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	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=43129</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=43129"/>
		<updated>2012-02-27T12:25:20Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status-fdm	= 3&lt;br /&gt;
|status-systems	= 4&lt;br /&gt;
|status-cockpit	= 3&lt;br /&gt;
|status-model	= 4&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://mapserver.flightgear.org/git/?p=fgdata;a=tree;f=Aircraft/DG-101G;hb=HEAD}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
# Ctrl-d read presets from the properties tree.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
The drag robot now shift with moving air-masses (wind).&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes. With the release after 2011-07-07 it is possible to control the speedbrakes with keyboard as well as with throttle slider on joysticks.&lt;br /&gt;
&lt;br /&gt;
== GUI ==&lt;br /&gt;
[[File:DG-101G_dialogs.png|thumb|270px|available dialogs]]&lt;br /&gt;
(Available with release after 2011-07-07)&lt;br /&gt;
Most functions for water ballast, winch and aerotowing (including drag roboter) are accessible via menu.&lt;br /&gt;
# Configuration: pilot's weight, water ballast&lt;br /&gt;
# Aerotowing: tow length, nominal force, breaking force, selection of dragger out of 5 nearest planes (AI, Multiplayer, drag roboter), reset option for properties, clearing redout in case positioning behind a dragger drops the glider down, &lt;br /&gt;
# Drag roboter: nearly all properties of the drag roboter are configurable,&lt;br /&gt;
# Winch: tow length and nominal force, reset properties, install and remove possible&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
# yawstring: with an amplification around center position for more sensitifity&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
# Configuration menu: a basic menu is integrated, that allows setting of pilots weight, water ballast and a few winch parameters. A more detailed configuration menu as well as a dragger selection dialog are in work.&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
* [http://www.scalesoaring.co.uk/GLASS/Documentation/DG/DG100/DG100.html Manual and specification]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=36294</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=36294"/>
		<updated>2011-10-20T17:28:58Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status-fdm	= 3&lt;br /&gt;
|status-systems	= 4&lt;br /&gt;
|status-cockpit	= 3&lt;br /&gt;
|status-model	= 4&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= https://gitorious.org/flightgear-aircraft/dg-101g/archive-tarball/master&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
# Ctrl-d read presets from the properties tree.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
The drag robot now shift with moving air-masses (wind).&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes. With the release after 2011-07-07 it is possible to control the speedbrakes with keyboard as well as with throttle slider on joysticks.&lt;br /&gt;
&lt;br /&gt;
== GUI ==&lt;br /&gt;
[[File:DG-101G_dialogs.png|thumb|270px|available dialogs]]&lt;br /&gt;
(Available with release after 2011-07-07)&lt;br /&gt;
Most functions for water ballast, winch and aerotowing (including drag roboter) are accessible via menu.&lt;br /&gt;
# Configuration: pilot's weight, water ballast&lt;br /&gt;
# Aerotowing: tow length, nominal force, breaking force, selection of dragger out of 5 nearest planes (AI, Multiplayer, drag roboter), reset option for properties, clearing redout in case positioning behind a dragger drops the glider down, &lt;br /&gt;
# Drag roboter: nearly all properties of the drag roboter are configurable,&lt;br /&gt;
# Winch: tow length and nominal force, reset properties, install and remove possible&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
# yawstring: with an amplification around center position for more sensitifity&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
# Configuration menu: a basic menu is integrated, that allows setting of pilots weight, water ballast and a few winch parameters. A more detailed configuration menu as well as a dragger selection dialog are in work.&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
* [http://www.scalesoaring.co.uk/GLASS/Documentation/DG/DG100/DG100.html Manual and specification]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=32901</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=32901"/>
		<updated>2011-07-13T05:53:45Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://mapserver.flightgear.org/git/?p=fgdata;a=tree;f=Aircraft/DG-101G;hb=HEAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
# Ctrl-d read presets from the properties tree.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
The drag robot now shift with moving air-masses (wind).&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes. With the release after 2011-07-07 it is possible to control the speedbrakes with keyboard as well as with throttle slider on joysticks.&lt;br /&gt;
&lt;br /&gt;
== GUI ==&lt;br /&gt;
[[File:DG-101G_dialogs.png|thumb|270px|available dialogs]]&lt;br /&gt;
(Available with release after 2011-07-07)&lt;br /&gt;
Most functions for water ballast, winch and aerotowing (including drag roboter) are accessible via menu.&lt;br /&gt;
# Configuration: pilot's weight, water ballast&lt;br /&gt;
# Aerotowing: tow length, nominal force, breaking force, selection of dragger out of 5 nearest planes (AI, Multiplayer, drag roboter), reset option for properties, clearing redout in case positioning behind a dragger drops the glider down, &lt;br /&gt;
# Drag roboter: nearly all properties of the drag roboter are configurable,&lt;br /&gt;
# Winch: tow length and nominal force, reset properties, install and remove possible&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
# yawstring: with an amplification around center position for more sensitifity&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
# Configuration menu: a basic menu is integrated, that allows setting of pilots weight, water ballast and a few winch parameters. A more detailed configuration menu as well as a dragger selection dialog are in work.&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
* [http://www.scalesoaring.co.uk/GLASS/Documentation/DG/DG100/DG100.html Manual and specification]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=32900</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=32900"/>
		<updated>2011-07-13T05:51:57Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://mapserver.flightgear.org/git/?p=fgdata;a=tree;f=Aircraft/DG-101G;hb=HEAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
# Ctrl-d read presets from the properties tree.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
The drag robot now shift with moving air-masses (wind).&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes.&lt;br /&gt;
&lt;br /&gt;
== GUI ==&lt;br /&gt;
[[File:DG-101G_dialogs.png|thumb|270px|available dialogs]]&lt;br /&gt;
(Available with release after 2011-07-07)&lt;br /&gt;
Most functions for water ballast, winch and aerotowing (including drag roboter) are accessible via menu.&lt;br /&gt;
# Configuration: pilot's weight, water ballast&lt;br /&gt;
# Aerotowing: tow length, nominal force, breaking force, selection of dragger out of 5 nearest planes (AI, Multiplayer, drag roboter), reset option for properties, clearing redout in case positioning behind a dragger drops the glider down, &lt;br /&gt;
# Drag roboter: nearly all properties of the drag roboter are configurable,&lt;br /&gt;
# Winch: tow length and nominal force, reset properties, install and remove possible&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
# yawstring: with an amplification around center position for more sensitifity&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
# Configuration menu: a basic menu is integrated, that allows setting of pilots weight, water ballast and a few winch parameters. A more detailed configuration menu as well as a dragger selection dialog are in work.&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
* [http://www.scalesoaring.co.uk/GLASS/Documentation/DG/DG100/DG100.html Manual and specification]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=32899</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=32899"/>
		<updated>2011-07-13T05:44:07Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://mapserver.flightgear.org/git/?p=fgdata;a=tree;f=Aircraft/DG-101G;hb=HEAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
# Ctrl-d read presets from the properties tree.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
The drag robot now shift with moving air-masses (wind).&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes.&lt;br /&gt;
&lt;br /&gt;
== GUI ==&lt;br /&gt;
[[File:DG-101G_dialogs.png|thumb|270px|available dialogs]]&lt;br /&gt;
Most functions for water ballast, winch and aerotowing (including drag roboter) are accessible via menu.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
# yawstring: with an amplification around center position for more sensitifity&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
# Configuration menu: a basic menu is integrated, that allows setting of pilots weight, water ballast and a few winch parameters. A more detailed configuration menu as well as a dragger selection dialog are in work.&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
* [http://www.scalesoaring.co.uk/GLASS/Documentation/DG/DG100/DG100.html Manual and specification]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:DG-101G_dialogs.png&amp;diff=32898</id>
		<title>File:DG-101G dialogs.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:DG-101G_dialogs.png&amp;diff=32898"/>
		<updated>2011-07-13T05:42:18Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=32840</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=32840"/>
		<updated>2011-07-08T09:59:45Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://mapserver.flightgear.org/git/?p=fgdata;a=tree;f=Aircraft/DG-101G;hb=HEAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
# Ctrl-d read presets from the properties tree.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
The drag robot now shift with moving air-masses (wind).&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes.&lt;br /&gt;
&lt;br /&gt;
== GUI ==&lt;br /&gt;
Most functions for water ballast, winch and aerotowing (including drag roboter) are accessible via menu.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
# yawstring: with an amplification around center position for more sensitifity&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
# Configuration menu: a basic menu is integrated, that allows setting of pilots weight, water ballast and a few winch parameters. A more detailed configuration menu as well as a dragger selection dialog are in work.&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
* [http://www.scalesoaring.co.uk/GLASS/Documentation/DG/DG100/DG100.html Manual and specification]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=32839</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=32839"/>
		<updated>2011-07-08T09:48:57Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://mapserver.flightgear.org/git/?p=fgdata;a=tree;f=Aircraft/DG-101G;hb=HEAD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
# Ctrl-d read presets from the properties tree.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
The drag robot now shift with moving air-masses (wind).&lt;br /&gt;
&lt;br /&gt;
The key properties of the drag robot can be accessed and modified via properties tree (sim/glider/dragger/conf/...). The changed properties are used automatically after the drag roboter resets at exit height or manually by the user (key Ctrl-d).&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
# yawstring: with an amplification around center position for more sensitifity&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
# Configuration menu: a basic menu is integrated, that allows setting of pilots weight, water ballast and a few winch parameters. A more detailed configuration menu as well as a dragger selection dialog are in work.&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
* [http://www.scalesoaring.co.uk/GLASS/Documentation/DG/DG100/DG100.html Manual and specification]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=32806</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=32806"/>
		<updated>2011-07-03T17:26:54Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
# Ctrl-d read presets from the properties tree.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
The drag robot now shift with moving air-masses (wind).&lt;br /&gt;
&lt;br /&gt;
The key properties of the drag robot can be accessed and modified via properties tree (sim/glider/dragger/conf/...). The changed properties are used automatically after the drag roboter resets at exit height or manually by the user (key Ctrl-d).&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
# yawstring: with an amplification around center position for more sensitifity&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
# Configuration menu: a basic menu is integrated, that allows setting of pilots weight, water ballast and a few winch parameters. A more detailed configuration menu as well as a dragger selection dialog are in work.&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
* [http://www.scalesoaring.co.uk/GLASS/Documentation/DG/DG100/DG100.html Manual and specification]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=32539</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=32539"/>
		<updated>2011-06-22T05:37:20Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
# Ctrl-d read presets from the properties tree.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
The drag robot now shift with moving air-masses (wind).&lt;br /&gt;
&lt;br /&gt;
The key properties of the drag robot can be accessed and modified via properties tree (sim/glider/dragger/robot/presets/...). The changed properties are used automatically after the drag roboter resets at exit height or manually by the user (key Ctrl-d).&lt;br /&gt;
Up to now following properties are available (can change in future):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!property&lt;br /&gt;
!description&lt;br /&gt;
!default value&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_min_speed_takeoff_mps&lt;br /&gt;
|defines the take-off speed of the robot&lt;br /&gt;
|20 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_speed_mps&lt;br /&gt;
|defines the maximum speed of the robot&lt;br /&gt;
|36 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_speed_lift_mps&lt;br /&gt;
|defines lift at maximum speed of the robot&lt;br /&gt;
|3 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_speed_tauten_mps&lt;br /&gt;
|defines the max speed over ground for tauten the rope&lt;br /&gt;
|3 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_min_acceleration_mpss&lt;br /&gt;
|defines the acceleration in the tauten sequence&lt;br /&gt;
|0.5 m/s&amp;amp;sup2;&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_acceleration_mpss&lt;br /&gt;
|defines the acceleration after the tauten sequence&lt;br /&gt;
|3 m/s&amp;amp;sup2;&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_roll_deg&lt;br /&gt;
|defines the maximum roll angle of the robot&lt;br /&gt;
|20 &amp;amp;deg;&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_rollrate_degs&lt;br /&gt;
|defines the maximum roll speed of the robot&lt;br /&gt;
|5 &amp;amp;deg;/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_turnrate_degs&lt;br /&gt;
|defines the maximum turn rate at maximum roll angle&lt;br /&gt;
|3 &amp;amp;deg;/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_lift_height_m&lt;br /&gt;
|defines the exit height over start point for automatic un-hooking&lt;br /&gt;
|200 m&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_tautendist_m&lt;br /&gt;
|defines the distance from starting point for switching from tauten sequence to normal operation&lt;br /&gt;
|50 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
# yawstring: with an amplification around center position for more sensitifity&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
# Configuration menu: a basic menu is integrated, that allows setting of pilots weight, water ballast and a few winch parameters. A more detailed configuration menu as well as a dragger selection dialog are in work.&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
* [http://www.scalesoaring.co.uk/GLASS/Documentation/DG/DG100/DG100.html Manual and specification]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30522</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30522"/>
		<updated>2011-03-24T07:56:28Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircrafts.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
# Ctrl-d read presets from the properties tree.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
The drag robot now shift with moving air-masses (wind).&lt;br /&gt;
&lt;br /&gt;
The key properties of the drag robot can be accessed and modified via properties tree (sim/glider/dragger/robot/presets/...). The changed properties are used automatically after the drag roboter resets at exit height or manually by the user (key Ctrl-d).&lt;br /&gt;
Up to now following properties are available (can change in future):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!property&lt;br /&gt;
!description&lt;br /&gt;
!default value&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_min_speed_takeoff_mps&lt;br /&gt;
|defines the take-off speed of the robot&lt;br /&gt;
|20 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_speed_mps&lt;br /&gt;
|defines the maximum speed of the robot&lt;br /&gt;
|36 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_speed_lift_mps&lt;br /&gt;
|defines lift at maximum speed of the robot&lt;br /&gt;
|3 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_speed_tauten_mps&lt;br /&gt;
|defines the max speed over ground for tauten the rope&lt;br /&gt;
|3 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_min_acceleration_mpss&lt;br /&gt;
|defines the acceleration in the tauten sequence&lt;br /&gt;
|0.5 m/s&amp;amp;sup2;&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_acceleration_mpss&lt;br /&gt;
|defines the acceleration after the tauten sequence&lt;br /&gt;
|3 m/s&amp;amp;sup2;&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_roll_deg&lt;br /&gt;
|defines the maximum roll angle of the robot&lt;br /&gt;
|20 &amp;amp;deg;&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_rollrate_degs&lt;br /&gt;
|defines the maximum roll speed of the robot&lt;br /&gt;
|5 &amp;amp;deg;/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_turnrate_degs&lt;br /&gt;
|defines the maximum turn rate at maximum roll angle&lt;br /&gt;
|3 &amp;amp;deg;/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_lift_height_m&lt;br /&gt;
|defines the exit height over start point for automatic un-hooking&lt;br /&gt;
|200 m&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_tautendist_m&lt;br /&gt;
|defines the distance from starting point for switching from tauten sequence to normal operation&lt;br /&gt;
|50 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Yawstring: currently the yawstring is less sensitive (at least visually). To improve the sensitivity a table based amplification will be implemented with the next release.&lt;br /&gt;
# Turn indicator: the current turn indicator was used from the first implementation of the DG-101G. An updated model will be used with the next release. There is also an issue with the sensitivity of the ball. The next release will use the same approach as the ASK13. &lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The robot does not consider sidewind or headwind, so the true airspeed from robot to glider can differ in any direction. Also the landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
* [http://www.scalesoaring.co.uk/GLASS/Documentation/DG/DG100/DG100.html Manual and specification]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30521</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30521"/>
		<updated>2011-03-24T07:48:42Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircrafts.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
# Ctrl-d read presets from the properties tree.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
The drag robot now shift with moving air-masses (wind).&lt;br /&gt;
&lt;br /&gt;
The key properties of the drag robot can be accessed and modified via properties tree (sim/glider/dragger/robot/presets/...). The changed properties are used automatically after the drag roboter resets at exit height or manually by the user (key Ctrl-d).&lt;br /&gt;
Up to now following properties are available (can change in future):&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!property&lt;br /&gt;
!description&lt;br /&gt;
!default value&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_min_speed_takeoff_mps&lt;br /&gt;
|defines the take-off speed of the robot&lt;br /&gt;
|20 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_speed_mps&lt;br /&gt;
|defines the maximum speed of the robot&lt;br /&gt;
|36 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_speed_lift_mps&lt;br /&gt;
|defines lift at maximum speed of the robot&lt;br /&gt;
|3 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_speed_tauten_mps&lt;br /&gt;
|defines the max speed over ground for tauten the rope&lt;br /&gt;
|3 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_min_acceleration_mpss&lt;br /&gt;
|defines the acceleration in the tauten sequence&lt;br /&gt;
|0.5 m/ss&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_acceleration_mpss&lt;br /&gt;
|defines the acceleration after the tauten sequence&lt;br /&gt;
|3 m/ss&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_roll_deg&lt;br /&gt;
|defines the maximum roll angle of the robot&lt;br /&gt;
|20 degree&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_rollrate_degs&lt;br /&gt;
|defines the maximum roll speed of the robot&lt;br /&gt;
|5 degree/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_turnrate_degs&lt;br /&gt;
|defines the maximum turn rate at maximum roll angle&lt;br /&gt;
|3 degree/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_lift_height_m&lt;br /&gt;
|defines the exit height over start point for automatic un-hooking&lt;br /&gt;
|200 m&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_tautendist_m&lt;br /&gt;
|defines the distance from starting point for switching from tauten sequence to normal operation&lt;br /&gt;
|50 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Yawstring: currently the yawstring is less sensitive (at least visually). To improve the sensitivity a table based amplification will be implemented with the next release.&lt;br /&gt;
# Turn indicator: the current turn indicator was used from the first implementation of the DG-101G. An updated model will be used with the next release. There is also an issue with the sensitivity of the ball. The next release will use the same approach as the ASK13. &lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The robot does not consider sidewind or headwind, so the true airspeed from robot to glider can differ in any direction. Also the landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
* [http://www.scalesoaring.co.uk/GLASS/Documentation/DG/DG100/DG100.html Manual and specification]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30520</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30520"/>
		<updated>2011-03-24T07:47:26Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircrafts.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
# Ctrl-d read presets from the properties tree.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
The drag robot now shift with moving air-masses (wind).&lt;br /&gt;
&lt;br /&gt;
The key properties of the drag robot can be accessed and modified via properties tree (sim/glider/dragger/robot/presets/...). The changed properties are used automatically after the drag roboter resets at exit height or manually by the user (key Ctrl-d).&lt;br /&gt;
Up to now following properties are available (can change in future):&lt;br /&gt;
{|&lt;br /&gt;
!property&lt;br /&gt;
!description&lt;br /&gt;
!default value&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_min_speed_takeoff_mps&lt;br /&gt;
|defines the take-off speed of the robot&lt;br /&gt;
|20 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_speed_mps&lt;br /&gt;
|defines the maximum speed of the robot&lt;br /&gt;
|36 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_speed_lift_mps&lt;br /&gt;
|defines lift at maximum speed of the robot&lt;br /&gt;
|3 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_speed_tauten_mps&lt;br /&gt;
|defines the max speed over ground for tauten the rope&lt;br /&gt;
|3 m/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_min_acceleration_mpss&lt;br /&gt;
|defines the acceleration in the tauten sequence&lt;br /&gt;
|0.5 m/ss&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_acceleration_mpss&lt;br /&gt;
|defines the acceleration after the tauten sequence&lt;br /&gt;
|3 m/ss&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_roll_deg&lt;br /&gt;
|defines the maximum roll angle of the robot&lt;br /&gt;
|20 degree&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_rollrate_degs&lt;br /&gt;
|defines the maximum roll speed of the robot&lt;br /&gt;
|5 degree/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_turnrate_degs&lt;br /&gt;
|defines the maximum turn rate at maximum roll angle&lt;br /&gt;
|3 degree/s&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_lift_height_m&lt;br /&gt;
|defines the exit height over start point for automatic un-hooking&lt;br /&gt;
|200 m&lt;br /&gt;
|-&lt;br /&gt;
|sim/glider/dragger/robot/presets/glob_max_tautendist_m&lt;br /&gt;
|defines the distance from starting point for switching from tauten sequence to normal operation&lt;br /&gt;
|50 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Yawstring: currently the yawstring is less sensitive (at least visually). To improve the sensitivity a table based amplification will be implemented with the next release.&lt;br /&gt;
# Turn indicator: the current turn indicator was used from the first implementation of the DG-101G. An updated model will be used with the next release. There is also an issue with the sensitivity of the ball. The next release will use the same approach as the ASK13. &lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The robot does not consider sidewind or headwind, so the true airspeed from robot to glider can differ in any direction. Also the landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
* [http://www.scalesoaring.co.uk/GLASS/Documentation/DG/DG100/DG100.html Manual and specification]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30519</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30519"/>
		<updated>2011-03-24T07:25:38Z</updated>

		<summary type="html">&lt;p&gt;Nike: /* Drag robot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircrafts.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
# Ctrl-d read presets from the properties tree.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
The drag robot now shift with moving air-masses (wind).&lt;br /&gt;
&lt;br /&gt;
The key properties of the drag robot can be accessed and modified via properties tree (sim/glider/dragger/robot/presets/...). The changed properties are used automatically after the drag roboter resets at exit height or manually by the user (key Ctrl-d).&lt;br /&gt;
Up to now following properties are available (can change in future):&lt;br /&gt;
* '''sim/glider/dragger/robot/presets/glob_min_speed_takeoff_mps''' defines the take-off speed of the robot&lt;br /&gt;
* '''sim/glider/dragger/robot/presets/glob_max_speed_mps''' defines the maximum speed of the robot&lt;br /&gt;
* '''sim/glider/dragger/robot/presets/glob_max_speed_lift_mps''' defines lift at maximum speed of the robot&lt;br /&gt;
* '''sim/glider/dragger/robot/presets/glob_max_speed_tauten_mps''' defines the max speed over ground for tauten the rope&lt;br /&gt;
* '''sim/glider/dragger/robot/presets/glob_min_acceleration_mpss''' defines the acceleration in the tauten sequence&lt;br /&gt;
* '''sim/glider/dragger/robot/presets/glob_max_acceleration_mpss''' defines the acceleration after the tauten sequence&lt;br /&gt;
* '''sim/glider/dragger/robot/presets/glob_max_roll_deg''' defines the maximum roll angle of the robot&lt;br /&gt;
* '''sim/glider/dragger/robot/presets/glob_max_rollrate_degs''' defines the maximum roll speed of the robot&lt;br /&gt;
* '''sim/glider/dragger/robot/presets/glob_max_turnrate_degs''' defines the maximum turn rate at maximum roll angle&lt;br /&gt;
* '''sim/glider/dragger/robot/presets/glob_max_lift_height_m''' defines the exit height over start point for automatic un-hooking&lt;br /&gt;
* '''sim/glider/dragger/robot/presets/glob_max_tautendist_m''' defines the distance from starting point for switching from tauten sequence to normal operation&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Yawstring: currently the yawstring is less sensitive (at least visually). To improve the sensitivity a table based amplification will be implemented with the next release.&lt;br /&gt;
# Turn indicator: the current turn indicator was used from the first implementation of the DG-101G. An updated model will be used with the next release. There is also an issue with the sensitivity of the ball. The next release will use the same approach as the ASK13. &lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The robot does not consider sidewind or headwind, so the true airspeed from robot to glider can differ in any direction. Also the landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
* [http://www.scalesoaring.co.uk/GLASS/Documentation/DG/DG100/DG100.html Manual and specification]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30518</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30518"/>
		<updated>2011-03-24T07:09:26Z</updated>

		<summary type="html">&lt;p&gt;Nike: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircrafts.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
# Ctrl-d read presets from the properties tree.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
The key properties of the drag robot can be accessed and modified via properties tree (sim/glider/dragger/robot/presets/...). The changed properties are used automatically after the drag roboter resets at exit height or manually by the user (key Ctrl-d).&lt;br /&gt;
&lt;br /&gt;
The drag robot now shift with moving air-masses (wind). &lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Yawstring: currently the yawstring is less sensitive (at least visually). To improve the sensitivity a table based amplification will be implemented with the next release.&lt;br /&gt;
# Turn indicator: the current turn indicator was used from the first implementation of the DG-101G. An updated model will be used with the next release. There is also an issue with the sensitivity of the ball. The next release will use the same approach as the ASK13. &lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The robot does not consider sidewind or headwind, so the true airspeed from robot to glider can differ in any direction. Also the landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
* [http://www.scalesoaring.co.uk/GLASS/Documentation/DG/DG100/DG100.html Manual and specification]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30151</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30151"/>
		<updated>2011-03-10T20:03:18Z</updated>

		<summary type="html">&lt;p&gt;Nike: /* External link */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircrafts.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Yawstring: currently the yawstring is less sensitive (at least visually). To improve the sensitivity a table based amplification will be implemented with the next release.&lt;br /&gt;
# Turn indicator: the current turn indicator was used from the first implementation of the DG-101G. An updated model will be used with the next release. There is also an issue with the sensitivity of the ball. The next release will use the same approach as the ASK13. &lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The robot does not consider sidewind or headwind, so the true airspeed from robot to glider can differ in any direction. Also the landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
* [http://www.scalesoaring.co.uk/GLASS/Documentation/DG/DG100/DG100.html Manual and specification]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Improving_Glider_Realism&amp;diff=30150</id>
		<title>Improving Glider Realism</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Improving_Glider_Realism&amp;diff=30150"/>
		<updated>2011-03-10T19:53:23Z</updated>

		<summary type="html">&lt;p&gt;Nike: /* Variometer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.flightgear.org FG Home] &amp;gt;&amp;gt; [[Main Page|Wiki]] &amp;gt;&amp;gt; [[Portal:Developer|Development portal]] &amp;gt;&amp;gt; Improving Glider Realism&lt;br /&gt;
&lt;br /&gt;
This section lists the areas that have a significant impact on soaring realism. This wiki has additional relevant information in the [[Soaring]] area.&lt;br /&gt;
&lt;br /&gt;
Note that as of 06/2010, weather modeling is under active development: [[A local weather system]] - for additional details you may want to check back with the flightgear forums or mailing lists.&lt;br /&gt;
&lt;br /&gt;
Other open source simulators that provide support for simulating gliders, and that may be useful when improving FlightGear's support for gliding, include:&lt;br /&gt;
&lt;br /&gt;
* http://sourceforge.net/projects/slopesoaringsim/ (GPL)&lt;br /&gt;
* http://sourceforge.net/projects/zsim/ (OSG based)&lt;br /&gt;
* http://sourceforge.net/projects/glider3d/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gliders ==&lt;br /&gt;
&lt;br /&gt;
This section reviews the design issues affecting the user aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Flight Model ===&lt;br /&gt;
&lt;br /&gt;
Of course, gliders need a custom-designed flight model.&lt;br /&gt;
&lt;br /&gt;
=== Glider external 3D models ===&lt;br /&gt;
&lt;br /&gt;
This is the best understood bit of glider simulation... designing a decent 3D model. You can tell if it's any good just by looking at it, although performance plays a part too. For the current FG glider state of the art, here's the ASK21:&lt;br /&gt;
&lt;br /&gt;
[[File:Ask21 external2.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
=== Glider cockpit 3D models ===&lt;br /&gt;
&lt;br /&gt;
Less well understood, but still not rocket science, gliders need a good 3d model for the cockpit with the panel and the various levers (joystick, flaps, airbrakes, water ballast, landing gear). The current (April 2009) panels are displayed below - functional but a bit sparse compared to real gliders:&lt;br /&gt;
&lt;br /&gt;
==== ASK 21 Panel ====&lt;br /&gt;
[[File:Ask 21 cockpit.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==== DG300 Panel ====&lt;br /&gt;
[[File:DG-300-Cockpit.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==== DG-101G Panel ====&lt;br /&gt;
[[File:DG-101G_cockpit.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==== FSX Comparison ====&lt;br /&gt;
&lt;br /&gt;
The (upcoming) Aerosoft Discus sets the high ground for glider cockpit and panel modelling. To see how high the bar has been raised [http://www.specific-3d-design.de/resources/Discus%20Panel.jpg see here]&lt;br /&gt;
&lt;br /&gt;
=== Gauges ===&lt;br /&gt;
&lt;br /&gt;
Unfortunately it is not possible to create a decent glider by simply copying across existing instruments from a power aircraft. The minimum instrument set is an altimeter, air speed indicator, and variometer. The variometer (vario) is unique to soaring.&lt;br /&gt;
&lt;br /&gt;
Glider instruments are generally 80mm or 57mm in diameter. This standardisation makes it easier to add/remove/move instruments in the panel.&lt;br /&gt;
&lt;br /&gt;
The mandatory instruments are the altimeter and the air speed indicator. These two and the main variometer are generally 80mm diameter instruments. The panel often includes a 'flight computer' with a digital display showing a variety of flight parameters which also takes up an 80mm 'hole' on the panel. The flight computer often drives a separate 'slave' variometer often in a 57mm hole.&lt;br /&gt;
&lt;br /&gt;
==== Variometer ====&lt;br /&gt;
&lt;br /&gt;
At its simplest, a variometer is a rate of climb indicator. However, this pure (uncompensated) indication of vertical speed is very poor for climbing effectively in thermals as the effect of the vertical movement of the air is swamped by the pilot's actions with the control column (so called 'stick thermals'). Since the 1930's, real gliding variometers have used some method to compensate for the climb rate induced by the pilot pushing or pulling on the control column.&lt;br /&gt;
&lt;br /&gt;
It is ''common'' for a glider panel to have more than one variometer - the largest (80mm) analogue dial may be displaying Total Energy compensated climb rate (see immediately below) while a smaller dial connected to the flight computer may be displaying Netto or speed-to-fly.&lt;br /&gt;
&lt;br /&gt;
* ''Total energy compensation''. If the glider is climbing, a factor can be subtracted from the indicated lift if the glider is decelerating, and the reverse during descent. So if the glider is neither accelerating or decelerating the absolute rate of climb (or sink) will be shown.&lt;br /&gt;
** Potential energy = mass x G x height (or height = energy / (mass x G))&lt;br /&gt;
** Kinetic energy = 0.5 x mass x velocity squared&lt;br /&gt;
** if in time period 't' the glider goes from height 'h1'..'h2' and speed 'v1'..'v2':&lt;br /&gt;
** uncompensated vario reading = (h2-h1)/t&lt;br /&gt;
** TE adjustment = height the glider would have gained if it hadn't accelerated / time&lt;br /&gt;
** = (change in kinetic energy / (mass x G))/t&lt;br /&gt;
** = ((0.5 * mass * v2^2 - 0.5 * mass * v1^2) / (mass x G)) / t&lt;br /&gt;
** = (v2^2 - v1^2) / 2Gt where G = 9.81 meters per second per second&lt;br /&gt;
** TE reading = uncompensated reading + TE adjustment&lt;br /&gt;
** '''TE reading = (h2-h1)/t + (v2^2 - v1^2) / (19.62*t)'''&lt;br /&gt;
** (all units meters, seconds, meters per second)&lt;br /&gt;
&lt;br /&gt;
* ''Netto compensation''. The design sink rate of the glider at the current airspeed is added to the total energy vario reading, so the variometer actually displays the vertical rate of the air outside the glider. For a perfectly compensated instrument, the vario will show zero in still air regardless of the airspeed of the aircraft&lt;br /&gt;
&lt;br /&gt;
* ''Speed-to-fly'' display. Generally in a glider, if the variometer needle moves negative you assume sinking air and ''speed up''. Or if the vario needle indicates lift you ''slow up'' and if the lift is good enough you pull up into a turn. So for cruising flight you continually speed up and slow down according to what the vario is doing - this is called ''dolphin flying'' and is a particularly efficient way of flying cross-country, giving you more time in lift (because you slow down) and less time in sink (because you speed up). But what is the optimum speed to fly in any given rising or sinking air? To take out the guesswork, some electronic variometers (those slaved from a flight computer) are configured to read in the lift/sink value but indicate ''positive if you should slow down'', and ''negative if you should speed up''. To an uninitiated observer, the gauge looks like an ordinary variometer - even though the computation being performed is more complex, the needle moves up (slow down) and down (speed up) in a natural way, just like an 'ordinary' vario.&lt;br /&gt;
&lt;br /&gt;
In order of complexity, the uncompensated 'rate of climb' vario is the simplest but less useful, the TE vario is still pretty simple but a ''lot'' more useful, the Netto vario is a fair bit more complex requiring the gauge to know the glide performance of the glider at every speed and ballast load, and the speed-to-fly vario is fairly complex to code as it has to know the Netto stuff plus tables for the optimum speed to fly at different ballast settings and external lift/sink rates.&lt;br /&gt;
&lt;br /&gt;
Please Note that as of 06/2010 there is now a TE compensated variometer available in FlightGear HEAD: [http://gitorious.com/fg/fgdata/trees/master/Aircraft/Instruments-3d/glider/vario/ilec-sc7 $FG_ROOT/Aircraft/Instruments-3d/glider/vario/ilec-sc7]. It has been implemented for the [http://gitorious.com/fg/fgdata/trees/master/Aircraft/ASK13 ASK13 glider]. (As of 02/2011 there is also a second TE compensated variometer available, implemented for the DG-101G.)&lt;br /&gt;
&lt;br /&gt;
People interested in adding this instrument to other gliders, will want to refer to the [http://gitorious.com/fg/fgdata/blobs/master/Aircraft/Instruments-3d/glider/vario/ilec-sc7/README_install README_install file].&lt;br /&gt;
&lt;br /&gt;
Also see:&lt;br /&gt;
&lt;br /&gt;
* http://en.wikipedia.org/wiki/Variometer#Total_Energy_Compensation&lt;br /&gt;
* http://soaringlab.blogspot.com/2009/11/total-energy-compensation-explained.html&lt;br /&gt;
* http://soaringlab.blogspot.com/2009/11/total-energy-compensation-explained_08.html&lt;br /&gt;
* http://www.auf.asn.au/groundschool/variometer.html&lt;br /&gt;
* http://www.lsc-schliersee.de/Ausbildung/Streckenfliegen/Dateien/TE-Vario_in_the_Flowfield_of_Thermals.pdf&lt;br /&gt;
* http://www.hkavionics.com/Bohli_man/ba_vario1e.pdf&lt;br /&gt;
* http://www.borgeltinstruments.com/Gusts.pdf&lt;br /&gt;
&lt;br /&gt;
==== Flight Computer ====&lt;br /&gt;
&lt;br /&gt;
These electronic instruments primarily drive slave variometers of various types (see above) and compute your ''arrival height'' at the next waypoint or final destination (for which they are generally connected to a GPS). The screenshot below is taken from the Aerosoft Discus for FSX - this flight computer is the most complex gauge ever created for FSX, containing 3500 lines of code to perform computations then displayed through the simple interface, i.e. the slave variometer needle (top left), the 'petal' variometer needle on the display itself, and the digital numeric displays. The other analogue gauges (ASI, TE vario, engine tachometer) are not connected to the flight computer. An open source implementation of a &amp;quot;gliding computer&amp;quot; is available in the form of [http://www.xcsoar.org/ XCSoar] for Pocket PCs.&lt;br /&gt;
&lt;br /&gt;
[[File:Glider flight computer.jpg]]&lt;br /&gt;
&lt;br /&gt;
==== IGC file logger ====&lt;br /&gt;
&lt;br /&gt;
To compare flights with others, it helps to have a log of your flight in the 'IGC format'. This is a text file with an agreed format, with some header rows and then one-row-per-timestamp for the lat/long/alt.&lt;br /&gt;
&lt;br /&gt;
The specification for the IGC format log file is available [http://www.fai.org/gliding/gnss/tech_spec_gnss.asp on the FAI website].&lt;br /&gt;
&lt;br /&gt;
The full specification has become unbelievably tortuous, but most of the records are optional and an example of a working file would be:&lt;br /&gt;
&lt;br /&gt;
 AXXXb21_sim_probe 2.55&lt;br /&gt;
 HFDTE070608&lt;br /&gt;
 HFFXA035&lt;br /&gt;
 HFPLTPILOTINCHARGE: not recorded&lt;br /&gt;
 HFCM2CREW2: not recorded&lt;br /&gt;
 HFGTYGLIDERTYPE:DG&lt;br /&gt;
 HFGIDGLIDERID:B21&lt;br /&gt;
 HFDTM100GPSDATUM: WGS-1984&lt;br /&gt;
 HFRFWFIRMWAREVERSION: 2.55&lt;br /&gt;
 HFRHWHARDWAREVERSION: 2008&lt;br /&gt;
 HFFTYFRTYPE: sim_probe by Ian Forster-Lewis&lt;br /&gt;
 HFGPSGPS:Microsoft Flight Simulator&lt;br /&gt;
 HFPRSPRESSALTSENSOR: Microsoft Flight Simulator&lt;br /&gt;
 HFCIDCOMPETITIONID:B21&lt;br /&gt;
 HFCCLCOMPETITIONCLASS:Microsoft Flight Simulator&lt;br /&gt;
 I013638FXA&lt;br /&gt;
 B1658174040958N07737022WA0094000940000&lt;br /&gt;
 B1658214040875N07737069WA0095200952000&lt;br /&gt;
 B1658254040811N07737136WA0095300953000&lt;br /&gt;
 ... and more B records for the rest of the file&lt;br /&gt;
 G123456789&lt;br /&gt;
&lt;br /&gt;
IGC files can be uploaded to [http://www.everytrail.com/view_trip.php?trip_id=162108 everytrail.com] or can be converted by [http://www.gpsvisualizer.com/map_input?form=googleearth gpsvisualizer.com] for viewing in Google Earth. &lt;br /&gt;
Also, there's an open source tool available, named [http://sourceforge.net/projects/gpligc/ &amp;quot;gpligc&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
== Enviroment lift modelling ==&lt;br /&gt;
&lt;br /&gt;
This section reviews the requirements for the environment modelling, in particular the simulation of the vertical component of air movement on which gliders depend for soaring flight.&lt;br /&gt;
&lt;br /&gt;
=== Thermals ===&lt;br /&gt;
&lt;br /&gt;
=== Ridgelift ===&lt;br /&gt;
&lt;br /&gt;
A paper on the efficient calculation of ridge lift is available [http://carrier.csi.cam.ac.uk/forsterlewis/soaring/sim/fsx/dev/sim_probe/sim_probe_paper.html from Ian Forster-Lewis].&lt;br /&gt;
This is now implemented in CVS. Ridge lift is enabled by default but may be disabled by using&lt;br /&gt;
 --prop:/environment/ridge-lift/enabled=0&lt;br /&gt;
on the command line or by setting this property at runtime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The FlightGear issues are also discussed in [http://www.flightgear.org/forums/viewtopic.php?f=6&amp;amp;t=3377 this forum thread]&lt;br /&gt;
&lt;br /&gt;
=== Wave ===&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
&lt;br /&gt;
Solo soaring is all about admiring the scenery, and multiplayer soaring is predominantly about comparing times to complete the same cross-country task.&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Improving_Glider_Realism&amp;diff=30149</id>
		<title>Improving Glider Realism</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Improving_Glider_Realism&amp;diff=30149"/>
		<updated>2011-03-10T19:49:24Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.flightgear.org FG Home] &amp;gt;&amp;gt; [[Main Page|Wiki]] &amp;gt;&amp;gt; [[Portal:Developer|Development portal]] &amp;gt;&amp;gt; Improving Glider Realism&lt;br /&gt;
&lt;br /&gt;
This section lists the areas that have a significant impact on soaring realism. This wiki has additional relevant information in the [[Soaring]] area.&lt;br /&gt;
&lt;br /&gt;
Note that as of 06/2010, weather modeling is under active development: [[A local weather system]] - for additional details you may want to check back with the flightgear forums or mailing lists.&lt;br /&gt;
&lt;br /&gt;
Other open source simulators that provide support for simulating gliders, and that may be useful when improving FlightGear's support for gliding, include:&lt;br /&gt;
&lt;br /&gt;
* http://sourceforge.net/projects/slopesoaringsim/ (GPL)&lt;br /&gt;
* http://sourceforge.net/projects/zsim/ (OSG based)&lt;br /&gt;
* http://sourceforge.net/projects/glider3d/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gliders ==&lt;br /&gt;
&lt;br /&gt;
This section reviews the design issues affecting the user aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Flight Model ===&lt;br /&gt;
&lt;br /&gt;
Of course, gliders need a custom-designed flight model.&lt;br /&gt;
&lt;br /&gt;
=== Glider external 3D models ===&lt;br /&gt;
&lt;br /&gt;
This is the best understood bit of glider simulation... designing a decent 3D model. You can tell if it's any good just by looking at it, although performance plays a part too. For the current FG glider state of the art, here's the ASK21:&lt;br /&gt;
&lt;br /&gt;
[[File:Ask21 external2.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
=== Glider cockpit 3D models ===&lt;br /&gt;
&lt;br /&gt;
Less well understood, but still not rocket science, gliders need a good 3d model for the cockpit with the panel and the various levers (joystick, flaps, airbrakes, water ballast, landing gear). The current (April 2009) panels are displayed below - functional but a bit sparse compared to real gliders:&lt;br /&gt;
&lt;br /&gt;
==== ASK 21 Panel ====&lt;br /&gt;
[[File:Ask 21 cockpit.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==== DG300 Panel ====&lt;br /&gt;
[[File:DG-300-Cockpit.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==== DG-101G Panel ====&lt;br /&gt;
[[File:DG-101G_cockpit.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==== FSX Comparison ====&lt;br /&gt;
&lt;br /&gt;
The (upcoming) Aerosoft Discus sets the high ground for glider cockpit and panel modelling. To see how high the bar has been raised [http://www.specific-3d-design.de/resources/Discus%20Panel.jpg see here]&lt;br /&gt;
&lt;br /&gt;
=== Gauges ===&lt;br /&gt;
&lt;br /&gt;
Unfortunately it is not possible to create a decent glider by simply copying across existing instruments from a power aircraft. The minimum instrument set is an altimeter, air speed indicator, and variometer. The variometer (vario) is unique to soaring.&lt;br /&gt;
&lt;br /&gt;
Glider instruments are generally 80mm or 57mm in diameter. This standardisation makes it easier to add/remove/move instruments in the panel.&lt;br /&gt;
&lt;br /&gt;
The mandatory instruments are the altimeter and the air speed indicator. These two and the main variometer are generally 80mm diameter instruments. The panel often includes a 'flight computer' with a digital display showing a variety of flight parameters which also takes up an 80mm 'hole' on the panel. The flight computer often drives a separate 'slave' variometer often in a 57mm hole.&lt;br /&gt;
&lt;br /&gt;
==== Variometer ====&lt;br /&gt;
&lt;br /&gt;
At its simplest, a variometer is a rate of climb indicator. However, this pure (uncompensated) indication of vertical speed is very poor for climbing effectively in thermals as the effect of the vertical movement of the air is swamped by the pilot's actions with the control column (so called 'stick thermals'). Since the 1930's, real gliding variometers have used some method to compensate for the climb rate induced by the pilot pushing or pulling on the control column.&lt;br /&gt;
&lt;br /&gt;
It is ''common'' for a glider panel to have more than one variometer - the largest (80mm) analogue dial may be displaying Total Energy compensated climb rate (see immediately below) while a smaller dial connected to the flight computer may be displaying Netto or speed-to-fly.&lt;br /&gt;
&lt;br /&gt;
* ''Total energy compensation''. If the glider is climbing, a factor can be subtracted from the indicated lift if the glider is decelerating, and the reverse during descent. So if the glider is neither accelerating or decelerating the absolute rate of climb (or sink) will be shown.&lt;br /&gt;
** Potential energy = mass x G x height (or height = energy / (mass x G))&lt;br /&gt;
** Kinetic energy = 0.5 x mass x velocity squared&lt;br /&gt;
** if in time period 't' the glider goes from height 'h1'..'h2' and speed 'v1'..'v2':&lt;br /&gt;
** uncompensated vario reading = (h2-h1)/t&lt;br /&gt;
** TE adjustment = height the glider would have gained if it hadn't accelerated / time&lt;br /&gt;
** = (change in kinetic energy / (mass x G))/t&lt;br /&gt;
** = ((0.5 * mass * v2^2 - 0.5 * mass * v1^2) / (mass x G)) / t&lt;br /&gt;
** = (v2^2 - v1^2) / 2Gt where G = 9.81 meters per second per second&lt;br /&gt;
** TE reading = uncompensated reading + TE adjustment&lt;br /&gt;
** '''TE reading = (h2-h1)/t + (v2^2 - v1^2) / (19.62*t)'''&lt;br /&gt;
** (all units meters, seconds, meters per second)&lt;br /&gt;
&lt;br /&gt;
* ''Netto compensation''. The design sink rate of the glider at the current airspeed is added to the total energy vario reading, so the variometer actually displays the vertical rate of the air outside the glider. For a perfectly compensated instrument, the vario will show zero in still air regardless of the airspeed of the aircraft&lt;br /&gt;
&lt;br /&gt;
* ''Speed-to-fly'' display. Generally in a glider, if the variometer needle moves negative you assume sinking air and ''speed up''. Or if the vario needle indicates lift you ''slow up'' and if the lift is good enough you pull up into a turn. So for cruising flight you continually speed up and slow down according to what the vario is doing - this is called ''dolphin flying'' and is a particularly efficient way of flying cross-country, giving you more time in lift (because you slow down) and less time in sink (because you speed up). But what is the optimum speed to fly in any given rising or sinking air? To take out the guesswork, some electronic variometers (those slaved from a flight computer) are configured to read in the lift/sink value but indicate ''positive if you should slow down'', and ''negative if you should speed up''. To an uninitiated observer, the gauge looks like an ordinary variometer - even though the computation being performed is more complex, the needle moves up (slow down) and down (speed up) in a natural way, just like an 'ordinary' vario.&lt;br /&gt;
&lt;br /&gt;
In order of complexity, the uncompensated 'rate of climb' vario is the simplest but less useful, the TE vario is still pretty simple but a ''lot'' more useful, the Netto vario is a fair bit more complex requiring the gauge to know the glide performance of the glider at every speed and ballast load, and the speed-to-fly vario is fairly complex to code as it has to know the Netto stuff plus tables for the optimum speed to fly at different ballast settings and external lift/sink rates.&lt;br /&gt;
&lt;br /&gt;
Please Note that as of 06/2010 there is now a TE compensated variometer available in FlightGear HEAD: [http://gitorious.com/fg/fgdata/trees/master/Aircraft/Instruments-3d/glider/vario/ilec-sc7 $FG_ROOT/Aircraft/Instruments-3d/glider/vario/ilec-sc7]. It has been implemented for the [http://gitorious.com/fg/fgdata/trees/master/Aircraft/ASK13 ASK13 glider].&lt;br /&gt;
&lt;br /&gt;
People interested in adding this instrument to other gliders, will want to refer to the [http://gitorious.com/fg/fgdata/blobs/master/Aircraft/Instruments-3d/glider/vario/ilec-sc7/README_install README_install file].&lt;br /&gt;
&lt;br /&gt;
Also see:&lt;br /&gt;
&lt;br /&gt;
* http://en.wikipedia.org/wiki/Variometer#Total_Energy_Compensation&lt;br /&gt;
* http://soaringlab.blogspot.com/2009/11/total-energy-compensation-explained.html&lt;br /&gt;
* http://soaringlab.blogspot.com/2009/11/total-energy-compensation-explained_08.html&lt;br /&gt;
* http://www.auf.asn.au/groundschool/variometer.html&lt;br /&gt;
* http://www.lsc-schliersee.de/Ausbildung/Streckenfliegen/Dateien/TE-Vario_in_the_Flowfield_of_Thermals.pdf&lt;br /&gt;
* http://www.hkavionics.com/Bohli_man/ba_vario1e.pdf&lt;br /&gt;
* http://www.borgeltinstruments.com/Gusts.pdf&lt;br /&gt;
&lt;br /&gt;
==== Flight Computer ====&lt;br /&gt;
&lt;br /&gt;
These electronic instruments primarily drive slave variometers of various types (see above) and compute your ''arrival height'' at the next waypoint or final destination (for which they are generally connected to a GPS). The screenshot below is taken from the Aerosoft Discus for FSX - this flight computer is the most complex gauge ever created for FSX, containing 3500 lines of code to perform computations then displayed through the simple interface, i.e. the slave variometer needle (top left), the 'petal' variometer needle on the display itself, and the digital numeric displays. The other analogue gauges (ASI, TE vario, engine tachometer) are not connected to the flight computer. An open source implementation of a &amp;quot;gliding computer&amp;quot; is available in the form of [http://www.xcsoar.org/ XCSoar] for Pocket PCs.&lt;br /&gt;
&lt;br /&gt;
[[File:Glider flight computer.jpg]]&lt;br /&gt;
&lt;br /&gt;
==== IGC file logger ====&lt;br /&gt;
&lt;br /&gt;
To compare flights with others, it helps to have a log of your flight in the 'IGC format'. This is a text file with an agreed format, with some header rows and then one-row-per-timestamp for the lat/long/alt.&lt;br /&gt;
&lt;br /&gt;
The specification for the IGC format log file is available [http://www.fai.org/gliding/gnss/tech_spec_gnss.asp on the FAI website].&lt;br /&gt;
&lt;br /&gt;
The full specification has become unbelievably tortuous, but most of the records are optional and an example of a working file would be:&lt;br /&gt;
&lt;br /&gt;
 AXXXb21_sim_probe 2.55&lt;br /&gt;
 HFDTE070608&lt;br /&gt;
 HFFXA035&lt;br /&gt;
 HFPLTPILOTINCHARGE: not recorded&lt;br /&gt;
 HFCM2CREW2: not recorded&lt;br /&gt;
 HFGTYGLIDERTYPE:DG&lt;br /&gt;
 HFGIDGLIDERID:B21&lt;br /&gt;
 HFDTM100GPSDATUM: WGS-1984&lt;br /&gt;
 HFRFWFIRMWAREVERSION: 2.55&lt;br /&gt;
 HFRHWHARDWAREVERSION: 2008&lt;br /&gt;
 HFFTYFRTYPE: sim_probe by Ian Forster-Lewis&lt;br /&gt;
 HFGPSGPS:Microsoft Flight Simulator&lt;br /&gt;
 HFPRSPRESSALTSENSOR: Microsoft Flight Simulator&lt;br /&gt;
 HFCIDCOMPETITIONID:B21&lt;br /&gt;
 HFCCLCOMPETITIONCLASS:Microsoft Flight Simulator&lt;br /&gt;
 I013638FXA&lt;br /&gt;
 B1658174040958N07737022WA0094000940000&lt;br /&gt;
 B1658214040875N07737069WA0095200952000&lt;br /&gt;
 B1658254040811N07737136WA0095300953000&lt;br /&gt;
 ... and more B records for the rest of the file&lt;br /&gt;
 G123456789&lt;br /&gt;
&lt;br /&gt;
IGC files can be uploaded to [http://www.everytrail.com/view_trip.php?trip_id=162108 everytrail.com] or can be converted by [http://www.gpsvisualizer.com/map_input?form=googleearth gpsvisualizer.com] for viewing in Google Earth. &lt;br /&gt;
Also, there's an open source tool available, named [http://sourceforge.net/projects/gpligc/ &amp;quot;gpligc&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
== Enviroment lift modelling ==&lt;br /&gt;
&lt;br /&gt;
This section reviews the requirements for the environment modelling, in particular the simulation of the vertical component of air movement on which gliders depend for soaring flight.&lt;br /&gt;
&lt;br /&gt;
=== Thermals ===&lt;br /&gt;
&lt;br /&gt;
=== Ridgelift ===&lt;br /&gt;
&lt;br /&gt;
A paper on the efficient calculation of ridge lift is available [http://carrier.csi.cam.ac.uk/forsterlewis/soaring/sim/fsx/dev/sim_probe/sim_probe_paper.html from Ian Forster-Lewis].&lt;br /&gt;
This is now implemented in CVS. Ridge lift is enabled by default but may be disabled by using&lt;br /&gt;
 --prop:/environment/ridge-lift/enabled=0&lt;br /&gt;
on the command line or by setting this property at runtime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The FlightGear issues are also discussed in [http://www.flightgear.org/forums/viewtopic.php?f=6&amp;amp;t=3377 this forum thread]&lt;br /&gt;
&lt;br /&gt;
=== Wave ===&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
&lt;br /&gt;
Solo soaring is all about admiring the scenery, and multiplayer soaring is predominantly about comparing times to complete the same cross-country task.&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30148</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30148"/>
		<updated>2011-03-10T19:45:22Z</updated>

		<summary type="html">&lt;p&gt;Nike: /* Drag robot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canopy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircrafts.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
[[File:DG-101G_drag-robot.png|thumb|270px|DG-101G with drag robot]]&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Yawstring: currently the yawstring is less sensitive (at least visually). To improve the sensitivity a table based amplification will be implemented with the next release.&lt;br /&gt;
# Turn indicator: the current turn indicator was used from the first implementation of the DG-101G. An updated model will be used with the next release. There is also an issue with the sensitivity of the ball. The next release will use the same approach as the ASK13. &lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The robot does not consider sidewind or headwind, so the true airspeed from robot to glider can differ in any direction. Also the landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:DG-101G_drag-robot.png&amp;diff=30147</id>
		<title>File:DG-101G drag-robot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:DG-101G_drag-robot.png&amp;diff=30147"/>
		<updated>2011-03-10T19:43:50Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=De/Flugzeuge&amp;diff=30146</id>
		<title>De/Flugzeuge</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=De/Flugzeuge&amp;diff=30146"/>
		<updated>2011-03-10T19:41:39Z</updated>

		<summary type="html">&lt;p&gt;Nike: /* Gleiter, Segelflieger und Ultraleichtflieger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diese Liste ist nicht gedacht, um alle offiziellen [[GNU General Public License|GPL lizensierten]] Flugzeuge für [[:de:FlightGear|FlightGear]] aufzuzeigen. Es ist eher eine beispielhaft Auflistung der unterschiedlichen Luftfahrzeuge. Siehe auf [[:de:Liste der Modelle|Liste der Modelle]] nach um eine umfangreichere Liste einzusehen.&lt;br /&gt;
&lt;br /&gt;
Diese Beispiele hier sind offiziell erhältlich und können unter [http://flightgear.org/Downloads/aircraft-2.0.0/ www.FlightGear.org] heruntergeladen werden. Mehr Luftfahrzeuge gibt es in den [[FlightGear hangars|nicht-offizellen Hangars]]. Die Qualität der Luftfahrzeuge variiert stark. Die Entwicklung hängt von den [[volunteer|Freiwilligen]] ab die an ihnen arbeiten. Eine Ausnahme stellen einige Projekte dar, die von Universitäten oder der Regierung geführt werden.&lt;br /&gt;
&lt;br /&gt;
=== Leichte Zivilflugzeuge ===&lt;br /&gt;
&lt;br /&gt;
Die Cessna 172 ist das Default-Flugzeug in [[:de:FlightGear|FlightGear]] 1.0. Die gelisteten Flugzeuge haben typischerweise 1-2 Kolbenmotoren, Propeller. Sie zielen mit Ihrer Avionik auf die Piloten mit einer Privatpilotenlizenz ab.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Aerostar 700]]|Aerostar_700.jpg|&lt;br /&gt;
[[B&amp;amp;F FK9 Mark 2]]|FK9MK2.jpg|&lt;br /&gt;
[[Cessna C172|Cessna 172P]] (1982)|Cessna_172P.jpg|&lt;br /&gt;
[[Piper Cherokee Warrior II|Piper Cherokee Warrior II (PA28-161)]]|Piper_Cherokee_Warrior_II.png|&lt;br /&gt;
[[Piper J3 Cub]] (1946) |Piper_j3cub.jpg|&lt;br /&gt;
[[Piper PA34-200T Seneca II|Piper Seneca II (PA34-200T)]]|Piper_SenecaII.jpg|&lt;br /&gt;
[[Robin DR400]]|dr400.jpg|&lt;br /&gt;
[[Rallye-MS893E]]|Rallye-MS893.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Moderne Airliner ===&lt;br /&gt;
Diese haben typischerweise 2-4 Turbinentriebwerke und sind bzgl. Take-Off und Landung etwas komplizierter in der Handhabung (z.B. durch mehrere [[Flaps|Klappen]]. Die Avionik zielt auf professionelle Piloten ab. Wie auch immer, die Vereinfachungen innerhalb von [[FlightGear]] machen sie in der Simulation erheblich leichter zu fliegen.&lt;br /&gt;
&lt;br /&gt;
==== Schmaler und Mittlerer Rumpf ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A320]]|FirstChoice02.jpg|&lt;br /&gt;
[[Bombardier CRJ-200LR]]|Picture 11.png|&lt;br /&gt;
[[Bombardier CRJ-900]]|CRJ-900.jpg|&lt;br /&gt;
[[Concorde]]|Concorde.jpg|&lt;br /&gt;
[[Boeing 757]]|757-2002.jpg|&lt;br /&gt;
[[Boeing 707]]|707.jpg|&lt;br /&gt;
[[Boeing 717]]|717_development.jpg|&lt;br /&gt;
[[Boeing 737-100]]|737-100.png|&lt;br /&gt;
[[Boeing 737-300]]|737-300.jpg|&lt;br /&gt;
[[Boeing 727-230]]|727-230.2.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Breiter Rumpf und Jumbo-Airliner ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A340-600]]|Airbus2.jpg|&lt;br /&gt;
[[Airbus A380]]|A380.jpg|&lt;br /&gt;
[[Boeing 777-200]]|777-200.jpg|&lt;br /&gt;
[[Boeing 767-300]]|Shadow.png|&lt;br /&gt;
[[Boeing 747-400]]|747-400.jpg|&lt;br /&gt;
[[Boeing 787]]|787.png|&lt;br /&gt;
[[Airbus A350]]|A350.png|&lt;br /&gt;
[[IL-96-400 Long Ranger(T)]]|1z5hr43.bmp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hubschrauber ===&lt;br /&gt;
{{Main article|Helicopter}}&lt;br /&gt;
&lt;br /&gt;
Hubschrauber haben eine grundsätzlich andere Steuerung als ein Luftfahrzeug mit festen Flügeln. Moderne Hubschrauber haben normalerweise 1-2 Turbinentriebwerke, welche den Hauptrotor mit 2-6 Blättern antreiben.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Eurocopter Bo105|MBB Bo 105]]|FlightGearNL-9.jpg|&lt;br /&gt;
[[Eurocopter EC135|Eurocopter EC-135]]|Ec135.png|&lt;br /&gt;
[[CH-47 Chinook Helicopter|Boeing CH-47 Chinook]]|CH-47_Chinook.jpg|&lt;br /&gt;
[[Sikorsky S58|Sikorsky S-58]]|S58.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gleiter, Segelflieger und Ultraleichtflieger ===&lt;br /&gt;
Sie haben die einfachste Steuerung. [[:Category:Gliders|Gleiter]] oder Segelflieger zusammen mit der [[Soaring|Thermik]] können eine komplizierte Erfahrung werden. Ultraleichtflieger ind jedoch die am leichtesten zu fliegenden Fahrzeuge in [[FlightGear]].&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airwave Xtreme 150]]|AirwaveXtreme150.jpg|&lt;br /&gt;
[[Dragonfly|Moyes Dragonfly]]|Dragonfly-towing.jpg|&lt;br /&gt;
[[Paraglider]]|Paraglider.jpg|&lt;br /&gt;
[[GDT Hornet (autogyro)]]|Hornet.jpg|&lt;br /&gt;
[[Schweizer 2-33]]|Sgs233.jpg|&lt;br /&gt;
[[ASW-20 sailplane|Schleicher ASW-20]]|Asw20.jpg|&lt;br /&gt;
[[Glaser-Dirks DG-300]]|DG-300.jpg|&lt;br /&gt;
[[Glaser-Dirks_DG-101G]]|DG-101G_001.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kampfflugzeuge ===&lt;br /&gt;
[[FlightGear]] bietet eine grosse Auswahl von miltärischen Flugzeugen. Deren Komplexität und Realismus ist stark mit dem jeweiligen Entwicklungsstand verbunden.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Bristol Beaufighter]]|Beaufighter.png|&lt;br /&gt;
[[Fokker Dr.I]]|Fokker_DrI.jpg|&lt;br /&gt;
[[P-51D Mustang]]|P51d-mustang.png|&lt;br /&gt;
[[A6M2 Zero‎]]|A6M2.gif|&lt;br /&gt;
[[Nakajima Ki-84‎]]|ki-84.jpg|&lt;br /&gt;
[[Focke-Wulf Fw 190]]|Fw190.jpg|&lt;br /&gt;
[[Sopwith Camel]]|SopwithCamel.jpg|&lt;br /&gt;
[[Supermarine Spitfire]]|Spitfire.jpg|&lt;br /&gt;
[[MiG-15]]|MiG-15bis-Exterior.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Flugzeugträger gestützte Flugzeuge ===&lt;br /&gt;
[[FlightGear]] unterstützt das Starten von und Landen auf [[carriers|Flugzeugträgern]].&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Grumman A-6E|Grumman A-6E Intruder]]|A-6E.jpg|&lt;br /&gt;
[[Blackburn Buccaneer]]|Buccaneer.jpg|&lt;br /&gt;
[[Grumman F-14 Tomcat]]|F-14.jpg|&lt;br /&gt;
[[Hawker Seahawk|Hawker Seahawk FGA6]]|Hawker_Seahawk.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Moderne Militärflugzeuge ===&lt;br /&gt;
Moderne und ausgemusterte Militärmaschinen mit besonderen Merkmalen wie Luft-zu-Luft Betankung oder der Möglichkeit das Abfeuern der Waffensysteme einer A-10 zu simulieren.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Fairchild A-10]]|A-10.jpg|&lt;br /&gt;
[[Boeing B-52]]|B-52F.jpg|&lt;br /&gt;
[[Boeing E-3 Sentry]]|E-3B.jpg|&lt;br /&gt;
[[F-15C Eagle]]|F-15C.jpg|&lt;br /&gt;
[[British Aerospace Harrier]]|Harrier.jpg|&lt;br /&gt;
[[General Dynamics F-16]]|General_Dynamics_F16.jpg|&lt;br /&gt;
[[Cessna T-37]]|Cessna T-37.jpg|&lt;br /&gt;
[[Northrop T-38]]|Northrop_T-38.jpg|&lt;br /&gt;
[[North American OV-10A Bronco]]|OV-10A2.jpg|&lt;br /&gt;
[[Saab J 35Ã– Draken|Saab J35Ö Draken]]|Saab_J35.jpg|&lt;br /&gt;
[[HAL Tejas]]|LCA.jpeg|&lt;br /&gt;
[[Lockheed Martin F-22 Raptor]]|F-22.png|&lt;br /&gt;
[[Pilatus PC-9M]]|PC-9M.jpg|&lt;br /&gt;
[[Pilatus PC-21]]|PC-21.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Historisch ===&lt;br /&gt;
&lt;br /&gt;
Obskure und berühmte Flugzeuge sind in unterschiedlichen Qualitäten vorhanden.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Couzinet 70]]|Couzinet70.jpg|&lt;br /&gt;
[[De Havilland D.H. 91 Albatross]]|dh91.jpg|&lt;br /&gt;
[[Douglas DC-3]]|Douglas_DC3.jpg|&lt;br /&gt;
[[ComperSwift Comper]]|ComperSwift.jpg|&lt;br /&gt;
[[Lockheed 1049|Lockheed Constellation]]|Lockheed_1049.jpg|&lt;br /&gt;
[[Boeing 314]]|314.jpg|&lt;br /&gt;
[[de Havilland Canada DHC-3 Otter]]|DHC-3.jpg|&lt;br /&gt;
[[Wright Flyer (UIUC)]]|1903_Wright_Flyer.jpg|&lt;br /&gt;
[[Short Empire]]|Short_Empire.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Experimentell und Einzigartig ===&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[BAC TSR-2 Prototype]]|BAC_TSR-2_Prototype.jpg|&lt;br /&gt;
[[Bell Boeing V22 Osprey|Bell V-22 Osprey]]|V22Osprey.jpg|&lt;br /&gt;
[[North American X-15]]|X15.jpg|&lt;br /&gt;
[[Northrop/McDonnell Douglas YF-23]]|YF-23.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Leichter als Luft (Seit Version 1.9.0) ===&lt;br /&gt;
Diese Luftfahrzeuge verwenden ein Gas, welches leichter als Luft ist um zu schweben. Typische Steuerungen wie Höhenruder, Seitenruder und der Gashebel wurden durch Ballast und z.B. der Kontrolle über die Gasmenge und -druck ersetzt.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Zeppelin NT]]|Zeppelin_NT.jpg|&lt;br /&gt;
[[ZF Navy free balloon]]|ZF_Navy_free_balloon.jpg|&lt;br /&gt;
[[Submarine Scout]]|Submarine_Scout.jpg|&lt;br /&gt;
[[Zeppelin LZ 121 Nordstern]]|Zeppelin_LZ_121_Nordstern.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Science Fiction ===&lt;br /&gt;
Dies bewegt sich nun von der realistischen Simulation weg, kann aber sehr nützlich, wenn man nur mal die Umgebung erkunden möchte.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[UFO from the 'White Project' of the UNESCO]]|UFO.jpg|&lt;br /&gt;
[[Bluebird]]|bluebird_hovercraft.jpg&lt;br /&gt;
}}&lt;br /&gt;
[[en:Aircraft]]&lt;br /&gt;
[[es:Avión]]&lt;br /&gt;
[[fr:Avions]]&lt;br /&gt;
[[pt:Avião]]&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=De/Flugzeuge&amp;diff=30145</id>
		<title>De/Flugzeuge</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=De/Flugzeuge&amp;diff=30145"/>
		<updated>2011-03-10T19:41:08Z</updated>

		<summary type="html">&lt;p&gt;Nike: /* Gleiter, Segelflieger und Ultraleichtflieger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diese Liste ist nicht gedacht, um alle offiziellen [[GNU General Public License|GPL lizensierten]] Flugzeuge für [[:de:FlightGear|FlightGear]] aufzuzeigen. Es ist eher eine beispielhaft Auflistung der unterschiedlichen Luftfahrzeuge. Siehe auf [[:de:Liste der Modelle|Liste der Modelle]] nach um eine umfangreichere Liste einzusehen.&lt;br /&gt;
&lt;br /&gt;
Diese Beispiele hier sind offiziell erhältlich und können unter [http://flightgear.org/Downloads/aircraft-2.0.0/ www.FlightGear.org] heruntergeladen werden. Mehr Luftfahrzeuge gibt es in den [[FlightGear hangars|nicht-offizellen Hangars]]. Die Qualität der Luftfahrzeuge variiert stark. Die Entwicklung hängt von den [[volunteer|Freiwilligen]] ab die an ihnen arbeiten. Eine Ausnahme stellen einige Projekte dar, die von Universitäten oder der Regierung geführt werden.&lt;br /&gt;
&lt;br /&gt;
=== Leichte Zivilflugzeuge ===&lt;br /&gt;
&lt;br /&gt;
Die Cessna 172 ist das Default-Flugzeug in [[:de:FlightGear|FlightGear]] 1.0. Die gelisteten Flugzeuge haben typischerweise 1-2 Kolbenmotoren, Propeller. Sie zielen mit Ihrer Avionik auf die Piloten mit einer Privatpilotenlizenz ab.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Aerostar 700]]|Aerostar_700.jpg|&lt;br /&gt;
[[B&amp;amp;F FK9 Mark 2]]|FK9MK2.jpg|&lt;br /&gt;
[[Cessna C172|Cessna 172P]] (1982)|Cessna_172P.jpg|&lt;br /&gt;
[[Piper Cherokee Warrior II|Piper Cherokee Warrior II (PA28-161)]]|Piper_Cherokee_Warrior_II.png|&lt;br /&gt;
[[Piper J3 Cub]] (1946) |Piper_j3cub.jpg|&lt;br /&gt;
[[Piper PA34-200T Seneca II|Piper Seneca II (PA34-200T)]]|Piper_SenecaII.jpg|&lt;br /&gt;
[[Robin DR400]]|dr400.jpg|&lt;br /&gt;
[[Rallye-MS893E]]|Rallye-MS893.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Moderne Airliner ===&lt;br /&gt;
Diese haben typischerweise 2-4 Turbinentriebwerke und sind bzgl. Take-Off und Landung etwas komplizierter in der Handhabung (z.B. durch mehrere [[Flaps|Klappen]]. Die Avionik zielt auf professionelle Piloten ab. Wie auch immer, die Vereinfachungen innerhalb von [[FlightGear]] machen sie in der Simulation erheblich leichter zu fliegen.&lt;br /&gt;
&lt;br /&gt;
==== Schmaler und Mittlerer Rumpf ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A320]]|FirstChoice02.jpg|&lt;br /&gt;
[[Bombardier CRJ-200LR]]|Picture 11.png|&lt;br /&gt;
[[Bombardier CRJ-900]]|CRJ-900.jpg|&lt;br /&gt;
[[Concorde]]|Concorde.jpg|&lt;br /&gt;
[[Boeing 757]]|757-2002.jpg|&lt;br /&gt;
[[Boeing 707]]|707.jpg|&lt;br /&gt;
[[Boeing 717]]|717_development.jpg|&lt;br /&gt;
[[Boeing 737-100]]|737-100.png|&lt;br /&gt;
[[Boeing 737-300]]|737-300.jpg|&lt;br /&gt;
[[Boeing 727-230]]|727-230.2.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Breiter Rumpf und Jumbo-Airliner ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A340-600]]|Airbus2.jpg|&lt;br /&gt;
[[Airbus A380]]|A380.jpg|&lt;br /&gt;
[[Boeing 777-200]]|777-200.jpg|&lt;br /&gt;
[[Boeing 767-300]]|Shadow.png|&lt;br /&gt;
[[Boeing 747-400]]|747-400.jpg|&lt;br /&gt;
[[Boeing 787]]|787.png|&lt;br /&gt;
[[Airbus A350]]|A350.png|&lt;br /&gt;
[[IL-96-400 Long Ranger(T)]]|1z5hr43.bmp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hubschrauber ===&lt;br /&gt;
{{Main article|Helicopter}}&lt;br /&gt;
&lt;br /&gt;
Hubschrauber haben eine grundsätzlich andere Steuerung als ein Luftfahrzeug mit festen Flügeln. Moderne Hubschrauber haben normalerweise 1-2 Turbinentriebwerke, welche den Hauptrotor mit 2-6 Blättern antreiben.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Eurocopter Bo105|MBB Bo 105]]|FlightGearNL-9.jpg|&lt;br /&gt;
[[Eurocopter EC135|Eurocopter EC-135]]|Ec135.png|&lt;br /&gt;
[[CH-47 Chinook Helicopter|Boeing CH-47 Chinook]]|CH-47_Chinook.jpg|&lt;br /&gt;
[[Sikorsky S58|Sikorsky S-58]]|S58.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gleiter, Segelflieger und Ultraleichtflieger ===&lt;br /&gt;
Sie haben die einfachste Steuerung. [[:Category:Gliders|Gleiter]] oder Segelflieger zusammen mit der [[Soaring|Thermik]] können eine komplizierte Erfahrung werden. Ultraleichtflieger ind jedoch die am leichtesten zu fliegenden Fahrzeuge in [[FlightGear]].&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airwave Xtreme 150]]|AirwaveXtreme150.jpg|&lt;br /&gt;
[[Dragonfly|Moyes Dragonfly]]|Dragonfly-towing.jpg|&lt;br /&gt;
[[Paraglider]]|Paraglider.jpg|&lt;br /&gt;
[[GDT Hornet (autogyro)]]|Hornet.jpg|&lt;br /&gt;
[[Schweizer 2-33]]|Sgs233.jpg|&lt;br /&gt;
[[ASW-20 sailplane|Schleicher ASW-20]]|Asw20.jpg|&lt;br /&gt;
[[Glaser-Dirks DG-300]]|DG-300.jpg|&lt;br /&gt;
[[Glaser-Dirks_DG-101G]]|DG-101G_100.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Kampfflugzeuge ===&lt;br /&gt;
[[FlightGear]] bietet eine grosse Auswahl von miltärischen Flugzeugen. Deren Komplexität und Realismus ist stark mit dem jeweiligen Entwicklungsstand verbunden.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Bristol Beaufighter]]|Beaufighter.png|&lt;br /&gt;
[[Fokker Dr.I]]|Fokker_DrI.jpg|&lt;br /&gt;
[[P-51D Mustang]]|P51d-mustang.png|&lt;br /&gt;
[[A6M2 Zero‎]]|A6M2.gif|&lt;br /&gt;
[[Nakajima Ki-84‎]]|ki-84.jpg|&lt;br /&gt;
[[Focke-Wulf Fw 190]]|Fw190.jpg|&lt;br /&gt;
[[Sopwith Camel]]|SopwithCamel.jpg|&lt;br /&gt;
[[Supermarine Spitfire]]|Spitfire.jpg|&lt;br /&gt;
[[MiG-15]]|MiG-15bis-Exterior.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Flugzeugträger gestützte Flugzeuge ===&lt;br /&gt;
[[FlightGear]] unterstützt das Starten von und Landen auf [[carriers|Flugzeugträgern]].&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Grumman A-6E|Grumman A-6E Intruder]]|A-6E.jpg|&lt;br /&gt;
[[Blackburn Buccaneer]]|Buccaneer.jpg|&lt;br /&gt;
[[Grumman F-14 Tomcat]]|F-14.jpg|&lt;br /&gt;
[[Hawker Seahawk|Hawker Seahawk FGA6]]|Hawker_Seahawk.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Moderne Militärflugzeuge ===&lt;br /&gt;
Moderne und ausgemusterte Militärmaschinen mit besonderen Merkmalen wie Luft-zu-Luft Betankung oder der Möglichkeit das Abfeuern der Waffensysteme einer A-10 zu simulieren.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Fairchild A-10]]|A-10.jpg|&lt;br /&gt;
[[Boeing B-52]]|B-52F.jpg|&lt;br /&gt;
[[Boeing E-3 Sentry]]|E-3B.jpg|&lt;br /&gt;
[[F-15C Eagle]]|F-15C.jpg|&lt;br /&gt;
[[British Aerospace Harrier]]|Harrier.jpg|&lt;br /&gt;
[[General Dynamics F-16]]|General_Dynamics_F16.jpg|&lt;br /&gt;
[[Cessna T-37]]|Cessna T-37.jpg|&lt;br /&gt;
[[Northrop T-38]]|Northrop_T-38.jpg|&lt;br /&gt;
[[North American OV-10A Bronco]]|OV-10A2.jpg|&lt;br /&gt;
[[Saab J 35Ã– Draken|Saab J35Ö Draken]]|Saab_J35.jpg|&lt;br /&gt;
[[HAL Tejas]]|LCA.jpeg|&lt;br /&gt;
[[Lockheed Martin F-22 Raptor]]|F-22.png|&lt;br /&gt;
[[Pilatus PC-9M]]|PC-9M.jpg|&lt;br /&gt;
[[Pilatus PC-21]]|PC-21.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Historisch ===&lt;br /&gt;
&lt;br /&gt;
Obskure und berühmte Flugzeuge sind in unterschiedlichen Qualitäten vorhanden.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Couzinet 70]]|Couzinet70.jpg|&lt;br /&gt;
[[De Havilland D.H. 91 Albatross]]|dh91.jpg|&lt;br /&gt;
[[Douglas DC-3]]|Douglas_DC3.jpg|&lt;br /&gt;
[[ComperSwift Comper]]|ComperSwift.jpg|&lt;br /&gt;
[[Lockheed 1049|Lockheed Constellation]]|Lockheed_1049.jpg|&lt;br /&gt;
[[Boeing 314]]|314.jpg|&lt;br /&gt;
[[de Havilland Canada DHC-3 Otter]]|DHC-3.jpg|&lt;br /&gt;
[[Wright Flyer (UIUC)]]|1903_Wright_Flyer.jpg|&lt;br /&gt;
[[Short Empire]]|Short_Empire.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Experimentell und Einzigartig ===&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[BAC TSR-2 Prototype]]|BAC_TSR-2_Prototype.jpg|&lt;br /&gt;
[[Bell Boeing V22 Osprey|Bell V-22 Osprey]]|V22Osprey.jpg|&lt;br /&gt;
[[North American X-15]]|X15.jpg|&lt;br /&gt;
[[Northrop/McDonnell Douglas YF-23]]|YF-23.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Leichter als Luft (Seit Version 1.9.0) ===&lt;br /&gt;
Diese Luftfahrzeuge verwenden ein Gas, welches leichter als Luft ist um zu schweben. Typische Steuerungen wie Höhenruder, Seitenruder und der Gashebel wurden durch Ballast und z.B. der Kontrolle über die Gasmenge und -druck ersetzt.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Zeppelin NT]]|Zeppelin_NT.jpg|&lt;br /&gt;
[[ZF Navy free balloon]]|ZF_Navy_free_balloon.jpg|&lt;br /&gt;
[[Submarine Scout]]|Submarine_Scout.jpg|&lt;br /&gt;
[[Zeppelin LZ 121 Nordstern]]|Zeppelin_LZ_121_Nordstern.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Science Fiction ===&lt;br /&gt;
Dies bewegt sich nun von der realistischen Simulation weg, kann aber sehr nützlich, wenn man nur mal die Umgebung erkunden möchte.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[UFO from the 'White Project' of the UNESCO]]|UFO.jpg|&lt;br /&gt;
[[Bluebird]]|bluebird_hovercraft.jpg&lt;br /&gt;
}}&lt;br /&gt;
[[en:Aircraft]]&lt;br /&gt;
[[es:Avión]]&lt;br /&gt;
[[fr:Avions]]&lt;br /&gt;
[[pt:Avião]]&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Do_aerotow_over_the_net&amp;diff=30144</id>
		<title>Howto:Do aerotow over the net</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Do_aerotow_over_the_net&amp;diff=30144"/>
		<updated>2011-03-10T19:39:26Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With [[FlightGear]] 1.0 and later, you can practice '''aerotowing over the net''' using the [[Howto: Multiplayer|multiplayer]] system. At this time, only few towplanes and gliders are capable of participating in MP aerotows. These are:&lt;br /&gt;
&lt;br /&gt;
'''Towplanes'''&lt;br /&gt;
* [[De Havilland Canada DHC-2 Beaver|Beaver]] (dhc2W) &lt;br /&gt;
* [[Rallye-MS893E]] (rallye-MS893 )&lt;br /&gt;
* [[Piper J3 Cub|J3]] (j3cub)&lt;br /&gt;
&lt;br /&gt;
'''Gliders'''&lt;br /&gt;
* [[ASK-13 sailplane|ASK13]]&lt;br /&gt;
* [[Schleicher ASK 21 Glider|ASK21]]&lt;br /&gt;
* [[SZD-9bis Bocian-1E|Bocian]]&lt;br /&gt;
* [[Glaser-Dirks DG-300|DG-300]]&lt;br /&gt;
* [[Glaser-Dirks_DG-101G|DG-101G]]&lt;br /&gt;
&lt;br /&gt;
The following example uses the J3 and the Bocian, though if you are new to aerotowing use the Beaver; it's much easier due to tow with.&lt;br /&gt;
&lt;br /&gt;
[[File:aerotow2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Taxi the J3 within 60m to the Bocian. The Bocian pilot has to press &amp;lt;tt&amp;gt;Ctrl-o&amp;lt;/tt&amp;gt;. Both pilots should see a radio message that they are connected to each other, then the J3 pilot can taxi. Until we have the instrumentation designed that is capable of displaying the distance between the two aircraft, the J3 pilot should watch &amp;lt;tt&amp;gt;/sim/hitches/aerotow/tow/dist&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;/sim/hitches/aerotow/tow/dist-time-lag-corrected&amp;lt;/tt&amp;gt; in the property browser. Be very slow if the dist gets near 60m, the length of the tow. Increase the speed slowly. Both pilots should try to lift off gently - the glider pilot should be particularly careful not to lift the tail of the towplane. Either pilot can release the tow by pressing &amp;quot;O&amp;quot; (&amp;lt;tt&amp;gt;Shift-o&amp;lt;/tt&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
[[File:aerotow.jpg]]&lt;br /&gt;
&lt;br /&gt;
If you are not using a local network connection, both pilots should log in on the same server to minimize the time lag. The time lag will still rather large. Therefore &amp;lt;tt&amp;gt;/sim/hitches/aerotow/tow/dist&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;/sim/hitches/aerotow/tow/dist-time-lag-corrected&amp;lt;/tt&amp;gt; differ significantly (the second value is the estimated dist, the other pilot is seeing right now).&lt;br /&gt;
&lt;br /&gt;
[[Category:Howto|Do aerotow over the net]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Soaring&amp;diff=30143</id>
		<title>Soaring</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Soaring&amp;diff=30143"/>
		<updated>2011-03-10T19:38:03Z</updated>

		<summary type="html">&lt;p&gt;Nike: /* Aerotows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aerotow2.jpg|thumb|270px|[[Bocian]] being towed by a [[Piper J3 Cub]].]]&lt;br /&gt;
'''Gliding''' or '''soaring''' is a recreational activity and competitive air sport in which pilots fly unpowered [[aircraft]] known as gliders or sailplanes using naturally occurring currents of rising air in the atmosphere to remain airborne.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Gliding Wikipedia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gliders in FlightGear ==&lt;br /&gt;
[[FlightGear]] has several glider models and winch, AI aerotow or [[Doing aerotow over the net|MP aerotow]] launching methods (in addition to the normal &amp;quot;in-air start&amp;quot; method).&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airwave Xtreme 150]]|AirwaveXtreme150.jpg|&lt;br /&gt;
[[Dragonfly|Moyes Dragonfly]]|Dragonfly-towing.jpg|&lt;br /&gt;
[[Paraglider]]|Paraglider.jpg|&lt;br /&gt;
[[Schweizer 2-33]]|Sgs233.jpg|&lt;br /&gt;
[[ASW-20 sailplane|Schleicher ASW-20]]|Asw20.jpg|&lt;br /&gt;
[[Glaser-Dirks DG-101G|DG-101G]]|DG-101G_001.jpg|&lt;br /&gt;
[[Glaser-Dirks DG-300]]|DG-300.jpg|&lt;br /&gt;
[[ASK-13 sailplane|Schleicher ASK-13]]|Ask13.jpg|&lt;br /&gt;
[[SZD-9bis Bocian-1E|Bocian]]|Bocian.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Winch launches ===&lt;br /&gt;
Winch launches are currently available with the [[SZD-9bis Bocian-1E|Bocian]], the [[Schleicher ASK 21|ASK21]], the [[ASK-13 sailplane|ASK-13]] and the [[Glaser-Dirks_DG-101G|DG-101G]]. With the Bocian, it is possible to click in the scenery on a point where you would like to place a winch; with both, you can use Ctrl-w to place a winch directly in front of the glider. Press w to start the launch (in the ASK you need to hold it down) and, once at the top of the tow, release the cable with W.&lt;br /&gt;
&lt;br /&gt;
=== Aerotows ===&lt;br /&gt;
For aerotows, two types are possible - AI or human pilot (via [[Howto: Multiplayer|multiplayer]]). To get an AI aerotow, select either the ASK, Bocian or DG-101G, choose KRHV as your airport and select the KRHV_towing_demo in the &amp;quot;Scenario&amp;quot; list box in [[FGRun]]. You should see a J3 Cub wobble its way towards you from a nearby taxiway, and pause close to your aircraft. Press control-o to hook on to it, and hold tight... the O key releases the cable.&lt;br /&gt;
&lt;br /&gt;
For a multiplayer aerotow, you obviously need to arrange a tow with a human pilot - full instructions are available at [[doing aerotow over the net]].&lt;br /&gt;
&lt;br /&gt;
The DG-101G implements a third type for aerotowing: a drag robot. To setup the drag robot press D. Then use the key sequenze as for AI aerotowing to attach to the drag robot. Then press d to start the robot.&lt;br /&gt;
&lt;br /&gt;
Gliders that use the [[UIUC]] FDM are not (yet) capable of winch or aerotow launches. For such gliders it is necessary to start in the air.&lt;br /&gt;
&lt;br /&gt;
=== Thermals and sinks ===&lt;br /&gt;
[[File:Pinzgauer.jpg|thumb|270px|[[Schleicher ASK 21]] gliding in the [[Pinzgauer Spaziergang]] thermals scenario]]&lt;br /&gt;
Thermals and sinks are modeled, but they must be defined individually in a thermal scenario file. To see how this is done it would be best to examine the file called &amp;lt;tt&amp;gt;[[$FG ROOT]]/AI/thermal_demo.xml&amp;lt;/tt&amp;gt;, which sets up 11 thermals and 6 sinks around San Francisco Bay. To learn more about AI scenarios in general, see the related article called [[AI Systems]]. Note that the thermals and sinks exist independently of FlightGear's weather system, so it's possible to have cloud layers that don't match your thermal heights. To prevent this you may want to manually set the cloud layers to match your thermals. Thermal cap clouds are available since about one month ''after'' 0.9.10 was released. If you are using 0.9.10 or earlier you can make cap clouds work by a) fetching the cap cloud model from CVS, and b) adding a &amp;lt;z-m&amp;gt; offset to the cap cloud wrapper file to put the cloud at the right altitude.&lt;br /&gt;
&lt;br /&gt;
=== Extra soaring locations ===&lt;br /&gt;
If you'd like to discover the Austrian alpine region, you might want to read [[Pinzgauer Spaziergang]].&lt;br /&gt;
&lt;br /&gt;
== Learn the theory ==&lt;br /&gt;
For those wishing to gain a more in-depth knowledge of correct glider operation, the [http://www.faa.gov/library/manuals/aircraft/glider_handbook/ FAA glider handbook] makes good reading.&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Improving Glider Realism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Soaring&amp;diff=30142</id>
		<title>Soaring</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Soaring&amp;diff=30142"/>
		<updated>2011-03-10T19:32:47Z</updated>

		<summary type="html">&lt;p&gt;Nike: /* Winch launches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aerotow2.jpg|thumb|270px|[[Bocian]] being towed by a [[Piper J3 Cub]].]]&lt;br /&gt;
'''Gliding''' or '''soaring''' is a recreational activity and competitive air sport in which pilots fly unpowered [[aircraft]] known as gliders or sailplanes using naturally occurring currents of rising air in the atmosphere to remain airborne.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Gliding Wikipedia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gliders in FlightGear ==&lt;br /&gt;
[[FlightGear]] has several glider models and winch, AI aerotow or [[Doing aerotow over the net|MP aerotow]] launching methods (in addition to the normal &amp;quot;in-air start&amp;quot; method).&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airwave Xtreme 150]]|AirwaveXtreme150.jpg|&lt;br /&gt;
[[Dragonfly|Moyes Dragonfly]]|Dragonfly-towing.jpg|&lt;br /&gt;
[[Paraglider]]|Paraglider.jpg|&lt;br /&gt;
[[Schweizer 2-33]]|Sgs233.jpg|&lt;br /&gt;
[[ASW-20 sailplane|Schleicher ASW-20]]|Asw20.jpg|&lt;br /&gt;
[[Glaser-Dirks DG-101G|DG-101G]]|DG-101G_001.jpg|&lt;br /&gt;
[[Glaser-Dirks DG-300]]|DG-300.jpg|&lt;br /&gt;
[[ASK-13 sailplane|Schleicher ASK-13]]|Ask13.jpg|&lt;br /&gt;
[[SZD-9bis Bocian-1E|Bocian]]|Bocian.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Winch launches ===&lt;br /&gt;
Winch launches are currently available with the [[SZD-9bis Bocian-1E|Bocian]], the [[Schleicher ASK 21|ASK21]], the [[ASK-13 sailplane|ASK-13]] and the [[Glaser-Dirks_DG-101G|DG-101G]]. With the Bocian, it is possible to click in the scenery on a point where you would like to place a winch; with both, you can use Ctrl-w to place a winch directly in front of the glider. Press w to start the launch (in the ASK you need to hold it down) and, once at the top of the tow, release the cable with W.&lt;br /&gt;
&lt;br /&gt;
=== Aerotows ===&lt;br /&gt;
For aerotows, two types are possible - AI or human pilot (via [[Howto: Multiplayer|multiplayer]]). To get an AI aerotow, select either the ASK or Bocian, choose KRHV as your airport and select the KRHV_towing_demo in the &amp;quot;Scenario&amp;quot; list box in [[FGRun]]. You should see a J3 Cub wobble its way towards you from a nearby taxiway, and pause close to your aircraft. Press control-o to hook on to it, and hold tight... the O key releases the cable.&lt;br /&gt;
&lt;br /&gt;
For a multiplayer aerotow, you obviously need to arrange a tow with a human pilot - full instructions are available at [[doing aerotow over the net]]&lt;br /&gt;
&lt;br /&gt;
Gliders that use the [[UIUC]] FDM are not (yet) capable of winch or aerotow launches. For such gliders it is necessary to start in the air.&lt;br /&gt;
&lt;br /&gt;
=== Thermals and sinks ===&lt;br /&gt;
[[File:Pinzgauer.jpg|thumb|270px|[[Schleicher ASK 21]] gliding in the [[Pinzgauer Spaziergang]] thermals scenario]]&lt;br /&gt;
Thermals and sinks are modeled, but they must be defined individually in a thermal scenario file. To see how this is done it would be best to examine the file called &amp;lt;tt&amp;gt;[[$FG ROOT]]/AI/thermal_demo.xml&amp;lt;/tt&amp;gt;, which sets up 11 thermals and 6 sinks around San Francisco Bay. To learn more about AI scenarios in general, see the related article called [[AI Systems]]. Note that the thermals and sinks exist independently of FlightGear's weather system, so it's possible to have cloud layers that don't match your thermal heights. To prevent this you may want to manually set the cloud layers to match your thermals. Thermal cap clouds are available since about one month ''after'' 0.9.10 was released. If you are using 0.9.10 or earlier you can make cap clouds work by a) fetching the cap cloud model from CVS, and b) adding a &amp;lt;z-m&amp;gt; offset to the cap cloud wrapper file to put the cloud at the right altitude.&lt;br /&gt;
&lt;br /&gt;
=== Extra soaring locations ===&lt;br /&gt;
If you'd like to discover the Austrian alpine region, you might want to read [[Pinzgauer Spaziergang]].&lt;br /&gt;
&lt;br /&gt;
== Learn the theory ==&lt;br /&gt;
For those wishing to gain a more in-depth knowledge of correct glider operation, the [http://www.faa.gov/library/manuals/aircraft/glider_handbook/ FAA glider handbook] makes good reading.&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Improving Glider Realism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Soaring&amp;diff=30141</id>
		<title>Soaring</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Soaring&amp;diff=30141"/>
		<updated>2011-03-10T19:30:37Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aerotow2.jpg|thumb|270px|[[Bocian]] being towed by a [[Piper J3 Cub]].]]&lt;br /&gt;
'''Gliding''' or '''soaring''' is a recreational activity and competitive air sport in which pilots fly unpowered [[aircraft]] known as gliders or sailplanes using naturally occurring currents of rising air in the atmosphere to remain airborne.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Gliding Wikipedia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gliders in FlightGear ==&lt;br /&gt;
[[FlightGear]] has several glider models and winch, AI aerotow or [[Doing aerotow over the net|MP aerotow]] launching methods (in addition to the normal &amp;quot;in-air start&amp;quot; method).&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airwave Xtreme 150]]|AirwaveXtreme150.jpg|&lt;br /&gt;
[[Dragonfly|Moyes Dragonfly]]|Dragonfly-towing.jpg|&lt;br /&gt;
[[Paraglider]]|Paraglider.jpg|&lt;br /&gt;
[[Schweizer 2-33]]|Sgs233.jpg|&lt;br /&gt;
[[ASW-20 sailplane|Schleicher ASW-20]]|Asw20.jpg|&lt;br /&gt;
[[Glaser-Dirks DG-101G|DG-101G]]|DG-101G_001.jpg|&lt;br /&gt;
[[Glaser-Dirks DG-300]]|DG-300.jpg|&lt;br /&gt;
[[ASK-13 sailplane|Schleicher ASK-13]]|Ask13.jpg|&lt;br /&gt;
[[SZD-9bis Bocian-1E|Bocian]]|Bocian.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Winch launches ===&lt;br /&gt;
Winch launches are currently available with the [[SZD-9bis Bocian-1E|Bocian]] ,the [[Schleicher ASK 21|ASK21]] and the [[ASK-13 sailplane|ASK-13]]. With the Bocian, it is possible to click in the scenery on a point where you would like to place a winch; with both, you can use Ctrl-w to place a winch directly in front of the glider. Press w to start the launch (in the ASK you need to hold it down) and, once at the top of the tow, release the cable with W.&lt;br /&gt;
&lt;br /&gt;
=== Aerotows ===&lt;br /&gt;
For aerotows, two types are possible - AI or human pilot (via [[Howto: Multiplayer|multiplayer]]). To get an AI aerotow, select either the ASK or Bocian, choose KRHV as your airport and select the KRHV_towing_demo in the &amp;quot;Scenario&amp;quot; list box in [[FGRun]]. You should see a J3 Cub wobble its way towards you from a nearby taxiway, and pause close to your aircraft. Press control-o to hook on to it, and hold tight... the O key releases the cable.&lt;br /&gt;
&lt;br /&gt;
For a multiplayer aerotow, you obviously need to arrange a tow with a human pilot - full instructions are available at [[doing aerotow over the net]]&lt;br /&gt;
&lt;br /&gt;
Gliders that use the [[UIUC]] FDM are not (yet) capable of winch or aerotow launches. For such gliders it is necessary to start in the air.&lt;br /&gt;
&lt;br /&gt;
=== Thermals and sinks ===&lt;br /&gt;
[[File:Pinzgauer.jpg|thumb|270px|[[Schleicher ASK 21]] gliding in the [[Pinzgauer Spaziergang]] thermals scenario]]&lt;br /&gt;
Thermals and sinks are modeled, but they must be defined individually in a thermal scenario file. To see how this is done it would be best to examine the file called &amp;lt;tt&amp;gt;[[$FG ROOT]]/AI/thermal_demo.xml&amp;lt;/tt&amp;gt;, which sets up 11 thermals and 6 sinks around San Francisco Bay. To learn more about AI scenarios in general, see the related article called [[AI Systems]]. Note that the thermals and sinks exist independently of FlightGear's weather system, so it's possible to have cloud layers that don't match your thermal heights. To prevent this you may want to manually set the cloud layers to match your thermals. Thermal cap clouds are available since about one month ''after'' 0.9.10 was released. If you are using 0.9.10 or earlier you can make cap clouds work by a) fetching the cap cloud model from CVS, and b) adding a &amp;lt;z-m&amp;gt; offset to the cap cloud wrapper file to put the cloud at the right altitude.&lt;br /&gt;
&lt;br /&gt;
=== Extra soaring locations ===&lt;br /&gt;
If you'd like to discover the Austrian alpine region, you might want to read [[Pinzgauer Spaziergang]].&lt;br /&gt;
&lt;br /&gt;
== Learn the theory ==&lt;br /&gt;
For those wishing to gain a more in-depth knowledge of correct glider operation, the [http://www.faa.gov/library/manuals/aircraft/glider_handbook/ FAA glider handbook] makes good reading.&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Improving Glider Realism]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Aircraft&amp;diff=30140</id>
		<title>Aircraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Aircraft&amp;diff=30140"/>
		<updated>2011-03-10T19:29:16Z</updated>

		<summary type="html">&lt;p&gt;Nike: /* Gliders, Sailplanes, &amp;amp; Ultralights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list is not updated to include all the official [[GNU General Public License|GPL licensed]] '''aircraft''' for [[FlightGear]], but gives a visual sampling of the different types of aircraft and genres of aircraft officially available. See [[Table of models]] for the comprehensive list.&lt;br /&gt;
&lt;br /&gt;
The examples listed here are officially available from the FlightGear project, and can be downloaded at [http://flightgear.org/Downloads/aircraft-2.0.0/ FlightGear.org], with installation typically requiring an unzipping program, and manual [[Howto: Install aircraft|installation]] in the FlightGear aircraft directory. More aircraft are available in [[FlightGear hangars|non-official hangars]].&lt;br /&gt;
&lt;br /&gt;
FlightGear aircraft features, quality, and compatibility vary significantly. Their development is dependent on the [[volunteer]]s who worked on them, with exception of some University and Government funded projects.&lt;br /&gt;
&lt;br /&gt;
=== Light civilian aircraft ===&lt;br /&gt;
The Cessna 172 is the default aircraft in FGFS 2.0. These aircraft typically have 1-2 piston engines, props, and avionics geared towards those with civilian pilot licenses.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Aerostar 700]]|Aerostar_700.jpg|&lt;br /&gt;
[[B&amp;amp;F FK9 Mark 2]]|FK9MK2.jpg|&lt;br /&gt;
[[Cessna C172|Cessna 172P]] (1982)|Cessna_172P.jpg|&lt;br /&gt;
[[Piper Cherokee Warrior II|Piper Cherokee Warrior II (PA28-161)]]|Piper_Cherokee_Warrior_II.png|&lt;br /&gt;
[[Piper PA-24 Comanche|Piper Comanche (PA24-250)]]|Pa-24.jpg|&lt;br /&gt;
[[Piper J3 Cub]] (1946) |Piper_j3cub.jpg|&lt;br /&gt;
[[Piper PA34-200T Seneca II|Piper Seneca II (PA34-200T)]]|Piper_SenecaII.jpg|&lt;br /&gt;
[[Robin DR400]]|dr400.jpg|&lt;br /&gt;
[[Rallye-MS893E]]|Rallye-MS893.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modern Airliners ===&lt;br /&gt;
These typically have 2-4 turbofan engines and some of the more complicated takeoff and landing procedures (such as multiple [[flaps]]). In addition, avionics in real life is geared towards those with professional pilots licenses and special certifications. However, the simplifications of FG make it much easier to fly in the simulation.&lt;br /&gt;
&lt;br /&gt;
==== Narrowbody &amp;amp; Midsize ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A320 Family]]|A320-family.jpg|&lt;br /&gt;
[[Bombardier CRJ-200LR]]|Picture 11.png|&lt;br /&gt;
[[Bombardier CRJ-900]]|CRJ-900.jpg|&lt;br /&gt;
[[Concorde]]|Concorde.jpg|&lt;br /&gt;
[[Boeing 757]]|757-2002.jpg|&lt;br /&gt;
[[Boeing 707]]|707.jpg|&lt;br /&gt;
[[Boeing 717]]|717-200.jpg|&lt;br /&gt;
[[Boeing 737-100]]|737-100.png|&lt;br /&gt;
[[Boeing 737-300]]|737-300.jpg|&lt;br /&gt;
[[Boeing 727-230]]|727-230.2.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Widebody &amp;amp; Jumbo Airliners ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A340-600]]|Airbus2.jpg|&lt;br /&gt;
[[Airbus A380]]|A380.jpg|&lt;br /&gt;
[[Boeing 777-200]]|777-200.jpg|&lt;br /&gt;
[[Boeing 767-300]]|Shadow.png|&lt;br /&gt;
[[Boeing 747-400]]|747-400.jpg|&lt;br /&gt;
[[Boeing 787]]|787.png|&lt;br /&gt;
[[Airbus A350]]|A350.png|&lt;br /&gt;
[[IL-96-400 Long Ranger(T)]]|1z5hr43.bmp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Helicopters ===&lt;br /&gt;
{{Main article|Helicopter}}&lt;br /&gt;
&lt;br /&gt;
Helicopters have fundamentally different controls than fixed wing aircraft (see ''[[Flying the Helicopter]]''). Modern helicopter typically feature 1-2 turbine engines, which power a main rotor with 2-6 blades.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[AH-1 Cobra]]|Ah-1_vietnam_firebase.png|&lt;br /&gt;
[[Eurocopter Bo105|MBB Bo 105]]|FlightGearNL-9.jpg|&lt;br /&gt;
[[Eurocopter EC135|Eurocopter EC-135]]|Ec135.png|&lt;br /&gt;
[[CH-47 Chinook Helicopter|Boeing CH-47 Chinook]]|CH-47_Chinook.jpg|&lt;br /&gt;
[[Hughes OH-6 Cayuse]]|OH-6.png|&lt;br /&gt;
[[Sikorsky S58|Sikorsky S-58]]|S58.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gliders, Sailplanes, &amp;amp; Ultralights ===&lt;br /&gt;
These typically have the simplest controls, with minimal avionics. Flying [[:Category:Gliders|gliders]] or sailplanes using [[Soaring|thermals]] can provide more complicated experience. Ultralights on the other hand are among the simplest aircraft in FG.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airwave Xtreme 150]]|AirwaveXtreme150.jpg|&lt;br /&gt;
[[Dragonfly|Moyes Dragonfly]]|Dragonfly-towing.jpg|&lt;br /&gt;
[[Paraglider]]|Paraglider.jpg|&lt;br /&gt;
[[GDT Hornet (autogyro)]]|Hornet.jpg|&lt;br /&gt;
[[Schweizer 2-33]]|Sgs233.jpg|&lt;br /&gt;
[[ASW-20 sailplane|Schleicher ASW-20]]|Asw20.jpg|&lt;br /&gt;
[[Glaser-Dirks DG-300]]|DG-300.jpg|&lt;br /&gt;
[[Glaser-Dirks_DG-101G]]|DG-101G_001.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Warbirds ===&lt;br /&gt;
FlightGear includes a wide variety of vintage military aircraft. Complexity and realism is typically tied to the level of development work with a specific aircraft.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Bristol Beaufighter]]|Beaufighter.png|&lt;br /&gt;
[[Fokker Dr.I]]|Fokker_DrI.jpg|&lt;br /&gt;
[[P-51D Mustang]]|P51d-mustang.png|&lt;br /&gt;
[[A6M2 Zero‎]]|A6M2.gif|&lt;br /&gt;
[[Nakajima Ki-84‎]]|ki-84.jpg|&lt;br /&gt;
[[Focke-Wulf Fw 190]]|Fw190.jpg|&lt;br /&gt;
[[Sopwith Camel]]|SopwithCamel.jpg|&lt;br /&gt;
[[Supermarine Spitfire]]|Spitfire.jpg|&lt;br /&gt;
[[MiG-15]]|MiG-15bis-Exterior.jpg|&lt;br /&gt;
[[IAR 80]]|iar80-angry.jpg|&lt;br /&gt;
[[F4U Corsair]]|F4u-park.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Carrier-borne aircraft ===&lt;br /&gt;
FlightGear supports landing on and taking off from [[carriers]].&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Grumman A-6E|Grumman A-6E Intruder]]|A-6E.jpg|&lt;br /&gt;
[[Blackburn Buccaneer]]|Buccaneer.jpg|&lt;br /&gt;
[[Grumman F-14 Tomcat]]|F-14.jpg|&lt;br /&gt;
[[Hawker Seahawk|Hawker Seahawk FGA6]]|Hawker_Seahawk.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modern military aircraft ===&lt;br /&gt;
FlightGear has a wide variety of modern and retired military jets available, highlighted by features such as air-to-air refueling from the venerable KC-135 and the ability to simulate A-10 ordnance release.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Fairchild A-10]]|A-10.jpg|&lt;br /&gt;
[[Boeing B-52]]|B-52F.jpg|&lt;br /&gt;
[[Boeing E-3 Sentry]]|E-3B.jpg|&lt;br /&gt;
[[F-15C Eagle]]|F-15C.jpg|&lt;br /&gt;
[[British Aerospace Harrier]]|Harrier.jpg|&lt;br /&gt;
[[General Dynamics F-16]]|General_Dynamics_F16.jpg|&lt;br /&gt;
[[Cessna T-37]]|Cessna T-37.jpg|&lt;br /&gt;
[[Northrop T-38]]|Northrop_T-38.jpg|&lt;br /&gt;
[[North American OV-10A Bronco]]|OV-10A2.jpg|&lt;br /&gt;
[[Saab J 35Ã– Draken|Saab J35Ö Draken]]|Saab_J35.jpg|&lt;br /&gt;
[[HAL Tejas]]|LCA.jpeg|&lt;br /&gt;
[[Lockheed Martin F-22 Raptor]]|F-22.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
Many obscure to famous older aircraft of varying quality are available.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Couzinet 70]]|Couzinet70.jpg|&lt;br /&gt;
[[De Havilland D.H. 91 Albatross]]|dh91.jpg|&lt;br /&gt;
[[Douglas DC-3]]|Douglas_DC3.jpg|&lt;br /&gt;
[[ComperSwift Comper]]|ComperSwift.jpg|&lt;br /&gt;
[[Lockheed 1049|Lockheed Constellation]]|Lockheed_1049.jpg|&lt;br /&gt;
[[Boeing 314]]|314.jpg|&lt;br /&gt;
[[de Havilland Canada DHC-3 Otter]]|DHC-3.jpg|&lt;br /&gt;
[[Wright Flyer (UIUC)]]|1903_Wright_Flyer.jpg|&lt;br /&gt;
[[Short Empire]]|Short_Empire.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Experimental &amp;amp; Unique ===&lt;br /&gt;
Experimental and special purpose aircraft. &lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[BAC TSR-2 Prototype]]|BAC_TSR-2_Prototype.jpg|&lt;br /&gt;
[[Bell Boeing V22 Osprey|Bell V-22 Osprey]]|V22Osprey.jpg|&lt;br /&gt;
[[North American X-15]]|X15.jpg|&lt;br /&gt;
[[Northrop/McDonnell Douglas YF-23]]|YF-23.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lighter than air aircraft (Available from version 1.9.0) ===&lt;br /&gt;
These aircraft take advantage of lighter than air gas to become buoyant. In addition to typical aircraft control methods such as elevator, rudder and engine throttle, ballast and control of gas volume and pressure become options.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Zeppelin NT]]|Zeppelin_NT.jpg|&lt;br /&gt;
[[ZF Navy free balloon]]|ZF_Navy_free_balloon.jpg|&lt;br /&gt;
[[Submarine Scout]]|Submarine_Scout.jpg|&lt;br /&gt;
[[Zeppelin LZ 121 Nordstern]]|Zeppelin_LZ_121_Nordstern.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Science Fiction ===&lt;br /&gt;
Alternative models provide a diversion of realistic simulation, but can also be useful for exploring scenery.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[UFO from the 'White Project' of the UNESCO]]|UFO.jpg|&lt;br /&gt;
[[Bluebird]]|bluebird_hovercraft.jpg&lt;br /&gt;
}}&lt;br /&gt;
[[de:Flugzeuge]]&lt;br /&gt;
[[es:Avión]]&lt;br /&gt;
[[fr:Avions]]&lt;br /&gt;
[[pt:Avião]]&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Aircraft]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:DG-101G_001.jpg&amp;diff=30139</id>
		<title>File:DG-101G 001.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:DG-101G_001.jpg&amp;diff=30139"/>
		<updated>2011-03-10T19:28:23Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Aircraft&amp;diff=30138</id>
		<title>Aircraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Aircraft&amp;diff=30138"/>
		<updated>2011-03-10T19:27:19Z</updated>

		<summary type="html">&lt;p&gt;Nike: /* Gliders, Sailplanes, &amp;amp; Ultralights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list is not updated to include all the official [[GNU General Public License|GPL licensed]] '''aircraft''' for [[FlightGear]], but gives a visual sampling of the different types of aircraft and genres of aircraft officially available. See [[Table of models]] for the comprehensive list.&lt;br /&gt;
&lt;br /&gt;
The examples listed here are officially available from the FlightGear project, and can be downloaded at [http://flightgear.org/Downloads/aircraft-2.0.0/ FlightGear.org], with installation typically requiring an unzipping program, and manual [[Howto: Install aircraft|installation]] in the FlightGear aircraft directory. More aircraft are available in [[FlightGear hangars|non-official hangars]].&lt;br /&gt;
&lt;br /&gt;
FlightGear aircraft features, quality, and compatibility vary significantly. Their development is dependent on the [[volunteer]]s who worked on them, with exception of some University and Government funded projects.&lt;br /&gt;
&lt;br /&gt;
=== Light civilian aircraft ===&lt;br /&gt;
The Cessna 172 is the default aircraft in FGFS 2.0. These aircraft typically have 1-2 piston engines, props, and avionics geared towards those with civilian pilot licenses.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Aerostar 700]]|Aerostar_700.jpg|&lt;br /&gt;
[[B&amp;amp;F FK9 Mark 2]]|FK9MK2.jpg|&lt;br /&gt;
[[Cessna C172|Cessna 172P]] (1982)|Cessna_172P.jpg|&lt;br /&gt;
[[Piper Cherokee Warrior II|Piper Cherokee Warrior II (PA28-161)]]|Piper_Cherokee_Warrior_II.png|&lt;br /&gt;
[[Piper PA-24 Comanche|Piper Comanche (PA24-250)]]|Pa-24.jpg|&lt;br /&gt;
[[Piper J3 Cub]] (1946) |Piper_j3cub.jpg|&lt;br /&gt;
[[Piper PA34-200T Seneca II|Piper Seneca II (PA34-200T)]]|Piper_SenecaII.jpg|&lt;br /&gt;
[[Robin DR400]]|dr400.jpg|&lt;br /&gt;
[[Rallye-MS893E]]|Rallye-MS893.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modern Airliners ===&lt;br /&gt;
These typically have 2-4 turbofan engines and some of the more complicated takeoff and landing procedures (such as multiple [[flaps]]). In addition, avionics in real life is geared towards those with professional pilots licenses and special certifications. However, the simplifications of FG make it much easier to fly in the simulation.&lt;br /&gt;
&lt;br /&gt;
==== Narrowbody &amp;amp; Midsize ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A320 Family]]|A320-family.jpg|&lt;br /&gt;
[[Bombardier CRJ-200LR]]|Picture 11.png|&lt;br /&gt;
[[Bombardier CRJ-900]]|CRJ-900.jpg|&lt;br /&gt;
[[Concorde]]|Concorde.jpg|&lt;br /&gt;
[[Boeing 757]]|757-2002.jpg|&lt;br /&gt;
[[Boeing 707]]|707.jpg|&lt;br /&gt;
[[Boeing 717]]|717-200.jpg|&lt;br /&gt;
[[Boeing 737-100]]|737-100.png|&lt;br /&gt;
[[Boeing 737-300]]|737-300.jpg|&lt;br /&gt;
[[Boeing 727-230]]|727-230.2.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Widebody &amp;amp; Jumbo Airliners ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A340-600]]|Airbus2.jpg|&lt;br /&gt;
[[Airbus A380]]|A380.jpg|&lt;br /&gt;
[[Boeing 777-200]]|777-200.jpg|&lt;br /&gt;
[[Boeing 767-300]]|Shadow.png|&lt;br /&gt;
[[Boeing 747-400]]|747-400.jpg|&lt;br /&gt;
[[Boeing 787]]|787.png|&lt;br /&gt;
[[Airbus A350]]|A350.png|&lt;br /&gt;
[[IL-96-400 Long Ranger(T)]]|1z5hr43.bmp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Helicopters ===&lt;br /&gt;
{{Main article|Helicopter}}&lt;br /&gt;
&lt;br /&gt;
Helicopters have fundamentally different controls than fixed wing aircraft (see ''[[Flying the Helicopter]]''). Modern helicopter typically feature 1-2 turbine engines, which power a main rotor with 2-6 blades.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[AH-1 Cobra]]|Ah-1_vietnam_firebase.png|&lt;br /&gt;
[[Eurocopter Bo105|MBB Bo 105]]|FlightGearNL-9.jpg|&lt;br /&gt;
[[Eurocopter EC135|Eurocopter EC-135]]|Ec135.png|&lt;br /&gt;
[[CH-47 Chinook Helicopter|Boeing CH-47 Chinook]]|CH-47_Chinook.jpg|&lt;br /&gt;
[[Hughes OH-6 Cayuse]]|OH-6.png|&lt;br /&gt;
[[Sikorsky S58|Sikorsky S-58]]|S58.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gliders, Sailplanes, &amp;amp; Ultralights ===&lt;br /&gt;
These typically have the simplest controls, with minimal avionics. Flying [[:Category:Gliders|gliders]] or sailplanes using [[Soaring|thermals]] can provide more complicated experience. Ultralights on the other hand are among the simplest aircraft in FG.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airwave Xtreme 150]]|AirwaveXtreme150.jpg|&lt;br /&gt;
[[Dragonfly|Moyes Dragonfly]]|Dragonfly-towing.jpg|&lt;br /&gt;
[[Paraglider]]|Paraglider.jpg|&lt;br /&gt;
[[GDT Hornet (autogyro)]]|Hornet.jpg|&lt;br /&gt;
[[Schweizer 2-33]]|Sgs233.jpg|&lt;br /&gt;
[[ASW-20 sailplane|Schleicher ASW-20]]|Asw20.jpg|&lt;br /&gt;
[[Glaser-Dirks DG-300]]|DG-300.jpg|&lt;br /&gt;
[[Glaser-Dirks_DG-101G]]DG-101G_001.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Warbirds ===&lt;br /&gt;
FlightGear includes a wide variety of vintage military aircraft. Complexity and realism is typically tied to the level of development work with a specific aircraft.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Bristol Beaufighter]]|Beaufighter.png|&lt;br /&gt;
[[Fokker Dr.I]]|Fokker_DrI.jpg|&lt;br /&gt;
[[P-51D Mustang]]|P51d-mustang.png|&lt;br /&gt;
[[A6M2 Zero‎]]|A6M2.gif|&lt;br /&gt;
[[Nakajima Ki-84‎]]|ki-84.jpg|&lt;br /&gt;
[[Focke-Wulf Fw 190]]|Fw190.jpg|&lt;br /&gt;
[[Sopwith Camel]]|SopwithCamel.jpg|&lt;br /&gt;
[[Supermarine Spitfire]]|Spitfire.jpg|&lt;br /&gt;
[[MiG-15]]|MiG-15bis-Exterior.jpg|&lt;br /&gt;
[[IAR 80]]|iar80-angry.jpg|&lt;br /&gt;
[[F4U Corsair]]|F4u-park.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Carrier-borne aircraft ===&lt;br /&gt;
FlightGear supports landing on and taking off from [[carriers]].&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Grumman A-6E|Grumman A-6E Intruder]]|A-6E.jpg|&lt;br /&gt;
[[Blackburn Buccaneer]]|Buccaneer.jpg|&lt;br /&gt;
[[Grumman F-14 Tomcat]]|F-14.jpg|&lt;br /&gt;
[[Hawker Seahawk|Hawker Seahawk FGA6]]|Hawker_Seahawk.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modern military aircraft ===&lt;br /&gt;
FlightGear has a wide variety of modern and retired military jets available, highlighted by features such as air-to-air refueling from the venerable KC-135 and the ability to simulate A-10 ordnance release.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Fairchild A-10]]|A-10.jpg|&lt;br /&gt;
[[Boeing B-52]]|B-52F.jpg|&lt;br /&gt;
[[Boeing E-3 Sentry]]|E-3B.jpg|&lt;br /&gt;
[[F-15C Eagle]]|F-15C.jpg|&lt;br /&gt;
[[British Aerospace Harrier]]|Harrier.jpg|&lt;br /&gt;
[[General Dynamics F-16]]|General_Dynamics_F16.jpg|&lt;br /&gt;
[[Cessna T-37]]|Cessna T-37.jpg|&lt;br /&gt;
[[Northrop T-38]]|Northrop_T-38.jpg|&lt;br /&gt;
[[North American OV-10A Bronco]]|OV-10A2.jpg|&lt;br /&gt;
[[Saab J 35Ã– Draken|Saab J35Ö Draken]]|Saab_J35.jpg|&lt;br /&gt;
[[HAL Tejas]]|LCA.jpeg|&lt;br /&gt;
[[Lockheed Martin F-22 Raptor]]|F-22.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
Many obscure to famous older aircraft of varying quality are available.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Couzinet 70]]|Couzinet70.jpg|&lt;br /&gt;
[[De Havilland D.H. 91 Albatross]]|dh91.jpg|&lt;br /&gt;
[[Douglas DC-3]]|Douglas_DC3.jpg|&lt;br /&gt;
[[ComperSwift Comper]]|ComperSwift.jpg|&lt;br /&gt;
[[Lockheed 1049|Lockheed Constellation]]|Lockheed_1049.jpg|&lt;br /&gt;
[[Boeing 314]]|314.jpg|&lt;br /&gt;
[[de Havilland Canada DHC-3 Otter]]|DHC-3.jpg|&lt;br /&gt;
[[Wright Flyer (UIUC)]]|1903_Wright_Flyer.jpg|&lt;br /&gt;
[[Short Empire]]|Short_Empire.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Experimental &amp;amp; Unique ===&lt;br /&gt;
Experimental and special purpose aircraft. &lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[BAC TSR-2 Prototype]]|BAC_TSR-2_Prototype.jpg|&lt;br /&gt;
[[Bell Boeing V22 Osprey|Bell V-22 Osprey]]|V22Osprey.jpg|&lt;br /&gt;
[[North American X-15]]|X15.jpg|&lt;br /&gt;
[[Northrop/McDonnell Douglas YF-23]]|YF-23.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lighter than air aircraft (Available from version 1.9.0) ===&lt;br /&gt;
These aircraft take advantage of lighter than air gas to become buoyant. In addition to typical aircraft control methods such as elevator, rudder and engine throttle, ballast and control of gas volume and pressure become options.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Zeppelin NT]]|Zeppelin_NT.jpg|&lt;br /&gt;
[[ZF Navy free balloon]]|ZF_Navy_free_balloon.jpg|&lt;br /&gt;
[[Submarine Scout]]|Submarine_Scout.jpg|&lt;br /&gt;
[[Zeppelin LZ 121 Nordstern]]|Zeppelin_LZ_121_Nordstern.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Science Fiction ===&lt;br /&gt;
Alternative models provide a diversion of realistic simulation, but can also be useful for exploring scenery.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[UFO from the 'White Project' of the UNESCO]]|UFO.jpg|&lt;br /&gt;
[[Bluebird]]|bluebird_hovercraft.jpg&lt;br /&gt;
}}&lt;br /&gt;
[[de:Flugzeuge]]&lt;br /&gt;
[[es:Avión]]&lt;br /&gt;
[[fr:Avions]]&lt;br /&gt;
[[pt:Avião]]&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Aircraft]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Aircraft&amp;diff=30137</id>
		<title>Aircraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Aircraft&amp;diff=30137"/>
		<updated>2011-03-10T19:26:04Z</updated>

		<summary type="html">&lt;p&gt;Nike: /* Gliders, Sailplanes, &amp;amp; Ultralights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list is not updated to include all the official [[GNU General Public License|GPL licensed]] '''aircraft''' for [[FlightGear]], but gives a visual sampling of the different types of aircraft and genres of aircraft officially available. See [[Table of models]] for the comprehensive list.&lt;br /&gt;
&lt;br /&gt;
The examples listed here are officially available from the FlightGear project, and can be downloaded at [http://flightgear.org/Downloads/aircraft-2.0.0/ FlightGear.org], with installation typically requiring an unzipping program, and manual [[Howto: Install aircraft|installation]] in the FlightGear aircraft directory. More aircraft are available in [[FlightGear hangars|non-official hangars]].&lt;br /&gt;
&lt;br /&gt;
FlightGear aircraft features, quality, and compatibility vary significantly. Their development is dependent on the [[volunteer]]s who worked on them, with exception of some University and Government funded projects.&lt;br /&gt;
&lt;br /&gt;
=== Light civilian aircraft ===&lt;br /&gt;
The Cessna 172 is the default aircraft in FGFS 2.0. These aircraft typically have 1-2 piston engines, props, and avionics geared towards those with civilian pilot licenses.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Aerostar 700]]|Aerostar_700.jpg|&lt;br /&gt;
[[B&amp;amp;F FK9 Mark 2]]|FK9MK2.jpg|&lt;br /&gt;
[[Cessna C172|Cessna 172P]] (1982)|Cessna_172P.jpg|&lt;br /&gt;
[[Piper Cherokee Warrior II|Piper Cherokee Warrior II (PA28-161)]]|Piper_Cherokee_Warrior_II.png|&lt;br /&gt;
[[Piper PA-24 Comanche|Piper Comanche (PA24-250)]]|Pa-24.jpg|&lt;br /&gt;
[[Piper J3 Cub]] (1946) |Piper_j3cub.jpg|&lt;br /&gt;
[[Piper PA34-200T Seneca II|Piper Seneca II (PA34-200T)]]|Piper_SenecaII.jpg|&lt;br /&gt;
[[Robin DR400]]|dr400.jpg|&lt;br /&gt;
[[Rallye-MS893E]]|Rallye-MS893.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modern Airliners ===&lt;br /&gt;
These typically have 2-4 turbofan engines and some of the more complicated takeoff and landing procedures (such as multiple [[flaps]]). In addition, avionics in real life is geared towards those with professional pilots licenses and special certifications. However, the simplifications of FG make it much easier to fly in the simulation.&lt;br /&gt;
&lt;br /&gt;
==== Narrowbody &amp;amp; Midsize ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A320 Family]]|A320-family.jpg|&lt;br /&gt;
[[Bombardier CRJ-200LR]]|Picture 11.png|&lt;br /&gt;
[[Bombardier CRJ-900]]|CRJ-900.jpg|&lt;br /&gt;
[[Concorde]]|Concorde.jpg|&lt;br /&gt;
[[Boeing 757]]|757-2002.jpg|&lt;br /&gt;
[[Boeing 707]]|707.jpg|&lt;br /&gt;
[[Boeing 717]]|717-200.jpg|&lt;br /&gt;
[[Boeing 737-100]]|737-100.png|&lt;br /&gt;
[[Boeing 737-300]]|737-300.jpg|&lt;br /&gt;
[[Boeing 727-230]]|727-230.2.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Widebody &amp;amp; Jumbo Airliners ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A340-600]]|Airbus2.jpg|&lt;br /&gt;
[[Airbus A380]]|A380.jpg|&lt;br /&gt;
[[Boeing 777-200]]|777-200.jpg|&lt;br /&gt;
[[Boeing 767-300]]|Shadow.png|&lt;br /&gt;
[[Boeing 747-400]]|747-400.jpg|&lt;br /&gt;
[[Boeing 787]]|787.png|&lt;br /&gt;
[[Airbus A350]]|A350.png|&lt;br /&gt;
[[IL-96-400 Long Ranger(T)]]|1z5hr43.bmp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Helicopters ===&lt;br /&gt;
{{Main article|Helicopter}}&lt;br /&gt;
&lt;br /&gt;
Helicopters have fundamentally different controls than fixed wing aircraft (see ''[[Flying the Helicopter]]''). Modern helicopter typically feature 1-2 turbine engines, which power a main rotor with 2-6 blades.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[AH-1 Cobra]]|Ah-1_vietnam_firebase.png|&lt;br /&gt;
[[Eurocopter Bo105|MBB Bo 105]]|FlightGearNL-9.jpg|&lt;br /&gt;
[[Eurocopter EC135|Eurocopter EC-135]]|Ec135.png|&lt;br /&gt;
[[CH-47 Chinook Helicopter|Boeing CH-47 Chinook]]|CH-47_Chinook.jpg|&lt;br /&gt;
[[Hughes OH-6 Cayuse]]|OH-6.png|&lt;br /&gt;
[[Sikorsky S58|Sikorsky S-58]]|S58.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gliders, Sailplanes, &amp;amp; Ultralights ===&lt;br /&gt;
These typically have the simplest controls, with minimal avionics. Flying [[:Category:Gliders|gliders]] or sailplanes using [[Soaring|thermals]] can provide more complicated experience. Ultralights on the other hand are among the simplest aircraft in FG.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airwave Xtreme 150]]|AirwaveXtreme150.jpg|&lt;br /&gt;
[[Dragonfly|Moyes Dragonfly]]|Dragonfly-towing.jpg|&lt;br /&gt;
[[Paraglider]]|Paraglider.jpg|&lt;br /&gt;
[[GDT Hornet (autogyro)]]|Hornet.jpg|&lt;br /&gt;
[[Schweizer 2-33]]|Sgs233.jpg|&lt;br /&gt;
[[ASW-20 sailplane|Schleicher ASW-20]]|Asw20.jpg|&lt;br /&gt;
[[Glaser-Dirks DG-300]]|DG-300.jpg|&lt;br /&gt;
[[Glaser-Dirks_DG-101G]][[DG-101G_001.jpg]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Warbirds ===&lt;br /&gt;
FlightGear includes a wide variety of vintage military aircraft. Complexity and realism is typically tied to the level of development work with a specific aircraft.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Bristol Beaufighter]]|Beaufighter.png|&lt;br /&gt;
[[Fokker Dr.I]]|Fokker_DrI.jpg|&lt;br /&gt;
[[P-51D Mustang]]|P51d-mustang.png|&lt;br /&gt;
[[A6M2 Zero‎]]|A6M2.gif|&lt;br /&gt;
[[Nakajima Ki-84‎]]|ki-84.jpg|&lt;br /&gt;
[[Focke-Wulf Fw 190]]|Fw190.jpg|&lt;br /&gt;
[[Sopwith Camel]]|SopwithCamel.jpg|&lt;br /&gt;
[[Supermarine Spitfire]]|Spitfire.jpg|&lt;br /&gt;
[[MiG-15]]|MiG-15bis-Exterior.jpg|&lt;br /&gt;
[[IAR 80]]|iar80-angry.jpg|&lt;br /&gt;
[[F4U Corsair]]|F4u-park.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Carrier-borne aircraft ===&lt;br /&gt;
FlightGear supports landing on and taking off from [[carriers]].&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Grumman A-6E|Grumman A-6E Intruder]]|A-6E.jpg|&lt;br /&gt;
[[Blackburn Buccaneer]]|Buccaneer.jpg|&lt;br /&gt;
[[Grumman F-14 Tomcat]]|F-14.jpg|&lt;br /&gt;
[[Hawker Seahawk|Hawker Seahawk FGA6]]|Hawker_Seahawk.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modern military aircraft ===&lt;br /&gt;
FlightGear has a wide variety of modern and retired military jets available, highlighted by features such as air-to-air refueling from the venerable KC-135 and the ability to simulate A-10 ordnance release.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Fairchild A-10]]|A-10.jpg|&lt;br /&gt;
[[Boeing B-52]]|B-52F.jpg|&lt;br /&gt;
[[Boeing E-3 Sentry]]|E-3B.jpg|&lt;br /&gt;
[[F-15C Eagle]]|F-15C.jpg|&lt;br /&gt;
[[British Aerospace Harrier]]|Harrier.jpg|&lt;br /&gt;
[[General Dynamics F-16]]|General_Dynamics_F16.jpg|&lt;br /&gt;
[[Cessna T-37]]|Cessna T-37.jpg|&lt;br /&gt;
[[Northrop T-38]]|Northrop_T-38.jpg|&lt;br /&gt;
[[North American OV-10A Bronco]]|OV-10A2.jpg|&lt;br /&gt;
[[Saab J 35Ã– Draken|Saab J35Ö Draken]]|Saab_J35.jpg|&lt;br /&gt;
[[HAL Tejas]]|LCA.jpeg|&lt;br /&gt;
[[Lockheed Martin F-22 Raptor]]|F-22.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
Many obscure to famous older aircraft of varying quality are available.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Couzinet 70]]|Couzinet70.jpg|&lt;br /&gt;
[[De Havilland D.H. 91 Albatross]]|dh91.jpg|&lt;br /&gt;
[[Douglas DC-3]]|Douglas_DC3.jpg|&lt;br /&gt;
[[ComperSwift Comper]]|ComperSwift.jpg|&lt;br /&gt;
[[Lockheed 1049|Lockheed Constellation]]|Lockheed_1049.jpg|&lt;br /&gt;
[[Boeing 314]]|314.jpg|&lt;br /&gt;
[[de Havilland Canada DHC-3 Otter]]|DHC-3.jpg|&lt;br /&gt;
[[Wright Flyer (UIUC)]]|1903_Wright_Flyer.jpg|&lt;br /&gt;
[[Short Empire]]|Short_Empire.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Experimental &amp;amp; Unique ===&lt;br /&gt;
Experimental and special purpose aircraft. &lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[BAC TSR-2 Prototype]]|BAC_TSR-2_Prototype.jpg|&lt;br /&gt;
[[Bell Boeing V22 Osprey|Bell V-22 Osprey]]|V22Osprey.jpg|&lt;br /&gt;
[[North American X-15]]|X15.jpg|&lt;br /&gt;
[[Northrop/McDonnell Douglas YF-23]]|YF-23.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lighter than air aircraft (Available from version 1.9.0) ===&lt;br /&gt;
These aircraft take advantage of lighter than air gas to become buoyant. In addition to typical aircraft control methods such as elevator, rudder and engine throttle, ballast and control of gas volume and pressure become options.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Zeppelin NT]]|Zeppelin_NT.jpg|&lt;br /&gt;
[[ZF Navy free balloon]]|ZF_Navy_free_balloon.jpg|&lt;br /&gt;
[[Submarine Scout]]|Submarine_Scout.jpg|&lt;br /&gt;
[[Zeppelin LZ 121 Nordstern]]|Zeppelin_LZ_121_Nordstern.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Science Fiction ===&lt;br /&gt;
Alternative models provide a diversion of realistic simulation, but can also be useful for exploring scenery.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[UFO from the 'White Project' of the UNESCO]]|UFO.jpg|&lt;br /&gt;
[[Bluebird]]|bluebird_hovercraft.jpg&lt;br /&gt;
}}&lt;br /&gt;
[[de:Flugzeuge]]&lt;br /&gt;
[[es:Avión]]&lt;br /&gt;
[[fr:Avions]]&lt;br /&gt;
[[pt:Avião]]&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Aircraft]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Aircraft&amp;diff=30136</id>
		<title>Aircraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Aircraft&amp;diff=30136"/>
		<updated>2011-03-10T19:24:45Z</updated>

		<summary type="html">&lt;p&gt;Nike: /* Gliders, Sailplanes, &amp;amp; Ultralights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list is not updated to include all the official [[GNU General Public License|GPL licensed]] '''aircraft''' for [[FlightGear]], but gives a visual sampling of the different types of aircraft and genres of aircraft officially available. See [[Table of models]] for the comprehensive list.&lt;br /&gt;
&lt;br /&gt;
The examples listed here are officially available from the FlightGear project, and can be downloaded at [http://flightgear.org/Downloads/aircraft-2.0.0/ FlightGear.org], with installation typically requiring an unzipping program, and manual [[Howto: Install aircraft|installation]] in the FlightGear aircraft directory. More aircraft are available in [[FlightGear hangars|non-official hangars]].&lt;br /&gt;
&lt;br /&gt;
FlightGear aircraft features, quality, and compatibility vary significantly. Their development is dependent on the [[volunteer]]s who worked on them, with exception of some University and Government funded projects.&lt;br /&gt;
&lt;br /&gt;
=== Light civilian aircraft ===&lt;br /&gt;
The Cessna 172 is the default aircraft in FGFS 2.0. These aircraft typically have 1-2 piston engines, props, and avionics geared towards those with civilian pilot licenses.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Aerostar 700]]|Aerostar_700.jpg|&lt;br /&gt;
[[B&amp;amp;F FK9 Mark 2]]|FK9MK2.jpg|&lt;br /&gt;
[[Cessna C172|Cessna 172P]] (1982)|Cessna_172P.jpg|&lt;br /&gt;
[[Piper Cherokee Warrior II|Piper Cherokee Warrior II (PA28-161)]]|Piper_Cherokee_Warrior_II.png|&lt;br /&gt;
[[Piper PA-24 Comanche|Piper Comanche (PA24-250)]]|Pa-24.jpg|&lt;br /&gt;
[[Piper J3 Cub]] (1946) |Piper_j3cub.jpg|&lt;br /&gt;
[[Piper PA34-200T Seneca II|Piper Seneca II (PA34-200T)]]|Piper_SenecaII.jpg|&lt;br /&gt;
[[Robin DR400]]|dr400.jpg|&lt;br /&gt;
[[Rallye-MS893E]]|Rallye-MS893.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modern Airliners ===&lt;br /&gt;
These typically have 2-4 turbofan engines and some of the more complicated takeoff and landing procedures (such as multiple [[flaps]]). In addition, avionics in real life is geared towards those with professional pilots licenses and special certifications. However, the simplifications of FG make it much easier to fly in the simulation.&lt;br /&gt;
&lt;br /&gt;
==== Narrowbody &amp;amp; Midsize ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A320 Family]]|A320-family.jpg|&lt;br /&gt;
[[Bombardier CRJ-200LR]]|Picture 11.png|&lt;br /&gt;
[[Bombardier CRJ-900]]|CRJ-900.jpg|&lt;br /&gt;
[[Concorde]]|Concorde.jpg|&lt;br /&gt;
[[Boeing 757]]|757-2002.jpg|&lt;br /&gt;
[[Boeing 707]]|707.jpg|&lt;br /&gt;
[[Boeing 717]]|717-200.jpg|&lt;br /&gt;
[[Boeing 737-100]]|737-100.png|&lt;br /&gt;
[[Boeing 737-300]]|737-300.jpg|&lt;br /&gt;
[[Boeing 727-230]]|727-230.2.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Widebody &amp;amp; Jumbo Airliners ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A340-600]]|Airbus2.jpg|&lt;br /&gt;
[[Airbus A380]]|A380.jpg|&lt;br /&gt;
[[Boeing 777-200]]|777-200.jpg|&lt;br /&gt;
[[Boeing 767-300]]|Shadow.png|&lt;br /&gt;
[[Boeing 747-400]]|747-400.jpg|&lt;br /&gt;
[[Boeing 787]]|787.png|&lt;br /&gt;
[[Airbus A350]]|A350.png|&lt;br /&gt;
[[IL-96-400 Long Ranger(T)]]|1z5hr43.bmp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Helicopters ===&lt;br /&gt;
{{Main article|Helicopter}}&lt;br /&gt;
&lt;br /&gt;
Helicopters have fundamentally different controls than fixed wing aircraft (see ''[[Flying the Helicopter]]''). Modern helicopter typically feature 1-2 turbine engines, which power a main rotor with 2-6 blades.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[AH-1 Cobra]]|Ah-1_vietnam_firebase.png|&lt;br /&gt;
[[Eurocopter Bo105|MBB Bo 105]]|FlightGearNL-9.jpg|&lt;br /&gt;
[[Eurocopter EC135|Eurocopter EC-135]]|Ec135.png|&lt;br /&gt;
[[CH-47 Chinook Helicopter|Boeing CH-47 Chinook]]|CH-47_Chinook.jpg|&lt;br /&gt;
[[Hughes OH-6 Cayuse]]|OH-6.png|&lt;br /&gt;
[[Sikorsky S58|Sikorsky S-58]]|S58.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gliders, Sailplanes, &amp;amp; Ultralights ===&lt;br /&gt;
These typically have the simplest controls, with minimal avionics. Flying [[:Category:Gliders|gliders]] or sailplanes using [[Soaring|thermals]] can provide more complicated experience. Ultralights on the other hand are among the simplest aircraft in FG.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airwave Xtreme 150]]|AirwaveXtreme150.jpg|&lt;br /&gt;
[[Dragonfly|Moyes Dragonfly]]|Dragonfly-towing.jpg|&lt;br /&gt;
[[Paraglider]]|Paraglider.jpg|&lt;br /&gt;
[[GDT Hornet (autogyro)]]|Hornet.jpg|&lt;br /&gt;
[[Schweizer 2-33]]|Sgs233.jpg|&lt;br /&gt;
[[ASW-20 sailplane|Schleicher ASW-20]]|Asw20.jpg|&lt;br /&gt;
[[Glaser-Dirks DG-300]]|DG-300.jpg|&lt;br /&gt;
[[Glaser-Dirks_DG-101G]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Warbirds ===&lt;br /&gt;
FlightGear includes a wide variety of vintage military aircraft. Complexity and realism is typically tied to the level of development work with a specific aircraft.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Bristol Beaufighter]]|Beaufighter.png|&lt;br /&gt;
[[Fokker Dr.I]]|Fokker_DrI.jpg|&lt;br /&gt;
[[P-51D Mustang]]|P51d-mustang.png|&lt;br /&gt;
[[A6M2 Zero‎]]|A6M2.gif|&lt;br /&gt;
[[Nakajima Ki-84‎]]|ki-84.jpg|&lt;br /&gt;
[[Focke-Wulf Fw 190]]|Fw190.jpg|&lt;br /&gt;
[[Sopwith Camel]]|SopwithCamel.jpg|&lt;br /&gt;
[[Supermarine Spitfire]]|Spitfire.jpg|&lt;br /&gt;
[[MiG-15]]|MiG-15bis-Exterior.jpg|&lt;br /&gt;
[[IAR 80]]|iar80-angry.jpg|&lt;br /&gt;
[[F4U Corsair]]|F4u-park.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Carrier-borne aircraft ===&lt;br /&gt;
FlightGear supports landing on and taking off from [[carriers]].&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Grumman A-6E|Grumman A-6E Intruder]]|A-6E.jpg|&lt;br /&gt;
[[Blackburn Buccaneer]]|Buccaneer.jpg|&lt;br /&gt;
[[Grumman F-14 Tomcat]]|F-14.jpg|&lt;br /&gt;
[[Hawker Seahawk|Hawker Seahawk FGA6]]|Hawker_Seahawk.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modern military aircraft ===&lt;br /&gt;
FlightGear has a wide variety of modern and retired military jets available, highlighted by features such as air-to-air refueling from the venerable KC-135 and the ability to simulate A-10 ordnance release.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Fairchild A-10]]|A-10.jpg|&lt;br /&gt;
[[Boeing B-52]]|B-52F.jpg|&lt;br /&gt;
[[Boeing E-3 Sentry]]|E-3B.jpg|&lt;br /&gt;
[[F-15C Eagle]]|F-15C.jpg|&lt;br /&gt;
[[British Aerospace Harrier]]|Harrier.jpg|&lt;br /&gt;
[[General Dynamics F-16]]|General_Dynamics_F16.jpg|&lt;br /&gt;
[[Cessna T-37]]|Cessna T-37.jpg|&lt;br /&gt;
[[Northrop T-38]]|Northrop_T-38.jpg|&lt;br /&gt;
[[North American OV-10A Bronco]]|OV-10A2.jpg|&lt;br /&gt;
[[Saab J 35Ã– Draken|Saab J35Ö Draken]]|Saab_J35.jpg|&lt;br /&gt;
[[HAL Tejas]]|LCA.jpeg|&lt;br /&gt;
[[Lockheed Martin F-22 Raptor]]|F-22.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
Many obscure to famous older aircraft of varying quality are available.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Couzinet 70]]|Couzinet70.jpg|&lt;br /&gt;
[[De Havilland D.H. 91 Albatross]]|dh91.jpg|&lt;br /&gt;
[[Douglas DC-3]]|Douglas_DC3.jpg|&lt;br /&gt;
[[ComperSwift Comper]]|ComperSwift.jpg|&lt;br /&gt;
[[Lockheed 1049|Lockheed Constellation]]|Lockheed_1049.jpg|&lt;br /&gt;
[[Boeing 314]]|314.jpg|&lt;br /&gt;
[[de Havilland Canada DHC-3 Otter]]|DHC-3.jpg|&lt;br /&gt;
[[Wright Flyer (UIUC)]]|1903_Wright_Flyer.jpg|&lt;br /&gt;
[[Short Empire]]|Short_Empire.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Experimental &amp;amp; Unique ===&lt;br /&gt;
Experimental and special purpose aircraft. &lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[BAC TSR-2 Prototype]]|BAC_TSR-2_Prototype.jpg|&lt;br /&gt;
[[Bell Boeing V22 Osprey|Bell V-22 Osprey]]|V22Osprey.jpg|&lt;br /&gt;
[[North American X-15]]|X15.jpg|&lt;br /&gt;
[[Northrop/McDonnell Douglas YF-23]]|YF-23.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lighter than air aircraft (Available from version 1.9.0) ===&lt;br /&gt;
These aircraft take advantage of lighter than air gas to become buoyant. In addition to typical aircraft control methods such as elevator, rudder and engine throttle, ballast and control of gas volume and pressure become options.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Zeppelin NT]]|Zeppelin_NT.jpg|&lt;br /&gt;
[[ZF Navy free balloon]]|ZF_Navy_free_balloon.jpg|&lt;br /&gt;
[[Submarine Scout]]|Submarine_Scout.jpg|&lt;br /&gt;
[[Zeppelin LZ 121 Nordstern]]|Zeppelin_LZ_121_Nordstern.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Science Fiction ===&lt;br /&gt;
Alternative models provide a diversion of realistic simulation, but can also be useful for exploring scenery.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[UFO from the 'White Project' of the UNESCO]]|UFO.jpg|&lt;br /&gt;
[[Bluebird]]|bluebird_hovercraft.jpg&lt;br /&gt;
}}&lt;br /&gt;
[[de:Flugzeuge]]&lt;br /&gt;
[[es:Avión]]&lt;br /&gt;
[[fr:Avions]]&lt;br /&gt;
[[pt:Avião]]&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Aircraft]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_March_2011&amp;diff=30132</id>
		<title>FlightGear Newsletter March 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_March_2011&amp;diff=30132"/>
		<updated>2011-03-10T16:54:47Z</updated>

		<summary type="html">&lt;p&gt;Nike: /* DG-101G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FlightGear events ==&lt;br /&gt;
== Call for volunteers ==&lt;br /&gt;
The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
The [[TerraGear GUI]] project is looking for programmers to help create a GUI frontend for [[TerraGear]] [http://flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=7485#p102005].&lt;br /&gt;
&lt;br /&gt;
The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
=== Modeling a UAV with FlightGear and YASim ===&lt;br /&gt;
[[File:Blender-res.png|thumb]]&lt;br /&gt;
FlightGear can be a great tool for aerospace engineering. Here is an example of using the [[YASim]] physics engine in FlightGear to model a real world UAV based on the actual mass and geometry and performance of the airframe. There is a [[Blender]] plugin that can be used to visualize and validate the geometric data of the model. Once the simulation model is tuned and flying well, FlightGear can be used to do do simple design variation tests and predict how those changes will affect the stability of the design. &lt;br /&gt;
&lt;br /&gt;
For more information: [http://www.flightgear.org/blogs/curt/uas/resolution/simulation-modelling/ Using FlightGear + YASim to model and test real world UAV]&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
&lt;br /&gt;
==== DG-101G ====&lt;br /&gt;
A new glider, the [[Glaser-Dirks_DG-101G|DG-101G]] from Glaser-Dirks, has been added to GIT. It utilizes a [[JSBSim]] FDM, tuned with data calcuated with XFLR5. This modell features winch start, aerotowing, a drag robot, water ballast and [[Livery_over_MP]].&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Sceneries ===&lt;br /&gt;
One of most famous landmark, the Taj Mahal, in India, is now on the official database.&lt;br /&gt;
&lt;br /&gt;
==== Eastern Asia ====&lt;br /&gt;
A bunch of new Asian buildings is added, including:&lt;br /&gt;
* Two International Finance Centre - Hong Kong - China&lt;br /&gt;
* International Commerce Center - Hong Kong - China&lt;br /&gt;
* Shanghai World Finance Center - Shanghai - China&lt;br /&gt;
* Jin Mao Tower - Shanghai - China&lt;br /&gt;
* Tuntex Sky Tower - Kaohsiung - Taïwan&lt;br /&gt;
* Northeast Asia Trade Tower - Incheon - South Korea&lt;br /&gt;
* 63 Building - Seoul - South Korea&lt;br /&gt;
* N Seoul Tower - Seoul - South Korea&lt;br /&gt;
&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
=== New articles ===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
=== New aircraft articles ===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
=== Most popular newsletters ===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Reminder: Google's Summer of Code 2011 ===&lt;br /&gt;
We would like to remind all readers that the FlightGear project is planning to participate in [[GSoC]] 2011. However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person. It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.&lt;br /&gt;
&lt;br /&gt;
So all users are invited to help us progress further with our preparations for GSoC 2011. If you have any questions or other feedback, please use the forum to [http://flightgear.org/forums/viewforum.php?f=38 get in touch].&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2011 03]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_March_2011&amp;diff=30131</id>
		<title>FlightGear Newsletter March 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_March_2011&amp;diff=30131"/>
		<updated>2011-03-10T16:52:49Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FlightGear events ==&lt;br /&gt;
== Call for volunteers ==&lt;br /&gt;
The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
The [[TerraGear GUI]] project is looking for programmers to help create a GUI frontend for [[TerraGear]] [http://flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=7485#p102005].&lt;br /&gt;
&lt;br /&gt;
The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
=== Modeling a UAV with FlightGear and YASim ===&lt;br /&gt;
[[File:Blender-res.png|thumb]]&lt;br /&gt;
FlightGear can be a great tool for aerospace engineering. Here is an example of using the [[YASim]] physics engine in FlightGear to model a real world UAV based on the actual mass and geometry and performance of the airframe. There is a [[Blender]] plugin that can be used to visualize and validate the geometric data of the model. Once the simulation model is tuned and flying well, FlightGear can be used to do do simple design variation tests and predict how those changes will affect the stability of the design. &lt;br /&gt;
&lt;br /&gt;
For more information: [http://www.flightgear.org/blogs/curt/uas/resolution/simulation-modelling/ Using FlightGear + YASim to model and test real world UAV]&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
&lt;br /&gt;
==== DG-101G ====&lt;br /&gt;
A new glider, the [[Glaser-Dirks_DG-101G|DG-101G]] from Glaser-Dirks, has been added to GIT. It utilizes a JSBSim FDM, tuned with data calcuated with XFLR5. This modell features winch start, aerotowing, a drag robot, water ballast and [[livery over mp]].&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Sceneries ===&lt;br /&gt;
One of most famous landmark, the Taj Mahal, in India, is now on the official database.&lt;br /&gt;
&lt;br /&gt;
==== Eastern Asia ====&lt;br /&gt;
A bunch of new Asian buildings is added, including:&lt;br /&gt;
* Two International Finance Centre - Hong Kong - China&lt;br /&gt;
* International Commerce Center - Hong Kong - China&lt;br /&gt;
* Shanghai World Finance Center - Shanghai - China&lt;br /&gt;
* Jin Mao Tower - Shanghai - China&lt;br /&gt;
* Tuntex Sky Tower - Kaohsiung - Taïwan&lt;br /&gt;
* Northeast Asia Trade Tower - Incheon - South Korea&lt;br /&gt;
* 63 Building - Seoul - South Korea&lt;br /&gt;
* N Seoul Tower - Seoul - South Korea&lt;br /&gt;
&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
=== New articles ===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
=== New aircraft articles ===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
=== Most popular newsletters ===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Reminder: Google's Summer of Code 2011 ===&lt;br /&gt;
We would like to remind all readers that the FlightGear project is planning to participate in [[GSoC]] 2011. However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person. It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.&lt;br /&gt;
&lt;br /&gt;
So all users are invited to help us progress further with our preparations for GSoC 2011. If you have any questions or other feedback, please use the forum to [http://flightgear.org/forums/viewforum.php?f=38 get in touch].&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2011 03]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_March_2011&amp;diff=30130</id>
		<title>FlightGear Newsletter March 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_March_2011&amp;diff=30130"/>
		<updated>2011-03-10T16:48:49Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FlightGear events ==&lt;br /&gt;
== Call for volunteers ==&lt;br /&gt;
The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
The [[TerraGear GUI]] project is looking for programmers to help create a GUI frontend for [[TerraGear]] [http://flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=7485#p102005].&lt;br /&gt;
&lt;br /&gt;
The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
=== Modeling a UAV with FlightGear and YASim ===&lt;br /&gt;
[[File:Blender-res.png|thumb]]&lt;br /&gt;
FlightGear can be a great tool for aerospace engineering. Here is an example of using the [[YASim]] physics engine in FlightGear to model a real world UAV based on the actual mass and geometry and performance of the airframe. There is a [[Blender]] plugin that can be used to visualize and validate the geometric data of the model. Once the simulation model is tuned and flying well, FlightGear can be used to do do simple design variation tests and predict how those changes will affect the stability of the design. &lt;br /&gt;
&lt;br /&gt;
For more information: [http://www.flightgear.org/blogs/curt/uas/resolution/simulation-modelling/ Using FlightGear + YASim to model and test real world UAV]&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
&lt;br /&gt;
==== DG-101G ====&lt;br /&gt;
A new glider, the [[Glaser-Dirks_DG-101G|DG-101G]] from Glaser-Dirks, has been added to GIT. This modell features winch start, aerotowing, a drag robot and water ballast.&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Sceneries ===&lt;br /&gt;
One of most famous landmark, the Taj Mahal, in India, is now on the official database.&lt;br /&gt;
&lt;br /&gt;
==== Eastern Asia ====&lt;br /&gt;
A bunch of new Asian buildings is added, including:&lt;br /&gt;
* Two International Finance Centre - Hong Kong - China&lt;br /&gt;
* International Commerce Center - Hong Kong - China&lt;br /&gt;
* Shanghai World Finance Center - Shanghai - China&lt;br /&gt;
* Jin Mao Tower - Shanghai - China&lt;br /&gt;
* Tuntex Sky Tower - Kaohsiung - Taïwan&lt;br /&gt;
* Northeast Asia Trade Tower - Incheon - South Korea&lt;br /&gt;
* 63 Building - Seoul - South Korea&lt;br /&gt;
* N Seoul Tower - Seoul - South Korea&lt;br /&gt;
&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
=== New articles ===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
=== New aircraft articles ===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
=== Most popular newsletters ===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Reminder: Google's Summer of Code 2011 ===&lt;br /&gt;
We would like to remind all readers that the FlightGear project is planning to participate in [[GSoC]] 2011. However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person. It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.&lt;br /&gt;
&lt;br /&gt;
So all users are invited to help us progress further with our preparations for GSoC 2011. If you have any questions or other feedback, please use the forum to [http://flightgear.org/forums/viewforum.php?f=38 get in touch].&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2011 03]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_March_2011&amp;diff=30129</id>
		<title>FlightGear Newsletter March 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_March_2011&amp;diff=30129"/>
		<updated>2011-03-10T16:46:17Z</updated>

		<summary type="html">&lt;p&gt;Nike: /* New aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FlightGear events ==&lt;br /&gt;
== Call for volunteers ==&lt;br /&gt;
The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
The [[TerraGear GUI]] project is looking for programmers to help create a GUI frontend for [[TerraGear]] [http://flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=7485#p102005].&lt;br /&gt;
&lt;br /&gt;
The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
=== Modeling a UAV with FlightGear and YASim ===&lt;br /&gt;
[[File:Blender-res.png|thumb]]&lt;br /&gt;
FlightGear can be a great tool for aerospace engineering. Here is an example of using the [[YASim]] physics engine in FlightGear to model a real world UAV based on the actual mass and geometry and performance of the airframe. There is a [[Blender]] plugin that can be used to visualize and validate the geometric data of the model. Once the simulation model is tuned and flying well, FlightGear can be used to do do simple design variation tests and predict how those changes will affect the stability of the design. &lt;br /&gt;
&lt;br /&gt;
For more information: [http://www.flightgear.org/blogs/curt/uas/resolution/simulation-modelling/ Using FlightGear + YASim to model and test real world UAV]&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
&lt;br /&gt;
==== DG-101G ====&lt;br /&gt;
A new glider, the [[DG-101G]] from Glaser-Dirks, has been added to GIT. This modell features winch start, aerotowing, a drag robot and water ballast.&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Sceneries ===&lt;br /&gt;
One of most famous landmark, the Taj Mahal, in India, is now on the official database.&lt;br /&gt;
&lt;br /&gt;
==== Eastern Asia ====&lt;br /&gt;
A bunch of new Asian buildings is added, including:&lt;br /&gt;
* Two International Finance Centre - Hong Kong - China&lt;br /&gt;
* International Commerce Center - Hong Kong - China&lt;br /&gt;
* Shanghai World Finance Center - Shanghai - China&lt;br /&gt;
* Jin Mao Tower - Shanghai - China&lt;br /&gt;
* Tuntex Sky Tower - Kaohsiung - Taïwan&lt;br /&gt;
* Northeast Asia Trade Tower - Incheon - South Korea&lt;br /&gt;
* 63 Building - Seoul - South Korea&lt;br /&gt;
* N Seoul Tower - Seoul - South Korea&lt;br /&gt;
&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
=== New articles ===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
=== New aircraft articles ===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
=== Most popular newsletters ===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Reminder: Google's Summer of Code 2011 ===&lt;br /&gt;
We would like to remind all readers that the FlightGear project is planning to participate in [[GSoC]] 2011. However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person. It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.&lt;br /&gt;
&lt;br /&gt;
So all users are invited to help us progress further with our preparations for GSoC 2011. If you have any questions or other feedback, please use the forum to [http://flightgear.org/forums/viewforum.php?f=38 get in touch].&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2011 03]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30128</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30128"/>
		<updated>2011-03-10T16:32:31Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canoy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircrafts.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Yawstring: currently the yawstring is less sensitive (at least visually). To improve the sensitivity a table based amplification will be implemented with the next release.&lt;br /&gt;
# Turn indicator: the current turn indicator was used from the first implementation of the DG-101G. An updated model will be used with the next release. There is also an issue with the sensitivity of the ball. The next release will use the same approach as the ASK13. &lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The robot does not consider sidewind or headwind, so the true airspeed from robot to glider can differ in any direction. Also the landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30127</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30127"/>
		<updated>2011-03-10T16:28:55Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canoy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircrafts.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
=== Speedbrakes ===&lt;br /&gt;
The speedbrakes are connected to the throttle for a smooth operation. The wheel brakes are syncronized with the speedbrakes.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
&lt;br /&gt;
== Development status ==&lt;br /&gt;
Following topics are still in development.&lt;br /&gt;
# Yawstring: currently the yawstring is less sensitive (at least visually). To improve the sensitivity a table based amplification will be implemented with the next release.&lt;br /&gt;
# Turn indicator: the current turn indicator was used from the first implementation of the DG-101G. An updated model will be used with the next release. There is also an issue with the sensitivity of the ball. The next release will use the same approach as the ASK13. &lt;br /&gt;
# Drag robot: the current script is right now more a rough sceleton of the idea of a robot. There are still a lot of issues to solve. The robot does not consider sidewind or headwind, so the true airspeed from robot to glider can differ in any direction. Also the landscape around the airfield is not considered. It is possible, that the robot runs into hills. And ... and ... and ... (still a lot of functionallity missing).&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30126</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30126"/>
		<updated>2011-03-10T16:06:05Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canoy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
The initial FDM was created with the aeromatic tool from the JSBSIM website. The fine tuning of the FDM was done with data generated with XFLR5, a simulation tool for calculating performance data of aircrafts.&lt;br /&gt;
&lt;br /&gt;
=== Winch start ===&lt;br /&gt;
This model enables winch start by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. Tow release will be done automatically at a certain position relative to the winch or can be done before by pressing W. &lt;br /&gt;
# Ctrl-W creates a winch in front of the glider. The tow will be attached automatically.&lt;br /&gt;
# w starts the winch.&lt;br /&gt;
# W releases the tow (if not allready automatically released).&lt;br /&gt;
&lt;br /&gt;
=== Aerotowing ===&lt;br /&gt;
This model enables aerotowing by the &amp;quot;external forces&amp;quot; feature of JSBSIM FDM. &lt;br /&gt;
# Ctrl-O searches for an AI-object with callsign &amp;quot;dragger&amp;quot;.&lt;br /&gt;
# o attaches the tow.&lt;br /&gt;
# O releases the tow.&lt;br /&gt;
&lt;br /&gt;
=== Drag robot ===&lt;br /&gt;
There is a drag robot available. This enables aerotowing without another pilot flying the dragger. The robot can be created on any airfield.&lt;br /&gt;
# D creates the drag robot.&lt;br /&gt;
# d starts the drag robot.&lt;br /&gt;
&lt;br /&gt;
Be aware, that the drag robot does not automatically connect the tow. So, you can fire up the drag robot and stay on ground with the glider. To connect use the sequence for aerotowing after you have created the drag robot. Then start the robot.&lt;br /&gt;
&lt;br /&gt;
=== Water ballast ===&lt;br /&gt;
The glider is equiped with water ballast tanks. &lt;br /&gt;
# T fills water into the tanks.&lt;br /&gt;
# t toggles dumping water.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30125</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30125"/>
		<updated>2011-03-10T15:46:58Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canoy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
All the DG-100 variants are standard class (15m) gliders.&lt;br /&gt;
&lt;br /&gt;
== Instrumentation ==&lt;br /&gt;
# ASI: 80mm Winter 6FSM4&lt;br /&gt;
# AI: 80mm Winter 4FGH10, with height ring&lt;br /&gt;
# VSI: 80mm Winter 5STV5, total energy compensated, with McCready ring,&lt;br /&gt;
# VSI: 57mm similar Winter&lt;br /&gt;
# compass: 57mm&lt;br /&gt;
# radio: 57mm Dittel FSG2T&lt;br /&gt;
# turn indicator: 57mm&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Using the drag robot ===&lt;br /&gt;
# Create the drag robot with D.&lt;br /&gt;
# &amp;quot;Find&amp;quot; the robot (Ctrl-o)&lt;br /&gt;
# Connect the tow (o)&lt;br /&gt;
# Give the drag robot a ready for takeoff sign (d).&lt;br /&gt;
# Apply forward pressure to the stick to keep your glider behind the dragger.&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30124</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30124"/>
		<updated>2011-03-10T15:38:38Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
The '''DG-101G''' is a variant of the first sailplane manufactured by [[Glaser-Dirks]]. There are in total 4 versions: DG-100, DG-101, DG-100G, DG-101G. The differences are 2-piece canoy (100) vs. 1-piece canopy (101), all moving stabilizer vs. fixed stabilizer (G). All had the same performance.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Using the drag robot ===&lt;br /&gt;
# Create the drag robot with D.&lt;br /&gt;
# &amp;quot;Find&amp;quot; the robot (Ctrl-o)&lt;br /&gt;
# Connect the tow (o)&lt;br /&gt;
# Give the drag robot a ready for takeoff sign (d).&lt;br /&gt;
# Apply forward pressure to the stick to keep your glider behind the dragger.&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30123</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30123"/>
		<updated>2011-03-10T15:23:05Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= DG-101G.png&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
The '''DG-101G''' is a successor of the first sailplane manufactured by [[Glaser-Dirks]].&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Using the drag robot ===&lt;br /&gt;
# Create the drag robot with D.&lt;br /&gt;
# &amp;quot;Find&amp;quot; the robot (Ctrl-o)&lt;br /&gt;
# Connect the tow (o)&lt;br /&gt;
# Give the drag robot a ready for takeoff sign (d).&lt;br /&gt;
# Apply forward pressure to the stick to keep your glider behind the dragger.&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30122</id>
		<title>Glaser-Dirks DG-101G</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Glaser-Dirks_DG-101G&amp;diff=30122"/>
		<updated>2011-03-10T15:21:40Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name 		= Glaser-Dirks DG-101G &lt;br /&gt;
|image 		= [[File:DG-101G.png]]&lt;br /&gt;
|type 		= Glider&lt;br /&gt;
|authors 	= Nikolaus Kerner&lt;br /&gt;
|fdm 		= [[JSBSim]]&lt;br /&gt;
|status 	= Development (alpha)&lt;br /&gt;
|fgname		= dg101g&lt;br /&gt;
|download	= http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797&lt;br /&gt;
}}[[File:DG-101G cockpit.png|thumb|270px|Cockpit of a DG-101G]]&lt;br /&gt;
The '''DG-101G''' is a successor of the first sailplane manufactured by [[Glaser-Dirks]].&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Using the drag robot ===&lt;br /&gt;
# Create the drag robot with D.&lt;br /&gt;
# &amp;quot;Find&amp;quot; the robot (Ctrl-o)&lt;br /&gt;
# Connect the tow (o)&lt;br /&gt;
# Give the drag robot a ready for takeoff sign (d).&lt;br /&gt;
# Apply forward pressure to the stick to keep your glider behind the dragger.&lt;br /&gt;
&lt;br /&gt;
== External link ==&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=4797 Forum topic]&lt;br /&gt;
&lt;br /&gt;
{{Glaser-Dirks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Gliders]]&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:DG-101G.png&amp;diff=30121</id>
		<title>File:DG-101G.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:DG-101G.png&amp;diff=30121"/>
		<updated>2011-03-10T15:16:04Z</updated>

		<summary type="html">&lt;p&gt;Nike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nike</name></author>
	</entry>
</feed>