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	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=87113</id>
		<title>Howto:Animated jetways (Type 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=87113"/>
		<updated>2015-09-14T17:28:25Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Remove obsolete and confusing content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Animated jetways''' are dynamic {{Wikipedia|jetway|noicon=1}} models that connect to your aircraft when you are pulled up at a gate. [[FlightGear]] boasts the most advanced animated jetways in the flight simulator market, beating those of Microsoft Flight Simulator and X-plane in features — a testament to the flexibility of FlightGear. This article describes how to obtain and use the jetways and interface them with aircraft and scenery.&lt;br /&gt;
&lt;br /&gt;
== Current state (09/2015) ==&lt;br /&gt;
=== Issues ===&lt;br /&gt;
Jetways that are defined in &amp;lt;code&amp;gt;Airports/K/S/F/KSFO.jetways.xml&amp;lt;/code&amp;gt; using {{repo link|site=s|proj=flightgear/fgdata|type=git|path=Models/Airport/Jetway/generic.xml|text=Models/Airport/Jetway/generic.xml}} do not work.&lt;br /&gt;
&lt;br /&gt;
== Obtaining and installing ==&lt;br /&gt;
&lt;br /&gt;
Versions of FlightGear later than June 17, 2011 (so 2.4.0 and onwards) include the animated jetway system. Nothing extra has to be installed.&lt;br /&gt;
&lt;br /&gt;
== Using the jetways ==&lt;br /&gt;
&lt;br /&gt;
Start FlightGear in any animated jetway-compatible aircraft. Currently, these include the following:&lt;br /&gt;
* [[Boeing 717]] (separate download) (support available in Git)&lt;br /&gt;
* [[Boeing 777-200ER]] (separate download)&lt;br /&gt;
* [[Bombardier CRJ700]]&lt;br /&gt;
&lt;br /&gt;
Fly (or spawn) to any airport equipped with animated jetways. Ensure you have the latest scenery from [[TerraSync]], so you don't get conflicts between animated and static jetways! At the moment, the following airports are animated jetway-compatible:&lt;br /&gt;
* [[London Gatwick Airport]] (EGKK)*&lt;br /&gt;
* [[Amsterdam Airport Schiphol]] (EHAM)&lt;br /&gt;
* Denver International Airport (KDEN)*&lt;br /&gt;
* Las Vegas McCarran International Airport (KLAS)*&lt;br /&gt;
* [[San Francisco International Airport]] (KSFO)&lt;br /&gt;
* Ted Stevens Anchorage International Airport (PANC)*&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - Indicates the jetways for this airport were auto-converted and do not have gate numbers''&lt;br /&gt;
&lt;br /&gt;
You can tell if a jetway is animated by pressing Ctrl-C. If the polygons are highlighted in yellow, then it's animated.&lt;br /&gt;
&lt;br /&gt;
Taxi up to an animated jetway and park near it. Click it, and if your aircraft is supported and parked well enough, the jetway will extend, rotate, and connect.&lt;br /&gt;
&lt;br /&gt;
== Adding support in aircraft ==&lt;br /&gt;
&lt;br /&gt;
Open up your aircraft's main model in your favorite 3d modeling software (the author prefers [[Blender]]). Move the model around to account for any offsets you have in the main model file. Then get the coordinates of the door.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-tutorial.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now add the following code in your aircraft's -set.xml (remember to merge the tags properly):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight language=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;sim&amp;gt;&lt;br /&gt;
  &amp;lt;model&amp;gt;&lt;br /&gt;
   &amp;lt;door&amp;gt;&lt;br /&gt;
    &amp;lt;position-x-m type=&amp;quot;float&amp;quot;&amp;gt;X-M&amp;lt;/position-x-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-y-m type=&amp;quot;float&amp;quot;&amp;gt;Y-M&amp;lt;/position-y-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-z-m type=&amp;quot;float&amp;quot;&amp;gt;Z-M&amp;lt;/position-z-m&amp;gt;&lt;br /&gt;
    &amp;lt;jetway-hood-deg type=&amp;quot;float&amp;quot;&amp;gt;HOOD-DEG&amp;lt;/jetway-hood-deg&amp;gt;&lt;br /&gt;
   &amp;lt;/door&amp;gt;&lt;br /&gt;
  &amp;lt;/model&amp;gt;&lt;br /&gt;
 &amp;lt;/sim&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where '''X-M''', '''Y-M''', and '''Z-M''' are the X/Y/Z coordinates of the door in meters and '''HOOD-DEG''' is the jetway hood rotation amount. To specify more doors, just add more door elements.&lt;br /&gt;
&lt;br /&gt;
Finally, add the following code into your XML model file. It enables the jetways to connect to your aircraft over the [[multiplayer]] network.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nasal&amp;gt;&lt;br /&gt;
  &amp;lt;load&amp;gt;&lt;br /&gt;
   var model = cmdarg();&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-x-m&amp;quot;, 1).setValue(X-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-y-m&amp;quot;, 1).setValue(Y-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-z-m&amp;quot;, 1).setValue(Z-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/jetway-hood-deg&amp;quot;, 1).setValue(HOOD-DEG);&lt;br /&gt;
  &amp;lt;/load&amp;gt;&lt;br /&gt;
 &amp;lt;/nasal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, replace '''X-M''', '''Y-M''', '''Z-M''', and '''HOOD-DEG''' with their respective values. To add more doors, duplicate the last 4 lines of [[Nasal]] code and replace &amp;lt;tt&amp;gt;[0]&amp;lt;/tt&amp;gt; with &amp;lt;tt&amp;gt;[1]&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;[2]&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Adding support in AI aircraft ===&lt;br /&gt;
&lt;br /&gt;
Follow the steps for regular aircraft above, but only add in the Nasal code.&lt;br /&gt;
&lt;br /&gt;
== Adding support in scenery ==&lt;br /&gt;
&lt;br /&gt;
=== Placing jetways ===&lt;br /&gt;
&lt;br /&gt;
Launch FlightGear in your favorite aircraft. The author uses the [[Bluebird]]. You ''cannot'' use the [[UFO]] because its scenery-editing function will interfere with the jetway editor. Go to AI &amp;gt; Jetway Settings and tick the &amp;quot;Enable jetway editor&amp;quot; checkbox. Then click the &amp;quot;Open Editor&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-editor.jpg]]&lt;br /&gt;
&lt;br /&gt;
With the editor enabled, click anywhere on the ground to place an animated jetway, which will flash to indicate it is selected. The jetway editor is similar to the UFO's scenery model editor. You can Alt-click on the terrain to move the current selected jetway. Ctrl-click selects the jetway closest to the click position (the new jetway will flash to indicate it's selected). Shift-click deselects the current jetway.&lt;br /&gt;
&lt;br /&gt;
The dialog is used to adjust the selected jetway. The top sliders adjust position and orientation, and the bottom ones adjust the jetway itself. The offsets that the bottom sliders control can be used to model jetways that are in obscure configurations. The drop-down menus at the very bottom of the dialog control various properties of the jetway, such as the model, gate number, airline sign, and door number. At the moment, the following models are available:&lt;br /&gt;
&lt;br /&gt;
* Generic&lt;br /&gt;
* Glass&lt;br /&gt;
* [[EHAM]] gate&lt;br /&gt;
* [[EHAM]] 747 gate&lt;br /&gt;
&lt;br /&gt;
When you are finished editing your airport jetway layout, click the &amp;quot;Export&amp;quot; button. A jetway definition file will be created and written to &amp;lt;tt&amp;gt;$FG_HOME/Export/ICAO.xml&amp;lt;/tt&amp;gt;, where &amp;lt;tt&amp;gt;ICAO&amp;lt;/tt&amp;gt; is the ICAO code of the nearest airport. (The exact location of this file is printed to the console window.) This file should be submitted to Terrasync (see [[FlightGear Scenery Database#Contribute]]).&lt;br /&gt;
&lt;br /&gt;
=== Auto-converting static/obsolete jetways ===&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
=== FlightGear wiki ===&lt;br /&gt;
* [[Ramp Marshall]]&lt;br /&gt;
&lt;br /&gt;
=== Forum topics ===&lt;br /&gt;
* [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=8728 The animated jetway project]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=87112</id>
		<title>Howto:Animated jetways (Type 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=87112"/>
		<updated>2015-09-14T17:11:22Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Current state (09/2015) */ As the original author, this information is wrong and should be removed. Apologies to the contributor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Animated jetways''' are dynamic {{Wikipedia|jetway|noicon=1}} models that connect to your aircraft when you are pulled up at a gate. [[FlightGear]] boasts the most advanced animated jetways in the flight simulator market, beating those of Microsoft Flight Simulator and X-plane in features — a testament to the flexibility of FlightGear. This article describes how to obtain and use the jetways and interface them with aircraft and scenery.&lt;br /&gt;
&lt;br /&gt;
== Current state (09/2015) ==&lt;br /&gt;
=== Issues ===&lt;br /&gt;
Jetways that are defined in &amp;lt;code&amp;gt;Airports/K/S/F/KSFO.jetways.xml&amp;lt;/code&amp;gt; using {{repo link|site=s|proj=flightgear/fgdata|type=git|path=Models/Airport/Jetway/generic.xml|text=Models/Airport/Jetway/generic.xml}} do not work.&lt;br /&gt;
&lt;br /&gt;
== Obtaining and installing ==&lt;br /&gt;
&lt;br /&gt;
Versions of FlightGear later than June 17, 2011 (so 2.4.0 and onwards) include the animated jetway system. Nothing extra has to be installed.&lt;br /&gt;
&lt;br /&gt;
Downloads for other versions of FlightGear, including updated files implementing the system for some aircraft, can be found on the first post of [http://flightgear.org/forums/viewtopic.php?t=8728 this thread] on the FlightGear Forums. Read the included README for installation instructions. '''Note that FG 2.0.0 users will NOT be able to get support for new airports added through Terrasync.'''&lt;br /&gt;
&lt;br /&gt;
== Using the jetways ==&lt;br /&gt;
&lt;br /&gt;
Start FlightGear in any animated jetway-compatible aircraft. Currently, these include the following:&lt;br /&gt;
* [[Boeing 717]] (separate download) (support available in Git)&lt;br /&gt;
* [[Boeing 777-200ER]] (separate download)&lt;br /&gt;
* [[Bombardier CRJ700]]&lt;br /&gt;
&lt;br /&gt;
Fly (or spawn) to any airport equipped with animated jetways. Ensure you have the latest scenery from [[TerraSync]], so you don't get conflicts between animated and static jetways! At the moment, the following airports are animated jetway-compatible:&lt;br /&gt;
* [[London Gatwick Airport]] (EGKK)*&lt;br /&gt;
* [[Amsterdam Airport Schiphol]] (EHAM)&lt;br /&gt;
* Denver International Airport (KDEN)*&lt;br /&gt;
* Las Vegas McCarran International Airport (KLAS)*&lt;br /&gt;
* [[San Francisco International Airport]] (KSFO)&lt;br /&gt;
* Ted Stevens Anchorage International Airport (PANC)*&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - Indicates the jetways for this airport were auto-converted and do not have gate numbers''&lt;br /&gt;
&lt;br /&gt;
You can tell if a jetway is animated by pressing Ctrl-C. If the polygons are highlighted in yellow, then it's animated. Also look for a yellow line on the pavement. If it's there, that means it's an obsolete animated jetway that will hopefully be replaced by the developer of the airport at some future point. Otherwise, it's a newer jetway.&lt;br /&gt;
&lt;br /&gt;
Taxi up to an animated jetway and park near it. Click it, and if your aircraft is supported and parked well enough, the jetway will extend, rotate, and connect.&lt;br /&gt;
&lt;br /&gt;
== Adding support in aircraft ==&lt;br /&gt;
&lt;br /&gt;
Open up your aircraft's main model in your favorite 3d modeling software (the author prefers [[Blender]]). Move the model around to account for any offsets you have in the main model file. Then get the coordinates of the door.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-tutorial.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now add the following code in your aircraft's -set.xml (remember to merge the tags properly):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight language=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;sim&amp;gt;&lt;br /&gt;
  &amp;lt;model&amp;gt;&lt;br /&gt;
   &amp;lt;door&amp;gt;&lt;br /&gt;
    &amp;lt;position-x-m type=&amp;quot;float&amp;quot;&amp;gt;X-M&amp;lt;/position-x-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-y-m type=&amp;quot;float&amp;quot;&amp;gt;Y-M&amp;lt;/position-y-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-z-m type=&amp;quot;float&amp;quot;&amp;gt;Z-M&amp;lt;/position-z-m&amp;gt;&lt;br /&gt;
    &amp;lt;jetway-hood-deg type=&amp;quot;float&amp;quot;&amp;gt;HOOD-DEG&amp;lt;/jetway-hood-deg&amp;gt;&lt;br /&gt;
   &amp;lt;/door&amp;gt;&lt;br /&gt;
  &amp;lt;/model&amp;gt;&lt;br /&gt;
 &amp;lt;/sim&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where '''X-M''', '''Y-M''', and '''Z-M''' are the X/Y/Z coordinates of the door in meters and '''HOOD-DEG''' is the jetway hood rotation amount. To specify more doors, just add more door elements.&lt;br /&gt;
&lt;br /&gt;
Finally, add the following code into your XML model file. It enables the jetways to connect to your aircraft over the [[multiplayer]] network.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nasal&amp;gt;&lt;br /&gt;
  &amp;lt;load&amp;gt;&lt;br /&gt;
   var model = cmdarg();&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-x-m&amp;quot;, 1).setValue(X-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-y-m&amp;quot;, 1).setValue(Y-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-z-m&amp;quot;, 1).setValue(Z-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/jetway-hood-deg&amp;quot;, 1).setValue(HOOD-DEG);&lt;br /&gt;
  &amp;lt;/load&amp;gt;&lt;br /&gt;
 &amp;lt;/nasal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, replace '''X-M''', '''Y-M''', '''Z-M''', and '''HOOD-DEG''' with their respective values. To add more doors, duplicate the last 4 lines of [[Nasal]] code and replace &amp;lt;tt&amp;gt;[0]&amp;lt;/tt&amp;gt; with &amp;lt;tt&amp;gt;[1]&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;[2]&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Adding support in AI aircraft ===&lt;br /&gt;
&lt;br /&gt;
Follow the steps for regular aircraft above, but only add in the Nasal code.&lt;br /&gt;
&lt;br /&gt;
== Adding support in scenery ==&lt;br /&gt;
&lt;br /&gt;
=== Placing jetways ===&lt;br /&gt;
&lt;br /&gt;
Launch FlightGear in your favorite aircraft. The author uses the [[Bluebird]]. You ''cannot'' use the [[UFO]] because its scenery-editing function will interfere with the jetway editor. Go to AI &amp;gt; Jetway Settings and tick the &amp;quot;Enable jetway editor&amp;quot; checkbox. Then click the &amp;quot;Open Editor&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-editor.jpg]]&lt;br /&gt;
&lt;br /&gt;
With the editor enabled, click anywhere on the ground to place an animated jetway, which will flash to indicate it is selected. The jetway editor is similar to the UFO's scenery model editor. You can Alt-click on the terrain to move the current selected jetway. Ctrl-click selects the jetway closest to the click position (the new jetway will flash to indicate it's selected). Shift-click deselects the current jetway.&lt;br /&gt;
&lt;br /&gt;
The dialog is used to adjust the selected jetway. The top sliders adjust position and orientation, and the bottom ones adjust the jetway itself. The offsets that the bottom sliders control can be used to model jetways that are in obscure configurations. The drop-down menus at the very bottom of the dialog control various properties of the jetway, such as the model, gate number, airline sign, and door number. At the moment, the following models are available:&lt;br /&gt;
&lt;br /&gt;
* Generic&lt;br /&gt;
* Glass&lt;br /&gt;
* [[EHAM]] gate&lt;br /&gt;
* [[EHAM]] 747 gate&lt;br /&gt;
&lt;br /&gt;
When you are finished editing your airport jetway layout, click the &amp;quot;Export&amp;quot; button. A jetway definition file will be created and written to &amp;lt;tt&amp;gt;$FG_HOME/Export/ICAO.xml&amp;lt;/tt&amp;gt;, where &amp;lt;tt&amp;gt;ICAO&amp;lt;/tt&amp;gt; is the ICAO code of the nearest airport. (The exact location of this file is printed to the console window.) This file should be submitted to Terrasync (see [[FlightGear Scenery Database#Contribute]]).&lt;br /&gt;
&lt;br /&gt;
=== Auto-converting static/obsolete jetways ===&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
=== FlightGear wiki ===&lt;br /&gt;
* [[Ramp Marshall]]&lt;br /&gt;
&lt;br /&gt;
=== Forum topics ===&lt;br /&gt;
* [http://forum.flightgear.org/viewtopic.php?f=5&amp;amp;t=8728 The animated jetway project]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=McDonnell_Douglas_DC-10-30&amp;diff=60986</id>
		<title>McDonnell Douglas DC-10-30</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=McDonnell_Douglas_DC-10-30&amp;diff=60986"/>
		<updated>2013-06-15T19:53:34Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Added some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 			=McDonnell Douglas DC-10-30 series&lt;br /&gt;
|image 			=DC10 NWA landing.jpg&lt;br /&gt;
|alt 			=A Northwest Airlines DC-10-30 making an automatic landing in harsh weather.&lt;br /&gt;
|type 			=Airliner&lt;br /&gt;
|liverydbid		=&lt;br /&gt;
|authors 		=Ryan &amp;quot;Skyop&amp;quot; Miller (model, FDM)&lt;br /&gt;
|status 		=beta&lt;br /&gt;
|status-fdm		=2&lt;br /&gt;
|status-systems		=3&lt;br /&gt;
|status-cockpit		=3&lt;br /&gt;
|status-model		=4&lt;br /&gt;
|fdm 			=YASim&lt;br /&gt;
|fgname 		=DC-10-30, DC-10-30ER, DC-10-30CF, KC-10A&lt;br /&gt;
|download 		=http://www.flightgear.org/download/aircraft/&lt;br /&gt;
|development 		=https://github.com/Skyop/DC-10-30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''McDonnell Douglas DC-10-30''' is a long-range trijet commercial airliner. [[FlightGear]]'s DC-10-30 is a realistic and relatively complete [[aircraft]]. Highlights include fully functional lights for [[Project Rembrandt|Rembrandt rendering]], complete flight controls with proper spoiler and [[autobrake]] simulation, and a very accurately-modelled [[autopilot]]. At first glance, the DC-10 may seem like any other airliner you may have flown in FlightGear. Actually, it is an obscure, challenging aircraft with a steep learning curve, especially for inexperienced pilots. Nonetheless, learning to fly this unique airliner is a truly rewarding experience.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
* '''DC-10-30''' - the basic intercontinental model&lt;br /&gt;
* '''DC-10-30ER''' - later model with extra fuel tanks for extended range&lt;br /&gt;
* '''DC-10-30CF''' - convertible freighter model with functional cargo door and configuration switching&lt;br /&gt;
* '''KC-10A''' - military tanker model with working [[Howto:Aerial_refueling|air-to-air refueling]]&lt;br /&gt;
&lt;br /&gt;
==Quick checklists==&lt;br /&gt;
===Takeoff===&lt;br /&gt;
# Set [[Control Surfaces#Elevators|elevator trim]] for takeoff (move the trim within the ''green zone'' on the throttle quadrant)&lt;br /&gt;
# Set [[flaps]] for 15 or 22 degrees&lt;br /&gt;
# Turn on appropriate aircraft lights&lt;br /&gt;
===Landing===&lt;br /&gt;
# Set flaps for 35 or 50 degrees&lt;br /&gt;
# Arm the [[auto-spoilers|ground spoilers]] by moving the speedbrake/spoiler lever beyond the speedbrake detent: '''[k]'''&lt;br /&gt;
# Arm the [[autobrake|automatic brake system (ABS)]] by selecting MIN or MED (or MAX, in case of emergency) '''[TAB]'''&lt;br /&gt;
&lt;br /&gt;
==General tutorial==&lt;br /&gt;
This tutorial shows you how to make a typical flight in the DC-10 using the autopilot, automatic braking, and autoland systems. It is fairly in-depth, and ''meant to be read from start to end.''&lt;br /&gt;
&lt;br /&gt;
===Getting started===&lt;br /&gt;
To start the aircraft, use the &amp;quot;Autostart&amp;quot; item in the aircraft-specific menu. The DC-10 has incomplete system simulations and this is currently the only way to start up.&lt;br /&gt;
===Preparing for takeoff===&lt;br /&gt;
The first thing you should do is make sure the aircraft's doors are closed. :-) To open and close doors, open the &amp;quot;Doors&amp;quot; dialog in the aircraft menu. Then use the &amp;quot;Lights&amp;quot; dialog (in the same menu) to turn on the appropriate lights. At the very least, you should turn on the landing lights.&lt;br /&gt;
&lt;br /&gt;
Now we need to prepare the flight surfaces for takeoff. First, deploy the flaps to 15 or 22 degrees, depending on the takeoff weight and runway length. Second, we need to set the elevator trim for takeoff. This will make it easier to rotate the plane during the takeoff roll. The takeoff trim zone is helpfully marked in green on the throttle quadrant:&lt;br /&gt;
&lt;br /&gt;
[[File:DC10 throttle.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Just use the '''HOME/END''' keys or your '''joystick''' to set the elevator trim within the zone.&lt;br /&gt;
&lt;br /&gt;
====Introduction to George, your virtual copilot...====&lt;br /&gt;
Before we get into the air &amp;lt;strike&amp;gt;and put our passengers in danger&amp;lt;/strike&amp;gt;, let's take a moment to meet ''George'', the DC-10's autopilot system. The most intuitive way to control the autopilot is to use the Mode Control Panel, located in the top-center of the instrument panel. The DC-10, of course, also gives you the option to use a custom autopilot dialog. However, it is less intuitive to use than the panel, and will not be covered here. Take a moment to familiarize yourself with the layout:&lt;br /&gt;
&lt;br /&gt;
[[File:DC10 mcp.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Our only concern is the three sections in the middle. Left-to-right, they control '''speed''', '''heading''', and '''pitch'''.&lt;br /&gt;
&lt;br /&gt;
All controls on the autopilot panel operate consistently and predictably. Read on to learn how they work:&lt;br /&gt;
=====Knobs=====&lt;br /&gt;
* To '''pull''' any knob, '''middle-click''' it.&lt;br /&gt;
* To '''push''' any knob, '''left-click''' it.&lt;br /&gt;
* To '''rotate''' any knob, use the '''scroll wheel''' on it.&lt;br /&gt;
=====Buttons=====&lt;br /&gt;
* '''Push''' buttons by '''left-clicking''' them.&lt;br /&gt;
* Unlike other aircraft, buttons on the DC-10 become depressed while you hold down the mouse button to reinforce the idea that you are actually pushing them.&lt;br /&gt;
=====Levers=====&lt;br /&gt;
* Levers are the short, fat controls that move along black &amp;quot;tracks.&amp;quot;&lt;br /&gt;
* The levers for the autothrottle system (labeled &amp;quot;ATS&amp;quot;) are toggled using '''left-clicks'''. This is because they only have two settings: on and off.&lt;br /&gt;
* The levers for the autopilot system (labeled &amp;quot;AP&amp;quot;) move '''up''' with '''left-clicks''' and move '''down''' with '''middle-clicks'''. This is because they have three possible settings.&lt;br /&gt;
&lt;br /&gt;
Mess around with the panel now, getting a feel for the controls. You'll notice white messages appearing on-screen that announce what changes you have made. They help new pilots get familiar with the autopilot. If you happen to find them annoying later on, you can turn the messages off in the autopilot dialog ('''F11''').&lt;br /&gt;
&lt;br /&gt;
===Taking off===&lt;br /&gt;
Now, let's actually put George to work! He can't actually get the plane off the ground for us. But while we're still on the ground, we'll input our settings.&lt;br /&gt;
&lt;br /&gt;
====Setting speed====&lt;br /&gt;
First, we'll set our desired speed. '''The first thing to realize about the DC-10's autopilot is that the &amp;quot;autothrottle&amp;quot; (the part of the AP that works the throttles) is a completely separate system from the &amp;quot;autopilot&amp;quot; (the part of the AP that controls the ailerons and elevators).''' You can have the autopilot on and the autothrottles off, and vise-versa. This might seem a bit odd compared to certain other airliners you may have flown in FlightGear. This is because, quite frankly, they are modelled ''wrong''. ;-)&lt;br /&gt;
&lt;br /&gt;
We'll set the autothrottle to maintain 250 knots for our climbout. We do this using the speed knob. The speed knob is located in the &amp;quot;ATS&amp;quot; section of the panel; it has an orange triangle on its face. You can adjust the speed setting by '''scrolling''' on this knob. Scroll up until you have selected 250 knots- but wait! If you '''push''' the knob in (that means left-click and hold, remember?) and then '''scroll''' at the same time, the knob adjusts in increments of 10 knots instead of 1. Use this handy trick to make quick adjustments to your speed setting.&lt;br /&gt;
&lt;br /&gt;
Finally, '''pull''' the knob to select the autothrottle's IAS hold mode. (Remember, you pull knobs by '''middle-clicking''' them.)&lt;br /&gt;
&lt;br /&gt;
====Setting heading====&lt;br /&gt;
Next, let's tell George which way to turn. The DC-10 ''autopilot'' has several heading modes:&lt;br /&gt;
* Magnetic heading hold&lt;br /&gt;
* Current heading hold&lt;br /&gt;
* Inertial navigation system (INS)*&lt;br /&gt;
* VOR-LOC track&lt;br /&gt;
* ILS glideslope track (heading only!)&lt;br /&gt;
&lt;br /&gt;
 * - The Inertial Navigation System is currently not implemented. Instead, selecting this mode will cause the DC-10's autopilot to follow the route entered in the Route Manager.&lt;br /&gt;
&lt;br /&gt;
All of these modes are fairly self-explanatory. Their usage is explained below.&lt;br /&gt;
&lt;br /&gt;
The heading controls are labelled &amp;quot;HDG&amp;quot; on the panel. Remember, there are actually ''two'' heading knobs; a black one in front and a grey one in the back.&lt;br /&gt;
&lt;br /&gt;
'''To set the ''maximum bank angle'' for the autopilot:'''&lt;br /&gt;
# '''Left-click''' the grey heading knob to decrease the bank angle.&lt;br /&gt;
# '''Middle-click''' the grey heading knob to increase the bank angle.&lt;br /&gt;
# The current bank angle is indicated by the white arrow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To fly by magnetic heading:'''&lt;br /&gt;
# '''Rotate''' (scroll) the black heading knob to select the desired heading. (You cannot push the knob to adjust faster, unlike the speed selection knob.)&lt;br /&gt;
# '''Pull''' (middle-click) the black knob to select magnetic heading hold mode.&lt;br /&gt;
&lt;br /&gt;
'''To hold the current heading:'''&lt;br /&gt;
# '''Push''' (left-click) the black heading knob.&lt;br /&gt;
# The autopilot will then maintain the current magnetic heading. (This is basically a &amp;quot;smarter&amp;quot; wing leveller.)&lt;br /&gt;
&lt;br /&gt;
'''To use the &amp;lt;strike&amp;gt;Inertial Navigation System (INS)&amp;lt;/strike&amp;gt; Route Manager:'''&lt;br /&gt;
# '''Push''' the '''INS''' button.&lt;br /&gt;
&lt;br /&gt;
'''To track a VOR station:'''&lt;br /&gt;
# Tune the VOR station on the NAV1 frequency.&lt;br /&gt;
# Set the desired course on the NAV1 radial.&lt;br /&gt;
# '''Push''' the '''VOR-LOC''' button.&lt;br /&gt;
&lt;br /&gt;
'''To track an ILS glideslope (heading only!):'''&lt;br /&gt;
# Tune the ILS station on the NAV1 frequency.&lt;br /&gt;
# '''Push''' the '''ILS''' button.&lt;br /&gt;
&lt;br /&gt;
 Selecting ILS mode only tells the autopilot to fly the glideslope's heading. To follow it down to the runway, you need to set the pitch mode to LAND.&lt;br /&gt;
&lt;br /&gt;
====Setting pitch====&lt;br /&gt;
The DC-10 ''autopilot'' has several pitch modes:&lt;br /&gt;
* Vertical speed hold&lt;br /&gt;
* Altitude ''capture'' mode&lt;br /&gt;
* Speed-with-pitch mode (IAS)&lt;br /&gt;
* Speed-with-pitch mode (Mach)&lt;br /&gt;
* Autoland mode&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{MDouglas}}&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:McDonnell Douglas]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:DC10_NWA_landing.jpg&amp;diff=60985</id>
		<title>File:DC10 NWA landing.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:DC10_NWA_landing.jpg&amp;diff=60985"/>
		<updated>2013-06-15T19:48:16Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* {{int:filedesc}} */ Remove extra brace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=A Northwest Airlines DC-10-30 makes a landing in harsh weather. Screenshot taken from [https://www.youtube.com/watch?v=z3cyfcfuM0s my YouTube video].}}&lt;br /&gt;
|date=2013-06-15&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Skyop|Skyop]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other_versions=&lt;br /&gt;
|other_fields=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{self|cc-zero}}&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=McDonnell_Douglas_DC-10-30&amp;diff=60984</id>
		<title>McDonnell Douglas DC-10-30</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=McDonnell_Douglas_DC-10-30&amp;diff=60984"/>
		<updated>2013-06-15T19:47:29Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Add image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 			=McDonnell Douglas DC-10-30 series&lt;br /&gt;
|image 			=DC10 NWA landing.jpg&lt;br /&gt;
|alt 			=A Northwest Airlines DC-10-30 making an automatic landing in harsh weather.&lt;br /&gt;
|type 			=Airliner&lt;br /&gt;
|liverydbid		=&lt;br /&gt;
|authors 		=Ryan &amp;quot;Skyop&amp;quot; Miller (model, FDM)&lt;br /&gt;
|status 		=beta&lt;br /&gt;
|status-fdm		=2&lt;br /&gt;
|status-systems		=3&lt;br /&gt;
|status-cockpit		=3&lt;br /&gt;
|status-model		=4&lt;br /&gt;
|fdm 			=YASim&lt;br /&gt;
|fgname 		=DC-10-30, DC-10-30ER, DC-10-30CF, KC-10A&lt;br /&gt;
|download 		=http://www.flightgear.org/download/aircraft/&lt;br /&gt;
|development 		=https://github.com/Skyop/DC-10-30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''McDonnell Douglas DC-10-30''' is a long-range trijet commercial airliner. FlightGear's DC-10-30 is a realistic and relatively complete aircraft. Highlights include fully functional lights for Rembrandt rendering, complete flight controls with proper spoiler and autobrake simulation, and a very accurately-modelled autopilot. At first glance, the DC-10 may seem like any other airliner you may have flown in FlightGear. Actually, it is an obscure, challenging aircraft with a steep learning curve, especially for inexperienced pilots. Nonetheless, learning to fly this unique airliner is a truly rewarding experience.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
* '''DC-10-30''' - the basic intercontinental model&lt;br /&gt;
* '''DC-10-30ER''' - later model with extra fuel tanks for extended range&lt;br /&gt;
* '''DC-10-30CF''' - convertible freighter model with functional cargo door and configuration switching&lt;br /&gt;
* '''KC-10A''' - military tanker model with working [[Howto:Aerial_refueling|air-to-air refueling]]&lt;br /&gt;
&lt;br /&gt;
==Quick checklists==&lt;br /&gt;
===Takeoff===&lt;br /&gt;
# Set elevator trim for takeoff (move the trim within the ''green zone'' on the throttle quadrant)&lt;br /&gt;
# Set flaps for 15 or 22 degrees&lt;br /&gt;
# Turn on appropriate aircraft lights&lt;br /&gt;
===Landing===&lt;br /&gt;
# Set flaps for 35 or 50 degrees&lt;br /&gt;
# Arm the ground spoilers by moving the speedbrake/spoiler lever beyond the speedbrake detent: '''[k]'''&lt;br /&gt;
# Arm the automatic brake system (ABS) by selecting MIN or MED (or MAX, in case of emergency) '''[TAB]'''&lt;br /&gt;
&lt;br /&gt;
==General tutorial==&lt;br /&gt;
This tutorial shows you how to make a typical flight in the DC-10 using the autopilot, automatic braking, and autoland systems. It is fairly in-depth, and ''meant to be read from start to end.''&lt;br /&gt;
&lt;br /&gt;
===Getting started===&lt;br /&gt;
To start the aircraft, use the &amp;quot;Autostart&amp;quot; item in the aircraft-specific menu. The DC-10 has incomplete system simulations and this is currently the only way to start up.&lt;br /&gt;
===Preparing for takeoff===&lt;br /&gt;
The first thing you should do is make sure the aircraft's doors are closed. :-) To open and close doors, open the &amp;quot;Doors&amp;quot; dialog in the aircraft menu. Then use the &amp;quot;Lights&amp;quot; dialog (in the same menu) to turn on the appropriate lights. At the very least, you should turn on the landing lights.&lt;br /&gt;
&lt;br /&gt;
Now we need to prepare the flight surfaces for takeoff. First, deploy the flaps to 15 or 22 degrees, depending on the takeoff weight and runway length. Second, we need to set the elevator trim for takeoff. This will make it easier to rotate the plane during the takeoff roll. The takeoff trim zone is helpfully marked in green on the throttle quadrant:&lt;br /&gt;
&lt;br /&gt;
[[File:DC10 throttle.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Just use the '''HOME/END''' keys or your '''joystick''' to set the elevator trim within the zone.&lt;br /&gt;
&lt;br /&gt;
====Introduction to George, your virtual copilot...====&lt;br /&gt;
Before we get into the air &amp;lt;strike&amp;gt;and put our passengers in danger&amp;lt;/strike&amp;gt;, let's take a moment to meet ''George'', the DC-10's autopilot system. The most intuitive way to control the autopilot is to use the Mode Control Panel, located in the top-center of the instrument panel. The DC-10, of course, also gives you the option to use a custom autopilot dialog. However, it is less intuitive to use than the panel, and will not be covered here. Take a moment to familiarize yourself with the layout:&lt;br /&gt;
&lt;br /&gt;
[[File:DC10 mcp.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Our only concern is the three sections in the middle. Left-to-right, they control '''speed''', '''heading''', and '''pitch'''.&lt;br /&gt;
&lt;br /&gt;
All controls on the autopilot panel operate consistently and predictably. Read on to learn how they work:&lt;br /&gt;
=====Knobs=====&lt;br /&gt;
* To '''pull''' any knob, '''middle-click''' it.&lt;br /&gt;
* To '''push''' any knob, '''left-click''' it.&lt;br /&gt;
* To '''rotate''' any knob, use the '''scroll wheel''' on it.&lt;br /&gt;
=====Buttons=====&lt;br /&gt;
* '''Push''' buttons by '''left-clicking''' them.&lt;br /&gt;
* Unlike other aircraft, buttons on the DC-10 become depressed while you hold down the mouse button to reinforce the idea that you are actually pushing them.&lt;br /&gt;
=====Levers=====&lt;br /&gt;
* Levers are the short, fat controls that move along black &amp;quot;tracks.&amp;quot;&lt;br /&gt;
* The levers for the autothrottle system (labeled &amp;quot;ATS&amp;quot;) are toggled using '''left-clicks'''. This is because they only have two settings: on and off.&lt;br /&gt;
* The levers for the autopilot system (labeled &amp;quot;AP&amp;quot;) move '''up''' with '''left-clicks''' and move '''down''' with '''middle-clicks'''. This is because they have three possible settings.&lt;br /&gt;
&lt;br /&gt;
Mess around with the panel now, getting a feel for the controls. You'll notice white messages appearing on-screen that announce what changes you have made. They help new pilots get familiar with the autopilot. If you happen to find them annoying later on, you can turn the messages off in the autopilot dialog ('''F11''').&lt;br /&gt;
&lt;br /&gt;
===Taking off===&lt;br /&gt;
Now, let's actually put George to work! He can't actually get the plane off the ground for us. But while we're still on the ground, we'll input our settings.&lt;br /&gt;
&lt;br /&gt;
====Setting speed====&lt;br /&gt;
First, we'll set our desired speed. '''The first thing to realize about the DC-10's autopilot is that the &amp;quot;autothrottle&amp;quot; (the part of the AP that works the throttles) is a completely separate system from the &amp;quot;autopilot&amp;quot; (the part of the AP that controls the ailerons and elevators).''' You can have the autopilot on and the autothrottles off, and vise-versa. This might seem a bit odd compared to certain other airliners you may have flown in FlightGear. This is because, quite frankly, they are modelled ''wrong''. ;-)&lt;br /&gt;
&lt;br /&gt;
We'll set the autothrottle to maintain 250 knots for our climbout. We do this using the speed knob. The speed knob is located in the &amp;quot;ATS&amp;quot; section of the panel; it has an orange triangle on its face. You can adjust the speed setting by '''scrolling''' on this knob. Scroll up until you have selected 250 knots- but wait! If you '''push''' the knob in (that means left-click and hold, remember?) and then '''scroll''' at the same time, the knob adjusts in increments of 10 knots instead of 1. Use this handy trick to make quick adjustments to your speed setting.&lt;br /&gt;
&lt;br /&gt;
Finally, '''pull''' the knob to select the autothrottle's IAS hold mode. (Remember, you pull knobs by '''middle-clicking''' them.)&lt;br /&gt;
&lt;br /&gt;
====Setting heading====&lt;br /&gt;
Next, let's tell George which way to turn. The DC-10 ''autopilot'' has several heading modes:&lt;br /&gt;
* Magnetic heading hold&lt;br /&gt;
* Current heading hold&lt;br /&gt;
* Inertial navigation system (INS)*&lt;br /&gt;
* VOR-LOC track&lt;br /&gt;
* ILS glideslope track (heading only!)&lt;br /&gt;
&lt;br /&gt;
 * - The Inertial Navigation System is currently not implemented. Instead, selecting this mode will cause the DC-10's autopilot to follow the route entered in the Route Manager.&lt;br /&gt;
&lt;br /&gt;
All of these modes are fairly self-explanatory. Their usage is explained below.&lt;br /&gt;
&lt;br /&gt;
The heading controls are labelled &amp;quot;HDG&amp;quot; on the panel. Remember, there are actually ''two'' heading knobs; a black one in front and a grey one in the back.&lt;br /&gt;
&lt;br /&gt;
'''To set the ''maximum bank angle'' for the autopilot:'''&lt;br /&gt;
# '''Left-click''' the grey heading knob to decrease the bank angle.&lt;br /&gt;
# '''Middle-click''' the grey heading knob to increase the bank angle.&lt;br /&gt;
# The current bank angle is indicated by the white arrow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To fly by magnetic heading:'''&lt;br /&gt;
# '''Rotate''' (scroll) the black heading knob to select the desired heading. (You cannot push the knob to adjust faster, unlike the speed selection knob.)&lt;br /&gt;
# '''Pull''' (middle-click) the black knob to select magnetic heading hold mode.&lt;br /&gt;
&lt;br /&gt;
'''To hold the current heading:'''&lt;br /&gt;
# '''Push''' (left-click) the black heading knob.&lt;br /&gt;
# The autopilot will then maintain the current magnetic heading. (This is basically a &amp;quot;smarter&amp;quot; wing leveller.)&lt;br /&gt;
&lt;br /&gt;
'''To use the &amp;lt;strike&amp;gt;Inertial Navigation System (INS)&amp;lt;/strike&amp;gt; Route Manager:'''&lt;br /&gt;
# '''Push''' the '''INS''' button.&lt;br /&gt;
&lt;br /&gt;
'''To track a VOR station:'''&lt;br /&gt;
# Tune the VOR station on the NAV1 frequency.&lt;br /&gt;
# Set the desired course on the NAV1 radial.&lt;br /&gt;
# '''Push''' the '''VOR-LOC''' button.&lt;br /&gt;
&lt;br /&gt;
'''To track an ILS glideslope (heading only!):'''&lt;br /&gt;
# Tune the ILS station on the NAV1 frequency.&lt;br /&gt;
# '''Push''' the '''ILS''' button.&lt;br /&gt;
&lt;br /&gt;
 Selecting ILS mode only tells the autopilot to fly the glideslope's heading. To follow it down to the runway, you need to set the pitch mode to LAND.&lt;br /&gt;
&lt;br /&gt;
====Setting pitch====&lt;br /&gt;
The DC-10 ''autopilot'' has several pitch modes:&lt;br /&gt;
* Vertical speed hold&lt;br /&gt;
* Altitude ''capture'' mode&lt;br /&gt;
* Speed-with-pitch mode (IAS)&lt;br /&gt;
* Speed-with-pitch mode (Mach)&lt;br /&gt;
* Autoland mode&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{MDouglas}}&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:McDonnell Douglas]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:DC10_NWA_landing.jpg&amp;diff=60983</id>
		<title>File:DC10 NWA landing.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:DC10_NWA_landing.jpg&amp;diff=60983"/>
		<updated>2013-06-15T19:46:46Z</updated>

		<summary type="html">&lt;p&gt;Skyop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=A Northwest Airlines DC-10-30 makes a landing in harsh weather. Screenshot taken from [https://www.youtube.com/watch?v=z3cyfcfuM0s my YouTube video]].}}&lt;br /&gt;
|date=2013-06-15&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Skyop|Skyop]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other_versions=&lt;br /&gt;
|other_fields=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{self|cc-zero}}&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Template:MDouglas&amp;diff=60982</id>
		<title>Template:MDouglas</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Template:MDouglas&amp;diff=60982"/>
		<updated>2013-06-15T19:36:45Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Update with both DC-10 projects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = McDonnell Douglas&lt;br /&gt;
| title = [[McDonnell Douglas]]&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Civilian aircraft&lt;br /&gt;
| list1  = &lt;br /&gt;
* [[McDonnell Douglas DC-10|DC-10]] ([[McDonnell Douglas DC-10-30|-30 series]]/[[McDonnell Douglas DC-10-30F|-30(F)]])&lt;br /&gt;
* [[McDonnell Douglas MD-11|MD-11]]&lt;br /&gt;
* [[McDonnell Douglas MD-80|MD-80]] &lt;br /&gt;
&lt;br /&gt;
| group2 = Military aircraft&lt;br /&gt;
| list2  = &lt;br /&gt;
* [[Douglas A-4 Skyhawk|A-4 Skyhawk]]&lt;br /&gt;
* F-15 ([[McDonnell Douglas F-15 Eagle|A]]/[[F-15C Eagle|C]])&lt;br /&gt;
* [[F/A-18 Hornet]]&lt;br /&gt;
* [[McDonnell F4 Phantom II|F4]]&lt;br /&gt;
* [[Northrop/McDonnell Douglas YF-23|YF-23]]&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;[[Category:McDonnell Douglas]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=60981</id>
		<title>Bombardier CRJ700 series</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=60981"/>
		<updated>2013-06-15T19:34:23Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Downloading */ No more Gitorious&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name = Bombardier CRJ700 series&lt;br /&gt;
|image = CRJ700.jpg&lt;br /&gt;
|alt = The Bombardier CRJ700&lt;br /&gt;
|type = Regional airliner&lt;br /&gt;
|livery = Various&lt;br /&gt;
|authors = Ryan Miller (see also Docs/Authors.html)&lt;br /&gt;
|status-fdm = 3&lt;br /&gt;
|status-systems = 3&lt;br /&gt;
|status-cockpit = 4&lt;br /&gt;
|status-model = 4&lt;br /&gt;
|version = 1.0.4&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|fgname = various&lt;br /&gt;
|download = http://wiki.flightgear.org/index.php?title=Bombardier_CRJ700_series#Downloading&lt;br /&gt;
|development = https://github.com/Skyop/CRJ700-family&lt;br /&gt;
}}&lt;br /&gt;
[[File:CRJ700-cockpit.jpg|The 3d cockpit of the CRJ700 series|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cockpit-night.jpg|The cockpit at night, demonstrating night lighting capabilities|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cabin-night.jpg|The interior cabin, also at night|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Bombardier CRJ700 series''' is a family of 70- to 100- seat regional jet airliners manufactured by Bombardier Aerospace. Its primary competition is the Embraer E-jet series. The family consists of the Bombardier CRJ700, CRJ900, and CRJ1000. The CRJ700 series was developed from the [[Bombardier CRJ-200LR|Bombardier CRJ200]], and remains one of the most popular regional airliner series in the world.&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
&lt;br /&gt;
* CRJ700 - the original CRJ700&lt;br /&gt;
* CRJ700ER - extended range version&lt;br /&gt;
* CRJ700LR - long-range version&lt;br /&gt;
* CRJ900 - the first stretch of the airframe&lt;br /&gt;
* CRJ900ER - extended range version&lt;br /&gt;
* CRJ900LR - long-range version&lt;br /&gt;
* CRJ1000 - the final stretch of the airframe&lt;br /&gt;
* CRJ1000 EuroLite - low-range/low-cost version targeted at European operators&lt;br /&gt;
* CRJ1000ER - extended range version&lt;br /&gt;
&lt;br /&gt;
=Aircraft help=&lt;br /&gt;
&lt;br /&gt;
HTML documentation is included in the Docs/ folder.&lt;br /&gt;
&lt;br /&gt;
==Key commands==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Speedbrakes/spoilers&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-B&lt;br /&gt;
|Cycle speedbrake setting&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|Decrease ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|Increase ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Engines&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-T&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-Delete&lt;br /&gt;
|Arm/disarm thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|Toggle thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Autopilot/autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-A&lt;br /&gt;
|Toggle autopilot altitude mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-F&lt;br /&gt;
|Engage/disengage autopilot&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-G&lt;br /&gt;
|Toggle autopilot approach mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-H&lt;br /&gt;
|Toggle autopilot heading mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-N&lt;br /&gt;
|Toggle autopilot NAV mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-P&lt;br /&gt;
|Set autopilot basic pitch mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-S&lt;br /&gt;
|Engage/disengage autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-W&lt;br /&gt;
|Set autopilot basic heading/roll mode&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|Cycle NAV source&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tiller/Nose gear steering&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|Steer tiller left&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Set tiller to full left&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Center tiller&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Pop up tiller dialog&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|Steer tiller right&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Set tiller to full right&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Walk view&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Walk forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Run forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Walk backwards from view&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simplified procedures==&lt;br /&gt;
===Startup===&lt;br /&gt;
#Battery switch ... on&lt;br /&gt;
#APU start/stop switch ... on&lt;br /&gt;
#Bleed air source ... APU&lt;br /&gt;
#Engine 1 thrust lever ... idle&lt;br /&gt;
#Engine 1 start sequence ... initiated&lt;br /&gt;
#Engine 2 thrust lever ... idle&lt;br /&gt;
#Engine 2 start sequence ... initiated&lt;br /&gt;
#APU start/stop switch ... off&lt;br /&gt;
#Engine 1 electric generator ... on&lt;br /&gt;
#Engine 2 electric generator ... on&lt;br /&gt;
#Battery switch ... off&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
#Flaps/slats ... 8 or 20&lt;br /&gt;
#Landing lights ... on&lt;br /&gt;
#Engine thrust modes ... TO/GA&lt;br /&gt;
&lt;br /&gt;
===Climb and cruise===&lt;br /&gt;
#Engine thrust modes ... climb&lt;br /&gt;
#Autothrottle ... set&lt;br /&gt;
Nominal cruise speed Mach 0.78 (0.80 for CRJ900)&lt;br /&gt;
&lt;br /&gt;
===Approach and landing===&lt;br /&gt;
#Thrust reversers ... armed&lt;br /&gt;
#Flaps/slats ... 45&lt;br /&gt;
Remain below 250 knots below 10,000 feet at all times&lt;br /&gt;
&lt;br /&gt;
===Shutdown===&lt;br /&gt;
#Engine thrust levers ... shutoff&lt;br /&gt;
#Engine 1 electric generator ... off&lt;br /&gt;
#Engine 2 electric generator ... off&lt;br /&gt;
#Switch to external power&lt;br /&gt;
&lt;br /&gt;
=Downloading=&lt;br /&gt;
&lt;br /&gt;
The latest version is always available on the official FlightGear aircraft download page.&lt;br /&gt;
&lt;br /&gt;
The latest development version at GitHub can also be downloaded [https://github.com/Skyop/CRJ700-family/archive/master.zip from here].&lt;br /&gt;
&lt;br /&gt;
=Aircraft of the Week/Month=&lt;br /&gt;
&lt;br /&gt;
The CRJ700 was reviewed by Thorsten R as part of the &amp;quot;Aircraft of the Week/Month&amp;quot; feature on the FlightGear Forums.&lt;br /&gt;
&lt;br /&gt;
====Model====&lt;br /&gt;
&lt;br /&gt;
The 3d cockpit of the CRJ-700 is very detailed and contains not only functionality on the main panel but also on the central console and an overhead panel. However, as often seen, the cockpit surfaces not covered by instrumentation are very simply textured by a monochromatic grey color - a more natural texture resembling a real material with some wear and tear could add a lot here.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-cockpit.jpg View image]&lt;br /&gt;
&lt;br /&gt;
There is a lot of functionality in the cockpit - a startup procedure using the APU is supported as well as a full set of external lights and no-smoking and seat belt signs for the passengers. A nice touch of the model is that it also contains an interior view of the cabin in which the signs can be observed. Switches and knobs are usually animated, and the clickspots are placed fairly intuitively. The MFD's all have various selectable functions.&lt;br /&gt;
&lt;br /&gt;
The exterior model of the aircraft is also very nicely done, contains good animations and shows all the light switch settings in the cockpit faithfully. An option to switch livery exists as well.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-model.jpg View image]&lt;br /&gt;
&lt;br /&gt;
====Flight characteristics====&lt;br /&gt;
&lt;br /&gt;
The FDM of the CRJ-700 is quite plausible for an airliner of its size. I haven't really tested the behaviour at the edge of the performance envelope, but during normal operations, the plane behaves well and reaches basic performance characteristics. All in all, the plane is an airliner (albeit a small one) - it turns slowly, it does not descent rapidly without picking up a lot of excess speed and all maneuvers need to be planned well in advance. Having said that, it's actually fun to fly.&lt;br /&gt;
&lt;br /&gt;
I found the AP nicely tuned and able to fly turns, climb or dive at all altitudes without oscillations or weird behaviour. Unfortunately, the support for AP modes involving navaids is not as good: While I could home in on a VOR station, the AP seems to be tracking the station rather than the chosen radial, i.e. the angle under which I approached the station kept changing. Also, I was unable to intercept an ILS glideslope automatically. However, the plane can be operated well in IFR conditions just using the instruments to display the navaid signals and the heading and altitude modes of the AP to control the plane. &lt;br /&gt;
&lt;br /&gt;
====My personal wishlist====&lt;br /&gt;
&lt;br /&gt;
Fixing the AP to a more consistent behaviour with navaids would be high on my priority list - there are currently very few airliners with a well-tuned AP capable of tracking navaids. Some more natural texturing in the cockpit would also be nice. I realize that the CRJ-700 is a fairly recent addition to the aircraft repository of Flightgear - but I like where the model is going very much.&lt;br /&gt;
&lt;br /&gt;
====Things to experience====&lt;br /&gt;
&lt;br /&gt;
Try flying at night - the CRJ-700 has one of the best light concepts I've ever seen. The instrument lights are very beautifully done and can be dimmed at need, the cabin lights likewise, and all lighting is visible both from internal and external views.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Editor's note: The autopilot VOR-LOC/ILS holds have been fixed as of CRJ700 v1.0.2.''&lt;br /&gt;
&lt;br /&gt;
=Development status/Issues/Todo=&lt;br /&gt;
==Key features==&lt;br /&gt;
* Startup and shutdown procedures&lt;br /&gt;
* Mostly complete cockpit&lt;br /&gt;
* Realistic autopilot&lt;br /&gt;
* Functional flight management system (FMS), advisory-only vertical navigation system (VNAV), and control display unit (CDU)&lt;br /&gt;
* Emergency procedures with ram air turbine (RAT) and auxiliary power unit (APU)&lt;br /&gt;
* Small library of tutorials&lt;br /&gt;
* Cockpit, cabin, and exterior model lightmaps&lt;br /&gt;
* Reflection shader on the engines&lt;br /&gt;
* Developed aircraft systems&lt;br /&gt;
* Tiller steering system&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
For rating information, see [[Formalizing Aircraft Status]].&lt;br /&gt;
===FDM (current rating 3)===&lt;br /&gt;
* Make something a little more refined than my [[YASim]] solution (any [[JSBSim]] masters?)&lt;br /&gt;
===Exterior (current rating 4)===&lt;br /&gt;
* Add minor elements like antennas, ram air turbine, improve gear bay texturing and geometry&lt;br /&gt;
* More liveries!&lt;br /&gt;
===Flight deck (current rating 4)===&lt;br /&gt;
* Model circuit breakers&lt;br /&gt;
* Add more buttons/switches&lt;br /&gt;
* Improve texturing&lt;br /&gt;
&lt;br /&gt;
===Systems (current rating 3)===&lt;br /&gt;
* Find a real startup procedure and model it&lt;br /&gt;
* Improve electrical system&lt;br /&gt;
* Add more pages to EICAS&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Bombardier_CRJ700_series Bombardier CRJ700 series at Wikipedia]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=11863 Development thread at the FlightGear Forums]&lt;br /&gt;
* [http://www.smartcockpit.com/data/...700.../HGS_00_Pilots_Guide_CRJ_00.pdf GHS Pilots Guide CRJ]&lt;br /&gt;
* [http://aligero.us/files/FMS%204200.pdf FMS 4200 Intro]&lt;br /&gt;
* [http://www.4shared.com/get/Q_rDeIsz/Collins_FMS-4200_Flight_Manage.html FMS-4200 Manual]&lt;br /&gt;
&lt;br /&gt;
{{Template:Bombardier}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Bombardier Aerospace]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=60980</id>
		<title>Bombardier CRJ700 series</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=60980"/>
		<updated>2013-06-15T19:33:04Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Update dev repository&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name = Bombardier CRJ700 series&lt;br /&gt;
|image = CRJ700.jpg&lt;br /&gt;
|alt = The Bombardier CRJ700&lt;br /&gt;
|type = Regional airliner&lt;br /&gt;
|livery = Various&lt;br /&gt;
|authors = Ryan Miller (see also Docs/Authors.html)&lt;br /&gt;
|status-fdm = 3&lt;br /&gt;
|status-systems = 3&lt;br /&gt;
|status-cockpit = 4&lt;br /&gt;
|status-model = 4&lt;br /&gt;
|version = 1.0.4&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|fgname = various&lt;br /&gt;
|download = http://wiki.flightgear.org/index.php?title=Bombardier_CRJ700_series#Downloading&lt;br /&gt;
|development = https://github.com/Skyop/CRJ700-family&lt;br /&gt;
}}&lt;br /&gt;
[[File:CRJ700-cockpit.jpg|The 3d cockpit of the CRJ700 series|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cockpit-night.jpg|The cockpit at night, demonstrating night lighting capabilities|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cabin-night.jpg|The interior cabin, also at night|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Bombardier CRJ700 series''' is a family of 70- to 100- seat regional jet airliners manufactured by Bombardier Aerospace. Its primary competition is the Embraer E-jet series. The family consists of the Bombardier CRJ700, CRJ900, and CRJ1000. The CRJ700 series was developed from the [[Bombardier CRJ-200LR|Bombardier CRJ200]], and remains one of the most popular regional airliner series in the world.&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
&lt;br /&gt;
* CRJ700 - the original CRJ700&lt;br /&gt;
* CRJ700ER - extended range version&lt;br /&gt;
* CRJ700LR - long-range version&lt;br /&gt;
* CRJ900 - the first stretch of the airframe&lt;br /&gt;
* CRJ900ER - extended range version&lt;br /&gt;
* CRJ900LR - long-range version&lt;br /&gt;
* CRJ1000 - the final stretch of the airframe&lt;br /&gt;
* CRJ1000 EuroLite - low-range/low-cost version targeted at European operators&lt;br /&gt;
* CRJ1000ER - extended range version&lt;br /&gt;
&lt;br /&gt;
=Aircraft help=&lt;br /&gt;
&lt;br /&gt;
HTML documentation is included in the Docs/ folder.&lt;br /&gt;
&lt;br /&gt;
==Key commands==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Speedbrakes/spoilers&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-B&lt;br /&gt;
|Cycle speedbrake setting&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|Decrease ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|Increase ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Engines&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-T&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-Delete&lt;br /&gt;
|Arm/disarm thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|Toggle thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Autopilot/autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-A&lt;br /&gt;
|Toggle autopilot altitude mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-F&lt;br /&gt;
|Engage/disengage autopilot&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-G&lt;br /&gt;
|Toggle autopilot approach mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-H&lt;br /&gt;
|Toggle autopilot heading mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-N&lt;br /&gt;
|Toggle autopilot NAV mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-P&lt;br /&gt;
|Set autopilot basic pitch mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-S&lt;br /&gt;
|Engage/disengage autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-W&lt;br /&gt;
|Set autopilot basic heading/roll mode&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|Cycle NAV source&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tiller/Nose gear steering&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|Steer tiller left&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Set tiller to full left&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Center tiller&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Pop up tiller dialog&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|Steer tiller right&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Set tiller to full right&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Walk view&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Walk forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Run forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Walk backwards from view&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simplified procedures==&lt;br /&gt;
===Startup===&lt;br /&gt;
#Battery switch ... on&lt;br /&gt;
#APU start/stop switch ... on&lt;br /&gt;
#Bleed air source ... APU&lt;br /&gt;
#Engine 1 thrust lever ... idle&lt;br /&gt;
#Engine 1 start sequence ... initiated&lt;br /&gt;
#Engine 2 thrust lever ... idle&lt;br /&gt;
#Engine 2 start sequence ... initiated&lt;br /&gt;
#APU start/stop switch ... off&lt;br /&gt;
#Engine 1 electric generator ... on&lt;br /&gt;
#Engine 2 electric generator ... on&lt;br /&gt;
#Battery switch ... off&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
#Flaps/slats ... 8 or 20&lt;br /&gt;
#Landing lights ... on&lt;br /&gt;
#Engine thrust modes ... TO/GA&lt;br /&gt;
&lt;br /&gt;
===Climb and cruise===&lt;br /&gt;
#Engine thrust modes ... climb&lt;br /&gt;
#Autothrottle ... set&lt;br /&gt;
Nominal cruise speed Mach 0.78 (0.80 for CRJ900)&lt;br /&gt;
&lt;br /&gt;
===Approach and landing===&lt;br /&gt;
#Thrust reversers ... armed&lt;br /&gt;
#Flaps/slats ... 45&lt;br /&gt;
Remain below 250 knots below 10,000 feet at all times&lt;br /&gt;
&lt;br /&gt;
===Shutdown===&lt;br /&gt;
#Engine thrust levers ... shutoff&lt;br /&gt;
#Engine 1 electric generator ... off&lt;br /&gt;
#Engine 2 electric generator ... off&lt;br /&gt;
#Switch to external power&lt;br /&gt;
&lt;br /&gt;
=Downloading=&lt;br /&gt;
&lt;br /&gt;
The latest version is always available on the official FlightGear aircraft download page.&lt;br /&gt;
&lt;br /&gt;
The CRJ700 also has its own Git repository at [http://gitorious.org/fg-skyops-hangar/crj700-family Gitorious].&lt;br /&gt;
&lt;br /&gt;
=Aircraft of the Week/Month=&lt;br /&gt;
&lt;br /&gt;
The CRJ700 was reviewed by Thorsten R as part of the &amp;quot;Aircraft of the Week/Month&amp;quot; feature on the FlightGear Forums.&lt;br /&gt;
&lt;br /&gt;
====Model====&lt;br /&gt;
&lt;br /&gt;
The 3d cockpit of the CRJ-700 is very detailed and contains not only functionality on the main panel but also on the central console and an overhead panel. However, as often seen, the cockpit surfaces not covered by instrumentation are very simply textured by a monochromatic grey color - a more natural texture resembling a real material with some wear and tear could add a lot here.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-cockpit.jpg View image]&lt;br /&gt;
&lt;br /&gt;
There is a lot of functionality in the cockpit - a startup procedure using the APU is supported as well as a full set of external lights and no-smoking and seat belt signs for the passengers. A nice touch of the model is that it also contains an interior view of the cabin in which the signs can be observed. Switches and knobs are usually animated, and the clickspots are placed fairly intuitively. The MFD's all have various selectable functions.&lt;br /&gt;
&lt;br /&gt;
The exterior model of the aircraft is also very nicely done, contains good animations and shows all the light switch settings in the cockpit faithfully. An option to switch livery exists as well.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-model.jpg View image]&lt;br /&gt;
&lt;br /&gt;
====Flight characteristics====&lt;br /&gt;
&lt;br /&gt;
The FDM of the CRJ-700 is quite plausible for an airliner of its size. I haven't really tested the behaviour at the edge of the performance envelope, but during normal operations, the plane behaves well and reaches basic performance characteristics. All in all, the plane is an airliner (albeit a small one) - it turns slowly, it does not descent rapidly without picking up a lot of excess speed and all maneuvers need to be planned well in advance. Having said that, it's actually fun to fly.&lt;br /&gt;
&lt;br /&gt;
I found the AP nicely tuned and able to fly turns, climb or dive at all altitudes without oscillations or weird behaviour. Unfortunately, the support for AP modes involving navaids is not as good: While I could home in on a VOR station, the AP seems to be tracking the station rather than the chosen radial, i.e. the angle under which I approached the station kept changing. Also, I was unable to intercept an ILS glideslope automatically. However, the plane can be operated well in IFR conditions just using the instruments to display the navaid signals and the heading and altitude modes of the AP to control the plane. &lt;br /&gt;
&lt;br /&gt;
====My personal wishlist====&lt;br /&gt;
&lt;br /&gt;
Fixing the AP to a more consistent behaviour with navaids would be high on my priority list - there are currently very few airliners with a well-tuned AP capable of tracking navaids. Some more natural texturing in the cockpit would also be nice. I realize that the CRJ-700 is a fairly recent addition to the aircraft repository of Flightgear - but I like where the model is going very much.&lt;br /&gt;
&lt;br /&gt;
====Things to experience====&lt;br /&gt;
&lt;br /&gt;
Try flying at night - the CRJ-700 has one of the best light concepts I've ever seen. The instrument lights are very beautifully done and can be dimmed at need, the cabin lights likewise, and all lighting is visible both from internal and external views.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Editor's note: The autopilot VOR-LOC/ILS holds have been fixed as of CRJ700 v1.0.2.''&lt;br /&gt;
&lt;br /&gt;
=Development status/Issues/Todo=&lt;br /&gt;
==Key features==&lt;br /&gt;
* Startup and shutdown procedures&lt;br /&gt;
* Mostly complete cockpit&lt;br /&gt;
* Realistic autopilot&lt;br /&gt;
* Functional flight management system (FMS), advisory-only vertical navigation system (VNAV), and control display unit (CDU)&lt;br /&gt;
* Emergency procedures with ram air turbine (RAT) and auxiliary power unit (APU)&lt;br /&gt;
* Small library of tutorials&lt;br /&gt;
* Cockpit, cabin, and exterior model lightmaps&lt;br /&gt;
* Reflection shader on the engines&lt;br /&gt;
* Developed aircraft systems&lt;br /&gt;
* Tiller steering system&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
For rating information, see [[Formalizing Aircraft Status]].&lt;br /&gt;
===FDM (current rating 3)===&lt;br /&gt;
* Make something a little more refined than my [[YASim]] solution (any [[JSBSim]] masters?)&lt;br /&gt;
===Exterior (current rating 4)===&lt;br /&gt;
* Add minor elements like antennas, ram air turbine, improve gear bay texturing and geometry&lt;br /&gt;
* More liveries!&lt;br /&gt;
===Flight deck (current rating 4)===&lt;br /&gt;
* Model circuit breakers&lt;br /&gt;
* Add more buttons/switches&lt;br /&gt;
* Improve texturing&lt;br /&gt;
&lt;br /&gt;
===Systems (current rating 3)===&lt;br /&gt;
* Find a real startup procedure and model it&lt;br /&gt;
* Improve electrical system&lt;br /&gt;
* Add more pages to EICAS&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Bombardier_CRJ700_series Bombardier CRJ700 series at Wikipedia]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=11863 Development thread at the FlightGear Forums]&lt;br /&gt;
* [http://www.smartcockpit.com/data/...700.../HGS_00_Pilots_Guide_CRJ_00.pdf GHS Pilots Guide CRJ]&lt;br /&gt;
* [http://aligero.us/files/FMS%204200.pdf FMS 4200 Intro]&lt;br /&gt;
* [http://www.4shared.com/get/Q_rDeIsz/Collins_FMS-4200_Flight_Manage.html FMS-4200 Manual]&lt;br /&gt;
&lt;br /&gt;
{{Template:Bombardier}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Bombardier Aerospace]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Aerial_refueling&amp;diff=60979</id>
		<title>Howto:Aerial refueling</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Aerial_refueling&amp;diff=60979"/>
		<updated>2013-06-15T19:31:34Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* What is possible */ Add KC-10A&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Airrefuelingready.png]]&lt;br /&gt;
&lt;br /&gt;
'''Aerial refueling''', also called '''air refueling''', '''in-flight refueling''' ('''IFR'''), '''air-to-air refueling''' ('''AAR''') or '''tanking''', is the process of transferring fuel from one [[aircraft]] (the tanker) to another (the receiver) during flight.&lt;br /&gt;
&lt;br /&gt;
== What is possible ==&lt;br /&gt;
[[File:F-8E_refueling_behind_KA-6.jpg|thumb|270px|A F-8E receiving fuel from a hose-equipped KA-6.]]&lt;br /&gt;
At present, there are three tanker [[aircraft]] and several receiving aircraft capable of in-air refuelling: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; |Aircraft&lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; |Can be refueled by&lt;br /&gt;
|-&lt;br /&gt;
|[[Douglas A4 Skyhawk]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[Grumman KA-6]]&lt;br /&gt;
|-&lt;br /&gt;
|[[English Electric Lightning]]&lt;br /&gt;
|-&lt;br /&gt;
|[[F-8 Crusader]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Grumman A-6E]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Grumman F-14 Tomcat]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairchild A-10]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[Boeing KC-135E]]&lt;br /&gt;
[[McDonnell Douglas DC-10-30|McDonnell Douglas KC-10A]]&lt;br /&gt;
|-&lt;br /&gt;
|[[F-117 Nighthawk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[General Dynamics F-16]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Northrop T-38]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When flying one of these aircraft in the default scenery area, one can locate the tanker aircraft using air-air [[TACAN]] and/or radar and then receive a full or partial load of fuel by flying in close formation behind the tanker. Refuelling is also possible between aircraft in a [[Howto: Multiplayer|multiplayer]] session. It is not possible to control the boom/hose position yet; they are always operatable when the tankers are air-born.&lt;br /&gt;
&lt;br /&gt;
Implementing aerial refueling capability to other aircraft is pretty straight forward, as explained in [[Howto: Implement aerial refueling capability|this article]]. It does not require much coding-skills and can be done by the average FlightGear user.&lt;br /&gt;
&lt;br /&gt;
== Receiving fuel ==&lt;br /&gt;
=== Necessary preparations ===&lt;br /&gt;
==== Request a tanker at current position ====&lt;br /&gt;
&lt;br /&gt;
[[File:Tanker.jpg|thumb|270px|The tanker control dialog in FG 2.11]]&lt;br /&gt;
&lt;br /&gt;
As of FlightGear 2.4.0 you can request a tanker close to your current position, via the in-sim &amp;lt;tt&amp;gt;AI &amp;gt; Tanker Controls&amp;lt;/tt&amp;gt; dialog.&lt;br /&gt;
&lt;br /&gt;
As of FlightGear 2.11 the tanker AI dialog has been much expanded. It is now possible to select from different tanker types, set the airspeed of the tanker and most importantly set the contact radius which determines how close one neeeds to approach the contact point in order to receive fuel. This allows to set the level of realism, for beginners a wide radius is recommended, whereas for a realistic simulation just few meters are appropriate.&lt;br /&gt;
&lt;br /&gt;
==== Scenarios ====&lt;br /&gt;
Like the [[aircraft carrier]]s, AAR is implemented as an AI scenario. Selecting these requires an extra command in the commandline (eg. &amp;lt;tt&amp;gt;--ai-scenario=refueling_demo_1&amp;lt;/tt&amp;gt;, check &amp;lt;tt&amp;gt;[[$FG ROOT]]/AI/&amp;lt;/tt&amp;gt; to see what scenarios are available), or selecting the corresponding scenario from the [[FlightGear Launch Control|launcher/FGRun]].&lt;br /&gt;
&lt;br /&gt;
The A4F, Lightning or T38 are special cases, as they should automatically load a scenario containing a tanker (without the need for extra commands). &lt;br /&gt;
&lt;br /&gt;
Make sure that &amp;quot;AI models&amp;quot; are enabled and start at [[San Francisco International Airport]] (KSFO, the default airport). Depending on the scenario, you might see the tanker crossing overhead when the sim starts; if not, don't worry.&lt;br /&gt;
&lt;br /&gt;
=== In the cockpit ===&lt;br /&gt;
Perhaps the first thing to do after starting the engines, if necessary, is to select the appropriate TACAN channel if your aircraft is so equipped (the A4F and Lightning both are). Enter the channel using the relevant dropdown boxes in the radios dialogue (&amp;lt;tt&amp;gt;Equipment &amp;gt; Radio Settings&amp;lt;/tt&amp;gt; or press {{Key press|F12}}). Note that you should pick the channel of the tanker-type that you aircraft can receive from ([[#What is possible|see the table above]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; border=&amp;quot;1px&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; |Tanker&lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; |TACAN&lt;br /&gt;
|-&lt;br /&gt;
|KA6&lt;br /&gt;
|050X&lt;br /&gt;
|-&lt;br /&gt;
|KC-135&lt;br /&gt;
|040X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You should now see the current bearing to the tanker indicated in the nav display of the A4 or the TACAN indicator (green needle) in the Lightning. If the tanker is within range, it will also appear on the radar display of the T38 or Lightning. &lt;br /&gt;
&lt;br /&gt;
Now, take off.&lt;br /&gt;
&lt;br /&gt;
=== In the air ===&lt;br /&gt;
==== General procedure ====&lt;br /&gt;
Turn to an appropriate heading, guided by the TACAN bearing (you should try a &amp;quot;leading&amp;quot; approach to close in on the tanker) and look for the tanker on the radar or nav screen. Around 5nm away, you should reduce your speed to around 20kts faster than the tanker (these fly at 280 kts [[TAS]]). The KC-135 will be visible from about 10nm, the KA6-D, being smaller, just over 1 nm. Use airbrakes to keep control of your speed should you find yourself overshooting.&lt;br /&gt;
&lt;br /&gt;
[[File:KC-135E.jpg|thumb|270px|The KC-135E aircraft with the boom.]]&lt;br /&gt;
Close to within 50ft of the tanker (do not get too close, or visual artifacts might hide the boom from view). You should see indication in the cockpit that you are receiving fuel (there is a green light in the A4 fuel gauge, as well as a green light on the right side of the T-38's panel), and you should see the indicated tank load increase.&lt;br /&gt;
&lt;br /&gt;
Getting to this stage is not necessarily easy - it can take a lot of practice. As with carrier landings, this is not an easy manoeuver in real life either and there are additional complications in the sim. The tanker, being an AI model, is unaffected by the wind and flies [[TAS]] (True Air Speed), while you are flying [[IAS]] (Indicated Air Speed) and are affected by the environment. As in real life, your aircraft will also steadily increase in weight as the tanks fill which will affect the trim of the aircraft. You might find it helpful to use the [[Autopilot#Velocity control|autothrottle]] to help control your speed ({{key press|Ctrl|S}} then {{key press|Page up}} or {{key press|Page down}} to increase and decrease the set speed).&lt;br /&gt;
&lt;br /&gt;
Once your tanks are full, or you have taken as much fuel as you wish, close the throttle a little, back away from the tanker and continue your intended flight.&lt;br /&gt;
&lt;br /&gt;
==== Troubleshooting the approach ====&lt;br /&gt;
If you had problems approaching the tanker, then it is useful to understand just what the cause of the difficulty is, so that you know what to practice. In a nutshell, what you have to do is to fly to the right spot behind the tanker, ''in such a way that the relative velocity with the tanker is zero''. The first part, flying to the correct position, is easy - just keep the tanker centered in your visual field and fly till you are there. All the trouble is in matching the velocity. Successful aerial refueling thus requires precision control of your airspeed.&lt;br /&gt;
&lt;br /&gt;
This, again, would be no problem if the throttle would directly control your airspeed - then you could just set the throttle to the airspeed you need as soon as you reach the right spot. However, the throttle controls thrust, and airspeed results from an equilibrium between thrust and drag which takes some time to reach. Let's assume you have reached the right spot behind the tanker with the correct airspeed, but with insufficient thrust, and see what happens: Since the drag force is now larger than the thrust, the plane starts to settle into a new equilibrium and the airspeed will slowly drop. A few seconds pass before the airspeed gauge reflects this, as gauges usually do not work instantaneously. Thus, but the time you notice the chance in airspeed from the gauge, the plane is already slower than the gauge indicates. Assume you try to correct you increasing thrust a bit. It takes a few moments before the turbine spins up to the new RPM setting (like gauges, they don't react instantaneously), then more thrust is generated. From that moment on, it takes a few seconds for the plane to settle into a new equilibrium airspeed corresponding to that thrust level. By the time that is reached, some 20 seconds may have passed - and you may find yourself already far behind the tanker!&lt;br /&gt;
&lt;br /&gt;
That time-lag between recognizing airspeed changes and reaction of the plane to thrust is the prime reason why Air-Air Refueling is so difficult. A second reason is that planes usually do not just get slower when you reduce thrust or apply airbrakes - the nose of the aircraft tends to drop as well and you have to compensate. The solution to all problems is that you need to anticipate the reaction of the aircraft to what you're doing and that you need to act quickly and decisively. For this, you have to know the aircraft you're flying well.&lt;br /&gt;
&lt;br /&gt;
First, ''never'' fly by the airspeed gauge in close proximity to the tanker, always react to ''what you see'' - if you see the tanker fly away, you are too slow no matter what the airspeed gauge says! If you react to what you see, you gain precious seconds (and that takes care of the wind effects, i.e. the fact that the tanker flys TAS whereas you IAS as well). Second, change thrust before you see the effect. Assume in the above example, you'd give a short burst of thrust, then put the thrust lever back to a slightly higher setting than it was before. If done just right, the airspeed drop gets compensated almost immediately and the new equilibrium is reached quickly without falling far behind the tanker. Finally, use altitude to your advantage instead of fighting it. If you pull the nose up, you'll lose just a bit of airspeed, so if you approach a bit below the tanker being a bit faster than the tanker, you can pull up as soon as you reach the spot, and you will stop just fine in the correct spot.&lt;br /&gt;
&lt;br /&gt;
== More advanced topics ==&lt;br /&gt;
=== Multiplayer refuelling ===&lt;br /&gt;
Refuelling is possible within a multiplayer session given certain conditions. A basic flyable KC135 model is available - the pilot of this aircraft should use the callsign &amp;quot;MOBIL1&amp;quot;, &amp;quot;MOBIL2&amp;quot; or &amp;quot;MOBIL3&amp;quot;. Other numbers are acceptable, but only these three have A-A TACAN channels assigned. These are 060X, 061X and 062X respectively.&lt;br /&gt;
&lt;br /&gt;
If the receiving aircraft uses a YASim FDM, there are no further complications. Should the receiving aircraft be JSBSim based, the user must make sure that there are no AI tankers in their configuration. This means disabling (commenting out) all refuelling &amp;quot;scenarios&amp;quot; in the relevant aircraft-set.xml and in preferences.xml.&lt;br /&gt;
&lt;br /&gt;
MP refuelling works in exactly the same way as AI refuelling and is a fun challenge. It is best to ensure that your network connection is as free from interruptions as possible; the MP code does a degree of prediction if there is a &amp;quot;blip&amp;quot; in the stream of packets and this can make close formation flight very difficult or even impossible.&lt;br /&gt;
&lt;br /&gt;
''See also [[Chat Menu]]''&lt;br /&gt;
&lt;br /&gt;
=== Selecting different scenarios ===&lt;br /&gt;
There are several AAR scenarios available in the AI directory. refueling_demo.xml has a KC135 circling near KSFO at 3000ft; refueling_demo_1.xml the KC135 on a North/South towline at 8000ft and refueling_demo_2.xml the KA6D on a similar N/S path but at 8500ft.&lt;br /&gt;
&lt;br /&gt;
These can be selected by several methods; using the --ai-scenario [[Command Line Parameters|command line option]], or by editing preferences.xml.&lt;br /&gt;
&lt;br /&gt;
==== Command line method ====&lt;br /&gt;
Add the --ai-scenario option to your usual FlightGear [[command line]]; eg.:&lt;br /&gt;
 fgfs --aircraft=lightning --ai-scenario=refueling_demo_2&lt;br /&gt;
&lt;br /&gt;
==== Preferences.xml method ====&lt;br /&gt;
Use your operating system's search facility to locate this if you don't know where it is). Open preferences.xml in a text editor (e.g. notepad if on windows) and search for the &amp;lt;ai&amp;gt; &amp;lt;/ai&amp;gt; tags. Place a line like &amp;lt;tt&amp;gt;&amp;lt;scenario&amp;gt;refueling_demo&amp;lt;/scenario&amp;gt;&amp;lt;/tt&amp;gt; somewhere within the &amp;lt;ai&amp;gt; tags; you should see other scenarios already there too, perhaps commented out: i.e. with &amp;lt;! -- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Simulation vs. reality ==&lt;br /&gt;
[[File:f16-air-air-refuel.jpg|thumb|270px|Approaching the tanker with a [[F-16]] - and receiving fuel already (FG 1.9.1)!]]&lt;br /&gt;
There are a few things which are (presumably) easier in the simulation as compared with the real world, but there are also some that are harder. First, the envelope for refueling is actually quite generous - you start getting fuel in a position where in the real world this could not possibly work (see picture). The real refueling position of the F-16 feels a lot less comfortable! It is also mercifully short - usually holding the plane in the correct spot for about 30 seconds is all you need. There is also no turbulence or other change in the airstream induced by the tanker modelled.&lt;br /&gt;
&lt;br /&gt;
As of Flightgear 2.11, it is now possible to select a realistic refueling envelope, forcing the pilot to get much closer to the tanker (see picture).&lt;br /&gt;
&lt;br /&gt;
[[File:Refueling pos.jpg|thumb|270px|The view from the F-16 cockpit with the plane in a realistic refueling position (FG 2.11)]]&lt;br /&gt;
&lt;br /&gt;
What is on the other hand probably easier in real life is flying by eye - in reality, we usually don't have any problems accurately gauging relative motions of a few feet per second. On the screen, with finite resolution and not-exactly-real textures and shadows, a lot of visual cues are missing and gauging a small relative motion becomes difficult. Also, in real life both the tanker and the refueling plane fly in the same airstream and wind effects not being felt by the tanker AI model are not an issue.&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Howto: Implement aerial refueling capability]]&lt;br /&gt;
[[de:Luft zu Luft Betankung]]&lt;br /&gt;
[[fr:Ravitaillement_en_vol]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Howto|Aerial refueling]]&lt;br /&gt;
[[Category:Multiplayer]]&lt;br /&gt;
[[Category:Artificial intelligence]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=McDonnell_Douglas_DC-10-30&amp;diff=60978</id>
		<title>McDonnell Douglas DC-10-30</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=McDonnell_Douglas_DC-10-30&amp;diff=60978"/>
		<updated>2013-06-15T19:30:19Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Preparing for takeoff */ Fix dead images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 			=McDonnell Douglas DC-10-30 series&lt;br /&gt;
|image 			=&lt;br /&gt;
|alt 			=&lt;br /&gt;
|type 			=Airliner&lt;br /&gt;
|liverydbid		=&lt;br /&gt;
|authors 		=Ryan &amp;quot;Skyop&amp;quot; Miller (model, FDM)&lt;br /&gt;
|status 		=beta&lt;br /&gt;
|status-fdm		=2&lt;br /&gt;
|status-systems		=3&lt;br /&gt;
|status-cockpit		=3&lt;br /&gt;
|status-model		=4&lt;br /&gt;
|fdm 			=YASim&lt;br /&gt;
|fgname 		=DC-10-30, DC-10-30ER, DC-10-30CF, KC-10A&lt;br /&gt;
|download 		=http://www.flightgear.org/download/aircraft/&lt;br /&gt;
|development 		=https://github.com/Skyop/DC-10-30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''McDonnell Douglas DC-10-30''' is a long-range trijet commercial airliner. FlightGear's DC-10-30 is a realistic and relatively complete aircraft. Highlights include fully functional lights for Rembrandt rendering, complete flight controls with proper spoiler and autobrake simulation, and a very accurately-modelled autopilot. At first glance, the DC-10 may seem like any other airliner you may have flown in FlightGear. Actually, it is an obscure, challenging aircraft with a steep learning curve, especially for inexperienced pilots. Nonetheless, learning to fly this unique airliner is a truly rewarding experience.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
* '''DC-10-30''' - the basic intercontinental model&lt;br /&gt;
* '''DC-10-30ER''' - later model with extra fuel tanks for extended range&lt;br /&gt;
* '''DC-10-30CF''' - convertible freighter model with functional cargo door and configuration switching&lt;br /&gt;
* '''KC-10A''' - military tanker model with working [[Howto:Aerial_refueling|air-to-air refueling]]&lt;br /&gt;
&lt;br /&gt;
==Quick checklists==&lt;br /&gt;
===Takeoff===&lt;br /&gt;
# Set elevator trim for takeoff (move the trim within the ''green zone'' on the throttle quadrant)&lt;br /&gt;
# Set flaps for 15 or 22 degrees&lt;br /&gt;
# Turn on appropriate aircraft lights&lt;br /&gt;
===Landing===&lt;br /&gt;
# Set flaps for 35 or 50 degrees&lt;br /&gt;
# Arm the ground spoilers by moving the speedbrake/spoiler lever beyond the speedbrake detent: '''[k]'''&lt;br /&gt;
# Arm the automatic brake system (ABS) by selecting MIN or MED (or MAX, in case of emergency) '''[TAB]'''&lt;br /&gt;
&lt;br /&gt;
==General tutorial==&lt;br /&gt;
This tutorial shows you how to make a typical flight in the DC-10 using the autopilot, automatic braking, and autoland systems. It is fairly in-depth, and ''meant to be read from start to end.''&lt;br /&gt;
&lt;br /&gt;
===Getting started===&lt;br /&gt;
To start the aircraft, use the &amp;quot;Autostart&amp;quot; item in the aircraft-specific menu. The DC-10 has incomplete system simulations and this is currently the only way to start up.&lt;br /&gt;
===Preparing for takeoff===&lt;br /&gt;
The first thing you should do is make sure the aircraft's doors are closed. :-) To open and close doors, open the &amp;quot;Doors&amp;quot; dialog in the aircraft menu. Then use the &amp;quot;Lights&amp;quot; dialog (in the same menu) to turn on the appropriate lights. At the very least, you should turn on the landing lights.&lt;br /&gt;
&lt;br /&gt;
Now we need to prepare the flight surfaces for takeoff. First, deploy the flaps to 15 or 22 degrees, depending on the takeoff weight and runway length. Second, we need to set the elevator trim for takeoff. This will make it easier to rotate the plane during the takeoff roll. The takeoff trim zone is helpfully marked in green on the throttle quadrant:&lt;br /&gt;
&lt;br /&gt;
[[File:DC10 throttle.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Just use the '''HOME/END''' keys or your '''joystick''' to set the elevator trim within the zone.&lt;br /&gt;
&lt;br /&gt;
====Introduction to George, your virtual copilot...====&lt;br /&gt;
Before we get into the air &amp;lt;strike&amp;gt;and put our passengers in danger&amp;lt;/strike&amp;gt;, let's take a moment to meet ''George'', the DC-10's autopilot system. The most intuitive way to control the autopilot is to use the Mode Control Panel, located in the top-center of the instrument panel. The DC-10, of course, also gives you the option to use a custom autopilot dialog. However, it is less intuitive to use than the panel, and will not be covered here. Take a moment to familiarize yourself with the layout:&lt;br /&gt;
&lt;br /&gt;
[[File:DC10 mcp.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Our only concern is the three sections in the middle. Left-to-right, they control '''speed''', '''heading''', and '''pitch'''.&lt;br /&gt;
&lt;br /&gt;
All controls on the autopilot panel operate consistently and predictably. Read on to learn how they work:&lt;br /&gt;
=====Knobs=====&lt;br /&gt;
* To '''pull''' any knob, '''middle-click''' it.&lt;br /&gt;
* To '''push''' any knob, '''left-click''' it.&lt;br /&gt;
* To '''rotate''' any knob, use the '''scroll wheel''' on it.&lt;br /&gt;
=====Buttons=====&lt;br /&gt;
* '''Push''' buttons by '''left-clicking''' them.&lt;br /&gt;
* Unlike other aircraft, buttons on the DC-10 become depressed while you hold down the mouse button to reinforce the idea that you are actually pushing them.&lt;br /&gt;
=====Levers=====&lt;br /&gt;
* Levers are the short, fat controls that move along black &amp;quot;tracks.&amp;quot;&lt;br /&gt;
* The levers for the autothrottle system (labeled &amp;quot;ATS&amp;quot;) are toggled using '''left-clicks'''. This is because they only have two settings: on and off.&lt;br /&gt;
* The levers for the autopilot system (labeled &amp;quot;AP&amp;quot;) move '''up''' with '''left-clicks''' and move '''down''' with '''middle-clicks'''. This is because they have three possible settings.&lt;br /&gt;
&lt;br /&gt;
Mess around with the panel now, getting a feel for the controls. You'll notice white messages appearing on-screen that announce what changes you have made. They help new pilots get familiar with the autopilot. If you happen to find them annoying later on, you can turn the messages off in the autopilot dialog ('''F11''').&lt;br /&gt;
&lt;br /&gt;
===Taking off===&lt;br /&gt;
Now, let's actually put George to work! He can't actually get the plane off the ground for us. But while we're still on the ground, we'll input our settings.&lt;br /&gt;
&lt;br /&gt;
====Setting speed====&lt;br /&gt;
First, we'll set our desired speed. '''The first thing to realize about the DC-10's autopilot is that the &amp;quot;autothrottle&amp;quot; (the part of the AP that works the throttles) is a completely separate system from the &amp;quot;autopilot&amp;quot; (the part of the AP that controls the ailerons and elevators).''' You can have the autopilot on and the autothrottles off, and vise-versa. This might seem a bit odd compared to certain other airliners you may have flown in FlightGear. This is because, quite frankly, they are modelled ''wrong''. ;-)&lt;br /&gt;
&lt;br /&gt;
We'll set the autothrottle to maintain 250 knots for our climbout. We do this using the speed knob. The speed knob is located in the &amp;quot;ATS&amp;quot; section of the panel; it has an orange triangle on its face. You can adjust the speed setting by '''scrolling''' on this knob. Scroll up until you have selected 250 knots- but wait! If you '''push''' the knob in (that means left-click and hold, remember?) and then '''scroll''' at the same time, the knob adjusts in increments of 10 knots instead of 1. Use this handy trick to make quick adjustments to your speed setting.&lt;br /&gt;
&lt;br /&gt;
Finally, '''pull''' the knob to select the autothrottle's IAS hold mode. (Remember, you pull knobs by '''middle-clicking''' them.)&lt;br /&gt;
&lt;br /&gt;
====Setting heading====&lt;br /&gt;
Next, let's tell George which way to turn. The DC-10 ''autopilot'' has several heading modes:&lt;br /&gt;
* Magnetic heading hold&lt;br /&gt;
* Current heading hold&lt;br /&gt;
* Inertial navigation system (INS)*&lt;br /&gt;
* VOR-LOC track&lt;br /&gt;
* ILS glideslope track (heading only!)&lt;br /&gt;
&lt;br /&gt;
 * - The Inertial Navigation System is currently not implemented. Instead, selecting this mode will cause the DC-10's autopilot to follow the route entered in the Route Manager.&lt;br /&gt;
&lt;br /&gt;
All of these modes are fairly self-explanatory. Their usage is explained below.&lt;br /&gt;
&lt;br /&gt;
The heading controls are labelled &amp;quot;HDG&amp;quot; on the panel. Remember, there are actually ''two'' heading knobs; a black one in front and a grey one in the back.&lt;br /&gt;
&lt;br /&gt;
'''To set the ''maximum bank angle'' for the autopilot:'''&lt;br /&gt;
# '''Left-click''' the grey heading knob to decrease the bank angle.&lt;br /&gt;
# '''Middle-click''' the grey heading knob to increase the bank angle.&lt;br /&gt;
# The current bank angle is indicated by the white arrow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To fly by magnetic heading:'''&lt;br /&gt;
# '''Rotate''' (scroll) the black heading knob to select the desired heading. (You cannot push the knob to adjust faster, unlike the speed selection knob.)&lt;br /&gt;
# '''Pull''' (middle-click) the black knob to select magnetic heading hold mode.&lt;br /&gt;
&lt;br /&gt;
'''To hold the current heading:'''&lt;br /&gt;
# '''Push''' (left-click) the black heading knob.&lt;br /&gt;
# The autopilot will then maintain the current magnetic heading. (This is basically a &amp;quot;smarter&amp;quot; wing leveller.)&lt;br /&gt;
&lt;br /&gt;
'''To use the &amp;lt;strike&amp;gt;Inertial Navigation System (INS)&amp;lt;/strike&amp;gt; Route Manager:'''&lt;br /&gt;
# '''Push''' the '''INS''' button.&lt;br /&gt;
&lt;br /&gt;
'''To track a VOR station:'''&lt;br /&gt;
# Tune the VOR station on the NAV1 frequency.&lt;br /&gt;
# Set the desired course on the NAV1 radial.&lt;br /&gt;
# '''Push''' the '''VOR-LOC''' button.&lt;br /&gt;
&lt;br /&gt;
'''To track an ILS glideslope (heading only!):'''&lt;br /&gt;
# Tune the ILS station on the NAV1 frequency.&lt;br /&gt;
# '''Push''' the '''ILS''' button.&lt;br /&gt;
&lt;br /&gt;
 Selecting ILS mode only tells the autopilot to fly the glideslope's heading. To follow it down to the runway, you need to set the pitch mode to LAND.&lt;br /&gt;
&lt;br /&gt;
====Setting pitch====&lt;br /&gt;
The DC-10 ''autopilot'' has several pitch modes:&lt;br /&gt;
* Vertical speed hold&lt;br /&gt;
* Altitude ''capture'' mode&lt;br /&gt;
* Speed-with-pitch mode (IAS)&lt;br /&gt;
* Speed-with-pitch mode (Mach)&lt;br /&gt;
* Autoland mode&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{MDouglas}}&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:McDonnell Douglas]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:DC10_mcp.jpg&amp;diff=60977</id>
		<title>File:DC10 mcp.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:DC10_mcp.jpg&amp;diff=60977"/>
		<updated>2013-06-15T19:29:10Z</updated>

		<summary type="html">&lt;p&gt;Skyop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=A screenshot of the MCP on the DC-10-30.}}&lt;br /&gt;
|date=2013-06-15&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Skyop|Skyop]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other_versions=&lt;br /&gt;
|other_fields=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{self|cc-zero}}&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:DC10_throttle.jpg&amp;diff=60976</id>
		<title>File:DC10 throttle.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:DC10_throttle.jpg&amp;diff=60976"/>
		<updated>2013-06-15T19:29:09Z</updated>

		<summary type="html">&lt;p&gt;Skyop: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=A screenshot of the throttle quadrant on the DC-10-30.}}&lt;br /&gt;
|date=2013-06-15&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Skyop|Skyop]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other_versions=&lt;br /&gt;
|other_fields=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{self|cc-zero}}&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=McDonnell_Douglas_DC-10-30&amp;diff=60975</id>
		<title>McDonnell Douglas DC-10-30</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=McDonnell_Douglas_DC-10-30&amp;diff=60975"/>
		<updated>2013-06-15T19:26:57Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Taking over page. Updating with information on the DC-10 in Git.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 			=McDonnell Douglas DC-10-30 series&lt;br /&gt;
|image 			=&lt;br /&gt;
|alt 			=&lt;br /&gt;
|type 			=Airliner&lt;br /&gt;
|liverydbid		=&lt;br /&gt;
|authors 		=Ryan &amp;quot;Skyop&amp;quot; Miller (model, FDM)&lt;br /&gt;
|status 		=beta&lt;br /&gt;
|status-fdm		=2&lt;br /&gt;
|status-systems		=3&lt;br /&gt;
|status-cockpit		=3&lt;br /&gt;
|status-model		=4&lt;br /&gt;
|fdm 			=YASim&lt;br /&gt;
|fgname 		=DC-10-30, DC-10-30ER, DC-10-30CF, KC-10A&lt;br /&gt;
|download 		=http://www.flightgear.org/download/aircraft/&lt;br /&gt;
|development 		=https://github.com/Skyop/DC-10-30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''McDonnell Douglas DC-10-30''' is a long-range trijet commercial airliner. FlightGear's DC-10-30 is a realistic and relatively complete aircraft. Highlights include fully functional lights for Rembrandt rendering, complete flight controls with proper spoiler and autobrake simulation, and a very accurately-modelled autopilot. At first glance, the DC-10 may seem like any other airliner you may have flown in FlightGear. Actually, it is an obscure, challenging aircraft with a steep learning curve, especially for inexperienced pilots. Nonetheless, learning to fly this unique airliner is a truly rewarding experience.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
* '''DC-10-30''' - the basic intercontinental model&lt;br /&gt;
* '''DC-10-30ER''' - later model with extra fuel tanks for extended range&lt;br /&gt;
* '''DC-10-30CF''' - convertible freighter model with functional cargo door and configuration switching&lt;br /&gt;
* '''KC-10A''' - military tanker model with working [[Howto:Aerial_refueling|air-to-air refueling]]&lt;br /&gt;
&lt;br /&gt;
==Quick checklists==&lt;br /&gt;
===Takeoff===&lt;br /&gt;
# Set elevator trim for takeoff (move the trim within the ''green zone'' on the throttle quadrant)&lt;br /&gt;
# Set flaps for 15 or 22 degrees&lt;br /&gt;
# Turn on appropriate aircraft lights&lt;br /&gt;
===Landing===&lt;br /&gt;
# Set flaps for 35 or 50 degrees&lt;br /&gt;
# Arm the ground spoilers by moving the speedbrake/spoiler lever beyond the speedbrake detent: '''[k]'''&lt;br /&gt;
# Arm the automatic brake system (ABS) by selecting MIN or MED (or MAX, in case of emergency) '''[TAB]'''&lt;br /&gt;
&lt;br /&gt;
==General tutorial==&lt;br /&gt;
This tutorial shows you how to make a typical flight in the DC-10 using the autopilot, automatic braking, and autoland systems. It is fairly in-depth, and ''meant to be read from start to end.''&lt;br /&gt;
&lt;br /&gt;
===Getting started===&lt;br /&gt;
To start the aircraft, use the &amp;quot;Autostart&amp;quot; item in the aircraft-specific menu. The DC-10 has incomplete system simulations and this is currently the only way to start up.&lt;br /&gt;
===Preparing for takeoff===&lt;br /&gt;
The first thing you should do is make sure the aircraft's doors are closed. :-) To open and close doors, open the &amp;quot;Doors&amp;quot; dialog in the aircraft menu. Then use the &amp;quot;Lights&amp;quot; dialog (in the same menu) to turn on the appropriate lights. At the very least, you should turn on the landing lights.&lt;br /&gt;
&lt;br /&gt;
Now we need to prepare the flight surfaces for takeoff. First, deploy the flaps to 15 or 22 degrees, depending on the takeoff weight and runway length. Second, we need to set the elevator trim for takeoff. This will make it easier to rotate the plane during the takeoff roll. The takeoff trim zone is helpfully marked in green on the throttle quadrant:&lt;br /&gt;
&lt;br /&gt;
[[File:Dc10_throttles.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Just use the '''HOME/END''' keys or your '''joystick''' to set the elevator trim within the zone.&lt;br /&gt;
&lt;br /&gt;
====Introduction to George, your virtual copilot...====&lt;br /&gt;
Before we get into the air &amp;lt;strike&amp;gt;and put our passengers in danger&amp;lt;/strike&amp;gt;, let's take a moment to meet ''George'', the DC-10's autopilot system. The most intuitive way to control the autopilot is to use the Mode Control Panel, located in the top-center of the instrument panel. The DC-10, of course, also gives you the option to use a custom autopilot dialog. However, it is less intuitive to use than the panel, and will not be covered here. Take a moment to familiarize yourself with the layout:&lt;br /&gt;
&lt;br /&gt;
[[File:Dc10_mcp.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
Our only concern is the three sections in the middle. Left-to-right, they control '''speed''', '''heading''', and '''pitch'''.&lt;br /&gt;
&lt;br /&gt;
All controls on the autopilot panel operate consistently and predictably. Read on to learn how they work:&lt;br /&gt;
=====Knobs=====&lt;br /&gt;
* To '''pull''' any knob, '''middle-click''' it.&lt;br /&gt;
* To '''push''' any knob, '''left-click''' it.&lt;br /&gt;
* To '''rotate''' any knob, use the '''scroll wheel''' on it.&lt;br /&gt;
=====Buttons=====&lt;br /&gt;
* '''Push''' buttons by '''left-clicking''' them.&lt;br /&gt;
* Unlike other aircraft, buttons on the DC-10 become depressed while you hold down the mouse button to reinforce the idea that you are actually pushing them.&lt;br /&gt;
=====Levers=====&lt;br /&gt;
* Levers are the short, fat controls that move along black &amp;quot;tracks.&amp;quot;&lt;br /&gt;
* The levers for the autothrottle system (labeled &amp;quot;ATS&amp;quot;) are toggled using '''left-clicks'''. This is because they only have two settings: on and off.&lt;br /&gt;
* The levers for the autopilot system (labeled &amp;quot;AP&amp;quot;) move '''up''' with '''left-clicks''' and move '''down''' with '''middle-clicks'''. This is because they have three possible settings.&lt;br /&gt;
&lt;br /&gt;
Mess around with the panel now, getting a feel for the controls. You'll notice white messages appearing on-screen that announce what changes you have made. They help new pilots get familiar with the autopilot. If you happen to find them annoying later on, you can turn the messages off in the autopilot dialog ('''F11''').&lt;br /&gt;
&lt;br /&gt;
===Taking off===&lt;br /&gt;
Now, let's actually put George to work! He can't actually get the plane off the ground for us. But while we're still on the ground, we'll input our settings.&lt;br /&gt;
&lt;br /&gt;
====Setting speed====&lt;br /&gt;
First, we'll set our desired speed. '''The first thing to realize about the DC-10's autopilot is that the &amp;quot;autothrottle&amp;quot; (the part of the AP that works the throttles) is a completely separate system from the &amp;quot;autopilot&amp;quot; (the part of the AP that controls the ailerons and elevators).''' You can have the autopilot on and the autothrottles off, and vise-versa. This might seem a bit odd compared to certain other airliners you may have flown in FlightGear. This is because, quite frankly, they are modelled ''wrong''. ;-)&lt;br /&gt;
&lt;br /&gt;
We'll set the autothrottle to maintain 250 knots for our climbout. We do this using the speed knob. The speed knob is located in the &amp;quot;ATS&amp;quot; section of the panel; it has an orange triangle on its face. You can adjust the speed setting by '''scrolling''' on this knob. Scroll up until you have selected 250 knots- but wait! If you '''push''' the knob in (that means left-click and hold, remember?) and then '''scroll''' at the same time, the knob adjusts in increments of 10 knots instead of 1. Use this handy trick to make quick adjustments to your speed setting.&lt;br /&gt;
&lt;br /&gt;
Finally, '''pull''' the knob to select the autothrottle's IAS hold mode. (Remember, you pull knobs by '''middle-clicking''' them.)&lt;br /&gt;
&lt;br /&gt;
====Setting heading====&lt;br /&gt;
Next, let's tell George which way to turn. The DC-10 ''autopilot'' has several heading modes:&lt;br /&gt;
* Magnetic heading hold&lt;br /&gt;
* Current heading hold&lt;br /&gt;
* Inertial navigation system (INS)*&lt;br /&gt;
* VOR-LOC track&lt;br /&gt;
* ILS glideslope track (heading only!)&lt;br /&gt;
&lt;br /&gt;
 * - The Inertial Navigation System is currently not implemented. Instead, selecting this mode will cause the DC-10's autopilot to follow the route entered in the Route Manager.&lt;br /&gt;
&lt;br /&gt;
All of these modes are fairly self-explanatory. Their usage is explained below.&lt;br /&gt;
&lt;br /&gt;
The heading controls are labelled &amp;quot;HDG&amp;quot; on the panel. Remember, there are actually ''two'' heading knobs; a black one in front and a grey one in the back.&lt;br /&gt;
&lt;br /&gt;
'''To set the ''maximum bank angle'' for the autopilot:'''&lt;br /&gt;
# '''Left-click''' the grey heading knob to decrease the bank angle.&lt;br /&gt;
# '''Middle-click''' the grey heading knob to increase the bank angle.&lt;br /&gt;
# The current bank angle is indicated by the white arrow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''To fly by magnetic heading:'''&lt;br /&gt;
# '''Rotate''' (scroll) the black heading knob to select the desired heading. (You cannot push the knob to adjust faster, unlike the speed selection knob.)&lt;br /&gt;
# '''Pull''' (middle-click) the black knob to select magnetic heading hold mode.&lt;br /&gt;
&lt;br /&gt;
'''To hold the current heading:'''&lt;br /&gt;
# '''Push''' (left-click) the black heading knob.&lt;br /&gt;
# The autopilot will then maintain the current magnetic heading. (This is basically a &amp;quot;smarter&amp;quot; wing leveller.)&lt;br /&gt;
&lt;br /&gt;
'''To use the &amp;lt;strike&amp;gt;Inertial Navigation System (INS)&amp;lt;/strike&amp;gt; Route Manager:'''&lt;br /&gt;
# '''Push''' the '''INS''' button.&lt;br /&gt;
&lt;br /&gt;
'''To track a VOR station:'''&lt;br /&gt;
# Tune the VOR station on the NAV1 frequency.&lt;br /&gt;
# Set the desired course on the NAV1 radial.&lt;br /&gt;
# '''Push''' the '''VOR-LOC''' button.&lt;br /&gt;
&lt;br /&gt;
'''To track an ILS glideslope (heading only!):'''&lt;br /&gt;
# Tune the ILS station on the NAV1 frequency.&lt;br /&gt;
# '''Push''' the '''ILS''' button.&lt;br /&gt;
&lt;br /&gt;
 Selecting ILS mode only tells the autopilot to fly the glideslope's heading. To follow it down to the runway, you need to set the pitch mode to LAND.&lt;br /&gt;
&lt;br /&gt;
====Setting pitch====&lt;br /&gt;
The DC-10 ''autopilot'' has several pitch modes:&lt;br /&gt;
* Vertical speed hold&lt;br /&gt;
* Altitude ''capture'' mode&lt;br /&gt;
* Speed-with-pitch mode (IAS)&lt;br /&gt;
* Speed-with-pitch mode (Mach)&lt;br /&gt;
* Autoland mode&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{MDouglas}}&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:McDonnell Douglas]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Douglas_DC-10&amp;diff=60974</id>
		<title>Douglas DC-10</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Douglas_DC-10&amp;diff=60974"/>
		<updated>2013-06-15T19:11:40Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Variants */ Updating the DC-10 pages...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''McDonnell Douglas DC-10''' is a three-engine medium- to long-range widebody [[:Category:Airliners|airliner]], with two engines mounted on underwing pylons and a third engine at the base of the vertical stabilizer. The model was a successor to the company's DC-8 for long-range operations, and competed in the same markets as the [[Airbus A300]], [[Boeing 747]], and [[Lockheed L-1011-500|Lockheed L-1011 Tristar]], which has a similar layout to the DC-10.&lt;br /&gt;
&lt;br /&gt;
Production of the DC-10 ended in 1989 with 386 delivered to airlines and 60 to the U.S. Air Force as air-to-air refueling tankers, designated the KC-10 Extender. The DC-10 was succeeded by the related [[McDonnell Douglas MD-11]] which entered service in 1990.&lt;br /&gt;
&lt;br /&gt;
The DC-10 is a low-wing cantilever monoplane with a conventional tail unit with a single fin and rudder. It is powered by two turbofan engines mounted on underwing pylons and a third engine at the base of the vertical stabilizer. It has a retractable tricycle landing gear. The later series 30 and 40 have an additional two-wheel main landing gear on the centerline of the fuselage. It was designed to be a medium to long-range airliner with a widebody fuselage to seat over 250 passengers. It is operated by a flight-crew of three located on the flightdeck in the nose on the same level as the passenger cabin. The fuselage has underfloor stowage for cargo and baggage.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
Currently there are two projects to model the DC-10 for [[FlightGear]]:&lt;br /&gt;
* [[McDonnell Douglas DC-10-30|McDonnell Douglas DC-10-30 series]] (newer)&lt;br /&gt;
* [[McDonnell Douglas DC-10-30F|McDonnell Douglas DC-10-30/DC-10-30F]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.boeing.com/commercial/dc-10/ DC-10 page on Boeing.com]&lt;br /&gt;
* [http://www.boeing.com/history/mdc/dc-10.htm DC-10 history on Boeing.com]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/McDonnell_Douglas_DC-10 Wikipedia DC-10]&lt;br /&gt;
{{MDouglas}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Airliners]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=56882</id>
		<title>Bombardier CRJ700 series</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=56882"/>
		<updated>2013-01-05T02:19:05Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Downloading */ Remove outdated forum link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name = Bombardier CRJ700 series&lt;br /&gt;
|image = CRJ700.jpg&lt;br /&gt;
|alt = The Bombardier CRJ700&lt;br /&gt;
|type = Regional airliner&lt;br /&gt;
|livery = Various&lt;br /&gt;
|authors = Ryan Miller (see also Docs/Authors.html)&lt;br /&gt;
|status-fdm = 3&lt;br /&gt;
|status-systems = 3&lt;br /&gt;
|status-cockpit = 4&lt;br /&gt;
|status-model = 4&lt;br /&gt;
|version = 1.0.4&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|fgname = various&lt;br /&gt;
|download = http://wiki.flightgear.org/index.php?title=Bombardier_CRJ700_series#Downloading&lt;br /&gt;
|development = http://gitorious.org/fg-skyops-aircraft/crj700-family&lt;br /&gt;
}}&lt;br /&gt;
[[File:CRJ700-cockpit.jpg|The 3d cockpit of the CRJ700 series|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cockpit-night.jpg|The cockpit at night, demonstrating night lighting capabilities|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cabin-night.jpg|The interior cabin, also at night|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Bombardier CRJ700 series''' is a family of 70- to 100- seat regional jet airliners manufactured by Bombardier Aerospace. Its primary competition is the Embraer E-jet series. The family consists of the Bombardier CRJ700, CRJ900, and CRJ1000. The CRJ700 series was developed from the [[Bombardier CRJ-200LR|Bombardier CRJ200]], and remains one of the most popular regional airliner series in the world.&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
&lt;br /&gt;
* CRJ700 - the original CRJ700&lt;br /&gt;
* CRJ700ER - extended range version&lt;br /&gt;
* CRJ700LR - long-range version&lt;br /&gt;
* CRJ900 - the first stretch of the airframe&lt;br /&gt;
* CRJ900ER - extended range version&lt;br /&gt;
* CRJ900LR - long-range version&lt;br /&gt;
* CRJ1000 - the final stretch of the airframe&lt;br /&gt;
* CRJ1000 EuroLite - low-range/low-cost version targeted at European operators&lt;br /&gt;
* CRJ1000ER - extended range version&lt;br /&gt;
&lt;br /&gt;
=Aircraft help=&lt;br /&gt;
&lt;br /&gt;
HTML documentation is included in the Docs/ folder.&lt;br /&gt;
&lt;br /&gt;
==Key commands==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Speedbrakes/spoilers&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-B&lt;br /&gt;
|Cycle speedbrake setting&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|Decrease ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|Increase ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Engines&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-T&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-Delete&lt;br /&gt;
|Arm/disarm thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|Toggle thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Autopilot/autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-A&lt;br /&gt;
|Toggle autopilot altitude mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-F&lt;br /&gt;
|Engage/disengage autopilot&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-G&lt;br /&gt;
|Toggle autopilot approach mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-H&lt;br /&gt;
|Toggle autopilot heading mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-N&lt;br /&gt;
|Toggle autopilot NAV mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-P&lt;br /&gt;
|Set autopilot basic pitch mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-S&lt;br /&gt;
|Engage/disengage autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-W&lt;br /&gt;
|Set autopilot basic heading/roll mode&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|Cycle NAV source&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tiller/Nose gear steering&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|Steer tiller left&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Set tiller to full left&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Center tiller&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Pop up tiller dialog&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|Steer tiller right&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Set tiller to full right&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Walk view&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Walk forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Run forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Walk backwards from view&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simplified procedures==&lt;br /&gt;
===Startup===&lt;br /&gt;
#Battery switch ... on&lt;br /&gt;
#APU start/stop switch ... on&lt;br /&gt;
#Bleed air source ... APU&lt;br /&gt;
#Engine 1 thrust lever ... idle&lt;br /&gt;
#Engine 1 start sequence ... initiated&lt;br /&gt;
#Engine 2 thrust lever ... idle&lt;br /&gt;
#Engine 2 start sequence ... initiated&lt;br /&gt;
#APU start/stop switch ... off&lt;br /&gt;
#Engine 1 electric generator ... on&lt;br /&gt;
#Engine 2 electric generator ... on&lt;br /&gt;
#Battery switch ... off&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
#Flaps/slats ... 8 or 20&lt;br /&gt;
#Landing lights ... on&lt;br /&gt;
#Engine thrust modes ... TO/GA&lt;br /&gt;
&lt;br /&gt;
===Climb and cruise===&lt;br /&gt;
#Engine thrust modes ... climb&lt;br /&gt;
#Autothrottle ... set&lt;br /&gt;
Nominal cruise speed Mach 0.78 (0.80 for CRJ900)&lt;br /&gt;
&lt;br /&gt;
===Approach and landing===&lt;br /&gt;
#Thrust reversers ... armed&lt;br /&gt;
#Flaps/slats ... 45&lt;br /&gt;
Remain below 250 knots below 10,000 feet at all times&lt;br /&gt;
&lt;br /&gt;
===Shutdown===&lt;br /&gt;
#Engine thrust levers ... shutoff&lt;br /&gt;
#Engine 1 electric generator ... off&lt;br /&gt;
#Engine 2 electric generator ... off&lt;br /&gt;
#Switch to external power&lt;br /&gt;
&lt;br /&gt;
=Downloading=&lt;br /&gt;
&lt;br /&gt;
The latest version is always available on the official FlightGear aircraft download page.&lt;br /&gt;
&lt;br /&gt;
The CRJ700 also has its own Git repository at [http://gitorious.org/fg-skyops-hangar/crj700-family Gitorious].&lt;br /&gt;
&lt;br /&gt;
=Aircraft of the Week/Month=&lt;br /&gt;
&lt;br /&gt;
The CRJ700 was reviewed by Thorsten R as part of the &amp;quot;Aircraft of the Week/Month&amp;quot; feature on the FlightGear Forums.&lt;br /&gt;
&lt;br /&gt;
====Model====&lt;br /&gt;
&lt;br /&gt;
The 3d cockpit of the CRJ-700 is very detailed and contains not only functionality on the main panel but also on the central console and an overhead panel. However, as often seen, the cockpit surfaces not covered by instrumentation are very simply textured by a monochromatic grey color - a more natural texture resembling a real material with some wear and tear could add a lot here.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-cockpit.jpg View image]&lt;br /&gt;
&lt;br /&gt;
There is a lot of functionality in the cockpit - a startup procedure using the APU is supported as well as a full set of external lights and no-smoking and seat belt signs for the passengers. A nice touch of the model is that it also contains an interior view of the cabin in which the signs can be observed. Switches and knobs are usually animated, and the clickspots are placed fairly intuitively. The MFD's all have various selectable functions.&lt;br /&gt;
&lt;br /&gt;
The exterior model of the aircraft is also very nicely done, contains good animations and shows all the light switch settings in the cockpit faithfully. An option to switch livery exists as well.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-model.jpg View image]&lt;br /&gt;
&lt;br /&gt;
====Flight characteristics====&lt;br /&gt;
&lt;br /&gt;
The FDM of the CRJ-700 is quite plausible for an airliner of its size. I haven't really tested the behaviour at the edge of the performance envelope, but during normal operations, the plane behaves well and reaches basic performance characteristics. All in all, the plane is an airliner (albeit a small one) - it turns slowly, it does not descent rapidly without picking up a lot of excess speed and all maneuvers need to be planned well in advance. Having said that, it's actually fun to fly.&lt;br /&gt;
&lt;br /&gt;
I found the AP nicely tuned and able to fly turns, climb or dive at all altitudes without oscillations or weird behaviour. Unfortunately, the support for AP modes involving navaids is not as good: While I could home in on a VOR station, the AP seems to be tracking the station rather than the chosen radial, i.e. the angle under which I approached the station kept changing. Also, I was unable to intercept an ILS glideslope automatically. However, the plane can be operated well in IFR conditions just using the instruments to display the navaid signals and the heading and altitude modes of the AP to control the plane. &lt;br /&gt;
&lt;br /&gt;
====My personal wishlist====&lt;br /&gt;
&lt;br /&gt;
Fixing the AP to a more consistent behaviour with navaids would be high on my priority list - there are currently very few airliners with a well-tuned AP capable of tracking navaids. Some more natural texturing in the cockpit would also be nice. I realize that the CRJ-700 is a fairly recent addition to the aircraft repository of Flightgear - but I like where the model is going very much.&lt;br /&gt;
&lt;br /&gt;
====Things to experience====&lt;br /&gt;
&lt;br /&gt;
Try flying at night - the CRJ-700 has one of the best light concepts I've ever seen. The instrument lights are very beautifully done and can be dimmed at need, the cabin lights likewise, and all lighting is visible both from internal and external views.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Editor's note: The autopilot VOR-LOC/ILS holds have been fixed as of CRJ700 v1.0.2.''&lt;br /&gt;
&lt;br /&gt;
=Development status/Issues/Todo=&lt;br /&gt;
==Key features==&lt;br /&gt;
* Startup and shutdown procedures&lt;br /&gt;
* Mostly complete cockpit&lt;br /&gt;
* Realistic autopilot&lt;br /&gt;
* Functional flight management system (FMS), advisory-only vertical navigation system (VNAV), and control display unit (CDU)&lt;br /&gt;
* Emergency procedures with ram air turbine (RAT) and auxiliary power unit (APU)&lt;br /&gt;
* Small library of tutorials&lt;br /&gt;
* Cockpit, cabin, and exterior model lightmaps&lt;br /&gt;
* Reflection shader on the engines&lt;br /&gt;
* Developed aircraft systems&lt;br /&gt;
* Tiller steering system&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
For rating information, see [[Formalizing Aircraft Status]].&lt;br /&gt;
===FDM (current rating 3)===&lt;br /&gt;
* Make something a little more refined than my [[YASim]] solution (any [[JSBSim]] masters?)&lt;br /&gt;
===Exterior (current rating 4)===&lt;br /&gt;
* Add minor elements like antennas, ram air turbine, improve gear bay texturing and geometry&lt;br /&gt;
* More liveries!&lt;br /&gt;
===Flight deck (current rating 4)===&lt;br /&gt;
* Model circuit breakers&lt;br /&gt;
* Add more buttons/switches&lt;br /&gt;
* Improve texturing&lt;br /&gt;
&lt;br /&gt;
===Systems (current rating 3)===&lt;br /&gt;
* Find a real startup procedure and model it&lt;br /&gt;
* Improve electrical system&lt;br /&gt;
* Add more pages to EICAS&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Bombardier_CRJ700_series Bombardier CRJ700 series at Wikipedia]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=11863 Development thread at the FlightGear Forums]&lt;br /&gt;
* [http://www.smartcockpit.com/data/...700.../HGS_00_Pilots_Guide_CRJ_00.pdf GHS Pilots Guide CRJ]&lt;br /&gt;
* [http://aligero.us/files/FMS%204200.pdf FMS 4200 Intro]&lt;br /&gt;
* [http://www.4shared.com/get/Q_rDeIsz/Collins_FMS-4200_Flight_Manage.html FMS-4200 Manual]&lt;br /&gt;
&lt;br /&gt;
{{Template:Bombardier}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Bombardier Aerospace]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Dual_control&amp;diff=51653</id>
		<title>Dual control</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Dual_control&amp;diff=51653"/>
		<updated>2012-07-07T19:27:38Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Aircraft */ Added CRJ700 (2.0.0 implementation sucks, but it counts)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dualcontrolready.png]]&lt;br /&gt;
&lt;br /&gt;
'''Dual Control''' is a system for [[FlightGear]] that adds basic support for shared control of an [[aircraft]] over the FlightGear [[Multiplayer Howto|multiplayer network]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' [[FlightGear 1.9.0]] or later is needed to use Dual Control.&lt;br /&gt;
&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
&lt;br /&gt;
Currently there are a small number of aircraft with dual control support:&lt;br /&gt;
* [[Airbus A320 Family]], pilot and co-pilot (&amp;lt;tt&amp;gt;A3xx-xx1&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;A320-copilot&amp;lt;/tt&amp;gt;). Available from [http://gitorious.org/airbus-aircraft/a320 Gitorious project page]. Be sure to rename the aircraft directory to &amp;quot;A320-family&amp;quot; after checking out/downloading.&lt;br /&gt;
* [[Airbus A340-600]], pilot and co-pilot (&amp;lt;tt&amp;gt;A340-600&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;A346-copilot&amp;lt;/tt&amp;gt;). Available in FlightGear 2.0 or later, Latest beta versions available on the forum.&lt;br /&gt;
* [[Blackburn Buccaneer]], pilot and systems officer (&amp;lt;tt&amp;gt;buccaneer&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;buccaneer-obs&amp;lt;/tt&amp;gt;). Available in FlightGear 1.9.0 or later.&lt;br /&gt;
* [[Boeing 747-400]], pilot flying and pilot monitoring (&amp;lt;tt&amp;gt;747-400&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;747-400-fo&amp;lt;/tt&amp;gt;). Available in FlightGear/Git.&lt;br /&gt;
* c172p Skyhawk, pilot and copilot (&amp;lt;tt&amp;gt;c172p-pilot&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;c172p-copilot&amp;lt;/tt&amp;gt;). Based on David Megginson's [[Cessna C172|c172p]] single control aircraft. Available from [http://www.gidenstam.org/FlightGear/DualControl/Aircraft the dual-control aircraft hangar]. The tar.gz archive for the aircraft should be extracted in $FG_ROOT/Aircraft/.&lt;br /&gt;
* [[Bombardier CRJ700]] (all variants), pilot and first officer (&amp;lt;tt&amp;gt;CRJ700&amp;lt;/tt&amp;gt;, et al and &amp;lt;tt&amp;gt;CRJ700-firstofficer&amp;lt;/tt&amp;gt;). Copilot can control aircraft using joystick and keyboard shortcuts but not toggle any switches. Available in FlightGear 2.0.0 or later. Improved dual control support available through development version at [http://gitorious.org/fg-skyops-aircraft/crj700-family Gitorious]. Be sure to rename the aircraft directory to &amp;quot;CRJ700-family&amp;quot; after checking out/downloading.&lt;br /&gt;
* [[fr/Douglas DC-3-C47]], pilot and copilot &amp;lt;u&amp;gt;can control aircraft&amp;lt;/u&amp;gt;, and passenger 1 to 4 (&amp;lt;tt&amp;gt;dc-3&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;dc-3-copilot&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;dc-3-psg1&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;dc-3-psg2&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;dc-3-psg3&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;dc-3-psg4&amp;lt;/tt&amp;gt;). Available in GIT.&lt;br /&gt;
* [[Embraer E-jets Family]], pilot and co-pilot (&amp;lt;tt&amp;gt;Embraer-17X&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Embraer-17X-Copilot&amp;lt;/tt&amp;gt;), Avaliable from [www.theomegahangar.yolasite.com|TheOmegaHangar]&lt;br /&gt;
* [[Grumman F-14 Tomcat]], pilot and RIO (&amp;lt;tt&amp;gt;f-14b&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;f-14b-bs&amp;lt;/tt&amp;gt;). Available in FlightGear 2.0.0 or later.&lt;br /&gt;
* [[Hughes OH-6 Cayuse]], pilot and co-pilot (&amp;lt;tt&amp;gt;OH-6&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;OH-6-cp&amp;lt;/tt&amp;gt;). Available on [[Hughes OH-6 Cayuse|the wiki page]].&lt;br /&gt;
* [[ASK-13 sailplane|Schleicher ASK-13 glider]], pilot and passenger (&amp;lt;tt&amp;gt;ask13&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;ask13-passenger&amp;lt;/tt&amp;gt;). Available in FlightGear/Git.&lt;br /&gt;
* [[Submarine Scout]], pilot and observer (&amp;lt;tt&amp;gt;Submarine_Scout&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Submarine_Scout-observer&amp;lt;/tt&amp;gt;). Available in FlightGear 1.9.0 or later.&lt;br /&gt;
* [[Storch|Fieseler Fi 156 Storch]], pilot and passenger (&amp;lt;tt&amp;gt;Fi-156-de&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Fi-156-passenger&amp;lt;/tt&amp;gt;). Available in FlightGear 2.0.0 or later.&lt;br /&gt;
* [[Zeppelin NT]], pilot and copilot (&amp;lt;tt&amp;gt;ZLT-NT&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;ZLT-NT-copilot&amp;lt;/tt&amp;gt;). Available in FlightGear 1.9.0 or later.&lt;br /&gt;
&lt;br /&gt;
To connect the pilot and copilot selects each other in the Copilot dialog (FlightGear 2.0.0 or later) or set properties as explained in the usage instructions below.&lt;br /&gt;
&lt;br /&gt;
Dual control enables a pilot and copilot to jointly fly the aircraft over the FlightGear multiplayer network. Depending on the aircraft the pilot and copilot have shared control over primary flight controls, throttle, mixture and so on. Exactly which controls are shared varies between the aircraft but usually include elevator trim, flaps, brakes, cockpit switches, the radio stack and some instrument settings. The copilot usually has a subset of the full instrumentation (also depending on the aircraft), usually including airspeed, altimeter, VSI, HSI, turn coordinator, engine RPM and the radio stack. Typically Nav/Comm 1 and the first VOR indicator is best controlled by the pilot, while Nav/Comm 2 and the corresponding VOR indicator is faster for the copilot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:ZLT-NT-dual.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
''Side-by-side presentation of the Zeppelin NT pilot's (left) and copilot's (right) views.''&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage instruction ==&lt;br /&gt;
The system consists of two &amp;quot;aircraft&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
The pilot uses a special variant of the c172p, &amp;lt;tt&amp;gt;c172p-pilot&amp;lt;/tt&amp;gt;. The pilot needs to specify the callsign of the copilot (other copilots will be ignored).&lt;br /&gt;
For the Zeppelin NT the aircraft names are &amp;lt;tt&amp;gt;ZLT-NT&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;ZLT-NT-copilot&amp;lt;/tt&amp;gt;, respectively.&lt;br /&gt;
&lt;br /&gt;
In the current version the pilot and copilot can select each other in their Co/Pilot selection dialogs available from the &amp;quot;Zeppelin NT/c172p-dual-control&amp;quot;-&amp;gt;&amp;quot;MP-(Co)Pilot&amp;quot; menus.&lt;br /&gt;
&lt;br /&gt;
Alternatively the relevant properties can be set from the command line or via the property browser.&lt;br /&gt;
&lt;br /&gt;
'''Pilot usage example:'''&lt;br /&gt;
 fgfs --aircraft=c172p-pilot --prop:/sim/remote/pilot-callsign=&amp;quot;someone&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The copilot uses a special &amp;quot;aircraft&amp;quot;, c172p-copilot, which piggybacks on the designated pilot and captures the local control inputs. A current limitation is that only the cockpit views are jitter free. There is also a noticeable delay between control inputs and effect, since they are passed via the the multiplayer protocol. The severity of this delay depend on round trip time and some other factors - the delay seems significantly longer than the round trip time itself which is due to buffering in the MP protocol receiver. That said, I have flown successfully as copilot in a setup with 100-120ms round trip time between both pilot and server and copilot and server (total delay &amp;gt;500ms). Landing is a bit exciting in that case, however.&lt;br /&gt;
&lt;br /&gt;
'''Copilot usage example:'''&lt;br /&gt;
 fgfs --aircraft=c172p-copilot --prop:/sim/remote/pilot-callsign=&amp;quot;anybody&amp;quot;&lt;br /&gt;
Note: External views are jitter prone for the copilot.&lt;br /&gt;
&lt;br /&gt;
== Developer information ==&lt;br /&gt;
&lt;br /&gt;
The main part of the Dual Control system is a set of generic [[Nasal scripting language|Nasal]] modules and modified instrument files that form the core of the networked shared control functionality. See the link below for some more information.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gidenstam.org/FlightGear/DualControl The main page for the Dual Control system.] Check here for the latest information.&lt;br /&gt;
&lt;br /&gt;
[[es:Control dual]]&lt;br /&gt;
[[Category:Dual control aircraft| ]]&lt;br /&gt;
[[Category:FlightGear feature]]&lt;br /&gt;
[[Category:Multiplayer]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=34580</id>
		<title>Bombardier CRJ700 series</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=34580"/>
		<updated>2011-09-17T20:28:41Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Update to version 1.0.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name = Bombardier CRJ700 series&lt;br /&gt;
|image = CRJ700.jpg&lt;br /&gt;
|alt = The Bombardier CRJ700&lt;br /&gt;
|type = Regional airliner&lt;br /&gt;
|livery = Various&lt;br /&gt;
|authors = Ryan Miller (see also Docs/Authors.html)&lt;br /&gt;
|status-fdm = 3&lt;br /&gt;
|status-systems = 3&lt;br /&gt;
|status-cockpit = 4&lt;br /&gt;
|status-model = 4&lt;br /&gt;
|version = 1.0.4&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|fgname = various&lt;br /&gt;
|download = http://wiki.flightgear.org/index.php?title=Bombardier_CRJ700_series#Downloading&lt;br /&gt;
|development = http://gitorious.org/fg-skyops-aircraft/crj700-family&lt;br /&gt;
}}&lt;br /&gt;
[[File:CRJ700-cockpit.jpg|The 3d cockpit of the CRJ700 series|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cockpit-night.jpg|The cockpit at night, demonstrating night lighting capabilities|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cabin-night.jpg|The interior cabin, also at night|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Bombardier CRJ700 series''' is a family of 70- to 100- seat regional jet airliners manufactured by Bombardier Aerospace. Its primary competition is the Embraer E-jet series. The family consists of the Bombardier CRJ700, CRJ900, and CRJ1000. The CRJ700 series was developed from the [[Bombardier CRJ-200LR|Bombardier CRJ200]], and remains one of the most popular regional airliner series in the world.&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
&lt;br /&gt;
* CRJ700 - the original CRJ700&lt;br /&gt;
* CRJ700ER - extended range version&lt;br /&gt;
* CRJ700LR - long-range version&lt;br /&gt;
* CRJ900 - the first stretch of the airframe&lt;br /&gt;
* CRJ900ER - extended range version&lt;br /&gt;
* CRJ900LR - long-range version&lt;br /&gt;
* CRJ1000 - the final stretch of the airframe&lt;br /&gt;
* CRJ1000 EuroLite - low-range/low-cost version targeted at European operators&lt;br /&gt;
* CRJ1000ER - extended range version&lt;br /&gt;
&lt;br /&gt;
=Aircraft help=&lt;br /&gt;
&lt;br /&gt;
HTML documentation is included in the Docs/ folder.&lt;br /&gt;
&lt;br /&gt;
==Key commands==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Speedbrakes/spoilers&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-B&lt;br /&gt;
|Cycle speedbrake setting&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|Decrease ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|Increase ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Engines&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-T&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-Delete&lt;br /&gt;
|Arm/disarm thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|Toggle thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Autopilot/autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-A&lt;br /&gt;
|Toggle autopilot altitude mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-F&lt;br /&gt;
|Engage/disengage autopilot&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-G&lt;br /&gt;
|Toggle autopilot approach mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-H&lt;br /&gt;
|Toggle autopilot heading mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-N&lt;br /&gt;
|Toggle autopilot NAV mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-P&lt;br /&gt;
|Set autopilot basic pitch mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-S&lt;br /&gt;
|Engage/disengage autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-W&lt;br /&gt;
|Set autopilot basic heading/roll mode&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|Cycle NAV source&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tiller/Nose gear steering&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|Steer tiller left&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Set tiller to full left&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Center tiller&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Pop up tiller dialog&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|Steer tiller right&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Set tiller to full right&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Walk view&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Walk forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Run forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Walk backwards from view&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simplified procedures==&lt;br /&gt;
===Startup===&lt;br /&gt;
#Battery switch ... on&lt;br /&gt;
#APU start/stop switch ... on&lt;br /&gt;
#Bleed air source ... APU&lt;br /&gt;
#Engine 1 thrust lever ... idle&lt;br /&gt;
#Engine 1 start sequence ... initiated&lt;br /&gt;
#Engine 2 thrust lever ... idle&lt;br /&gt;
#Engine 2 start sequence ... initiated&lt;br /&gt;
#APU start/stop switch ... off&lt;br /&gt;
#Engine 1 electric generator ... on&lt;br /&gt;
#Engine 2 electric generator ... on&lt;br /&gt;
#Battery switch ... off&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
#Flaps/slats ... 8 or 20&lt;br /&gt;
#Landing lights ... on&lt;br /&gt;
#Engine thrust modes ... TO/GA&lt;br /&gt;
&lt;br /&gt;
===Climb and cruise===&lt;br /&gt;
#Engine thrust modes ... climb&lt;br /&gt;
#Autothrottle ... set&lt;br /&gt;
Nominal cruise speed Mach 0.78 (0.80 for CRJ900)&lt;br /&gt;
&lt;br /&gt;
===Approach and landing===&lt;br /&gt;
#Thrust reversers ... armed&lt;br /&gt;
#Flaps/slats ... 45&lt;br /&gt;
Remain below 250 knots below 10,000 feet at all times&lt;br /&gt;
&lt;br /&gt;
===Shutdown===&lt;br /&gt;
#Engine thrust levers ... shutoff&lt;br /&gt;
#Engine 1 electric generator ... off&lt;br /&gt;
#Engine 2 electric generator ... off&lt;br /&gt;
#Switch to external power&lt;br /&gt;
&lt;br /&gt;
=Downloading=&lt;br /&gt;
&lt;br /&gt;
Version 1.0.0 is available off the official FlightGear 2.4.0 aircraft download page. The latest version, 1.0.4, is available [http://flightgear.org/forums/viewtopic.php?t=11863&amp;amp;p=136677#p136677 on the FlightGear Forums].&lt;br /&gt;
&lt;br /&gt;
The CRJ700 also has its own Git repository at [http://gitorious.org/fg-skyops-hangar/crj700-family Gitorious].&lt;br /&gt;
&lt;br /&gt;
=Aircraft of the Week/Month=&lt;br /&gt;
&lt;br /&gt;
The CRJ700 was reviewed by Thorsten B as part of the &amp;quot;Aircraft of the Week/Month&amp;quot; feature on the FlightGear Forums.&lt;br /&gt;
&lt;br /&gt;
====Model====&lt;br /&gt;
&lt;br /&gt;
The 3d cockpit of the CRJ-700 is very detailed and contains not only functionality on the main panel but also on the central console and an overhead panel. However, as often seen, the cockpit surfaces not covered by instrumentation are very simply textured by a monochromatic grey color - a more natural texture resembling a real material with some wear and tear could add a lot here.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-cockpit.jpg View image]&lt;br /&gt;
&lt;br /&gt;
There is a lot of functionality in the cockpit - a startup procedure using the APU is supported as well as a full set of external lights and no-smoking and seat belt signs for the passengers. A nice touch of the model is that it also contains an interior view of the cabin in which the signs can be observed. Switches and knobs are usually animated, and the clickspots are placed fairly intuitively. The MFD's all have various selectable functions.&lt;br /&gt;
&lt;br /&gt;
The exterior model of the aircraft is also very nicely done, contains good animations and shows all the light switch settings in the cockpit faithfully. An option to switch livery exists as well.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-model.jpg View image]&lt;br /&gt;
&lt;br /&gt;
====Flight characteristics====&lt;br /&gt;
&lt;br /&gt;
The FDM of the CRJ-700 is quite plausible for an airliner of its size. I haven't really tested the behaviour at the edge of the performance envelope, but during normal operations, the plane behaves well and reaches basic performance characteristics. All in all, the plane is an airliner (albeit a small one) - it turns slowly, it does not descent rapidly without picking up a lot of excess speed and all maneuvers need to be planned well in advance. Having said that, it's actually fun to fly.&lt;br /&gt;
&lt;br /&gt;
I found the AP nicely tuned and able to fly turns, climb or dive at all altitudes without oscillations or weird behaviour. Unfortunately, the support for AP modes involving navaids is not as good: While I could home in on a VOR station, the AP seems to be tracking the station rather than the chosen radial, i.e. the angle under which I approached the station kept changing. Also, I was unable to intercept an ILS glideslope automatically. However, the plane can be operated well in IFR conditions just using the instruments to display the navaid signals and the heading and altitude modes of the AP to control the plane. &lt;br /&gt;
&lt;br /&gt;
====My personal wishlist====&lt;br /&gt;
&lt;br /&gt;
Fixing the AP to a more consistent behaviour with navaids would be high on my priority list - there are currently very few airliners with a well-tuned AP capable of tracking navaids. Some more natural texturing in the cockpit would also be nice. I realize that the CRJ-700 is a fairly recent addition to the aircraft repository of Flightgear - but I like where the model is going very much.&lt;br /&gt;
&lt;br /&gt;
====Things to experience====&lt;br /&gt;
&lt;br /&gt;
Try flying at night - the CRJ-700 has one of the best light concepts I've ever seen. The instrument lights are very beautifully done and can be dimmed at need, the cabin lights likewise, and all lighting is visible both from internal and external views.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Editor's note: The autopilot VOR-LOC/ILS holds have been fixed as of CRJ700 v1.0.2.''&lt;br /&gt;
&lt;br /&gt;
=Development status/Issues/Todo=&lt;br /&gt;
==Key features==&lt;br /&gt;
* Startup and shutdown procedures&lt;br /&gt;
* Mostly complete cockpit&lt;br /&gt;
* Realistic autopilot&lt;br /&gt;
* Functional flight management system (FMS), advisory-only vertical navigation system (VNAV), and control display unit (CDU)&lt;br /&gt;
* Emergency procedures with ram air turbine (RAT) and auxiliary power unit (APU)&lt;br /&gt;
* Small library of tutorials&lt;br /&gt;
* Cockpit, cabin, and exterior model lightmaps&lt;br /&gt;
* Reflection shader on the engines&lt;br /&gt;
* Developed aircraft systems&lt;br /&gt;
* Tiller steering system&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
For rating information, see [[Formalizing Aircraft Status]].&lt;br /&gt;
===FDM (current rating 3)===&lt;br /&gt;
* Make something a little more refined than my [[YASim]] solution (any [[JSBSim]] masters?)&lt;br /&gt;
===Exterior (current rating 4)===&lt;br /&gt;
* Add minor elements like antennas, ram air turbine, improve gear bay texturing and geometry&lt;br /&gt;
* More liveries!&lt;br /&gt;
===Flight deck (current rating 4)===&lt;br /&gt;
* Model circuit breakers&lt;br /&gt;
* Add more buttons/switches&lt;br /&gt;
* Improve texturing&lt;br /&gt;
&lt;br /&gt;
===Systems (current rating 3)===&lt;br /&gt;
* Find a real startup procedure and model it&lt;br /&gt;
* Improve electrical system&lt;br /&gt;
* Add more pages to EICAS&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Bombardier_CRJ700_series Bombardier CRJ700 series at Wikipedia]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=11863 Development thread at the FlightGear Forums]&lt;br /&gt;
&lt;br /&gt;
{{Template:Bombardier}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Bombardier Aerospace]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=34178</id>
		<title>Bombardier CRJ700 series</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=34178"/>
		<updated>2011-09-11T17:40:45Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Update to version 1.0.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name = Bombardier CRJ700 series&lt;br /&gt;
|image = CRJ700.jpg&lt;br /&gt;
|alt = The Bombardier CRJ700&lt;br /&gt;
|type = Regional airliner&lt;br /&gt;
|livery = Various&lt;br /&gt;
|authors = Ryan Miller (see also Docs/Authors.html)&lt;br /&gt;
|status-fdm = 3&lt;br /&gt;
|status-systems = 3&lt;br /&gt;
|status-cockpit = 4&lt;br /&gt;
|status-model = 4&lt;br /&gt;
|version = 1.0.3&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|fgname = various&lt;br /&gt;
|download = http://wiki.flightgear.org/index.php?title=Bombardier_CRJ700_series#Downloading&lt;br /&gt;
|development = http://gitorious.org/fg-skyops-aircraft/crj700-family&lt;br /&gt;
}}&lt;br /&gt;
[[File:CRJ700-cockpit.jpg|The 3d cockpit of the CRJ700 series|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cockpit-night.jpg|The cockpit at night, demonstrating night lighting capabilities|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cabin-night.jpg|The interior cabin, also at night|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Bombardier CRJ700 series''' is a family of 70- to 100- seat regional jet airliners manufactured by Bombardier Aerospace. Its primary competition is the Embraer E-jet series. The family consists of the Bombardier CRJ700, CRJ900, and CRJ1000. The CRJ700 series was developed from the [[Bombardier CRJ-200LR|Bombardier CRJ200]], and remains one of the most popular regional airliner series in the world.&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
&lt;br /&gt;
* CRJ700 - the original CRJ700&lt;br /&gt;
* CRJ700ER - extended range version&lt;br /&gt;
* CRJ700LR - long-range version&lt;br /&gt;
* CRJ900 - the first stretch of the airframe&lt;br /&gt;
* CRJ900ER - extended range version&lt;br /&gt;
* CRJ900LR - long-range version&lt;br /&gt;
* CRJ1000 - the final stretch of the airframe&lt;br /&gt;
* CRJ1000 EuroLite - low-range/low-cost version targeted at European operators&lt;br /&gt;
* CRJ1000ER - extended range version&lt;br /&gt;
&lt;br /&gt;
=Aircraft help=&lt;br /&gt;
&lt;br /&gt;
HTML documentation is included in the Docs/ folder.&lt;br /&gt;
&lt;br /&gt;
==Key commands==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Speedbrakes/spoilers&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-B&lt;br /&gt;
|Cycle speedbrake setting&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|Decrease ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|Increase ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Engines&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-T&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-Delete&lt;br /&gt;
|Arm/disarm thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|Toggle thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Autopilot/autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-A&lt;br /&gt;
|Toggle autopilot altitude mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-F&lt;br /&gt;
|Engage/disengage autopilot&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-G&lt;br /&gt;
|Toggle autopilot approach mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-H&lt;br /&gt;
|Toggle autopilot heading mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-N&lt;br /&gt;
|Toggle autopilot NAV mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-P&lt;br /&gt;
|Set autopilot basic pitch mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-S&lt;br /&gt;
|Engage/disengage autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-W&lt;br /&gt;
|Set autopilot basic heading/roll mode&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|Cycle NAV source&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tiller/Nose gear steering&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|Steer tiller left&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Set tiller to full left&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Center tiller&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Pop up tiller dialog&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|Steer tiller right&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Set tiller to full right&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Walk view&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Walk forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Run forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Walk backwards from view&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simplified procedures==&lt;br /&gt;
===Startup===&lt;br /&gt;
#Battery switch ... on&lt;br /&gt;
#APU start/stop switch ... on&lt;br /&gt;
#Bleed air source ... APU&lt;br /&gt;
#Engine 1 thrust lever ... idle&lt;br /&gt;
#Engine 1 start sequence ... initiated&lt;br /&gt;
#Engine 2 thrust lever ... idle&lt;br /&gt;
#Engine 2 start sequence ... initiated&lt;br /&gt;
#APU start/stop switch ... off&lt;br /&gt;
#Engine 1 electric generator ... on&lt;br /&gt;
#Engine 2 electric generator ... on&lt;br /&gt;
#Battery switch ... off&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
#Flaps/slats ... 8 or 20&lt;br /&gt;
#Landing lights ... on&lt;br /&gt;
#Engine thrust modes ... TO/GA&lt;br /&gt;
&lt;br /&gt;
===Climb and cruise===&lt;br /&gt;
#Engine thrust modes ... climb&lt;br /&gt;
#Autothrottle ... set&lt;br /&gt;
Nominal cruise speed Mach 0.78 (0.80 for CRJ900)&lt;br /&gt;
&lt;br /&gt;
===Approach and landing===&lt;br /&gt;
#Thrust reversers ... armed&lt;br /&gt;
#Flaps/slats ... 45&lt;br /&gt;
Remain below 250 knots below 10,000 feet at all times&lt;br /&gt;
&lt;br /&gt;
===Shutdown===&lt;br /&gt;
#Engine thrust levers ... shutoff&lt;br /&gt;
#Engine 1 electric generator ... off&lt;br /&gt;
#Engine 2 electric generator ... off&lt;br /&gt;
#Switch to external power&lt;br /&gt;
&lt;br /&gt;
=Downloading=&lt;br /&gt;
&lt;br /&gt;
Version 1.0.0 is available off the official FlightGear 2.4.0 aircraft download page. The latest version, 1.0.3, is available [http://flightgear.org/forums/viewtopic.php?t=11863&amp;amp;p=136022#p136022 on the FlightGear Forums].&lt;br /&gt;
&lt;br /&gt;
The CRJ700 also has its own Git repository at [http://gitorious.org/fg-skyops-hangar/crj700-family Gitorious].&lt;br /&gt;
&lt;br /&gt;
=Aircraft of the Week/Month=&lt;br /&gt;
&lt;br /&gt;
The CRJ700 was reviewed by Thorsten B as part of the &amp;quot;Aircraft of the Week/Month&amp;quot; feature on the FlightGear Forums.&lt;br /&gt;
&lt;br /&gt;
====Model====&lt;br /&gt;
&lt;br /&gt;
The 3d cockpit of the CRJ-700 is very detailed and contains not only functionality on the main panel but also on the central console and an overhead panel. However, as often seen, the cockpit surfaces not covered by instrumentation are very simply textured by a monochromatic grey color - a more natural texture resembling a real material with some wear and tear could add a lot here.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-cockpit.jpg View image]&lt;br /&gt;
&lt;br /&gt;
There is a lot of functionality in the cockpit - a startup procedure using the APU is supported as well as a full set of external lights and no-smoking and seat belt signs for the passengers. A nice touch of the model is that it also contains an interior view of the cabin in which the signs can be observed. Switches and knobs are usually animated, and the clickspots are placed fairly intuitively. The MFD's all have various selectable functions.&lt;br /&gt;
&lt;br /&gt;
The exterior model of the aircraft is also very nicely done, contains good animations and shows all the light switch settings in the cockpit faithfully. An option to switch livery exists as well.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-model.jpg View image]&lt;br /&gt;
&lt;br /&gt;
====Flight characteristics====&lt;br /&gt;
&lt;br /&gt;
The FDM of the CRJ-700 is quite plausible for an airliner of its size. I haven't really tested the behaviour at the edge of the performance envelope, but during normal operations, the plane behaves well and reaches basic performance characteristics. All in all, the plane is an airliner (albeit a small one) - it turns slowly, it does not descent rapidly without picking up a lot of excess speed and all maneuvers need to be planned well in advance. Having said that, it's actually fun to fly.&lt;br /&gt;
&lt;br /&gt;
I found the AP nicely tuned and able to fly turns, climb or dive at all altitudes without oscillations or weird behaviour. Unfortunately, the support for AP modes involving navaids is not as good: While I could home in on a VOR station, the AP seems to be tracking the station rather than the chosen radial, i.e. the angle under which I approached the station kept changing. Also, I was unable to intercept an ILS glideslope automatically. However, the plane can be operated well in IFR conditions just using the instruments to display the navaid signals and the heading and altitude modes of the AP to control the plane. &lt;br /&gt;
&lt;br /&gt;
====My personal wishlist====&lt;br /&gt;
&lt;br /&gt;
Fixing the AP to a more consistent behaviour with navaids would be high on my priority list - there are currently very few airliners with a well-tuned AP capable of tracking navaids. Some more natural texturing in the cockpit would also be nice. I realize that the CRJ-700 is a fairly recent addition to the aircraft repository of Flightgear - but I like where the model is going very much.&lt;br /&gt;
&lt;br /&gt;
====Things to experience====&lt;br /&gt;
&lt;br /&gt;
Try flying at night - the CRJ-700 has one of the best light concepts I've ever seen. The instrument lights are very beautifully done and can be dimmed at need, the cabin lights likewise, and all lighting is visible both from internal and external views.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Editor's note: The autopilot VOR-LOC/ILS holds have been fixed as of CRJ700 v1.0.2.''&lt;br /&gt;
&lt;br /&gt;
=Development status/Issues/Todo=&lt;br /&gt;
==Key features==&lt;br /&gt;
* Startup and shutdown procedures&lt;br /&gt;
* Mostly complete cockpit&lt;br /&gt;
* Realistic autopilot&lt;br /&gt;
* Functional flight management system (FMS), advisory-only vertical navigation system (VNAV), and control display unit (CDU)&lt;br /&gt;
* Emergency procedures with ram air turbine (RAT) and auxiliary power unit (APU)&lt;br /&gt;
* Small library of tutorials&lt;br /&gt;
* Cockpit, cabin, and exterior model lightmaps&lt;br /&gt;
* Reflection shader on the engines&lt;br /&gt;
* Developed aircraft systems&lt;br /&gt;
* Tiller steering system&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
For rating information, see [[Formalizing Aircraft Status]].&lt;br /&gt;
===FDM (current rating 3)===&lt;br /&gt;
* Make something a little more refined than my [[YASim]] solution (any [[JSBSim]] masters?)&lt;br /&gt;
===Exterior (current rating 4)===&lt;br /&gt;
* Add minor elements like antennas, ram air turbine, improve gear bay texturing and geometry&lt;br /&gt;
* More liveries!&lt;br /&gt;
===Flight deck (current rating 4)===&lt;br /&gt;
* Model circuit breakers&lt;br /&gt;
* Add more buttons/switches&lt;br /&gt;
* Improve texturing&lt;br /&gt;
&lt;br /&gt;
===Systems (current rating 3)===&lt;br /&gt;
* Find a real startup procedure and model it&lt;br /&gt;
* Improve electrical system&lt;br /&gt;
* Add more pages to EICAS&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Bombardier_CRJ700_series Bombardier CRJ700 series at Wikipedia]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=11863 Development thread at the FlightGear Forums]&lt;br /&gt;
&lt;br /&gt;
{{Template:Bombardier}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Bombardier Aerospace]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Skyop&amp;diff=33420</id>
		<title>User:Skyop</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Skyop&amp;diff=33420"/>
		<updated>2011-08-18T01:23:33Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Scenery */ Grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|name = Ryan M&lt;br /&gt;
|location = United States of America&lt;br /&gt;
|job = FlightGear scenery/aircraft developer&lt;br /&gt;
|interests = FlightGear&lt;br /&gt;
|callsign = N-RYAN&lt;br /&gt;
|favourite = [[Boeing_737-300|Boeing 737-300]], McDonnell Douglas MD-81 by Buckaroo, [[Boeing_747-400|Boeing 747-400]], and any other high-quality aircraft&lt;br /&gt;
}}&lt;br /&gt;
Currently president of the [[FlightGear Flying Club]].&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
&lt;br /&gt;
What I've worked on:&lt;br /&gt;
&lt;br /&gt;
* Ted Stevens Anchorage International Airport (PANC)&lt;br /&gt;
* Las Vegas McCarran International Airport (KLAS)&lt;br /&gt;
* Reno International Airport (KRNO)&lt;br /&gt;
* Bakersfield Meadows Field Airport (KBFL)&lt;br /&gt;
* [[Los Angeles International Airport|Los Angeles International Airport (KLAX)]]&lt;br /&gt;
* New York City World Trade Center&lt;br /&gt;
* [[Howto: Animated jetways|Animated jetways]]&lt;br /&gt;
* [[FGSignMaker]]&lt;br /&gt;
&lt;br /&gt;
What I'm working on right now:&lt;br /&gt;
&lt;br /&gt;
* Honolulu International Airport (PHNL)&lt;br /&gt;
&lt;br /&gt;
===Aircraft===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Finished&amp;quot; aircraft (actually, they do get occasional updates...):&lt;br /&gt;
&lt;br /&gt;
* [[Bombardier CRJ700 series]]&lt;br /&gt;
&lt;br /&gt;
Aircraft that are on hold, but in a stable state. In the future they will be improved/rebuilt:&lt;br /&gt;
&lt;br /&gt;
* [[Airbus A320 Family]]&lt;br /&gt;
* [[Boeing 717]]&lt;br /&gt;
* [[Boeing 757-200]] ''(will eventually become the entire 757 family)''&lt;br /&gt;
&lt;br /&gt;
Collaboration aircraft I'm involved with:&lt;br /&gt;
&lt;br /&gt;
* [[Airbus A340|Airbus A340-300]]/[[Airbus A330-300]]&lt;br /&gt;
&lt;br /&gt;
My own planes I'm working on:&lt;br /&gt;
&lt;br /&gt;
* McDonnell Douglas Douglas DC-10-30, DC-10-30ER, DC-10-30CF, and KC-10&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Skyop&amp;diff=33419</id>
		<title>User:Skyop</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Skyop&amp;diff=33419"/>
		<updated>2011-08-18T01:23:09Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|name = Ryan M&lt;br /&gt;
|location = United States of America&lt;br /&gt;
|job = FlightGear scenery/aircraft developer&lt;br /&gt;
|interests = FlightGear&lt;br /&gt;
|callsign = N-RYAN&lt;br /&gt;
|favourite = [[Boeing_737-300|Boeing 737-300]], McDonnell Douglas MD-81 by Buckaroo, [[Boeing_747-400|Boeing 747-400]], and any other high-quality aircraft&lt;br /&gt;
}}&lt;br /&gt;
Currently president of the [[FlightGear Flying Club]].&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
&lt;br /&gt;
What I've worked on:&lt;br /&gt;
&lt;br /&gt;
* Ted Stevens Anchorage International Airport (PANC)&lt;br /&gt;
* Las Vegas McCarran International Airport (KLAS)&lt;br /&gt;
* Reno International Airport (KRNO)&lt;br /&gt;
* Bakersfield Meadows Field Airport (KBFL)&lt;br /&gt;
* [[Los Angeles International Airport|Los Angeles International Airport (KLAX)]]&lt;br /&gt;
* New York City World Trade Center&lt;br /&gt;
* [[Howto: Animated jetways|Animated jetways]]&lt;br /&gt;
* [[FGSignMaker]]&lt;br /&gt;
&lt;br /&gt;
And currently I'm working on right now:&lt;br /&gt;
&lt;br /&gt;
* Honolulu International Airport (PHNL)&lt;br /&gt;
&lt;br /&gt;
===Aircraft===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Finished&amp;quot; aircraft (actually, they do get occasional updates...):&lt;br /&gt;
&lt;br /&gt;
* [[Bombardier CRJ700 series]]&lt;br /&gt;
&lt;br /&gt;
Aircraft that are on hold, but in a stable state. In the future they will be improved/rebuilt:&lt;br /&gt;
&lt;br /&gt;
* [[Airbus A320 Family]]&lt;br /&gt;
* [[Boeing 717]]&lt;br /&gt;
* [[Boeing 757-200]] ''(will eventually become the entire 757 family)''&lt;br /&gt;
&lt;br /&gt;
Collaboration aircraft I'm involved with:&lt;br /&gt;
&lt;br /&gt;
* [[Airbus A340|Airbus A340-300]]/[[Airbus A330-300]]&lt;br /&gt;
&lt;br /&gt;
My own planes I'm working on:&lt;br /&gt;
&lt;br /&gt;
* McDonnell Douglas Douglas DC-10-30, DC-10-30ER, DC-10-30CF, and KC-10&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=33418</id>
		<title>Bombardier CRJ700 series</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=33418"/>
		<updated>2011-08-18T01:18:36Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Downloading */ Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name = Bombardier CRJ700 series&lt;br /&gt;
|image = CRJ700.jpg&lt;br /&gt;
|alt = The Bombardier CRJ700&lt;br /&gt;
|type = Regional airliner&lt;br /&gt;
|livery = Various&lt;br /&gt;
|authors = Ryan Miller (see also Docs/Authors.html)&lt;br /&gt;
|status-fdm = 3&lt;br /&gt;
|status-systems = 3&lt;br /&gt;
|status-cockpit = 4&lt;br /&gt;
|status-model = 4&lt;br /&gt;
|version = 1.0.1&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|fgname = various&lt;br /&gt;
|download = http://wiki.flightgear.org/index.php?title=Bombardier_CRJ700_series#Downloading&lt;br /&gt;
|development = http://gitorious.org/fg-skyops-aircraft/crj700-family&lt;br /&gt;
}}&lt;br /&gt;
[[File:CRJ700-cockpit.jpg|The 3d cockpit of the CRJ700 series|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cockpit-night.jpg|The cockpit at night, demonstrating night lighting capabilities|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cabin-night.jpg|The interior cabin, also at night|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Bombardier CRJ700 series''' is a family of 70- to 100- seat regional jet airliners manufactured by Bombardier Aerospace. Its primary competition is the Embraer E-jet series. The family consists of the Bombardier CRJ700, CRJ900, and CRJ1000. The CRJ700 series was developed from the [[Bombardier CRJ-200LR|Bombardier CRJ200]], and remains one of the most popular regional airliner series in the world.&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
&lt;br /&gt;
* CRJ700 - the original CRJ700&lt;br /&gt;
* CRJ700ER - extended range version&lt;br /&gt;
* CRJ700LR - long-range version&lt;br /&gt;
* CRJ900 - the first stretch of the airframe&lt;br /&gt;
* CRJ900ER - extended range version&lt;br /&gt;
* CRJ900LR - long-range version&lt;br /&gt;
* CRJ1000 - the final stretch of the airframe&lt;br /&gt;
* CRJ1000 EuroLite - low-range/low-cost version targeted at European operators&lt;br /&gt;
* CRJ1000ER - extended range version&lt;br /&gt;
&lt;br /&gt;
=Aircraft help=&lt;br /&gt;
&lt;br /&gt;
HTML documentation is included in the Docs/ folder.&lt;br /&gt;
&lt;br /&gt;
==Key commands==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Speedbrakes/spoilers&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-B&lt;br /&gt;
|Cycle speedbrake setting&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|Decrease ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|Increase ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Engines&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-T&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-Delete&lt;br /&gt;
|Arm/disarm thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|Toggle thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Autopilot/autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-A&lt;br /&gt;
|Toggle autopilot altitude mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-F&lt;br /&gt;
|Engage/disengage autopilot&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-G&lt;br /&gt;
|Toggle autopilot approach mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-H&lt;br /&gt;
|Toggle autopilot heading mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-N&lt;br /&gt;
|Toggle autopilot NAV mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-P&lt;br /&gt;
|Set autopilot basic pitch mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-S&lt;br /&gt;
|Engage/disengage autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-W&lt;br /&gt;
|Set autopilot basic heading/roll mode&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|Cycle NAV source&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tiller/Nose gear steering&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|Steer tiller left&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Set tiller to full left&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Center tiller&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Pop up tiller dialog&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|Steer tiller right&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Set tiller to full right&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Walk view&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Walk forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Run forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Walk backwards from view&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simplified procedures==&lt;br /&gt;
===Startup===&lt;br /&gt;
#Battery switch ... on&lt;br /&gt;
#APU start/stop switch ... on&lt;br /&gt;
#Bleed air source ... APU&lt;br /&gt;
#Engine 1 thrust lever ... idle&lt;br /&gt;
#Engine 1 start sequence ... initiated&lt;br /&gt;
#Engine 2 thrust lever ... idle&lt;br /&gt;
#Engine 2 start sequence ... initiated&lt;br /&gt;
#APU start/stop switch ... off&lt;br /&gt;
#Engine 1 electric generator ... on&lt;br /&gt;
#Engine 2 electric generator ... on&lt;br /&gt;
#Battery switch ... off&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
#Flaps/slats ... 8 or 20&lt;br /&gt;
#Landing lights ... on&lt;br /&gt;
#Engine thrust modes ... TO/GA&lt;br /&gt;
&lt;br /&gt;
===Climb and cruise===&lt;br /&gt;
#Engine thrust modes ... climb&lt;br /&gt;
#Autothrottle ... set&lt;br /&gt;
Nominal cruise speed Mach 0.78 (0.80 for CRJ900)&lt;br /&gt;
&lt;br /&gt;
===Approach and landing===&lt;br /&gt;
#Thrust reversers ... armed&lt;br /&gt;
#Flaps/slats ... 45&lt;br /&gt;
Remain below 250 knots below 10,000 feet at all times&lt;br /&gt;
&lt;br /&gt;
===Shutdown===&lt;br /&gt;
#Engine thrust levers ... shutoff&lt;br /&gt;
#Engine 1 electric generator ... off&lt;br /&gt;
#Engine 2 electric generator ... off&lt;br /&gt;
#Switch to external power&lt;br /&gt;
&lt;br /&gt;
=Downloading=&lt;br /&gt;
&lt;br /&gt;
Version 1.0.0 is available off the official FlightGear 2.4.0 aircraft download page. The latest version, 1.0.2, is available [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11863&amp;amp;p=133380#p133380 on the FlightGear Forums].&lt;br /&gt;
&lt;br /&gt;
The CRJ700 also has its own Git repository at [http://gitorious.org/fg-skyops-hangar/crj700-family Gitorious].&lt;br /&gt;
&lt;br /&gt;
=Aircraft of the Week/Month=&lt;br /&gt;
&lt;br /&gt;
The CRJ700 was reviewed by Thorsten B as part of the &amp;quot;Aircraft of the Week/Month&amp;quot; feature on the FlightGear Forums.&lt;br /&gt;
&lt;br /&gt;
====Model====&lt;br /&gt;
&lt;br /&gt;
The 3d cockpit of the CRJ-700 is very detailed and contains not only functionality on the main panel but also on the central console and an overhead panel. However, as often seen, the cockpit surfaces not covered by instrumentation are very simply textured by a monochromatic grey color - a more natural texture resembling a real material with some wear and tear could add a lot here.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-cockpit.jpg View image]&lt;br /&gt;
&lt;br /&gt;
There is a lot of functionality in the cockpit - a startup procedure using the APU is supported as well as a full set of external lights and no-smoking and seat belt signs for the passengers. A nice touch of the model is that it also contains an interior view of the cabin in which the signs can be observed. Switches and knobs are usually animated, and the clickspots are placed fairly intuitively. The MFD's all have various selectable functions.&lt;br /&gt;
&lt;br /&gt;
The exterior model of the aircraft is also very nicely done, contains good animations and shows all the light switch settings in the cockpit faithfully. An option to switch livery exists as well.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-model.jpg View image]&lt;br /&gt;
&lt;br /&gt;
====Flight characteristics====&lt;br /&gt;
&lt;br /&gt;
The FDM of the CRJ-700 is quite plausible for an airliner of its size. I haven't really tested the behaviour at the edge of the performance envelope, but during normal operations, the plane behaves well and reaches basic performance characteristics. All in all, the plane is an airliner (albeit a small one) - it turns slowly, it does not descent rapidly without picking up a lot of excess speed and all maneuvers need to be planned well in advance. Having said that, it's actually fun to fly.&lt;br /&gt;
&lt;br /&gt;
I found the AP nicely tuned and able to fly turns, climb or dive at all altitudes without oscillations or weird behaviour. Unfortunately, the support for AP modes involving navaids is not as good: While I could home in on a VOR station, the AP seems to be tracking the station rather than the chosen radial, i.e. the angle under which I approached the station kept changing. Also, I was unable to intercept an ILS glideslope automatically. However, the plane can be operated well in IFR conditions just using the instruments to display the navaid signals and the heading and altitude modes of the AP to control the plane. &lt;br /&gt;
&lt;br /&gt;
====My personal wishlist====&lt;br /&gt;
&lt;br /&gt;
Fixing the AP to a more consistent behaviour with navaids would be high on my priority list - there are currently very few airliners with a well-tuned AP capable of tracking navaids. Some more natural texturing in the cockpit would also be nice. I realize that the CRJ-700 is a fairly recent addition to the aircraft repository of Flightgear - but I like where the model is going very much.&lt;br /&gt;
&lt;br /&gt;
====Things to experience====&lt;br /&gt;
&lt;br /&gt;
Try flying at night - the CRJ-700 has one of the best light concepts I've ever seen. The instrument lights are very beautifully done and can be dimmed at need, the cabin lights likewise, and all lighting is visible both from internal and external views.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Editor's note: The autopilot VOR-LOC/ILS holds have been fixed in the CRJ700's master branch at Gitorious.''&lt;br /&gt;
&lt;br /&gt;
=Development status/Issues/Todo=&lt;br /&gt;
==Key features==&lt;br /&gt;
* Startup and shutdown procedures&lt;br /&gt;
* Mostly complete cockpit&lt;br /&gt;
* Realistic autopilot&lt;br /&gt;
* Small library of tutorials&lt;br /&gt;
* Cockpit, cabin, and exterior model lightmaps&lt;br /&gt;
* Reflection shader on the engines&lt;br /&gt;
* Developed aircraft systems&lt;br /&gt;
* Tiller steering system&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
For rating information, see [[Formalizing Aircraft Status]].&lt;br /&gt;
===FDM (current rating 3)===&lt;br /&gt;
* Make something a little more refined than my [[YASim]] solution (any [[JSBSim]] masters?)&lt;br /&gt;
===Exterior (current rating 4)===&lt;br /&gt;
* Add minor elements like antennas, ram air turbine, improve gear bay texturing and geometry&lt;br /&gt;
* More liveries!&lt;br /&gt;
===Flight deck (current rating 4)===&lt;br /&gt;
* Model circuit breakers&lt;br /&gt;
* Add more buttons/switches&lt;br /&gt;
* Improve texturing&lt;br /&gt;
* Model interactive CDUs (and hence VNAV capability for the autopilot)&lt;br /&gt;
&lt;br /&gt;
===Systems (current rating 3)===&lt;br /&gt;
* Find a real startup procedure and model it&lt;br /&gt;
* Improve electrical system&lt;br /&gt;
* Add more pages to EICAS&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Bombardier_CRJ700_series Bombardier CRJ700 series at Wikipedia]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=11863 Development thread at the FlightGear Forums]&lt;br /&gt;
&lt;br /&gt;
{{Template:Bombardier}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Bombardier Aerospace]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_August_2011&amp;diff=33077</id>
		<title>FlightGear Newsletter August 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_August_2011&amp;diff=33077"/>
		<updated>2011-08-02T19:54:54Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Aircraft of the month */ Fill it in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Release status ==&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
&lt;br /&gt;
The Bombardier CRJ700 series was reviewed as this week/month's feature aircraft. You can read the full review at our wiki's [[Bombardier CRJ700 series#Aircraft of the Week.2FMonth|Bombardier CRJ700 series]] article.&lt;br /&gt;
&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=33076</id>
		<title>Bombardier CRJ700 series</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=33076"/>
		<updated>2011-08-02T19:52:05Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Aircraft help */ Add key commands header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name = Bombardier CRJ700 series&lt;br /&gt;
|image = CRJ700.jpg&lt;br /&gt;
|alt = The Bombardier CRJ700&lt;br /&gt;
|type = Regional airliner&lt;br /&gt;
|livery = Various&lt;br /&gt;
|authors = Ryan Miller (see also Docs/Authors.html)&lt;br /&gt;
|status-fdm = 3&lt;br /&gt;
|status-systems = 3&lt;br /&gt;
|status-cockpit = 4&lt;br /&gt;
|status-model = 4&lt;br /&gt;
|version = 1.0.1&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|fgname = various&lt;br /&gt;
|download = http://wiki.flightgear.org/index.php?title=Bombardier_CRJ700_series#Downloading&lt;br /&gt;
|development = http://gitorious.org/fg-skyops-aircraft/crj700-family&lt;br /&gt;
}}&lt;br /&gt;
[[File:CRJ700-cockpit.jpg|The 3d cockpit of the CRJ700 series|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cockpit-night.jpg|The cockpit at night, demonstrating night lighting capabilities|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cabin-night.jpg|The interior cabin, also at night|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Bombardier CRJ700 series''' is a family of 70- to 100- seat regional jet airliners manufactured by Bombardier Aerospace. Its primary competition is the Embraer E-jet series. The family consists of the Bombardier CRJ700, CRJ900, and CRJ1000. The CRJ700 series was developed from the [[Bombardier CRJ-200LR|Bombardier CRJ200]], and remains one of the most popular regional airliner series in the world.&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
&lt;br /&gt;
* CRJ700 - the original CRJ700&lt;br /&gt;
* CRJ700ER - extended range version&lt;br /&gt;
* CRJ700LR - long-range version&lt;br /&gt;
* CRJ900 - the first stretch of the airframe&lt;br /&gt;
* CRJ900ER - extended range version&lt;br /&gt;
* CRJ900LR - long-range version&lt;br /&gt;
* CRJ1000 - the final stretch of the airframe&lt;br /&gt;
* CRJ1000 EuroLite - low-range/low-cost version targeted at European operators&lt;br /&gt;
* CRJ1000ER - extended range version&lt;br /&gt;
&lt;br /&gt;
=Aircraft help=&lt;br /&gt;
&lt;br /&gt;
HTML documentation is included in the Docs/ folder.&lt;br /&gt;
&lt;br /&gt;
==Key commands==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Speedbrakes/spoilers&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-B&lt;br /&gt;
|Cycle speedbrake setting&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|Decrease ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|Increase ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Engines&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-T&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-Delete&lt;br /&gt;
|Arm/disarm thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|Toggle thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Autopilot/autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-A&lt;br /&gt;
|Toggle autopilot altitude mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-F&lt;br /&gt;
|Engage/disengage autopilot&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-G&lt;br /&gt;
|Toggle autopilot approach mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-H&lt;br /&gt;
|Toggle autopilot heading mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-N&lt;br /&gt;
|Toggle autopilot NAV mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-P&lt;br /&gt;
|Set autopilot basic pitch mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-S&lt;br /&gt;
|Engage/disengage autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-W&lt;br /&gt;
|Set autopilot basic heading/roll mode&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|Cycle NAV source&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tiller/Nose gear steering&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|Steer tiller left&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Set tiller to full left&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Center tiller&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Pop up tiller dialog&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|Steer tiller right&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Set tiller to full right&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Walk view&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Walk forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Run forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Walk backwards from view&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simplified procedures==&lt;br /&gt;
===Startup===&lt;br /&gt;
#Battery switch ... on&lt;br /&gt;
#APU start/stop switch ... on&lt;br /&gt;
#Bleed air source ... APU&lt;br /&gt;
#Engine 1 thrust lever ... idle&lt;br /&gt;
#Engine 1 start sequence ... initiated&lt;br /&gt;
#Engine 2 thrust lever ... idle&lt;br /&gt;
#Engine 2 start sequence ... initiated&lt;br /&gt;
#APU start/stop switch ... off&lt;br /&gt;
#Engine 1 electric generator ... on&lt;br /&gt;
#Engine 2 electric generator ... on&lt;br /&gt;
#Battery switch ... off&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
#Flaps/slats ... 8 or 20&lt;br /&gt;
#Landing lights ... on&lt;br /&gt;
#Engine thrust modes ... TO/GA&lt;br /&gt;
&lt;br /&gt;
===Climb and cruise===&lt;br /&gt;
#Engine thrust modes ... climb&lt;br /&gt;
#Autothrottle ... set&lt;br /&gt;
Nominal cruise speed Mach 0.78 (0.80 for CRJ900)&lt;br /&gt;
&lt;br /&gt;
===Approach and landing===&lt;br /&gt;
#Thrust reversers ... armed&lt;br /&gt;
#Flaps/slats ... 45&lt;br /&gt;
Remain below 250 knots below 10,000 feet at all times&lt;br /&gt;
&lt;br /&gt;
===Shutdown===&lt;br /&gt;
#Engine thrust levers ... shutoff&lt;br /&gt;
#Engine 1 electric generator ... off&lt;br /&gt;
#Engine 2 electric generator ... off&lt;br /&gt;
#Switch to external power&lt;br /&gt;
&lt;br /&gt;
=Downloading=&lt;br /&gt;
&lt;br /&gt;
Version 1.0.0 is available in FlightGear/Git. Latest stable 1.0.1 is available [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11863&amp;amp;start=150#p128000 on the FlightGear Forums].&lt;br /&gt;
&lt;br /&gt;
=Aircraft of the Week/Month=&lt;br /&gt;
&lt;br /&gt;
The CRJ700 was reviewed by Thorsten B as part of the &amp;quot;Aircraft of the Week/Month&amp;quot; feature on the FlightGear Forums.&lt;br /&gt;
&lt;br /&gt;
====Model====&lt;br /&gt;
&lt;br /&gt;
The 3d cockpit of the CRJ-700 is very detailed and contains not only functionality on the main panel but also on the central console and an overhead panel. However, as often seen, the cockpit surfaces not covered by instrumentation are very simply textured by a monochromatic grey color - a more natural texture resembling a real material with some wear and tear could add a lot here.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-cockpit.jpg View image]&lt;br /&gt;
&lt;br /&gt;
There is a lot of functionality in the cockpit - a startup procedure using the APU is supported as well as a full set of external lights and no-smoking and seat belt signs for the passengers. A nice touch of the model is that it also contains an interior view of the cabin in which the signs can be observed. Switches and knobs are usually animated, and the clickspots are placed fairly intuitively. The MFD's all have various selectable functions.&lt;br /&gt;
&lt;br /&gt;
The exterior model of the aircraft is also very nicely done, contains good animations and shows all the light switch settings in the cockpit faithfully. An option to switch livery exists as well.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-model.jpg View image]&lt;br /&gt;
&lt;br /&gt;
====Flight characteristics====&lt;br /&gt;
&lt;br /&gt;
The FDM of the CRJ-700 is quite plausible for an airliner of its size. I haven't really tested the behaviour at the edge of the performance envelope, but during normal operations, the plane behaves well and reaches basic performance characteristics. All in all, the plane is an airliner (albeit a small one) - it turns slowly, it does not descent rapidly without picking up a lot of excess speed and all maneuvers need to be planned well in advance. Having said that, it's actually fun to fly.&lt;br /&gt;
&lt;br /&gt;
I found the AP nicely tuned and able to fly turns, climb or dive at all altitudes without oscillations or weird behaviour. Unfortunately, the support for AP modes involving navaids is not as good: While I could home in on a VOR station, the AP seems to be tracking the station rather than the chosen radial, i.e. the angle under which I approached the station kept changing. Also, I was unable to intercept an ILS glideslope automatically. However, the plane can be operated well in IFR conditions just using the instruments to display the navaid signals and the heading and altitude modes of the AP to control the plane. &lt;br /&gt;
&lt;br /&gt;
====My personal wishlist====&lt;br /&gt;
&lt;br /&gt;
Fixing the AP to a more consistent behaviour with navaids would be high on my priority list - there are currently very few airliners with a well-tuned AP capable of tracking navaids. Some more natural texturing in the cockpit would also be nice. I realize that the CRJ-700 is a fairly recent addition to the aircraft repository of Flightgear - but I like where the model is going very much.&lt;br /&gt;
&lt;br /&gt;
====Things to experience====&lt;br /&gt;
&lt;br /&gt;
Try flying at night - the CRJ-700 has one of the best light concepts I've ever seen. The instrument lights are very beautifully done and can be dimmed at need, the cabin lights likewise, and all lighting is visible both from internal and external views.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Editor's note: The autopilot VOR-LOC/ILS holds have been fixed in the CRJ700's master branch at Gitorious.''&lt;br /&gt;
&lt;br /&gt;
=Development status/Issues/Todo=&lt;br /&gt;
==Key features==&lt;br /&gt;
* Startup and shutdown procedures&lt;br /&gt;
* Mostly complete cockpit&lt;br /&gt;
* Realistic autopilot&lt;br /&gt;
* Small library of tutorials&lt;br /&gt;
* Cockpit, cabin, and exterior model lightmaps&lt;br /&gt;
* Reflection shader on the engines&lt;br /&gt;
* Developed aircraft systems&lt;br /&gt;
* Tiller steering system&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
For rating information, see [[Formalizing Aircraft Status]].&lt;br /&gt;
===FDM (current rating 3)===&lt;br /&gt;
* Make something a little more refined than my [[YASim]] solution (any [[JSBSim]] masters?)&lt;br /&gt;
===Exterior (current rating 4)===&lt;br /&gt;
* Add minor elements like antennas, ram air turbine, improve gear bay texturing and geometry&lt;br /&gt;
* More liveries!&lt;br /&gt;
===Flight deck (current rating 4)===&lt;br /&gt;
* Model circuit breakers&lt;br /&gt;
* Add more buttons/switches&lt;br /&gt;
* Improve texturing&lt;br /&gt;
* Model interactive CDUs (and hence VNAV capability for the autopilot)&lt;br /&gt;
&lt;br /&gt;
===Systems (current rating 3)===&lt;br /&gt;
* Find a real startup procedure and model it&lt;br /&gt;
* Improve electrical system&lt;br /&gt;
* Add more pages to EICAS&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Bombardier_CRJ700_series Bombardier CRJ700 series at Wikipedia]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=11863 Development thread at the FlightGear Forums]&lt;br /&gt;
&lt;br /&gt;
{{Template:Bombardier}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Bombardier Aerospace]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=33075</id>
		<title>Bombardier CRJ700 series</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=33075"/>
		<updated>2011-08-02T19:51:19Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Copied Thorsten's review from the FG forums. I hope he doesn't mind.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name = Bombardier CRJ700 series&lt;br /&gt;
|image = CRJ700.jpg&lt;br /&gt;
|alt = The Bombardier CRJ700&lt;br /&gt;
|type = Regional airliner&lt;br /&gt;
|livery = Various&lt;br /&gt;
|authors = Ryan Miller (see also Docs/Authors.html)&lt;br /&gt;
|status-fdm = 3&lt;br /&gt;
|status-systems = 3&lt;br /&gt;
|status-cockpit = 4&lt;br /&gt;
|status-model = 4&lt;br /&gt;
|version = 1.0.1&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|fgname = various&lt;br /&gt;
|download = http://wiki.flightgear.org/index.php?title=Bombardier_CRJ700_series#Downloading&lt;br /&gt;
|development = http://gitorious.org/fg-skyops-aircraft/crj700-family&lt;br /&gt;
}}&lt;br /&gt;
[[File:CRJ700-cockpit.jpg|The 3d cockpit of the CRJ700 series|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cockpit-night.jpg|The cockpit at night, demonstrating night lighting capabilities|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cabin-night.jpg|The interior cabin, also at night|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Bombardier CRJ700 series''' is a family of 70- to 100- seat regional jet airliners manufactured by Bombardier Aerospace. Its primary competition is the Embraer E-jet series. The family consists of the Bombardier CRJ700, CRJ900, and CRJ1000. The CRJ700 series was developed from the [[Bombardier CRJ-200LR|Bombardier CRJ200]], and remains one of the most popular regional airliner series in the world.&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
&lt;br /&gt;
* CRJ700 - the original CRJ700&lt;br /&gt;
* CRJ700ER - extended range version&lt;br /&gt;
* CRJ700LR - long-range version&lt;br /&gt;
* CRJ900 - the first stretch of the airframe&lt;br /&gt;
* CRJ900ER - extended range version&lt;br /&gt;
* CRJ900LR - long-range version&lt;br /&gt;
* CRJ1000 - the final stretch of the airframe&lt;br /&gt;
* CRJ1000 EuroLite - low-range/low-cost version targeted at European operators&lt;br /&gt;
* CRJ1000ER - extended range version&lt;br /&gt;
&lt;br /&gt;
=Aircraft help=&lt;br /&gt;
&lt;br /&gt;
HTML documentation is included in the Docs/ folder.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Speedbrakes/spoilers&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-B&lt;br /&gt;
|Cycle speedbrake setting&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|Decrease ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|Increase ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Engines&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-T&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-Delete&lt;br /&gt;
|Arm/disarm thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|Toggle thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Autopilot/autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-A&lt;br /&gt;
|Toggle autopilot altitude mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-F&lt;br /&gt;
|Engage/disengage autopilot&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-G&lt;br /&gt;
|Toggle autopilot approach mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-H&lt;br /&gt;
|Toggle autopilot heading mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-N&lt;br /&gt;
|Toggle autopilot NAV mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-P&lt;br /&gt;
|Set autopilot basic pitch mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-S&lt;br /&gt;
|Engage/disengage autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-W&lt;br /&gt;
|Set autopilot basic heading/roll mode&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|Cycle NAV source&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tiller/Nose gear steering&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|Steer tiller left&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Set tiller to full left&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Center tiller&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Pop up tiller dialog&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|Steer tiller right&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Set tiller to full right&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Walk view&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Walk forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Run forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Walk backwards from view&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simplified procedures==&lt;br /&gt;
===Startup===&lt;br /&gt;
#Battery switch ... on&lt;br /&gt;
#APU start/stop switch ... on&lt;br /&gt;
#Bleed air source ... APU&lt;br /&gt;
#Engine 1 thrust lever ... idle&lt;br /&gt;
#Engine 1 start sequence ... initiated&lt;br /&gt;
#Engine 2 thrust lever ... idle&lt;br /&gt;
#Engine 2 start sequence ... initiated&lt;br /&gt;
#APU start/stop switch ... off&lt;br /&gt;
#Engine 1 electric generator ... on&lt;br /&gt;
#Engine 2 electric generator ... on&lt;br /&gt;
#Battery switch ... off&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
#Flaps/slats ... 8 or 20&lt;br /&gt;
#Landing lights ... on&lt;br /&gt;
#Engine thrust modes ... TO/GA&lt;br /&gt;
&lt;br /&gt;
===Climb and cruise===&lt;br /&gt;
#Engine thrust modes ... climb&lt;br /&gt;
#Autothrottle ... set&lt;br /&gt;
Nominal cruise speed Mach 0.78 (0.80 for CRJ900)&lt;br /&gt;
&lt;br /&gt;
===Approach and landing===&lt;br /&gt;
#Thrust reversers ... armed&lt;br /&gt;
#Flaps/slats ... 45&lt;br /&gt;
Remain below 250 knots below 10,000 feet at all times&lt;br /&gt;
&lt;br /&gt;
===Shutdown===&lt;br /&gt;
#Engine thrust levers ... shutoff&lt;br /&gt;
#Engine 1 electric generator ... off&lt;br /&gt;
#Engine 2 electric generator ... off&lt;br /&gt;
#Switch to external power&lt;br /&gt;
&lt;br /&gt;
=Downloading=&lt;br /&gt;
&lt;br /&gt;
Version 1.0.0 is available in FlightGear/Git. Latest stable 1.0.1 is available [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11863&amp;amp;start=150#p128000 on the FlightGear Forums].&lt;br /&gt;
&lt;br /&gt;
=Aircraft of the Week/Month=&lt;br /&gt;
&lt;br /&gt;
The CRJ700 was reviewed by Thorsten B as part of the &amp;quot;Aircraft of the Week/Month&amp;quot; feature on the FlightGear Forums.&lt;br /&gt;
&lt;br /&gt;
====Model====&lt;br /&gt;
&lt;br /&gt;
The 3d cockpit of the CRJ-700 is very detailed and contains not only functionality on the main panel but also on the central console and an overhead panel. However, as often seen, the cockpit surfaces not covered by instrumentation are very simply textured by a monochromatic grey color - a more natural texture resembling a real material with some wear and tear could add a lot here.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-cockpit.jpg View image]&lt;br /&gt;
&lt;br /&gt;
There is a lot of functionality in the cockpit - a startup procedure using the APU is supported as well as a full set of external lights and no-smoking and seat belt signs for the passengers. A nice touch of the model is that it also contains an interior view of the cabin in which the signs can be observed. Switches and knobs are usually animated, and the clickspots are placed fairly intuitively. The MFD's all have various selectable functions.&lt;br /&gt;
&lt;br /&gt;
The exterior model of the aircraft is also very nicely done, contains good animations and shows all the light switch settings in the cockpit faithfully. An option to switch livery exists as well.&lt;br /&gt;
&lt;br /&gt;
[http://www.phy.duke.edu/~trenk/pics/crj700-model.jpg View image]&lt;br /&gt;
&lt;br /&gt;
====Flight characteristics====&lt;br /&gt;
&lt;br /&gt;
The FDM of the CRJ-700 is quite plausible for an airliner of its size. I haven't really tested the behaviour at the edge of the performance envelope, but during normal operations, the plane behaves well and reaches basic performance characteristics. All in all, the plane is an airliner (albeit a small one) - it turns slowly, it does not descent rapidly without picking up a lot of excess speed and all maneuvers need to be planned well in advance. Having said that, it's actually fun to fly.&lt;br /&gt;
&lt;br /&gt;
I found the AP nicely tuned and able to fly turns, climb or dive at all altitudes without oscillations or weird behaviour. Unfortunately, the support for AP modes involving navaids is not as good: While I could home in on a VOR station, the AP seems to be tracking the station rather than the chosen radial, i.e. the angle under which I approached the station kept changing. Also, I was unable to intercept an ILS glideslope automatically. However, the plane can be operated well in IFR conditions just using the instruments to display the navaid signals and the heading and altitude modes of the AP to control the plane. &lt;br /&gt;
&lt;br /&gt;
====My personal wishlist====&lt;br /&gt;
&lt;br /&gt;
Fixing the AP to a more consistent behaviour with navaids would be high on my priority list - there are currently very few airliners with a well-tuned AP capable of tracking navaids. Some more natural texturing in the cockpit would also be nice. I realize that the CRJ-700 is a fairly recent addition to the aircraft repository of Flightgear - but I like where the model is going very much.&lt;br /&gt;
&lt;br /&gt;
====Things to experience====&lt;br /&gt;
&lt;br /&gt;
Try flying at night - the CRJ-700 has one of the best light concepts I've ever seen. The instrument lights are very beautifully done and can be dimmed at need, the cabin lights likewise, and all lighting is visible both from internal and external views.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Editor's note: The autopilot VOR-LOC/ILS holds have been fixed in the CRJ700's master branch at Gitorious.''&lt;br /&gt;
&lt;br /&gt;
=Development status/Issues/Todo=&lt;br /&gt;
==Key features==&lt;br /&gt;
* Startup and shutdown procedures&lt;br /&gt;
* Mostly complete cockpit&lt;br /&gt;
* Realistic autopilot&lt;br /&gt;
* Small library of tutorials&lt;br /&gt;
* Cockpit, cabin, and exterior model lightmaps&lt;br /&gt;
* Reflection shader on the engines&lt;br /&gt;
* Developed aircraft systems&lt;br /&gt;
* Tiller steering system&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
For rating information, see [[Formalizing Aircraft Status]].&lt;br /&gt;
===FDM (current rating 3)===&lt;br /&gt;
* Make something a little more refined than my [[YASim]] solution (any [[JSBSim]] masters?)&lt;br /&gt;
===Exterior (current rating 4)===&lt;br /&gt;
* Add minor elements like antennas, ram air turbine, improve gear bay texturing and geometry&lt;br /&gt;
* More liveries!&lt;br /&gt;
===Flight deck (current rating 4)===&lt;br /&gt;
* Model circuit breakers&lt;br /&gt;
* Add more buttons/switches&lt;br /&gt;
* Improve texturing&lt;br /&gt;
* Model interactive CDUs (and hence VNAV capability for the autopilot)&lt;br /&gt;
&lt;br /&gt;
===Systems (current rating 3)===&lt;br /&gt;
* Find a real startup procedure and model it&lt;br /&gt;
* Improve electrical system&lt;br /&gt;
* Add more pages to EICAS&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Bombardier_CRJ700_series Bombardier CRJ700 series at Wikipedia]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=11863 Development thread at the FlightGear Forums]&lt;br /&gt;
&lt;br /&gt;
{{Template:Bombardier}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Bombardier Aerospace]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=32987</id>
		<title>Bombardier CRJ700 series</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=32987"/>
		<updated>2011-07-19T14:59:08Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Update versioning information/use new rating in infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name = Bombardier CRJ700 series&lt;br /&gt;
|image = CRJ700.jpg&lt;br /&gt;
|alt = The Bombardier CRJ700&lt;br /&gt;
|type = Regional airliner&lt;br /&gt;
|livery = Various&lt;br /&gt;
|authors = Ryan Miller (see also Docs/Authors.html)&lt;br /&gt;
|status-fdm = 3&lt;br /&gt;
|status-systems = 3&lt;br /&gt;
|status-cockpit = 4&lt;br /&gt;
|status-model = 4&lt;br /&gt;
|version = 1.0.1&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|fgname = various&lt;br /&gt;
|download = http://wiki.flightgear.org/index.php?title=Bombardier_CRJ700_series#Downloading&lt;br /&gt;
|development = http://gitorious.org/fg-skyops-aircraft/crj700-family&lt;br /&gt;
}}&lt;br /&gt;
[[File:CRJ700-cockpit.jpg|The 3d cockpit of the CRJ700 series|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cockpit-night.jpg|The cockpit at night, demonstrating night lighting capabilities|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cabin-night.jpg|The interior cabin, also at night|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Bombardier CRJ700 series''' is a family of 70- to 100- seat regional jet airliners manufactured by Bombardier Aerospace. Its primary competition is the Embraer E-jet series. The family consists of the Bombardier CRJ700, CRJ900, and CRJ1000. The CRJ700 series was developed from the [[Bombardier CRJ-200LR|Bombardier CRJ200]], and remains one of the most popular regional airliner series in the world.&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
&lt;br /&gt;
* CRJ700 - the original CRJ700&lt;br /&gt;
* CRJ700ER - extended range version&lt;br /&gt;
* CRJ700LR - long-range version&lt;br /&gt;
* CRJ900 - the first stretch of the airframe&lt;br /&gt;
* CRJ900ER - extended range version&lt;br /&gt;
* CRJ900LR - long-range version&lt;br /&gt;
* CRJ1000 - the final stretch of the airframe&lt;br /&gt;
* CRJ1000 EuroLite - low-range/low-cost version targeted at European operators&lt;br /&gt;
* CRJ1000ER - extended range version&lt;br /&gt;
&lt;br /&gt;
=Aircraft help=&lt;br /&gt;
&lt;br /&gt;
HTML documentation is included in the Docs/ folder.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Speedbrakes/spoilers&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-B&lt;br /&gt;
|Cycle speedbrake setting&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|Decrease ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|Increase ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Engines&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-T&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-Delete&lt;br /&gt;
|Arm/disarm thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|Toggle thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Autopilot/autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-A&lt;br /&gt;
|Toggle autopilot altitude mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-F&lt;br /&gt;
|Engage/disengage autopilot&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-G&lt;br /&gt;
|Toggle autopilot approach mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-H&lt;br /&gt;
|Toggle autopilot heading mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-N&lt;br /&gt;
|Toggle autopilot NAV mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-P&lt;br /&gt;
|Set autopilot basic pitch mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-S&lt;br /&gt;
|Engage/disengage autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-W&lt;br /&gt;
|Set autopilot basic heading/roll mode&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|Cycle NAV source&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tiller/Nose gear steering&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|Steer tiller left&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Set tiller to full left&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Center tiller&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Pop up tiller dialog&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|Steer tiller right&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Set tiller to full right&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Walk view&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Walk forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Run forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Walk backwards from view&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simplified procedures==&lt;br /&gt;
===Startup===&lt;br /&gt;
#Battery switch ... on&lt;br /&gt;
#APU start/stop switch ... on&lt;br /&gt;
#Bleed air source ... APU&lt;br /&gt;
#Engine 1 thrust lever ... idle&lt;br /&gt;
#Engine 1 start sequence ... initiated&lt;br /&gt;
#Engine 2 thrust lever ... idle&lt;br /&gt;
#Engine 2 start sequence ... initiated&lt;br /&gt;
#APU start/stop switch ... off&lt;br /&gt;
#Engine 1 electric generator ... on&lt;br /&gt;
#Engine 2 electric generator ... on&lt;br /&gt;
#Battery switch ... off&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
#Flaps/slats ... 8 or 20&lt;br /&gt;
#Landing lights ... on&lt;br /&gt;
#Engine thrust modes ... TO/GA&lt;br /&gt;
&lt;br /&gt;
===Climb and cruise===&lt;br /&gt;
#Engine thrust modes ... climb&lt;br /&gt;
#Autothrottle ... set&lt;br /&gt;
Nominal cruise speed Mach 0.78 (0.80 for CRJ900)&lt;br /&gt;
&lt;br /&gt;
===Approach and landing===&lt;br /&gt;
#Thrust reversers ... armed&lt;br /&gt;
#Flaps/slats ... 45&lt;br /&gt;
Remain below 250 knots below 10,000 feet at all times&lt;br /&gt;
&lt;br /&gt;
===Shutdown===&lt;br /&gt;
#Engine thrust levers ... shutoff&lt;br /&gt;
#Engine 1 electric generator ... off&lt;br /&gt;
#Engine 2 electric generator ... off&lt;br /&gt;
#Switch to external power&lt;br /&gt;
&lt;br /&gt;
=Downloading=&lt;br /&gt;
&lt;br /&gt;
Version 1.0.0 is available in FlightGear/Git. Latest stable 1.0.1 is available [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11863&amp;amp;start=150#p128000 on the FlightGear Forums].&lt;br /&gt;
&lt;br /&gt;
=Development status/Issues/Todo=&lt;br /&gt;
==Key features==&lt;br /&gt;
* Startup and shutdown procedures&lt;br /&gt;
* Mostly complete cockpit&lt;br /&gt;
* Realistic autopilot&lt;br /&gt;
* Small library of tutorials&lt;br /&gt;
* Cockpit, cabin, and exterior model lightmaps&lt;br /&gt;
* Reflection shader on the engines&lt;br /&gt;
* Developed aircraft systems&lt;br /&gt;
* Tiller steering system&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
For rating information, see [[Formalizing Aircraft Status]].&lt;br /&gt;
===FDM (current rating 3)===&lt;br /&gt;
* Make something a little more refined than my [[YASim]] solution (any [[JSBSim]] masters?)&lt;br /&gt;
===Exterior (current rating 4)===&lt;br /&gt;
* Add minor elements like antennas, ram air turbine, improve gear bay texturing and geometry&lt;br /&gt;
* More liveries!&lt;br /&gt;
===Flight deck (current rating 4)===&lt;br /&gt;
* Model circuit breakers&lt;br /&gt;
* Add more buttons/switches&lt;br /&gt;
* Improve texturing&lt;br /&gt;
* Model interactive CDUs (and hence VNAV capability for the autopilot)&lt;br /&gt;
&lt;br /&gt;
===Systems (current rating 3)===&lt;br /&gt;
* Find a real startup procedure and model it&lt;br /&gt;
* Improve electrical system&lt;br /&gt;
* Add more pages to EICAS&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Bombardier_CRJ700_series Bombardier CRJ700 series at Wikipedia]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=11863 Development thread at the FlightGear Forums]&lt;br /&gt;
&lt;br /&gt;
{{Template:Bombardier}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Bombardier Aerospace]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Changelog_2.4.0&amp;diff=32941</id>
		<title>Changelog 2.4.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Changelog_2.4.0&amp;diff=32941"/>
		<updated>2011-07-15T15:50:51Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Some of the major changes include: */ Improve flow and add the A320/CRJ700&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=toccolours align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; width:80%; clear:both; margin-top:1em; margin-bottom:-0.5em; border-left: 15px solid red;&amp;quot;&lt;br /&gt;
| &amp;lt;big&amp;gt;'''This changelog is a draft'''&amp;lt;/big&amp;gt;&lt;br /&gt;
''It should not (yet) be seen as an official document.''.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FlightGear 2.4.0 ChangeLog&lt;br /&gt;
&lt;br /&gt;
The FlightGear development  team is happy to announce the release of FlightGear 2.4.0. This new version contains many exciting new features, enhancements, bugfixes, and other improvements. &lt;br /&gt;
&lt;br /&gt;
After adopting the newly available shader technology in 2.0.0, FlightGear’s graphical quality has been substantially improved. Besides that, assorted highlights of this version include: a configurable local weather system, many new and improved aircraft and numerous scenery additions.&lt;br /&gt;
&lt;br /&gt;
=== Some of the major changes include: ===&lt;br /&gt;
&lt;br /&gt;
'''Aircraft operations:'''&lt;br /&gt;
* A new head-up display (HUD) system&lt;br /&gt;
* An in-sim moving map&lt;br /&gt;
* ATC/ATIS improvements&lt;br /&gt;
* EICAS instruments are available on a selected number of aircraft&lt;br /&gt;
* Improved autopilots&lt;br /&gt;
* TCAS, works with AI and multiplayer aircraft, provides aural warnings for conflicting traffic and is also capable of driving a realistic traffic display. AI aircraft also respond to TCAS alerts and take evasive action&lt;br /&gt;
* Updates to the KLN89 GPS.&lt;br /&gt;
&lt;br /&gt;
'''AI system'''&lt;br /&gt;
* A standalone AI flightplan generator program&lt;br /&gt;
* Approaching aircraft now follow realistic approach trajectories&lt;br /&gt;
* Ballistic objects can be slaved to any AI object&lt;br /&gt;
* Improved AI ballistics behavior&lt;br /&gt;
* More communication / interaction between AI aircraft and ground. Support for multiple frequencies for AI/ATC interaction.&lt;br /&gt;
* Speed-up for AI traffic initialization by means of an aircraft usage statistics collection mechanism &lt;br /&gt;
&lt;br /&gt;
'''AI Traffic'''&lt;br /&gt;
* General and commercial aviation traffic at LOWI airport&lt;br /&gt;
* Malaysian Airways / Kuala Lumpur based traffic&lt;br /&gt;
* Traffic for Adria (Croatia)&lt;br /&gt;
&lt;br /&gt;
'''Flight dynamics'''&lt;br /&gt;
* A new MIL-STD Turbulence model has been added to the JSBSim flight dynamics simulation engine&lt;br /&gt;
&lt;br /&gt;
'''Environment'''&lt;br /&gt;
* A local weather system to simulate physically correct local weather phenomena&lt;br /&gt;
* Discard of outdated METAR weather information sources and improved METAR parsing&lt;br /&gt;
* New Fog layers with limited elevation&lt;br /&gt;
* Scenery can be downloaded and installed on-the-fly via an in-sim TerraSync interface&lt;br /&gt;
* Specific multiplayer pilots can be selectively ignored&lt;br /&gt;
&lt;br /&gt;
'''Interface'''&lt;br /&gt;
* Complete overhaul of the autopilot system&lt;br /&gt;
** New digital controllers&lt;br /&gt;
** Flexible use of input and output values&lt;br /&gt;
** Support for mathematical expressions&lt;br /&gt;
** Usable for generic numeric data processing as a &amp;quot;property rule&amp;quot; system&lt;br /&gt;
* Better integration of separate weather systems&lt;br /&gt;
* New support of draggable 3d objects like throttle-levers&lt;br /&gt;
* Support for textures generated from VNC clients&lt;br /&gt;
* Unified runway selection code that is shared between user controlled and AI controlled aircraft&lt;br /&gt;
* New HLA interface for distributed simulations&lt;br /&gt;
* New on demand loading of Nasal modules&lt;br /&gt;
* New support for external (aka real) Garmin 400/500 WAAS Units&lt;br /&gt;
&lt;br /&gt;
'''Highlighted new and improved aircraft'''&lt;br /&gt;
* A new and highly detailed IAR-80 (a Romanian-produced WW2 fighter)&lt;br /&gt;
* A new highly detailed Piper Cub&lt;br /&gt;
* Airbus A320 Family (318/319/320/321)&lt;br /&gt;
* An improved P-51D, completely remodeled and containing improved flight dynamics&lt;br /&gt;
* Boeing 717&lt;br /&gt;
* Boeing 757-200&lt;br /&gt;
* Bombardier CRJ700 Series (700/900/1000)&lt;br /&gt;
* Bombardier CRJ200&lt;br /&gt;
* Douglas A-4F Skyhawk&lt;br /&gt;
* Improvements to the Boeing 787&lt;br /&gt;
* MiG-15bis&lt;br /&gt;
* PZL-Mielec M18B &amp;quot;Dromader&amp;quot;&lt;br /&gt;
* Short S.23 Empire flying boat&lt;br /&gt;
* The Boeing 737NG Series&lt;br /&gt;
* The Boeing 747-400 has received lots of improvements&lt;br /&gt;
* The Douglas DC-8 Series&lt;br /&gt;
* The Eurocopter EC130 B4 Helicopter&lt;br /&gt;
* Tyre smoke effects on many aircraft&lt;br /&gt;
* Zeppeling L121 Nordstern&lt;br /&gt;
&lt;br /&gt;
'''Navigation'''&lt;br /&gt;
* A new route manager&lt;br /&gt;
* Autopilots can be driven by NAV or GPS instruments&lt;br /&gt;
&lt;br /&gt;
'''Project infrastructure'''&lt;br /&gt;
* Change to Git as revision control system&lt;br /&gt;
* Moved to cmake based build system&lt;br /&gt;
* Set up [http://flightgear-bugs.googlecode.com a bug tracker]&lt;br /&gt;
* Support for automatic nightly snapshot releases&lt;br /&gt;
* Support for placing addon aircraft in a separate aircraft directory, separate from the main data directory&lt;br /&gt;
&lt;br /&gt;
'''Scenery improvements'''&lt;br /&gt;
* Animated jetways&lt;br /&gt;
* Improvements to the Innsbruck area, Austria&lt;br /&gt;
* Las Vegas McCarran Intl. Airport&lt;br /&gt;
* London Gatwick Airport&lt;br /&gt;
* Many buildings for small airports in the Italian Alps&lt;br /&gt;
* Many contributions to the Switzerland area, including building models and shapefiles for future terrain improvements&lt;br /&gt;
* Many historic and current launch sites have been added to the Kennedy Space Center Area, including some AI controlled rocket launches&lt;br /&gt;
* The city of Dubai (terrain, city buildings and AI traffic)&lt;br /&gt;
* Time dependent placement of buildings.&lt;br /&gt;
&lt;br /&gt;
'''Visual effects'''&lt;br /&gt;
* Native multi-screen support&lt;br /&gt;
* Various graphics improvements using shaders, including 3D urban effects, reflections, water, rock textures, lightmaps, skydome scattering&lt;br /&gt;
* Easy GUI-based access to a host of stereoscopic 3D rendering effects&lt;br /&gt;
* Panoramic distortion&lt;br /&gt;
* Persistent contrails&lt;br /&gt;
* New standalone 2D-Panel rendering utility&lt;br /&gt;
&lt;br /&gt;
'''Bug fixes'''&lt;br /&gt;
* Fixed METAR weather http requests from NOAA&lt;br /&gt;
* Fixed many sources of the infamous NaN errors&lt;br /&gt;
* Fixed many potential memory leaks&lt;br /&gt;
* Improved placement of random objects&lt;br /&gt;
* Inconsistencies in scenery tile scheduling&lt;br /&gt;
* The replay system now works again as advertised&lt;br /&gt;
* Many, many more. See [http://code.google.com/p/flightgear-bugs/issues/list?can=1&amp;amp;q=Milestone%3D2.4.0 our bugtracker] for an extensive list&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=32775</id>
		<title>Bombardier CRJ700 series</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=32775"/>
		<updated>2011-07-02T15:00:00Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Aircraft help */ Fix Shift-E shortcut&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name = Bombardier CRJ700 series&lt;br /&gt;
|image = CRJ700.jpg&lt;br /&gt;
|alt = The Bombardier CRJ700&lt;br /&gt;
|type = Regional airliner&lt;br /&gt;
|livery = Various&lt;br /&gt;
|authors = Ryan Miller (see also Docs/Authors.html)&lt;br /&gt;
|status = Early production&lt;br /&gt;
|version = 1.0.0&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|fgname = various&lt;br /&gt;
|download = http://wiki.flightgear.org/index.php?title=Bombardier_CRJ700_series#Downloading&lt;br /&gt;
|development = http://gitorious.org/fg-skyops-aircraft/crj700-family&lt;br /&gt;
}}&lt;br /&gt;
[[File:CRJ700-cockpit.jpg|The 3d cockpit of the CRJ700 series|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cockpit-night.jpg|The cockpit at night, demonstrating night lighting capabilities|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cabin-night.jpg|The interior cabin, also at night|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Bombardier CRJ700 series''' is a family of 70- to 100- seat regional jet airliners manufactured by Bombardier Aerospace. Its primary competition is the Embraer E-jet series. The family consists of the Bombardier CRJ700, CRJ900, and CRJ1000. The CRJ700 series was developed from the [[Bombardier CRJ-200LR|Bombardier CRJ200]], and remains one of the most popular regional airliner series in the world.&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
&lt;br /&gt;
* CRJ700 - the original CRJ700&lt;br /&gt;
* CRJ700ER - extended range version&lt;br /&gt;
* CRJ700LR - long-range version&lt;br /&gt;
* CRJ900 - the first stretch of the airframe&lt;br /&gt;
* CRJ900ER - extended range version&lt;br /&gt;
* CRJ900LR - long-range version&lt;br /&gt;
* CRJ1000 - the final stretch of the airframe&lt;br /&gt;
* CRJ1000 EuroLite - low-range/low-cost version targeted at European operators&lt;br /&gt;
* CRJ1000ER - extended range version&lt;br /&gt;
&lt;br /&gt;
=Aircraft help=&lt;br /&gt;
&lt;br /&gt;
HTML documentation is included in the Docs/ folder.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Speedbrakes/spoilers&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-B&lt;br /&gt;
|Cycle speedbrake setting&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|Decrease ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|Increase ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Engines&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-T&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-Delete&lt;br /&gt;
|Arm/disarm thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|Toggle thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Autopilot/autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-A&lt;br /&gt;
|Toggle autopilot altitude mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-F&lt;br /&gt;
|Engage/disengage autopilot&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-G&lt;br /&gt;
|Toggle autopilot approach mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-H&lt;br /&gt;
|Toggle autopilot heading mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-N&lt;br /&gt;
|Toggle autopilot NAV mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-P&lt;br /&gt;
|Set autopilot basic pitch mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-S&lt;br /&gt;
|Engage/disengage autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-W&lt;br /&gt;
|Set autopilot basic heading/roll mode&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|Cycle NAV source&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tiller/Nose gear steering&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|Steer tiller left&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Set tiller to full left&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Center tiller&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Pop up tiller dialog&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|Steer tiller right&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Set tiller to full right&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Walk view&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Walk forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Run forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Walk backwards from view&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simplified procedures==&lt;br /&gt;
===Startup===&lt;br /&gt;
#Battery switch ... on&lt;br /&gt;
#APU start/stop switch ... on&lt;br /&gt;
#Bleed air source ... APU&lt;br /&gt;
#Engine 1 thrust lever ... idle&lt;br /&gt;
#Engine 1 start sequence ... initiated&lt;br /&gt;
#Engine 2 thrust lever ... idle&lt;br /&gt;
#Engine 2 start sequence ... initiated&lt;br /&gt;
#APU start/stop switch ... off&lt;br /&gt;
#Engine 1 electric generator ... on&lt;br /&gt;
#Engine 2 electric generator ... on&lt;br /&gt;
#Battery switch ... off&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
#Flaps/slats ... 8 or 20&lt;br /&gt;
#Landing lights ... on&lt;br /&gt;
#Engine thrust modes ... TO/GA&lt;br /&gt;
&lt;br /&gt;
===Climb and cruise===&lt;br /&gt;
#Engine thrust modes ... climb&lt;br /&gt;
#Autothrottle ... set&lt;br /&gt;
Nominal cruise speed Mach 0.78 (0.80 for CRJ900)&lt;br /&gt;
&lt;br /&gt;
===Approach and landing===&lt;br /&gt;
#Thrust reversers ... armed&lt;br /&gt;
#Flaps/slats ... 45&lt;br /&gt;
Remain below 250 knots below 10,000 feet at all times&lt;br /&gt;
&lt;br /&gt;
===Shutdown===&lt;br /&gt;
#Engine thrust levers ... shutoff&lt;br /&gt;
#Engine 1 electric generator ... off&lt;br /&gt;
#Engine 2 electric generator ... off&lt;br /&gt;
#Switch to external power&lt;br /&gt;
&lt;br /&gt;
=Downloading=&lt;br /&gt;
&lt;br /&gt;
Version 1.0.0 is available in FlightGear/Git. Latest stable 1.0.1 is available [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11863&amp;amp;start=150#p128000 on the FlightGear Forums].&lt;br /&gt;
&lt;br /&gt;
=Development status/Issues/Todo=&lt;br /&gt;
==Key features==&lt;br /&gt;
* Startup and shutdown procedures&lt;br /&gt;
* Mostly complete cockpit&lt;br /&gt;
* Realistic autopilot&lt;br /&gt;
* Small library of tutorials&lt;br /&gt;
* Cockpit, cabin, and exterior model lightmaps&lt;br /&gt;
* Reflection shader on the engines&lt;br /&gt;
* Developed aircraft systems&lt;br /&gt;
* Tiller steering system&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
For rating information, see [[Formalizing Aircraft Status]].&lt;br /&gt;
===FDM (current rating 3)===&lt;br /&gt;
* Make something a little more refined than my [[YASim]] solution (any [[JSBSim]] masters?)&lt;br /&gt;
===Exterior (current rating 4)===&lt;br /&gt;
* Add minor elements like antennas, ram air turbine, improve gear bay texturing and geometry&lt;br /&gt;
* More liveries!&lt;br /&gt;
===Flight deck (current rating 4)===&lt;br /&gt;
* Model circuit breakers&lt;br /&gt;
* Add more buttons/switches&lt;br /&gt;
* Improve texturing&lt;br /&gt;
* Model interactive CDUs (and hence VNAV capability for the autopilot)&lt;br /&gt;
&lt;br /&gt;
===Systems (current rating 3)===&lt;br /&gt;
* Find a real startup procedure and model it&lt;br /&gt;
* Improve electrical system&lt;br /&gt;
* Add more pages to EICAS&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Bombardier_CRJ700_series Bombardier CRJ700 series at Wikipedia]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=11863 Development thread at the FlightGear Forums]&lt;br /&gt;
&lt;br /&gt;
{{Template:Bombardier}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Bombardier Aerospace]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=32607</id>
		<title>Bombardier CRJ700 series</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=32607"/>
		<updated>2011-06-27T15:23:21Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Downloading */ Finish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name = Bombardier CRJ700 series&lt;br /&gt;
|image = CRJ700.jpg&lt;br /&gt;
|alt = The Bombardier CRJ700&lt;br /&gt;
|type = Regional airliner&lt;br /&gt;
|livery = Various&lt;br /&gt;
|authors = Ryan Miller (see also Docs/Authors.html)&lt;br /&gt;
|status = Early production&lt;br /&gt;
|version = 1.0.0&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|fgname = various&lt;br /&gt;
|download = http://wiki.flightgear.org/index.php?title=Bombardier_CRJ700_series#Downloading&lt;br /&gt;
|development = http://gitorious.org/fg-skyops-aircraft/crj700-family&lt;br /&gt;
}}&lt;br /&gt;
[[File:CRJ700-cockpit.jpg|The 3d cockpit of the CRJ700 series|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cockpit-night.jpg|The cockpit at night, demonstrating night lighting capabilities|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cabin-night.jpg|The interior cabin, also at night|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Bombardier CRJ700 series''' is a family of 70- to 100- seat regional jet airliners manufactured by Bombardier Aerospace. Its primary competition is the Embraer E-jet series. The family consists of the Bombardier CRJ700, CRJ900, and CRJ1000. The CRJ700 series was developed from the [[Bombardier CRJ-200LR|Bombardier CRJ200]], and remains one of the most popular regional airliner series in the world.&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
&lt;br /&gt;
* CRJ700 - the original CRJ700&lt;br /&gt;
* CRJ700ER - extended range version&lt;br /&gt;
* CRJ700LR - long-range version&lt;br /&gt;
* CRJ900 - the first stretch of the airframe&lt;br /&gt;
* CRJ900ER - extended range version&lt;br /&gt;
* CRJ900LR - long-range version&lt;br /&gt;
* CRJ1000 - the final stretch of the airframe&lt;br /&gt;
* CRJ1000 EuroLite - low-range/low-cost version targeted at European operators&lt;br /&gt;
* CRJ1000ER - extended range version&lt;br /&gt;
&lt;br /&gt;
=Aircraft help=&lt;br /&gt;
&lt;br /&gt;
HTML documentation is included in the Docs/ folder.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Speedbrakes/spoilers&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-B&lt;br /&gt;
|Cycle speedbrake setting&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|Decrease ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|Increase ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Engines&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-T&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-Delete&lt;br /&gt;
|Arm/disarm thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|Toggle thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Autopilot/autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-A&lt;br /&gt;
|Toggle autopilot altitude mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-F&lt;br /&gt;
|Engage/disengage autopilot&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-G&lt;br /&gt;
|Toggle autopilot approach mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-H&lt;br /&gt;
|Toggle autopilot heading mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-N&lt;br /&gt;
|Toggle autopilot NAV mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-P&lt;br /&gt;
|Set autopilot basic pitch mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-S&lt;br /&gt;
|Engage/disengage autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-W&lt;br /&gt;
|Set autopilot basic heading/roll mode&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|Cycle NAV source&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tiller/Nose gear steering&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|Steer tiller left&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Set tiller to full left&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Center tiller&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Pop up tiller dialog&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|Steer tiller right&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Walk view&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Walk forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Run forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Walk backwards from view&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simplified procedures==&lt;br /&gt;
===Startup===&lt;br /&gt;
#Battery switch ... on&lt;br /&gt;
#APU start/stop switch ... on&lt;br /&gt;
#Bleed air source ... APU&lt;br /&gt;
#Engine 1 thrust lever ... idle&lt;br /&gt;
#Engine 1 start sequence ... initiated&lt;br /&gt;
#Engine 2 thrust lever ... idle&lt;br /&gt;
#Engine 2 start sequence ... initiated&lt;br /&gt;
#APU start/stop switch ... off&lt;br /&gt;
#Engine 1 electric generator ... on&lt;br /&gt;
#Engine 2 electric generator ... on&lt;br /&gt;
#Battery switch ... off&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
#Flaps/slats ... 8 or 20&lt;br /&gt;
#Landing lights ... on&lt;br /&gt;
#Engine thrust modes ... TO/GA&lt;br /&gt;
&lt;br /&gt;
===Climb and cruise===&lt;br /&gt;
#Engine thrust modes ... climb&lt;br /&gt;
#Autothrottle ... set&lt;br /&gt;
Nominal cruise speed Mach 0.78 (0.80 for CRJ900)&lt;br /&gt;
&lt;br /&gt;
===Approach and landing===&lt;br /&gt;
#Thrust reversers ... armed&lt;br /&gt;
#Flaps/slats ... 45&lt;br /&gt;
Remain below 250 knots below 10,000 feet at all times&lt;br /&gt;
&lt;br /&gt;
===Shutdown===&lt;br /&gt;
#Engine thrust levers ... shutoff&lt;br /&gt;
#Engine 1 electric generator ... off&lt;br /&gt;
#Engine 2 electric generator ... off&lt;br /&gt;
#Switch to external power&lt;br /&gt;
&lt;br /&gt;
=Downloading=&lt;br /&gt;
&lt;br /&gt;
Version 1.0.0 is available in FlightGear/Git. Latest stable 1.0.1 is available [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11863&amp;amp;start=150#p128000 on the FlightGear Forums].&lt;br /&gt;
&lt;br /&gt;
=Development status/Issues/Todo=&lt;br /&gt;
==Key features==&lt;br /&gt;
* Startup and shutdown procedures&lt;br /&gt;
* Mostly complete cockpit&lt;br /&gt;
* Realistic autopilot&lt;br /&gt;
* Small library of tutorials&lt;br /&gt;
* Cockpit, cabin, and exterior model lightmaps&lt;br /&gt;
* Reflection shader on the engines&lt;br /&gt;
* Developed aircraft systems&lt;br /&gt;
* Tiller steering system&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
For rating information, see [[Formalizing Aircraft Status]].&lt;br /&gt;
===FDM (current rating 3)===&lt;br /&gt;
* Make something a little more refined than my [[YASim]] solution (any [[JSBSim]] masters?)&lt;br /&gt;
===Exterior (current rating 4)===&lt;br /&gt;
* Add minor elements like antennas, ram air turbine, improve gear bay texturing and geometry&lt;br /&gt;
* More liveries!&lt;br /&gt;
===Flight deck (current rating 4)===&lt;br /&gt;
* Model circuit breakers&lt;br /&gt;
* Add more buttons/switches&lt;br /&gt;
* Improve texturing&lt;br /&gt;
* Model interactive CDUs (and hence VNAV capability for the autopilot)&lt;br /&gt;
&lt;br /&gt;
===Systems (current rating 3)===&lt;br /&gt;
* Find a real startup procedure and model it&lt;br /&gt;
* Improve electrical system&lt;br /&gt;
* Add more pages to EICAS&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Bombardier_CRJ700_series Bombardier CRJ700 series at Wikipedia]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=11863 Development thread at the FlightGear Forums]&lt;br /&gt;
&lt;br /&gt;
{{Template:Bombardier}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Bombardier Aerospace]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32564</id>
		<title>Howto:Animated jetways (Type 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32564"/>
		<updated>2011-06-23T22:39:03Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Using the jetways */ Finish this portion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Animated jetways''' are dynamic jetway models that connect to your aircraft when you are pulled up at the gate. [[FlightGear]] touts the most advanced animated jetways in the flight simulator market, beating those of Microsoft Flight Simulator and X-plane in features- a testament to the flexibility of FlightGear. This article describes how to obtain and use the jetways and interface them with aircraft and scenery.&lt;br /&gt;
&lt;br /&gt;
= Obtaining and installing =&lt;br /&gt;
&lt;br /&gt;
[[Flightgear and Git|Git versions]] of FlightGear later than June 17, 2011 include the animated jetway system. Nothing extra has to be installed.&lt;br /&gt;
&lt;br /&gt;
Downloads for other versions of FlightGear, including updated files implementing the system for some aircraft, can be found on the first post of [http://flightgear.org/forums/viewtopic.php?t=8728 this thread] on the FlightGear Forums. Read the included README for installation instructions. '''Note that FG 2.0.0 users will NOT be able to get support for new airports added through Terrasync.'''&lt;br /&gt;
&lt;br /&gt;
= Using the jetways =&lt;br /&gt;
&lt;br /&gt;
Start FlightGear in any animated jetway-compatible aircraft. Currently, these include the following:&lt;br /&gt;
* [[Boeing 717]] (separate download) (support available in Git)&lt;br /&gt;
* [[Boeing 777-200ER]] (separate download)&lt;br /&gt;
* [[Bombardier CRJ700]]&lt;br /&gt;
&lt;br /&gt;
Fly (or spawn) to any airport equipped with animated jetways. Ensure you have the latest scenery from [[TerraSync]], so you don't get conflicts between animated and static jetways! At the moment, the following airports are animated jetway-compatible:&lt;br /&gt;
* [[London Gatwick Airport]] (EGKK)*&lt;br /&gt;
* [[Amsterdam Airport Schiphol]] (EHAM)&lt;br /&gt;
* Denver International Airport (KDEN)*&lt;br /&gt;
* Las Vegas McCarran International Airport (KLAS)*&lt;br /&gt;
* [[San Francisco International Airport]] (KSFO)&lt;br /&gt;
* Ted Stevens Anchorage International Airport (PANC)*&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - Indicates the jetways for this airport were auto-converted and do not have gate numbers''&lt;br /&gt;
&lt;br /&gt;
You can tell if a jetway is animated by pressing Ctrl-C. If the polygons are highlighted in yellow, then it's animated. Also look for a yellow line on the pavement. If it's there, that means it's an obsolete animated jetway that will hopefully be replaced by the developer of the airport at some future point. Otherwise, it's a newer jetway.&lt;br /&gt;
&lt;br /&gt;
Taxi up to an animated jetway and park near it. Click it, and if your aircraft is supported and parked well enough, the jetway will extend, rotate, and connect.&lt;br /&gt;
&lt;br /&gt;
= Adding support in aircraft =&lt;br /&gt;
&lt;br /&gt;
Open up your aircraft's main model in your favorite 3d modeling software (the author prefers [[Blender]]). Move the model around to account for any offsets you have in the main model file. Then get the coordinates of the door.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-tutorial.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now add the following code in your aircraft's -set.xml (remember to merge the tags properly):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight language=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;sim&amp;gt;&lt;br /&gt;
  &amp;lt;model&amp;gt;&lt;br /&gt;
   &amp;lt;door&amp;gt;&lt;br /&gt;
    &amp;lt;position-x-m type=&amp;quot;float&amp;quot;&amp;gt;X-M&amp;lt;/position-x-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-y-m type=&amp;quot;float&amp;quot;&amp;gt;Y-M&amp;lt;/position-y-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-z-m type=&amp;quot;float&amp;quot;&amp;gt;Z-M&amp;lt;/position-z-m&amp;gt;&lt;br /&gt;
    &amp;lt;jetway-hood-deg type=&amp;quot;float&amp;quot;&amp;gt;HOOD-DEG&amp;lt;/jetway-hood-deg&amp;gt;&lt;br /&gt;
   &amp;lt;/door&amp;gt;&lt;br /&gt;
  &amp;lt;/model&amp;gt;&lt;br /&gt;
 &amp;lt;/sim&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where '''X-M''', '''Y-M''', and '''Z-M''' are the X/Y/Z coordinates of the door in meters and '''HOOD-DEG''' is the jetway hood rotation amount. To specify more doors, just add more door elements.&lt;br /&gt;
&lt;br /&gt;
Finally, add the following code into your XML model file. It enables the jetways to connect to your aircraft over the [[multiplayer]] network.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nasal&amp;gt;&lt;br /&gt;
  &amp;lt;load&amp;gt;&lt;br /&gt;
   var model = cmdarg();&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-x-m&amp;quot;, 1).setValue(X-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-y-m&amp;quot;, 1).setValue(Y-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-z-m&amp;quot;, 1).setValue(Z-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/jetway-hood-deg&amp;quot;, 1).setValue(HOOD-DEG);&lt;br /&gt;
  &amp;lt;/load&amp;gt;&lt;br /&gt;
 &amp;lt;/nasal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, replace '''X-M''', '''Y-M''', '''Z-M''', and '''HOOD-DEG''' with their respective values. To add more doors, duplicate the last 4 lines of [[Nasal]] code and replace &amp;lt;tt&amp;gt;[0]&amp;lt;/tt&amp;gt; with &amp;lt;tt&amp;gt;[1]&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;[2]&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Adding support in AI aircraft ==&lt;br /&gt;
&lt;br /&gt;
Follow the steps for regular aircraft above, but only add in the Nasal code.&lt;br /&gt;
&lt;br /&gt;
= Adding support in scenery =&lt;br /&gt;
&lt;br /&gt;
== Placing jetways ==&lt;br /&gt;
&lt;br /&gt;
Launch FlightGear in your favorite aircraft. The author uses the [[Bluebird]]. You ''cannot'' use the [[UFO]] because its scenery-editing function will interfere with the jetway editor. Go to AI &amp;gt; Jetway Settings and tick the &amp;quot;Enable jetway editor&amp;quot; checkbox. Then click the &amp;quot;Open Editor&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-editor.jpg]]&lt;br /&gt;
&lt;br /&gt;
With the editor enabled, click anywhere on the ground to place an animated jetway, which will flash to indicate it is selected. The jetway editor is similar to the UFO's scenery model editor. You can Alt-click on the terrain to move the current selected jetway. Ctrl-click selects the jetway closest to the click position (the new jetway will flash to indicate it's selected). Shift-click deselects the current jetway.&lt;br /&gt;
&lt;br /&gt;
The dialog is used to adjust the selected jetway. The top sliders adjust position and orientation, and the bottom ones adjust the jetway itself. The offsets that the bottom sliders control can be used to model jetways that are in obscure configurations. The drop-down menus at the very bottom of the dialog control various properties of the jetway, such as the model, gate number, airline sign, and door number. At the moment, the following models are available:&lt;br /&gt;
&lt;br /&gt;
* Generic&lt;br /&gt;
* Glass&lt;br /&gt;
* [[EHAM]] gate&lt;br /&gt;
* [[EHAM]] 747 gate&lt;br /&gt;
&lt;br /&gt;
When you are finished editing your airport jetway layout, click the &amp;quot;Export&amp;quot; button. A jetway definition file will be created and written to &amp;lt;tt&amp;gt;$FG_HOME/Export/ICAO.xml&amp;lt;/tt&amp;gt;, where &amp;lt;tt&amp;gt;ICAO&amp;lt;/tt&amp;gt; is the ICAO code of the nearest airport. (The exact location of this file is printed to the console window.) This file should be submitted to Terrasync (see [[FlightGear Scenery Database#Contribute]]).&lt;br /&gt;
&lt;br /&gt;
== Auto-converting static/obsolete jetways ==&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
= External links =&lt;br /&gt;
&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=8728 Downloads/Dicussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32563</id>
		<title>Howto:Animated jetways (Type 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32563"/>
		<updated>2011-06-23T22:34:06Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Placing jetways */ Add menus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Animated jetways''' are dynamic jetway models that connect to your aircraft when you are pulled up at the gate. [[FlightGear]] touts the most advanced animated jetways in the flight simulator market, beating those of Microsoft Flight Simulator and X-plane in features- a testament to the flexibility of FlightGear. This article describes how to obtain and use the jetways and interface them with aircraft and scenery.&lt;br /&gt;
&lt;br /&gt;
= Obtaining and installing =&lt;br /&gt;
&lt;br /&gt;
[[Flightgear and Git|Git versions]] of FlightGear later than June 17, 2011 include the animated jetway system. Nothing extra has to be installed.&lt;br /&gt;
&lt;br /&gt;
Downloads for other versions of FlightGear, including updated files implementing the system for some aircraft, can be found on the first post of [http://flightgear.org/forums/viewtopic.php?t=8728 this thread] on the FlightGear Forums. Read the included README for installation instructions. '''Note that FG 2.0.0 users will NOT be able to get support for new airports added through Terrasync.'''&lt;br /&gt;
&lt;br /&gt;
= Using the jetways =&lt;br /&gt;
&lt;br /&gt;
Start FlightGear in any animated jetway-compatible aircraft. Currently, these include the following:&lt;br /&gt;
* [[Boeing 717]] (separate download) (support available in Git)&lt;br /&gt;
* [[Boeing 777-200ER]] (separate download)&lt;br /&gt;
* [[Bombardier CRJ700]]&lt;br /&gt;
&lt;br /&gt;
Fly (or spawn) to any airport equipped with animated jetways. Ensure you have the latest scenery from [[TerraSync]], so you don't get conflicts between animated and static jetways! At the moment, the following airports are animated jetway-compatible:&lt;br /&gt;
* [[London Gatwick Airport]] (EGKK)*&lt;br /&gt;
* [[Amsterdam Airport Schiphol]] (EHAM)&lt;br /&gt;
* Denver International Airport (KDEN)*&lt;br /&gt;
* Las Vegas McCarran International Airport (KLAS)*&lt;br /&gt;
* [[San Francisco International Airport]] (KSFO)&lt;br /&gt;
* Ted Stevens Anchorage International Airport (PANC)*&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - Indicates the jetways for this airport were auto-converted and do not have gate numbers''&lt;br /&gt;
&lt;br /&gt;
= Adding support in aircraft =&lt;br /&gt;
&lt;br /&gt;
Open up your aircraft's main model in your favorite 3d modeling software (the author prefers [[Blender]]). Move the model around to account for any offsets you have in the main model file. Then get the coordinates of the door.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-tutorial.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now add the following code in your aircraft's -set.xml (remember to merge the tags properly):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight language=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;sim&amp;gt;&lt;br /&gt;
  &amp;lt;model&amp;gt;&lt;br /&gt;
   &amp;lt;door&amp;gt;&lt;br /&gt;
    &amp;lt;position-x-m type=&amp;quot;float&amp;quot;&amp;gt;X-M&amp;lt;/position-x-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-y-m type=&amp;quot;float&amp;quot;&amp;gt;Y-M&amp;lt;/position-y-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-z-m type=&amp;quot;float&amp;quot;&amp;gt;Z-M&amp;lt;/position-z-m&amp;gt;&lt;br /&gt;
    &amp;lt;jetway-hood-deg type=&amp;quot;float&amp;quot;&amp;gt;HOOD-DEG&amp;lt;/jetway-hood-deg&amp;gt;&lt;br /&gt;
   &amp;lt;/door&amp;gt;&lt;br /&gt;
  &amp;lt;/model&amp;gt;&lt;br /&gt;
 &amp;lt;/sim&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where '''X-M''', '''Y-M''', and '''Z-M''' are the X/Y/Z coordinates of the door in meters and '''HOOD-DEG''' is the jetway hood rotation amount. To specify more doors, just add more door elements.&lt;br /&gt;
&lt;br /&gt;
Finally, add the following code into your XML model file. It enables the jetways to connect to your aircraft over the [[multiplayer]] network.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nasal&amp;gt;&lt;br /&gt;
  &amp;lt;load&amp;gt;&lt;br /&gt;
   var model = cmdarg();&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-x-m&amp;quot;, 1).setValue(X-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-y-m&amp;quot;, 1).setValue(Y-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-z-m&amp;quot;, 1).setValue(Z-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/jetway-hood-deg&amp;quot;, 1).setValue(HOOD-DEG);&lt;br /&gt;
  &amp;lt;/load&amp;gt;&lt;br /&gt;
 &amp;lt;/nasal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, replace '''X-M''', '''Y-M''', '''Z-M''', and '''HOOD-DEG''' with their respective values. To add more doors, duplicate the last 4 lines of [[Nasal]] code and replace &amp;lt;tt&amp;gt;[0]&amp;lt;/tt&amp;gt; with &amp;lt;tt&amp;gt;[1]&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;[2]&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Adding support in AI aircraft ==&lt;br /&gt;
&lt;br /&gt;
Follow the steps for regular aircraft above, but only add in the Nasal code.&lt;br /&gt;
&lt;br /&gt;
= Adding support in scenery =&lt;br /&gt;
&lt;br /&gt;
== Placing jetways ==&lt;br /&gt;
&lt;br /&gt;
Launch FlightGear in your favorite aircraft. The author uses the [[Bluebird]]. You ''cannot'' use the [[UFO]] because its scenery-editing function will interfere with the jetway editor. Go to AI &amp;gt; Jetway Settings and tick the &amp;quot;Enable jetway editor&amp;quot; checkbox. Then click the &amp;quot;Open Editor&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-editor.jpg]]&lt;br /&gt;
&lt;br /&gt;
With the editor enabled, click anywhere on the ground to place an animated jetway, which will flash to indicate it is selected. The jetway editor is similar to the UFO's scenery model editor. You can Alt-click on the terrain to move the current selected jetway. Ctrl-click selects the jetway closest to the click position (the new jetway will flash to indicate it's selected). Shift-click deselects the current jetway.&lt;br /&gt;
&lt;br /&gt;
The dialog is used to adjust the selected jetway. The top sliders adjust position and orientation, and the bottom ones adjust the jetway itself. The offsets that the bottom sliders control can be used to model jetways that are in obscure configurations. The drop-down menus at the very bottom of the dialog control various properties of the jetway, such as the model, gate number, airline sign, and door number. At the moment, the following models are available:&lt;br /&gt;
&lt;br /&gt;
* Generic&lt;br /&gt;
* Glass&lt;br /&gt;
* [[EHAM]] gate&lt;br /&gt;
* [[EHAM]] 747 gate&lt;br /&gt;
&lt;br /&gt;
When you are finished editing your airport jetway layout, click the &amp;quot;Export&amp;quot; button. A jetway definition file will be created and written to &amp;lt;tt&amp;gt;$FG_HOME/Export/ICAO.xml&amp;lt;/tt&amp;gt;, where &amp;lt;tt&amp;gt;ICAO&amp;lt;/tt&amp;gt; is the ICAO code of the nearest airport. (The exact location of this file is printed to the console window.) This file should be submitted to Terrasync (see [[FlightGear Scenery Database#Contribute]]).&lt;br /&gt;
&lt;br /&gt;
== Auto-converting static/obsolete jetways ==&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
= External links =&lt;br /&gt;
&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=8728 Downloads/Dicussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32562</id>
		<title>Howto:Animated jetways (Type 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32562"/>
		<updated>2011-06-23T22:26:50Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Adding support in aircraft */ AI craft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Animated jetways''' are dynamic jetway models that connect to your aircraft when you are pulled up at the gate. [[FlightGear]] touts the most advanced animated jetways in the flight simulator market, beating those of Microsoft Flight Simulator and X-plane in features- a testament to the flexibility of FlightGear. This article describes how to obtain and use the jetways and interface them with aircraft and scenery.&lt;br /&gt;
&lt;br /&gt;
= Obtaining and installing =&lt;br /&gt;
&lt;br /&gt;
[[Flightgear and Git|Git versions]] of FlightGear later than June 17, 2011 include the animated jetway system. Nothing extra has to be installed.&lt;br /&gt;
&lt;br /&gt;
Downloads for other versions of FlightGear, including updated files implementing the system for some aircraft, can be found on the first post of [http://flightgear.org/forums/viewtopic.php?t=8728 this thread] on the FlightGear Forums. Read the included README for installation instructions. '''Note that FG 2.0.0 users will NOT be able to get support for new airports added through Terrasync.'''&lt;br /&gt;
&lt;br /&gt;
= Using the jetways =&lt;br /&gt;
&lt;br /&gt;
Start FlightGear in any animated jetway-compatible aircraft. Currently, these include the following:&lt;br /&gt;
* [[Boeing 717]] (separate download) (support available in Git)&lt;br /&gt;
* [[Boeing 777-200ER]] (separate download)&lt;br /&gt;
* [[Bombardier CRJ700]]&lt;br /&gt;
&lt;br /&gt;
Fly (or spawn) to any airport equipped with animated jetways. Ensure you have the latest scenery from [[TerraSync]], so you don't get conflicts between animated and static jetways! At the moment, the following airports are animated jetway-compatible:&lt;br /&gt;
* [[London Gatwick Airport]] (EGKK)*&lt;br /&gt;
* [[Amsterdam Airport Schiphol]] (EHAM)&lt;br /&gt;
* Denver International Airport (KDEN)*&lt;br /&gt;
* Las Vegas McCarran International Airport (KLAS)*&lt;br /&gt;
* [[San Francisco International Airport]] (KSFO)&lt;br /&gt;
* Ted Stevens Anchorage International Airport (PANC)*&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - Indicates the jetways for this airport were auto-converted and do not have gate numbers''&lt;br /&gt;
&lt;br /&gt;
= Adding support in aircraft =&lt;br /&gt;
&lt;br /&gt;
Open up your aircraft's main model in your favorite 3d modeling software (the author prefers [[Blender]]). Move the model around to account for any offsets you have in the main model file. Then get the coordinates of the door.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-tutorial.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now add the following code in your aircraft's -set.xml (remember to merge the tags properly):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight language=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;sim&amp;gt;&lt;br /&gt;
  &amp;lt;model&amp;gt;&lt;br /&gt;
   &amp;lt;door&amp;gt;&lt;br /&gt;
    &amp;lt;position-x-m type=&amp;quot;float&amp;quot;&amp;gt;X-M&amp;lt;/position-x-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-y-m type=&amp;quot;float&amp;quot;&amp;gt;Y-M&amp;lt;/position-y-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-z-m type=&amp;quot;float&amp;quot;&amp;gt;Z-M&amp;lt;/position-z-m&amp;gt;&lt;br /&gt;
    &amp;lt;jetway-hood-deg type=&amp;quot;float&amp;quot;&amp;gt;HOOD-DEG&amp;lt;/jetway-hood-deg&amp;gt;&lt;br /&gt;
   &amp;lt;/door&amp;gt;&lt;br /&gt;
  &amp;lt;/model&amp;gt;&lt;br /&gt;
 &amp;lt;/sim&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where '''X-M''', '''Y-M''', and '''Z-M''' are the X/Y/Z coordinates of the door in meters and '''HOOD-DEG''' is the jetway hood rotation amount. To specify more doors, just add more door elements.&lt;br /&gt;
&lt;br /&gt;
Finally, add the following code into your XML model file. It enables the jetways to connect to your aircraft over the [[multiplayer]] network.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nasal&amp;gt;&lt;br /&gt;
  &amp;lt;load&amp;gt;&lt;br /&gt;
   var model = cmdarg();&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-x-m&amp;quot;, 1).setValue(X-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-y-m&amp;quot;, 1).setValue(Y-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-z-m&amp;quot;, 1).setValue(Z-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/jetway-hood-deg&amp;quot;, 1).setValue(HOOD-DEG);&lt;br /&gt;
  &amp;lt;/load&amp;gt;&lt;br /&gt;
 &amp;lt;/nasal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, replace '''X-M''', '''Y-M''', '''Z-M''', and '''HOOD-DEG''' with their respective values. To add more doors, duplicate the last 4 lines of [[Nasal]] code and replace &amp;lt;tt&amp;gt;[0]&amp;lt;/tt&amp;gt; with &amp;lt;tt&amp;gt;[1]&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;[2]&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Adding support in AI aircraft ==&lt;br /&gt;
&lt;br /&gt;
Follow the steps for regular aircraft above, but only add in the Nasal code.&lt;br /&gt;
&lt;br /&gt;
= Adding support in scenery =&lt;br /&gt;
&lt;br /&gt;
== Placing jetways ==&lt;br /&gt;
&lt;br /&gt;
Launch FlightGear in your favorite aircraft. The author uses the [[Bluebird]]. You ''cannot'' use the [[UFO]] because its scenery-editing function will interfere with the jetway editor. Go to AI &amp;gt; Jetway Settings and tick the &amp;quot;Enable jetway editor&amp;quot; checkbox. Then click the &amp;quot;Open Editor&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-editor.jpg]]&lt;br /&gt;
&lt;br /&gt;
With the editor enabled, click anywhere on the ground to place an animated jetway, which will flash to indicate it is selected. The jetway editor is similar to the UFO's scenery model editor. You can Alt-click on the terrain to move the current selected jetway. Ctrl-click selects the jetway closest to the click position (the new jetway will flash to indicate it's selected). Shift-click deselects the current jetway.&lt;br /&gt;
&lt;br /&gt;
The dialog is used to adjust the selected jetway. The top sliders adjust position and orientation, and the bottom ones adjust the jetway itself. The offsets that the bottom sliders control can be used to model jetways that are in obscure configurations.&lt;br /&gt;
&lt;br /&gt;
When you are finished editing your airport jetway layout, click the &amp;quot;Export&amp;quot; button. A jetway definition file will be created and written to &amp;lt;tt&amp;gt;$FG_HOME/Export/ICAO.xml&amp;lt;/tt&amp;gt;, where &amp;lt;tt&amp;gt;ICAO&amp;lt;/tt&amp;gt; is the ICAO code of the nearest airport. (The exact location of this file is printed to the console window.) This file should be submitted to Terrasync (see [[FlightGear Scenery Database#Contribute]]).&lt;br /&gt;
&lt;br /&gt;
== Auto-converting static/obsolete jetways ==&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
= External links =&lt;br /&gt;
&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=8728 Downloads/Dicussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32561</id>
		<title>Howto:Animated jetways (Type 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32561"/>
		<updated>2011-06-23T21:45:58Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Adding support in aircraft */ Forgot the bit about the MP network&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Animated jetways''' are dynamic jetway models that connect to your aircraft when you are pulled up at the gate. [[FlightGear]] touts the most advanced animated jetways in the flight simulator market, beating those of Microsoft Flight Simulator and X-plane in features- a testament to the flexibility of FlightGear. This article describes how to obtain and use the jetways and interface them with aircraft and scenery.&lt;br /&gt;
&lt;br /&gt;
= Obtaining and installing =&lt;br /&gt;
&lt;br /&gt;
[[Flightgear and Git|Git versions]] of FlightGear later than June 17, 2011 include the animated jetway system. Nothing extra has to be installed.&lt;br /&gt;
&lt;br /&gt;
Downloads for other versions of FlightGear, including updated files implementing the system for some aircraft, can be found on the first post of [http://flightgear.org/forums/viewtopic.php?t=8728 this thread] on the FlightGear Forums. Read the included README for installation instructions. '''Note that FG 2.0.0 users will NOT be able to get support for new airports added through Terrasync.'''&lt;br /&gt;
&lt;br /&gt;
= Using the jetways =&lt;br /&gt;
&lt;br /&gt;
Start FlightGear in any animated jetway-compatible aircraft. Currently, these include the following:&lt;br /&gt;
* [[Boeing 717]] (separate download) (support available in Git)&lt;br /&gt;
* [[Boeing 777-200ER]] (separate download)&lt;br /&gt;
* [[Bombardier CRJ700]]&lt;br /&gt;
&lt;br /&gt;
Fly (or spawn) to any airport equipped with animated jetways. Ensure you have the latest scenery from [[TerraSync]], so you don't get conflicts between animated and static jetways! At the moment, the following airports are animated jetway-compatible:&lt;br /&gt;
* [[London Gatwick Airport]] (EGKK)*&lt;br /&gt;
* [[Amsterdam Airport Schiphol]] (EHAM)&lt;br /&gt;
* Denver International Airport (KDEN)*&lt;br /&gt;
* Las Vegas McCarran International Airport (KLAS)*&lt;br /&gt;
* [[San Francisco International Airport]] (KSFO)&lt;br /&gt;
* Ted Stevens Anchorage International Airport (PANC)*&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - Indicates the jetways for this airport were auto-converted and do not have gate numbers''&lt;br /&gt;
&lt;br /&gt;
= Adding support in aircraft =&lt;br /&gt;
&lt;br /&gt;
Open up your aircraft's main model in your favorite 3d modeling software (the author prefers [[Blender]]). Move the model around to account for any offsets you have in the main model file. Then get the coordinates of the door.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-tutorial.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now add the following code in your aircraft's -set.xml (remember to merge the tags properly):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight language=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;sim&amp;gt;&lt;br /&gt;
  &amp;lt;model&amp;gt;&lt;br /&gt;
   &amp;lt;door&amp;gt;&lt;br /&gt;
    &amp;lt;position-x-m type=&amp;quot;float&amp;quot;&amp;gt;X-M&amp;lt;/position-x-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-y-m type=&amp;quot;float&amp;quot;&amp;gt;Y-M&amp;lt;/position-y-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-z-m type=&amp;quot;float&amp;quot;&amp;gt;Z-M&amp;lt;/position-z-m&amp;gt;&lt;br /&gt;
    &amp;lt;jetway-hood-deg type=&amp;quot;float&amp;quot;&amp;gt;HOOD-DEG&amp;lt;/jetway-hood-deg&amp;gt;&lt;br /&gt;
   &amp;lt;/door&amp;gt;&lt;br /&gt;
  &amp;lt;/model&amp;gt;&lt;br /&gt;
 &amp;lt;/sim&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where '''X-M''', '''Y-M''', and '''Z-M''' are the X/Y/Z coordinates of the door in meters and '''HOOD-DEG''' is the jetway hood rotation amount. To specify more doors, just add more door elements.&lt;br /&gt;
&lt;br /&gt;
Finally, add the following code into your XML model file. It enables the jetways to connect to your aircraft over the [[multiplayer]] network.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nasal&amp;gt;&lt;br /&gt;
  &amp;lt;load&amp;gt;&lt;br /&gt;
   var model = cmdarg();&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-x-m&amp;quot;, 1).setValue(X-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-y-m&amp;quot;, 1).setValue(Y-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/position-z-m&amp;quot;, 1).setValue(Z-M);&lt;br /&gt;
   model.getNode(&amp;quot;door[0]/jetway-hood-deg&amp;quot;, 1).setValue(HOOD-DEG);&lt;br /&gt;
  &amp;lt;/load&amp;gt;&lt;br /&gt;
 &amp;lt;/nasal&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, replace '''X-M''', '''Y-M''', '''Z-M''', and '''HOOD-DEG''' with their respective values. To add more doors, duplicate the last 4 lines of [[Nasal]] code and replace &amp;lt;tt&amp;gt;[0]&amp;lt;/tt&amp;gt; with &amp;lt;tt&amp;gt;[1]&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;[2]&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Adding support in scenery =&lt;br /&gt;
&lt;br /&gt;
== Placing jetways ==&lt;br /&gt;
&lt;br /&gt;
Launch FlightGear in your favorite aircraft. The author uses the [[Bluebird]]. You ''cannot'' use the [[UFO]] because its scenery-editing function will interfere with the jetway editor. Go to AI &amp;gt; Jetway Settings and tick the &amp;quot;Enable jetway editor&amp;quot; checkbox. Then click the &amp;quot;Open Editor&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-editor.jpg]]&lt;br /&gt;
&lt;br /&gt;
With the editor enabled, click anywhere on the ground to place an animated jetway, which will flash to indicate it is selected. The jetway editor is similar to the UFO's scenery model editor. You can Alt-click on the terrain to move the current selected jetway. Ctrl-click selects the jetway closest to the click position (the new jetway will flash to indicate it's selected). Shift-click deselects the current jetway.&lt;br /&gt;
&lt;br /&gt;
The dialog is used to adjust the selected jetway. The top sliders adjust position and orientation, and the bottom ones adjust the jetway itself. The offsets that the bottom sliders control can be used to model jetways that are in obscure configurations.&lt;br /&gt;
&lt;br /&gt;
When you are finished editing your airport jetway layout, click the &amp;quot;Export&amp;quot; button. A jetway definition file will be created and written to &amp;lt;tt&amp;gt;$FG_HOME/Export/ICAO.xml&amp;lt;/tt&amp;gt;, where &amp;lt;tt&amp;gt;ICAO&amp;lt;/tt&amp;gt; is the ICAO code of the nearest airport. (The exact location of this file is printed to the console window.) This file should be submitted to Terrasync (see [[FlightGear Scenery Database#Contribute]]).&lt;br /&gt;
&lt;br /&gt;
== Auto-converting static/obsolete jetways ==&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
= External links =&lt;br /&gt;
&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=8728 Downloads/Dicussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32560</id>
		<title>Howto:Animated jetways (Type 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32560"/>
		<updated>2011-06-23T21:42:55Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Adding animated jetways in scenery */ Documentation on manual editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Animated jetways''' are dynamic jetway models that connect to your aircraft when you are pulled up at the gate. [[FlightGear]] touts the most advanced animated jetways in the flight simulator market, beating those of Microsoft Flight Simulator and X-plane in features- a testament to the flexibility of FlightGear. This article describes how to obtain and use the jetways and interface them with aircraft and scenery.&lt;br /&gt;
&lt;br /&gt;
= Obtaining and installing =&lt;br /&gt;
&lt;br /&gt;
[[Flightgear and Git|Git versions]] of FlightGear later than June 17, 2011 include the animated jetway system. Nothing extra has to be installed.&lt;br /&gt;
&lt;br /&gt;
Downloads for other versions of FlightGear, including updated files implementing the system for some aircraft, can be found on the first post of [http://flightgear.org/forums/viewtopic.php?t=8728 this thread] on the FlightGear Forums. Read the included README for installation instructions. '''Note that FG 2.0.0 users will NOT be able to get support for new airports added through Terrasync.'''&lt;br /&gt;
&lt;br /&gt;
= Using the jetways =&lt;br /&gt;
&lt;br /&gt;
Start FlightGear in any animated jetway-compatible aircraft. Currently, these include the following:&lt;br /&gt;
* [[Boeing 717]] (separate download) (support available in Git)&lt;br /&gt;
* [[Boeing 777-200ER]] (separate download)&lt;br /&gt;
* [[Bombardier CRJ700]]&lt;br /&gt;
&lt;br /&gt;
Fly (or spawn) to any airport equipped with animated jetways. Ensure you have the latest scenery from [[TerraSync]], so you don't get conflicts between animated and static jetways! At the moment, the following airports are animated jetway-compatible:&lt;br /&gt;
* [[London Gatwick Airport]] (EGKK)*&lt;br /&gt;
* [[Amsterdam Airport Schiphol]] (EHAM)&lt;br /&gt;
* Denver International Airport (KDEN)*&lt;br /&gt;
* Las Vegas McCarran International Airport (KLAS)*&lt;br /&gt;
* [[San Francisco International Airport]] (KSFO)&lt;br /&gt;
* Ted Stevens Anchorage International Airport (PANC)*&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - Indicates the jetways for this airport were auto-converted and do not have gate numbers''&lt;br /&gt;
&lt;br /&gt;
= Adding support in aircraft =&lt;br /&gt;
&lt;br /&gt;
Open up your aircraft's main model in your favorite 3d modeling software (the author prefers [[Blender]]). Move the model around to account for any offsets you have in the main model file. Then get the coordinates of the door.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-tutorial.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now add the following code in your aircraft's -set.xml (remember to merge the tags properly):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight language=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;sim&amp;gt;&lt;br /&gt;
  &amp;lt;model&amp;gt;&lt;br /&gt;
   &amp;lt;door&amp;gt;&lt;br /&gt;
    &amp;lt;position-x-m type=&amp;quot;float&amp;quot;&amp;gt;X-M&amp;lt;/position-x-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-y-m type=&amp;quot;float&amp;quot;&amp;gt;Y-M&amp;lt;/position-y-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-z-m type=&amp;quot;float&amp;quot;&amp;gt;Z-M&amp;lt;/position-z-m&amp;gt;&lt;br /&gt;
    &amp;lt;jetway-hood-deg type=&amp;quot;float&amp;quot;&amp;gt;HOOD-DEG&amp;lt;/jetway-hood-deg&amp;gt;&lt;br /&gt;
   &amp;lt;/door&amp;gt;&lt;br /&gt;
  &amp;lt;/model&amp;gt;&lt;br /&gt;
 &amp;lt;/sim&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where '''X-M''', '''Y-M''', and '''Z-M''' are the X/Y/Z coordinates of the door in meters and '''HOOD-DEG''' is the jetway hood rotation amount. To specify more doors, just add more door elements.&lt;br /&gt;
&lt;br /&gt;
= Adding support in scenery =&lt;br /&gt;
&lt;br /&gt;
== Placing jetways ==&lt;br /&gt;
&lt;br /&gt;
Launch FlightGear in your favorite aircraft. The author uses the [[Bluebird]]. You ''cannot'' use the [[UFO]] because its scenery-editing function will interfere with the jetway editor. Go to AI &amp;gt; Jetway Settings and tick the &amp;quot;Enable jetway editor&amp;quot; checkbox. Then click the &amp;quot;Open Editor&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-editor.jpg]]&lt;br /&gt;
&lt;br /&gt;
With the editor enabled, click anywhere on the ground to place an animated jetway, which will flash to indicate it is selected. The jetway editor is similar to the UFO's scenery model editor. You can Alt-click on the terrain to move the current selected jetway. Ctrl-click selects the jetway closest to the click position (the new jetway will flash to indicate it's selected). Shift-click deselects the current jetway.&lt;br /&gt;
&lt;br /&gt;
The dialog is used to adjust the selected jetway. The top sliders adjust position and orientation, and the bottom ones adjust the jetway itself. The offsets that the bottom sliders control can be used to model jetways that are in obscure configurations.&lt;br /&gt;
&lt;br /&gt;
When you are finished editing your airport jetway layout, click the &amp;quot;Export&amp;quot; button. A jetway definition file will be created and written to &amp;lt;tt&amp;gt;$FG_HOME/Export/ICAO.xml&amp;lt;/tt&amp;gt;, where &amp;lt;tt&amp;gt;ICAO&amp;lt;/tt&amp;gt; is the ICAO code of the nearest airport. (The exact location of this file is printed to the console window.) This file should be submitted to Terrasync (see [[FlightGear Scenery Database#Contribute]]).&lt;br /&gt;
&lt;br /&gt;
== Auto-converting static/obsolete jetways ==&lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
= External links =&lt;br /&gt;
&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=8728 Downloads/Dicussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Animated-jetway-editor.jpg&amp;diff=32559</id>
		<title>File:Animated-jetway-editor.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Animated-jetway-editor.jpg&amp;diff=32559"/>
		<updated>2011-06-23T21:25:51Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Editing animated jetways using the editor in the Bluebird.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Editing animated jetways using the editor in the Bluebird.&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32557</id>
		<title>Howto:Animated jetways (Type 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32557"/>
		<updated>2011-06-23T19:48:22Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Using the jetways */ Update CRJ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Animated jetways''' are dynamic jetway models that connect to your aircraft when you are pulled up at the gate. [[FlightGear]] touts the most advanced animated jetways in the flight simulator market, beating those of Microsoft Flight Simulator and X-plane in features- a testament to the flexibility of FlightGear. This article describes how to obtain and use the jetways and interface them with aircraft and scenery.&lt;br /&gt;
&lt;br /&gt;
= Obtaining and installing =&lt;br /&gt;
&lt;br /&gt;
[[Flightgear and Git|Git versions]] of FlightGear later than June 17, 2011 include the animated jetway system. Nothing extra has to be installed.&lt;br /&gt;
&lt;br /&gt;
Downloads for other versions of FlightGear, including updated files implementing the system for some aircraft, can be found on the first post of [http://flightgear.org/forums/viewtopic.php?t=8728 this thread] on the FlightGear Forums. Read the included README for installation instructions. '''Note that FG 2.0.0 users will NOT be able to get support for new airports added through Terrasync.'''&lt;br /&gt;
&lt;br /&gt;
= Using the jetways =&lt;br /&gt;
&lt;br /&gt;
Start FlightGear in any animated jetway-compatible aircraft. Currently, these include the following:&lt;br /&gt;
* [[Boeing 717]] (separate download) (support available in Git)&lt;br /&gt;
* [[Boeing 777-200ER]] (separate download)&lt;br /&gt;
* [[Bombardier CRJ700]]&lt;br /&gt;
&lt;br /&gt;
Fly (or spawn) to any airport equipped with animated jetways. Ensure you have the latest scenery from [[TerraSync]], so you don't get conflicts between animated and static jetways! At the moment, the following airports are animated jetway-compatible:&lt;br /&gt;
* [[London Gatwick Airport]] (EGKK)*&lt;br /&gt;
* [[Amsterdam Airport Schiphol]] (EHAM)&lt;br /&gt;
* Denver International Airport (KDEN)*&lt;br /&gt;
* Las Vegas McCarran International Airport (KLAS)*&lt;br /&gt;
* [[San Francisco International Airport]] (KSFO)&lt;br /&gt;
* Ted Stevens Anchorage International Airport (PANC)*&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - Indicates the jetways for this airport were auto-converted and do not have gate numbers''&lt;br /&gt;
&lt;br /&gt;
= Adding support in aircraft =&lt;br /&gt;
&lt;br /&gt;
Open up your aircraft's main model in your favorite 3d modeling software (the author prefers [[Blender]]). Move the model around to account for any offsets you have in the main model file. Then get the coordinates of the door.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-tutorial.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now add the following code in your aircraft's -set.xml (remember to merge the tags properly):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight language=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;sim&amp;gt;&lt;br /&gt;
  &amp;lt;model&amp;gt;&lt;br /&gt;
   &amp;lt;door&amp;gt;&lt;br /&gt;
    &amp;lt;position-x-m type=&amp;quot;float&amp;quot;&amp;gt;X-M&amp;lt;/position-x-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-y-m type=&amp;quot;float&amp;quot;&amp;gt;Y-M&amp;lt;/position-y-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-z-m type=&amp;quot;float&amp;quot;&amp;gt;Z-M&amp;lt;/position-z-m&amp;gt;&lt;br /&gt;
    &amp;lt;jetway-hood-deg type=&amp;quot;float&amp;quot;&amp;gt;HOOD-DEG&amp;lt;/jetway-hood-deg&amp;gt;&lt;br /&gt;
   &amp;lt;/door&amp;gt;&lt;br /&gt;
  &amp;lt;/model&amp;gt;&lt;br /&gt;
 &amp;lt;/sim&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where '''X-M''', '''Y-M''', and '''Z-M''' are the X/Y/Z coordinates of the door in meters and '''HOOD-DEG''' is the jetway hood rotation amount. To specify more doors, just add more door elements.&lt;br /&gt;
&lt;br /&gt;
= Adding animated jetways in scenery =&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
= External links =&lt;br /&gt;
&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=8728 Downloads/Dicussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32556</id>
		<title>Howto:Animated jetways (Type 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32556"/>
		<updated>2011-06-23T19:43:32Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Adding support in aircraft */ Finish this part of the article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Animated jetways''' are dynamic jetway models that connect to your aircraft when you are pulled up at the gate. [[FlightGear]] touts the most advanced animated jetways in the flight simulator market, beating those of Microsoft Flight Simulator and X-plane in features- a testament to the flexibility of FlightGear. This article describes how to obtain and use the jetways and interface them with aircraft and scenery.&lt;br /&gt;
&lt;br /&gt;
= Obtaining and installing =&lt;br /&gt;
&lt;br /&gt;
[[Flightgear and Git|Git versions]] of FlightGear later than June 17, 2011 include the animated jetway system. Nothing extra has to be installed.&lt;br /&gt;
&lt;br /&gt;
Downloads for other versions of FlightGear, including updated files implementing the system for some aircraft, can be found on the first post of [http://flightgear.org/forums/viewtopic.php?t=8728 this thread] on the FlightGear Forums. Read the included README for installation instructions. '''Note that FG 2.0.0 users will NOT be able to get support for new airports added through Terrasync.'''&lt;br /&gt;
&lt;br /&gt;
= Using the jetways =&lt;br /&gt;
&lt;br /&gt;
Start FlightGear in any animated jetway-compatible aircraft. Currently, these include the following:&lt;br /&gt;
* [[Boeing 717]] (separate download) (support available in Git)&lt;br /&gt;
* [[Boeing 777-200ER]] (separate download)&lt;br /&gt;
* Bombardier CRJ700 (not available at this time)&lt;br /&gt;
&lt;br /&gt;
Fly (or spawn) to any airport equipped with animated jetways. Ensure you have the latest scenery from [[TerraSync]], so you don't get conflicts between animated and static jetways! At the moment, the following airports are animated jetway-compatible:&lt;br /&gt;
* [[London Gatwick Airport]] (EGKK)*&lt;br /&gt;
* [[Amsterdam Airport Schiphol]] (EHAM)&lt;br /&gt;
* Denver International Airport (KDEN)*&lt;br /&gt;
* Las Vegas McCarran International Airport (KLAS)*&lt;br /&gt;
* [[San Francisco International Airport]] (KSFO)&lt;br /&gt;
* Ted Stevens Anchorage International Airport (PANC)*&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - Indicates the jetways for this airport were auto-converted and do not have gate numbers''&lt;br /&gt;
&lt;br /&gt;
= Adding support in aircraft =&lt;br /&gt;
&lt;br /&gt;
Open up your aircraft's main model in your favorite 3d modeling software (the author prefers [[Blender]]). Move the model around to account for any offsets you have in the main model file. Then get the coordinates of the door.&lt;br /&gt;
&lt;br /&gt;
[[File:Animated-jetway-tutorial.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now add the following code in your aircraft's -set.xml (remember to merge the tags properly):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight language=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;sim&amp;gt;&lt;br /&gt;
  &amp;lt;model&amp;gt;&lt;br /&gt;
   &amp;lt;door&amp;gt;&lt;br /&gt;
    &amp;lt;position-x-m type=&amp;quot;float&amp;quot;&amp;gt;X-M&amp;lt;/position-x-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-y-m type=&amp;quot;float&amp;quot;&amp;gt;Y-M&amp;lt;/position-y-m&amp;gt;&lt;br /&gt;
    &amp;lt;position-z-m type=&amp;quot;float&amp;quot;&amp;gt;Z-M&amp;lt;/position-z-m&amp;gt;&lt;br /&gt;
    &amp;lt;jetway-hood-deg type=&amp;quot;float&amp;quot;&amp;gt;HOOD-DEG&amp;lt;/jetway-hood-deg&amp;gt;&lt;br /&gt;
   &amp;lt;/door&amp;gt;&lt;br /&gt;
  &amp;lt;/model&amp;gt;&lt;br /&gt;
 &amp;lt;/sim&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where '''X-M''', '''Y-M''', and '''Z-M''' are the X/Y/Z coordinates of the door in meters and '''HOOD-DEG''' is the jetway hood rotation amount. To specify more doors, just add more door elements.&lt;br /&gt;
&lt;br /&gt;
= Adding animated jetways in scenery =&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
= External links =&lt;br /&gt;
&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=8728 Downloads/Dicussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Animated-jetway-tutorial.jpg&amp;diff=32555</id>
		<title>File:Animated-jetway-tutorial.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Animated-jetway-tutorial.jpg&amp;diff=32555"/>
		<updated>2011-06-23T19:05:54Z</updated>

		<summary type="html">&lt;p&gt;Skyop: uploaded a new version of &amp;amp;quot;File:Animated-jetway-tutorial.jpg&amp;amp;quot;: Update to new system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Getting the coordinates of an aircraft door for [[Howto: Animated jetways|animated jetway]] support.&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32554</id>
		<title>Howto:Animated jetways (Type 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=32554"/>
		<updated>2011-06-23T19:00:35Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Obtaining and installing */ Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Animated jetways''' are dynamic jetway models that connect to your aircraft when you are pulled up at the gate. [[FlightGear]] touts the most advanced animated jetways in the flight simulator market, beating those of Microsoft Flight Simulator and X-plane in features- a testament to the flexibility of FlightGear. This article describes how to obtain and use the jetways and interface them with aircraft and scenery.&lt;br /&gt;
&lt;br /&gt;
= Obtaining and installing =&lt;br /&gt;
&lt;br /&gt;
[[Flightgear and Git|Git versions]] of FlightGear later than June 17, 2011 include the animated jetway system. Nothing extra has to be installed.&lt;br /&gt;
&lt;br /&gt;
Downloads for other versions of FlightGear, including updated files implementing the system for some aircraft, can be found on the first post of [http://flightgear.org/forums/viewtopic.php?t=8728 this thread] on the FlightGear Forums. Read the included README for installation instructions. '''Note that FG 2.0.0 users will NOT be able to get support for new airports added through Terrasync.'''&lt;br /&gt;
&lt;br /&gt;
= Using the jetways =&lt;br /&gt;
&lt;br /&gt;
Start FlightGear in any animated jetway-compatible aircraft. Currently, these include the following:&lt;br /&gt;
* [[Boeing 717]] (separate download) (support available in Git)&lt;br /&gt;
* [[Boeing 777-200ER]] (separate download)&lt;br /&gt;
* Bombardier CRJ700 (not available at this time)&lt;br /&gt;
&lt;br /&gt;
Fly (or spawn) to any airport equipped with animated jetways. Ensure you have the latest scenery from [[TerraSync]], so you don't get conflicts between animated and static jetways! At the moment, the following airports are animated jetway-compatible:&lt;br /&gt;
* [[London Gatwick Airport]] (EGKK)*&lt;br /&gt;
* [[Amsterdam Airport Schiphol]] (EHAM)&lt;br /&gt;
* Denver International Airport (KDEN)*&lt;br /&gt;
* Las Vegas McCarran International Airport (KLAS)*&lt;br /&gt;
* [[San Francisco International Airport]] (KSFO)&lt;br /&gt;
* Ted Stevens Anchorage International Airport (PANC)*&lt;br /&gt;
''&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - Indicates the jetways for this airport were auto-converted and do not have gate numbers''&lt;br /&gt;
&lt;br /&gt;
= Adding support in aircraft =&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
= Adding animated jetways in scenery =&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
= External links =&lt;br /&gt;
&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=8728 Downloads/Dicussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Virtual_airlines&amp;diff=32464</id>
		<title>Virtual airlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Virtual_airlines&amp;diff=32464"/>
		<updated>2011-06-18T00:08:28Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Current Flightgear Virtual Airlines */ Sort alphabetically&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''virtual airline''' (VA) is a dedicated hobby organization that uses flight simulation to model the operations of an airline. Virtual airlines generally have a presence on the internet, similar to a real airline. There are over 100 virtual airlines of significance currently active in the internet (supporting a number of flightsims), with thousands of participants involved at any one time each using different simulator platforms.&lt;br /&gt;
&lt;br /&gt;
== A note ==&lt;br /&gt;
There has been a rapidly expanding number of VAs in Flightgear, and there is not enough people to support this bugeoning explosion of VAs. So think twice about creating a VA, because we're running out of pilots.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you really want it and are confident, go ahead and create! This is flightgear, Fly Free! You're FREE to do what you want.&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
Virtual airlines were started to give a sense of purpose to activities conducted within a flight simulator. This basic premise has evolved over time, along with available technology, to provide increasing levels of immersion but always with the same core purpose. When combined with increasingly powerful personal computers, advancing flight simulation software, and communications networks, virtual airlines are often able to provide compelling, realistic, experiences similar to operations inside a real airline. Virtual airlines also provide an avenue for members to gain access to additional content, such as aircraft and scenery, for use with their simulator. The appeal varies; for younger members, virtual airlines provide a sandbox environment where they can experience the corporate environment of commercial business in the airline industry, without the risk of financial loss. These organizations also provide an outlet for those who are interested in aviation but unable to fly themselves in real life due to financial, health, or other reasons.&lt;br /&gt;
Most of all, its one step closer to enthusiasts feeling more involved in an airline environment and share their interests with others.&lt;br /&gt;
Virtual Airlines also benefit the flight simulator community by providing valuable services such as ATC, events, and general help and knowledge.&lt;br /&gt;
&lt;br /&gt;
== Common elements ==&lt;br /&gt;
There are several elements that are common across many virtual airlines:&lt;br /&gt;
* A website as the focal point of the community&lt;br /&gt;
* Internet forum where discussion and social interaction can occur&lt;br /&gt;
* Customized livery that users can download together with aircraft and install in their flight simulator&lt;br /&gt;
* Route schedules for members to fly in their simulators&lt;br /&gt;
* Multiplayer events, often on a game network such as VATSIM or IVAO&lt;br /&gt;
* Less common elements include:&lt;br /&gt;
* An Online database for recording and reporting flights and membership statistics&lt;br /&gt;
* Dedicated game server hosting to provide private areas for members to complete flights&lt;br /&gt;
* Award, rank and recognition systems&lt;br /&gt;
* Voice over Internet Protocol servers for members to communicate freely by voice&lt;br /&gt;
&lt;br /&gt;
== Current Flightgear Virtual Airlines ==&lt;br /&gt;
Currently, some number of virtual airlines exist, with airlines made of various experiences, fleets and operations. Here is a list of some of the known virtual airlines to have existed:&lt;br /&gt;
&lt;br /&gt;
* Air H5&lt;br /&gt;
* [[Ares Virtual Airlines]]&lt;br /&gt;
* [[Atlas Virtual Airlines]]&lt;br /&gt;
* [[BRT Virtual Airlines]]&lt;br /&gt;
* Delta Virtual Airlines&lt;br /&gt;
* [http://equipe-flightgear.forumactif.com/f3-europa-airlines Europa Airlines] (new French virtual airline)&lt;br /&gt;
* [[Flighter Airlines]]&lt;br /&gt;
* [http://wiki.flightgear.org/Pt/GOL_%26_VARIG_Virtual GOL/VARIG Virtual]&lt;br /&gt;
* [[Merlion Virtual Airlines]]&lt;br /&gt;
* [[Star Alliance]]&lt;br /&gt;
* [http://transgear.treborlogic.com TransGear Airways]&lt;br /&gt;
* Trans Pacific Express&lt;br /&gt;
&lt;br /&gt;
=== Current Alliances ===&lt;br /&gt;
Alliances point to groups of airlines working with each other in joint operations. Currently, the following are active:&lt;br /&gt;
* [[Star Alliance]]&lt;br /&gt;
* Transgear Airways and Atlas (considered &amp;quot;sister VA's&amp;quot; and work in symbiosis)&lt;br /&gt;
&lt;br /&gt;
=== Current Flightgear Flying Clubs ===&lt;br /&gt;
* [http://flightgearfans.wordpress.com/ FlightGear Flying Club]&lt;br /&gt;
&lt;br /&gt;
== Former Virtual Airlines ==&lt;br /&gt;
Before the merger of most virtual airlines into Atlas and gradual declines of airlines following that event, several independent virtual airlines were active. These airlines, as well as airlines proposed but never actually created include the following:&lt;br /&gt;
[[File:virtualairlines.jpg|thumb|430px|Logo of most virtual airlines as of February 2010.]]&lt;br /&gt;
&lt;br /&gt;
=== Airlines Merged into Atlas Virtual ===&lt;br /&gt;
* [[Japan Pacific Airlines]]&lt;br /&gt;
* Skynet International Airlines&lt;br /&gt;
&lt;br /&gt;
=== Defunct Airlines ===&lt;br /&gt;
* AirLink&lt;br /&gt;
* Air San Francisco&lt;br /&gt;
* Americair&lt;br /&gt;
* Coastal Air Systems&lt;br /&gt;
* Detra Virtual Airlines&lt;br /&gt;
* Euroair (Aurelen Virtual)&lt;br /&gt;
* [[Europe Airlines]]&lt;br /&gt;
* Gisi Airlines&lt;br /&gt;
&lt;br /&gt;
=== Proposed Airlines ===&lt;br /&gt;
* Sandy Oceania Airlines&lt;br /&gt;
* Triangle Airlines&lt;br /&gt;
&lt;br /&gt;
== Controversies ==&lt;br /&gt;
=== Copyright Issues ===&lt;br /&gt;
When a virtual airline is created in the image of a real world airline legal issues can arise out of copyright violations. In 2003, a real world airline, Qantas Airways Ltd., announced a new low-cost carrier by the name of Jetstar Airways. However, a virtual airline named Jetstar International Airlines already existed, complete with a web site. As part of their startup promotion, Qantas sold 100,000 airline tickets at a discount price, and the virtual airline's web site was swamped with would-be customers, job-seekers, and prospective vendors. The virtual airline sued Qantas, claiming that Qantas stole the virtual airline's livery and trademark.&lt;br /&gt;
If you wish to create a virtual airline- Which Flightgear would be eager for you to do, Please do not base it on real life airlines to save copyright issues!&lt;br /&gt;
&lt;br /&gt;
=== Misuse ===&lt;br /&gt;
Claims have been made of the use of both flight simulators and virtual airlines as training devices for criminal activities, although to date no conclusive link has ever been provided to indicate a situation where a virtual airline has provided flight simulation training to anyone involved in a terrorist activity.&lt;br /&gt;
Jermaine Lindsay, one of the four 7 July 2005 London bombings, may have used flight simulators to practice flying an airliner, with an accusation that he was registered with a virtual airline. A person of the same name listed his nearest major airport as Heathrow and clocked up 30 hours in two months with SimAirline.net. The website later denied the member's linking with the bombing, and indicated it was working with the Metropolitan Police to establish whether its former member was the bomber. The website stated that it provides information about airlines and free add-on software for Microsoft Flight Simulator and does not provide flight instruction to its members.&lt;br /&gt;
The 9/11 Commission in the US concluded in 2004 that those responsible for flying the planes into World Trade Center and Pentagon had used PC-based flight simulators for training. Despite the initial concerns of the involvement of virtual airlines in these terrorist activities, largely little has come from these claims to date and no changes have been noted as occurring in their operation as a result.&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual airlines|Virtual airlines]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Virtual_airlines&amp;diff=32463</id>
		<title>Virtual airlines</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Virtual_airlines&amp;diff=32463"/>
		<updated>2011-06-18T00:07:10Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Undo revision 32462 by Seasonal007 (talk) Let's keep the alphabetical ordering, please&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''virtual airline''' (VA) is a dedicated hobby organization that uses flight simulation to model the operations of an airline. Virtual airlines generally have a presence on the internet, similar to a real airline. There are over 100 virtual airlines of significance currently active in the internet (supporting a number of flightsims), with thousands of participants involved at any one time each using different simulator platforms.&lt;br /&gt;
&lt;br /&gt;
== A note ==&lt;br /&gt;
There has been a rapidly expanding number of VAs in Flightgear, and there is not enough people to support this bugeoning explosion of VAs. So think twice about creating a VA, because we're running out of pilots.&lt;br /&gt;
&lt;br /&gt;
On the other hand, if you really want it and are confident, go ahead and create! This is flightgear, Fly Free! You're FREE to do what you want.&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
Virtual airlines were started to give a sense of purpose to activities conducted within a flight simulator. This basic premise has evolved over time, along with available technology, to provide increasing levels of immersion but always with the same core purpose. When combined with increasingly powerful personal computers, advancing flight simulation software, and communications networks, virtual airlines are often able to provide compelling, realistic, experiences similar to operations inside a real airline. Virtual airlines also provide an avenue for members to gain access to additional content, such as aircraft and scenery, for use with their simulator. The appeal varies; for younger members, virtual airlines provide a sandbox environment where they can experience the corporate environment of commercial business in the airline industry, without the risk of financial loss. These organizations also provide an outlet for those who are interested in aviation but unable to fly themselves in real life due to financial, health, or other reasons.&lt;br /&gt;
Most of all, its one step closer to enthusiasts feeling more involved in an airline environment and share their interests with others.&lt;br /&gt;
Virtual Airlines also benefit the flight simulator community by providing valuable services such as ATC, events, and general help and knowledge.&lt;br /&gt;
&lt;br /&gt;
== Common elements ==&lt;br /&gt;
There are several elements that are common across many virtual airlines:&lt;br /&gt;
* A website as the focal point of the community&lt;br /&gt;
* Internet forum where discussion and social interaction can occur&lt;br /&gt;
* Customized livery that users can download together with aircraft and install in their flight simulator&lt;br /&gt;
* Route schedules for members to fly in their simulators&lt;br /&gt;
* Multiplayer events, often on a game network such as VATSIM or IVAO&lt;br /&gt;
* Less common elements include:&lt;br /&gt;
* An Online database for recording and reporting flights and membership statistics&lt;br /&gt;
* Dedicated game server hosting to provide private areas for members to complete flights&lt;br /&gt;
* Award, rank and recognition systems&lt;br /&gt;
* Voice over Internet Protocol servers for members to communicate freely by voice&lt;br /&gt;
&lt;br /&gt;
== Current Flightgear Virtual Airlines ==&lt;br /&gt;
Currently, some number of virtual airlines exist, with airlines made of various experiences, fleets and operations. Here is a list of some of the known virtual airlines to have existed:&lt;br /&gt;
&lt;br /&gt;
* Air H5&lt;br /&gt;
* Trans Pacific Express&lt;br /&gt;
* [[Merlion Virtual Airlines]]&lt;br /&gt;
* [[Ares Virtual Airlines]]&lt;br /&gt;
* [[Atlas Virtual Airlines]]&lt;br /&gt;
* Delta Virtual Airlines&lt;br /&gt;
* [[Star Alliance]]&lt;br /&gt;
* [http://transgear.treborlogic.com TransGear Airways]&lt;br /&gt;
* [[BRT Virtual Airlines]]&lt;br /&gt;
* [http://equipe-flightgear.forumactif.com/f3-europa-airlines Europa Airlines] (new French virtual airline)&lt;br /&gt;
* [http://wiki.flightgear.org/Pt/GOL_%26_VARIG_Virtual GOL/VARIG Virtual]&lt;br /&gt;
* [[Flighter Airlines]]&lt;br /&gt;
&lt;br /&gt;
=== Current Alliances ===&lt;br /&gt;
Alliances point to groups of airlines working with each other in joint operations. Currently, the following are active:&lt;br /&gt;
* [[Star Alliance]]&lt;br /&gt;
* Transgear Airways and Atlas (considered &amp;quot;sister VA's&amp;quot; and work in symbiosis)&lt;br /&gt;
&lt;br /&gt;
=== Current Flightgear Flying Clubs ===&lt;br /&gt;
* [http://flightgearfans.wordpress.com/ FlightGear Flying Club]&lt;br /&gt;
&lt;br /&gt;
== Former Virtual Airlines ==&lt;br /&gt;
Before the merger of most virtual airlines into Atlas and gradual declines of airlines following that event, several independent virtual airlines were active. These airlines, as well as airlines proposed but never actually created include the following:&lt;br /&gt;
[[File:virtualairlines.jpg|thumb|430px|Logo of most virtual airlines as of February 2010.]]&lt;br /&gt;
&lt;br /&gt;
=== Airlines Merged into Atlas Virtual ===&lt;br /&gt;
* [[Japan Pacific Airlines]]&lt;br /&gt;
* Skynet International Airlines&lt;br /&gt;
&lt;br /&gt;
=== Defunct Airlines ===&lt;br /&gt;
* AirLink&lt;br /&gt;
* Air San Francisco&lt;br /&gt;
* Americair&lt;br /&gt;
* Coastal Air Systems&lt;br /&gt;
* Detra Virtual Airlines&lt;br /&gt;
* Euroair (Aurelen Virtual)&lt;br /&gt;
* [[Europe Airlines]]&lt;br /&gt;
* Gisi Airlines&lt;br /&gt;
&lt;br /&gt;
=== Proposed Airlines ===&lt;br /&gt;
* Sandy Oceania Airlines&lt;br /&gt;
* Triangle Airlines&lt;br /&gt;
&lt;br /&gt;
== Controversies ==&lt;br /&gt;
=== Copyright Issues ===&lt;br /&gt;
When a virtual airline is created in the image of a real world airline legal issues can arise out of copyright violations. In 2003, a real world airline, Qantas Airways Ltd., announced a new low-cost carrier by the name of Jetstar Airways. However, a virtual airline named Jetstar International Airlines already existed, complete with a web site. As part of their startup promotion, Qantas sold 100,000 airline tickets at a discount price, and the virtual airline's web site was swamped with would-be customers, job-seekers, and prospective vendors. The virtual airline sued Qantas, claiming that Qantas stole the virtual airline's livery and trademark.&lt;br /&gt;
If you wish to create a virtual airline- Which Flightgear would be eager for you to do, Please do not base it on real life airlines to save copyright issues!&lt;br /&gt;
&lt;br /&gt;
=== Misuse ===&lt;br /&gt;
Claims have been made of the use of both flight simulators and virtual airlines as training devices for criminal activities, although to date no conclusive link has ever been provided to indicate a situation where a virtual airline has provided flight simulation training to anyone involved in a terrorist activity.&lt;br /&gt;
Jermaine Lindsay, one of the four 7 July 2005 London bombings, may have used flight simulators to practice flying an airliner, with an accusation that he was registered with a virtual airline. A person of the same name listed his nearest major airport as Heathrow and clocked up 30 hours in two months with SimAirline.net. The website later denied the member's linking with the bombing, and indicated it was working with the Metropolitan Police to establish whether its former member was the bomber. The website stated that it provides information about airlines and free add-on software for Microsoft Flight Simulator and does not provide flight instruction to its members.&lt;br /&gt;
The 9/11 Commission in the US concluded in 2004 that those responsible for flying the planes into World Trade Center and Pentagon had used PC-based flight simulators for training. Despite the initial concerns of the involvement of virtual airlines in these terrorist activities, largely little has come from these claims to date and no changes have been noted as occurring in their operation as a result.&lt;br /&gt;
&lt;br /&gt;
[[Category:Virtual airlines|Virtual airlines]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=32461</id>
		<title>Bombardier CRJ700 series</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=32461"/>
		<updated>2011-06-17T18:18:04Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Add external links, fix categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name = Bombardier CRJ700 series&lt;br /&gt;
|image = CRJ700.jpg&lt;br /&gt;
|alt = The Bombardier CRJ700&lt;br /&gt;
|type = Regional airliner&lt;br /&gt;
|livery = Various&lt;br /&gt;
|authors = Ryan Miller (see also Docs/Authors.html)&lt;br /&gt;
|status = Early production&lt;br /&gt;
|version = 1.0.0&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|fgname = various&lt;br /&gt;
|download = http://wiki.flightgear.org/index.php?title=Bombardier_CRJ700_series#Downloading&lt;br /&gt;
|development = http://gitorious.org/fg-skyops-aircraft/crj700-family&lt;br /&gt;
}}&lt;br /&gt;
[[File:CRJ700-cockpit.jpg|The 3d cockpit of the CRJ700 series|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cockpit-night.jpg|The cockpit at night, demonstrating night lighting capabilities|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cabin-night.jpg|The interior cabin, also at night|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Bombardier CRJ700 series''' is a family of 70- to 100- seat regional jet airliners manufactured by Bombardier Aerospace. Its primary competition is the Embraer E-jet series. The family consists of the Bombardier CRJ700, CRJ900, and CRJ1000. The CRJ700 series was developed from the [[Bombardier CRJ-200LR|Bombardier CRJ200]], and remains one of the most popular regional airliner series in the world.&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
&lt;br /&gt;
* CRJ700 - the original CRJ700&lt;br /&gt;
* CRJ700ER - extended range version&lt;br /&gt;
* CRJ700LR - long-range version&lt;br /&gt;
* CRJ900 - the first stretch of the airframe&lt;br /&gt;
* CRJ900ER - extended range version&lt;br /&gt;
* CRJ900LR - long-range version&lt;br /&gt;
* CRJ1000 - the final stretch of the airframe&lt;br /&gt;
* CRJ1000 EuroLite - low-range/low-cost version targeted at European operators&lt;br /&gt;
* CRJ1000ER - extended range version&lt;br /&gt;
&lt;br /&gt;
=Aircraft help=&lt;br /&gt;
&lt;br /&gt;
HTML documentation is included in the Docs/ folder.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Speedbrakes/spoilers&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-B&lt;br /&gt;
|Cycle speedbrake setting&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|Decrease ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|Increase ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Engines&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-T&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-Delete&lt;br /&gt;
|Arm/disarm thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|Toggle thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Autopilot/autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-A&lt;br /&gt;
|Toggle autopilot altitude mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-F&lt;br /&gt;
|Engage/disengage autopilot&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-G&lt;br /&gt;
|Toggle autopilot approach mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-H&lt;br /&gt;
|Toggle autopilot heading mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-N&lt;br /&gt;
|Toggle autopilot NAV mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-P&lt;br /&gt;
|Set autopilot basic pitch mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-S&lt;br /&gt;
|Engage/disengage autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-W&lt;br /&gt;
|Set autopilot basic heading/roll mode&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|Cycle NAV source&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tiller/Nose gear steering&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|Steer tiller left&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Set tiller to full left&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Center tiller&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Pop up tiller dialog&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|Steer tiller right&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Walk view&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Walk forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Run forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Walk backwards from view&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simplified procedures==&lt;br /&gt;
===Startup===&lt;br /&gt;
#Battery switch ... on&lt;br /&gt;
#APU start/stop switch ... on&lt;br /&gt;
#Bleed air source ... APU&lt;br /&gt;
#Engine 1 thrust lever ... idle&lt;br /&gt;
#Engine 1 start sequence ... initiated&lt;br /&gt;
#Engine 2 thrust lever ... idle&lt;br /&gt;
#Engine 2 start sequence ... initiated&lt;br /&gt;
#APU start/stop switch ... off&lt;br /&gt;
#Engine 1 electric generator ... on&lt;br /&gt;
#Engine 2 electric generator ... on&lt;br /&gt;
#Battery switch ... off&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
#Flaps/slats ... 8 or 20&lt;br /&gt;
#Landing lights ... on&lt;br /&gt;
#Engine thrust modes ... TO/GA&lt;br /&gt;
&lt;br /&gt;
===Climb and cruise===&lt;br /&gt;
#Engine thrust modes ... climb&lt;br /&gt;
#Autothrottle ... set&lt;br /&gt;
Nominal cruise speed Mach 0.78 (0.80 for CRJ900)&lt;br /&gt;
&lt;br /&gt;
===Approach and landing===&lt;br /&gt;
#Thrust reversers ... armed&lt;br /&gt;
#Flaps/slats ... 45&lt;br /&gt;
Remain below 250 knots below 10,000 feet at all times&lt;br /&gt;
&lt;br /&gt;
===Shutdown===&lt;br /&gt;
#Engine thrust levers ... shutoff&lt;br /&gt;
#Engine 1 electric generator ... off&lt;br /&gt;
#Engine 2 electric generator ... off&lt;br /&gt;
#Switch to external power&lt;br /&gt;
&lt;br /&gt;
=Downloading=&lt;br /&gt;
{{Template:WIP}}&lt;br /&gt;
&lt;br /&gt;
=Development status/Issues/Todo=&lt;br /&gt;
==Key features==&lt;br /&gt;
* Startup and shutdown procedures&lt;br /&gt;
* Mostly complete cockpit&lt;br /&gt;
* Realistic autopilot&lt;br /&gt;
* Small library of tutorials&lt;br /&gt;
* Cockpit, cabin, and exterior model lightmaps&lt;br /&gt;
* Reflection shader on the engines&lt;br /&gt;
* Developed aircraft systems&lt;br /&gt;
* Tiller steering system&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
For rating information, see [[Formalizing Aircraft Status]].&lt;br /&gt;
===FDM (current rating 3)===&lt;br /&gt;
* Make something a little more refined than my [[YASim]] solution (any [[JSBSim]] masters?)&lt;br /&gt;
===Exterior (current rating 4)===&lt;br /&gt;
* Add minor elements like antennas, ram air turbine, improve gear bay texturing and geometry&lt;br /&gt;
* More liveries!&lt;br /&gt;
===Flight deck (current rating 4)===&lt;br /&gt;
* Model circuit breakers&lt;br /&gt;
* Add more buttons/switches&lt;br /&gt;
* Improve texturing&lt;br /&gt;
* Model interactive CDUs (and hence VNAV capability for the autopilot)&lt;br /&gt;
&lt;br /&gt;
===Systems (current rating 3)===&lt;br /&gt;
* Find a real startup procedure and model it&lt;br /&gt;
* Improve electrical system&lt;br /&gt;
* Add more pages to EICAS&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Bombardier_CRJ700_series Bombardier CRJ700 series at Wikipedia]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?t=11863 Development thread at the FlightGear Forums]&lt;br /&gt;
&lt;br /&gt;
{{Template:Bombardier}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Bombardier Aerospace]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Table_of_models&amp;diff=32460</id>
		<title>Table of models</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Table_of_models&amp;diff=32460"/>
		<updated>2011-06-17T18:14:14Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Replace CRJ900 with CRJ700, update A333/A343&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Table of models''' targets major past, present, and planned [[GPL license]]d [[aircraft]] &amp;amp; [[vehicle]]s for [[FlightGear]]. It mostly excludes third-party [[FlightGear hangars|hangars]] that are not non-free, or Creative Commons licensed items. &lt;br /&gt;
&lt;br /&gt;
Features, quality, and compatibility vary significantly; their development is dependent on the volunteers who worked on them, with the exception of some university and government funded projects.&lt;br /&gt;
&lt;br /&gt;
Main list is alphabetical order with &amp;quot;name/designation_(maker(s))&amp;quot; or &amp;quot;maker_name/designation(s)&amp;quot;, and sometimes additional notes. Note that there can be more than one project for one aircraft, and more then one variant in a single aircraft installation. Although it is not intended, the table does have errors in compatibility and misses aircraft. [http://www.flightgear.org/Downloads/aircraft-2.0.0/ Official Aircraft for 2.0] is an alternative, as is [[:Category:Aircraft]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; | &lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; | Model &lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;!-- 1 --&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;!-- 1.9--&amp;gt; &lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;!-- 2  --&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; | &lt;br /&gt;
! style=&amp;quot;background:#efefef&amp;quot; | [[FDM]] / Note  &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[A-6 Intruder|A-6E Intruder]] (Grumman, Northrop Grumman) ||1||1.9 || 2.0 || || [[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|H|| [[AH-64 Apache]] (Hughes, later Boeing) || ||1.9  || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Aero Vodochody L-39 Albatros]] || || || 2.0&lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Piper Aerostar|Aerostar Super 700]] (Piper) ||1||1.9 ||  2.0 ||||[[YASim]]  &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Aeroprakt A24 Viking]] ||1||1.9 || 2.0 || ||[[YASim]]  &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Aérospatiale Alouette II]] (SA 318C)  ||1||1.9 ||  2.0 || ||[[YASim]]  &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Aérospatiale Alouette III]] (SA 316) ||1||1.9 ||  2.0 || ||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|H || [[Aérospatiale Super Frelon]] (SA 321) ||1||1.9 || 2.0 ||  || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|H || [[Aerospatiale AS-332 L1]] || || || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|H || [[Aerospatiale Dauphin]] || || || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Allegro 2000]] || || || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Airco D.H.2]] || || || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Airbus A300]] ||1||1.9 || 2.0 || ||[[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| &amp;lt;s&amp;gt;[[Airbus A300-600ST]] &amp;lt;/s&amp;gt; ||  ||  || || U || development lost 2011-1&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Airbus A320]] ([[Airbus A320 Family]]) ||1||1.9 || 2.0 || || [[JSBSim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Airbus A321]] ||1||1.9 || 2.0 || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Airbus A330]] || || || || U || [[JSBSim]] (planned)&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Airbus A340]] || || || || U || [[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Airbus A340-600]] || || U || 2.0 || || [[YASim]]   &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Airbus A350]]-1000 || || || || U || [[JSBSim]]  &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Airbus A380]] ||  || D || 2.0 || || [[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|AG|| [[Airwave Xtreme 150]] (hang glider)  ||1||1.9 || 2.0 || ||[[UIUC]]  &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Antonov An-2]] ||1||1.9 || 2.0 || ||[[JSBSim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Antonov AN-24RV|Antonov An-24RV]] || || || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Antonov An-225]] ||1||1.9 || 2.0|| || [[YASim]]   &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Arado Ar 234‎]] || || 1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Arsenal VG-33]] ||1|| 1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[ATR 72-500]] || || || || GIT ||&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Arup S2]] || || || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Avro Lancaster]] || || || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Avro Vulcan|Avro Vulcan B.2]] ||1||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[B-1B|B-1B Lancer]] (Rockwell, later Boeing) ||1||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[B-2 Spirit]] (Northrop, Northrop Grumman) ||1||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Boeing B-17 Flying Fortress|B-17 Flying Fortress]] (Boeing)||  || 1.9 || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[B-24 Liberator]] ||  || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[B-25 Mitchell]] ||  ||  || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[B-26 Marauder]] ||  ||  || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[B-29 Superfortress]] (Boeing) ||1||1.9 || 2.0 ||  ||[[JSBSim]], [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Northrop XB-35]] || || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Convair B-36D|B-36D Peacemaker]] (Convair) || || || || GIT || &lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Boeing B-52|B-52F Stratofortress]] (Boeing) ||1||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[B&amp;amp;F FK9 Mark 2]] ||1||1.9 ||  2.0 ||||[[YASim]]   &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Bell 206|Bell 206 JetRanger]] ||  &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[AH-1 Cobra|Bell AH-1 Cobra]] || || 1.9 ||  2.0 || GIT ||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Bell UH-1]] (&amp;quot;Huey&amp;quot;) || || || || GIT || [[YASim]]  &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Bell P-39 Airacobra]] (1938) || || || 2.0? || GIT || &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Bell P-59 Airacomet]] (1942) || || || || GIT || [[YASim]]   &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Bell Boeing V22 Osprey|Bell/Boeing V-22 Osprey]] ||1||1.9 || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[BAC TSR-2 Prototype]] ||1||1.9 ||  2.0 ||||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Beech 99|Beechcraft 99]]  ||1||1.9||  2.0 || ||[[YASim]], [[UIUC]] &lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Beechcraft 1900|Beechcraft B1900D]]  ||1|| 1.9  || 2.0 || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Beechcraft Starship|Beechcraft Starship I]] ||1|| 1.9||  2.0 ||||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Bernard HV220]] ||  || 1.9|| 2.0 || ||[[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|AG|| [[PZL Bielsko SZD-9 Bocian|Bielsko SZD-9 Bocian]] (Glider) ||1||1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Blohm &amp;amp; Voss BV 141|Blohm &amp;amp; Voss Bv 141]]  ||1||1.9 || 2.0 || ||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Blohm &amp;amp; Voss Bv 170]]  || || || || GIT ||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Blackburn Buccaneer]] S2 ||1||1.9 || 2.0 |||| YASim&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Bleriot XI]]  ||1|| 1.9|| 2.0 || || [[YASim]]  &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Breguet Br 761]] &amp;quot;Deux ponts&amp;quot;  || || || 2.0? || GIT ||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Boeing 247]] (1933) || || ||  || GIT ||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Boeing 314]]-A ||1||1.9 || 2.0 || ||[[JSBSim]]  &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Boeing 707]] ||1||1.9 || 2.0 || ||[[JSBSim]]&lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Boeing 727-230]] || || D || 2.0 || ||[[YASim]]&lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Boeing 737-100]] |||| D || 2.0 || ||[[YASim]]   &lt;br /&gt;
|-&lt;br /&gt;
|A || [[Boeing 737-200]] || || || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Boeing 737-300]] ||1||1.9 || 2.0 || ||[[JSBSim]]   &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Boeing 747-100]] ||1||1.9 || 2.0 || ||[[JSBSim]],[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Boeing 747-200]] ||1||1.9 || 2.0 || ||[[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Boeing 747-400]] || || U || 2.0 ||  ||[[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Boeing 767-300]] || ||   || 2.0 ||  ||[[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Boeing 777-200]] ||1||1.9 || 2.0 || ||[[YASim]]  &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Boeing 777-300]] || || || 2.0 || ||[[YASim]]&lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Boeing 787-8]] ||1||1.9 || 2.0 || ||[[YASim]]  &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[CH-47 Chinook|Boeing CH-47 Chinook]]  ||1||1.9||  2.0 || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Boeing-Vertol H21C|Boeing-Vertol H-21C]] ||1||1.9 || 2.0 || || [[YASim]]   &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Bombardier 415]]  || || || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Bombardier CRJ-200]]  || ||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Bombardier CRJ-200LR]] || || || 2.0 || ||[[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Bombardier CRJ700 series]] || || || || Git ||[[YASim]]&lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Breguet 19]] (XIX)  ||  ||  ||  2.0 || ||&lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Bristol Beaufighter]]  ||1 || 1.9 ||  2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Bugatti 100|Bugatti 100P]] ||1|| 1.9||  2.0 ||||[[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Caudron C.684]] || ||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Cessna 150|Cessna 150L]] ||1||1.9 ||  2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Cessna C172|Cessna 172P Skyhawk]] (1981 model)  ||1||1.9 ||  2.0 ||||[[JSBSim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| &amp;lt;s&amp;gt; Cessna 172LE Skyhawk &amp;lt;/s&amp;gt;  ([[JSBSim]]) ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Cessna 172R Skyhawk]]  ||1||1.9 ||  2.0 || ||[[JSBSim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Cessna 182|Cessna 182 Skylane]]   ||1||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Cessna 182RG]] (c. 1978) ||1|| 1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Cessna 208 Caravan]] || || ||  2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Cessna 310]]R (1979 model) ||1||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Cessna 310|Cessna U-3A]] (USN Cessna 310)||1||1.9 || 2.0 || ||[[YASim]]  &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Cessna 421]] || || ||  || GIT ||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Cessna 550 Citation II]]   ||1||1.9 ||  2.0 || ||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Cessna Citation|Cessna Citation Bravo]]  ||1||1.9 ||  2.0 ||||[[YASim]]  &lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Cessna Citation X]] ||1|| 1.9|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Cessna T-37]] (Cessna)||1|| 1.9||  2.0 ||&lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Cirrus SR20]](fdm only)  ||1|| 1.9|| 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|AG || [[Colditz Cock|Colditz Escape Glider]] ||1||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Colomban Cricri|Cri-Cri]] (Colomban MC-15 Cri-Cri)  ||1||1.9 ||  2.0 || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Comper Swift]]  ||1|| 1.9|| 2.0  || ||  [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Convair F-106 Delta Dart]] || || C || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Convair XFY-1 Pogo]] || || || 2.0 ||&lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Concorde]] (v2.5) ||1||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Couzinet 70]]   || ||1.9 ||  2.0 || || [[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Dassault Falcon 50]] || || ||  || GIT ||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Dassault Mirage III]] || || || || GIT&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Dassault Mirage IV]] || || ||  || GIT&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Dassault Mirage 2000]] ||1||1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Dassault Rafale B]] || || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Dassault-Bréguet Super Etendard]] || || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Dassault/Dornier Alpha Jet]] ||1|| 1.9||  2.0 || || [[YASim]]  &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Deperdussin]] || || C || 2.0  ||&lt;br /&gt;
|-&lt;br /&gt;
|AG|| [[Der Kleine Uhu]] ||  || C || 2.0  ||  || model glider&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Diamond DA20-A1 Katana]] || || D || 2.0 || ||[[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Diamond DA20-C1 Eclipse]] || || D || || || [[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Diamond DA42 Twin Star]] || || || 2.0? || GIT || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Douglas A-4|Douglas A-4 Skyhawk]] (Douglas, Mcdonald Douglas) ||1||1.9 || 2.0 || || [[YASim]], [[UIUC]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Douglas A-26 Invader]]  ||  || 1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Douglas DC-2]]  ||  || ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Douglas DC-3]] (C-47) || 1 || 1.9 ||  2.0 || || &amp;quot;dc3&amp;quot;, 1 of 2 DC3 on Git&lt;br /&gt;
|-&lt;br /&gt;
|A|| Douglas DC-3 (1937) ||  ||  ||   || GIT || &amp;quot;Douglas-Dc-3&amp;quot;, 1 if 2 DC3 on Git&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Douglas DC-6]] ||  || 1.9 ||  2.0 || ||   [[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Douglas DC-8-73]] ||  ||  ||  2.0 || ||   [[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Douglas Dolphin]] || || || || GIT || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Douglas X-3|Douglas X-3 Stiletto]] ||1||1.9 ||  2.0 || ||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Dornier Do 26]] || || || || GIT || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Dornier Do 335]] ||1||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Dornier Do R]] ||1 || 1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Dornier Do X]] ||1|| 1.9|| 2.0 ||  || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Dornier Superwal]] || || || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[de Havilland Canada DHC-1 Chipmunk]] || || || 2.0 || GIT ||&lt;br /&gt;
|- &lt;br /&gt;
|A|| [[de Havilland Canada DHC-2 Beaver]]||1||1.9 ||  2.0 || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[de Havilland Canada DHC-3 Otter]]||1||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[de Havilland Canada DHC-4 Caribu]]|| || || 2.0? || GIT ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[de Havilland Canada DHC-6 Twin Otter]] || || 1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[de Havilland Canada DHC-8]] (9-300Q) || || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[de Havilland DH.88 Comet]] || ||1.9||  2.0 || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[de Havilland DH.89 Dragon Rapide]] ||1||1.9 ||  2.0 || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[de Havilland DH.91 Albatross]] || || 1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[de Havilland Mosquito|de Havilland DH.98 Mosquito]] ||1||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[de Havilland DH.110 Sea Vixen]] FAW 2  || 1 || 1.9 || 2.0 ||  || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Dewoitine D.510]] || || || ? ||GIT|| YASim&lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Dewoitine D.520]] || || || ? || GIT || YASim&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[E-3 Sentry|E-3B Sentry]] (Boeing) ||1||1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[English Electric Canberra]] B(I)8  ||1||1.9 ||  2.0 || || [[YASim]]  &lt;br /&gt;
|- &lt;br /&gt;
|A|| [[English Electric Lightning]] F.1A  ||1||1.9 ||   2.0 ||&lt;br /&gt;
|- &lt;br /&gt;
|H|| [[Eurocopter EC 135]] ||1||1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Eurocopter EC 130]] || || ||D|| &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Eurocopter EC 665]] (Tigre) || || || 2.0 || ||  YASim&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Eurofighter Typhoon]] || ||1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Ercoupe 415-C]] || || 1.9|| 2.0 || || [[JSBSim]]  &lt;br /&gt;
|-&lt;br /&gt;
|H|| &amp;lt;s&amp;gt;[[Eurocopter Ecureuil|Ecureuil AS 350]]&amp;lt;/s&amp;gt; || || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[F-8 Crusader]] (Vought) || || 1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Grumman F-14 Tomcat|F-14B Tomcat]] (Grumman)  ||1 ||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| &amp;lt;s&amp;gt;[[McDonnell Douglas F-15 Eagle]]  &amp;lt;/s&amp;gt; (FDM only) ||1|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[McDonnell Douglas F-15C Eagle|F-15C Eagle]] (McDonnell Douglas, later Boeing) ||1||1.9 || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[General Dynamics F-16|F-16 Falcon]] (General Dynamics, Lockheed Martin)  ||1||1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[F/A-18 Hornet]] (McDonnell Douglas, later Boeing) ||1||1.9 || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Northrop/McDonnell Douglas YF-23|YF-23]] (Northrop/McDonnell Douglas)  ||1||1.9 || 2.0 || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[F-117 Nighthawk]] (Lockheed, Lockheed Martin) || || || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[F4U Corsair]] (Chance Vought) ||1|| 1.9|| 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[A-10 Thunderbolt II|Fairchild Republic A-10 Thunderbolt II]] (also Boeing)  ||1||1.9 || 2.0 ||  || [[YASim]]    &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Fairchild C-119]] &amp;quot;Flying Boxcar&amp;quot; || || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Fairchild Metroliner]] (Fairchild Swearingen) || || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Farman IV]] ||1||1.9 || || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Fieseler Fi 156|Fieseler Fi-156 Storch]] ||1||1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Focke-Wulf Fw 44|Focke-Wulf Fw 44 Stieglitz]] (1937) || || 1.9 ||  2.0 || ||  [[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Focke-Wulf Fw 61]] || || || 2.0 || || YASim&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Focke-Wulf Fw 190|Focke-Wulf Fw-190 A8]] ||1||1.9 || 2.0 ||&lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Focke-Wulf Fw 200|Focke-Wulf Fw 200 Condor]] (1937) || || 1.9 ||  2.0 || ||  [[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Fokker 50]] ||1||1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Fokker 70]] ||1||1.9|| 2.0 ||  || [[JSBSim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Fokker 100]] ||1||1.9 || 2.0 ||  || [[JSBSim]]   &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Fokker Dr.I|Fokker Dr.1]] ||1||1.9 || 2.0 ||  || [[UIUC]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Fokker E.III]] || || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Fokker S.11]] || || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Ford Trimotor]] (4-AT)  || || || 2.0 || GIT&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Fouga Magister]] || || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A || [[GDT Hornet (autogyro)|GDT Hornet Autogyro]] ||1||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Gee Bee]] || || 1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Gloster Meteor]] || ||  ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Grob G 109]] (motor-glider) || || 1.9 ||  2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Grob G 115]] ||1|| 1.9||  2.0 || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Grumman Albatross]] ||1||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Grumman C-2 Greyhound]]  || || 1.9|| 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Grumman F6F Hellcat]] || || || || GIT&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Grumman F7F Tigercat]] || || || || GIT&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Grumman TBF Avenger]] (General Motors TBM) || ||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Hamburger Flugzeugbau HFB 320 Hansa Jet‎]] || || 1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Handley Page Halifax]] || || || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Henschel Hs P.75]] || || || 2.0 || GIT ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[British Aerospace Harrier|(Harrier) British Aerospace Sea Harrier FA2]] ||1|| 1.9|| 2.0 ||  || [[YASim]] &lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Hawker Hurricane|Hawker Hurricane IIb]] ||1||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Hawker Hunter]] GA11  ||1|| 1.9||  2.0 ||  ||[[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Hawker Seahawk]] FGA6 ||1||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Hawker Siddeley Nimrod]] (1967) || || || 2.0 || GIT || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Heinkel He 162]] || || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Heinkel He 178]] || || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[HM-14]] (Henry Mignet) || || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[HondaJet|Honda HondaJet]]  ||1||1.9 ||  2.0 || ||[[JSBSim]], [[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Horten Ho IX]] || || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Hughes H-1 Racer]] ||  || 1.9||  2.0 || || [[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Hughes H-4 Hercules]] (HK-1) ||1||1.9 ||  2.0 || ||[[YASim]], [[JSBSim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Hughes XF-11]] ||  || 1.9||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[IAR 80]] ||  ||  ||  || GIT ||[[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Ilyoushin Il-2]] || || || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|A|| Issoire [[APM 20 Lionceau]] ||1||1.9 ||   2.0 || || [[YASim]]    &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Junkers Ju 52|Junkers Ju 52/3m]] ||1||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Junkers Ju 87 Stuka]] || ||  || 2.0 || GIT&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Junkers G.38ce]] || ||  || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Kalinin K7]] || ||  || 2.0? || GIT&lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Kamov Ka-50]] (&amp;quot;Hokum&amp;quot;) ||  || || 2.0? || Git || [[YASim]]   &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Kawasaki OH-1]] ||  ||1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Kawasaki T-4|Kawasaki T-4 &amp;quot;Blue Impulse&amp;quot;]] ||1||1.9 ||   2.0 || || [[JSBSim]], [[YASim]]   &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[KC-135|KC-135E Stratotanker]] (Boeing)||1||1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[KM Ekranoplan]] &amp;quot;Caspian Sea Monster&amp;quot; || || || 2.0? || GIT ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Kyushu J7W]] ||1||1.9 || 2.0 || || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Latécoère 290]] || || || 2.0 || GIT ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Lancair 235]] || || || 2.0 || || YASim&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Lavochkin La 5]] || || || 2.0 || ||&lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Lockheed C-130 Hercules]] (later Lockheed Martin) ||1||1.9 || 2.0 || ||[[JSBSim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Lockheed Constellation]] (Lockheed 1049)  ||1||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[F-80 Shooting Star|Lockheed F-80C Shooting Star]] (P-80) ||1||1.9 || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Lockheed F-104 Starfighter]]  ||1||1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Lockheed L-1011-250]] (Lockheed Tristar) ||  ||UD || 2.0&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Lockheed P-38 Lightning]] &amp;amp; F-5B ||1 || 1.9 || 2.0 || ||&amp;quot;P-38-Lightning&amp;quot; and &amp;quot;Lockheed-P38&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Lockheed SR-71 Blackbird]] A &amp;amp; B ||1||1.9 || 2.0 ||  || [[YASim]], 1 of 2 SR71 GIT &amp;quot;SR71-BlackBird&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|A|| Lockheed SR-71 Blackbird || 1||1.9 || 2.0 ||  || 1 of 2 on GIT &amp;quot;Lockheed-SR71&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Lockheed Vega]] (5B) ||  || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[McDonnell Douglas MD-11]] ||1||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[McDonnell Douglas MD-80|McDonnell Douglas MD-83]] ||1||UD|| || ||[[JSBSim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Macchi M.C.72|Macchi Castoldi M.C. 72]] || || 1.9||  2.0 || ||  [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|RC|| [[Malolo1 (R/C)]] ||1|| 1.9|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|AG|| [[Mainair Flash 2 Alpha]] ||1|| 1.9|| 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|RC|| &amp;lt;s&amp;gt; Manta (R/C) (FDM only) &amp;lt;/s&amp;gt; || &lt;br /&gt;
|- &lt;br /&gt;
|A|| [[X24|Martin-Marietta X-24B]] ||1||1.9 ||  2.0 || ||[[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|H|| [[MBB Bo 105]]  ||1||1.9 ||  2.0 || ||[[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|H|| [[MBB Bk 117]]  |||| ||UD || || [[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Messerschmitt Bf 109|Messerschmitt Bf 109 G14]] ||1||1.9 ||  2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Messerschmitt Me 209 V1]] || || || 2.0? || GIT || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Messerschmitt Me 262]] ||1||1.9||  2.0 || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Messerschmitt Me 262 HG III]] || || || 2.0 || ||  &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Messerschmitt Me 323]] &amp;quot;Gigant&amp;quot;|| || || || GIT ||  &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Messerschmitt Libelle]] || || || 2.0? || GIT || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Messerschmitt P.1101]] || || || 2.0? || GIT ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[MiG-15]]bis ||1|| 1.9||  2.0 || ||[[JSBSim]]   &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[MiG-21]]bis || || 1.9||  2.0 || ||[[JSBSim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[MiG-29 Fulcrum]] || || 1.9 ||  2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Mil Mi 12]] || || || 2.0? || GIT || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Moyes Dragonfly]] (Bailey, LiteFlite)  ||1||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[A6M Zero|Mitsubishi A6M Zero]] ||1||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Mitsubishi MRJ90]] || || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Nakajima B5N]] ('Kate') || || || 2.0? || GIT || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Nakajima Ki-84]] ''Hayate'' (&amp;quot;Gale&amp;quot;)('Frank') ||1||1.9|| 2.0  ||   &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Nieuport 11]] || || || 2.0 ||                                                                                           &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Nord Noratlas]] ||1||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[F-86 Sabre|North American F-86F Sabre]]  ||1||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[P-51D|North American P-51D Mustang]] ||1||1.9 || 2.0 || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[OV-10|North American OV-10 Bronco]]   ||1||1.9 ||   2.0 ||&lt;br /&gt;
|- &lt;br /&gt;
|A|| [[North American X-15]] ||1|| 1.9||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[UTIAS Ornithopter No.1|Ornithopter No.1]] (UTIAS)   ||1|| 1.9||  2.0 || || [[UIUC]]   &lt;br /&gt;
|-&lt;br /&gt;
|AG|| [[Paraglider]]  ||1||1.9 ||  2.0 ||  || [[JSBSim]]  &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Payen Pa 100]] ||1||1.9 ||  2.0 ||  || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[PBY Catalina|Consolidated Aircraft PBY-6 Catalina]] ||1|| 1.9 || 2.0 || || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Piaggio P180 Avanti|Piaggio P180 Avanti II]] (FDM only)  || 1 ||1.9 || 2.0 ||  || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Piasecki HUP-3|Piasecki HUP-3 Retriever]] (later Boeing-Vertol) ||1||1.9 || 2.0 || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Pilatus PC-6 Porter]] ||  || 1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Pilatus PC-7]] ||1||1.9||  2.0 ||        &lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Pilatus PC-9M]] || ||1.9||  2.0 || || [[JSBSim]]     &lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Pilatus PC-21]] || ||1.9||  2.0 || || [[JSBSim]] &lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Piper J3 Cub]] ||1||1.9 ||  2.0 || || [[YASim]] (remodelled Apr10)&lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Piper PA-18 Super Cub]]||  || ||  2.0? || GIT || &lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Piper PA-24 Comanche|Piper PA-24 Comanche 250]] (1962 model) ||1||1.9 ||  2.0 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Piper Cherokee|Piper PA-28 Cherokee Warrior II]]  (1979 model) ||1||1.9 ||  2.0 || ||&lt;br /&gt;
|- &lt;br /&gt;
|A|| [[Piper PA-32]] ||  || ||  2.0? || GIT || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Piper PA-34 Seneca|Piper PA-34-200T Seneca II]] ||1||1.9 ||  2.0 ||  || [[JSBSim]] &lt;br /&gt;
|-                             &lt;br /&gt;
|A|| [[Pitts Special|Pitts S1C]]  ||1||1.9 || 2.0 || ||&lt;br /&gt;
|-                              &lt;br /&gt;
|A|| [[Polikarpov I16]] || || || 2.0 || ||&lt;br /&gt;
|-                              &lt;br /&gt;
|A|| [[Potez 630]] || || || 2.0? || GIT&lt;br /&gt;
|-                              &lt;br /&gt;
|A|| [[PZL-Mielec M-18 Dromader]] || || || 2.0? || GIT&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Rallye-MS893E]] ||  ||  ||UD|| || [[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|RC|| [[Rascal 110]] (R/C model plane) ||1|| 1.9|| 2.0|| || [[YASim]], [[JSBSim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Republic F-105 Thunderchief]] (Not-GPL) || || 1.9 || 2.0 || ||[[FlightGear Hangar|3rd Party]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Robin DR400]]  ||  || 1.9 ||  2.0 || 	  &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Robinson R22]]  ||1||1.9 ||  2.0 || || [[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Royal Aircraft Factory S.E.5]]  || || ||  || GIT ||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A || [[Ryan NYP]] (Spirit of St. Lois)  ||1||1.9 ||  2.0 ||  || [[JSBSim]], [[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Ryan PT-22]] || || || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Ryan Navion]] || || || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Rutan Quickie 2]] ||  || 1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Rutan Model 61 Long-EZ]] ||  || 1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Rutan Pond Racer]] ||  || ||  2.0 || || YASim&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[14bis|Santos Dumont 14bis]] || || 1.9 || 2.0 || ||[[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Santos Dumont N 21 Demoiselle]] || || 1.9 || 2.0 || ||[[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Saab Draken|Saab J35Ö Draken]] (J35oe) ||1||1.9 ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Saab JAS 39 Gripen]] || || || || GIT&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[SEPECAT Jaguar]] (GR1/S) (Breguet (later Dassault)/BAC)|| || || 2.0 || GIT&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Aermacchi S-211|Siai Marchetti S.211]] ||1|| 1.9||  2.0 || || [[UIUC]] (FDM only) &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Scaled Composites White Knight with SpaceShipOne]] || || || 2.0 || GIT ||&lt;br /&gt;
|-&lt;br /&gt;
|AG || [[Schweizer 2-33]] (TG-4) (Glider)  ||1||1.9 || 2.0 ||  &lt;br /&gt;
|-&lt;br /&gt;
|AG || [[ASW-20 sailplane|Schleicher ASW 20]] (Single Glider)   ||1||1.9 ||  2.0 || || [[UIUC]] &lt;br /&gt;
|- &lt;br /&gt;
|AG || [[Schleicher ASK 21]] (Glider)  ||1||1.9 ||  2.0 ||&lt;br /&gt;
|- &lt;br /&gt;
|AG || [[Schleicher ASK 21-MI]] (Glider)  || || ||  2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Short SC.7 Skyvan]] || || C || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|H || [[Sikorsky Aircrane]] || || || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Sikorsky S-38B]] || || || 2.0 || GIT ||&lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Sikorsky S51|Sikorsky S-51]] (R-5) ||1||1.9 || 2.0 || || [[YASim]]  &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Sikorsky S58|Sikorsky S-58]] (H-34) ||1||1.9|| 2.0 || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Sikorsky UH60|Sikorsky UH-60 Blackhawk]] (S-70 family)||1||1.9 ||  2.0 || ||[[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Sikorsky S76C|Sikorsky S-76C++]] ||1||1.9 || 2.0  || ||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Sikorsky CH-53E Super Stallion]] (S-80) ||1||1.9 ||  2.0 || || [[YASim]] (FDM only)  &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Best Off Skyranger|Skyranger]] (Best Off Skyranger) || ||1.9 || 2.0|| ||[[JSBSim]], [[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[SPAD VII]] || || || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Space Shuttle]] (FDM only) || 1 ||1.9 || 2.0  || ||[[JSBSim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Sopwith Camel]] 1F.1  ||1||1.9 || 2.0  || || [[UIUC]], [[YASim]]  &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Soko J-22 Orao]] / IAR-93  ||1||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Stampe SV.4]] ||  || 1.9 ||2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Stearman Model 75]] (Boeing Kaydet) ||  || ||2.0 || || &lt;br /&gt;
|-&lt;br /&gt;
|AZ|| [[Submarine Scout]] (Blimp)  || ||1.9|| 2.0|| || [[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Sud Aviation SE 210 Caravelle]] ||  || 1.9 ||2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Supermarine S.6B]] || || 1.9 || 2.0 || || &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Supermarine Seafire|Supermarine Seafire MkIIIc]] ||1||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Supermarine Spitfire|Supermarine Spitfire IIa]] ||1|| 1.9|| 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Supermarine Spitfire Mk IX]] ||1||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Sukhoi Su-26]]M ||1||1.9 || 2.0 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Sukhoi Su-37|Sukhoi Flanker-F]] ||1||1.9 || 2.0 || || [[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Sukhoi T-50 PAK-FA]] || ||1.9 || 2.0 || || [[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Northrop T-38|T-38 Talon]] (Northrop, Northrop Grumman) || 1 || 1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A || [[Taylor Aerocar]] || || || 2.0? || GIT || &lt;br /&gt;
|-&lt;br /&gt;
|A || [[Tecnam P92]] || || || 2.0? || GIT || &lt;br /&gt;
|-&lt;br /&gt;
|A || [[Transall C-160]] || || || 2.0? || GIT || &lt;br /&gt;
|-  &lt;br /&gt;
|A|| [[Tupolev ANT-20]] || || 1.9 || 2.0 || || [[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Tupolev 114|Tupolev Tu-114]]  ||1||1.9 || 2.0 || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Tupolev 154|Tupolev Tu-154]] ||1||1.9 || 2.0 || ||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Velocity XL]] || || 1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Van's Aircraft RV-6]] || || || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Vickers Vimy]] ||1||1.9 || 2.0 || ||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|H|| [[Lynx WG13|Westland Lynx WG13]] ||1|| 1.9|| 2.0 ||  || [[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Westland-Hill Pterodactyl V]] || || || 2.0? || GIT || Mk V&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Wright Flyer|Wright Flyer 1903]] ||1||1.9 || 2.0  || ||[[UIUC]]  &lt;br /&gt;
|-&lt;br /&gt;
|RC|| [[YardStik]] (R/C model plane) ||1||1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Yokosuka K5Y]] (K5Y1/Type 93/'Willow') || || || 2.0 || ||[[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|A|| [[YS-11]] (NAMC (''Nihon Kōkūki Seizō'')) || || || 2.0 || || [[JSBSim]] &lt;br /&gt;
|-&lt;br /&gt;
|AZ || [[Zeppelin LZ 121 Nordstern]]  || || ||  || GIT || [[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|AZ || [[Zeppelin NT]]  || ||1.9|| 2.0 || || [[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Zivko Edge 540]] || ||1.9 || 2.0 || || [[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|A|| [[Zlin Z-50|Zlin Z-50LX]] ||1||1.9 || 2.0 || || [[YASim]] &lt;br /&gt;
|-&lt;br /&gt;
|AZ || [[ZF Navy free balloon]] || ||1.9|| 2.0 || ||[[JSBSim]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|V|| [[Snowplow]] (Truck, with AI) ||1||1.9 || 2.0 ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|V|| [[Deux Chevaux Citroen]] (2CV) || || 1.9 || 2.0 || &lt;br /&gt;
|-&lt;br /&gt;
|V|| [[Jeep]] ||1||1.9 || 2.0 || || [[YASim]]&lt;br /&gt;
|-&lt;br /&gt;
|V|| [[Pushback]] (for aircraft pushback) ||1||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|V|| [[Follow me]] ||1|| 1.9|| 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|V|| [[Mobile Stairs]] ||1||1.9 || 2.0|| ||&lt;br /&gt;
|-&lt;br /&gt;
|V || [[M113AS3]] (tracked vehicle) ||1||1.9 || 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|F|| [[Bell 222X]] (&amp;quot;Airwolf&amp;quot;, fictional Bell 222 version) || || 1.9 || 2.0 || || from Airwolf TV show &lt;br /&gt;
|-&lt;br /&gt;
|F|| [[Carreidas 160]] (fictional jet transport) || || 1.9 || 2.0 || ||from [[Tintin]]&lt;br /&gt;
|-&lt;br /&gt;
|F || [[Bluebird]] (Fictional hovercraft) ||1|| 1.9|| 2.0 || ||&lt;br /&gt;
|-&lt;br /&gt;
|F|| [[Ogel]] (fantasy plane) ||1||1.9 || 2.0 || || [[JSBSim]] &lt;br /&gt;
|-&lt;br /&gt;
|F|| [[Santa Claus]] Sleigh ||  1 || 1.9 || 2.0 ||&lt;br /&gt;
|-&lt;br /&gt;
|F|| [[UFO from the 'White Project' of the UNESCO|UFO]] (fantasy flying saucer) ||1||1.9 || 2.0 ||  || [[Howto: Place 3D objects with the UFO|Place objects with UFO]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Key for 1st column&lt;br /&gt;
* '''A:''' fixed wing or aircraft&lt;br /&gt;
* '''AG:''' glider, sailplane&lt;br /&gt;
* '''AZ:''' airship, balloon, lighter-than-air, &lt;br /&gt;
* '''H:''' helicopter&lt;br /&gt;
* '''RC:''' remote controlled&lt;br /&gt;
* '''V:''' vehicle&lt;br /&gt;
* '''F:''' fictional/fantasy/fun&lt;br /&gt;
&lt;br /&gt;
The right columns use various codes to indicate compatibility, 2.0 means it should work with FlightGear 2.0 for example. U or UD means unreleased (not on Git), C or D or Git means its in development but incomplete. Other model types include scenery and AI objects. &lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* http://www.flightgear.org/&lt;br /&gt;
* http://www.flightgear.org/Downloads/aircraft-2.0.0/&lt;br /&gt;
* http://en.wikipedia.org/wiki/Flightgear&lt;br /&gt;
&lt;br /&gt;
[[de:Liste der Modelle]] &lt;br /&gt;
[[es:Tabla de modelos]]&lt;br /&gt;
[[fr:Table des modèles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Aircraft&amp;diff=32442</id>
		<title>Aircraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Aircraft&amp;diff=32442"/>
		<updated>2011-06-17T04:34:44Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Narrowbody &amp;amp; Midsize */ Replace CRJ900 with CRJ700&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list is not updated to include all the official [[GNU General Public License|GPL licensed]] '''aircraft''' for [[FlightGear]], but gives a visual sampling of the different types of aircraft and genres of aircraft officially available. See [[Table of models]] for the comprehensive list.&lt;br /&gt;
&lt;br /&gt;
The examples listed here are officially available from the FlightGear project, and can be downloaded at [http://flightgear.org/Downloads/aircraft-2.0.0/ FlightGear.org], with installation typically requiring an unzipping program, and manual [[Howto: Install aircraft|installation]] in the FlightGear aircraft directory. More aircraft are available in [[FlightGear hangars|non-official hangars]].&lt;br /&gt;
&lt;br /&gt;
FlightGear aircraft features, quality, and compatibility vary significantly. Their development is dependent on the [[volunteer]]s who worked on them, with exception of some University and Government funded projects.&lt;br /&gt;
&lt;br /&gt;
=== Light civilian aircraft ===&lt;br /&gt;
The Cessna 172 is the default aircraft in FGFS 2.0. These aircraft typically have 1-2 piston engines, props, and avionics geared towards those with civilian pilot licenses.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Aerostar 700]]|Aerostar_700.jpg|&lt;br /&gt;
[[B&amp;amp;F FK9 Mark 2]]|FK9MK2.jpg|&lt;br /&gt;
[[Cessna C172|Cessna 172P]] (1982)|Cessna_172P.jpg|&lt;br /&gt;
[[Piper Cherokee Warrior II|Piper Cherokee Warrior II (PA28-161)]]|Piper_Cherokee_Warrior_II.png|&lt;br /&gt;
[[Piper PA-24 Comanche|Piper Comanche (PA24-250)]]|Pa-24.jpg|&lt;br /&gt;
[[Piper J3 Cub]] (1946) |Piper_j3cub.jpg|&lt;br /&gt;
[[Piper PA34-200T Seneca II|Piper Seneca II (PA34-200T)]]|Piper_SenecaII.jpg|&lt;br /&gt;
[[Robin DR400]]|dr400.jpg|&lt;br /&gt;
[[Rallye-MS893E]]|Rallye-MS893.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modern Airliners ===&lt;br /&gt;
These typically have 2-4 turbofan engines and some of the more complicated takeoff and landing procedures (such as multiple [[flaps]]). In addition, avionics in real life is geared towards those with professional pilots licenses and special certifications. However, the simplifications of FG make it much easier to fly in the simulation.&lt;br /&gt;
&lt;br /&gt;
==== Narrowbody &amp;amp; Midsize ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A320 Family]]|A320-family.jpg|&lt;br /&gt;
[[Bombardier CRJ-200LR]]|Picture 11.png|&lt;br /&gt;
[[Bombardier CRJ700 series]]|CRJ700.jpg|&lt;br /&gt;
[[Concorde]]|Concorde.jpg|&lt;br /&gt;
[[Boeing 757]]|757-2002.jpg|&lt;br /&gt;
[[Boeing 707]]|707.jpg|&lt;br /&gt;
[[Boeing 717]]|717-200.jpg|&lt;br /&gt;
[[Boeing 737-100]]|737-100.png|&lt;br /&gt;
[[Boeing 737-300]]|737-300.jpg|&lt;br /&gt;
[[Boeing 727-230]]|727-230.2.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Widebody &amp;amp; Jumbo Airliners ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A340-600]]|Airbus.png|&lt;br /&gt;
[[Airbus A380]]|A380.jpg|&lt;br /&gt;
[[Boeing 777-200]]|777-200.jpg|&lt;br /&gt;
[[Boeing 767-300]]|Shadow.png|&lt;br /&gt;
[[Boeing 747-400]]|747-400.jpg|&lt;br /&gt;
[[Boeing 787]]|787.png|&lt;br /&gt;
[[Airbus A350]]|A350.png|&lt;br /&gt;
[[IL-96-400 Long Ranger(T)]]|1z5hr43.bmp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Helicopters ===&lt;br /&gt;
{{Main article|Helicopter}}&lt;br /&gt;
&lt;br /&gt;
Helicopters have fundamentally different controls than fixed wing aircraft (see ''[[Flying the Helicopter]]''). Modern helicopter typically feature 1-2 turbine engines, which power a main rotor with 2-6 blades.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[AH-1 Cobra]]|Ah-1_vietnam_firebase.png|&lt;br /&gt;
[[Eurocopter Bo105|MBB Bo 105]]|FlightGearNL-9.jpg|&lt;br /&gt;
[[Eurocopter EC135|Eurocopter EC-135]]|Ec135.png|&lt;br /&gt;
[[CH-47 Chinook Helicopter|Boeing CH-47 Chinook]]|CH-47_Chinook.jpg|&lt;br /&gt;
[[Hughes OH-6 Cayuse]]|OH-6.png|&lt;br /&gt;
[[Sikorsky S58|Sikorsky S-58]]|S58.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gliders, Sailplanes, &amp;amp; Ultralights ===&lt;br /&gt;
These typically have the simplest controls, with minimal avionics. Flying [[:Category:Gliders|gliders]] or sailplanes using [[Soaring|thermals]] can provide more complicated experience. Ultralights on the other hand are among the simplest aircraft in FG.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airwave Xtreme 150]]|AirwaveXtreme150.jpg|&lt;br /&gt;
[[Dragonfly|Moyes Dragonfly]]|Dragonfly-towing.jpg|&lt;br /&gt;
[[Paraglider]]|Paraglider.jpg|&lt;br /&gt;
[[GDT Hornet (autogyro)]]|Hornet.jpg|&lt;br /&gt;
[[Schweizer 2-33]]|Sgs233.jpg|&lt;br /&gt;
[[ASW-20 sailplane|Schleicher ASW-20]]|Asw20.jpg|&lt;br /&gt;
[[Glaser-Dirks DG-300]]|DG-300.jpg|&lt;br /&gt;
[[Glaser-Dirks_DG-101G]]|DG-101G_001.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Warbirds ===&lt;br /&gt;
FlightGear includes a wide variety of vintage military aircraft. Complexity and realism is typically tied to the level of development work with a specific aircraft.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Bristol Beaufighter]]|Beaufighter.png|&lt;br /&gt;
[[Fokker Dr.I]]|Fokker_DrI.jpg|&lt;br /&gt;
[[P-51D Mustang]]|P51d-mustang.png|&lt;br /&gt;
[[A6M2 Zero‎]]|A6M2.gif|&lt;br /&gt;
[[Nakajima Ki-84‎]]|ki-84.jpg|&lt;br /&gt;
[[Focke-Wulf Fw 190]]|Fw190.jpg|&lt;br /&gt;
[[Sopwith Camel]]|SopwithCamel.jpg|&lt;br /&gt;
[[Supermarine Spitfire]]|Spitfire.jpg|&lt;br /&gt;
[[MiG-15]]|MiG-15bis-Exterior.jpg|&lt;br /&gt;
[[IAR 80]]|iar80-angry.jpg|&lt;br /&gt;
[[F4U Corsair]]|F4u-park.jpg|&lt;br /&gt;
[[Messerschmitt Bf 109]]|109-1.png|200px|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Carrier-borne aircraft ===&lt;br /&gt;
FlightGear supports landing on and taking off from [[carriers]].&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Grumman A-6E|Grumman A-6E Intruder]]|A-6E.jpg|&lt;br /&gt;
[[Blackburn Buccaneer]]|Buccaneer.jpg|&lt;br /&gt;
[[Grumman F-14 Tomcat]]|F-14.jpg|&lt;br /&gt;
[[Hawker Seahawk|Hawker Seahawk FGA6]]|Hawker_Seahawk.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modern military aircraft ===&lt;br /&gt;
FlightGear has a wide variety of modern and retired military jets available, highlighted by features such as air-to-air refueling from the venerable KC-135 and the ability to simulate A-10 ordnance release.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Fairchild A-10]]|A-10.jpg|&lt;br /&gt;
[[Boeing B-52]]|B-52F.jpg|&lt;br /&gt;
[[Boeing E-3 Sentry]]|E-3B.jpg|&lt;br /&gt;
[[F-15C Eagle]]|F-15C.jpg|&lt;br /&gt;
[[British Aerospace Harrier]]|Harrier.jpg|&lt;br /&gt;
[[General Dynamics F-16]]|General_Dynamics_F16.jpg|&lt;br /&gt;
[[Cessna T-37]]|Cessna T-37.jpg|&lt;br /&gt;
[[Northrop T-38]]|Northrop_T-38.jpg|&lt;br /&gt;
[[North American OV-10A Bronco]]|OV-10A2.jpg|&lt;br /&gt;
[[Saab J 35Ã– Draken|Saab J35Ö Draken]]|Saab_J35.jpg|&lt;br /&gt;
[[HAL Tejas]]|LCA.jpeg|&lt;br /&gt;
[[Lockheed Martin F-22 Raptor]]|F-22.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
Many obscure to famous older aircraft of varying quality are available.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Couzinet 70]]|Couzinet70.jpg|&lt;br /&gt;
[[De Havilland D.H. 91 Albatross]]|dh91.jpg|&lt;br /&gt;
[[Douglas DC-3]]|Douglas_DC3.jpg|&lt;br /&gt;
[[ComperSwift Comper]]|ComperSwift.jpg|&lt;br /&gt;
[[Lockheed 1049|Lockheed Constellation]]|Lockheed_1049.jpg|&lt;br /&gt;
[[Boeing 314]]|314.jpg|&lt;br /&gt;
[[de Havilland Canada DHC-3 Otter]]|DHC-3.jpg|&lt;br /&gt;
[[Wright Flyer (UIUC)]]|1903_Wright_Flyer.jpg|&lt;br /&gt;
[[Short Empire]]|Short_Empire.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Experimental &amp;amp; Unique ===&lt;br /&gt;
Experimental and special purpose aircraft. &lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[BAC TSR-2 Prototype]]|BAC_TSR-2_Prototype.jpg|&lt;br /&gt;
[[Bell Boeing V22 Osprey|Bell V-22 Osprey]]|V22Osprey.jpg|&lt;br /&gt;
[[North American X-15]]|X15.jpg|&lt;br /&gt;
[[Northrop/McDonnell Douglas YF-23]]|YF-23.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lighter than air aircraft (Available from version 1.9.0) ===&lt;br /&gt;
These aircraft take advantage of lighter than air gas to become buoyant. In addition to typical aircraft control methods such as elevator, rudder and engine throttle, ballast and control of gas volume and pressure become options.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Zeppelin NT]]|Zeppelin_NT.jpg|&lt;br /&gt;
[[ZF Navy free balloon]]|ZF_Navy_free_balloon.jpg|&lt;br /&gt;
[[Submarine Scout]]|Submarine_Scout.jpg|&lt;br /&gt;
[[Zeppelin LZ 121 Nordstern]]|Zeppelin_LZ_121_Nordstern.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Science Fiction ===&lt;br /&gt;
Alternative models provide a diversion of realistic simulation, but can also be useful for exploring scenery.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[UFO from the 'White Project' of the UNESCO]]|UFO.jpg|&lt;br /&gt;
[[Bluebird]]|bluebird_hovercraft.jpg&lt;br /&gt;
}}&lt;br /&gt;
[[de:Flugzeuge]]&lt;br /&gt;
[[es:Avión]]&lt;br /&gt;
[[fr:Avions]]&lt;br /&gt;
[[pt:Avião]]&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Spacecrafts ===&lt;br /&gt;
Things what can show how small our planet Earth really is.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Vostok-1]]|Vostok-1-Thumbnail.jpg&lt;br /&gt;
}}&lt;br /&gt;
[[de:Kosmisch Schiffs]]&lt;br /&gt;
[[es:Cósmico Barcos]]&lt;br /&gt;
[[fr:Cosmique Navires]]&lt;br /&gt;
[[pt:Cósmico Dirigívels]]&lt;br /&gt;
[[ru:Космические корабли]]&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Aircraft]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=32441</id>
		<title>Bombardier CRJ700 series</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=32441"/>
		<updated>2011-06-17T02:29:20Z</updated>

		<summary type="html">&lt;p&gt;Skyop: /* Flight deck (current rating 4) */ CDU&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name = Bombardier CRJ700 series&lt;br /&gt;
|image = CRJ700.jpg&lt;br /&gt;
|alt = The Bombardier CRJ700&lt;br /&gt;
|type = Regional airliner&lt;br /&gt;
|livery = Various&lt;br /&gt;
|authors = Ryan Miller (see also Docs/Authors.html)&lt;br /&gt;
|status = Early production&lt;br /&gt;
|version = 1.0.0&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|fgname = various&lt;br /&gt;
|download = http://wiki.flightgear.org/index.php?title=Bombardier_CRJ700_series#Downloading&lt;br /&gt;
|development = http://gitorious.org/fg-skyops-aircraft/crj700-family&lt;br /&gt;
}}&lt;br /&gt;
[[File:CRJ700-cockpit.jpg|The 3d cockpit of the CRJ700 series|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cockpit-night.jpg|The cockpit at night, demonstrating night lighting capabilities|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cabin-night.jpg|The interior cabin, also at night|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Bombardier CRJ700 series''' is a family of 70- to 100- seat regional jet airliners manufactured by Bombardier Aerospace. Its primary competition is the Embraer E-jet series. The family consists of the Bombardier CRJ700, CRJ900, and CRJ1000. The CRJ700 series was developed from the [[Bombardier CRJ-200LR|Bombardier CRJ200]], and remains one of the most popular regional airliner series in the world.&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
&lt;br /&gt;
* CRJ700 - the original CRJ700&lt;br /&gt;
* CRJ700ER - extended range version&lt;br /&gt;
* CRJ700LR - long-range version&lt;br /&gt;
* CRJ900 - the first stretch of the airframe&lt;br /&gt;
* CRJ900ER - extended range version&lt;br /&gt;
* CRJ900LR - long-range version&lt;br /&gt;
* CRJ1000 - the final stretch of the airframe&lt;br /&gt;
* CRJ1000 EuroLite - low-range/low-cost version targeted at European operators&lt;br /&gt;
* CRJ1000ER - extended range version&lt;br /&gt;
&lt;br /&gt;
=Aircraft help=&lt;br /&gt;
&lt;br /&gt;
HTML documentation is included in the Docs/ folder.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Speedbrakes/spoilers&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-B&lt;br /&gt;
|Cycle speedbrake setting&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|Decrease ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|Increase ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Engines&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-T&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-Delete&lt;br /&gt;
|Arm/disarm thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|Toggle thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Autopilot/autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-A&lt;br /&gt;
|Toggle autopilot altitude mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-F&lt;br /&gt;
|Engage/disengage autopilot&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-G&lt;br /&gt;
|Toggle autopilot approach mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-H&lt;br /&gt;
|Toggle autopilot heading mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-N&lt;br /&gt;
|Toggle autopilot NAV mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-P&lt;br /&gt;
|Set autopilot basic pitch mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-S&lt;br /&gt;
|Engage/disengage autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-W&lt;br /&gt;
|Set autopilot basic heading/roll mode&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|Cycle NAV source&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tiller/Nose gear steering&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|Steer tiller left&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Set tiller to full left&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Center tiller&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Pop up tiller dialog&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|Steer tiller right&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Walk view&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Walk forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Run forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Walk backwards from view&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simplified procedures==&lt;br /&gt;
===Startup===&lt;br /&gt;
#Battery switch ... on&lt;br /&gt;
#APU start/stop switch ... on&lt;br /&gt;
#Bleed air source ... APU&lt;br /&gt;
#Engine 1 thrust lever ... idle&lt;br /&gt;
#Engine 1 start sequence ... initiated&lt;br /&gt;
#Engine 2 thrust lever ... idle&lt;br /&gt;
#Engine 2 start sequence ... initiated&lt;br /&gt;
#APU start/stop switch ... off&lt;br /&gt;
#Engine 1 electric generator ... on&lt;br /&gt;
#Engine 2 electric generator ... on&lt;br /&gt;
#Battery switch ... off&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
#Flaps/slats ... 8 or 20&lt;br /&gt;
#Landing lights ... on&lt;br /&gt;
#Engine thrust modes ... TO/GA&lt;br /&gt;
&lt;br /&gt;
===Climb and cruise===&lt;br /&gt;
#Engine thrust modes ... climb&lt;br /&gt;
#Autothrottle ... set&lt;br /&gt;
Nominal cruise speed Mach 0.78 (0.80 for CRJ900)&lt;br /&gt;
&lt;br /&gt;
===Approach and landing===&lt;br /&gt;
#Thrust reversers ... armed&lt;br /&gt;
#Flaps/slats ... 45&lt;br /&gt;
Remain below 250 knots below 10,000 feet at all times&lt;br /&gt;
&lt;br /&gt;
===Shutdown===&lt;br /&gt;
#Engine thrust levers ... shutoff&lt;br /&gt;
#Engine 1 electric generator ... off&lt;br /&gt;
#Engine 2 electric generator ... off&lt;br /&gt;
#Switch to external power&lt;br /&gt;
&lt;br /&gt;
=Downloading=&lt;br /&gt;
{{Template:WIP}}&lt;br /&gt;
&lt;br /&gt;
=Development status/Issues/Todo=&lt;br /&gt;
==Key features==&lt;br /&gt;
* Startup and shutdown procedures&lt;br /&gt;
* Mostly complete cockpit&lt;br /&gt;
* Realistic autopilot&lt;br /&gt;
* Small library of tutorials&lt;br /&gt;
* Cockpit, cabin, and exterior model lightmaps&lt;br /&gt;
* Reflection shader on the engines&lt;br /&gt;
* Developed aircraft systems&lt;br /&gt;
* Tiller steering system&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
For rating information, see [[Formalizing Aircraft Status]].&lt;br /&gt;
===FDM (current rating 3)===&lt;br /&gt;
* Make something a little more refined than my [[YASim]] solution (any [[JSBSim]] masters?)&lt;br /&gt;
===Exterior (current rating 4)===&lt;br /&gt;
* Add minor elements like antennas, ram air turbine, improve gear bay texturing and geometry&lt;br /&gt;
* More liveries!&lt;br /&gt;
===Flight deck (current rating 4)===&lt;br /&gt;
* Model circuit breakers&lt;br /&gt;
* Add more buttons/switches&lt;br /&gt;
* Improve texturing&lt;br /&gt;
* Model interactive CDUs (and hence VNAV capability for the autopilot)&lt;br /&gt;
&lt;br /&gt;
===Systems (current rating 3)===&lt;br /&gt;
* Find a real startup procedure and model it&lt;br /&gt;
* Improve electrical system&lt;br /&gt;
* Add more pages to EICAS&lt;br /&gt;
&lt;br /&gt;
{{Bombardier}}&lt;br /&gt;
&lt;br /&gt;
{{Category:Aircraft}}&lt;br /&gt;
{{Category:Airliners}}&lt;br /&gt;
{{Category:Bombardier Aerospace}}&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=32440</id>
		<title>Bombardier CRJ700 series</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=32440"/>
		<updated>2011-06-17T02:26:32Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Add note about Docs/ folder, add tiller steering to features&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name = Bombardier CRJ700 series&lt;br /&gt;
|image = CRJ700.jpg&lt;br /&gt;
|alt = The Bombardier CRJ700&lt;br /&gt;
|type = Regional airliner&lt;br /&gt;
|livery = Various&lt;br /&gt;
|authors = Ryan Miller (see also Docs/Authors.html)&lt;br /&gt;
|status = Early production&lt;br /&gt;
|version = 1.0.0&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|fgname = various&lt;br /&gt;
|download = http://wiki.flightgear.org/index.php?title=Bombardier_CRJ700_series#Downloading&lt;br /&gt;
|development = http://gitorious.org/fg-skyops-aircraft/crj700-family&lt;br /&gt;
}}&lt;br /&gt;
[[File:CRJ700-cockpit.jpg|The 3d cockpit of the CRJ700 series|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cockpit-night.jpg|The cockpit at night, demonstrating night lighting capabilities|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cabin-night.jpg|The interior cabin, also at night|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Bombardier CRJ700 series''' is a family of 70- to 100- seat regional jet airliners manufactured by Bombardier Aerospace. Its primary competition is the Embraer E-jet series. The family consists of the Bombardier CRJ700, CRJ900, and CRJ1000. The CRJ700 series was developed from the [[Bombardier CRJ-200LR|Bombardier CRJ200]], and remains one of the most popular regional airliner series in the world.&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
&lt;br /&gt;
* CRJ700 - the original CRJ700&lt;br /&gt;
* CRJ700ER - extended range version&lt;br /&gt;
* CRJ700LR - long-range version&lt;br /&gt;
* CRJ900 - the first stretch of the airframe&lt;br /&gt;
* CRJ900ER - extended range version&lt;br /&gt;
* CRJ900LR - long-range version&lt;br /&gt;
* CRJ1000 - the final stretch of the airframe&lt;br /&gt;
* CRJ1000 EuroLite - low-range/low-cost version targeted at European operators&lt;br /&gt;
* CRJ1000ER - extended range version&lt;br /&gt;
&lt;br /&gt;
=Aircraft help=&lt;br /&gt;
&lt;br /&gt;
HTML documentation is included in the Docs/ folder.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Speedbrakes/spoilers&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-B&lt;br /&gt;
|Cycle speedbrake setting&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|Decrease ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|Increase ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Engines&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-T&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-Delete&lt;br /&gt;
|Arm/disarm thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|Toggle thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Autopilot/autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-A&lt;br /&gt;
|Toggle autopilot altitude mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-F&lt;br /&gt;
|Engage/disengage autopilot&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-G&lt;br /&gt;
|Toggle autopilot approach mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-H&lt;br /&gt;
|Toggle autopilot heading mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-N&lt;br /&gt;
|Toggle autopilot NAV mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-P&lt;br /&gt;
|Set autopilot basic pitch mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-S&lt;br /&gt;
|Engage/disengage autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-W&lt;br /&gt;
|Set autopilot basic heading/roll mode&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|Cycle NAV source&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tiller/Nose gear steering&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|Steer tiller left&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Set tiller to full left&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Center tiller&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Pop up tiller dialog&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|Steer tiller right&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Walk view&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Walk forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Run forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Walk backwards from view&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simplified procedures==&lt;br /&gt;
===Startup===&lt;br /&gt;
#Battery switch ... on&lt;br /&gt;
#APU start/stop switch ... on&lt;br /&gt;
#Bleed air source ... APU&lt;br /&gt;
#Engine 1 thrust lever ... idle&lt;br /&gt;
#Engine 1 start sequence ... initiated&lt;br /&gt;
#Engine 2 thrust lever ... idle&lt;br /&gt;
#Engine 2 start sequence ... initiated&lt;br /&gt;
#APU start/stop switch ... off&lt;br /&gt;
#Engine 1 electric generator ... on&lt;br /&gt;
#Engine 2 electric generator ... on&lt;br /&gt;
#Battery switch ... off&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
#Flaps/slats ... 8 or 20&lt;br /&gt;
#Landing lights ... on&lt;br /&gt;
#Engine thrust modes ... TO/GA&lt;br /&gt;
&lt;br /&gt;
===Climb and cruise===&lt;br /&gt;
#Engine thrust modes ... climb&lt;br /&gt;
#Autothrottle ... set&lt;br /&gt;
Nominal cruise speed Mach 0.78 (0.80 for CRJ900)&lt;br /&gt;
&lt;br /&gt;
===Approach and landing===&lt;br /&gt;
#Thrust reversers ... armed&lt;br /&gt;
#Flaps/slats ... 45&lt;br /&gt;
Remain below 250 knots below 10,000 feet at all times&lt;br /&gt;
&lt;br /&gt;
===Shutdown===&lt;br /&gt;
#Engine thrust levers ... shutoff&lt;br /&gt;
#Engine 1 electric generator ... off&lt;br /&gt;
#Engine 2 electric generator ... off&lt;br /&gt;
#Switch to external power&lt;br /&gt;
&lt;br /&gt;
=Downloading=&lt;br /&gt;
{{Template:WIP}}&lt;br /&gt;
&lt;br /&gt;
=Development status/Issues/Todo=&lt;br /&gt;
==Key features==&lt;br /&gt;
* Startup and shutdown procedures&lt;br /&gt;
* Mostly complete cockpit&lt;br /&gt;
* Realistic autopilot&lt;br /&gt;
* Small library of tutorials&lt;br /&gt;
* Cockpit, cabin, and exterior model lightmaps&lt;br /&gt;
* Reflection shader on the engines&lt;br /&gt;
* Developed aircraft systems&lt;br /&gt;
* Tiller steering system&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
For rating information, see [[Formalizing Aircraft Status]].&lt;br /&gt;
===FDM (current rating 3)===&lt;br /&gt;
* Make something a little more refined than my [[YASim]] solution (any [[JSBSim]] masters?)&lt;br /&gt;
===Exterior (current rating 4)===&lt;br /&gt;
* Add minor elements like antennas, ram air turbine, improve gear bay texturing and geometry&lt;br /&gt;
* More liveries!&lt;br /&gt;
===Flight deck (current rating 4)===&lt;br /&gt;
* Model circuit breakers&lt;br /&gt;
* Add more buttons/switches&lt;br /&gt;
* Improve texturing&lt;br /&gt;
===Systems (current rating 3)===&lt;br /&gt;
* Find a real startup procedure and model it&lt;br /&gt;
* Improve electrical system&lt;br /&gt;
* Add more pages to EICAS&lt;br /&gt;
&lt;br /&gt;
{{Bombardier}}&lt;br /&gt;
&lt;br /&gt;
{{Category:Aircraft}}&lt;br /&gt;
{{Category:Airliners}}&lt;br /&gt;
{{Category:Bombardier Aerospace}}&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Template:Bombardier&amp;diff=32439</id>
		<title>Template:Bombardier</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Template:Bombardier&amp;diff=32439"/>
		<updated>2011-06-17T02:18:25Z</updated>

		<summary type="html">&lt;p&gt;Skyop: CRJ700-family, remove dead 415 link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation&lt;br /&gt;
|title=Bombardier Aerospace aircraft&lt;br /&gt;
|content=415 &amp;amp;bull; [[Bombardier CRJ-200|CRJ200]] ([[Bombardier CRJ-200LR|LR]]) &amp;amp;bull; [[Bombardier CRJ700 series|CRJ700 family (-700, -900, -1000)]] &amp;amp;bull; [[Bombardier Dash 8|Q-series]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Bombardier Aerospace]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigation template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=32438</id>
		<title>Bombardier CRJ700 series</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ700_series&amp;diff=32438"/>
		<updated>2011-06-17T02:16:49Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Added Bombardier template and categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name = Bombardier CRJ700 series&lt;br /&gt;
|image = CRJ700.jpg&lt;br /&gt;
|alt = The Bombardier CRJ700&lt;br /&gt;
|type = Regional airliner&lt;br /&gt;
|livery = Various&lt;br /&gt;
|authors = Ryan Miller (see also Docs/Authors.html)&lt;br /&gt;
|status = Early production&lt;br /&gt;
|version = 1.0.0&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|fgname = various&lt;br /&gt;
|download = http://wiki.flightgear.org/index.php?title=Bombardier_CRJ700_series#Downloading&lt;br /&gt;
|development = http://gitorious.org/fg-skyops-aircraft/crj700-family&lt;br /&gt;
}}&lt;br /&gt;
[[File:CRJ700-cockpit.jpg|The 3d cockpit of the CRJ700 series|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cockpit-night.jpg|The cockpit at night, demonstrating night lighting capabilities|thumb|350px|right]]&lt;br /&gt;
[[File:CRJ700-cabin-night.jpg|The interior cabin, also at night|thumb|350px|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Bombardier CRJ700 series''' is a family of 70- to 100- seat regional jet airliners manufactured by Bombardier Aerospace. Its primary competition is the Embraer E-jet series. The family consists of the Bombardier CRJ700, CRJ900, and CRJ1000. The CRJ700 series was developed from the [[Bombardier CRJ-200LR|Bombardier CRJ200]], and remains one of the most popular regional airliner series in the world.&lt;br /&gt;
&lt;br /&gt;
=Variants=&lt;br /&gt;
&lt;br /&gt;
* CRJ700 - the original CRJ700&lt;br /&gt;
* CRJ700ER - extended range version&lt;br /&gt;
* CRJ700LR - long-range version&lt;br /&gt;
* CRJ900 - the first stretch of the airframe&lt;br /&gt;
* CRJ900ER - extended range version&lt;br /&gt;
* CRJ900LR - long-range version&lt;br /&gt;
* CRJ1000 - the final stretch of the airframe&lt;br /&gt;
* CRJ1000 EuroLite - low-range/low-cost version targeted at European operators&lt;br /&gt;
* CRJ1000ER - extended range version&lt;br /&gt;
&lt;br /&gt;
=Aircraft help=&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Speedbrakes/spoilers&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-B&lt;br /&gt;
|Cycle speedbrake setting&lt;br /&gt;
|-&lt;br /&gt;
|j&lt;br /&gt;
|Decrease ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
|k&lt;br /&gt;
|Increase ground lift dump setting&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Engines&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-T&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-Delete&lt;br /&gt;
|Arm/disarm thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
|Delete&lt;br /&gt;
|Toggle thrust reversers&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Autopilot/autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-A&lt;br /&gt;
|Toggle autopilot altitude mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-F&lt;br /&gt;
|Engage/disengage autopilot&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-G&lt;br /&gt;
|Toggle autopilot approach mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-H&lt;br /&gt;
|Toggle autopilot heading mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-N&lt;br /&gt;
|Toggle autopilot NAV mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-P&lt;br /&gt;
|Set autopilot basic pitch mode&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-S&lt;br /&gt;
|Engage/disengage autothrottle&lt;br /&gt;
|-&lt;br /&gt;
|Ctrl-W&lt;br /&gt;
|Set autopilot basic heading/roll mode&lt;br /&gt;
|-&lt;br /&gt;
|F6&lt;br /&gt;
|Cycle NAV source&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Tiller/Nose gear steering&lt;br /&gt;
|-&lt;br /&gt;
|q&lt;br /&gt;
|Steer tiller left&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|Set tiller to full left&lt;br /&gt;
|-&lt;br /&gt;
|w&lt;br /&gt;
|Center tiller&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|Pop up tiller dialog&lt;br /&gt;
|-&lt;br /&gt;
|e&lt;br /&gt;
|Steer tiller right&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|Cycle engine thrust modes&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Walk view&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Walk forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|Run forward toward view&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Walk backwards from view&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Simplified procedures==&lt;br /&gt;
===Startup===&lt;br /&gt;
#Battery switch ... on&lt;br /&gt;
#APU start/stop switch ... on&lt;br /&gt;
#Bleed air source ... APU&lt;br /&gt;
#Engine 1 thrust lever ... idle&lt;br /&gt;
#Engine 1 start sequence ... initiated&lt;br /&gt;
#Engine 2 thrust lever ... idle&lt;br /&gt;
#Engine 2 start sequence ... initiated&lt;br /&gt;
#APU start/stop switch ... off&lt;br /&gt;
#Engine 1 electric generator ... on&lt;br /&gt;
#Engine 2 electric generator ... on&lt;br /&gt;
#Battery switch ... off&lt;br /&gt;
&lt;br /&gt;
===Takeoff===&lt;br /&gt;
#Flaps/slats ... 8 or 20&lt;br /&gt;
#Landing lights ... on&lt;br /&gt;
#Engine thrust modes ... TO/GA&lt;br /&gt;
&lt;br /&gt;
===Climb and cruise===&lt;br /&gt;
#Engine thrust modes ... climb&lt;br /&gt;
#Autothrottle ... set&lt;br /&gt;
Nominal cruise speed Mach 0.78 (0.80 for CRJ900)&lt;br /&gt;
&lt;br /&gt;
===Approach and landing===&lt;br /&gt;
#Thrust reversers ... armed&lt;br /&gt;
#Flaps/slats ... 45&lt;br /&gt;
Remain below 250 knots below 10,000 feet at all times&lt;br /&gt;
&lt;br /&gt;
===Shutdown===&lt;br /&gt;
#Engine thrust levers ... shutoff&lt;br /&gt;
#Engine 1 electric generator ... off&lt;br /&gt;
#Engine 2 electric generator ... off&lt;br /&gt;
#Switch to external power&lt;br /&gt;
&lt;br /&gt;
=Downloading=&lt;br /&gt;
{{Template:WIP}}&lt;br /&gt;
&lt;br /&gt;
=Development status/Issues/Todo=&lt;br /&gt;
==Key features==&lt;br /&gt;
* Startup and shutdown procedures&lt;br /&gt;
* Mostly complete cockpit&lt;br /&gt;
* Realistic autopilot&lt;br /&gt;
* Small library of tutorials&lt;br /&gt;
* Cockpit, cabin, and exterior model lightmaps&lt;br /&gt;
* Reflection shader on the engines&lt;br /&gt;
* Developed aircraft systems&lt;br /&gt;
&lt;br /&gt;
==Todo==&lt;br /&gt;
For rating information, see [[Formalizing Aircraft Status]].&lt;br /&gt;
===FDM (current rating 3)===&lt;br /&gt;
* Make something a little more refined than my [[YASim]] solution (any [[JSBSim]] masters?)&lt;br /&gt;
===Exterior (current rating 4)===&lt;br /&gt;
* Add minor elements like antennas, ram air turbine, improve gear bay texturing and geometry&lt;br /&gt;
* More liveries!&lt;br /&gt;
===Flight deck (current rating 4)===&lt;br /&gt;
* Model circuit breakers&lt;br /&gt;
* Add more buttons/switches&lt;br /&gt;
* Improve texturing&lt;br /&gt;
===Systems (current rating 3)===&lt;br /&gt;
* Find a real startup procedure and model it&lt;br /&gt;
* Improve electrical system&lt;br /&gt;
* Add more pages to EICAS&lt;br /&gt;
&lt;br /&gt;
{{Bombardier}}&lt;br /&gt;
&lt;br /&gt;
{{Category:Aircraft}}&lt;br /&gt;
{{Category:Airliners}}&lt;br /&gt;
{{Category:Bombardier Aerospace}}&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ1000&amp;diff=32437</id>
		<title>Bombardier CRJ1000</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ1000&amp;diff=32437"/>
		<updated>2011-06-17T02:14:51Z</updated>

		<summary type="html">&lt;p&gt;Skyop: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bombardier CRJ700 series]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRj700&amp;diff=32436</id>
		<title>Bombardier CRj700</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRj700&amp;diff=32436"/>
		<updated>2011-06-17T02:14:24Z</updated>

		<summary type="html">&lt;p&gt;Skyop: moved Bombardier CRj700 to Bombardier CRJ700: Capitalization *faceplant*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bombardier CRJ700]]&lt;/div&gt;</summary>
		<author><name>Skyop</name></author>
	</entry>
</feed>