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	<id>https://wiki.flightgear.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wolframw</id>
	<title>FlightGear wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.flightgear.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wolframw"/>
	<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/Special:Contributions/Wolframw"/>
	<updated>2026-04-20T23:23:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User_talk:T3r&amp;diff=14396</id>
		<title>User talk:T3r</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User_talk:T3r&amp;diff=14396"/>
		<updated>2009-09-01T20:25:21Z</updated>

		<summary type="html">&lt;p&gt;Wolframw: New page: Hi, I have tried to follow your tutorial to learn, how to fly the seneca right (until now, I did just flew it)  As you fly the Seneca yourself it might be hard to understand that a newbee ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I have tried to follow your tutorial to learn, how to fly the seneca right (until now, I did just flew it)&lt;br /&gt;
&lt;br /&gt;
As you fly the Seneca yourself it might be hard to understand that a newbee cannot follow &amp;quot;At 500ft above the field reduce the power to 31&amp;quot; manifold pressure and 2500 RPM.Accelerate to 100knots climb speed for a better engine cooling.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I am using a normal joystick. So I reduced the throttle to about those values, with the success, that I slowed down, even if I reduce the climb rate. The plane simply did not accelerate to 100.&lt;br /&gt;
&lt;br /&gt;
I guess there is something left out. Could you please explain some basics? How do you control MP and RPM seperately? With throttle and propeller? What means &amp;quot;Propeller High RPM?&amp;quot; In which position are the cowl flaps open? Lever up or down?&lt;br /&gt;
There are many problems for someone who wants to try and learn using this already very detailed tutorial...&lt;br /&gt;
&lt;br /&gt;
Would be a great thing if you could explain it a bit more detailed...&lt;br /&gt;
&lt;br /&gt;
Thanks Wolfram&lt;/div&gt;</summary>
		<author><name>Wolframw</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Modeling_-_FAQ&amp;diff=3801</id>
		<title>Modeling - FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Modeling_-_FAQ&amp;diff=3801"/>
		<updated>2007-10-09T15:22:34Z</updated>

		<summary type="html">&lt;p&gt;Wolframw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
'''FlightGear Modelling FAQ''' contains interesting answers to FAQ. &lt;br /&gt;
It is work in progress...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Which axis in Blender is pointing north?&lt;br /&gt;
&lt;br /&gt;
A: The X-Axis will point north in FlightGear, after you have placed your model using the UFO. Please note that it can be rotated after hitting TAB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What is the unit used for models in FlightGear?&lt;br /&gt;
&lt;br /&gt;
A: Models are created in Meters. So one Blender Unit will be displayed as one Meter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Blender does not export the texture reference to AC3 files! What can i do?&lt;br /&gt;
&lt;br /&gt;
A: Propably you have tried to use material textures. These are not exported to AC3 files. Use UV mapped textures instead and they will appear in FlightGear! (see tutorials)&lt;/div&gt;</summary>
		<author><name>Wolframw</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Modeling_-_FAQ&amp;diff=3800</id>
		<title>Modeling - FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Modeling_-_FAQ&amp;diff=3800"/>
		<updated>2007-10-09T15:16:36Z</updated>

		<summary type="html">&lt;p&gt;Wolframw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
'''FlightGear Modelling FAQ''' contains interesting answers to FAQ. &lt;br /&gt;
It is work in progress...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Which axis in Blender is pointing north?&lt;br /&gt;
&lt;br /&gt;
A: The X-Axis will point north in FlightGear, after you have placed your model using the UFO. Please note that it can be rotated after hitting TAB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What is the unit used for models in FlightGear?&lt;br /&gt;
&lt;br /&gt;
A: Models are created in Meters. So one Blender Unit will be displayed as one Meter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Blender does not export the texture reference to AC3 files! What can i do?&lt;br /&gt;
&lt;br /&gt;
A: Propably you have tried to use material textures. Theses are not exported to AC3 files. Use UV mapped textures instead and they will appear in FlightGear! (see tutorials)&lt;/div&gt;</summary>
		<author><name>Wolframw</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Modeling_-_FAQ&amp;diff=3799</id>
		<title>Modeling - FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Modeling_-_FAQ&amp;diff=3799"/>
		<updated>2007-10-09T15:13:23Z</updated>

		<summary type="html">&lt;p&gt;Wolframw: Added answer to texture question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
'''FlightGear Modelling FAQ''' contains interesting answers to FAQ. &lt;br /&gt;
It is work in progress...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Which axis in Blender is pointing north?&lt;br /&gt;
&lt;br /&gt;
A: The X-Axis will point north in FlightGear, after you have placed your model using the UFO. Please note that it can be rotated after hitting TAB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What is the unit used for models in FlightGear?&lt;br /&gt;
&lt;br /&gt;
A: Models are created in Meters. So one Blender Unit will be displayed as one Meter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Blender does not export the texture reference to AC3 files! What can i do?&lt;br /&gt;
&lt;br /&gt;
A: Propably you have tried to use material textures. Theses are not exported to AC3 files.&lt;br /&gt;
   Use UV mapped textures instead and they will appear in FlightGear! (see tutorials)&lt;/div&gt;</summary>
		<author><name>Wolframw</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Modeling_-_FAQ&amp;diff=3769</id>
		<title>Modeling - FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Modeling_-_FAQ&amp;diff=3769"/>
		<updated>2007-10-06T15:37:55Z</updated>

		<summary type="html">&lt;p&gt;Wolframw: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
'''FlightGear Modelling FAQ''' contains interesting answers to FAQ. &lt;br /&gt;
It is work in progress...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Which axis in Blender is pointing north?&lt;br /&gt;
&lt;br /&gt;
A: The X-Axis will point north in FlightGear, after you have placed your model using the UFO. Please note that it can be rotated after hitting TAB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: What is the unit used for models in FlightGear?&lt;br /&gt;
&lt;br /&gt;
A: Models are created in Meters. So one Blender Unit will be displayed as one Meter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Blender does not export the texture reference to AC3 files! What can i do?&lt;/div&gt;</summary>
		<author><name>Wolframw</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Main_Page&amp;diff=3768</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Main_Page&amp;diff=3768"/>
		<updated>2007-10-06T15:19:56Z</updated>

		<summary type="html">&lt;p&gt;Wolframw: Added Modelling FAQ which I add now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
'''FlightGear''' Flight Simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available ([http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/?cvsroot=FlightGear-0.9#dirlist CVS repository]) and licensed under the [http://www.gnu.org/copyleft/gpl.html GNU General Public License]. &lt;br /&gt;
&lt;br /&gt;
The goal of the '''FlightGear''' project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in [[Volunteer|contributing]]. &lt;br /&gt;
&lt;br /&gt;
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.&lt;br /&gt;
&lt;br /&gt;
'''FlightGear''' comes with a set of illustrated documentation, notably&lt;br /&gt;
&amp;quot;The Manual&amp;quot;, which is available as&lt;br /&gt;
[ftp://ftp.de.flightgear.org/pub/fgfs/Docs/getstart.pdf PDF] and&lt;br /&gt;
[http://www.flightgear.org/Docs/getstart/getstart.html HTML]. If you&lt;br /&gt;
prefer to follow the 'bleeding edge' set of FlightGear instructions,&lt;br /&gt;
then the following articles are likely to make you happy. You will&lt;br /&gt;
notice that parts of this Wiki duplicate information that's already&lt;br /&gt;
present in &amp;quot;The Manual&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;10&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
== User Documentation ==&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
* [[ New to FlightGear ]]&lt;br /&gt;
* [[ Why FlightGear ]]&lt;br /&gt;
* [[ Features ]]&lt;br /&gt;
* [[ FAQ ]]&lt;br /&gt;
* [[ Hardware Recommendations ]]&lt;br /&gt;
* [[ Recommended Software ]]&lt;br /&gt;
* [[ Troubleshooting Problems ]]&lt;br /&gt;
* [[ Volunteer ]]&lt;br /&gt;
* [[ Real Life Experience ]]&lt;br /&gt;
&lt;br /&gt;
=== Configuring Flightgear ===&lt;br /&gt;
* [[ Command Line Parameters ]]&lt;br /&gt;
* [[ Installing Scenery ]]&lt;br /&gt;
* [[ Improving Framerates ]]&lt;br /&gt;
* [[ Multiplayer Howto ]]&lt;br /&gt;
* [[ Linux software audio mixing with FlightGear ]]&lt;br /&gt;
&lt;br /&gt;
=== Using Flightgear ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[ Suggested Flights ]]&lt;br /&gt;
* [[ Starting in the Air ]]&lt;br /&gt;
* [[ Instant Replay ]]&lt;br /&gt;
* [[ Preset Properties ]]&lt;br /&gt;
* [[ Realism ]]&lt;br /&gt;
* [[ Flying the Helicopter ]]&lt;br /&gt;
* [[ Doing aerotow over the net ]]&lt;br /&gt;
&lt;br /&gt;
=== Interactive Scenarios ===&lt;br /&gt;
* [[ Carrier Howto ]]&lt;br /&gt;
* [[ Air-Air Refueling Howto ]]&lt;br /&gt;
* [[ AI Systems ]]&lt;br /&gt;
* [[ Interactive Traffic ]]&lt;br /&gt;
* [[ Soaring ]]&lt;br /&gt;
&lt;br /&gt;
=== Flying Resources ===&lt;br /&gt;
* [[ Definitions Acronyms ]]&lt;br /&gt;
* [[ Getting IFR Charts ]]&lt;br /&gt;
* [[ Understanding Altitude ]]&lt;br /&gt;
* [[ Understanding Navigation ]]&lt;br /&gt;
* [[ Understanding Propeller Torque and P-Factor ]]&lt;br /&gt;
* [[ Understanding Aerodynamics ]]&lt;br /&gt;
* [[ Communications ]]&lt;br /&gt;
* [[ Weather ]]&lt;br /&gt;
* [[ Avionics and Instruments ]] &lt;br /&gt;
* [http://www.wingfiles.com/ Everything you need ]&lt;br /&gt;
* [http://www.faa.gov/library/manuals/ FAA Handbooks &amp;amp; Manuals]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
== Developer Documentation ==&lt;br /&gt;
&lt;br /&gt;
=== Compiling  ===&lt;br /&gt;
* [[ Building Flightgear ]]&lt;br /&gt;
* [[ Building Flightgear - Windows]]&lt;br /&gt;
* [[ Building Terragear ]]&lt;br /&gt;
* [[ OpenSceneGraph ]]&lt;br /&gt;
* [[ Building FlightGear Launch Control ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
* [[ Submitting Patches ]] &lt;br /&gt;
* [[ Code Cleanup ]] &lt;br /&gt;
* [[ Development Resources ]]&lt;br /&gt;
* [[ Extension Support ]]&lt;br /&gt;
* [[ Technical Reports ]]&lt;br /&gt;
* [[ Changes since 0.9.10 ]]&lt;br /&gt;
&lt;br /&gt;
=== Code Internals ===&lt;br /&gt;
* [[ Property Tree ]]&lt;br /&gt;
* [[ Subsystems ]] &lt;br /&gt;
* [[ UML Diagrams ]]&lt;br /&gt;
* [[ Commands ]] &lt;br /&gt;
* [[ FDM API ]]&lt;br /&gt;
* [[ Nasal scripting language ]]&lt;br /&gt;
* [[ File Formats ]]&lt;br /&gt;
&lt;br /&gt;
=== Modeling ===&lt;br /&gt;
* [[ Modeling - Getting Started ]]&lt;br /&gt;
* [[ Modelling - FAQ ]]&lt;br /&gt;
* [[ Model Import and Export ]]&lt;br /&gt;
* [[ Modeling Resources ]]&lt;br /&gt;
* [[ Autopilot Tuning Resources ]]&lt;br /&gt;
* [[ Aircraft Information Resources ]]&lt;br /&gt;
* [[ Blender Ground Signs Tutorial]]&lt;br /&gt;
* [[ Normals and Transparency Tutorial ]]&lt;br /&gt;
* [[ Creating_instruments_for_FG ]]&lt;br /&gt;
* [[ Writing_simple_scripts_in_%22nasal%22 ]]&lt;br /&gt;
&lt;br /&gt;
=== Todo ===&lt;br /&gt;
* [[ Long Term Goals ]]&lt;br /&gt;
* [[ Bugs ]]&lt;br /&gt;
* [[ FGFS Todo ]]&lt;br /&gt;
* [[:Category:Aircraft TODO]]&lt;br /&gt;
* [[ Feature Requests / Proposals / Ideas ]]&lt;br /&gt;
* [[ FlightGear Expo Checklist ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* [[ Glass Cockpit Projects ]]&lt;br /&gt;
* [[ Tutorial Resources ]]&lt;br /&gt;
* [[ Copyright Inquiry ]]&lt;br /&gt;
* [http://www.cafepress.com/fgfs_gear FlightGear - Gear] &lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[ Sign Specification Proposal ]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wolframw</name></author>
	</entry>
</feed>