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		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Multiplayer&amp;diff=137559</id>
		<title>Howto:Multiplayer</title>
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		<updated>2023-04-14T15:42:40Z</updated>

		<summary type="html">&lt;p&gt;Truthsolo: updating for mpserver16 going offline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''multiplayer''' feature of [[FlightGear]] makes it possible to see other pilots and vice-versa. This makes it possible to fly in formation, perform [[mid-air refueling]] with tankers controlled by real people or contact real [[air traffic control|air traffic controllers]] to ask for guidance.&lt;br /&gt;
&lt;br /&gt;
Multiplayer may cause extreme [[troubleshooting performance issues|framerate drops]] during the loading of aircraft models, especially heavy models such as the [[Boeing 777]] or [[Airbus A320neo]]. It is suggested to fly in locations other than the default [[San Francisco International Airport]], as there are often lots of pilots in the area who are often new, and do not follow ATC, or respect traffic.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Callsigns can be a maximum of seven characters.&lt;br /&gt;
* You might want to check the [[#Known issues|Known issues]] section.&lt;br /&gt;
&lt;br /&gt;
== Connecting to Multiplayer ==&lt;br /&gt;
=== Built-in launcher and in-sim dialog ===&lt;br /&gt;
[[File:Multiplayer settings dialog.jpg|thumb|Multiplayer settings dialog]]&lt;br /&gt;
The easiest way to get online is to use the [[FlightGear Qt launcher|built-in launcher]] or the in-sim Multiplayer dialog. All you need to do is enter a callsign and select a server from the menu. Press Connect to go online.&lt;br /&gt;
&lt;br /&gt;
=== Using FGRun ===&lt;br /&gt;
==== From the main page ====&lt;br /&gt;
[[File:Multiplayer.jpg|thumb|Multiplayer settings in [[FGRun]]]]&lt;br /&gt;
# Select your [[aircraft]] and starting airport as normal in [[FGRun]].&lt;br /&gt;
# On the last screen, tick the &amp;quot;Multiplayer&amp;quot; box. Also make sure that the &amp;quot;AI models&amp;quot; box is checked or you will not be able to see the other pilots' aircraft.&lt;br /&gt;
# Enter the …&lt;br /&gt;
#* '''Callsign''' of your choice.&lt;br /&gt;
#* '''Hostname:''' Enter &amp;lt;code&amp;gt;mpserverXX.flightgear.org&amp;lt;/code&amp;gt; (with &amp;lt;code&amp;gt;XX&amp;lt;/code&amp;gt; being the [[#Servers|server number]]).&lt;br /&gt;
#* '''In/Out:''' Set both ports to 5000.&lt;br /&gt;
# Click {{button|Run}} to start FlightGear.&lt;br /&gt;
&lt;br /&gt;
To confirm that it's working, you can go to the multiplayer map at http://mpmap02.flightgear.org/ (in Hong Kong). Once FlightGear has started, you will notice chat messages that say &amp;quot;Hello&amp;quot; indicating pilots that are online.  They will also pop up when a pilot joins the MP network. You can change this message by add command line option, e.g.:&lt;br /&gt;
&lt;br /&gt;
  --prop:string:/sim/multiplay/chat=&amp;quot;Greetings pilots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You may wish to use a different server, especially one closer to you.&lt;br /&gt;
&lt;br /&gt;
==== From Network Settings ====&lt;br /&gt;
[[File:FGRun Advanced dialog - Network.png|thumb|The &amp;lt;tt&amp;gt;Network&amp;lt;/tt&amp;gt; tab of the Advanced Options dialog in [[FGRun]] (in [[Changelog 3.2|FlightGear 3.2.0]]).]]&lt;br /&gt;
You can also change multiplayer settings in the &amp;lt;tt&amp;gt;Network&amp;lt;/tt&amp;gt; tab of FGRun's Advanced Options.&lt;br /&gt;
&lt;br /&gt;
# On the last page, click {{button|Advanced}}.&lt;br /&gt;
# Click &amp;lt;tt&amp;gt;Network&amp;lt;/tt&amp;gt; in the left column.&lt;br /&gt;
# In the &amp;lt;tt&amp;gt;Multiplayer Options&amp;lt;/tt&amp;gt; area …&lt;br /&gt;
#* Type your desired callsign into the box.&lt;br /&gt;
#* Set the parameters for the two other boxes; see [[#Using multiplayer from the command line|below]] for correct syntax.&lt;br /&gt;
#* Click {{button|OK}}, then run FlightGear.&lt;br /&gt;
&lt;br /&gt;
=== Using multiplayer from the command line ===&lt;br /&gt;
When running FlightGear from the [[command line]], you can specify multiplayer settings.  The two arguments are as follows:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
--multiplay=direction,10,ip.address,port&lt;br /&gt;
--callsign=anything&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Obviously, &amp;lt;code&amp;gt;--callsign&amp;lt;/code&amp;gt; can be anything you wish but it must be limited to 7 (seven) characters in length counting any dashes. If your callsign is too long, it will be cut off in the various displays where it is shown. Generally speaking, callsigns are of the form X-XXXXX. Check [https://fgtracker.ml/ this page] to see whether your callsign is already in use or not. Do not pick a callsign that is already used, as that will create problems! Please don't leave your callsign as &amp;quot;CALLSIG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are four arguments to &amp;lt;code&amp;gt;--multiplay&amp;lt;/code&amp;gt;:&lt;br /&gt;
; direction&lt;br /&gt;
: Either &amp;lt;code&amp;gt;in&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;out&amp;lt;/code&amp;gt;.  &amp;lt;code&amp;gt;in&amp;lt;/code&amp;gt; tells FlightGear to listen to packets of data coming in through the specified '''port'''.  &amp;lt;code&amp;gt;out&amp;lt;/code&amp;gt; tells FlightGear to send data out through the '''port'''.&lt;br /&gt;
&lt;br /&gt;
; ip.address&lt;br /&gt;
: IP address of network interface being used by FlightGear.  If left blank, FlightGear will listen to all network interfaces.  If '''direction''' is set to &amp;lt;code&amp;gt;in&amp;lt;/code&amp;gt;, FlightGear will listen to ''only'' this IP address.&lt;br /&gt;
&lt;br /&gt;
; port&lt;br /&gt;
: Port that data is either being sent or received through.  Usually set to &amp;lt;code&amp;gt;5000&amp;lt;/code&amp;gt; and above.&lt;br /&gt;
&lt;br /&gt;
== Advanced usage of multiplayer ==&lt;br /&gt;
=== Local setup for testing ===&lt;br /&gt;
It is possible to set up a local multiplayer network between two FlightGear instances ''without'' using a [[FGMS|multiplayer server]].  All you need to do is map each I/O port of one instance to the corresponding port(s) of the other instance:&lt;br /&gt;
&lt;br /&gt;
{{Note|&lt;br /&gt;
{{FGCquote&lt;br /&gt;
  |A socket connection requires not only an IP address, but also a port number for each side of the link - imagine a port number like a &amp;quot;mailbox&amp;quot; sitting at the address. This mailbox is used by the communicating processes to send out and receive &amp;quot;messages&amp;quot;. Different processes (even when possibly identical programs) will need to use different port numbers when running. Because open ports ({{=}}mailboxes) cannot be shared.&lt;br /&gt;
Thus, you need to modify the client-side port settings for each additional instance that you are running on the same machine, and map the output port of one instance to the input port of the other instance (and vice versa). &lt;br /&gt;
  |{{cite web |url={{forum url|p=83068}}&lt;br /&gt;
     |title=&amp;lt;nowiki&amp;gt;Re: 2 FGFS instances / 1 win7 running same time with MP?&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
     |author=&amp;lt;nowiki&amp;gt;Hooray&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
     |date=&amp;lt;nowiki&amp;gt;Thu Jun 10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Command line parameters for the first instance:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
--multiplay=out,10,127.0.0.1,5000 --multiplay=in,10,127.0.0.1,5001 --callsign=Test1&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command line parameters for the second instance:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
--multiplay=out,10,127.0.0.1,5001 --multiplay=in,10,127.0.0.1,5000 --callsign=Test2&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use this kind of setup to test multiplayer related features or troubleshoot multiplayer related bug reports that may be otherwise hard to reproduce over MP.  As you can't access the configuration of other people's FlightGear, this technique allows you to have complete control over FlightGear's settings.&lt;br /&gt;
&lt;br /&gt;
[[File:Direct-p2p-multiplayer-setup.png|800px|Screenshot demonstrating a &amp;quot;peer-to-peer&amp;quot; setup between two FlightGear instances running on the same machine via localhost (127.0.0.1) without any multiplayer server.]]&lt;br /&gt;
&lt;br /&gt;
You can add an arbitrary number of channels to mirror your flight onto other servers, e.g. to a private fgms (FlightGear Multiplayer Server) using &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
--multiplay=out,10,my.private.server.ip,5000&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, the &amp;lt;code&amp;gt;in&amp;lt;/code&amp;gt; argument above tells FG to listen '''only''' on the loopback/local interface - it will not receive packets arriving on the other network interface(s). If you want to also bind to other interfaces, just omit the IP address by using  &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
--multiplay=in,10,,5000&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check [https://fgtracker.ml/ this page] to see whether your callsign is already in use or not. Do not pick a callsign that is already used, as that will create problems!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Now, going more slowly for those who are completely lost... ====&lt;br /&gt;
{{Note|This section may contain out of date or inaccurate information.}}&lt;br /&gt;
This section ''ought'' to be unnecessary now with recent versions of the FG server. If you have problems though, it won't hurt to follow through.&lt;br /&gt;
&lt;br /&gt;
First of all, you need to know the IP address of the network interface you'll be using for multiplayer FG. &lt;br /&gt;
&lt;br /&gt;
If your Internet connection is via an ADSL modem that plugs directly into your computer, you should be able to find your IP address by visiting http://www.whatismyip.com. &lt;br /&gt;
{{Note|Your {{Abbr|ISP|Internet Service Provider}} might not give you the same IP address each time.}}&lt;br /&gt;
&lt;br /&gt;
If your connection is via an Ethernet connector or by a wireless link.&lt;br /&gt;
&lt;br /&gt;
* '''Linux:''' Log in as root and run &amp;lt;code&amp;gt;ifconfig&amp;lt;/code&amp;gt; in the terminal. In the text that is returned, you should to look for an interface name such as &amp;lt;code&amp;gt;eth0&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wlan0&amp;lt;/code&amp;gt;.  Finally, look in the text below the interface name for &amp;lt;code&amp;gt;inet addr:ip.address&amp;lt;/code&amp;gt;.  For example, this should read something like &amp;lt;code&amp;gt;inet addr:192.168.0.150&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Windows:'''&lt;br /&gt;
** '''Windows XP or later:''' Start Command Prompt and &amp;lt;code&amp;gt;ipconfig&amp;lt;/code&amp;gt; into the terminal.  Write the IP address down.&lt;br /&gt;
** '''Windows 98''', click start, run, and type &amp;quot;winipcfg&amp;quot; to get information about your IP address.&lt;br /&gt;
&lt;br /&gt;
Now, all that remains is to configure your router to forward UDP port 5000 to the IP address you've just found. This is not something that can be described in step-by-step detail, because each manufacturer's configuration interfaces differ greatly. Some tips are given here – if you get stuck, ask nicely on the [[FlightGear IRC channel]] for help (details on the FlightGear website).&lt;br /&gt;
&lt;br /&gt;
You should know how to log on to your router's configuration page, usually via a web browser. You are looking for settings pertaining to &amp;quot;port forwarding,&amp;quot; &amp;quot;virtual server,&amp;quot; &amp;quot;Forwarding Rules,&amp;quot; or similar. When you have found the relevant settings, you need to add a rule that forwards port 5000 to the IP address you discovered earlier. If there is a choice given, ensure it is UDP ports that are forwarded. If there is no choice, you may assume that both TCP and UDP are being forwarded. Save your configuration, and most routers will probably then need to be rebooted to apply the changes.&lt;br /&gt;
&lt;br /&gt;
{{Note|BSD users: If you are using a ADSL modem, you might have to put the port forward command into the ppp.conf file rather than firewall. This is because the firewall script will only run each time the machine is booted rather than the ppp line coming back online.}}&lt;br /&gt;
&lt;br /&gt;
Finally, start FG using the command line given right at the start (if you're using the Windows launcher you will find entry boxes for Multiplayer arguments – insert the relevant details there). You will end up with something like this:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;other arguments&amp;gt; --callsign=test --multiplay=in,10,192.168.0.2,5000 --multiplay=out,10,mpserver05.flightgear.org,5000 --airport=KSFO --runway=28R --aircraft=hunter &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose your own callsign, but check [https://fgtracker.ml/ this page] first to see whether your desired callsign is already in use or not. Do not pick a callsign that is already used, as that will create problems!&lt;br /&gt;
&lt;br /&gt;
Once you have started FG, you should, if others are flying, see messages in the terminal from which FG was started, similar to the following;&lt;br /&gt;
&lt;br /&gt;
 Initialising john51a using 'Aircraft/ufo/Models/ufo.xml'  &lt;br /&gt;
 FGMultiplayRxMgr::ProcessRxData - Add new player. IP: 10.0.0.36,  &lt;br /&gt;
 Call: john51a,model: Aircraft/ufo/Models/ufo.xml &lt;br /&gt;
&lt;br /&gt;
You MUST give your local, behind-the-router IP address for multiplayer to work. Trust me on this one!&lt;br /&gt;
&lt;br /&gt;
You should check that your firewall is not causing problems - either turn it off ''temporarily'' or add an exception to allow incoming connections on port 5000.&lt;br /&gt;
&lt;br /&gt;
If it's still just not working for you, ask nicely on the [[FlightGear IRC channel|IRC channel]] or the {{forum link|text=forum}} and someone should be able to assist.&lt;br /&gt;
&lt;br /&gt;
=== Multiple connections per computer ===&lt;br /&gt;
It is possible to run multiple FlightGear instances on a single computer and connect them all to the multiplayer network. However, this requires some extras to keep in mind:&lt;br /&gt;
# Both instances use the same &amp;lt;code&amp;gt;out&amp;lt;/code&amp;gt; port.&lt;br /&gt;
# One instance uses &amp;lt;code&amp;gt;in&amp;lt;/code&amp;gt; port &amp;lt;code&amp;gt;5001&amp;lt;/code&amp;gt;, the other port &amp;lt;code&amp;gt;5002&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Both instances have unique callsigns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Optional collision detection in multiplayer ===&lt;br /&gt;
&lt;br /&gt;
A patch has been added to FlightGear (since Version 3.5) to allow optional collision detection in multiplayer. To enable collision detection, start FlightGear with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
--prop:bool:/sim/multiplay/hot=true&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those who are able to patch FGData themselves, can download [http://sourceforge.net/p/flightgear/mailman/attachment/CAHs0wcrEwYZvXTddcUaH0ZMfmVNvEWRap8MXOrEoKybUDO58sQ%40mail.gmail.com/3/ mp-hot-fgdata.patch], which adds a checkbox to the Multiplayer Settings dialog to enable or disable the collision detection at runtime.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer chat ==&lt;br /&gt;
{{Main article|Chat Menu}}&lt;br /&gt;
&lt;br /&gt;
To chat with other pilots, go to the &amp;lt;tt&amp;gt;Multiplayer&amp;lt;/tt&amp;gt; menu and select &amp;lt;tt&amp;gt;Chat Menu&amp;lt;/tt&amp;gt; at the bottom of the menu. Note that the other pilots may not have their chat box open nor chat messages enabled, so they may not see your messages.&lt;br /&gt;
&lt;br /&gt;
The shortcut for chatting is {{Key press|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;}} (hyphen).  This will bring up some text in the upper-left of the FlightGear window.  By pressing the corresponding number keys, you can send pre-made messages.  Pressing {{Key press|1}} will let you type in a custom message, which you can send by pressing enter. By default, other people's messages are displayed at the top of FlightGear's window for a few seconds, but it will appear for a much longer time in the window at &amp;lt;tt&amp;gt;Network &amp;gt; Chat&amp;lt;/tt&amp;gt;. So if you think you have missed anything, go check there.&lt;br /&gt;
&lt;br /&gt;
== Dealing with abusive behavior ==&lt;br /&gt;
Should you become victim of abusive or annoying behavior by any pilot, you have option to ignore him or her. To activate the ignore function open the &amp;lt;tt&amp;gt;Multiplayer &amp;gt; Pilot list&amp;lt;/tt&amp;gt; dialog and click the &amp;lt;tt&amp;gt;ignore&amp;lt;/tt&amp;gt; button next to the pilot's callsign. This will prevent chat messages from the ignored pilot appearing and prevent his aircraft from appearing (unless you are using FlightGear v2.2 or older).&lt;br /&gt;
&lt;br /&gt;
== Multiplayer map ==&lt;br /&gt;
[[File:MP_Server.jpg|thumb|300px|[[MPMap]] screenshot]]&lt;br /&gt;
{{Main article|MPMap}}&lt;br /&gt;
&lt;br /&gt;
There is a very nice online map which displays the location of online pilots at [http://mpmap02.flightgear.org mpmap02]. You will also find this useful to check that you are successfully connecting to the server, as well as looking up navaids, waypoints, airports, frequencies, weather, and more!&lt;br /&gt;
&lt;br /&gt;
== Servers ==&lt;br /&gt;
The multiplayer servers are interconnected.  With few exceptions you ''do not'' need to connect to a specific server in order to see other pilots who are on that server. For best performance, you should connect to the server that is either geographically closest to you, has the lowest latency (ping time), or is the least busy.&lt;br /&gt;
{{tip|Use [http://mpmap01.flightgear.org/mpstatus/ this link] to check if the MP servers are online. Page is automatically generated.  The [[#In-sim Dialog|in-sim dialog]] will only display servers that are available.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Server address&lt;br /&gt;
! Status&lt;br /&gt;
! Location &lt;br /&gt;
! Tracked (by [http://fgtracker.ml fgtracker.ml] unless otherwise specified) &lt;br /&gt;
! Maintainer &lt;br /&gt;
! Maintainer's [[IRC]] name &lt;br /&gt;
! Maintainer's {{forum link|text=forum}} name&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
| mpserver01.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Germany&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Oliver Schröder&lt;br /&gt;
| os&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver02.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Los Angeles, USA&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Lloyd Stevens&lt;br /&gt;
| ls4680&lt;br /&gt;
| ls4680&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver03.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Germany &lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Hergen&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| [https://mpserver03.flightgear.org mpserver03.flightgear.org]&lt;br /&gt;
|-&lt;br /&gt;
| mpserver04.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| UK&lt;br /&gt;
| {{no}}&lt;br /&gt;
| Jon Stockill&lt;br /&gt;
| Nav&lt;br /&gt;
| {{forum link|type=member|u=738|text=JonS}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver05.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Chicago, USA&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Brant&lt;br /&gt;
| IonCannon218&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-       &lt;br /&gt;
| mpserver06.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Berlin, Germany&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Sven Teichmann&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{forum link|type=member|u=11839|text=D-SAMI}}&lt;br /&gt;
| Unlimited traffic&lt;br /&gt;
|-       &lt;br /&gt;
| mpserver07.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Wisconsin, USA&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Tom Betka&lt;br /&gt;
| TB&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Offline&lt;br /&gt;
|-       &lt;br /&gt;
| mpserver08.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Frankfurt am Main, Germany&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Roland&lt;br /&gt;
| Quix0r&lt;br /&gt;
| {{forum link|type=member|u=7512|text=Quix0r}}&lt;br /&gt;
| 10 TByte traffic, mostly short pings&lt;br /&gt;
|-&lt;br /&gt;
| mpserver09.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Köln, Germany&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Daniel Vigano&lt;br /&gt;
| Fauchi95&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Offline&lt;br /&gt;
|-&lt;br /&gt;
| mpserver10.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Montpellier, France&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{usr|Xiii|Alexis Bory}}&lt;br /&gt;
| xiii&lt;br /&gt;
| {{forum link|type=member|u=884|text=xiii}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver11.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Vilnius, Lithuania&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Darius&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{forum link|type=member|u=1122|text=ffg}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver12.org&lt;br /&gt;
| {{no}}&lt;br /&gt;
| Amsterdam, the Netherlands&lt;br /&gt;
| {{no}} ([http://mpserver12.org mpserver12.org])&lt;br /&gt;
| Rob&lt;br /&gt;
| evilslut&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Formerly mpserver12.flightgear.org&amp;lt;ref&amp;gt;{{forum url|p=258435}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| mpserver13.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Beauvais, France&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Charles Ingels&lt;br /&gt;
| charles&lt;br /&gt;
| {{forum link|type=member|u=1592|text=cbz-026}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver14.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| UK&lt;br /&gt;
| {{no}}&lt;br /&gt;
| Pete&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver15.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| North Point, Hong Kong&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Hazuki Amamiya&lt;br /&gt;
| Hazuki&lt;br /&gt;
| {{forum link|type=member|u=8400|text=Hazuki}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver16.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Kansas City, Missouri, USA&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Rob Rozestraten&lt;br /&gt;
| truthsolo&lt;br /&gt;
| {{forum link|type=member|u=9926|text=truthsolo}}&lt;br /&gt;
| Offline&lt;br /&gt;
|-&lt;br /&gt;
| mpserver17.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Cluj, Romania&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Marius&lt;br /&gt;
| tuxum&lt;br /&gt;
| {{forum link|type=member|u=11636|text=tuxum}}&lt;br /&gt;
| Offline&lt;br /&gt;
|-&lt;br /&gt;
| mpserver18.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Germany&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver19.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| London, UK&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Marisa Giancarla&lt;br /&gt;
| marisag&lt;br /&gt;
| {{forum link|type=member|u=21604|text=marisag}}&lt;br /&gt;
| flightgearuk.gameplayer.club&lt;br /&gt;
|-&lt;br /&gt;
| mpserver20.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| South San Francisco, California, USA&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Marisa Giancarla&lt;br /&gt;
| marisag&lt;br /&gt;
| {{forum link|type=member|u=21604|text=marisag}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver21.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Tokyo, Japan&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Marisa Giancarla&lt;br /&gt;
| marisag&lt;br /&gt;
| {{forum link|type=member|u=21604|text=marisag}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver22.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Munich, Germany&lt;br /&gt;
| {{no}}&lt;br /&gt;
| Fabian Gilgen&lt;br /&gt;
| ivelischt&lt;br /&gt;
| ivelischt&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver25.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Mumbai, India&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Marisa Giancarla&lt;br /&gt;
| marisag&lt;br /&gt;
| {{forum link|type=member|u=21604|text=marisag}}&lt;br /&gt;
| flightgearin.gameplayer.club&lt;br /&gt;
|-&lt;br /&gt;
| mpserver26.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Frankfurt, Germany&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Marisa Giancarla&lt;br /&gt;
| marisag&lt;br /&gt;
| {{forum link|type=member|u=21604|text=marisag}}&lt;br /&gt;
| flightgearde.gameplayer.club&lt;br /&gt;
|-&lt;br /&gt;
| mpserver51.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Atlanta, Georgia, USA&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Marisa Giancarla&lt;br /&gt;
| marisag&lt;br /&gt;
| {{forum link|type=member|u=21604|text=marisag}}&lt;br /&gt;
| flightgearat.gameplayer.club&lt;br /&gt;
|-&lt;br /&gt;
| mpserver87.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| London, England&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Megaf&lt;br /&gt;
| Megaf&lt;br /&gt;
| {{forum link|type=member|u=21017|text=Megaf}}&lt;br /&gt;
| 2000 nmi Range and Radar Range.&lt;br /&gt;
|-&lt;br /&gt;
| mpcn01.fgprc.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Shanghai, China&lt;br /&gt;
| {{no}}&lt;br /&gt;
| Weihao Lee&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| 100 nm Range and 2000nm Radar Range.&lt;br /&gt;
|-&lt;br /&gt;
| mpcn02.fgprc.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| NewYork, US&lt;br /&gt;
| {{no}}&lt;br /&gt;
| Sidi Liang&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
|  {{forum link|type=member|u=19791|text=sidi762}}&lt;br /&gt;
| 200 nm Range and 2000nm Radar Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Geographic locations of the servers are also available at [http://goo.gl/maps/jBwUd Google Maps].&lt;br /&gt;
&lt;br /&gt;
If you are interested in hosting your own multiplayer server, you may want to check out [[Howto: Set up a multiplayer server]].&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
=== Fibertel (Argentina) ===&lt;br /&gt;
In December 2014, it was reported that UDP connection through port 5000 was not possible for users whose ISP was {{Wikipedia|Fibertel}} (Argentina).&lt;br /&gt;
&lt;br /&gt;
Fibertel Argentina apparently uses the port for setup purposes. &amp;quot;It should be open for the user but it might not be fully functional.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Port 5000 is a generic port, and neither FlightGear nor the {{Wikipedia|UPnP}} protocol are an &amp;quot;official&amp;quot; usage of the port.  &lt;br /&gt;
&lt;br /&gt;
A solution would be to spread the ports between the servers; e.g., mpserver01.flightgear.org → 5001, mpserver02.flightgear.org → 5002&lt;br /&gt;
&lt;br /&gt;
See also the {{forum link|t=24754|text=forum thread}} and {{issue|1617}}.&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[FlightGear Multiplayer Server]]&lt;br /&gt;
* [[Howto: Set up a multiplayer server]]&lt;br /&gt;
* [[Multiplayer protocol]]&lt;br /&gt;
* [[Howto:Transmit_properties_over_MP]]&lt;br /&gt;
* [[Pilot List]] dialog&lt;br /&gt;
&lt;br /&gt;
{{Appendix}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]]&lt;br /&gt;
[[Category:Howto|Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[de:Howto: Multiplayer]]&lt;br /&gt;
[[es:Howto: Multijugador]]&lt;br /&gt;
[[fr:Howto: Multijoueur]]&lt;br /&gt;
[[it:Come fare:Multiplayer]]&lt;br /&gt;
[[nl:Howto: Multiplayer]]&lt;br /&gt;
[[pl:Konfiguracja trybu multiplayer]]&lt;br /&gt;
[[pt:Tutorial de Multiplayer]]&lt;/div&gt;</summary>
		<author><name>Truthsolo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Multiplayer&amp;diff=137455</id>
		<title>Howto:Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Multiplayer&amp;diff=137455"/>
		<updated>2023-03-23T03:39:32Z</updated>

		<summary type="html">&lt;p&gt;Truthsolo: updating for mpserver16 going offline soon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''multiplayer''' feature of [[FlightGear]] makes it possible to see other pilots and vice-versa. This makes it possible to fly in formation, perform [[mid-air refueling]] with tankers controlled by real people or contact real [[air traffic control|air traffic controllers]] to ask for guidance.&lt;br /&gt;
&lt;br /&gt;
Multiplayer may cause extreme [[troubleshooting performance issues|framerate drops]] during the loading of aircraft models, especially heavy models such as the [[Boeing 777]] or [[Airbus A320neo]]. It is suggested to fly in locations other than the default [[San Francisco International Airport]], as there are often lots of pilots in the area who are often new, and do not follow ATC, or respect traffic.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Callsigns can be a maximum of seven characters.&lt;br /&gt;
* You might want to check the [[#Known issues|Known issues]] section.&lt;br /&gt;
&lt;br /&gt;
== Connecting to Multiplayer ==&lt;br /&gt;
=== Built-in launcher and in-sim dialog ===&lt;br /&gt;
[[File:Multiplayer settings dialog.jpg|thumb|Multiplayer settings dialog]]&lt;br /&gt;
The easiest way to get online is to use the [[FlightGear Qt launcher|built-in launcher]] or the in-sim Multiplayer dialog. All you need to do is enter a callsign and select a server from the menu. Press Connect to go online.&lt;br /&gt;
&lt;br /&gt;
=== Using FGRun ===&lt;br /&gt;
==== From the main page ====&lt;br /&gt;
[[File:Multiplayer.jpg|thumb|Multiplayer settings in [[FGRun]]]]&lt;br /&gt;
# Select your [[aircraft]] and starting airport as normal in [[FGRun]].&lt;br /&gt;
# On the last screen, tick the &amp;quot;Multiplayer&amp;quot; box. Also make sure that the &amp;quot;AI models&amp;quot; box is checked or you will not be able to see the other pilots' aircraft.&lt;br /&gt;
# Enter the …&lt;br /&gt;
#* '''Callsign''' of your choice.&lt;br /&gt;
#* '''Hostname:''' Enter &amp;lt;code&amp;gt;mpserverXX.flightgear.org&amp;lt;/code&amp;gt; (with &amp;lt;code&amp;gt;XX&amp;lt;/code&amp;gt; being the [[#Servers|server number]]).&lt;br /&gt;
#* '''In/Out:''' Set both ports to 5000.&lt;br /&gt;
# Click {{button|Run}} to start FlightGear.&lt;br /&gt;
&lt;br /&gt;
To confirm that it's working, you can go to the multiplayer map at http://mpmap02.flightgear.org/ (in Hong Kong). Once FlightGear has started, you will notice chat messages that say &amp;quot;Hello&amp;quot; indicating pilots that are online.  They will also pop up when a pilot joins the MP network. You can change this message by add command line option, e.g.:&lt;br /&gt;
&lt;br /&gt;
  --prop:string:/sim/multiplay/chat=&amp;quot;Greetings pilots&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You may wish to use a different server, especially one closer to you.&lt;br /&gt;
&lt;br /&gt;
==== From Network Settings ====&lt;br /&gt;
[[File:FGRun Advanced dialog - Network.png|thumb|The &amp;lt;tt&amp;gt;Network&amp;lt;/tt&amp;gt; tab of the Advanced Options dialog in [[FGRun]] (in [[Changelog 3.2|FlightGear 3.2.0]]).]]&lt;br /&gt;
You can also change multiplayer settings in the &amp;lt;tt&amp;gt;Network&amp;lt;/tt&amp;gt; tab of FGRun's Advanced Options.&lt;br /&gt;
&lt;br /&gt;
# On the last page, click {{button|Advanced}}.&lt;br /&gt;
# Click &amp;lt;tt&amp;gt;Network&amp;lt;/tt&amp;gt; in the left column.&lt;br /&gt;
# In the &amp;lt;tt&amp;gt;Multiplayer Options&amp;lt;/tt&amp;gt; area …&lt;br /&gt;
#* Type your desired callsign into the box.&lt;br /&gt;
#* Set the parameters for the two other boxes; see [[#Using multiplayer from the command line|below]] for correct syntax.&lt;br /&gt;
#* Click {{button|OK}}, then run FlightGear.&lt;br /&gt;
&lt;br /&gt;
=== Using multiplayer from the command line ===&lt;br /&gt;
When running FlightGear from the [[command line]], you can specify multiplayer settings.  The two arguments are as follows:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
--multiplay=direction,10,ip.address,port&lt;br /&gt;
--callsign=anything&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Obviously, &amp;lt;code&amp;gt;--callsign&amp;lt;/code&amp;gt; can be anything you wish but it must be limited to 7 (seven) characters in length counting any dashes. If your callsign is too long, it will be cut off in the various displays where it is shown. Generally speaking, callsigns are of the form X-XXXXX. Check [https://fgtracker.ml/ this page] to see whether your callsign is already in use or not. Do not pick a callsign that is already used, as that will create problems! Please don't leave your callsign as &amp;quot;CALLSIG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are four arguments to &amp;lt;code&amp;gt;--multiplay&amp;lt;/code&amp;gt;:&lt;br /&gt;
; direction&lt;br /&gt;
: Either &amp;lt;code&amp;gt;in&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;out&amp;lt;/code&amp;gt;.  &amp;lt;code&amp;gt;in&amp;lt;/code&amp;gt; tells FlightGear to listen to packets of data coming in through the specified '''port'''.  &amp;lt;code&amp;gt;out&amp;lt;/code&amp;gt; tells FlightGear to send data out through the '''port'''.&lt;br /&gt;
&lt;br /&gt;
; ip.address&lt;br /&gt;
: IP address of network interface being used by FlightGear.  If left blank, FlightGear will listen to all network interfaces.  If '''direction''' is set to &amp;lt;code&amp;gt;in&amp;lt;/code&amp;gt;, FlightGear will listen to ''only'' this IP address.&lt;br /&gt;
&lt;br /&gt;
; port&lt;br /&gt;
: Port that data is either being sent or received through.  Usually set to &amp;lt;code&amp;gt;5000&amp;lt;/code&amp;gt; and above.&lt;br /&gt;
&lt;br /&gt;
== Advanced usage of multiplayer ==&lt;br /&gt;
=== Local setup for testing ===&lt;br /&gt;
It is possible to set up a local multiplayer network between two FlightGear instances ''without'' using a [[FGMS|multiplayer server]].  All you need to do is map each I/O port of one instance to the corresponding port(s) of the other instance:&lt;br /&gt;
&lt;br /&gt;
{{Note|&lt;br /&gt;
{{FGCquote&lt;br /&gt;
  |A socket connection requires not only an IP address, but also a port number for each side of the link - imagine a port number like a &amp;quot;mailbox&amp;quot; sitting at the address. This mailbox is used by the communicating processes to send out and receive &amp;quot;messages&amp;quot;. Different processes (even when possibly identical programs) will need to use different port numbers when running. Because open ports ({{=}}mailboxes) cannot be shared.&lt;br /&gt;
Thus, you need to modify the client-side port settings for each additional instance that you are running on the same machine, and map the output port of one instance to the input port of the other instance (and vice versa). &lt;br /&gt;
  |{{cite web |url={{forum url|p=83068}}&lt;br /&gt;
     |title=&amp;lt;nowiki&amp;gt;Re: 2 FGFS instances / 1 win7 running same time with MP?&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
     |author=&amp;lt;nowiki&amp;gt;Hooray&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
     |date=&amp;lt;nowiki&amp;gt;Thu Jun 10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
   }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Command line parameters for the first instance:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
--multiplay=out,10,127.0.0.1,5000 --multiplay=in,10,127.0.0.1,5001 --callsign=Test1&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Command line parameters for the second instance:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
--multiplay=out,10,127.0.0.1,5001 --multiplay=in,10,127.0.0.1,5000 --callsign=Test2&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use this kind of setup to test multiplayer related features or troubleshoot multiplayer related bug reports that may be otherwise hard to reproduce over MP.  As you can't access the configuration of other people's FlightGear, this technique allows you to have complete control over FlightGear's settings.&lt;br /&gt;
&lt;br /&gt;
[[File:Direct-p2p-multiplayer-setup.png|800px|Screenshot demonstrating a &amp;quot;peer-to-peer&amp;quot; setup between two FlightGear instances running on the same machine via localhost (127.0.0.1) without any multiplayer server.]]&lt;br /&gt;
&lt;br /&gt;
You can add an arbitrary number of channels to mirror your flight onto other servers, e.g. to a private fgms (FlightGear Multiplayer Server) using &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
--multiplay=out,10,my.private.server.ip,5000&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, the &amp;lt;code&amp;gt;in&amp;lt;/code&amp;gt; argument above tells FG to listen '''only''' on the loopback/local interface - it will not receive packets arriving on the other network interface(s). If you want to also bind to other interfaces, just omit the IP address by using  &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
--multiplay=in,10,,5000&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Check [https://fgtracker.ml/ this page] to see whether your callsign is already in use or not. Do not pick a callsign that is already used, as that will create problems!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Now, going more slowly for those who are completely lost... ====&lt;br /&gt;
{{Note|This section may contain out of date or inaccurate information.}}&lt;br /&gt;
This section ''ought'' to be unnecessary now with recent versions of the FG server. If you have problems though, it won't hurt to follow through.&lt;br /&gt;
&lt;br /&gt;
First of all, you need to know the IP address of the network interface you'll be using for multiplayer FG. &lt;br /&gt;
&lt;br /&gt;
If your Internet connection is via an ADSL modem that plugs directly into your computer, you should be able to find your IP address by visiting http://www.whatismyip.com. &lt;br /&gt;
{{Note|Your {{Abbr|ISP|Internet Service Provider}} might not give you the same IP address each time.}}&lt;br /&gt;
&lt;br /&gt;
If your connection is via an Ethernet connector or by a wireless link.&lt;br /&gt;
&lt;br /&gt;
* '''Linux:''' Log in as root and run &amp;lt;code&amp;gt;ifconfig&amp;lt;/code&amp;gt; in the terminal. In the text that is returned, you should to look for an interface name such as &amp;lt;code&amp;gt;eth0&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wlan0&amp;lt;/code&amp;gt;.  Finally, look in the text below the interface name for &amp;lt;code&amp;gt;inet addr:ip.address&amp;lt;/code&amp;gt;.  For example, this should read something like &amp;lt;code&amp;gt;inet addr:192.168.0.150&amp;lt;/code&amp;gt;.&lt;br /&gt;
* '''Windows:'''&lt;br /&gt;
** '''Windows XP or later:''' Start Command Prompt and &amp;lt;code&amp;gt;ipconfig&amp;lt;/code&amp;gt; into the terminal.  Write the IP address down.&lt;br /&gt;
** '''Windows 98''', click start, run, and type &amp;quot;winipcfg&amp;quot; to get information about your IP address.&lt;br /&gt;
&lt;br /&gt;
Now, all that remains is to configure your router to forward UDP port 5000 to the IP address you've just found. This is not something that can be described in step-by-step detail, because each manufacturer's configuration interfaces differ greatly. Some tips are given here – if you get stuck, ask nicely on the [[FlightGear IRC channel]] for help (details on the FlightGear website).&lt;br /&gt;
&lt;br /&gt;
You should know how to log on to your router's configuration page, usually via a web browser. You are looking for settings pertaining to &amp;quot;port forwarding,&amp;quot; &amp;quot;virtual server,&amp;quot; &amp;quot;Forwarding Rules,&amp;quot; or similar. When you have found the relevant settings, you need to add a rule that forwards port 5000 to the IP address you discovered earlier. If there is a choice given, ensure it is UDP ports that are forwarded. If there is no choice, you may assume that both TCP and UDP are being forwarded. Save your configuration, and most routers will probably then need to be rebooted to apply the changes.&lt;br /&gt;
&lt;br /&gt;
{{Note|BSD users: If you are using a ADSL modem, you might have to put the port forward command into the ppp.conf file rather than firewall. This is because the firewall script will only run each time the machine is booted rather than the ppp line coming back online.}}&lt;br /&gt;
&lt;br /&gt;
Finally, start FG using the command line given right at the start (if you're using the Windows launcher you will find entry boxes for Multiplayer arguments – insert the relevant details there). You will end up with something like this:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;other arguments&amp;gt; --callsign=test --multiplay=in,10,192.168.0.2,5000 --multiplay=out,10,mpserver05.flightgear.org,5000 --airport=KSFO --runway=28R --aircraft=hunter &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose your own callsign, but check [https://fgtracker.ml/ this page] first to see whether your desired callsign is already in use or not. Do not pick a callsign that is already used, as that will create problems!&lt;br /&gt;
&lt;br /&gt;
Once you have started FG, you should, if others are flying, see messages in the terminal from which FG was started, similar to the following;&lt;br /&gt;
&lt;br /&gt;
 Initialising john51a using 'Aircraft/ufo/Models/ufo.xml'  &lt;br /&gt;
 FGMultiplayRxMgr::ProcessRxData - Add new player. IP: 10.0.0.36,  &lt;br /&gt;
 Call: john51a,model: Aircraft/ufo/Models/ufo.xml &lt;br /&gt;
&lt;br /&gt;
You MUST give your local, behind-the-router IP address for multiplayer to work. Trust me on this one!&lt;br /&gt;
&lt;br /&gt;
You should check that your firewall is not causing problems - either turn it off ''temporarily'' or add an exception to allow incoming connections on port 5000.&lt;br /&gt;
&lt;br /&gt;
If it's still just not working for you, ask nicely on the [[FlightGear IRC channel|IRC channel]] or the {{forum link|text=forum}} and someone should be able to assist.&lt;br /&gt;
&lt;br /&gt;
=== Multiple connections per computer ===&lt;br /&gt;
It is possible to run multiple FlightGear instances on a single computer and connect them all to the multiplayer network. However, this requires some extras to keep in mind:&lt;br /&gt;
# Both instances use the same &amp;lt;code&amp;gt;out&amp;lt;/code&amp;gt; port.&lt;br /&gt;
# One instance uses &amp;lt;code&amp;gt;in&amp;lt;/code&amp;gt; port &amp;lt;code&amp;gt;5001&amp;lt;/code&amp;gt;, the other port &amp;lt;code&amp;gt;5002&amp;lt;/code&amp;gt;.&lt;br /&gt;
# Both instances have unique callsigns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Optional collision detection in multiplayer ===&lt;br /&gt;
&lt;br /&gt;
A patch has been added to FlightGear (since Version 3.5) to allow optional collision detection in multiplayer. To enable collision detection, start FlightGear with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
--prop:bool:/sim/multiplay/hot=true&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those who are able to patch FGData themselves, can download [http://sourceforge.net/p/flightgear/mailman/attachment/CAHs0wcrEwYZvXTddcUaH0ZMfmVNvEWRap8MXOrEoKybUDO58sQ%40mail.gmail.com/3/ mp-hot-fgdata.patch], which adds a checkbox to the Multiplayer Settings dialog to enable or disable the collision detection at runtime.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer chat ==&lt;br /&gt;
{{Main article|Chat Menu}}&lt;br /&gt;
&lt;br /&gt;
To chat with other pilots, go to the &amp;lt;tt&amp;gt;Multiplayer&amp;lt;/tt&amp;gt; menu and select &amp;lt;tt&amp;gt;Chat Menu&amp;lt;/tt&amp;gt; at the bottom of the menu. Note that the other pilots may not have their chat box open nor chat messages enabled, so they may not see your messages.&lt;br /&gt;
&lt;br /&gt;
The shortcut for chatting is {{Key press|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;}} (hyphen).  This will bring up some text in the upper-left of the FlightGear window.  By pressing the corresponding number keys, you can send pre-made messages.  Pressing {{Key press|1}} will let you type in a custom message, which you can send by pressing enter. By default, other people's messages are displayed at the top of FlightGear's window for a few seconds, but it will appear for a much longer time in the window at &amp;lt;tt&amp;gt;Network &amp;gt; Chat&amp;lt;/tt&amp;gt;. So if you think you have missed anything, go check there.&lt;br /&gt;
&lt;br /&gt;
== Dealing with abusive behavior ==&lt;br /&gt;
Should you become victim of abusive or annoying behavior by any pilot, you have option to ignore him or her. To activate the ignore function open the &amp;lt;tt&amp;gt;Multiplayer &amp;gt; Pilot list&amp;lt;/tt&amp;gt; dialog and click the &amp;lt;tt&amp;gt;ignore&amp;lt;/tt&amp;gt; button next to the pilot's callsign. This will prevent chat messages from the ignored pilot appearing and prevent his aircraft from appearing (unless you are using FlightGear v2.2 or older).&lt;br /&gt;
&lt;br /&gt;
== Multiplayer map ==&lt;br /&gt;
[[File:MP_Server.jpg|thumb|300px|[[MPMap]] screenshot]]&lt;br /&gt;
{{Main article|MPMap}}&lt;br /&gt;
&lt;br /&gt;
There is a very nice online map which displays the location of online pilots at [http://mpmap02.flightgear.org mpmap02]. You will also find this useful to check that you are successfully connecting to the server, as well as looking up navaids, waypoints, airports, frequencies, weather, and more!&lt;br /&gt;
&lt;br /&gt;
== Servers ==&lt;br /&gt;
The multiplayer servers are interconnected.  With few exceptions you ''do not'' need to connect to a specific server in order to see other pilots who are on that server. For best performance, you should connect to the server that is either geographically closest to you, has the lowest latency (ping time), or is the least busy.&lt;br /&gt;
{{tip|Use [http://mpmap01.flightgear.org/mpstatus/ this link] to check if the MP servers are online. Page is automatically generated.  The [[#In-sim Dialog|in-sim dialog]] will only display servers that are available.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Server address&lt;br /&gt;
! Status&lt;br /&gt;
! Location &lt;br /&gt;
! Tracked (by [http://fgtracker.ml fgtracker.ml] unless otherwise specified) &lt;br /&gt;
! Maintainer &lt;br /&gt;
! Maintainer's [[IRC]] name &lt;br /&gt;
! Maintainer's {{forum link|text=forum}} name&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
| mpserver01.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Germany&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Oliver Schröder&lt;br /&gt;
| os&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver02.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Los Angeles, USA&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Lloyd Stevens&lt;br /&gt;
| ls4680&lt;br /&gt;
| ls4680&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver03.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Germany &lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Hergen&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| [https://mpserver03.flightgear.org mpserver03.flightgear.org]&lt;br /&gt;
|-&lt;br /&gt;
| mpserver04.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| UK&lt;br /&gt;
| {{no}}&lt;br /&gt;
| Jon Stockill&lt;br /&gt;
| Nav&lt;br /&gt;
| {{forum link|type=member|u=738|text=JonS}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver05.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Chicago, USA&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Brant&lt;br /&gt;
| IonCannon218&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-       &lt;br /&gt;
| mpserver06.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Berlin, Germany&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Sven Teichmann&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{forum link|type=member|u=11839|text=D-SAMI}}&lt;br /&gt;
| Unlimited traffic&lt;br /&gt;
|-       &lt;br /&gt;
| mpserver07.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Wisconsin, USA&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Tom Betka&lt;br /&gt;
| TB&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Offline&lt;br /&gt;
|-       &lt;br /&gt;
| mpserver08.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Frankfurt am Main, Germany&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Roland&lt;br /&gt;
| Quix0r&lt;br /&gt;
| {{forum link|type=member|u=7512|text=Quix0r}}&lt;br /&gt;
| 10 TByte traffic, mostly short pings&lt;br /&gt;
|-&lt;br /&gt;
| mpserver09.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Köln, Germany&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Daniel Vigano&lt;br /&gt;
| Fauchi95&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Offline&lt;br /&gt;
|-&lt;br /&gt;
| mpserver10.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Montpellier, France&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{usr|Xiii|Alexis Bory}}&lt;br /&gt;
| xiii&lt;br /&gt;
| {{forum link|type=member|u=884|text=xiii}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver11.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Vilnius, Lithuania&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Darius&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{forum link|type=member|u=1122|text=ffg}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver12.org&lt;br /&gt;
| {{no}}&lt;br /&gt;
| Amsterdam, the Netherlands&lt;br /&gt;
| {{no}} ([http://mpserver12.org mpserver12.org])&lt;br /&gt;
| Rob&lt;br /&gt;
| evilslut&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Formerly mpserver12.flightgear.org&amp;lt;ref&amp;gt;{{forum url|p=258435}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| mpserver13.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Beauvais, France&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Charles Ingels&lt;br /&gt;
| charles&lt;br /&gt;
| {{forum link|type=member|u=1592|text=cbz-026}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver14.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| UK&lt;br /&gt;
| {{no}}&lt;br /&gt;
| Pete&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver15.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| North Point, Hong Kong&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Hazuki Amamiya&lt;br /&gt;
| Hazuki&lt;br /&gt;
| {{forum link|type=member|u=8400|text=Hazuki}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver16.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Kansas City, Missouri, USA&lt;br /&gt;
| {{no}}&lt;br /&gt;
| Rob Rozestraten&lt;br /&gt;
| truthsolo&lt;br /&gt;
| {{forum link|type=member|u=9926|text=truthsolo}}&lt;br /&gt;
| Going offline soon (2023-04-??)&lt;br /&gt;
|-&lt;br /&gt;
| mpserver17.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Cluj, Romania&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| Marius&lt;br /&gt;
| tuxum&lt;br /&gt;
| {{forum link|type=member|u=11636|text=tuxum}}&lt;br /&gt;
| Offline&lt;br /&gt;
|-&lt;br /&gt;
| mpserver18.flightgear.org&lt;br /&gt;
| {{no|Down}}&lt;br /&gt;
| Germany&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver19.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| London, UK&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Marisa Giancarla&lt;br /&gt;
| marisag&lt;br /&gt;
| {{forum link|type=member|u=21604|text=marisag}}&lt;br /&gt;
| flightgearuk.gameplayer.club&lt;br /&gt;
|-&lt;br /&gt;
| mpserver20.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| South San Francisco, California, USA&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Marisa Giancarla&lt;br /&gt;
| marisag&lt;br /&gt;
| {{forum link|type=member|u=21604|text=marisag}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver21.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Tokyo, Japan&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Marisa Giancarla&lt;br /&gt;
| marisag&lt;br /&gt;
| {{forum link|type=member|u=21604|text=marisag}}&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver22.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Munich, Germany&lt;br /&gt;
| {{no}}&lt;br /&gt;
| Fabian Gilgen&lt;br /&gt;
| ivelischt&lt;br /&gt;
| ivelischt&lt;br /&gt;
| {{N/a|None}}&lt;br /&gt;
|-&lt;br /&gt;
| mpserver25.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Mumbai, India&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Marisa Giancarla&lt;br /&gt;
| marisag&lt;br /&gt;
| {{forum link|type=member|u=21604|text=marisag}}&lt;br /&gt;
| flightgearin.gameplayer.club&lt;br /&gt;
|-&lt;br /&gt;
| mpserver26.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Frankfurt, Germany&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Marisa Giancarla&lt;br /&gt;
| marisag&lt;br /&gt;
| {{forum link|type=member|u=21604|text=marisag}}&lt;br /&gt;
| flightgearde.gameplayer.club&lt;br /&gt;
|-&lt;br /&gt;
| mpserver51.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Atlanta, Georgia, USA&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Marisa Giancarla&lt;br /&gt;
| marisag&lt;br /&gt;
| {{forum link|type=member|u=21604|text=marisag}}&lt;br /&gt;
| flightgearat.gameplayer.club&lt;br /&gt;
|-&lt;br /&gt;
| mpserver87.flightgear.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| London, England&lt;br /&gt;
| {{yes}}&lt;br /&gt;
| Megaf&lt;br /&gt;
| Megaf&lt;br /&gt;
| {{forum link|type=member|u=21017|text=Megaf}}&lt;br /&gt;
| 2000 nmi Range and Radar Range.&lt;br /&gt;
|-&lt;br /&gt;
| mpcn01.fgprc.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| Shanghai, China&lt;br /&gt;
| {{no}}&lt;br /&gt;
| Weihao Lee&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
| 100 nm Range and 2000nm Radar Range.&lt;br /&gt;
|-&lt;br /&gt;
| mpcn02.fgprc.org&lt;br /&gt;
| {{yes|Up}}&lt;br /&gt;
| NewYork, US&lt;br /&gt;
| {{no}}&lt;br /&gt;
| Sidi Liang&lt;br /&gt;
| {{N/a}}&lt;br /&gt;
|  {{forum link|type=member|u=19791|text=sidi762}}&lt;br /&gt;
| 200 nm Range and 2000nm Radar Range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Geographic locations of the servers are also available at [http://goo.gl/maps/jBwUd Google Maps].&lt;br /&gt;
&lt;br /&gt;
If you are interested in hosting your own multiplayer server, you may want to check out [[Howto: Set up a multiplayer server]].&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
=== Fibertel (Argentina) ===&lt;br /&gt;
In December 2014, it was reported that UDP connection through port 5000 was not possible for users whose ISP was {{Wikipedia|Fibertel}} (Argentina).&lt;br /&gt;
&lt;br /&gt;
Fibertel Argentina apparently uses the port for setup purposes. &amp;quot;It should be open for the user but it might not be fully functional.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Port 5000 is a generic port, and neither FlightGear nor the {{Wikipedia|UPnP}} protocol are an &amp;quot;official&amp;quot; usage of the port.  &lt;br /&gt;
&lt;br /&gt;
A solution would be to spread the ports between the servers; e.g., mpserver01.flightgear.org → 5001, mpserver02.flightgear.org → 5002&lt;br /&gt;
&lt;br /&gt;
See also the {{forum link|t=24754|text=forum thread}} and {{issue|1617}}.&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[FlightGear Multiplayer Server]]&lt;br /&gt;
* [[Howto: Set up a multiplayer server]]&lt;br /&gt;
* [[Multiplayer protocol]]&lt;br /&gt;
* [[Howto:Transmit_properties_over_MP]]&lt;br /&gt;
* [[Pilot List]] dialog&lt;br /&gt;
&lt;br /&gt;
{{Appendix}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]]&lt;br /&gt;
[[Category:Howto|Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[de:Howto: Multiplayer]]&lt;br /&gt;
[[es:Howto: Multijugador]]&lt;br /&gt;
[[fr:Howto: Multijoueur]]&lt;br /&gt;
[[it:Come fare:Multiplayer]]&lt;br /&gt;
[[nl:Howto: Multiplayer]]&lt;br /&gt;
[[pl:Konfiguracja trybu multiplayer]]&lt;br /&gt;
[[pt:Tutorial de Multiplayer]]&lt;/div&gt;</summary>
		<author><name>Truthsolo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_July_2012&amp;diff=51504</id>
		<title>FlightGear Newsletter July 2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_July_2012&amp;diff=51504"/>
		<updated>2012-07-04T12:57:31Z</updated>

		<summary type="html">&lt;p&gt;Truthsolo: /* Multiplayer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mailing list digest ===&lt;br /&gt;
&lt;br /&gt;
(by far the easiest option to populate the newsletter with contents is copying/pasting stuff from the forum and the mailing list or the git logs)&lt;br /&gt;
&lt;br /&gt;
=== Forum digest ===&lt;br /&gt;
&lt;br /&gt;
=== Git digest ===&lt;br /&gt;
&lt;br /&gt;
=== Getting involved as a programmer ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Howto:Start core development]]&lt;br /&gt;
&lt;br /&gt;
== Interview with a contributor (NAME) ==&lt;br /&gt;
''In each edition we have an interview with a contributor. Suggestions for possible questions are available on [[interview questions]], you are invited to come up with new questions and interview ideas obviously! Anyone is free to write an interview (with him-/herself or others) for next month's newsletter! If you'd like to help interview a contributor or get interviewed, please do consider adding yourself to the [[list of interview volunteers]]! To keep this going and less awkward, we are currently trying to come up with the convention that former interviewees become next month's interviewers.''&lt;br /&gt;
&lt;br /&gt;
* How long have you been involved in FlightGear?&lt;br /&gt;
* What are your major interests in FlightGear?&lt;br /&gt;
* What project are you working on right now?&lt;br /&gt;
* What do you plan on doing in the future?&lt;br /&gt;
* Are you happy with the way the FlightGear project is going?&lt;br /&gt;
* What do you enjoy most about developing for FlightGear?&lt;br /&gt;
* Are there any &amp;quot;hidden features&amp;quot; you have worked on in FlightGear that new users may miss?&lt;br /&gt;
* What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?&lt;br /&gt;
&lt;br /&gt;
More questions are being collected here: [[Interview questions]].&lt;br /&gt;
&lt;br /&gt;
Stay tuned for next month's interview, featuring FlightGear contributor XXXXXXXX &lt;br /&gt;
&lt;br /&gt;
== Snapshot releases ==&lt;br /&gt;
Every now and then, easy-to-install development snapshots are created (usually, twice montlhy). These snapshos depict a recent state of the development version of FlightGear. By using them users can test out features that will be included in the upcoming release. Testers are encouraged to file bugs at [http://code.google.com/p/flightgear-bugs/ the issue tracker].&lt;br /&gt;
&lt;br /&gt;
The snapshot can be download via the links at the bottom of this page: http://www.flightgear.org/download/. Updates and feedback can be found [http://flightgear.org/forums/viewtopic.php?f=28&amp;amp;t=10488&amp;amp;p=144233&amp;amp;hilit=snapshot#p144233 at the forum].&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
&lt;br /&gt;
All the way back in May 2011, we addopted a new status-rating system for aircraft. So far, only a few have actually been rated, as can be seen in the list 'hockenberry' set up at [https://docs.google.com/spreadsheet/ccc?key=0ApzphjA4w05ndF94Y2F0bzJTbHQ5QTJXZXJRcUVRbWc&amp;amp;hl=en_US Google Docs]. If you're an aircraft developer and your aircraft is/are not on the list, please consider rating their status. All you'll need to know/do is described at [[Formalizing Aircraft Status]]. If you'd just like to get started contributing to FlightGear, this would also seem like an excellent way to get started.&lt;br /&gt;
&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on YouTube ===&lt;br /&gt;
&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
Two more multiplayer servers have been setup:&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''mpserver15.flightgear.org''' (''North Point, Hong Kong'')&lt;br /&gt;
:Courtesy of Hazuki Amamiya&lt;br /&gt;
*'''mpserver16.flightgear.org''' (''Dallas, TX, USA'')&lt;br /&gt;
:Courtesy of Rob Dosogne ([http://www.flightgear.org/forums/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=9926 truthsolo])&lt;br /&gt;
:Also hosts a new [http://mpserver16.flightgear.org/ Server Status] page.&lt;br /&gt;
&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2012 07]]&lt;/div&gt;</summary>
		<author><name>Truthsolo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_July_2012&amp;diff=51492</id>
		<title>FlightGear Newsletter July 2012</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_July_2012&amp;diff=51492"/>
		<updated>2012-07-03T22:53:10Z</updated>

		<summary type="html">&lt;p&gt;Truthsolo: /* Multiplayer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mailing list digest ===&lt;br /&gt;
&lt;br /&gt;
(by far the easiest option to populate the newsletter with contents is copying/pasting stuff from the forum and the mailing list or the git logs)&lt;br /&gt;
&lt;br /&gt;
=== Forum digest ===&lt;br /&gt;
&lt;br /&gt;
=== Git digest ===&lt;br /&gt;
&lt;br /&gt;
=== Getting involved as a programmer ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Howto:Start core development]]&lt;br /&gt;
&lt;br /&gt;
== Interview with a contributor (NAME) ==&lt;br /&gt;
''In each edition we have an interview with a contributor. Suggestions for possible questions are available on [[interview questions]], you are invited to come up with new questions and interview ideas obviously! Anyone is free to write an interview (with him-/herself or others) for next month's newsletter! If you'd like to help interview a contributor or get interviewed, please do consider adding yourself to the [[list of interview volunteers]]! To keep this going and less awkward, we are currently trying to come up with the convention that former interviewees become next month's interviewers.''&lt;br /&gt;
&lt;br /&gt;
* How long have you been involved in FlightGear?&lt;br /&gt;
* What are your major interests in FlightGear?&lt;br /&gt;
* What project are you working on right now?&lt;br /&gt;
* What do you plan on doing in the future?&lt;br /&gt;
* Are you happy with the way the FlightGear project is going?&lt;br /&gt;
* What do you enjoy most about developing for FlightGear?&lt;br /&gt;
* Are there any &amp;quot;hidden features&amp;quot; you have worked on in FlightGear that new users may miss?&lt;br /&gt;
* What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?&lt;br /&gt;
&lt;br /&gt;
More questions are being collected here: [[Interview questions]].&lt;br /&gt;
&lt;br /&gt;
Stay tuned for next month's interview, featuring FlightGear contributor XXXXXXXX &lt;br /&gt;
&lt;br /&gt;
== Snapshot releases ==&lt;br /&gt;
Every now and then, easy-to-install development snapshots are created (usually, twice montlhy). These snapshos depict a recent state of the development version of FlightGear. By using them users can test out features that will be included in the upcoming release. Testers are encouraged to file bugs at [http://code.google.com/p/flightgear-bugs/ the issue tracker].&lt;br /&gt;
&lt;br /&gt;
The snapshot can be download via the links at the bottom of this page: http://www.flightgear.org/download/. Updates and feedback can be found [http://flightgear.org/forums/viewtopic.php?f=28&amp;amp;t=10488&amp;amp;p=144233&amp;amp;hilit=snapshot#p144233 at the forum].&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
&lt;br /&gt;
All the way back in May 2011, we addopted a new status-rating system for aircraft. So far, only a few have actually been rated, as can be seen in the list 'hockenberry' set up at [https://docs.google.com/spreadsheet/ccc?key=0ApzphjA4w05ndF94Y2F0bzJTbHQ5QTJXZXJRcUVRbWc&amp;amp;hl=en_US Google Docs]. If you're an aircraft developer and your aircraft is/are not on the list, please consider rating their status. All you'll need to know/do is described at [[Formalizing Aircraft Status]]. If you'd just like to get started contributing to FlightGear, this would also seem like an excellent way to get started.&lt;br /&gt;
&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on YouTube ===&lt;br /&gt;
&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
Two more multiplayer servers have been setup:&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''mpserver15.flightgear.org''' (courtesy of Hazuki, located in ''North Point, Hong Kong'')&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''mpserver16.flightgear.org''' (courtesy of Rob / truthsolo, located in ''Dallas, TX, USA'')&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2012 07]]&lt;/div&gt;</summary>
		<author><name>Truthsolo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Multiplayer&amp;diff=51452</id>
		<title>Howto:Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Multiplayer&amp;diff=51452"/>
		<updated>2012-06-29T22:56:16Z</updated>

		<summary type="html">&lt;p&gt;Truthsolo: /* Servers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the '''multiplayer''' function of [[FlightGear]] you are able to see other pilots and vice-versa. This makes it possible to fly in formation, [[Howto: Air-Air Refueling|connect to tankers]] controlled by real people or contact real [[ATC]]ers to ask for landing/takeoff clearence.&lt;br /&gt;
&lt;br /&gt;
Multiplay may cause extreme [[Howto: Improve Framerates|framerate]] drops during loading of aircraft models. Especially heavy models can cause severe lag. Therefore, it is suggested to fly in locations other than [[KSFO]], where there are fewer pilots flying around.&lt;br /&gt;
&lt;br /&gt;
== Servers ==&lt;br /&gt;
'''Please Note:''' The multiplayer servers are interconnected; you '''do not''' need to connect to a specific server in order to see other pilots who are on that server. For best performance, you should connect to the server that is geographically closest to you, has the lowest latency (ping time) or is the least busy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1px solid&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; |Server&lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; |Location&lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; |[http://fgtracker.ahven.eu Tracked]&lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; |Maintainer&lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; |[[IRC]] Name&lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; |[http://flightgear.org/forums Forum] Name&lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; |Comments&lt;br /&gt;
|-&lt;br /&gt;
|mpserver01.flightgear.org&lt;br /&gt;
|Germany&lt;br /&gt;
|Yes&lt;br /&gt;
|Oliver Schroeder&lt;br /&gt;
|os&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mpserver02.flightgear.org&lt;br /&gt;
|Kansas, USA&lt;br /&gt;
|&lt;br /&gt;
|Sabin&lt;br /&gt;
|S-GECKO&lt;br /&gt;
|S-GECKO&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mpserver03.flightgear.org&lt;br /&gt;
|Germany &lt;br /&gt;
|&lt;br /&gt;
|Tobias Marx&lt;br /&gt;
|DocMarten&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mpserver04.flightgear.org&lt;br /&gt;
|UK&lt;br /&gt;
|No&lt;br /&gt;
|Jon Stockill&lt;br /&gt;
|Nav&lt;br /&gt;
|JonS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mpserver05.flightgear.org&lt;br /&gt;
|Chicago, USA&lt;br /&gt;
|No&lt;br /&gt;
|Brant&lt;br /&gt;
|IonCannon218&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-       &lt;br /&gt;
|mpserver06.flightgear.org&lt;br /&gt;
|Berlin, Germany&lt;br /&gt;
|&lt;br /&gt;
|Sven Teichmann&lt;br /&gt;
|&lt;br /&gt;
|D-SAMI&lt;br /&gt;
|Unlimited traffic&lt;br /&gt;
|-       &lt;br /&gt;
|mpserver07.flightgear.org&lt;br /&gt;
|Wisconsin, USA&lt;br /&gt;
|No&lt;br /&gt;
|Tom Betka&lt;br /&gt;
|TB&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-       &lt;br /&gt;
|mpserver08.flightgear.org&lt;br /&gt;
|Frankfurt am Main, Germany&lt;br /&gt;
|No&lt;br /&gt;
|Roland&lt;br /&gt;
|Quix0r&lt;br /&gt;
|Quix0r&lt;br /&gt;
|10 TByte traffic, mostly short pings&lt;br /&gt;
|-&lt;br /&gt;
|mpserver09.flightgear.org&lt;br /&gt;
|Köln, Germany&lt;br /&gt;
|&lt;br /&gt;
|Daniel Vigano&lt;br /&gt;
|Fauchi95&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mpserver10.flightgear.org&lt;br /&gt;
|Montpellier, France&lt;br /&gt;
|Yes&lt;br /&gt;
|Alexis Bory&lt;br /&gt;
|xiii&lt;br /&gt;
|xiii&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mpserver11.flightgear.org&lt;br /&gt;
|Vilnius, Lithuania&lt;br /&gt;
|&lt;br /&gt;
|Darius&lt;br /&gt;
|&lt;br /&gt;
|ffg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mpserver12.flightgear.org&lt;br /&gt;
|Amsterdam, the Netherlands&lt;br /&gt;
|[http://mpserver12.flightgear.org Yes]&lt;br /&gt;
|Rob&lt;br /&gt;
|evilslut&lt;br /&gt;
|evilslut&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mpserver13.flightgear.org&lt;br /&gt;
|Grenoble, France&lt;br /&gt;
|No&lt;br /&gt;
|Charles Ingels&lt;br /&gt;
|charles&lt;br /&gt;
|cbz-026&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mpserver14.flightgear.org&lt;br /&gt;
|Zurich, Switzerland&lt;br /&gt;
|Yes&lt;br /&gt;
|Yves Sablonier&lt;br /&gt;
|gral&lt;br /&gt;
|gral&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mpserver15.flightgear.org&lt;br /&gt;
|North Point, Hong Kong&lt;br /&gt;
|Yes&lt;br /&gt;
|Hazuki Amamiya&lt;br /&gt;
|Hazuki&lt;br /&gt;
|Hazuki&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|mpserver16.flightgear.org&lt;br /&gt;
|Texas, USA&lt;br /&gt;
|No&lt;br /&gt;
|Rob Dosogne&lt;br /&gt;
|truthsolo&lt;br /&gt;
|truthsolo&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Use [http://mpmap01.flightgear.org/mpstatus/ this], [http://mpmap02.flightgear.org/mpstatus/ this] or [http://flightgear.mxchange.org/mpstatus/ this] link to check if the MP servers are online. Locations of the servers are also available at [http://maps.google.nl/maps/ms?hl=nl&amp;amp;ie=UTF8&amp;amp;msa=0&amp;amp;msid=108788649448915642705.000481c029e653a30807c Google Maps].&lt;br /&gt;
&lt;br /&gt;
If you are interested in hosting your own multiplayer server, you may want to check out [[Howto: Set up a multiplayer server]].&lt;br /&gt;
[[File:MP_Server.jpg|thumb|300px|[[MPMap]] screenshot]]&lt;br /&gt;
=== Multiplayer Map ===&lt;br /&gt;
{{Main article|MPMap}}&lt;br /&gt;
&lt;br /&gt;
There is a very nice online map which displays the location of online pilots at [http://mpmap01.flightgear.org mpmap01] and/or [http://mpmap02.flightgear.org mpmap02]. You will also find this useful to check that you are successfully connecting to the server.&lt;br /&gt;
&lt;br /&gt;
== Multiple connections per computer ==&lt;br /&gt;
It is possible to run multiple FlightGear instances on a single computer and connect them all to the multiplayer network. However, this requires some extras to keep in mind:&lt;br /&gt;
* both instances use the same out-port.&lt;br /&gt;
* one instance uses in port=5001, the other port 5002.&lt;br /&gt;
* and of course should both instances have unique callsigns.&lt;br /&gt;
&lt;br /&gt;
== Using the Windows launcher / FGRun ==&lt;br /&gt;
[[File:Multiplayer.jpg|thumb|300px|Multiplayer options in [[FlightGear Wizard|FG Launcher]]]]&lt;br /&gt;
# Select your [[aircraft]] and starting airport as normal in [[FlightGear Launch Control|FGRun]].&lt;br /&gt;
# On the next screen, tick the &amp;quot;Multiplayer&amp;quot; box. Also tick the &amp;quot;AI models&amp;quot; box or you will not be able to see the other pilots' aircraft.&lt;br /&gt;
#* '''Callsign:''' of your choice. Check [http://fgfs.i-net.hu/modules/fgtracker/ this page] to see whether it is already in use or not. Do not pick a callsign that is already used!&lt;br /&gt;
#* '''Hostname:''' enter &amp;lt;tt&amp;gt;mpserverXX.flightgear.org&amp;lt;/tt&amp;gt; (with &amp;lt;tt&amp;gt;XX&amp;lt;/tt&amp;gt; being the [[#Servers|server number]]).&lt;br /&gt;
#* '''In/Out:''' set both ports to 5000.&lt;br /&gt;
# Click run and you'll soon be flying with other pilots!&lt;br /&gt;
&lt;br /&gt;
To confirm that it's working, you can go to the multiplayer map at; http://mpmap02.flightgear.org/ (in Hong Kong). Once FlightGear has started, you will notice chat messages that say &amp;quot;Hello&amp;quot; indicating pilots that are online and then as they join (you can change this message by editing the &amp;lt;tt&amp;gt;&amp;lt;chat type=&amp;quot;string&amp;quot;&amp;gt;Hello&amp;lt;/chat&amp;gt;&amp;lt;/tt&amp;gt; line in &amp;lt;tt&amp;gt;[[$FG ROOT]]/preferences.xml&amp;lt;/tt&amp;gt;). You may wish to use a different server (i.e. &amp;quot;Hostname&amp;quot; entry). &lt;br /&gt;
&lt;br /&gt;
For more advanced settings, the &amp;lt;tt&amp;gt;Advanced &amp;gt; Network&amp;lt;/tt&amp;gt; tab can be opened. You are able to remove the in or out lines only through this method for example.&lt;br /&gt;
&lt;br /&gt;
== Using fgfs from the command line ==&lt;br /&gt;
First, for those who are very impatient and have a vague idea about what they're doing, the basic arguments to pass to fgfs for multiplayer are these;&lt;br /&gt;
&lt;br /&gt;
 --multiplay=out,10,server.ip.address,5000&lt;br /&gt;
 --callsign=anything &lt;br /&gt;
&lt;br /&gt;
where 5000 is the port number the server is listening on (which is 5000 for the official servers).&lt;br /&gt;
&lt;br /&gt;
If you for some reason need to specify which local port and/or interface FlightGear should use add the following argument:&lt;br /&gt;
&lt;br /&gt;
 --multiplay=in,10,your.ip.address,portnumber&lt;br /&gt;
&lt;br /&gt;
where portnumber is usually 5000 and your.ip.address is the ip address of the network interface being used by FG to connect to the server - even if that's a local 192.168 type address. You can also leave your.ip.address blank. FlightGear will then listen on all network interfaces:&lt;br /&gt;
&lt;br /&gt;
 --multiplay=in,10,,5000&lt;br /&gt;
&lt;br /&gt;
''If you are using fgrun, please note that fgrun expects you to enter a valid (non-loopback, i.e. not 127.0.0.1) IP address or hostname for the local network interface.''&lt;br /&gt;
&lt;br /&gt;
Check [http://fgfs.i-net.hu/modules/fgtracker/ this page] to see whether your callsign is already in use or not. Do not pick a callsign that is already used, as that will create problems!&lt;br /&gt;
&lt;br /&gt;
=== Now, going more slowly for those who are completely lost... ===&lt;br /&gt;
Try the above first, and if it doesn't work, read on.&lt;br /&gt;
&lt;br /&gt;
First of all, you need to know the IP address of the network interface you'll be using for multiplayer FG. If your Internet connection is via an ADSL modem that plugs directly into your computer with a USB connection, you should be able to find your IP address by visiting http://www.whatismyip.com . Please note that your ISP might not give you the same IP address each time - if MP stops working, check this first.&lt;br /&gt;
&lt;br /&gt;
Otherwise, your connection is likely via some kind of router that connects to your computer via an RJ-45, or &amp;quot;Ethernet&amp;quot; connector (similar shape to most Western telephone plugs), or by a wireless link. You need to find the IP address of that network interface.&lt;br /&gt;
&lt;br /&gt;
* Under '''linux''', this can be found by logging in as root and typing &amp;quot;ifconfig&amp;quot;. You may find more than one interface listed, beginning with &amp;quot;lo&amp;quot; - ignore that one. You should have something like &amp;quot;eth0&amp;quot; or &amp;quot;wlan0&amp;quot; also listed - look through this block of text for &amp;quot;inet addr&amp;quot;. This will be followed directly by the number you're looking for, e.g. &amp;quot;inet addr:192.168.0.150&amp;quot;&lt;br /&gt;
* Under '''Windows XP''' or '''Vista''', click start, run, and type &amp;quot;cmd&amp;quot;. In the terminal window which appears, type &amp;quot;ipconfig&amp;quot; This should show you your IP address - write it down.&lt;br /&gt;
* With '''Windows 98''', click start, run, and type &amp;quot;winipcfg&amp;quot; to get information about your IP address.&lt;br /&gt;
&lt;br /&gt;
This section _ought_ to be unnecessary now with recent versions of the FG server. If you have problems though, it won't hurt to follow through.&lt;br /&gt;
&lt;br /&gt;
Now, all (!) that remains is to configure your router to forward UDP port 5000 to the IP address you've just found. This is not something that can be described in step-by-step detail, because each manufacturer's configuration interfaces differ greatly. Some tips are given here - if you get stuck, ask nicely on the [[FlightGear IRC channel]] for help (details on the flightgear website).&lt;br /&gt;
&lt;br /&gt;
You should know how to log on to your router's configuration page, usually via a web browser. You are looking for settings pertaining to &amp;quot;port forwarding&amp;quot; &amp;quot;virtual server&amp;quot; &amp;quot;Forwarding Rules&amp;quot; or similar. When you have found the relevant settings, you need to add a rule that forwards port 5000 to the IP address you discovered earlier. If there is a choice given, ensure it is UDP ports that are forwarded. If there is no choice, you may assume that both TCP and UDP are being forwarded. Save your configuration, and most routers will probably then need to be rebooted to apply the changes.&lt;br /&gt;
&lt;br /&gt;
Note: (for BSD users) If you are using a ADSL modem, you might have to put the port forward command into the ppp.conf file rather than firewall. This is because the firewall script will only run each time the machine is booted rather than the ppp line coming back online.&lt;br /&gt;
&lt;br /&gt;
Finally, start FG using the command line given right at the start (if you're using the windows launcher you will find entry boxes for Multiplayer arguments - insert the relevant details there). You will end up with something like this;&lt;br /&gt;
&lt;br /&gt;
 fgfs --callsign=test --multiplay=in,10,192.168.0.2,5000 --multiplay=out,10,mpserver05.flightgear.org,5000 \&lt;br /&gt;
 --airport=KSFO --runway=28R --aircraft=hunter &lt;br /&gt;
&lt;br /&gt;
Choose your own callsign - this is currently limited to seven characters. Check [http://fgfs.i-net.hu/modules/fgtracker/ this page] to see whether your callsign is already in use or not. Do not pick a callsign that is already used, as that will create problems!&lt;br /&gt;
&lt;br /&gt;
Once you have started FG, you should, if others are flying, see messages in the terminal from which FG was started, similar to the following;&lt;br /&gt;
&lt;br /&gt;
 Initialising john51a using 'Aircraft/ufo/Models/ufo.xml'  &lt;br /&gt;
 FGMultiplayRxMgr::ProcessRxData - Add new player. IP: 10.0.0.36,  &lt;br /&gt;
 Call: john51a,model: Aircraft/ufo/Models/ufo.xml &lt;br /&gt;
&lt;br /&gt;
You MUST give your local, behind-the-router IP address for MultiPlayer to work. Trust me on this one!&lt;br /&gt;
&lt;br /&gt;
You should check that your firewall is not causing problems - either turn it off _temporarily_ or add an exception to allow incoming connections on port 5000.&lt;br /&gt;
&lt;br /&gt;
If it's still just not working for you, ask nicely on the [[FlightGear IRC channel]] and someone should be able to assist.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Chat ==&lt;br /&gt;
{{Main article|Chat Menu}}&lt;br /&gt;
&lt;br /&gt;
To chat with other pilots, go to the &amp;quot;Network&amp;quot; menu and select &amp;quot;Chat&amp;quot; or &amp;quot;Chat Menu&amp;quot; at the bottom of the menu. Note that the other pilots may not have their chat box open nor chat messages enabled, so they may not see your messages.&lt;br /&gt;
&lt;br /&gt;
The shortcut for chatting is &amp;quot;_&amp;quot; (underscore) and it brings up a small window where you can type. By default, other people's messages are displayed at the top of Flightgear's window for a few seconds, but it will appear for a much longer time in the window at &amp;lt;tt&amp;gt;Network &amp;gt; Chat&amp;lt;/tt&amp;gt;. So if you think you have missed anything, go check there.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Multiplayer chat is not supported by FlightGear 0.9.10 or older.&lt;br /&gt;
&lt;br /&gt;
== Coping with abusive behaviour ==&lt;br /&gt;
Should you become victim of abusive or annoying behaviour by any pilot you have option to ignore him or her. To activate the ignore function open the Network-&amp;gt;&amp;quot;Pilot list&amp;quot; dialog and click the ignore button next to the pilot's call sign. In FlightGear 2.0.0 this will prevent chat messages from the ignored pilot from appearing and in FlightGear GIT of 21 May 2010 and later it will additionally prevent his aircraft from appearing.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' The ignore function is supported by FlightGear 2.0.0 or later.&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[FlightGear Multiplayer Server]]&lt;br /&gt;
* [[Howto: Set up a multiplayer server]]&lt;br /&gt;
* [[Multiplayer protocol]]&lt;br /&gt;
[[de:Howto: Multiplayer]]&lt;br /&gt;
[[es:Howto: Multijugador]]&lt;br /&gt;
[[fr:Howto: Multijoueur]]&lt;br /&gt;
[[nl:Howto: Multiplayer]]&lt;br /&gt;
[[pl: Konfiguracja trybu multiplayer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]]&lt;br /&gt;
[[Category:Howto|Multiplayer]]&lt;/div&gt;</summary>
		<author><name>Truthsolo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Truthsolo&amp;diff=33068</id>
		<title>User:Truthsolo</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Truthsolo&amp;diff=33068"/>
		<updated>2011-08-01T15:24:22Z</updated>

		<summary type="html">&lt;p&gt;Truthsolo: Created page with &amp;quot;nothing to see here...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;nothing to see here...&lt;/div&gt;</summary>
		<author><name>Truthsolo</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Talk:Building_FlightGear_-_Windows&amp;diff=33067</id>
		<title>Talk:Building FlightGear - Windows</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Talk:Building_FlightGear_-_Windows&amp;diff=33067"/>
		<updated>2011-08-01T15:23:56Z</updated>

		<summary type="html">&lt;p&gt;Truthsolo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When I followed the instructions most things went smoothly, but I did encounter a few wrinkles:&lt;br /&gt;
&lt;br /&gt;
SimGear -------------&lt;br /&gt;
&lt;br /&gt;
When I attempted to build SimGear, I got a bunch of errors. After flailing around quite a bit, I tried checking out the version of SimGear that was active at the time the instructions were written, and the errors were pretty much gone (more on the pretty much below).&lt;br /&gt;
&lt;br /&gt;
To do this, you'll need to do an update-by-date, probably from the command line (I could not figure out how to do it within Eclipse, which is what I generally use for my repository interaction):&lt;br /&gt;
cvs -d :pserver:cvsguest@cvs.simgear.org:/var/cvs/SimGear-0.3 update -D&amp;quot;2009-08-23&amp;quot;&lt;br /&gt;
This will replace the Head version that you checked out with the version from 8/23. &lt;br /&gt;
&lt;br /&gt;
This is likely to be an ongoing problem, since I think SimGear is *not* generally developed in Windows, so any Windows-compatibility is likely to be rather sporadic.&lt;br /&gt;
&lt;br /&gt;
That still left a minor linking problem; I may have messed up the set-up a bit, but for some reason SimGear couldn't find jerror.h or jpeglib.h. I substituted the full path in the #include, since I really just wanted to get the darned thing to compile - and that did the trick.&lt;br /&gt;
&lt;br /&gt;
FlightGear ------------&lt;br /&gt;
&lt;br /&gt;
After various struggling, I wound up checking out the older date-based version (8/23/09) for this as well. I know that's not much help for people who truly need the latest and greatest . . . but I couldn't get the latest and greatest to work. &lt;br /&gt;
&lt;br /&gt;
With the version from 8/23, things worked beautifully without a bunch of mucking around - just just a couple exceptions. &lt;br /&gt;
&lt;br /&gt;
I had a few path problems with &amp;quot;boost&amp;quot;. I got an extra layer of stuff when I unzipped boost_1_39_0; I had to take the nested boost directory and move it up a level before things were happy. Depending on the way you read the instructions this might be implied, but I completely missed the step.&lt;br /&gt;
&lt;br /&gt;
It couldn't find sg.lib; I had to add ;..\..\..\..\plib to the end of the &amp;quot;Additional Library Directories&amp;quot; in the linker section of the FlightGear project properties.&lt;br /&gt;
&lt;br /&gt;
And the compiled version of plib that I had downloaded ([http://www.oflebbe.de/FlightGear/plib-2007-04-16.zip]) did not seem to be quite up-to-date enough - I got a bunch of linking problems. The other pre-compiled link supplied no longer had any pre-compiled goodies on the other end, so I had to follow the directions for retrieving and compiling plib - but those directions worked beautifully first try :)&lt;br /&gt;
&lt;br /&gt;
Once I got that fixed, everything was happy.&lt;br /&gt;
&lt;br /&gt;
Below are some of my notes from when I was trying to do the most up-to-date version. Some of them might also be handy for problems with the 8/23 version (since some of those changes may have actually impacted my reverted versino).&lt;br /&gt;
&lt;br /&gt;
''Many of the projects couldn't find plib. I just added the plib directory to the end of the include list of all my projects (right-click the project, go to properties, select C/C++, and add ;..\..\..\..\plib to the end of the &amp;quot;Additional Include Directories&amp;quot; field.''&lt;br /&gt;
&lt;br /&gt;
''Some things also complained about the absence of GL/glut.h (get from [http://www.xmission.com/~nate/glut.html]; download, extract to your base FlightGear directory with everything else, rename GL).''&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
''Erg. I was stepping through the various FlightGear issues, but now they are turning into the weird/hard-to-resolve sorts of things that I was getting with SimGear. I went ahead and switched my FlightGear download to be from 8/23 as well''&lt;br /&gt;
&lt;br /&gt;
------------------------&lt;br /&gt;
With those few caveats, the instructions worked beautifully - thank you for putting them together! Considering how long things took even so, I hate to think how long I would have been at it without them.&lt;br /&gt;
&lt;br /&gt;
-- Annaka&lt;br /&gt;
&lt;br /&gt;
==Updating the article==&lt;br /&gt;
Due to the migration to Git, shouldn't the article be updated a bit? I already updated section CVS to reflect the current host for FlightGear's source code, so why not everything else that refers to CVS, excluding the header as that was already updated to reflect that? --[[User:Quadunit404|Quadunit404]] 02:15, 3 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
''I plan to re-write the basic steps to build from git with MSVC90 very soon.. Since it took me quite a while to get it working using this document.  I will stage my changes below this comment --[[User:Truthsolo|Truthsolo]] 11:23, 1 August 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>Truthsolo</name></author>
	</entry>
</feed>