, engine should be running on its own, self sustaining, fuel cutoff valves open<br />
automatically. eicas shows up a message that L(R) ENG STARTER is on.<br><br />
d) turn on both engine generators<br><br />
e), turn off APU (knob position 1) and BAT<br><br />
<br />
'''3. jettisonning fuel'''<br><br />
a) just press the JETTISON ARM button, its hidden behind some knob in the right part of the OH panel,<br />
go to 0. a) if you cant find it<br><br />
b) monitor the fuel levels, press the button again to stop the process. (jettisonning will automatically<br />
stop when theres ~1000 gallons in each tank)<br><br />
c) fuel flow is 30 gallons per second.<br><br />
<br />
'''4. using the crossfeed (XFEED VALVE/PUMP)'''<br><br />
a) enable FWD xfeed pump and AFTER IT enable AFT pump. if you mess this, it wont work and you will have<br />
to repeat.<br><br />
b) watch the fuel indicators on the eicas as the fuel level gets equalized in both tanks, left and right.<br><br />
c) fuel flow is set to 4 gallons per second.<br><br />
<br />
'''5. using the bank limit knob'''<br><br />
a) position 0 activates the automatic bank limiter (limit based on airspeed)<br><br />
b) any other position sets a constant bank limit, 5, 10, 15, 20, 25<br><br />
c) for speeds below V2+15 use 15 degree bank limit<br><br />
<br />
=== Autopilot ===<br />
{{main article|Boeing 777#Autopilot}}<br />
[[File:777-300-APpanel.png|thumb|270px|777-300 Autopilot]]<br />
<br />
= Development status =<br />
<br />
== Completed ==<br />
<br />
* As default 777-200ER for FlightGear 2.0 and 3.0<br />
<br />
== To-do ==<br />
<br />
* Fix NAV and Strobe lights alignment.<br />
* FDM tweaking.<br />
* Make and set Cathay Pacific livery (-300) and Air France (-300ER) livery as default.<br />
* FlightGear 1.9.1 compatible version.<br />
<br />
== Related content ==<br />
* [http://sourceforge.net/projects/xpc-777 Boeing 777 aircraft systems simulator ]<br />
{{boeing}}<br />
<br />
[[Category:Airliners]]</div>Androidhttps://wiki.flightgear.org/w/index.php?title=Boeing_777-300&diff=75633Boeing 777-3002014-08-27T16:03:45Z<p>Android: </p>
<hr />
<div>''This includes the following models: '''777-300''', '''777-300ER'''''<br />
<br />
{{infobox Aircraft<br />
|image =777-300.png<br />
|name =Boeing 777-300<br />
|type =Airliner<br />
|livery =British Airways, Air France, TAM, etc.<br />
|authors =Justin Smithies, Syd Adams, Karla, Isaias Prestes, Wojciech Kaczmarski<br />
|fdm =YASim<br />
|status-fdm = 3<br />
|status-systems = 3<br />
|status-cockpit = 3<br />
|status-model = 4<br />
|fgname =777-300, 777-300ER<br />
|download = http://code.google.com/p/b773-flightgear/downloads/list<br />
}}<br />
<br />
The Boeing 777 is a long-range, wide-body twin-engine jet airliner manufactured by Boeing Commercial Airplanes. It is the world's largest twinjet and is commonly referred to as the "Triple Seven". <br />
The stretched '''777-300''' ('''773''') was designed as an A-market replacement for 747-100s and 747-200s. The -300 features a 33.3 ft (10.1 m) fuselage stretch over the baseline -200, allowing seating for up to 550 passengers in a single class high-density configuration. <br />
The 777-300ER ("ER" for Extended Range) is the B-market version of the -300. It features raked and extended wingtips, a new main landing gear, reinforced nose gear, and extra fuel tanks.<br />
<br />
== Liveries ==<br />
All FlightGear liveries are available at [http://liveries.flightgear.org FlightGear Liveries]. <br />
<br />
These liveries are also available at [http://www.unitedfreeworld.com United Free World]<br />
<br />
== Aircraft overview ==<br />
The video shows a detailed description of Boeing 777-300 from the Seattle Project working with FlightGear Version 3.2 Test Release.<br />
{{#ev:youtube|EoNQ1NpcnMw}}<br />
<br />
== Aircraft help ==<br />
{{main article|Boeing 777#Aircraft Help}}<br />
<br />
[[File:777-300-cockpit.png|thumb|270px|The 3D [[cockpit]] of a 777-300]]<br />
For version 2.0, an [[Boeing 777 Tutorial: Version 2.0|updated version]] is available.<br />
<br />
=== Start Procedure ===<br />
'''0. remember to'''<br><br />
''a) set the correct QNH (pressure) when below transition level<br><br />
b) set the fuel to a proper level in each tank (so you dont mess with the sliders when airborne)<br><br />
c) you can use ctrl+c to reveal all usable buttons and knobs''<br><br />
<br />
'''1. prepare systems'''<br><br />
a) turn on the battery, taxi lights and panel lights if you need it (button is placed)<br />
to tle left, left from the BCN light button.<br><br />
b) turn the APU knob clockwise (the knob next to the APU GEN), wait 1min for it to start-up<br><br />
b1) set APU knob to the middle position<br><br />
c) turn on all 4 hydraulic pumps/valves. 2 in the center are for the flaps and spoilers (both<br><br />
pumps MUST be enabled), the same with the other two, they are for landing gear. the<br />
buttons are between electrical and fuel part of the panel.<br />
<br />
'''2. prepare engines'''<br><br />
a) start fuel pumps. there are 6: 2 for each tank. to enable fuel flow from a tank, you have<br />
to enable BOTH (just like with the hydraulics) pumps.<br><br />
b) enable the engine starters (you can turn on both one after another, but thats not really realistic)<br><br />
c) after N1 reach ~45, engine should be running on its own, self sustaining, fuel cutoff valves open<br />
automatically. eicas shows up a message that L(R) ENG STARTER is on.<br><br />
d) turn on both engine generators<br><br />
e), turn off APU (knob position 1) and BAT<br><br />
<br />
'''3. jettisonning fuel'''<br><br />
a) just press the JETTISON ARM button, its hidden behind some knob in the right part of the OH panel,<br />
go to 0. a) if you cant find it<br><br />
b) monitor the fuel levels, press the button again to stop the process. (jettisonning will automatically<br />
stop when theres ~1000 gallons in each tank)<br><br />
c) fuel flow is 30 gallons per second.<br><br />
<br />
'''4. using the crossfeed (XFEED VALVE/PUMP)'''<br><br />
a) enable FWD xfeed pump and AFTER IT enable AFT pump. if you mess this, it wont work and you will have<br />
to repeat.<br><br />
b) watch the fuel indicators on the eicas as the fuel level gets equalized in both tanks, left and right.<br><br />
c) fuel flow is set to 4 gallons per second.<br><br />
<br />
'''5. using the bank limit knob'''<br><br />
a) position 0 activates the automatic bank limiter (limit based on airspeed)<br><br />
b) any other position sets a constant bank limit, 5, 10, 15, 20, 25<br><br />
c) for speeds below V2+15 use 15 degree bank limit<br><br />
<br />
=== Autopilot ===<br />
{{main article|Boeing 777#Autopilot}}<br />
[[File:777-300-APpanel.png|thumb|270px|777-300 Autopilot]]<br />
<br />
= Development status =<br />
<br />
== Completed ==<br />
<br />
* As default 777-200ER for FlightGear 2.0 and 3.0<br />
<br />
== To-do ==<br />
<br />
* Fix NAV and Strobe lights alignment.<br />
* FDM tweaking.<br />
* Make and set Cathay Pacific livery (-300) and Air France (-300ER) livery as default.<br />
* FlightGear 1.9.1 compatible version.<br />
<br />
== Related content ==<br />
* [http://sourceforge.net/projects/xpc-777 Boeing 777 aircraft systems simulator ]<br />
{{boeing}}<br />
<br />
[[Category:Airliners]]</div>Androidhttps://wiki.flightgear.org/w/index.php?title=Changelog_3.2&diff=75530Changelog 3.22014-08-23T17:34:13Z<p>Android: /* Upcoming FlightGear Changelog */</p>
<hr />
<div>{{draft|changelog|This changelog is currently being written for the FlightGear 3.2 release. To see what is being worked on, check out [[Changelog 3.2]].<br />
Feel free to help! If you are aware of any FlightGear related changes, please add them to the changelog.<br/>It's a good idea to check [[:Category:Changes_after_3.00|the newsletters since the last release]], and the git commit history.<br />
To view the changelog for the most recent release, please see [[Changelog 3.0]]. <br />
We also encourage people to help by translating the changelog and appreciate all contributions, however please keep in mind that this changelog is not yet final!<br />
<br />
}}<br />
<br />
==Upcoming FlightGear Changelog==<br />
The FlightGear development team is delighted to announce the v3.2 release of FlightGear, the free, open-source flight simulator. This new version contains many exciting new features, enhancements and bugfixes. Highlights in this release include ... <br />
<br />
Founded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create <br />
the most realistic flight simulator possible that is free to use, modify and distribute. FlightGear is used all over the world <br />
by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.<br />
<br />
FlightGear features more than 400 aircraft, a worldwide scenery database, a multi-player environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute. <br />
<br />
Download FlightGear v3.0 for free from [http://www.flightgear.org FlightGear.org].<br />
Version 3.2 will be released soon.<br />
<br />
A video created by one of the testers showing some of the major new features of FlightGear v3.2.<br />
<br />
{{#ev:youtube|EoNQ1NpcnMw}}<br />
<br />
FlightGear - Fly Free!<br />
<br />
=== Breaking Changes ===<br />
<br />
<br />
=== Major enhancements in this release ===<br />
<br />
'''Surface Light Effects & OpenSceneGraph 3.2'''<br />
<br />
Stuart committed a change that brings surface lights, including VASI/PAPI/taxi/runway etc. into the xml-defined Effects framework. Kudos to Tim Moore for his original Effects work - it made it very straightforward to enhance with support for point sprites and a custom texture generator required.<br />
<br />
The relevant effect is data/Effects/surface-lights.eff. It should allow development of ALS and Rembrandt variants.<br />
<br />
Stuart also replaced some OSG color/normal binding calls that were removed in OSG3.2.0, apparently because they were slow. So, if your<br />
build fails, please check you've got a recent OSG build installed.<br />
<br />
'''Core'''<br />
* [[Reset & re-init]] is merged and now enabled<br />
* A segfault related to scripted Nasal fgcommands (like used in joystick and other bindings) has been fixed {{Issue|1397}}<br />
* YASim versioning support for maintenance fixes (TorstenD)<br />
* FLITE TTS support<br />
* Windows dependencies have been updated<br />
* The integrated [[Map]] dialog now uses an azimuthal equidistant projection, for better representation in polar regions and across the International Date Line.<br />
<br />
'''Aircraft Modeling'''<br />
* galvedro's work: [[A Failure Management Framework for FlightGear]]<br />
* additional aircraft have started adopting Gijs' [[NavDisplay]]<br />
<br />
'''JSBSim'''<br />
* ground effects (see newsletter 02/2014)<br />
<br />
'''Atmospheric Light Scattering'''<br />
<br />
Atmospheric Light Scattering (ALS) is one of FlightGear's three rendering frameworks, with the aim of providing an integrated simulation of the interaction between weather, light and the environment.<br />
<br />
Additions to ALS in version 3.2 include:<br />
<br />
* an experimental framework to render cloud shadows on the ground (requires Advanced Weather)<br />
* a substantial extension of cloud layer visibility using impostor techniques to 150 km<br />
* a new agriculture effect allowing to render fields without tiling artifacts<br />
* a new forest effect to simulate managed forest, varying tree size by patch<br />
* sparkle and fog effect on runway lights<br />
* much improved visual appearance of rock faces<br />
<br />
<br />
'''Environment Rendering'''<br />
<br />
* EarthView, a simple orbital rendering engine based on projecting a textured sphere into the scene. By default, EarthView uses low resolution textures, however using hires textures e.g. from the NASA [http://visibleearth.nasa.gov/ Visible Earth] project very realistic results from altitudes above 100 km can be achieved.<br />
<br />
* new deciduous and needle tree textures with much improved visuals<br />
<br />
* new regional texture definitions for Ireland, Alaska/Northwest territories and US Southwest <br />
<br />
'''Performance'''<br />
* F-JJTH and Stuart have started working on using osg::Simplifier [https://gitorious.org/fg/simgear/commit/3429e0072103a8c90d8e456f1f6b711099851225]: http://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/CAP3ntysifK34TxANKUj1s4Of_dJRg7dvJ74Gbko4zXVFHdV-YQ%40mail.gmail.com/#msg32016452<br />
<br />
'''Misc/Uncategorized'''<br />
* AIModels use PagedLOD<br />
* Optimise NavCache airport query<br />
* osg::Switch for masking scenery rendering<br />
* Torsten's metar work, newradio, mongoose httpd<br />
* HTTP: improve handling of connection errors<br />
* [[FGCamera]] (external addon, not yet reviewed/committed as of 03/2014)<br />
* Windows installer has been reworked<br />
* Windows installer creates 3 news directories pre-configured in FGRun:<br />
** {user}\Documents\FlightGear\Aircraft<br />
** {user}\Documents\FlightGear\TerraSync<br />
** {user}\Documents\FlightGear\Custom Scenery<br />
<br />
''' Usability '''<br />
* Windows users are now able to use the scrollwheel in dialog lists<br />
<br />
<br />
''' Internationalization '''<br />
<br />
<br />
''' Scenery '''<br />
<br />
<br />
'''Canvas System'''<br />
<br />
FlightGear's fully scriptable 2D rendering system now includes improved APIs for creating maps and navigation displays amongst many other improvements. People no longer need to have programming experience to add a working ND to their aircraft, it can now be all done by copying and pasting 30 lines of text and customizing a few properties. The so called MapStructure back-end handles efficient updating of all ND layers transparently. Also, maps can now be mostly customized, including custom styling (colors, fonts, symbols etc).<br />
<br />
* Tom has pushed an update to git (simgear) which removes a lot of unneeded OpenGL state changes for Canvas paths. Depending on the GPU/driver this can lead to quite a noticeable performance improvement. For example, he was able to get from ~120ms down to ~45ms [http://forum.flightgear.org/viewtopic.php?f=71&t=16984&p=204730#p204730].<br />
<!-- code freeze ...<br />
* Hooray is working on adding shader support to Canvas {{Progressbar|30}}<br />
--><br />
* The [[MapStructure]] back-end used by the [[NavDisplay]] now supports symbol instancing, so that performance is improved<br />
* MapStructure-based layers can now be customized and styled<br />
* Tom added support for button/modifiers (mouse handling) [http://wiki.flightgear.org/index.php?title=Canvas_Event_Handling&curid=10777&diff=68569&oldid=68422]<br />
* CanvasImage now supports the ''http://'' protocol for dynamically retrieving raster images. See the renamed [[Canvas_Image#src|src attribute]] (''file'' is now deprecated).<br />
* As part of the ongoing effort on [[Unifying the 2D rendering backend via canvas]], we have started re-implementing the integrated [[Map]] dialog using Nasal & Canvas instead of C++ {{Progressbar|80}}<br />
* Custom event handlers can now be registered.<br />
* Canvas Layout Engine<br />
* Canvas-based dialog for downloading aircraft [[Aircraft Center]]<br />
<br />
'''Nasal Scripting'''<br />
<br />
* getprop()/setprop() arguments (those that form a path) can now be numeric to specify a index, so:<br />
<syntaxhighlight lang="nasal"><br />
getprop("canvas/by-index", "texture", 1, "name");<br />
</syntaxhighlight><br />
: is now the same as:<br />
<syntaxhighlight lang="nasal"><br />
getprop("canvas/by-index/texture[1]/name");<br />
</syntaxhighlight><br />
: (see [https://gitorious.org/fg/flightgear/commit/5eee5e42ae4f5cf56283b3bf5a3be46efc2b51c4 merge request 54] and [https://gitorious.org/fg/flightgear/commit/34ed79e5f88ffdfc5e651a1fe3e639cb8f4d3353 actual commit])<br />
* A new fully-interactive Nasal GUI console based on [[Canvas]] has been added: [[Interactive Nasal Console]]<br />
* the hard-coded '''flight path history''' subsystem which samples aircraft position, which was previously only accessible to C++ code, has now been exposed to scripting space by Tom so that people can easily access the system and reuse the data for their own purpoes (e.g. for creating an instructor console). The first use-case will involve the new [[Canvas]] based [[Map]] dialog which will be 100% scripted by then. <br />
: Usage:<br />
<syntaxhighlight lang="nasal"><br />
var hist = aircraft.history(); debug.dump(hist.pathForHistory(50));<br />
</syntaxhighlight><br />
* cppbind: Nasal ghosts can now support arbitrary setters/getters for when members are not mapped to a C++ member/method.<br />
* Language enhancements<br />
** Bitwise operators (|, &, ^, ~, |=, &=, ^=)<br />
** Support for octal, decimal and hexadecimal numbers in literals as well as in strings<br />
<br />
'''Documentation'''<br />
<br />
'''Highlighted new and improved aircraft'''<br />
* [[Boeing 757-200]]: Improved autopilot and additional systems, like hydraulics and pneumatic. The aircraft comes with two engine options.<br />
* [[Cessna 337G Skymaster]]: Tuned autopilot and improved instrument stack.<br />
* [[Mainair Flash 2 Alpha]]: Simulated weightshift-control and new wing model.<br />
* [[North American P-51 Mustang|North American P-51D]]: All new highly accurate external model based on factory blueprints.<br />
* [[Tupolev Tu-154B|Tupolev Tu-154B2]]: version 3.1<br />
<br />
'''Other'''<br />
<br />
'''Bug fixes'''<br />
<br />
* See [http://code.google.com/p/flightgear-bugs/issues/list?can=1&q=Milestone%3D3.2 our bugtracker] for an extensive, yet incomplete, list of the bugs fixed in this release.<br />
<br />
[[Category:FlightGear changelogs]]</div>Androidhttps://wiki.flightgear.org/w/index.php?title=Howto:Creating_FlightGear_Promo_Videos&diff=75529Howto:Creating FlightGear Promo Videos2014-08-23T17:30:56Z<p>Android: /* Examples */</p>
<hr />
<div>Contributors: LukeaFG, Osjcag, Trez, connect, sa7k<br />
<br />
== Examples ==<br />
We recommend two different styles. The first video is showing you the detailed features of FlightGear Version 3.2. <br />
<br />
{{#ev:youtube|EoNQ1NpcnMw}}<br />
<br />
<br />
The second video shows you how to present a FlightGear Version 2.10 video in the form of a slideshow.<br />
<br />
{{#ev:youtube|MZVCmHgAX6Y}}<br />
<br />
== Content ==<br />
Use the [[Next Changelog]] for the list of changes or updates to include in the video. Probably, promo videos should focus on feaures to be found in the release, not on optional aircraft, addons etc. (see screenshot guidelines).<br />
<br />
== Style / Appearance and Branding ==<br />
Place the FlightGear logo in some corner of the video and a link to the official website, i.e. flightgear.org<br />
<br />
I would probably make sure to add links (or even watermarks) to each video, so that "flightgear.org" is made very prominent - to make it more difficult for scammers to reuse such promos for their own purposes ... For the same reasons, we may want to use the terms "free" and "open source" to ensure that people cannot easily reuse the promo videos to sell rebranded versions of FG. And maybe each review you should have a date added, so that people know just how recent the promo video really is ? A semi transparent FlightGear logo in the corner of the video might help<br />
<br />
== Audio / Background Music ==<br />
Use royalty free audio or ask for full permission, FlightGear is opensource your video should follow that as much as possible. Look up royalty free on google, there are many websites that feature royalty free music. [https://machinimasound.com/ MachinimaSound] is a great site for royalty free music and it's made for content that features gaming.<br />
<br />
Using the aircraft sounds also showcases FlightGear well.<br />
<br />
== Localization ==<br />
We may still want to provide an option to localize/translate videos (I understand that's made possible for YT videos), to give even wider exposure to FG. I think YT videos can have text comments and audio translated for different audiences. Also, using the changelog to create a promo is definitely a very good idea!<br />
You can create an interactive transcript for YouTube in a .txt file in a different language which would be helpful.<br />
<br />
== Performance ==<br />
Only record video if FlightGear's framerate is high (this prevents jerky motions... Example of what I mean here: http://www.youtube.com/watch?v=JW7ZrGpSCbk)<br />
<br />
A good way to get better framerate is to slow the video down in the flightgear replay and speeding it up in the editor.<br />
<br />
== Format & Codecs ==<br />
* Container: mp4<br />
* Codec: h264 (for optimal quality)<br />
* Resolution : 720p or 1080p (progressive)<br />
* Framerate: 24 - 30FPS (30 is the maximum YouTube supports)<br />
* Aspect ratio: 16 ; 9 (any other ratios will have unwanted back bars in your video)<br />
<br />
You should also consider encoding with webm, which is google's royalty free codec if you are just planning to upload to youtube.<br />
<br />
== Video Recording Software ==<br />
Programs to record your video:<br />
* CamStudio (free) - Windows<br />
* Quicktime (free) - Mac | only captures the full screen<br />
* VLC (free, multi-platform)<br />
* Fraps (paid) - Windows | works great if configured right<br />
* recordmydesktop - Linux<br />
<br />
MAGIX is a set of Applications that handles video and audio editing, it also has a recording software.<br />
<br />
To install record my desktop on Ubuntu(and it's variations), Linux Mint and Debian open the terminal and type:<br />
'''sudo apt-get install gtk-recordmydesktop'''<br />
<br />
== Video Editing Software ==<br />
Programs to edit your video:<br />
<br />
* VirtualDub (free) - Windows<br />
* IMovie (free) - Mac | IMovie comes with every mac for free it costs 15 dollars to upgrade to the latest version though<br />
* Adobe Premiere Pro (paid) - Mac & Windows<br />
* Sony Vegas Pro (paid) - Windows<br />
* Kdenlive (Free) - Linux,Mac |Great editor with many functions<br />
<br />
== Finally ==<br />
Everything else is up to the editor... ;)<br />
<br />
[[Category:Howto|Creating FlightGear Promo Videos]]</div>Android