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	<id>https://wiki.flightgear.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nickyivyca</id>
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	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=32990</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=32990"/>
		<updated>2011-07-20T00:26:26Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: Ratings update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Air Canada, Continental, LAN, Delta Air Lines, Northwest Airlines, Dreamliner (Both), Continental Airlines, Aeroflot, United Airlies (Pre-merger), Japan Airlines&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released, Development&lt;br /&gt;
|status-fdm     = 2&lt;br /&gt;
|status-systems = 2&lt;br /&gt;
|status-cockpit = 3&lt;br /&gt;
|status-model   = 4&lt;br /&gt;
|authors =Josh Wilson and [[User:Nickyivyca|Nickyivyca]], Dany93&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/?jxzff5v68zdd09a&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[File:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[File:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page , but is available through Git and the version provided in the link above (the link above is slightly newer).&lt;br /&gt;
=== Startup ===&lt;br /&gt;
# Switch on the battery on electrical panel.&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;), also click on the APU gen.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters (click on knobs).&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# Confirm engine generators are on, then on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the left button and move the view around. Then return to middle view. If the HUD activates, buttons work. In older versions, you may have to middle click on it to rotate it. Middle click or left click on it to move it back into place. (This should only be an issue on 1.9.1.)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
* Approach speed is now 130 KIAS and 8% fuel.&lt;br /&gt;
* Service ceiling is around 43000 feet.&lt;br /&gt;
* Multiple geometry wing.&lt;br /&gt;
* Spoiler script using each wing separately.&lt;br /&gt;
* Modified reverse thrust script.&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
* Pushback added&lt;br /&gt;
* Gear smoke (from 777)&lt;br /&gt;
* Contrails added&lt;br /&gt;
* HUD now is activated only with by clicking on it instead of using FG HUD; it can also be flipped out of the way with middle click.&lt;br /&gt;
* HUDs for captain, cockpit operate independently.&lt;br /&gt;
* Added copilot view.&lt;br /&gt;
* Switches some buttons to pick animations. Some also operate with clicking with left mouse button and clicking on the wheel for coarse switch, and scroll wheel on the mouse for fine tuning.&lt;br /&gt;
* The main animation properties that don't normally go over MP now are transferred over MP, such as the engines, wing surface positions, and all lights except those for the cockpit (the cabin lights affect the outside, so they were included).&lt;br /&gt;
* Development version: OHP development. See forum thread for more details.&lt;br /&gt;
* Main gear fold animations now work perfectly.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Autopilot has been updated to smooth out control surface transitions.&lt;br /&gt;
* [http://liveries.flightgear.org/download/paintkits/6.zip Paintkit in separate link.]&lt;br /&gt;
* [http://www.mediafire.com/?b50hwbvk92bpuuu Development version is not guaranteed to work, but will include some more developments than what is listed on this page, mainly cockpit stuff. Check the forum thread for more details.]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9541&amp;amp;start=210 The forum thread.]&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Redo cockpit to a real 787 type cockpit (see image linked to below)-see progress in development version.&lt;br /&gt;
* LIVERIES: Make more liveries for real 787-8 customers. A list of wanted liveries is included.&lt;br /&gt;
* Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
* POSSIBLY: 787-3 and 787-10 models.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Table of models]]&lt;br /&gt;
* [[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=32989</id>
		<title>Bombardier CRJ-200LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=32989"/>
		<updated>2011-07-20T00:24:37Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: Ratings update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =CRJ-200.png&lt;br /&gt;
|name =Bombardier CRJ-200LR&lt;br /&gt;
|type = Regional Airliner&lt;br /&gt;
|livery =United Express (&amp;quot;Tulip&amp;quot; and &amp;quot;Battleship&amp;quot;), Lufthansa Regional, US Airways Express, Delta Connection (new and old), Adria Airways, Continental Express&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Front-page release&lt;br /&gt;
|status-fdm     = 2&lt;br /&gt;
|status-systems = 0&lt;br /&gt;
|status-cockpit = 2&lt;br /&gt;
|status-model   = 4&lt;br /&gt;
|authors =Josh Wilson &amp;amp; others/Fabio/Nick&lt;br /&gt;
|fgname =CRJ-200&lt;br /&gt;
|download =http://www.mediafire.com/?v6zp56pudd8gdqb&lt;br /&gt;
}}&lt;br /&gt;
The '''Bombardier CRJ-200''' is a regional jet seating 50 passengers, currently manufactured by [[Bombardier]]. Over 1000 have been built.&lt;br /&gt;
&lt;br /&gt;
Note the above ratings are for the main version, and not the development version-they are very different.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
=== FDM: ===&lt;br /&gt;
* Moved engines to correct locations&lt;br /&gt;
* Changed fuselage shape to better match real size&lt;br /&gt;
* Changed approach and cruise parameters&lt;br /&gt;
* Added the adjustable weight controllers&lt;br /&gt;
* Stalls are pretty realistic.&lt;br /&gt;
* Cruise and service ceiling now work properly.&lt;br /&gt;
* New wing design using two different sections, speedbrake code now uses each separately.&lt;br /&gt;
* Elevators have more realistic authority, don't spazz out.&lt;br /&gt;
* Approach drag has been reduced.&lt;br /&gt;
* Gear compressions are better.&lt;br /&gt;
* Pushback thruster is now less powerful (in a good way)&lt;br /&gt;
* Ailerons also slightly weakened.&lt;br /&gt;
&lt;br /&gt;
=== Model/Effects: ===&lt;br /&gt;
* Gear smoke added&lt;br /&gt;
* Contrails added, toggle for them as well&lt;br /&gt;
* [[Howto: Animated jetways|Animated jetway]] #1 implemented.&lt;br /&gt;
* Wheels subsurfed (to smooth them out) and animated to spin&lt;br /&gt;
* Interior model separated from main model&lt;br /&gt;
* New liveries. All except for US Airways Express by JcHnd, US Airways Express by Nick based on US Airways Express for CRJ-900, United Express &amp;quot;Battleship&amp;quot; also by Nick, completely from scratch&lt;br /&gt;
* Glass shader for windshield and light covers.&lt;br /&gt;
* Light textures modified.&lt;br /&gt;
* Landing, taxi lights scaled down.&lt;br /&gt;
* Main gear compressions fixed.&lt;br /&gt;
* Blinking lights (strobe and beacon) now offset.&lt;br /&gt;
* Main animation properties brought over MP. &lt;br /&gt;
&lt;br /&gt;
=== Systems: ===&lt;br /&gt;
* Glideslope autopilot much less spazzy.&lt;br /&gt;
* Autobrakes added, Tab to cycle setting, Shift-tab to reset to 0. 6 total settings, 0, 0.2, 0.4, 0.6, 0.8, 1 and RTO. 0.6 disengage problem now fixed.&lt;br /&gt;
* PFD VSI gauge modified slightly.&lt;br /&gt;
* Used backup altitude indicator from 787, which has a working pressure setting knob.&lt;br /&gt;
&lt;br /&gt;
=== Other: ===&lt;br /&gt;
* [http://www.mediafire.com/?xiq7kii8qhivr7m Paintkit with lights and instructions now available.]&lt;br /&gt;
* Got rid of extra junk and converted rgbs to pngs for 5,000 kb in zipfile form eliminated.&lt;br /&gt;
&lt;br /&gt;
== To-do ==&lt;br /&gt;
* Get ready for main page release.&lt;br /&gt;
* Finish cockpit&lt;br /&gt;
* More liveries (see wishlist in Liveries folder, Air Nostrum already in progress)&lt;br /&gt;
* The far future: CRJ-700.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9541&amp;amp;start=60 Forum thread]&lt;br /&gt;
* [http://liveries.flightgear.org/aircraft.php?id=35 Liveries]&lt;br /&gt;
&lt;br /&gt;
{{bombardier}}&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=28587</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=28587"/>
		<updated>2011-02-18T08:17:55Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 2/15/11 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Air Canada, Continental, LAN, Delta Air Lines, Northwest Airlines, Dreamliner (Both), Continental Airlines, Aeroflot, United Airlies (Pre-merger), Japan Airlines&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released, Development&lt;br /&gt;
|authors =Josh Wilson and [[User:Nickyivyca|Nickyivyca]], Dany93&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/?jxzff5v68zdd09a&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[File:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[File:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page , but is available through Git and the version provided in the link above (the link above is slightly newer).&lt;br /&gt;
=== Startup ===&lt;br /&gt;
# Switch on the battery on electrical panel.&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;), also click on the APU gen.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters (click on knobs).&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# Confirm engine generators are on, then on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the left button and move the view around. Then return to middle view. If the HUD activates, buttons work. In older versions, you may have to middle click on it to rotate it. Middle click or left click on it to move it back into place. (This should only be an issue on 1.9.1.)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
* Approach speed is now 130 KIAS and 8% fuel.&lt;br /&gt;
* Service ceiling is around 43000 feet.&lt;br /&gt;
* Multiple geometry wing.&lt;br /&gt;
* Spoiler script using each wing separately.&lt;br /&gt;
* Modified reverse thrust script.&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
* Pushback added&lt;br /&gt;
* Gear smoke (from 777)&lt;br /&gt;
* Contrails added&lt;br /&gt;
* HUD now is activated only with by clicking on it instead of using FG HUD; it can also be flipped out of the way with middle click.&lt;br /&gt;
* HUDs for captain, cockpit operate independently.&lt;br /&gt;
* Added copilot view.&lt;br /&gt;
* Switches some buttons to pick animations. Some also operate with clicking with left mouse button and clicking on the wheel for coarse switch, and scroll wheel on the mouse for fine tuning.&lt;br /&gt;
* The main animation properties that don't normally go over MP now are transferred over MP, such as the engines, wing surface positions, and all lights except those for the cockpit (the cabin lights affect the outside, so they were included).&lt;br /&gt;
* Development version: OHP development. See forum thread for more details.&lt;br /&gt;
* Main gear fold animations now work perfectly.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Autopilot has been updated to smooth out control surface transitions.&lt;br /&gt;
* [http://liveries.flightgear.org/download/paintkits/6.zip Paintkit in separate link.]&lt;br /&gt;
* [http://www.mediafire.com/?b50hwbvk92bpuuu Development version is not guaranteed to work, but will include some more developments than what is listed on this page, mainly cockpit stuff. Check the forum thread for more details.]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9541&amp;amp;start=210 The forum thread.]&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Redo cockpit to a real 787 type cockpit (see image linked to below)-see progress in development version.&lt;br /&gt;
* LIVERIES: Make more liveries for real 787-8 customers. A list of wanted liveries is included.&lt;br /&gt;
* Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
* POSSIBLY: 787-3 and 787-10 models.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Table of models]]&lt;br /&gt;
* [[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=28543</id>
		<title>Bombardier CRJ-200LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=28543"/>
		<updated>2011-02-15T06:15:08Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 2/14/11 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =CRJ-200.png&lt;br /&gt;
|name =Bombardier CRJ-200LR&lt;br /&gt;
|type = Regional Airliner&lt;br /&gt;
|livery =United Express (&amp;quot;Tulip&amp;quot; and &amp;quot;Battleship&amp;quot;), Lufthansa Regional, US Airways Express, Delta Connection (new and old), Adria Airways, Continental Express&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Front-page release&lt;br /&gt;
|authors =Josh Wilson &amp;amp; others/Fabio/Nick&lt;br /&gt;
|fgname =CRJ-200&lt;br /&gt;
|download =http://www.mediafire.com/?v6zp56pudd8gdqb&lt;br /&gt;
}}&lt;br /&gt;
The '''Bombardier CRJ-200''' is a regional jet seating 50 passengers, currently manufactured by [[Bombardier]]. Over 1000 have been built.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
=== FDM: ===&lt;br /&gt;
* Moved engines to correct locations&lt;br /&gt;
* Changed fuselage shape to better match real size&lt;br /&gt;
* Changed approach and cruise parameters&lt;br /&gt;
* Added the adjustable weight controllers&lt;br /&gt;
* Stalls are pretty realistic.&lt;br /&gt;
* Cruise and service ceiling now work properly.&lt;br /&gt;
* New wing design using two different sections, speedbrake code now uses each separately.&lt;br /&gt;
* Elevators have more realistic authority, don't spazz out.&lt;br /&gt;
* Approach drag has been reduced.&lt;br /&gt;
* Gear compressions are better.&lt;br /&gt;
* Pushback thruster is now less powerful (in a good way)&lt;br /&gt;
* Ailerons also slightly weakened.&lt;br /&gt;
&lt;br /&gt;
=== Model/Effects: ===&lt;br /&gt;
* Gear smoke added&lt;br /&gt;
* Contrails added, toggle for them as well&lt;br /&gt;
* [[Howto: Animated jetways|Animated jetway]] #1 implemented.&lt;br /&gt;
* Wheels subsurfed (to smooth them out) and animated to spin&lt;br /&gt;
* Interior model separated from main model&lt;br /&gt;
* New liveries. All except for US Airways Express by JcHnd, US Airways Express by Nick based on US Airways Express for CRJ-900, United Express &amp;quot;Battleship&amp;quot; also by Nick, completely from scratch&lt;br /&gt;
* Glass shader for windshield and light covers.&lt;br /&gt;
* Light textures modified.&lt;br /&gt;
* Landing, taxi lights scaled down.&lt;br /&gt;
* Main gear compressions fixed.&lt;br /&gt;
* Blinking lights (strobe and beacon) now offset.&lt;br /&gt;
* Main animation properties brought over MP. &lt;br /&gt;
&lt;br /&gt;
=== Systems: ===&lt;br /&gt;
* Glideslope autopilot much less spazzy.&lt;br /&gt;
* Autobrakes added, Tab to cycle setting, Shift-tab to reset to 0. 6 total settings, 0, 0.2, 0.4, 0.6, 0.8, 1 and RTO. 0.6 disengage problem now fixed.&lt;br /&gt;
* PFD VSI gauge modified slightly.&lt;br /&gt;
* Used backup altitude indicator from 787, which has a working pressure setting knob.&lt;br /&gt;
&lt;br /&gt;
=== Other: ===&lt;br /&gt;
* [http://www.mediafire.com/?xiq7kii8qhivr7m Paintkit with lights and instructions now available.]&lt;br /&gt;
* Got rid of extra junk and converted rgbs to pngs for 5,000 kb in zipfile form eliminated.&lt;br /&gt;
&lt;br /&gt;
== To-do ==&lt;br /&gt;
* Get ready for main page release.&lt;br /&gt;
* Finish cockpit&lt;br /&gt;
* More liveries (see wishlist in Liveries folder, Air Nostrum already in progress)&lt;br /&gt;
* The far future: CRJ-700.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9541&amp;amp;start=60 Forum thread]&lt;br /&gt;
* [http://liveries.flightgear.org/aircraft.php?id=35 Liveries]&lt;br /&gt;
&lt;br /&gt;
{{bombardier}}&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=28033</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=28033"/>
		<updated>2011-01-30T09:36:10Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 1/30/11 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Air Canada, Continental, LAN, Delta Air Lines, Northwest Airlines, Dreamliner (Both), Continental Airlines, Aeroflot, United Airlies (Pre-merger), Japan Airlines&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released, Development&lt;br /&gt;
|authors =Josh Wilson and [[User:Nickyivyca|Nickyivyca]], Dany93&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/?t1s0yyz11i4agoj&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[File:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[File:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page , but is available through Git and the version provided in the link above (the link above is slightly newer).&lt;br /&gt;
=== Startup ===&lt;br /&gt;
# Switch on the battery on electrical panel.&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;), also click on the APU gen.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters (click on knobs).&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# Confirm engine generators are on, then on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the left button and move the view around. Then return to middle view. If the HUD activates, buttons work. In older versions, you may have to middle click on it to rotate it. Middle click or left click on it to move it back into place. (This should only be an issue on 1.9.1.)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
* Approach speed is now 130 KIAS and 8% fuel.&lt;br /&gt;
* Service ceiling is around 43000 feet.&lt;br /&gt;
* Multiple geometry wing.&lt;br /&gt;
* Spoiler script using each wing separately.&lt;br /&gt;
* Modified reverse thrust script.&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
* Pushback added&lt;br /&gt;
* Gear smoke (from 777)&lt;br /&gt;
* Contrails added&lt;br /&gt;
* HUD now is activated only with by clicking on it instead of using FG HUD; it can also be flipped out of the way with middle click.&lt;br /&gt;
* HUDs for captain, cockpit operate independently.&lt;br /&gt;
* Added copilot view.&lt;br /&gt;
* Switches some buttons to pick animations. Some also operate with clicking with left mouse button and clicking on the wheel for coarse switch, and scroll wheel on the mouse for fine tuning.&lt;br /&gt;
* The main animation properties that don't normally go over MP now are transferred over MP, such as the engines, wing surface positions, and all lights except those for the cockpit (the cabin lights affect the outside, so they were included).&lt;br /&gt;
* Development version: OHP development. See forum thread for more details.&lt;br /&gt;
* Main gear fold animations now work perfectly.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Autopilot has been updated to smooth out control surface transitions.&lt;br /&gt;
* [http://liveries.flightgear.org/download/paintkits/6.zip Paintkit in separate link.]&lt;br /&gt;
* [http://www.mediafire.com/?b50hwbvk92bpuuu Development version is not guaranteed to work, but will include some more developments than what is listed on this page, mainly cockpit stuff. Check the forum thread for more details.]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9541&amp;amp;start=210 The forum thread.]&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Redo cockpit to a real 787 type cockpit (see image linked to below)-see progress in development version.&lt;br /&gt;
* LIVERIES: Make more liveries for real 787-8 customers. A list of wanted liveries is included.&lt;br /&gt;
* Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
* POSSIBLY: 787-3 and 787-10 models.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Table of models]]&lt;br /&gt;
* [[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=27866</id>
		<title>Bombardier CRJ-200LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=27866"/>
		<updated>2011-01-26T00:51:16Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 1/24/11 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =CRJ-200.png&lt;br /&gt;
|name =Bombardier CRJ-200LR&lt;br /&gt;
|type = Regional Airliner&lt;br /&gt;
|livery =United Express (&amp;quot;Tulip&amp;quot; and &amp;quot;Battleship&amp;quot;), Lufthansa Regional, US Airways Express, Delta Connection (new and old), Adria Airways, Continental Express&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Front-page release&lt;br /&gt;
|authors =Josh Wilson &amp;amp; others/Fabio/Nick&lt;br /&gt;
|fgname =CRJ-200&lt;br /&gt;
|download =http://www.mediafire.com/?2cc3jugkxfvq9qq&lt;br /&gt;
}}&lt;br /&gt;
The '''Bombardier CRJ-200''' is a regional jet seating 50 passengers, currently manufactured by [[Bombardier]]. Over 1000 have been built.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
=== FDM: ===&lt;br /&gt;
* Moved engines to correct locations&lt;br /&gt;
* Changed fuselage shape to better match real size&lt;br /&gt;
* Changed approach and cruise parameters&lt;br /&gt;
* Added the adjustable weight controllers&lt;br /&gt;
* Stalls are pretty realistic.&lt;br /&gt;
* Eliminated elevator spazz unless flaps are deployed with too high speed&lt;br /&gt;
* Cruise and service ceiling now work properly.&lt;br /&gt;
* New wing design using two different sections, speedbrake code now uses each separately.&lt;br /&gt;
* Elevators have more realistic authority.&lt;br /&gt;
* Approach drag has been slightly reduced.&lt;br /&gt;
* Gear compressions are better.&lt;br /&gt;
* Pushback thruster is now less powerful (in a good way)&lt;br /&gt;
* Ailerons also slightly weakened.&lt;br /&gt;
&lt;br /&gt;
=== Model/Effects: ===&lt;br /&gt;
* Gear smoke added&lt;br /&gt;
* Contrails added, toggle for them as well&lt;br /&gt;
* [[Howto: Animated jetways|Animated jetway]] #1 implemented.&lt;br /&gt;
* Wheels subsurfed (to smooth them out) and animated to spin&lt;br /&gt;
* Interior model separated from main model&lt;br /&gt;
* New liveries. All except for US Airways Express by JcHnd, US Airways Express by Nick based on US Airways Express for CRJ-900, United Express &amp;quot;Battleship&amp;quot; also by Nick, completely from scratch&lt;br /&gt;
* Glass shader for windshield and light covers.&lt;br /&gt;
* Light textures modified.&lt;br /&gt;
* Landing, taxi lights scaled down.&lt;br /&gt;
* Main gear compressions fixed.&lt;br /&gt;
* Blinking lights (strobe and beacon) now offset.&lt;br /&gt;
* Main animation properties brought over MP. &lt;br /&gt;
&lt;br /&gt;
=== Systems: ===&lt;br /&gt;
* Glideslope autopilot much less spazzy.&lt;br /&gt;
* Autobrakes added, Tab to cycle setting, Shift-tab to reset to 0. 6 total settings, 0, 0.2, 0.4, 0.6, 0.8, 1 and RTO. 0.6 disengage problem now fixed.&lt;br /&gt;
* PFD VSI gauge modified slightly.&lt;br /&gt;
* Used backup altitude indicator from 787, which has a working pressure setting knob.&lt;br /&gt;
&lt;br /&gt;
=== Other: ===&lt;br /&gt;
* [http://www.mediafire.com/?xiq7kii8qhivr7m Paintkit with lights and instructions now available.]&lt;br /&gt;
* Got rid of extra junk and converted rgbs to pngs for 5,000 kb in zipfile form eliminated.&lt;br /&gt;
&lt;br /&gt;
== To-do ==&lt;br /&gt;
* Get ready for main page release.&lt;br /&gt;
* Finish cockpit&lt;br /&gt;
* More liveries (see wishlist in Liveries folder, Air Nostrum already in progress)&lt;br /&gt;
* The far future: CRJ-700.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9541&amp;amp;start=60 Forum thread]&lt;br /&gt;
* [http://liveries.flightgear.org/aircraft.php?id=35 Liveries]&lt;br /&gt;
&lt;br /&gt;
{{bombardier}}&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=27794</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=27794"/>
		<updated>2011-01-20T01:04:31Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Air Canada, Continental, LAN, Delta Air Lines, Northwest Airlines, Dreamliner (Both), Continental Airlines, Aeroflot, United Airlies (Pre-merger), Japan Airlines&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released, Development&lt;br /&gt;
|authors =Josh Wilson and [[User:Nickyivyca|Nickyivyca]], Dany93&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/?x9ovqdr29btgq33&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[File:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[File:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page , but is available through Git and the version provided in the link above (the link above is slightly newer).&lt;br /&gt;
=== Startup ===&lt;br /&gt;
# Switch on the battery on electrical panel.&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;), also click on the APU gen.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters (click on knobs).&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# Confirm engine generators are on, then on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the left button and move the view around. Then return to middle view. If the HUD activates, buttons work. In older versions, you may have to middle click on it to rotate it. Middle click or left click on it to move it back into place. (This should only be an issue on 1.9.1.)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
* Approach speed is now 130 KIAS and 8% fuel.&lt;br /&gt;
* Service ceiling is around 43000 feet.&lt;br /&gt;
* Multiple geometry wing.&lt;br /&gt;
* Spoiler script using each wing separately.&lt;br /&gt;
* Modified reverse thrust script.&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
* Pushback added&lt;br /&gt;
* Gear smoke (from 777)&lt;br /&gt;
* Contrails added&lt;br /&gt;
* HUD now is activated only with by clicking on it instead of using FG HUD; it can also be flipped out of the way with middle click.&lt;br /&gt;
* HUDs for captain, cockpit operate independently.&lt;br /&gt;
* Added copilot view.&lt;br /&gt;
* Switches some buttons to pick animations. Some also operate with clicking with left mouse button and clicking on the wheel for coarse switch, and scroll wheel on the mouse for fine tuning.&lt;br /&gt;
* The main animation properties that don't normally go over MP now are transferred over MP, such as the engines, wing surface positions, and all lights except those for the cockpit (the cabin lights affect the outside, so they were included).&lt;br /&gt;
* Development version: OHP development. See forum thread for more details.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Autopilot has been updated to smooth out control surface transitions.&lt;br /&gt;
* [http://liveries.flightgear.org/download/paintkits/6.zip Paintkit in separate link.]&lt;br /&gt;
* [http://www.mediafire.com/?122q2lov9pmg4gh Development version is not guaranteed to work, but will include some more developments than what is listed on this page. Check the forum thread for more details.]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9541&amp;amp;start=210 The forum thread.]&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Redo cockpit to a real 787 type cockpit (see image linked to below)&lt;br /&gt;
* LIVERIES: Make more liveries for real 787-8 customers. A list of wanted liveries is included.&lt;br /&gt;
* Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
* POSSIBLY: 787-3 and 787-10 models.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Table of models]]&lt;br /&gt;
* [[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=27784</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=27784"/>
		<updated>2011-01-19T06:56:15Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 1/18/11 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Air Canada, Continental, LAN, Delta Air Lines, Northwest Airlines, Dreamliner (Both), Continental Airlines, Aeroflot, United Airlies (Pre-merger), Japan Airlines&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released, Development&lt;br /&gt;
|authors =Josh Wilson and [[User:Nickyivyca|Nickyivyca]], Dany93&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/?x9ovqdr29btgq33&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[File:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[File:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page , but is available through Git and the version provided in the link above (the link above is slightly newer).&lt;br /&gt;
=== Startup ===&lt;br /&gt;
# Switch on the battery on electrical panel.&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;), also click on the APU gen.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters (click on knobs).&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# Confirm engine generators are on, then on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the left button and move the view around. Then return to middle view. If the HUD activates, buttons work. In older versions, you may have to middle click on it to rotate it. Middle click or left click on it to move it back into place. (This should only be an issue on 1.9.1.)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
* Approach speed is now 130 KIAS and 8% fuel.&lt;br /&gt;
* Service ceiling is around 43000 feet.&lt;br /&gt;
* Multiple geometry wing.&lt;br /&gt;
* Spoiler script using each wing separately.&lt;br /&gt;
* Modified reverse thrust script.&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
* Pushback added&lt;br /&gt;
* Gear smoke (from 777)&lt;br /&gt;
* Contrails added&lt;br /&gt;
* HUD now is activated only with by clicking on it instead of using FG HUD; it can also be flipped out of the way with middle click.&lt;br /&gt;
* HUDs for captain, cockpit operate independently.&lt;br /&gt;
* Added copilot view.&lt;br /&gt;
* Switches some buttons to pick animations. Some also operate with clicking with left mouse button and clicking on the wheel for coarse switch, and scroll wheel on the mouse for fine tuning.&lt;br /&gt;
* The main animation properties that don't normally go over MP now are transferred over MP, such as the engines, wing surface positions, and all lights except those for the cockpit (the cabin lights affect the outside, so they were included).&lt;br /&gt;
* Development version: OHP development. See forum thread for more details.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Autopilot has been updated to smooth out control surface transitions.&lt;br /&gt;
* [http://liveries.flightgear.org/download/paintkits/6.zip Paintkit in separate link.]&lt;br /&gt;
* [http://www.mediafire.com/download.php?egwtb5l7o78i556 Development version is not guaranteed to work, but will include some more developments than what is listed on this page. Check the forum thread for more details.]&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9541&amp;amp;start=210 The forum thread.]&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Redo cockpit to a real 787 type cockpit (see image linked to below)&lt;br /&gt;
* LIVERIES: Make more liveries for real 787-8 customers. A list of wanted liveries is included.&lt;br /&gt;
* Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
* POSSIBLY: 787-3 and 787-10 models.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Table of models]]&lt;br /&gt;
* [[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=27371</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=27371"/>
		<updated>2011-01-05T04:51:33Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 1/4/11 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Air Canada, Continental, LAN, Delta Air Lines, Northwest Airlines, Dreamliner (Both), Continental Airlines, Aeroflot, United Airlies (Pre-merger), Japan Airlines&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released, Development&lt;br /&gt;
|authors =Josh Wilson and [[User:Nickyivyca|Nickyivyca]], Dany93&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/download.php?waa8morave59fpq&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[File:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[File:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page , but is available through Git and the version provided in the link above (the link above is newer).&lt;br /&gt;
=== Startup ===&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;).&lt;br /&gt;
# on APU start on 1 second lights APU FAILURE - this is normal - build-in APU-controller test runs.&lt;br /&gt;
# on electrical panel switch on APU generator.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters.&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# on electrical panel switch on L GEN, R GEN, BKP GEN L, BKP GEN R.&lt;br /&gt;
# on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the left button and move the view around. Then return to middle view. If the HUD activates, buttons work. In older versions, you may have to middle click on it to rotate it. Middle click or left click on it to move it back into place.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
* Approach speed is now 130 KIAS and 8% fuel.&lt;br /&gt;
* Service ceiling is around 43000 feet.&lt;br /&gt;
* Multiple geometry wing.&lt;br /&gt;
* Spoiler script using each wing separately.&lt;br /&gt;
* Modified reverse thrust script.&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
* Pushback added&lt;br /&gt;
* Gear smoke (from 777)&lt;br /&gt;
* Contrails added&lt;br /&gt;
* HUD now is activated only with by clicking on it instead of using FG HUD; it can also be flipped out of the way with middle click.&lt;br /&gt;
* HUDs for captain, cockpit operate independently.&lt;br /&gt;
* Added copilot view.&lt;br /&gt;
* Switches some buttons to pick animations. Some also operate with clicking with left mouse button and clicking on the wheel for coarse switch, and scroll wheel on the mouse for fine tuning.&lt;br /&gt;
* The main animation properties that don't normally go over MP now are transferred over MP, such as the engines, wing surface positions, and all lights except those for the cockpit (the cabin lights affect the outside, so they were included).&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Autopilot has been updated to smooth out control surface transitions.&lt;br /&gt;
* [http://liveries.flightgear.org/download/paintkits/6.zip Paintkit in separate link.]&lt;br /&gt;
* [http://www.mediafire.com/download.php?egwtb5l7o78i556 Development version is not guaranteed to work, but will include some more developments than what is listed on this page. Check the forum thread for more details.]&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Redo cockpit to a real 787 type cockpit (see image linked to below)&lt;br /&gt;
* LIVERIES: Make more liveries for real 787-8 customers. A list of wanted liveries is included.&lt;br /&gt;
* Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
* POSSIBLY: 787-3 and 787-10 models.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Table of models]]&lt;br /&gt;
* [[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=27230</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=27230"/>
		<updated>2011-01-02T05:59:07Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 12/31/10 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Air Canada, Continental, LAN, Delta Air Lines, Northwest Airlines, Dreamliner (Both), Continental Airlines, Aeroflot, United Airlies (Pre-merger), Japan Airlines&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released, Development&lt;br /&gt;
|authors =Josh Wilson and [[User:Nickyivyca|Nickyivyca]]&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/download.php?9i2l5m45a5yil14&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[File:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[File:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page , but is available through Git and the version provided in the link above (the link above is newer).&lt;br /&gt;
=== Startup ===&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;).&lt;br /&gt;
# on APU start on 1 second lights APU FAILURE - this is normal - build-in APU-controller test runs.&lt;br /&gt;
# on electrical panel switch on APU generator.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters.&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# on electrical panel switch on L GEN, R GEN, BKP GEN L, BKP GEN R.&lt;br /&gt;
# on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the left button and move the view around. Then return to middle view. If the HUD activates, buttons work. In older versions, you may have to middle click on it to rotate it. Middle click or left click on it to move it back into place.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
* Approach speed is now 130 KIAS and 8% fuel.&lt;br /&gt;
* Service ceiling is around 43000 feet.&lt;br /&gt;
* Multiple geometry wing.&lt;br /&gt;
* Spoiler script using each wing separately.&lt;br /&gt;
* Modified reverse thrust script.&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
* Pushback added&lt;br /&gt;
* Gear smoke (from 777)&lt;br /&gt;
* Contrails added&lt;br /&gt;
* HUD now is activated only with by clicking on it instead of using FG HUD; it can also be flipped out of the way with middle click.&lt;br /&gt;
* HUDs for captain, cockpit operate independently.&lt;br /&gt;
* Added copilot view.&lt;br /&gt;
* Switches some buttons to pick animations. Some also operate with clicking with left mouse button and clicking on the wheel for coarse switch, and scroll wheel on the mouse for fine tuning.&lt;br /&gt;
* The main animation properties that don't normally go over MP now are transferred over MP, such as the engines, wing surface positions, and all lights except those for the cockpit (the cabin lights affect the outside, so they were included).&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Autopilot has been updated to smooth out control surface transitions.&lt;br /&gt;
* [http://liveries.flightgear.org/download/paintkits/6.zip Paintkit in separate link.]&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Redo cockpit to a real 787 type cockpit (see image linked to below)&lt;br /&gt;
* LIVERIES: Make more liveries for real 787-8 customers. A list of wanted liveries is included.&lt;br /&gt;
* Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
* POSSIBLY: 787-3 and 787-10 models.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Table of models]]&lt;br /&gt;
* [[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=26846</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=26846"/>
		<updated>2010-12-24T08:33:57Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 12/24/10 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Air Canada, Continental, LAN, Delta Air Lines, Northwest Airlines, Dreamliner (Both), Continental Airlines, Aeroflot, United Airlies (Pre-merger), Japan Airlines&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released, Development&lt;br /&gt;
|authors =Josh Wilson and [[User:Nickyivyca|Nickyivyca]]&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/?kiwwznxplhcf69s&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[File:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[File:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page or per Git. However, it does work with the version provided in the link above.&lt;br /&gt;
=== Startup ===&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;).&lt;br /&gt;
# on APU start on 1 second lights APU FAILURE - this is normal - build-in APU-controller test runs.&lt;br /&gt;
# on electrical panel switch on APU generator.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters.&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# on electrical panel switch on L GEN, R GEN, BKP GEN L, BKP GEN R.&lt;br /&gt;
# on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the left button and move the view around. Then return to middle view. If the HUD activates, buttons work. In older versions, you may have to middle click on it to rotate it. Middle click or left click on it to move it back into place.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
=== FDM ===&lt;br /&gt;
* Approach speed is now 130 KIAS and 8% fuel.&lt;br /&gt;
* Service ceiling is around 43000 feet.&lt;br /&gt;
* Multiple geometry wing.&lt;br /&gt;
* Spoiler script using each wing separately.&lt;br /&gt;
* Modified reverse thrust script.&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
* Pushback added&lt;br /&gt;
* Gear smoke (from 777)&lt;br /&gt;
* Contrails added&lt;br /&gt;
* HUD now is activated only with by clicking on it instead of using FG HUD; it can also be flipped out of the way with middle click.&lt;br /&gt;
* HUDs for captain, cockpit operate independently.&lt;br /&gt;
* Added copilot view.&lt;br /&gt;
* Switches some buttons to pick animations. Some also operate with clicking with left mouse button and clicking on the wheel for coarse switch, and scroll wheel on the mouse for fine tuning.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Autopilot has been updated to smooth out control surface transitions.&lt;br /&gt;
* [http://liveries.flightgear.org/download/paintkits/6.zip Paintkit in separate link.]&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Redo cockpit to a real 787 type cockpit (see image linked to below)&lt;br /&gt;
* LIVERIES: Make more liveries for real 787-8 customers. A list of wanted liveries is included.&lt;br /&gt;
* Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
* POSSIBLY: 787-3 and 787-10 models.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Table of models]]&lt;br /&gt;
* [[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=26699</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=26699"/>
		<updated>2010-12-17T05:33:02Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 12/16/10 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Air Canada, Continental, LAN, Delta Air Lines, Northwest Airlines, Dreamliner (Both), Continental Airlines, Aeroflot, United Airlies (Pre-merger)&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released, Development&lt;br /&gt;
|authors =Josh Wilson and [[User:Nickyivyca|Nickyivyca]]&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/?six9zbx37gtzxgt&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[File:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[File:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page or per Git. However, it does work with the version provided in the link above.&lt;br /&gt;
=== Startup ===&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;).&lt;br /&gt;
# on APU start on 1 second lights APU FAILURE - this is normal - build-in APU-controller test runs.&lt;br /&gt;
# on electrical panel switch on APU generator.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters.&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# on electrical panel switch on L GEN, R GEN, BKP GEN L, BKP GEN R.&lt;br /&gt;
# on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the left button and move the view around. Then return to middle view. If the HUD activates, buttons work. In older versions, you may have to middle click on it to rotate it. Middle click or left click on it to move it back into place.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
[[File:787 tailstrike.png|thumb|right|The tailstrike effect]]&lt;br /&gt;
=== FDM ===&lt;br /&gt;
* Engines down from 90500 to 66500 lbs of thrust&lt;br /&gt;
* Cruise speed down to 488.&lt;br /&gt;
* Cruise alt up to 37000&lt;br /&gt;
* Slightly adjusted weight.&lt;br /&gt;
* Repositioned hstab and vstab, eliminated elevator spazz.&lt;br /&gt;
* Adjusted approach from 120 and aoa at 7 to 150 and aoa at .5&lt;br /&gt;
* Added pushback thruster&lt;br /&gt;
* Added 6 adjustable weights-crew, first class, business class, economy class, front cargo, and rear cargo&lt;br /&gt;
* Slowed down flap extension rate-from 5 seconds 0-full to 40 seconds 0-full.&lt;br /&gt;
* Improved fuselage model in the FDM for better drag realism&lt;br /&gt;
* Changed engine fuel consumption data&lt;br /&gt;
* Service ceiling is closer to 43000 now.&lt;br /&gt;
* Multiple geometry wing&lt;br /&gt;
* Spoiler script using each wing separately&lt;br /&gt;
* Modified reverse thrust script&lt;br /&gt;
&lt;br /&gt;
=== Models ===&lt;br /&gt;
* Pushback model&lt;br /&gt;
* Gear smoke (from 777)&lt;br /&gt;
* Contrails added&lt;br /&gt;
* HUD now is activated only with by clicking on it instead of using FG HUD; it can also be flipped out of the way with middle click.&lt;br /&gt;
* HUDs for captain, cockpit operate independently.&lt;br /&gt;
* Added copilot view.&lt;br /&gt;
* Switches some buttons to pick animations.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* Autopilot is from CRJ-200 in current link, another is in development but is not ready for normal use.&lt;br /&gt;
* [http://www.mediafire.com/download.php?aa41qw8e24b6qp1 Paintkit in separate link.]&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Redo cockpit to a real 787 type cockpit (see image linked to below)&lt;br /&gt;
* LIVERIES: Make more liveries for real 787-8 customers. A list of wanted liveries is included.&lt;br /&gt;
* Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
* POSSIBLY: 787-3 and 787-10 models.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Table of models]]&lt;br /&gt;
* [[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=YASim&amp;diff=26614</id>
		<title>YASim</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=YASim&amp;diff=26614"/>
		<updated>2010-12-14T01:02:39Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: Added command line part&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Coordinate system notes:'''&lt;br /&gt;
All positions specified are in metres (which is weird, since all other units in the file are English). The X axis points forward, Y is left, and Z is up.  Take your right hand, and hold it like a gun. Your first and second fingers are the X and Y axes, and your upwards-pointing thumb is the Z. This is slightly different from the coordinate system used by [[JSBSim]]. Sorry. The origin can be placed anywhere, so long as you are consistent. I use the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== [[XML]] Elements ===&lt;br /&gt;
==== airplane ====&lt;br /&gt;
The top-level element for the file.  It contains only one attribute: &lt;br /&gt;
*'''mass:''' The empty (no fuel) weight, in pounds. It does include the weight of the engine(s), so when you add the engine weight in its tag, it acts just like a ballast.&lt;br /&gt;
&lt;br /&gt;
==== approach ====&lt;br /&gt;
The approach parameters for the aircraft. The solver will generate an aircraft that matches these settings. The element can (and should) contain &amp;lt;control&amp;gt; elements indicating pilot input settings, such as flaps and throttle, for the approach.&lt;br /&gt;
*'''speed:''' The approach airspeed, in knots TAS.&lt;br /&gt;
*'''aoa:'''   The approach angle of attack, in degrees&lt;br /&gt;
*'''fuel:'''  Fraction (0-1) of fuel in the tanks.  Default is 0.2.&lt;br /&gt;
==== cruise ====   &lt;br /&gt;
The cruise speed and altitude for the solver to match. As above, this should contain &amp;lt;control&amp;gt; elements indicating aircraft configuration. Especially, make sure the engines are generating enough thrust at cruise!&lt;br /&gt;
*'''speed:''' The cruise speed, in knots TAS.&lt;br /&gt;
*'''alt:'''   The cruise altitude, in feet MSL.&lt;br /&gt;
*'''fuel:'''  Fraction (0-1) of fuel in the tanks.  Default is 0.2.&lt;br /&gt;
==== cockpit ====&lt;br /&gt;
The location of the cockpit (pilot eyepoint).&lt;br /&gt;
*'''x,y,z:''' eyepoint location (see coordinates note)&lt;br /&gt;
&lt;br /&gt;
==== fuselage ====&lt;br /&gt;
This defines a tubelike structure. It will be given an even mass and aerodynamic force distribution by the solver. You can have as many as you like, in any orientation you please.&lt;br /&gt;
*'''ax,ay,az:''' One end of the tube (typically the front)&lt;br /&gt;
*'''bx,by,bz:''' The other (&amp;quot;back&amp;quot;) end.&lt;br /&gt;
*'''width:'''    The width of the tube, in metres.&lt;br /&gt;
*'''taper:'''    The approximate radius at the &amp;quot;tips&amp;quot; of the fuselage expressed as a fraction (0-1) of the width value.&lt;br /&gt;
*'''midpoint:''' The location of the widest part of the fuselage, expressed as a fraction of the distance between A and B.&lt;br /&gt;
*'''idrag:'''    Multiplier for the &amp;quot;induced drag&amp;quot; generated by this object. Default is one. With idrag=0 the fuselage generates only drag.&lt;br /&gt;
*'''cx,cy,cz:''' Factors for the generated drag in the fuselages &amp;quot;local coordinate system&amp;quot; with x pointing from end to front, z perpendicular to x with y=0 in the aircraft coordinate system. E.g. for a fuselage of a height of 2 times them width you can define cy=2 and (due to the doubled front surface) cx=2.&lt;br /&gt;
&lt;br /&gt;
==== Surfaces ====&lt;br /&gt;
===== wing =====&lt;br /&gt;
This defines the main wing of the aircraft.  You can have only one (but see below about using vstab objects for extra lifting surfaces). The wing should have a &amp;lt;stall&amp;gt; subelement to indicate stall behavior, control surface subelements (flap0, flap1, spoiler, slat) to indicate what and where the control surfaces are, and &amp;lt;control&amp;gt; subelements to map user input properties to the control surfaces.&lt;br /&gt;
*'''x,y,z:'''     The &amp;quot;base&amp;quot; of the wing, specified as the location of the mid-chord (not leading edge, trailing edge, or aerodynamic center) point at the root of the LEFT (!)  wing.&lt;br /&gt;
*'''length:'''    The length from the base of the wing to the midchord point at the tip.  Note that this is not the same thing as span.&lt;br /&gt;
*'''chord:'''     The chord of the wing at its base, along the X axis (not normal to the leading edge, as it is sometimes defined).&lt;br /&gt;
*'''incidence:''' The incidence angle at the wing root, in degrees. Zero is level with the fuselage (as in an aerobatic plane), positive means that the leading edge is higher than the trailing edge (as in a trainer).&lt;br /&gt;
*'''twist:'''     The difference between the incidence angle at the wing root and the incidence angle at the wing tip.  Typically, this is a negative number so that the wing tips have a lower angle of attack and stall after the wing root (washout).&lt;br /&gt;
*'''taper:'''     The taper fraction, expressed as the tip chord divided by the root chord.  A taper of one is a hershey bar wing, and zero would be a wing ending at a point.  Defaults to one.&lt;br /&gt;
*'''sweep:'''     The sweep angle of the wing, in degrees.  Zero is no sweep, positive angles are swept back. Defaults to zero.&lt;br /&gt;
*'''dihedral:'''  The dihedral angle of the wing.  Positive angles are upward dihedral.  Defaults to zero.&lt;br /&gt;
*'''idrag:'''     Multiplier for the &amp;quot;induced drag&amp;quot; generated by this surface.  In general, low aspect wings will  generate less induced drag per-AoA than high aspect (glider) wings.  This value isn't constrained well by the solution process, and may require tuning to get throttle settings correct in high AoA (approach) situations.&lt;br /&gt;
*'''effectiveness:'''   Multiplier for the &amp;quot;normal&amp;quot; drag generated by the wing. Defaults to 1. Arbitrary, dimensionless factor. &lt;br /&gt;
*'''camber:'''    The lift produced by the wing at zero angle of attack, expressed as a fraction of the maximum lift produced at the stall AoA.&lt;br /&gt;
&lt;br /&gt;
===== hstab =====&lt;br /&gt;
These defines the horizontal stabilizer of the aircraft. Internally, it is just a wing object and therefore works the same in XML.  You are allowed only one hstab object; the solver needs to know which wing's incidence to play with to get the aircraft trimmed correctly.&lt;br /&gt;
&lt;br /&gt;
===== vstab =====&lt;br /&gt;
A &amp;quot;vertical&amp;quot; stabilizer.  Like hstab, this is just another wing, with a few special properties.  The surface is not &amp;quot;mirrored&amp;quot; as are wing and hstab objects.  If you define a left wing only, you'll only get a left wing.  The default dihedral, if unspecified, is 90 degrees instead of zero. But all parameters are equally settable, so there's no requirement that this object be &amp;quot;vertical&amp;quot; at all.  You can use it for anything you like, such as extra wings for biplanes.  Most importantly, these surfaces are not involved with the solver computation, so you can have none, or as many as you like.&lt;br /&gt;
&lt;br /&gt;
===== mstab =====&lt;br /&gt;
A mirrored horizontal stabilizer. Exactly the same as wing, but not involved with the solver computation, so you can have none, or as many as you like.&lt;br /&gt;
&lt;br /&gt;
===== stall =====&lt;br /&gt;
A subelement of a wing (or hstab/vstab/mstab) that specifies the stall behavior.&lt;br /&gt;
*'''aoa:'''   The stall angle (maximum lift) in degrees.  Note that this is relative to the wing, not the fuselage (since the wing may have a non-zero incidence angle).&lt;br /&gt;
*'''width:''' The &amp;quot;width&amp;quot; of the stall, in degrees.  A high value indicates a gentle stall.  Low values are viscious for a non-twisted wing, but are acceptable for a twisted one (since the whole wing will not stall at the same time).&lt;br /&gt;
*'''peak:'''  The height of the lift peak, relative to the post-stall secondary lift peak at 45 degrees. Defaults to 1.5.  This one is deep voodoo, and probably doesn't need to change much.  Bug me for an explanation if you're curious.&lt;br /&gt;
&lt;br /&gt;
===== flap0, flap1, slat, spoiler =====&lt;br /&gt;
These are subelements of wing/hstab/vstab objects, and specify the location and effectiveness of the control surfaces.&lt;br /&gt;
*'''start:'''  The position along the wing where the control surface begins.Zero is the root, one is the tip.&lt;br /&gt;
*'''end:'''    The position where the surface ends, as above.&lt;br /&gt;
*'''lift:'''   The lift multiplier for a flap or slat at full extension.  One is a no-op, a typical aileron might be 1.2 or so, a giant jetliner flap 2.0, and a spoiler 0.0.  For spoilers, the interpretation is a little different -- they spoil only &amp;quot;prestall&amp;quot; lift. Lift due purely to &amp;quot;flat plate&amp;quot; effects isn't affected.  For typical wings that stall at low AoA's essentially all lift is pre-stall and you don't have to care.  Jet fighters tend not to have wing spoilers, for exactly this reason.  This value is not applicable to slats, which affect stall AoA only.&lt;br /&gt;
*'''drag:'''   The drag multiplier, as above.  Typically should be higher than the lift multiplier for flaps.&lt;br /&gt;
*'''aoa:'''    Applicable only to slats.  This indicates the angle by which the stall AoA is translated by the slat extension.&lt;br /&gt;
  &lt;br /&gt;
==== Engine ====&lt;br /&gt;
===== Thruster =====&lt;br /&gt;
A very simple &amp;quot;thrust only&amp;quot; engine object.  Useful for things like thrust vectoring nozzles.  All it does is map its THROTTLE input axis to its output thrust rating.  Does not consume fuel, etc...&lt;br /&gt;
*'''thrust:'''   Maximum thrust in pounds&lt;br /&gt;
*'''x,y,z:'''    The point on the airframe where thrust will be applied.&lt;br /&gt;
*'''vx,vy,vy:''' The direction of the thrust in airframe coordinates.  The vector will be normalized automatically, so any non-zero vector will work fine.&lt;br /&gt;
&lt;br /&gt;
===== Jet =====&lt;br /&gt;
A turbojet/fan engine. It accepts a &amp;lt;control&amp;gt; subelement to map a property to its throttle setting, and an &amp;lt;actionpt&amp;gt; subelement to place the action point of the thrust at a different position than the mass of the engine.&lt;br /&gt;
*'''x,y,z:'''          The location of the engine, as a point mass. If no actionpt is specified, this will also be the point of application of thrust.&lt;br /&gt;
*'''mass:'''           The mass of the engine, in pounds.&lt;br /&gt;
*'''thrust:'''         The maximum sea-level thrust, in pounds.&lt;br /&gt;
*'''afterburner:'''    Maximum total thrust with afterburner/reheat, in pounds [defaults to &amp;quot;no additional thrust&amp;quot;].&lt;br /&gt;
*'''rotate:'''         Vector angle of the thrust in degrees about the Y axis [0].&lt;br /&gt;
*'''n1-idle:'''        Idling low pressure core / fan speed [55].      &lt;br /&gt;
*'''n1-max:'''         Maximum low pressure core / fan speed [102].&lt;br /&gt;
*'''n2-idle:'''        Idling high pressure core speed [73].&lt;br /&gt;
*'''n2-max:'''         Maximum high pressure core speed [103].&lt;br /&gt;
*'''tsfc:'''           Thrust-specific fuel consumption [0.8]. This should be considerably lower for modern turbofans.&lt;br /&gt;
*'''egt:'''            Exhaust gas temperature at takeoff [1050].&lt;br /&gt;
*'''epr:'''            Engine pressure ratio at takeoff [3.0].&lt;br /&gt;
*'''exhaust-speed:'''  The maximum exhaust speed in knots [~1555].&lt;br /&gt;
*'''spool-time:'''     Time, in seconds, for the engine to respond to 90% of a commanded powersetting.&lt;br /&gt;
&lt;br /&gt;
===== Propeller =====&lt;br /&gt;
A propeller.  This element requires an engine subtag. Currently &amp;lt;piston-engine&amp;gt; and &amp;lt;turbine-engine&amp;gt; are supported.&lt;br /&gt;
*'''x,y,z:'''         The position of the mass (!) of the engine/propeller combination.  If the point of force application is different (and it will be) it should be set with an &amp;lt;actionpt&amp;gt; subelement.&lt;br /&gt;
*'''mass:'''          The mass of the engine/propeller, in pounds.&lt;br /&gt;
*'''moment:'''        The moment, in kg-metres^2.  This has to be hand calculated and guessed at for now.  A more automated system will be forthcoming. Use a negative moment value for counter-rotating (&amp;quot;European&amp;quot; -- CCW as seen from behind the prop) propellers. A good guess for this value is the radius of the prop (in metres) squared times the mass (kg) divided by three; that is the moment of a plain &amp;quot;stick&amp;quot; bolted to the prop shaft.&lt;br /&gt;
*'''radius:'''        The radius, in metres, or the propeller.&lt;br /&gt;
*'''cruise-speed:'''  The max efficiency cruise speed of the propeller.  Generally not the same as the aircraft's cruise speed.&lt;br /&gt;
*'''cruise-rpm:'''    The RPM of the propeller at max-eff. cruise.&lt;br /&gt;
*'''cruise-power:'''  The power sunk by the prop at cruise, in horsepower.&lt;br /&gt;
*'''cruise-alt:'''    The reference cruise altitude in feet.&lt;br /&gt;
*'''takeoff-power:''' The takeoff power required by the propeller...&lt;br /&gt;
*'''takeoff-rpm:'''   ...at the given takeoff RPM.&lt;br /&gt;
*'''min-rpm:'''       The minimum operational RPM for a constant speed propeller.  This is the speed to which the prop governor will seek when the blue lever is at minimum.  The coarse-stop attribute limits how far the governor can go into trying to reach this RPM.&lt;br /&gt;
*'''max-rpm:'''       The maximum operational RPM for a constant speed propeller.  See above.  The fine-stop attribute limits how far the governor can go in trying to reach this RPM.&lt;br /&gt;
*'''fine-stop:'''     The minimum pitch of the propeller (high RPM) as a ratio of ideal cruise pitch.  This is set to 0.25 by default -- a higher value will result in a lower RPM at low power settings (e.g. idle, taxi, and approach).&lt;br /&gt;
*'''coarse-stop:'''   The maximum pitch of the propeller (low RPM) as a ratio of ideal cruise pitch.  This is set to 4.0 by default -- a lower value may result in a higher RPM at high power settings.&lt;br /&gt;
*'''gear-ratio:'''    The factor by which the engine RPM is multiplied to produce the propeller RPM.  Optional (defaults to 1.0).&lt;br /&gt;
*'''contra:'''        When set (contra=&amp;quot;1&amp;quot;), this indicates that the propeller is a contra-rotating pair.  It will not contribute to the aircraft's net gyroscopic moment, nor will it produce asymmetric torque on the aircraft body. Asymmetric slipstream effects, when implemented, will also be zero when this is set.&lt;br /&gt;
*'''piston-engine:''' A piston engine definition.  This must be a subelement of an enclosing &amp;lt;propeller&amp;gt; tag.&lt;br /&gt;
*'''eng-power:'''    Maximum BHP of the engine at sea level.&lt;br /&gt;
*'''eng-rpm:'''      The engine RPM at which eng-power is developed&lt;br /&gt;
*'''displacement:''' The engine displacement in cubic inches.&lt;br /&gt;
*'''compression:'''  The engine compression ratio.&lt;br /&gt;
&lt;br /&gt;
==== Landing gear ====&lt;br /&gt;
=====gear=====&lt;br /&gt;
Defines a landing gear.  Accepts &amp;lt;control&amp;gt; subelements to map properties to steering and braking. Can also be used to simulate floats. Although the coefficients are still called ..fric, it is calculated in fluids as a drag (proportional to the square of the speed). In fluids gears are not considered to detect crashes (as on ground).   &lt;br /&gt;
*'''x,y,z:'''  The location of the fully-extended gear tip.&lt;br /&gt;
*'''compression:'''  The distance in metres along the &amp;quot;up&amp;quot; axis that the gear will compress.&lt;br /&gt;
*'''initial-load:''' The initial load of the spring in multiples of compression. Defaults to 0. (With this parameter a lower spring-constants will be used for the gear-&amp;gt; can reduce numerical problems (jitter)) '''Note:''' the spring-constant is varied from 0% compression to 20% compression to get continuous behavior around 0 compression. (could be physically explained by wheel deformation)&lt;br /&gt;
*'''upx/upy/upz:'''  The direction of compression, defaults to vertical (0,0,1) if unspecified.  These are used only for a direction -- the vector need not be normalized, as the length is specified by &amp;quot;compression&amp;quot;.&lt;br /&gt;
*'''sfric:'''        Static (non-skidding) coefficient of friction.  Defaults to 0.8.&lt;br /&gt;
*'''dfric:'''        Dynamic friction.  Defaults to 0.7.&lt;br /&gt;
*'''spring:'''       A dimensionless multiplier for the automatically generated spring constant.  Increase to make the gear stiffer, decrease to make it squishier.&lt;br /&gt;
*'''damp:'''         A dimensionless multiplier for the automatically generated damping coefficient.  Decrease to make the gear &amp;quot;bouncier&amp;quot;, increase to make it &amp;quot;slower&amp;quot;.  Beware of increasing this too far: very high damping forces can make the numerics unstable.  If you can't make the gear stop bouncing with this number, try increasing the compression length instead.&lt;br /&gt;
*'''on-water:'''     if this is set to &amp;quot;0&amp;quot; the gear will be ignored if on water. Defaults to &amp;quot;0&amp;quot;&lt;br /&gt;
*'''on-solid:'''     if this set to &amp;quot;0&amp;quot; the gear will be ignored if not on water. Defaults to &amp;quot;1&amp;quot;&lt;br /&gt;
*'''speed-planing:'''&lt;br /&gt;
*'''spring-factor-not-planing:''' At zero speed the spring factor is multiplied by spring-factor-not-planing. Above speed-planing this factor is equal to 1. The idea is, to use this for floats simulating the transition from swimming to planing. speed-planing defaults to 0, spring-factor-not-planing defaults to 1.&lt;br /&gt;
*'''reduce-friction-by-extension:''' at full extension the friction is reduced by this relative value. 0.7 means 30% friction at full extension. If you specify a value greater than one, the friction will be zero before reaching full extension. Defaults to &amp;quot;0&amp;quot;&lt;br /&gt;
*'''ignored-by-solver:''' with the on-water/on-solid tags you can have more than one set of gears in one aircraft, If the solver (who automatically generates the spring constants) would take all gears into account, the result would be wrong. E. G. set this tag to &amp;quot;1&amp;quot; for all gears, which are not active on runways. Defaults to &amp;quot;0&amp;quot;. You can not exclude all gears in the solving process.&lt;br /&gt;
&lt;br /&gt;
===== Launchbar =====&lt;br /&gt;
Defines a catapult launchbar or strop.&lt;br /&gt;
*'''x,y,z:''' The location of the mount point of the launch bar or strop on the aircraft.&lt;br /&gt;
*'''length:''' The length of the launch bar from mount point to tip&lt;br /&gt;
*'''down-angle:''' The max angle below the horizontal the launchbar can achieve.&lt;br /&gt;
*'''up-angle:''' The max angle above the horizontal the launchbar can achieve.&lt;br /&gt;
*'''holdback-{x,y,z}:''' The location of the holdback mount point on the aircraft.&lt;br /&gt;
*'''holdback-length:''' The length of the holdback from mount point to tip. Note: holdback up-angle and down-angle are the same as those defined for the launchbar and are not specified in the configuration.&lt;br /&gt;
&lt;br /&gt;
==== Fuel ====&lt;br /&gt;
=====tank=====&lt;br /&gt;
A fuel tank.  Tanks in the aircraft are identified numerically (starting from zero), in the order they are defined in the file.  If the left tank is first, &amp;quot;tank[0]&amp;quot; will be the left tank. &lt;br /&gt;
*'''x,y,z:''' The location of the tank.&lt;br /&gt;
*'''capacity:''' The maximum contents of the tank, in pounds. Not gallons -- YASim supports fuels of varying densities.&lt;br /&gt;
*'''jet:''' A boolean.  If present, this causes the fuel density to be treated as Jet-A.  Otherwise, gasoline density is used.  A more elaborate density setting (in pounds per gallon, for example) would be easy to implement.  Bug me.&lt;br /&gt;
&lt;br /&gt;
==== Center of Gravity ====&lt;br /&gt;
&lt;br /&gt;
=====Ballast=====&lt;br /&gt;
This is a mechanism for modifying the mass distribution of the aircraft. A ballast setting specifies that a particular amount of the empty weight of the aircraft must be placed at a given location. The remaining non-ballast weight will be distributed &amp;quot;intelligently&amp;quot; across the fuselage and wing objects. Note again: this does NOT change the empty weight of the aircraft.   &lt;br /&gt;
*'''x,y,z:''' The location of the ballast.&lt;br /&gt;
*'''mass:''' How much mass, in pounds, to put there. Note that this value can be negative. I find that I often need to &amp;quot;lighten&amp;quot; the tail of the aircraft.&lt;br /&gt;
&lt;br /&gt;
=====Weight=====&lt;br /&gt;
This is an added weight, something not part of the empty weight of the aircraft, like passengers, cargo, or external stores.  The actual value of the mass is not specified here, instead, a mapping to a property is used.  This allows external code, such as the panel, to control the weight (loading a given cargo configuration from preference files, dropping bombs at runtime, etc...)&lt;br /&gt;
*'''x,y,z:''' The location of the weight.&lt;br /&gt;
*'''mass-prop:''' The name of the fgfs property containing the mass, in pounds, of this weight.&lt;br /&gt;
*'''size:''' The aerodynamic &amp;quot;size&amp;quot;, in metres, of the object.  This is important for external stores, which will cause drag.  For reasonably aerodynamic stuff like bombs, the size should be roughly the width of the object.  For other stuff, you're on your own.  The default is zero, which results in no aerodynamic force (internal cargo).&lt;br /&gt;
*'''solve-weight:''' Subtag of approach and cruise parameters.  Used to specify a non-zero setting for a &amp;lt;weight&amp;gt; tag during solution.  The default is to assume all weights are zero at the given performance numbers.&lt;br /&gt;
*'''idx:''' Index of the weight in the file (starting with zero).&lt;br /&gt;
*'''weight:''' Weight setting in pounds.&lt;br /&gt;
&lt;br /&gt;
====Controls====&lt;br /&gt;
=====control-input=====&lt;br /&gt;
This element manages a mapping from fgfs properties (user input) to settable values on the aircraft's objects.  Note that the value to be set MUST (!) be valid on the given object type.  This is not checked for by the parser, and will cause a runtime crash if you try it.  Wing's don't have throttle controls, etc...  Note that multiple axes may be set on the same value.  They are summed before setting.&lt;br /&gt;
*'''axis:''' The name of the double-valued fgfs property &amp;quot;axis&amp;quot; to use as input, such as &amp;quot;/controls/flight/aileron&amp;quot;.&lt;br /&gt;
*'''control:''' Which control axis to set on the objects.  It can have the following values:&lt;br /&gt;
**THROTTLE - The throttle on a jet or propeller. &lt;br /&gt;
**MIXTURE - The mixture on a propeller.&lt;br /&gt;
**REHEAT - The afterburner on a jet&lt;br /&gt;
**PROP - The propeller advance&lt;br /&gt;
**BRAKE - The brake on a gear.&lt;br /&gt;
**STEER - The steering angle on a gear.  &lt;br /&gt;
**INCIDENCE - The incidence angle of a wing.&lt;br /&gt;
**FLAP0 - The flap0 deflection of a wing. &lt;br /&gt;
**FLAP1 - The flap1 deflection of a wing.  &lt;br /&gt;
**SLAT - The slat extension of a wing. &lt;br /&gt;
**SPOILER - The spoiler extension for a wing.  &lt;br /&gt;
**CYCLICAIL - The &amp;quot;aileron&amp;quot; cyclic input of a rotor &lt;br /&gt;
**CYCLICELE - The &amp;quot;elevator&amp;quot; cyclic input of a rotor &lt;br /&gt;
**COLLECTIVE - The collective input of a rotor&lt;br /&gt;
**ROTORENGINEON - If not equal zero the rotor is rotating  &lt;br /&gt;
**WINCHRELSPEED - The relative winch speed    &lt;br /&gt;
**{... and many more, see FGFDM.cpp ...}&lt;br /&gt;
*'''invert:''' Negate the value of the property before setting on the object.&lt;br /&gt;
*'''split:''' Applicable to wing control surfaces.  Sets the normal value on the left wing, and a negated value on the right wing.&lt;br /&gt;
*'''square:''' Squares the value before setting.  Useful for controls like steering that need a wide range, yet lots of sensitivity in the center.  Obviously only applicable to values that have a range of [-1:1] or [0:1]. &lt;br /&gt;
*'''src0/src1/dst0/dst1:''' If present, these defined a linear mapping from the source to the output value.  Input values in the range src0-src1 are mapped linearly to dst0-dst1, with clamping for input values that lie outside the range.&lt;br /&gt;
&lt;br /&gt;
=====control-output=====&lt;br /&gt;
This can be used to pass the value of a YASim control axis (after all mapping and summing is applied) back to the property tree.&lt;br /&gt;
*'''control:''' Name of the control axis.  See above.&lt;br /&gt;
*'''prop:''' Property node to receive the value.&lt;br /&gt;
*'''side:''' Optional, for split controls.  Either &amp;quot;right&amp;quot; or &amp;quot;left&amp;quot;   &lt;br /&gt;
*'''min/max:''' Clamping applied to output value.&lt;br /&gt;
&lt;br /&gt;
=====control-speed=====&lt;br /&gt;
Some controls (most notably flaps and hydraulics) have maximum slew rates and cannot respond instantly to pilot input.  This can be implemented with a control-speed tag, which defines a &amp;quot;transition time&amp;quot; required to slew through the full input range.  Note that this tag is semi-deprecated, complicated control input filtering can be done much more robustly from a Nasal script.&lt;br /&gt;
*'''control:''' Name of the control axis. See above.&lt;br /&gt;
*'''transition-time:''' Time in seconds to slew through input range.&lt;br /&gt;
&lt;br /&gt;
=====control-setting=====&lt;br /&gt;
This tag is used to define a particular setting for a control axis inside the &amp;lt;cruise&amp;gt; or &amp;lt;approach&amp;gt; tags, where obviously property input is not available.  It can be used, for example, to inform the solver that the approach performance values assume full flaps, etc...&lt;br /&gt;
*'''axis:''' Name of the control input (i.e. a property name)&lt;br /&gt;
*'''value:''' Value of the control axis.&lt;br /&gt;
&lt;br /&gt;
====Winch and Aerotow====&lt;br /&gt;
=====hitch=====&lt;br /&gt;
A hitch, can be used for winch-start (in gliders) or aerotow (in gliders and motor aircrafts) or for external cargo with helicopter. You can do aerotow over the net via multiplayer (see j3 and bocian as an example).&lt;br /&gt;
*'''name:''' the name of the hitch. must be aerotow if you want to do aerotow via multiplayer. You will find many properties at /sim/hitches/name. Most of them are directly tied to the internal variables, you can modify them as you like. You can add a listener to the property &amp;quot;broken&amp;quot;, e. g. for playing a sound.&lt;br /&gt;
*'''x,y,z:''' The position of the hitch&lt;br /&gt;
*'''force-is-calculated-by-other:''' if you want to simulate aerotowing over the internet, set this value to &amp;quot;1&amp;quot; in the motor aircraft. Don't specify or set this to zero in gliders. In a LAN the time lag might be small enough to set it on both aircrafts to &amp;quot;0&amp;quot;. It's intended, that this is done automatically in the future.&lt;br /&gt;
=====tow=====&lt;br /&gt;
The tow used for aerotow or winch. This must be a subelement of an enclosing &amp;lt;hitch&amp;gt; tag.&lt;br /&gt;
*'''length:''' upstretched length in metres&lt;br /&gt;
*'''weight-per-meter:''' in kg/metre&lt;br /&gt;
*'''elastic-constant:''' lower values give higher elasticity&lt;br /&gt;
*'''break-force:''' in N&lt;br /&gt;
*'''mp-auto-connect-period:''' the every x seconds a towed multiplayer aircraft is searched. If found, this tow is connected automatically, parameters are copied from the other aircraft. Should be set only in the motor aircraft, not in the glider&lt;br /&gt;
=====winch=====&lt;br /&gt;
The tow used for aerotow or winch. This must be a subelement of an enclosing &amp;lt;hitch&amp;gt; tag.&lt;br /&gt;
*'''max-tow-length:''' in m&lt;br /&gt;
*'''min-tow-length''': in m&lt;br /&gt;
*'''initial-tow-length:''' in m. The initial tow length also  defines the length/search radius used for the mp-autoconnect feature&lt;br /&gt;
*'''max-winch-speed:''' in m/s&lt;br /&gt;
*'''power:''' in kW&lt;br /&gt;
*'''max-force:''' in N&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Visualization ===&lt;br /&gt;
[[File:Yasim_visualisation_dc6.png|thumb|dc6 fdm in Blender]]To make the programmed aircraft visable it is possible to load and compare it with the 3D model within [[Blender]]. The applaud for this ''very'' usefull script goes to M. Franz, thank you very much!&lt;br /&gt;
&lt;br /&gt;
The script is located in FlightGears source code [http://mapserver.flightgear.org/git/?p=flightgear;a=blob_plain;f=utils/Modeller/yasim_import.py;hb=HEAD utils/Modeller/yasim_import.py].&lt;br /&gt;
&lt;br /&gt;
The howto, taken from inside the script:&lt;br /&gt;
&lt;br /&gt;
 yasim_import.py loads and visualizes a YASim FDM geometry&lt;br /&gt;
 =========================================================&lt;br /&gt;
 &lt;br /&gt;
 It is recommended to load the model superimposed over a greyed out and immutable copy of the aircraft model:&lt;br /&gt;
 &lt;br /&gt;
   (0) put this script into ~/.blender/scripts/&lt;br /&gt;
   (1) load or import aircraft model (menu -&amp;gt; &amp;quot;File&amp;quot; -&amp;gt; &amp;quot;Import&amp;quot; -&amp;gt; &amp;quot;AC3D (.ac) ...&amp;quot;)&lt;br /&gt;
   (2) create new *empty* scene (menu -&amp;gt; arrow button left of &amp;quot;SCE:scene1&amp;quot; combobox -&amp;gt; &amp;quot;ADD NEW&amp;quot; -&amp;gt; &amp;quot;empty&amp;quot;)&lt;br /&gt;
   (3) rename scene to yasim (not required)&lt;br /&gt;
   (4) link to scene1 (F10 -&amp;gt; &amp;quot;Output&amp;quot; tab -&amp;gt; arrow button left of text entry &amp;quot;No Set Scene&amp;quot; -&amp;gt; &amp;quot;scene1&amp;quot;)&lt;br /&gt;
   (5) now load the YASim config file (menu -&amp;gt; &amp;quot;File&amp;quot; -&amp;gt; &amp;quot;Import&amp;quot; -&amp;gt; &amp;quot;YASim (.xml) ...&amp;quot;)&lt;br /&gt;
 &lt;br /&gt;
 This is good enough for simple checks. But if you are working on the YASim configuration, then you need a&lt;br /&gt;
 quick and convenient way to reload the file. In that case continue after (4):&lt;br /&gt;
 &lt;br /&gt;
   (5) switch the button area at the bottom of the blender screen to &amp;quot;Scripts Window&amp;quot; mode (green python snake icon)&lt;br /&gt;
   (6) load the YASim config file (menu -&amp;gt; &amp;quot;Scripts&amp;quot; -&amp;gt; &amp;quot;Import&amp;quot; -&amp;gt; &amp;quot;YASim (.xml) ...&amp;quot;)&lt;br /&gt;
   (7) make the &amp;quot;Scripts Window&amp;quot; area as small as possible by dragging the area separator down&lt;br /&gt;
   (8) optionally split the &amp;quot;3D View&amp;quot; area and switch the right part to the &amp;quot;Outliner&amp;quot;&lt;br /&gt;
   (9) press the &amp;quot;Reload YASim&amp;quot; button in the script area to reload the file&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 If the 3D model is displaced with respect to the FDM model, then the &amp;lt;offsets&amp;gt; values from the&lt;br /&gt;
 model animation XML file should be added as comment to the YASim config file, as a line all by&lt;br /&gt;
 itself, with no spaces surrounding the equal signs. Spaces elsewhere are allowed. For example:&lt;br /&gt;
 &lt;br /&gt;
   &amp;lt;offsets&amp;gt;&lt;br /&gt;
       &amp;lt;x-m&amp;gt;3.45&amp;lt;/x-m&amp;gt;&lt;br /&gt;
       &amp;lt;z-m&amp;gt;-0.4&amp;lt;/z-m&amp;gt;&lt;br /&gt;
       &amp;lt;pitch-deg&amp;gt;5&amp;lt;/pitch-deg&amp;gt;&lt;br /&gt;
   &amp;lt;/offsets&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 becomes:&lt;br /&gt;
 &lt;br /&gt;
   &amp;lt;!-- offsets: x=3.45 z=-0.4 p=5 --&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Possible variables are:&lt;br /&gt;
 &lt;br /&gt;
   x ... &amp;lt;x-m&amp;gt;&lt;br /&gt;
   y ... &amp;lt;y-m&amp;gt;&lt;br /&gt;
   z ... &amp;lt;z-m&amp;gt;&lt;br /&gt;
   h ... &amp;lt;heading-deg&amp;gt;&lt;br /&gt;
   p ... &amp;lt;pitch-deg&amp;gt;&lt;br /&gt;
   r ... &amp;lt;roll-deg&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 Of course, absolute FDM coordinates can then no longer directly be read from Blender's 3D view.&lt;br /&gt;
 The cursor coordinates display in the script area, however, shows the coordinates in YASim space.&lt;br /&gt;
 Note that object names don't contain XML indices but element numbers. YASim_hstab#2 is the third&lt;br /&gt;
 hstab in the whole file, not necessarily in its parent XML group. A floating point part in the&lt;br /&gt;
 object name (e.g. YASim_hstab#2.004) only means that the geometry has been reloaded that often.&lt;br /&gt;
 It's an unavoidable consequence of how Blender deals with meshes.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Elements are displayed as follows:&lt;br /&gt;
 &lt;br /&gt;
   cockpit                             -&amp;gt; monkey head&lt;br /&gt;
   fuselage                            -&amp;gt; blue &amp;quot;tube&amp;quot; (with only 12 sides for less clutter); center at &amp;quot;a&amp;quot;&lt;br /&gt;
   vstab                               -&amp;gt; red with yellow flaps&lt;br /&gt;
   wing/mstab/hstab                    -&amp;gt; green with yellow flaps/spoilers/slats (always 20 cm deep);&lt;br /&gt;
                                          symmetric surfaces are only displayed on the left side&lt;br /&gt;
   thrusters (jet/propeller/thruster)  -&amp;gt; dashed line from center to actionpt;&lt;br /&gt;
                                          arrow from actionpt along thrust vector (always 1 m long);&lt;br /&gt;
                                          propeller circle&lt;br /&gt;
   rotor                               -&amp;gt; radius and rel_len_blade_start circle, direction arrow,&lt;br /&gt;
                                          normal and forward vector, one blade at phi0&lt;br /&gt;
   gear                                -&amp;gt; contact point and compression vector (no arrow head)&lt;br /&gt;
   tank                                -&amp;gt; cube (10 cm side length)&lt;br /&gt;
   weight                              -&amp;gt; inverted cone&lt;br /&gt;
   ballast                             -&amp;gt; cylinder&lt;br /&gt;
   hitch                               -&amp;gt; circle (10 cm diameter)&lt;br /&gt;
   hook                                -&amp;gt; dashed line for up angle, T-line for down angle&lt;br /&gt;
   launchbar                           -&amp;gt; dashed line for up angles, T-line for down angles&lt;br /&gt;
A note about step (0) for M$ users: the mentioned path is inside the folder where Blender lives, something like &amp;lt;code&amp;gt;C:\Program Files\Blender Foundation\Blender\.blender\scripts&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Command Line===&lt;br /&gt;
&lt;br /&gt;
By use of a standard command line, we can see what the YASim solver is calculating. First, open up a command line prompt, and enter in the location of YASim.exe, and then the location of the YASim xml file. For example, here's what you would type in for a standard Windows 32-bit installation, and viewing the [[Boeing 777-200ER]]'s YASim file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;quot;C:\Program Files\FlightGear\bin\Win32\yasim.exe&amp;quot; &amp;quot;C:\Program Files\FlightGear\data\Aircraft\777-200\777-200ER.xml&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The quotes around the paths are required because of the spaces in the path names. Some other options can be used, but they are not needed for normal testing.&lt;br /&gt;
&lt;br /&gt;
The results will give many different values.&lt;br /&gt;
&lt;br /&gt;
*'''Drag Coefficient:''' The drag coefficient of the aircraft.&lt;br /&gt;
*'''Lift Ratio:''' The lift ratio of the aircraft.&lt;br /&gt;
*'''Cruise AoA:''' The cruise AoA, from conditions at &amp;lt;[[YASim#cruise|cruise]]&amp;gt; in the xml file.&lt;br /&gt;
*'''Tail Incidence:''' The incidence angle of the tail, &amp;quot;solved&amp;quot; by YASim as a way to stabilize the aircraft.&lt;br /&gt;
*'''Approach Elevator:''' The approach elevator, from conditions at &amp;lt;[[YASim#approach|approach]]&amp;gt; in the xml file.&lt;br /&gt;
*'''CG:''' Center of gravity of the aircraft in coordinates. Unless it's supposed to be offset, it should always have a Y value of 0.&lt;br /&gt;
&lt;br /&gt;
{{FDM}}&lt;br /&gt;
&lt;br /&gt;
[[fr:YASim]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=26605</id>
		<title>Bombardier CRJ-200LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=26605"/>
		<updated>2010-12-13T07:48:58Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 12/12/10 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =CRJ-200.png&lt;br /&gt;
|name =Bombardier CRJ-200LR&lt;br /&gt;
|type = Regional Airliner&lt;br /&gt;
|livery =United Express (&amp;quot;Tulip&amp;quot; and &amp;quot;Battleship&amp;quot;), Lufthansa Regional, US Airways Express, Delta Connection (new and old), Adria Airways, Continental Express&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Stable development, nearing front-page release&lt;br /&gt;
|authors =Josh Wilson &amp;amp; others/Fabio/Nick&lt;br /&gt;
|fgname =CRJ-200&lt;br /&gt;
|download =http://www.mediafire.com/download.php?fwha61hd6060le0&lt;br /&gt;
}}&lt;br /&gt;
The '''Bombardier CRJ-200''' is a regional jet seating 50 passengers, currently manufactured by [[Bombardier]]. Over 1000 have been built.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
=== FDM: ===&lt;br /&gt;
* Moved engines to correct locations&lt;br /&gt;
* Changed fuselage shape to better match real size&lt;br /&gt;
* Changed approach and cruise parameters&lt;br /&gt;
* Added the adjustable weight controllers&lt;br /&gt;
* Stalls are pretty realistic.&lt;br /&gt;
* Eliminated elevator spazz unless flaps are deployed with too high speed&lt;br /&gt;
* Cruise and service ceiling now work properly.&lt;br /&gt;
* New wing design using two different sections, speedbrake code now uses each separately.&lt;br /&gt;
* Elevators have more realistic authority.&lt;br /&gt;
* A bit more drag on approach needed needed.&lt;br /&gt;
* Gear compressions are better.&lt;br /&gt;
* Pushback thruster is now less powerful (in a good way)&lt;br /&gt;
* Ailerons also slightly weakened.&lt;br /&gt;
&lt;br /&gt;
=== Model/Effects: ===&lt;br /&gt;
* Gear smoke added&lt;br /&gt;
* Contrails added, toggle for them as well&lt;br /&gt;
* [[Howto: Animated jetways|Animated jetway]] #1 implemented.&lt;br /&gt;
* Wheels subsurfed (to smooth them out) and animated to spin&lt;br /&gt;
* Interior model separated from main model&lt;br /&gt;
* New liveries. All except for US Airways Express by JcHnd, US Airways Express by Nick based on US Airways Express for CRJ-900, United Express &amp;quot;Battleship&amp;quot; also by Nick, completely from scratch&lt;br /&gt;
* Glass shader for windshield and light covers.&lt;br /&gt;
* Light textures modified.&lt;br /&gt;
* Landing, taxi lights scaled down.&lt;br /&gt;
* Main gear compressions fixed.&lt;br /&gt;
* Blinking lights (strobe and beacon) now offset.&lt;br /&gt;
&lt;br /&gt;
=== Systems: ===&lt;br /&gt;
* Glideslope autopilot much less spazzy.&lt;br /&gt;
* Autobrakes added, Tab to cycle setting, Shift-tab to reset to 0. 6 total settings, 0, 0.2, 0.4, 0.6, 0.8, 1 and RTO. 0.6 disengage problem now fixed.&lt;br /&gt;
* PFD VSI gauge modified slightly.&lt;br /&gt;
&lt;br /&gt;
=== Other: ===&lt;br /&gt;
* [http://www.mediafire.com/?xiq7kii8qhivr7m Paintkit with lights and instructions now available.]&lt;br /&gt;
* Got rid of extra junk and converted rgbs to pngs for 5,000 kb in zipfile form eliminated.&lt;br /&gt;
&lt;br /&gt;
== To-do ==&lt;br /&gt;
* Get ready for main page release.&lt;br /&gt;
* Finish cockpit&lt;br /&gt;
* More liveries (see wishlist in Liveries folder, Air Nostrum already in progress)&lt;br /&gt;
* The far future: CRJ-700.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9541&amp;amp;start=60 Forum thread]&lt;br /&gt;
* [http://liveries.flightgear.org/aircraft.php?id=35 Liveries]&lt;br /&gt;
&lt;br /&gt;
{{bombardier}}&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=26575</id>
		<title>Bombardier CRJ-200LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=26575"/>
		<updated>2010-12-11T07:04:15Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 12/10/10 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =CRJ-200.png&lt;br /&gt;
|name =Bombardier CRJ-200LR&lt;br /&gt;
|type = Regional Airliner&lt;br /&gt;
|livery =United Express (&amp;quot;Tulip&amp;quot; and &amp;quot;Battleship&amp;quot;), Lufthansa Regional, US Airways Express, Delta Connection (new and old), Adria Airways, Continental Express&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Stable development, nearing front-page release&lt;br /&gt;
|authors =Josh Wilson &amp;amp; others/Fabio/Nick&lt;br /&gt;
|fgname =CRJ-200&lt;br /&gt;
|download =http://www.mediafire.com/?64qayo7y321irjq&lt;br /&gt;
}}&lt;br /&gt;
The '''Bombardier CRJ-200''' is a regional jet seating 50 passengers, currently manufactured by [[Bombardier]]. Over 1000 have been built.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
=== FDM: ===&lt;br /&gt;
* Moved engines to correct locations&lt;br /&gt;
* Changed fuselage shape to better match real size&lt;br /&gt;
* Changed approach and cruise parameters&lt;br /&gt;
* Added the adjustable weight controllers&lt;br /&gt;
* Stalls are pretty realistic.&lt;br /&gt;
* Eliminated elevator spazz unless flaps are deployed with too high speed&lt;br /&gt;
* Cruise and service ceiling now work properly.&lt;br /&gt;
* New wing design using two different sections, speedbrake code now uses each separately.&lt;br /&gt;
* Elevators have more realistic authority.&lt;br /&gt;
* A bit more drag on approach needed needed.&lt;br /&gt;
* Gear compressions are better.&lt;br /&gt;
* Pushback thruster is now less powerful (in a good way)&lt;br /&gt;
* Ailerons also slightly weakened.&lt;br /&gt;
&lt;br /&gt;
=== Model/Effects: ===&lt;br /&gt;
* Gear smoke added&lt;br /&gt;
* Contrails added, toggle for them as well&lt;br /&gt;
* [[Howto: Animated jetways|Animated jetway]] #1 implemented.&lt;br /&gt;
* Wheels subsurfed (to smooth them out) and animated to spin&lt;br /&gt;
* Interior model separated from main model&lt;br /&gt;
* New liveries. All except for US Airways Express by JcHnd, US Airways Express by Nick based on US Airways Express for CRJ-900, United Express &amp;quot;Battleship&amp;quot; also by Nick, completely from scratch&lt;br /&gt;
* Glass shader for windshield and light covers.&lt;br /&gt;
* Light textures modified.&lt;br /&gt;
* Landing, taxi lights scaled down.&lt;br /&gt;
* Main gear compressions fixed.&lt;br /&gt;
* Blinking lights (strobe and beacon) now offset.&lt;br /&gt;
&lt;br /&gt;
=== Systems: ===&lt;br /&gt;
* Glideslope autopilot much less spazzy.&lt;br /&gt;
* Autobrakes added, Tab to cycle setting, Shift-tab to reset to 0. 6 total settings, 0, 0.2, 0.4, 0.6, 0.8, 1 and RTO. 0.6 disengage problem now fixed.&lt;br /&gt;
&lt;br /&gt;
=== Other: ===&lt;br /&gt;
* [http://www.mediafire.com/?xiq7kii8qhivr7m Paintkit with lights and instructions now available.]&lt;br /&gt;
* Got rid of extra junk and converted rgbs to pngs for 5,000 kb in zipfile form eliminated.&lt;br /&gt;
&lt;br /&gt;
== To-do ==&lt;br /&gt;
* Get ready for main page release.&lt;br /&gt;
* Finish cockpit&lt;br /&gt;
* More liveries (see wishlist in Liveries folder, Air Nostrum already in progress)&lt;br /&gt;
* The far future: CRJ-700.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9541&amp;amp;start=60 Forum thread]&lt;br /&gt;
* [http://liveries.flightgear.org/aircraft.php?id=35 Liveries]&lt;br /&gt;
&lt;br /&gt;
{{bombardier}}&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=26558</id>
		<title>Bombardier CRJ-200LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=26558"/>
		<updated>2010-12-08T08:09:55Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 12/7/10 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =CRJ-200.png&lt;br /&gt;
|name =Bombardier CRJ-200LR&lt;br /&gt;
|type = Regional Airliner&lt;br /&gt;
|livery =United Express (&amp;quot;Tulip&amp;quot; and &amp;quot;Battleship&amp;quot;), Lufthansa Regional, US Airways Express, Delta Connection (new and old), Adria Airways, Continental Express&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Stable development, nearing front-page release&lt;br /&gt;
|authors =Josh Wilson &amp;amp; others/Fabio/Nick&lt;br /&gt;
|fgname =CRJ-200&lt;br /&gt;
|download =http://www.mediafire.com/?xuu7ifuyuo97psc&lt;br /&gt;
}}&lt;br /&gt;
The '''Bombardier CRJ-200''' is a regional jet seating 50 passengers, currently manufactured by [[Bombardier]]. Over 1000 have been built.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
=== FDM: ===&lt;br /&gt;
* Moved engines to correct locations&lt;br /&gt;
* Changed fuselage shape to better match real size&lt;br /&gt;
* Changed approach and cruise parameters&lt;br /&gt;
* Added the adjustable weight controllers&lt;br /&gt;
* Stalls are pretty realistic.&lt;br /&gt;
* Eliminated elevator spazz unless flaps are deployed with too high speed&lt;br /&gt;
* Cruise, service ceiling seems to work well, still needs final testing.&lt;br /&gt;
* New wing design using two different sections, speedbrake code now uses each separately.&lt;br /&gt;
* Elevators have more realistic authority.&lt;br /&gt;
* A bit more drag on approach needed needed.&lt;br /&gt;
* Gear compressions are better.&lt;br /&gt;
* Pushback thruster is now less powerful (in a good way)&lt;br /&gt;
* Ailerons also slightly weakened.&lt;br /&gt;
&lt;br /&gt;
=== Model/Effects: ===&lt;br /&gt;
* Gear smoke added&lt;br /&gt;
* Contrails added, toggle for them as well&lt;br /&gt;
* [[Howto: Animated jetways|Animated jetway]] #1 implemented.&lt;br /&gt;
* Wheels subsurfed (to smooth them out) and animated to spin&lt;br /&gt;
* Interior model separated from main model&lt;br /&gt;
* New liveries. All except for US Airways Express by JcHnd, US Airways Express by Nick based on US Airways Express for CRJ-900, United Express &amp;quot;Battleship&amp;quot; also by Nick, completely from scratch&lt;br /&gt;
* Glass shader for windshield and light covers.&lt;br /&gt;
* Light textures modified.&lt;br /&gt;
* Landing, taxi lights scaled down.&lt;br /&gt;
* Main gear compressions fixed.&lt;br /&gt;
&lt;br /&gt;
=== Systems: ===&lt;br /&gt;
* Glideslope autopilot much less spazzy.&lt;br /&gt;
* Autobrakes added, Tab to cycle setting, Shift-tab to reset to 0. 6 total settings, 0, 0.2, 0.4, 0.6, 0.8, 1 and RTO. 0.6 disengage problem now fixed.&lt;br /&gt;
&lt;br /&gt;
=== Other: ===&lt;br /&gt;
* [http://www.mediafire.com/?xiq7kii8qhivr7m Paintkit with lights and instructions now available.]&lt;br /&gt;
* Got rid of extra junk and converted rgbs to pngs for 5,000 kb in zipfile form eliminated.&lt;br /&gt;
&lt;br /&gt;
== To-do ==&lt;br /&gt;
* Get ready for main page release.&lt;br /&gt;
* Finish cockpit&lt;br /&gt;
* More liveries (see wishlist in Liveries folder, Air Nostrum already in progress)&lt;br /&gt;
* The far future: CRJ-700.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9541&amp;amp;start=60 Forum thread]&lt;br /&gt;
* [http://liveries.flightgear.org/aircraft.php?id=35 Liveries]&lt;br /&gt;
&lt;br /&gt;
{{bombardier}}&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=25509</id>
		<title>Bombardier CRJ-200LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=25509"/>
		<updated>2010-11-27T02:36:04Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 11/26/10 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =CRJ-200.png&lt;br /&gt;
|name =Bombardier CRJ-200LR&lt;br /&gt;
|type = Regional Airliner&lt;br /&gt;
|livery =United Express (&amp;quot;Tulip&amp;quot; and &amp;quot;Battleship&amp;quot;), Lufthansa Regional, US Airways Express, Delta Connection (new and old), Adria Airways, Continental Express&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Stable development&lt;br /&gt;
|authors =Josh Wilson &amp;amp; others/Fabio/Nick&lt;br /&gt;
|fgname =CRJ-200&lt;br /&gt;
|download =http://www.mediafire.com/?ae7kja0aeayp72m&lt;br /&gt;
}}&lt;br /&gt;
The '''Bombardier CRJ-200''' is a regional jet seating 50 passengers, currently manufactured by [[Bombardier]]. Over 1000 have been built.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===FDM:===&lt;br /&gt;
*Moved engines to correct locations&lt;br /&gt;
*Changed fuselage shape to better match real size&lt;br /&gt;
*Changed approach and cruise parameters&lt;br /&gt;
*Added the adjustable weight controllers&lt;br /&gt;
*Stalls are pretty realistic.&lt;br /&gt;
*Eliminated elevator spazz unless flaps are deployed with too high speed&lt;br /&gt;
*Cruise, service ceiling seems to work well.&lt;br /&gt;
*New wing design using two different sections, speedbrake code now uses each separately.&lt;br /&gt;
*Elevators have more realistic authority.&lt;br /&gt;
*A bit more drag on approach needed needed.&lt;br /&gt;
*Gear compressions are better.&lt;br /&gt;
*Pushback thruster is now less powerful (in a good way)&lt;br /&gt;
&lt;br /&gt;
===Model/Effects:===&lt;br /&gt;
*Gear smoke added&lt;br /&gt;
*Contrails added, toggle for them as well&lt;br /&gt;
*[[Howto: Animated jetways|Animated jetway]] #1 implemented.&lt;br /&gt;
*Wheels subsurfed (to smooth them out) and animated to spin&lt;br /&gt;
*Interior model separated from main model&lt;br /&gt;
*New liveries. All except for US Airways Express by JcHnd, US Airways Express by Nick based on US Airways Express for CRJ-900, United Express &amp;quot;Battleship&amp;quot; also by Nick, completely from scratch&lt;br /&gt;
*Glass shader for windshield and light covers.&lt;br /&gt;
*Light textures modified.&lt;br /&gt;
*Landing, taxi lights scaled down.&lt;br /&gt;
&lt;br /&gt;
===Systems:===&lt;br /&gt;
*Glideslope autopilot much less spazzy.&lt;br /&gt;
*Autobrakes added, Tab to cycle setting, Shift-tab to reset to 0. 6 total settings, 0, 0.2, 0.4, 0.6, 0.8, 1 and RTO. 0.6 doesn't disengage properly due to value setting problem.&lt;br /&gt;
&lt;br /&gt;
===Other:===&lt;br /&gt;
*Paint instructions and lightkit included.&lt;br /&gt;
&lt;br /&gt;
==To-do==&lt;br /&gt;
*Get ready for main page release.&lt;br /&gt;
*Paintkit&lt;br /&gt;
*Finish cockpit&lt;br /&gt;
*More liveries (see wishlist in Liveries folder, Air Nostrum already in progress)&lt;br /&gt;
*The far future: CRJ-700.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9541&amp;amp;start=60 Forum thread]&lt;br /&gt;
* [http://liveries.flightgear.org/aircraft.php?id=35 Liveries]&lt;br /&gt;
&lt;br /&gt;
{{bombardier}}&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Instrument_requests&amp;diff=25383</id>
		<title>Instrument requests</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Instrument_requests&amp;diff=25383"/>
		<updated>2010-11-19T01:48:52Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: /* Open instrument requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please post your instrument requests here, so that other people can more easily track what's going on, hopefully avoiding duplicate efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating new instruments or updating and improving existing ones is another good way to get started contributing to FlightGear, for an introduction please see [[Creating instruments for FG]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Currently work in progress =&lt;br /&gt;
&lt;br /&gt;
'''The Televel Fuel Gauge'''&lt;br /&gt;
[[Image:Televel-fuel-gauge.jpg|thumb|250px|Glance at &amp;quot;The Televel&amp;quot; Fuel Gauge]]&lt;br /&gt;
AndersG created the Televel fuel contents gauge as used in the [[Short_Empire|Short S.23]] &amp;quot;Empire flying boat&amp;quot; and Short S.25 Sunderland. This gauge is used for fuel level reading. The aircraft using this fine piece of instrumentation is WiP (work in progress) and is available in FlightGear/git.&lt;br /&gt;
&lt;br /&gt;
= Open instrument requests =&lt;br /&gt;
&lt;br /&gt;
==P-51D - PM hvengel==&lt;br /&gt;
&lt;br /&gt;
* Fuel gages for P-51D (wing tanks and fuselage tank)&lt;br /&gt;
* Oxygen gage&lt;br /&gt;
* Hydraulic pressure gage&lt;br /&gt;
* Oxygen flow blinker&lt;br /&gt;
* ammeter&lt;br /&gt;
&lt;br /&gt;
==787 - PM nickyivyca==&lt;br /&gt;
The screens in the cockpit will eventually need modeling. If someone has the pictures, info and/or ability for making these screens, it would be very useful. It has twice the display space of the 777 for comparison. I don't know the real names of these screens, either.&lt;br /&gt;
&lt;br /&gt;
*PFD&lt;br /&gt;
*Pedestal screen&lt;br /&gt;
*Backup attitude indicator&lt;br /&gt;
*Side panel for each pilot&lt;br /&gt;
*Info screen&lt;br /&gt;
*There are two more screens on the far outside of the cockpit, but I don't know what they are or what they do.&lt;br /&gt;
&lt;br /&gt;
= Ideas =&lt;br /&gt;
&lt;br /&gt;
== FLARM (TCAS for gliders) ==&lt;br /&gt;
This would actually seem like a VERY interesting project for a new Nasal based instrument (a FLARM is basically TCAS for gliders):&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;FLARM&amp;quot; is basically a very simple TCAS-like device for glider pilots. It permanently recomputes 3D trajectories to provide situational awareness for pilots. This could be easily done for both, AI traffic as well as multiplayer traffic using [[Nasal]] scripting.&lt;br /&gt;
&lt;br /&gt;
Such a project would comprise a fair amount of physics and maths, and it would be about creating a new instrument.&lt;br /&gt;
Still, it should be possible to implement this entirely within the base package, without touching any core C++ code.&lt;br /&gt;
&lt;br /&gt;
This should be quite possible to implement using Nasal and static textures, one would just need to continuously process the ai/multiplayer properties to recompute the traffic situation and animate the display accordingly.&lt;br /&gt;
&lt;br /&gt;
* http://flightgear.org/forums/viewtopic.php?f=10&amp;amp;t=9547&amp;amp;p=96003&amp;amp;hilit=flarm#p96003&lt;br /&gt;
* http://flightgear.org/forums/viewtopic.php?f=6&amp;amp;t=9808&amp;amp;p=99340&amp;amp;hilit=flarm#p99340&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contribution requests]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=25223</id>
		<title>Bombardier CRJ-200LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=25223"/>
		<updated>2010-11-13T19:37:39Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 11/13/10 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =CRJ-200.png&lt;br /&gt;
|name =Bombardier CRJ-200LR&lt;br /&gt;
|type = Regional Airliner&lt;br /&gt;
|livery =United Express, Lufthansa Regional, US Airways Express, Delta Connection (new and old), Adria Airways, Continental Express, US Airways Express&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Stable development&lt;br /&gt;
|authors =Josh Wilson &amp;amp; others/Fabio/Nick&lt;br /&gt;
|fgname =CRJ-200&lt;br /&gt;
|download =http://www.mediafire.com/?dbjj09h9rnca3jn&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The CRJ-200 is a regional jet seating 50 passengers, currently manufactured by Bombardier. Over 1000 have been built.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===FDM:===&lt;br /&gt;
*Moved engines to correct locations&lt;br /&gt;
*Changed fuselage shape to better match real size&lt;br /&gt;
*Changed approach and cruise parameters&lt;br /&gt;
*Added the adjustable weight controllers&lt;br /&gt;
*Stalls are pretty realistic.&lt;br /&gt;
*Eliminated elevator spazz unless flaps are deployed with too high speed&lt;br /&gt;
*Cruise, service ceiling seems to work well.&lt;br /&gt;
*New wing design using two different sections, speedbrake code now uses each separately.&lt;br /&gt;
*Elevators have more realistic authority.&lt;br /&gt;
*A bit more drag on approach needed.&lt;br /&gt;
&lt;br /&gt;
===Model/Effects:===&lt;br /&gt;
*Gear smoke added&lt;br /&gt;
*Contrails added, toggle for them as well&lt;br /&gt;
*[[Howto: Animated jetways|Animated jetway]] #1 implemented.&lt;br /&gt;
*Wheels subsurfed (to smooth them out) and animated to spin&lt;br /&gt;
*Interior model separated from main model&lt;br /&gt;
*New liveries. All except for US Airways Express by JcHnd, US Airways Express by Nick based on US Airways Express for CRJ-900.&lt;br /&gt;
*Glass shader for windshield and light covers.&lt;br /&gt;
&lt;br /&gt;
===Systems:===&lt;br /&gt;
*Glideslope autopilot much less spazzy.&lt;br /&gt;
*Autobrakes added, Tab to cycle setting, Shift-tab to reset to 0. 6 total settings, 0, 0.2, 0.4, 0.6, 0.8, 1 and RTO. 0.6 doesn't disengage properly due to value setting problem.&lt;br /&gt;
&lt;br /&gt;
==To-do==&lt;br /&gt;
*Get ready for main page release.&lt;br /&gt;
*Finish cockpit&lt;br /&gt;
*More liveries (see wishlist in Liveries folder, Air Nostrum already in progress)&lt;br /&gt;
*The far future: CRJ-700.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9541&amp;amp;start=60 Forum thread]&lt;br /&gt;
&lt;br /&gt;
{{bombardier}}&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:CRJ-200.png&amp;diff=25222</id>
		<title>File:CRJ-200.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:CRJ-200.png&amp;diff=25222"/>
		<updated>2010-11-13T19:31:09Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: New screenshot of CRJ-200 with new window shaders.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New screenshot of CRJ-200 with new window shaders.&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=24869</id>
		<title>Bombardier CRJ-200LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=24869"/>
		<updated>2010-10-23T05:47:12Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =Picture 11.png&lt;br /&gt;
|name =Bombardier CRJ-200LR&lt;br /&gt;
|type = Regional Airliner&lt;br /&gt;
|livery =United Express, Lufthansa Regional, US Airways Express, Delta Connection (new and old), Adria Airways, Continental Express&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Stable development&lt;br /&gt;
|authors =Josh Wilson &amp;amp; others/Fabio/Nick&lt;br /&gt;
|fgname =CRJ-200&lt;br /&gt;
|download =http://www.mediafire.com/?rlbpjov7agratcq&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The CRJ-200 is a regional jet seating 50 passengers, currently manufactured by Bombardier. Over 1000 have been built.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===FDM:===&lt;br /&gt;
*Moved engines to correct locations&lt;br /&gt;
*Changed fuselage shape to better match real size&lt;br /&gt;
*Changed approach and cruise parameters&lt;br /&gt;
*Added the adjustable weight controllers&lt;br /&gt;
*Stalls are more realistic&lt;br /&gt;
*Eliminated elevator spazz unless flaps are deployed with too high speed&lt;br /&gt;
*Cruise still needs to be tweaked, service ceiling isn't at 41000&lt;br /&gt;
*New wing design using two different sections, speedbrake code now uses each separately.&lt;br /&gt;
*Elevators have more realistic authority&lt;br /&gt;
&lt;br /&gt;
===Model/Effects:===&lt;br /&gt;
*Gear smoke added, though it is a bit out of proportion&lt;br /&gt;
*Contrails added, toggle for them as well&lt;br /&gt;
*[[Howto: Animated jetways|Animated jetway]] #1 implemented.&lt;br /&gt;
*Wheels subsurfed (to smooth them out) and animated to spin&lt;br /&gt;
*Interior model separated from main model&lt;br /&gt;
*New liveries. All except for US Airways Express by JcHnd, US Airways Express by Nick based on US Airways Express for CRJ-900.&lt;br /&gt;
&lt;br /&gt;
===Other:===&lt;br /&gt;
*Glideslope autopilot much less spazzy.&lt;br /&gt;
&lt;br /&gt;
==To-do==&lt;br /&gt;
*Get ready for main page release.&lt;br /&gt;
*Finish cockpit&lt;br /&gt;
*More liveries.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9541&amp;amp;p=99989 Forum thread]&lt;br /&gt;
&lt;br /&gt;
{{bombardier}}&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User_talk:Nickyivyca&amp;diff=24550</id>
		<title>User talk:Nickyivyca</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User_talk:Nickyivyca&amp;diff=24550"/>
		<updated>2010-10-08T23:12:00Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: /* Dash 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dash 7 ==&lt;br /&gt;
A year or so ago, you created [[De Havilland Canada DHC-7 Dash 7|this]] article, which showed that the status (at the time) was in early development. What is the current status now? [[User:Flightmonster|Flightmonster]] 14:59, 8 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Development has not started. The author of the 3D model has had some setbacks in his work and I require a simple 3D model to do the FDM work.-nick&lt;br /&gt;
23:11 PM UTC&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=BAe_146&amp;diff=24462</id>
		<title>BAe 146</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=BAe_146&amp;diff=24462"/>
		<updated>2010-10-05T01:03:28Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: Update to what is currently expected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name     = BAe 146&lt;br /&gt;
&amp;lt;!-- uncomment when picture available --&amp;gt;&lt;br /&gt;
&amp;lt;!--|image    =&lt;br /&gt;
|alt      =--&amp;gt;&lt;br /&gt;
|type     = Regional Airliner&lt;br /&gt;
|livery   = ''N/A''&lt;br /&gt;
|authors  = ''Pilot Penguin'', Nick I.&lt;br /&gt;
|status   = Pre-Alpha&lt;br /&gt;
|fdm      = YASim&lt;br /&gt;
|fgname   = --avro-rj-70&lt;br /&gt;
&amp;lt;!-- uncomment when download available --&amp;gt;&lt;br /&gt;
&amp;lt;!--|download =--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''BAe 146''' is a medium-sized commercial aircraft which was manufactured in the United Kingdom by [[Category:British Aerospace|British Aerospace]] (which later became part of BAE Systems). Production ran from 1983 until 2002. Manufacture of the improved version known as the Avro RJ began in 1992. A further-improved version, the Avro RJX  – with new engines – was announced in 1997, but only two prototypes and one production aircraft were built before production ceased in late 2001. With 387 aircraft produced, the Avro RJ/BAe 146 program is the most successful British civil jet program.&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
''Pilot Penguin'' is modeling the aircraft, while Nick I. ([[User:nickyivyca|nickyivyca]]) will be working on the XML coding and [[YASim]] FDM.&lt;br /&gt;
&lt;br /&gt;
The first model made will be the Avro RJ-70, the smallest version of the family shared with the BAe-146-100. The second model will be the larger and more popular Bae-146-200, and maybe later the 300 or Avro RJ equivalent model.&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?t=9494 BAe 146 FlightGear Forum topic]&lt;br /&gt;
&lt;br /&gt;
{{British Aerospace}}&lt;br /&gt;
[[Category:British Aerospace]]&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=24288</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=24288"/>
		<updated>2010-09-28T05:32:22Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 9/27/10 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Air Canada, Continental, First Choice, LAN, Delta Air Lines, Northwest Airlines, Dreamliner, Continental Airlines, Aeroflot, Air India, Japan Airlines, LOT Polish Airlines, Malaysia, PrivatAir, Qantas, United Airlies (Pre-merger)&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released, Development&lt;br /&gt;
|authors =Josh Wilson and [[User:Nickyivyca|Nickyivyca]]&lt;br /&gt;
|fgname =787, 787-8&lt;br /&gt;
|download =http://www.mediafire.com/?et315be944gid7d&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[Image:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[Image:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
==Aircraft help==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page or per CVS. However, it does work with the version provided in the link above.&lt;br /&gt;
===Startup===&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;).&lt;br /&gt;
# on APU start on 1 second lights APU FAILURE - this is normal - build-in APU-controller test runs.&lt;br /&gt;
# on electrical panel switch on APU generator.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters.&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# on electrical panel switch on L GEN, R GEN, BKP GEN L, BKP GEN R.&lt;br /&gt;
# on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the left button and move the view around. Then return to middle view. If the HUD activates, buttons work. In older versions, you may have to middle click on it to rotate it. Middle click or left click on it to move it back into place.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[Image:787 tailstrike.png|thumb|right|The tailstrike effect]]&lt;br /&gt;
===FDM===&lt;br /&gt;
*Engines down from 90500 to 66500 lbs of thrust&lt;br /&gt;
*Cruise speed down to 488.&lt;br /&gt;
*Cruise alt up to 37000&lt;br /&gt;
*Slightly adjusted weight.&lt;br /&gt;
*Repositioned hstab and vstab, eliminated elevator spazz.&lt;br /&gt;
*Adjusted approach from 120 and aoa at 7 to 150 and aoa at .5&lt;br /&gt;
*Added pushback thruster&lt;br /&gt;
*Added 6 adjustable weights-crew, first class, business class, economy class, front cargo, and rear cargo&lt;br /&gt;
*Slowed down flap extension rate-from 5 seconds 0-full to 40 seconds 0-full.&lt;br /&gt;
*Improved fuselage model in the FDM for better drag realism&lt;br /&gt;
*Changed engine fuel consumption data&lt;br /&gt;
*Service ceiling is closer to 43000 now.&lt;br /&gt;
*Multiple geometry wing, development version only&lt;br /&gt;
*Spoiler script using each wing separately, development version only&lt;br /&gt;
*Modified reverse thrust script, development version only&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
*Pushback model (it rotates when the rudder is turned, but not to the same amount of wheel turn)&lt;br /&gt;
*Gear smoke (from 777)&lt;br /&gt;
*Contrails added&lt;br /&gt;
*Tailstrike spark effect (a modified gear smoke code), not on development version&lt;br /&gt;
*Smoke associated with tailstrike, not on development version&lt;br /&gt;
*Tailstrike effect on the engines, not on development version&lt;br /&gt;
*HUD now is activated only with by clicking on it instead of using FG HUD; it can also be flipped out of the way with middle click.&lt;br /&gt;
*The green bitsof the HUD are out of place on the development version.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Autopilot works with 2.0 successfully in all areas, but may need a bit of tweaking.&lt;br /&gt;
*Added &amp;quot;development&amp;quot; version that is the serious development version. Is missing some things and has view problems.&lt;br /&gt;
*Livery paint guide added. It's not quite a paintkit, but it will do for now.&lt;br /&gt;
&lt;br /&gt;
===To-do===&lt;br /&gt;
*Redo cockpit to a real 787 type cockpit (see image linked to below)&lt;br /&gt;
*LIVERIES: Make more liveries for real 787-8 customers. A list of wanted liveries will be made in next release.&lt;br /&gt;
*Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
*POSSIBLY: 787-3 and 787-10 models.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
==Related content==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Table of models]]&lt;br /&gt;
*[[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=24074</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=24074"/>
		<updated>2010-09-19T21:01:12Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 9/18/10 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Continental, First Choice, LAN, Delta Air Lines, Northwest Airlines, Dreamliner, Continental Airlines, Aeroflot, Air India, Japan Airlines, LOT Polish Airlines, Malaysia, PrivatAir, Qantas&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released, Development&lt;br /&gt;
|authors =Josh Wilson and [[User:Nickyivyca|Nickyivyca]]&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/?97oo77ky8lbjwkv&lt;br /&gt;
}}787-8&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[Image:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[Image:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
==Aircraft help==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page or per CVS. However, it does work with the version provided in the link above.&lt;br /&gt;
===Startup===&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;).&lt;br /&gt;
# on APU start on 1 second lights APU FAILURE - this is normal - build-in APU-controller test runs.&lt;br /&gt;
# on electrical panel switch on APU generator.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters.&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# on electrical panel switch on L GEN, R GEN, BKP GEN L, BKP GEN R.&lt;br /&gt;
# on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the left button and move the view around. Then return to middle view. If the HUD activates, buttons work. In older versions, you may have to middle click on it to rotate it. Middle click or left click on it to move it back into place.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
[[Image:787 tailstrike.png|thumb|right|The tailstrike effect]]&lt;br /&gt;
===FDM===&lt;br /&gt;
*Engines down from 90500 to 66500 lbs of thrust&lt;br /&gt;
*Cruise speed down to 488.&lt;br /&gt;
*Cruise alt up to 37000&lt;br /&gt;
*Slightly adjusted weight.&lt;br /&gt;
*Repositioned hstab and vstab, eliminated elevator spazz.&lt;br /&gt;
*Adjusted approach from 120 and aoa at 7 to 150 and aoa at .5&lt;br /&gt;
*Added pushback thruster&lt;br /&gt;
*Added 6 adjustable weights-crew, first class, business class, economy class, front cargo, and rear cargo&lt;br /&gt;
*Slowed down flap extension rate-from 5 seconds 0-full to 40 seconds 0-full.&lt;br /&gt;
*Improved fuselage model in the FDM for better drag realism&lt;br /&gt;
*Changed engine fuel consumption data&lt;br /&gt;
*Service ceiling is closer to 43000 now.&lt;br /&gt;
*Multiple geometry wing, development version only&lt;br /&gt;
*Spoiler script using each wing separately, development version only&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
*Pushback model (it rotates when the rudder is turned, but not to the same amount of wheel turn)&lt;br /&gt;
*Gear smoke (from 777)&lt;br /&gt;
*Contrails added&lt;br /&gt;
*Tailstrike spark effect (a modified gear smoke code), not on development version&lt;br /&gt;
*Smoke associated with tailstrike, not on development versoin&lt;br /&gt;
*Tailstrike effect on the engines, not on development version&lt;br /&gt;
*HUD now is activated only with by clicking on it instead of using FG HUD; it can also be flipped out of the way with middle click.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Autopilot works with 2.0 successfully in all areas, but may need a bit of tweaking.&lt;br /&gt;
*Added &amp;quot;development&amp;quot; version that is the serious development version. Is missing some things and has view problems.&lt;br /&gt;
&lt;br /&gt;
===To-do===&lt;br /&gt;
*Redo cockpit to a real 787 type cockpit (see image linked to below)&lt;br /&gt;
*LIVERIES: Make real light files for Air India, Japan Airlines PrivatAir, and Qantas&lt;br /&gt;
*Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
==Related content==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Table of models]]&lt;br /&gt;
*[[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=24073</id>
		<title>Bombardier CRJ-200LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=24073"/>
		<updated>2010-09-19T20:50:41Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 9/18/10 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =Picture 11.png&lt;br /&gt;
|name =Bombardier CRJ-200LR&lt;br /&gt;
|type = Regional Airliner&lt;br /&gt;
|livery =United Express and Lufthansa Regional, GOL Butterfly, PLUNA (6 colors)&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Stable development&lt;br /&gt;
|authors =Josh Wilson &amp;amp; others/Fabio/Nick&lt;br /&gt;
|fgname =CRJ-200&lt;br /&gt;
|download =http://www.mediafire.com/?dis8osp4781i6n1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The CRJ-200 is a regional jet seating 50 passengers, currently manufactured by Bombardier. Over 1000 have been built.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
===FDM:===&lt;br /&gt;
*Moved engines to correct locations&lt;br /&gt;
*Changed fuselage shape to better match real size&lt;br /&gt;
*Changed approach and cruise parameters&lt;br /&gt;
*Added the adjustable weight controllers&lt;br /&gt;
*Stalls at like 130 KIAS instead of 120&lt;br /&gt;
*Eliminated elevator spazz unless flaps are deployed with too high speed&lt;br /&gt;
*Cruise still needs to be tweaked, service ceiling is about 40000 feet right now.&lt;br /&gt;
*New wing design using two different sections, speedbrake code now uses each separately.&lt;br /&gt;
&lt;br /&gt;
===Model/Effects:===&lt;br /&gt;
*Gear smoke added, though it is a bit out of proportion&lt;br /&gt;
*Contrails added, toggle for them as well&lt;br /&gt;
*[[Howto: Animated jetways|Animated jetway]] #1 implemented.&lt;br /&gt;
*Wheels subsurfed (t0 smooth them out) and animated to spin&lt;br /&gt;
*Interior model separated from main model&lt;br /&gt;
&lt;br /&gt;
==To-do==&lt;br /&gt;
*Finish cockpit&lt;br /&gt;
*Smooth model&lt;br /&gt;
*More liveries. JcHnd has made some, but they do not include light textures.&lt;br /&gt;
&lt;br /&gt;
{{bombardier}}&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Template:Boeing&amp;diff=23970</id>
		<title>Template:Boeing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Template:Boeing&amp;diff=23970"/>
		<updated>2010-09-17T05:05:33Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation&lt;br /&gt;
|title=Boeing&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&lt;br /&gt;
'''Civilian aircraft:''' [[Boeing 314|314]] &amp;amp;bull; [[Boeing 707|707]] &amp;amp;bull; [[Boeing 717|717]] &amp;amp;bull; [[Boeing 727-230|727-230]] &amp;amp;bull; [[Boeing 737|737]] ([[Boeing 737-100|-100]]/[[Boeing 737-300|-300]]/[[Boeing 737-400|-400]]/[[Boeing 737-700|-700]]) &amp;amp;bull; [[Boeing 747|747]] ([[Boeing 747-100|-100]]/[[Boeing 747-200|-200]]/[[Boeing 747-400|-400]]/[[Boeing 747-8i|-8i]]) &amp;amp;bull; [[Boeing 757|757]] ([[Boeing 757-200|-200]]) &amp;amp;bull; [[Boeing 777|777]] ([[Boeing 777-200|-200]]) &amp;amp;bull; [[Boeing 787|787]]&amp;lt;br&amp;gt;'''Military aircraft:''' [[Boeing-Stearman_Model_75|PT-17]]&amp;amp;bull; [[Boeing B-17 Flying Fortress|B-17]] &amp;amp;bull;[[Boeing B-29 Superfortress|B-29]] &amp;amp;bull; [[Boeing B-52|B-52]] &amp;amp;bull; [[C-17 Globemaster III|C-17]] &amp;amp;bull; [[Boeing E-3 Sentry|E-3]] &amp;amp;bull; [[Boeing KC-135E|KC-135E]]&amp;lt;br&amp;gt;'''Helicopter:''' [[CH-47 Chinook Helicopter|CH-47]] &amp;amp;bull; [[Bell Boeing V-22 Osprey|V-22]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Boeing]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigation template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=23969</id>
		<title>Bombardier CRJ-200LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=23969"/>
		<updated>2010-09-17T05:03:44Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: added bombardier tempate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =Picture 11.png&lt;br /&gt;
|name =Bombardier CRJ-200LR&lt;br /&gt;
|type = Regional Airliner&lt;br /&gt;
|livery =United Express and Lufthansa Regional&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released(Currently Undergoing Testing &amp;amp; minor/major model and FDM changes&lt;br /&gt;
|authors =Josh Wilson &amp;amp; others/Fabio/Nick&lt;br /&gt;
|fgname =CRJ-200&lt;br /&gt;
|download =http://www.mediafire.com/?h65417120hn2e55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The CRJ-200 is a regional jet seating 50 passengers, currently manufactured by Bombardier. Over 1000 have been built.&lt;br /&gt;
&lt;br /&gt;
==Done==&lt;br /&gt;
===FDM:===&lt;br /&gt;
*Moved engines to correct locations&lt;br /&gt;
*Changed fuselage shape to better match real size&lt;br /&gt;
*Changed approach and cruise parameters&lt;br /&gt;
*Added the adjustable weight controllers&lt;br /&gt;
*Improved stall characteristics&lt;br /&gt;
*Eliminated elevator spazz (stall)&lt;br /&gt;
*Cruise still needs to be tweaked, service ceiling is about 38000/39000 feet right now.&lt;br /&gt;
*New wing design using two different sections, systems have not taken advantage of the two sets of spoilers yet.&lt;br /&gt;
&lt;br /&gt;
===Model/Effects:===&lt;br /&gt;
*Gear smoke added, though it is a bit out of proportion&lt;br /&gt;
*Contrails added, toggle for them as well&lt;br /&gt;
*[[Howto: Animated jetways|Animated jetway]] #1 implemented.&lt;br /&gt;
&lt;br /&gt;
==To-do==&lt;br /&gt;
*Finish cockpit&lt;br /&gt;
*Smooth model&lt;br /&gt;
*More liveries!&lt;br /&gt;
&lt;br /&gt;
{{bombardier}}&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Template:Bombardier&amp;diff=23968</id>
		<title>Template:Bombardier</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Template:Bombardier&amp;diff=23968"/>
		<updated>2010-09-17T05:01:44Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation&lt;br /&gt;
|title=Bombardier Aerospace aircraft&lt;br /&gt;
|content=[[Bombardier CRJ-200LR|CRJ200]] &amp;amp;bull; [[Bombardier CRJ-900|CRJ900]] &amp;amp;bull; [[Bombardier Dash 8|Q-series]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Bombardier Aerospace]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigation template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_September_2010&amp;diff=23967</id>
		<title>FlightGear Newsletter September 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_September_2010&amp;diff=23967"/>
		<updated>2010-09-17T01:38:02Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: /* In the hangar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right}}&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== FlightGear events ==&lt;br /&gt;
== Development news ==&lt;br /&gt;
&lt;br /&gt;
===Local Weather v0.85===&lt;br /&gt;
The [http://www.phy.duke.edu/~trenk/files/local_weather_fgfs2.0.0_v0.85.tgz version 0.85] (also on GIT) of the Local Weather package is out - with new cloud types and textures and most importantly a significant performance gain over previous versions. There is a new menu to allow the user at runtime to specify cloud visual ranges, so that the impact on framerate can be adjusted to the situation.&lt;br /&gt;
&lt;br /&gt;
The increased performance means that 3d clouds on fast systems can be rendered out to 45 km, and high altitude 2d cloud sheets sometimes up to 80 km - vastly improving the visual impression of the sky from airliner altitudes.&lt;br /&gt;
&lt;br /&gt;
In addition, some bugs in the wind modelling and long-range weather patterns have been ironed out - with Flightgear 2.0.0, the package performs good in tests.&lt;br /&gt;
&lt;br /&gt;
In the works: &lt;br /&gt;
&lt;br /&gt;
* better hard-coded support for e.g. terrain sampling&lt;br /&gt;
* a METAR interface to use real-time weather and wind data&lt;br /&gt;
* full dynamics of the life cycle of convective clouds as they drift over the terrain&lt;br /&gt;
* and as always - improvements to cloud placement algorithms and cloud textures&lt;br /&gt;
&lt;br /&gt;
Stay tuned! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A small feature gallery:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:local_weather_0.85_01.jpg| Cumulus and Cirrocumulus clouds (Local Weather v0.85)&lt;br /&gt;
Image:local_weather_0.85_02.jpg| Cirrus and Cirrostratus clouds heralding a warmfront (Local Weather v0.85)&lt;br /&gt;
Image:local_weather_0.85_03.jpg| 45 km cloud visibility range (Local Weather v0.85)&lt;br /&gt;
Image:local_weather_0.85_04.jpg| Realistic cloud bottoms (Local Weather v0.85)&lt;br /&gt;
Image:local_weather_0.85_05.jpg| Cumulus and Altocumulus clouds (Local Weather v0.85)&lt;br /&gt;
Image:local_weather_0.85_06.jpg| Multiple 3d layered clouds (Local Weather v0.85)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Water shader improvements===&lt;br /&gt;
[[File:Water shader Ju 52.jpg|300px|left|[[Junkers Ju 52]] flying over a lake in the French custom scenery.]]&lt;br /&gt;
Our all-time favourite shader-artist, Gral, picked up yet another project. This time it is something that covers over 70% of the entire scenery and is thus of great importance in a flight simulator: water. The new shader includes more realistic wave movements and much nicer sun &amp;quot;reflections&amp;quot;. The extreme goal is to have real-time reflective water, which is still a long way to go, but with Gral's latest improvements we've at least made a step into the right direction. Transatlantic or Carribean flights have never been so exiting in FlightGear!&lt;br /&gt;
&lt;br /&gt;
=== Weather supporting core code ===&lt;br /&gt;
[[File:new_weather_dialog.png|150px|right|The new weather dialog]]&lt;br /&gt;
The weather supporting core of FlightGear [http://gitorious.org/fg/flightgear/commit/5c6fe952598053fa63631fc0161d666f22a50f51 has been modified] during the last weeks to better support new weather models like the above mentioned Local Weather system. Data flow between environment systems is now defined in XML config files using well [[Autopilot Configuration Reference|known syntax and elements from the autopilot]]. Complex rules using predefined filters and arbitrary expressions can be defined without the need for C++ or Nasal coding.&lt;br /&gt;
Along with this patch comes a unified weather settings dialog, combining previous dialogs for weather conditions, scenario, clouds and precipitation. Further plans are to integrate a new real world data source [http://www.navlost.eu/nwxs/doc/desc/ NWX], providing METAR, aloft and temperature at altitude.&lt;br /&gt;
&lt;br /&gt;
=== AI Objects ===&lt;br /&gt;
[[File:AIWingmenandAITanker.jpg|thumb|[ AIWingmen and AITanker]]&lt;br /&gt;
&lt;br /&gt;
Some of the AI code has been revisited and tidied up, in a somewhat vain attempt to reduce the impact on frame rate. The facilities in Slaved Ballistic Objects, Wingmen, Ground Vehicles, and Escorts have been generalized. Now, any of these types can be subordinated, or parented, on any AI object which has a &amp;lt;name&amp;gt; tag. Thus, a wingman can be formated on a an AI Tanker, and can have a slaved droptank.&lt;br /&gt;
&lt;br /&gt;
A Wingman can be formated on a Wingman to build larger formations.&lt;br /&gt;
[http://www.youtube.com/v/YaBghBIZZWI B29 12 Ship Formation]&lt;br /&gt;
&lt;br /&gt;
With careful choice of options and locations frame rates can be kept at a reasonable level. Analysis has shown that the tall pole in the tent is the code which measures Altitude Above Ground Level. This is known to be  code that is heavy on framerate and which is used extensively in the AI code. It might be possible to get a cheaper, simpler version of this function which would improve the impact on framerate. Hopefully, this will be the next stage of development.&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies: OOP ==&lt;br /&gt;
OOP is all about creating &amp;quot;things&amp;quot; (i.e. a cloud) with &amp;quot;actions&amp;quot; (transform,draw,update) (or &amp;quot;messages&amp;quot;).&lt;br /&gt;
Where a class (or hash in Nasal) is the &amp;quot;template&amp;quot; for a &amp;quot;thing&amp;quot; containing a number of member fields.&lt;br /&gt;
So the class only describes the &amp;quot;layout&amp;quot; or properties of objects that can be created. To actually use a class, it has to be &amp;quot;instantiated&amp;quot; which means creating an object using a specific &amp;quot;template class&amp;quot; (or even several different classes).&lt;br /&gt;
&lt;br /&gt;
These member fields can be variables (e.g. lat, lon, alt) or functions (setAlt, setPos).&lt;br /&gt;
And the actual instance (cloud[n] in the property tree) of such a thing is then called an &amp;quot;object&amp;quot;.&lt;br /&gt;
Functions that work with instance specific state are called &amp;quot;methods&amp;quot;, they may refer to instance specific state using a &amp;quot;self reference&amp;quot; (me) in Nasal, that ensures that access to a field or method is using the right instance specific data.&lt;br /&gt;
&lt;br /&gt;
In OOP, internal state is managed by wrapping everything in a class using accessor functions for modifying and getting internal values.&lt;br /&gt;
So internal state would in turn only be modified by an abstract interface: class &amp;quot;methods&amp;quot;, instead of directly accessing class-internal fields.&lt;br /&gt;
&lt;br /&gt;
This provides a way for managing access to a member variable (field), such an abstract interface is also useful for keeping logics private, and internal. For example, the name of a variable &amp;quot;altitude&amp;quot; can be easily changed internally to &amp;quot;altitude_ft&amp;quot;, without having to rename all users of the class - simply because all other code will refer to the methods providing access to the field.&lt;br /&gt;
&lt;br /&gt;
For example, instead of doing something like cloud.lat=10.22; cloud.lon=43.22; you would have a method accepting lat/lon variables: cloud.setPos(lat, lon);&lt;br /&gt;
&lt;br /&gt;
That means that the actual variables containing the values for lat/lon are not exposed or used outside the actual object. This is called encapsulation and provides you with a way to manage state and ensure that internal state is valid at all times, because other code may only use the external interface.&lt;br /&gt;
&lt;br /&gt;
This allows you for example to simply rename a class variable, without having to change any of the code that uses the object, because other code only uses class methods.&lt;br /&gt;
&lt;br /&gt;
Another important thing in OOP is separation of concerns, i.e. you don't want to end up with huge bloated &amp;quot;super classes&amp;quot; that manage all sorts of different state, but instead use different classes where appropriate to split code into abstract &amp;quot;modules&amp;quot; with well defined responsibilities.&lt;br /&gt;
&lt;br /&gt;
So, one of the very first steps to convert procedural code to OOP code would be to group your code into a number of logical &amp;quot;classes&amp;quot; (e.g. cloud, cloud field ).&lt;br /&gt;
&lt;br /&gt;
Classes may be composed of other classes, i.e. a &amp;quot;cloud field&amp;quot; class would in turn contain &amp;quot;cloud&amp;quot; classes.&lt;br /&gt;
This is then called &amp;quot;composition&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another way is inheritance, where a type may inherit properties (fields:variables and methods) from a &amp;quot;parent&amp;quot; class. Imagine it like taking a &amp;quot;template&amp;quot; for the class and then saying &amp;quot;make a new class using this template&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Inheritance has the added advantage of providing a means to customize class behavior without having to modify the actual class, because all member fields can be parametrized.&lt;br /&gt;
&lt;br /&gt;
For example, a &amp;quot;cumulus&amp;quot; cloud class could be derived from the &amp;quot;cloud&amp;quot; class, just by parametrizing it (different cloud model, different texture, different transformations), without touching anything in the actual &amp;quot;cloud&amp;quot; class.&lt;br /&gt;
&lt;br /&gt;
This is basically how OOP may be understood: things are classified according to &amp;quot;is a&amp;quot; or &amp;quot;has a&amp;quot; relationship.&lt;br /&gt;
&lt;br /&gt;
Of course, one may still use objects like conventional variables for passing and returning parameters.&lt;br /&gt;
&lt;br /&gt;
== New software tools ==&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
===Livery hangar reaches 300===&lt;br /&gt;
Early September, the [http://liveries.flightgear.org/ FlightGear Livery Database] welcomed its [http://liveries.flightgear.org/liveries.php?id=301 300th livery]! It is a livery of the Polish Air Force's [[Lockheed C130]], created by Maciej Zgódka, one of the latest additions to the painters-team. In the same time, the database was upgraded with a couple of new &amp;quot;features&amp;quot;:&lt;br /&gt;
* thumbnails of liveries pop up when you hover over a link.&lt;br /&gt;
* a contact page was added, to ease contacting the database maintainer.&lt;br /&gt;
* each livery has a &amp;quot;Report this livery&amp;quot; button, through which visitors can notify the maintainer of a broken download, incorrect or unknown author, licensing issues etc.&lt;br /&gt;
&lt;br /&gt;
I would like to emphasize that lots of liveries are not yet assigned an author. Please check for yourself if there is any [http://liveries.flightgear.org/authors.php unknown-author-livery] of which you known/are the author. Lots of liveries are still in the need for a thumbnail, so those are welcome as well.&lt;br /&gt;
===BAe-146===&lt;br /&gt;
&amp;quot;Pilot Penguin&amp;quot; and &amp;quot;[[User:Nickyivyca|nickyivyca]]&amp;quot; have begun work on the BAe-146. Pilot Penguin will be doing mostly 3D work, and nick will be doing mostly FDM and systems work. [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9494&amp;amp;start=15 See the forum thread for more info.]&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
===UK Football Stadiums===&lt;br /&gt;
[[File:Emiratesstadium.jpg|thumb|Emirates Stadium in Flightgear]]&lt;br /&gt;
Andyramone has completed and submitted three football stadiums to the scenery database. These include Carrow Road (Norwich), Emirates Stadium (Arsenal) and Stamford Bridge (Chelsea.) Portman Road (Ipswich) and White Hart Lane (Tottenham) are complete and will be submitted to the scenery database this month. The project will continue later this year with more London stadiums including Wembley on the to do list. &lt;br /&gt;
&lt;br /&gt;
===Liverpool John Lennon Airport===&lt;br /&gt;
Andyramone has begun modeling Liverpool Airport (EGGP) in the UK. The terminal is complete and will be submitted to the database this month. Work has already begun on the control tower.&lt;br /&gt;
&lt;br /&gt;
===KSFO Terminal 2===&lt;br /&gt;
San Fransisco International Terminal 2 has been fully remodelled by karla in Blender 2.49b using handmade textures in Gimp 2.46. New additions include: linking wings, antennae, railings, supports, ground floors interiors, ATC equipment, vigilant controller, architecture, light masts, night textures.&lt;br /&gt;
&lt;br /&gt;
It has been released and is available from the Git database or directly from http://www.mediafire.com/file/ev447wrsqrfijlf/KSFO_T2.zip&lt;br /&gt;
&lt;br /&gt;
The associated 942050.stg file has been changed slightly and it may also be downloaded for replacement in /Scenery/Objects/w130n30/w123n37/.&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
===Hawai'i===&lt;br /&gt;
[[Image:Maui03.jpg|thumb]]&lt;br /&gt;
Do you use [[TerraSync]]? If so, try a flight around Hawaii! Take off from PHNL in a light aircraft and head west until you hit Pearl Harbor; a right turn north will take you post the USS Arizona Memorial, and the Punchbowl Crater will be to your right. Or, fly east from PHNL past volcanic craters Diamond Head and Koko Head. If you follow the O'ahu coastline north from Koko Head, you can land at either old World War II airbase Bellows Field (now a wildlife reserve in real life) or at Keahole MCAS.&lt;br /&gt;
&lt;br /&gt;
For a potentially more scenic route, fly east toward Molokai, and stay to the north (left) of the island. The northern part of Molokai features huge sea cliffs and a tiny airstrip on the Kalaupapa peninsula - the peninsula being the only respite from the cliffs. A former leper colony existed near the airstrip!&lt;br /&gt;
&lt;br /&gt;
Also of interest are the volcanoes on Maui and the 'Big Island' of Hawai'i - flying VFR in a small plane from PHTO to PHKO over the plateau between Mauna Kea and Mauna Loa can be a challenge, as you have to take off from sea level, fly through a pass of 6500 feet, and then drop back down to sea level to land! The Hana coast of northern Maui is also a nice flight - a circumnavigation of Haleakala, starting and ending at PHOG, is quite a nice flight.&lt;br /&gt;
&lt;br /&gt;
The islands will be available through the download center with the next major scenery release, but for now, fire up [[TerraSync]] and your favorite VFR aircraft and have a blast.&lt;br /&gt;
&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
* Ten students at NASA's LARSS (Langley Aerospace Research Summer Scholars), put together [http://www.youtube.com/watch?v=YmnFP-1UlSY an autonomous robotics lab], using mostly open source tools. One of which is a FlightGear Multiplayer Server. &lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=XkeApfVUnVk&amp;amp;feature=PlayList&amp;amp;p=3B31CCD15245D0AA&amp;amp;playnext_from=PL&amp;amp;index=0&amp;amp;playnext=1 Watch the FlightGear PlayList] for a collection of all (somewhat) quality FlightGear videos ever uploaded to YouTube.&lt;br /&gt;
&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Wiki updates ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
Next [http://www.fsweekend.com/ FSWeekend] event takes place November 6 &amp;amp; 7th 2010. Mark this date in your calendar and expect an outstanding presentation of FlightGear's features at [[Lelystad_Airport|Lelystad's airport]].&lt;br /&gt;
&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Reminder: Google's Summer of Code 2011 ===&lt;br /&gt;
We would like to remind all readers that the FlightGear project is planning to participate in [[GSoC]] 2011. However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person. It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.&lt;br /&gt;
&lt;br /&gt;
So all users are invited to help us progress further with our preparations for GSoC 2011. If you have any questions or other feedback, please use the forum to [http://flightgear.org/forums/viewforum.php?f=38 get in touch].&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2010 09]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=23831</id>
		<title>Howto:Animated jetways (Type 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=23831"/>
		<updated>2010-09-09T02:04:48Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:777jetwaybeaf.jpg|thumb|right|300px|Before and after; jetways connecting to a [[Boeing 777-200]]]]&lt;br /&gt;
&lt;br /&gt;
This article describes the animated jetway system by [[User:Skyop|Skyop]], how to use it, and how to implement it.&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
&lt;br /&gt;
[[File:KLAS_jetways.png|thumb|right|300px|Movable jetway connected to a [[Boeing 737-300]] at Las Vegas McCarran International Airport (KLAS)]]&lt;br /&gt;
&lt;br /&gt;
Currently, the following airports implement animated jetways in their scenery:&lt;br /&gt;
&lt;br /&gt;
* Las Vegas McCarran International Airport (KLAS) ([[TerraSync]]-only)&lt;br /&gt;
&lt;br /&gt;
'''Note that when TerraSyncing an airport, you have to tell [[FlightGear]] to load the new jetway models.  To do this, set the &amp;lt;tt&amp;gt;/sim/paths/use-custom-scenery-data&amp;lt;/tt&amp;gt; property to &amp;quot;true&amp;quot; in [[FGRun]].  Command-line users, use the &amp;lt;tt&amp;gt;--prop:/sim/paths/use-custom-scenery-data=true&amp;lt;/tt&amp;gt; switch.'''&lt;br /&gt;
&lt;br /&gt;
The following aircraft are animated-jetway capable:&lt;br /&gt;
&lt;br /&gt;
* [[Boeing 737-300]] (separate download)&lt;br /&gt;
* [[Boeing 747-400]] (separate download)&lt;br /&gt;
* [[Boeing 777-200ER]] (separate download)&lt;br /&gt;
* [[Boeing 787|Boeing 787-8]] (Jetway #2 disabled, it goes through an engine)&lt;br /&gt;
* [[Bombardier CRJ-200LR]] (As part of official new release)&lt;br /&gt;
* [[Airbus A320]]&lt;br /&gt;
&lt;br /&gt;
First determine if the jetway is clickable and is animated.  To do this, press Ctrl-C.  If the polygons of the jetway are outlined in yellow, then it is indeed animated.&lt;br /&gt;
&lt;br /&gt;
Now align your airliner so that the nosegear is centered on the marking line and is directly over the &amp;quot;T&amp;quot; at the end of it.  Click the jetway; if your aircraft does not include the required positioning information, you'll get a tooltip informing you that the jetway cannot be extended.  Otherwise, the jetway should begin to position itself and eventually connect to your aircraft.  Congratulations!&lt;br /&gt;
&lt;br /&gt;
=Implementation=&lt;br /&gt;
&lt;br /&gt;
==For aircraft developers==&lt;br /&gt;
&lt;br /&gt;
To make your aircraft animated jetway-capable, you'll need to specify the following in your aircraft's -set.xml:&lt;br /&gt;
&lt;br /&gt;
* The amount at which to extend the jetway (&amp;lt;tt&amp;gt;x-tra&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* The amount at which to lower/raise the jetway by rotating it along its Y axis (&amp;lt;tt&amp;gt;y-rot&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* The amount at which to rotate the jetway along its Z axis (&amp;lt;tt&amp;gt;z-rot&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* The amount at which to rotate the hood to extend it to the aircraft (&amp;lt;tt&amp;gt;hood-rot&amp;lt;/tt&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
They should be added within the &amp;lt;tt&amp;gt;&amp;amp;lt;aircraft&amp;amp;gt;&amp;lt;/tt&amp;gt; tag in the root of your XML file (but still within &amp;lt;tt&amp;gt;&amp;amp;lt;PropertyList&amp;amp;gt;&amp;lt;/tt&amp;gt; of course!).&lt;br /&gt;
&lt;br /&gt;
For instance, here's the jetway positioning information for the Boeing 737-300.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;aircraft&amp;gt;&lt;br /&gt;
  &amp;lt;jetway-pos&amp;gt;&lt;br /&gt;
   &amp;lt;x-tra&amp;gt;-1&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
   &amp;lt;y-rot&amp;gt;-4&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
   &amp;lt;z-rot&amp;gt;21&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
   &amp;lt;hood-rot&amp;gt;5&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
  &amp;lt;/jetway-pos&amp;gt;&lt;br /&gt;
 &amp;lt;/aircraft&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here's the positioning information for the Boeing 777-200ER.  Note the &amp;lt;tt&amp;gt;&amp;amp;lt;jetway2-pos&amp;amp;gt;&amp;lt;/tt&amp;gt;, which describes positioning information for the second jetway.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;aircraft&amp;gt;&lt;br /&gt;
  &amp;lt;jetway-pos&amp;gt;&lt;br /&gt;
   &amp;lt;x-tra&amp;gt;-1&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
   &amp;lt;y-rot&amp;gt;4&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
   &amp;lt;z-rot&amp;gt;16&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
   &amp;lt;hood-rot&amp;gt;2&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
  &amp;lt;/jetway-pos&amp;gt;&lt;br /&gt;
  &amp;lt;jetway2-pos&amp;gt;&lt;br /&gt;
   &amp;lt;x-tra&amp;gt;2.5&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
   &amp;lt;y-rot&amp;gt;5&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
   &amp;lt;z-rot&amp;gt;46&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
   &amp;lt;hood-rot&amp;gt;2&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
  &amp;lt;/jetway2-pos&amp;gt;&lt;br /&gt;
 &amp;lt;/aircraft&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last but certainly not least, the A380:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;aircraft&amp;gt;&lt;br /&gt;
  &amp;lt;jetway-pos&amp;gt;&lt;br /&gt;
   &amp;lt;x-tra&amp;gt;-2&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
   &amp;lt;y-rot&amp;gt;2&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
   &amp;lt;z-rot&amp;gt;18&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
   &amp;lt;hood-rot&amp;gt;0&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
  &amp;lt;/jetway-pos&amp;gt;&lt;br /&gt;
  &amp;lt;jetway2-pos&amp;gt;&lt;br /&gt;
   &amp;lt;x-tra&amp;gt;2.5&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
   &amp;lt;y-rot&amp;gt;2.5&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
   &amp;lt;z-rot&amp;gt;45&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
   &amp;lt;hood-rot&amp;gt;0&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
  &amp;lt;/jetway2-pos&amp;gt;&lt;br /&gt;
  &amp;lt;jetway3-pos&amp;gt;&lt;br /&gt;
   &amp;lt;x-tra&amp;gt;4&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
   &amp;lt;y-rot&amp;gt;5&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
   &amp;lt;z-rot&amp;gt;47&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
   &amp;lt;hood-rot&amp;gt;3&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
  &amp;lt;/jetway3-pos&amp;gt;&lt;br /&gt;
 &amp;lt;/aircraft&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following will describe how to get these values.  I will be using [[Blender]] for this purpose, but any 3D modeling program that can read [[AC3D]] files will suffice.&lt;br /&gt;
&lt;br /&gt;
First, open up your 3D modeling suite and import one of the jetway models.  They are located at &amp;lt;tt&amp;gt;(TerraSync directory)/Models/Airport&amp;lt;/tt&amp;gt;, and are available through [[TerraSync]] or the [http://scenemodels.flightgear.org/modelbrowser.php?shared=7 Airport section of the FlightGear Scenery Database model directory] (look for &amp;quot;jetway-movable.xml,&amp;quot; &amp;quot;jetway-movable-2.xml,&amp;quot; or &amp;quot;jetway-movable-3.xml&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Now import your aircraft model (in this case, I am using [[User:Gijs|Gijs']] [[Boeing 747-400]]).  Align it with the marking line as if you were piloting it.&lt;br /&gt;
&lt;br /&gt;
[[File:Ajetway-air-tut1.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Now select the following objects: Tunnel2, Tunnel3, Rotunda2, Entrance, and Hood.  Move them along their X axis until you think you have the correct length to extend the jetway.  ''(Hint: You can always &amp;quot;retract&amp;quot; the jetway by moving these objects by a negative value!)''&lt;br /&gt;
&lt;br /&gt;
[[File:Ajetway-air-tut2.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Now select the following objects: Tunnel1Rotunda, Tunnel1, Tunnel2, Tunnel3, Rotunda2, Entrance, and Hood.  Rotate them along the Z axis with the center of axis being at 0,0,0 (X,Y,Z) until the jetway's movable rotunda is a couple meters or so away from the aircraft.  In Blender, I could simply move my cursor to 0,0,0 and set the rotation pivot to cursor mode.  The procedure will be different depending on what 3D modeling software you are using, of course.  You may have to undo this step if you find that you extended the jetway too much or too little in the previous step.&lt;br /&gt;
&lt;br /&gt;
[[File:Ajetway-air-tut3.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Once you are happy with the jetway's extension/rotation, use the amount you extended the jetway along its X axis as your &amp;lt;tt&amp;gt;&amp;amp;lt;x-tra&amp;amp;gt;&amp;lt;/tt&amp;gt; value and the amount you rotated the jetway along its Z axis as your &amp;lt;tt&amp;gt;&amp;amp;lt;z-rot&amp;amp;gt;&amp;lt;/tt&amp;gt; value.&lt;br /&gt;
&lt;br /&gt;
In-game, the jetway's entrance will automatically rotate itself to compensate for the rest of the jetway's rotation, so there is no need to manipulate the entrance.&lt;br /&gt;
&lt;br /&gt;
Now, undo all transformations you have done to the jetway until it is in the same state as it was when you imported it.  Select the following objects: Tunnel1, Tunnel2, Rotunda2, Entrance, and Hood.  Rotate them along the Y axis with the center of axis being at 1.5,0,4 until the entrance of the jetway aligns with the door of the aircraft vertically.  Use the value you rotated the jetway at as your &amp;lt;tt&amp;gt;&amp;amp;lt;y-rot&amp;amp;gt;&amp;lt;/tt&amp;gt; value ''(note: the values should be inverted, so if you rotated the jetway along its Y axis -2 degrees to get it 2 degrees up, you should use 2 instead of -2)''.&lt;br /&gt;
&lt;br /&gt;
[[File:Ajetway-air-tut4.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Finally, we have one last value to fill in: &amp;lt;tt&amp;gt;&amp;amp;lt;hood-rot&amp;amp;gt;&amp;lt;/tt&amp;gt;.  It simply specifies how much the jetway's hood should extend itself by rotation.  You can simply use some common sense here: obviously, this would be something along the lines of 0 for jumbo jets and 5 for a Boeing 737-like aircraft.  Be careful not to set this value to something too high, otherwise the hood will appear to detach itself from the jetway!&lt;br /&gt;
&lt;br /&gt;
Eventually, you should end up with an &amp;lt;tt&amp;gt;&amp;amp;lt;aircraft&amp;amp;gt;&amp;lt;/tt&amp;gt; tree that resembles the examples above.  Load up your aircraft in-game and taxi to an animated jetway.  Click it, and hope everything works well!&lt;br /&gt;
&lt;br /&gt;
[[File:Ajetway-air-tut5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
The procedure for utilizing a second or third jetway is essentially the same.  The only difference is that some center of axis coordinates need to be changed (i.e., rotating the entire jetway by its Z axis from point 18,-5,0 instead of 0,0,0.&lt;br /&gt;
&lt;br /&gt;
==For scenery developers==&lt;br /&gt;
&lt;br /&gt;
[[File:Animatedjetway1.jpg|thumb|right|270px|A gate with one animated jetway; note the style, the details, and the level walking passage]]&lt;br /&gt;
&lt;br /&gt;
Simply place a &amp;lt;tt&amp;gt;Models/Airport/jetway-movable.xml&amp;lt;/tt&amp;gt; wherever you want- note that the origin of the jetway models are always at the terminal rotunda of the first jetway.  You can download the movable jetway models through [[TerraSync]] or from [http://scenemodels.flightgear.org/modelbrowser.php?shared=7 the Airport section of the FlightGear Scenery Database model directory] (look for &amp;quot;jetway-movable.xml,&amp;quot; &amp;quot;jetway-movable-2.xml,&amp;quot; or &amp;quot;jetway-movable-3.xml&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==For scenery modelers==&lt;br /&gt;
&lt;br /&gt;
The default animated jetway design is very common throughout the world, and found in practically all major United States airports.  If you wish to create your own style though (i.e. glass jetways), then the simplest method would be to retexture one of the default animated jetways and copy the contents of its XML file (but change the &amp;lt;tt&amp;gt;&amp;amp;lt;path&amp;amp;gt;&amp;lt;/tt&amp;gt;, of course).&lt;br /&gt;
&lt;br /&gt;
You could create an entirely different jetway model, but you must keep the object names the same, and everything in the '''exact''' same location.  Copy the contents of the XML file for one of the default animated jetways (but change the &amp;lt;tt&amp;gt;&amp;amp;lt;path&amp;amp;gt;&amp;lt;/tt&amp;gt;, of course).&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
&lt;br /&gt;
* [http://tinypic.com/player.php?v=ajul44&amp;amp;s=4 Video showcasing the animation]&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?t=8728 Development thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=23830</id>
		<title>Bombardier CRJ-200LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=23830"/>
		<updated>2010-09-09T02:03:42Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: new release 9/6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =Picture 11.png&lt;br /&gt;
|name =Bombardier CRJ-200LR&lt;br /&gt;
|type = Regional Airliner&lt;br /&gt;
|livery =United Express and Lufthansa Regional&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released(Currently Undergoing Testing &amp;amp; minor/major model and FDM changes&lt;br /&gt;
|authors =Josh Wilson &amp;amp; others/Fabio/Nick&lt;br /&gt;
|fgname =CRJ-200&lt;br /&gt;
|download =http://www.mediafire.com/?h65417120hn2e55&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The CRJ-200 is a regional jet seating 50 passengers, currently manufactured by Bombardier. Over 1000 have been built.&lt;br /&gt;
&lt;br /&gt;
==Done==&lt;br /&gt;
===FDM:===&lt;br /&gt;
*Moved engines to correct locations&lt;br /&gt;
*Changed fuselage shape to better match real size&lt;br /&gt;
*Changed approach and cruise parameters&lt;br /&gt;
*Added the adjustable weight controllers&lt;br /&gt;
*Improved stall characteristics&lt;br /&gt;
*Eliminated elevator spazz (stall)&lt;br /&gt;
*Cruise still needs to be tweaked, service ceiling is about 38000/39000 feet right now.&lt;br /&gt;
*New wing design using two different sections, systems have not taken advantage of the two sets of spoilers yet.&lt;br /&gt;
&lt;br /&gt;
===Model/Effects:===&lt;br /&gt;
*Gear smoke added, though it is a bit out of proportion&lt;br /&gt;
*Contrails added, toggle for them as well&lt;br /&gt;
*[[Howto: Animated jetways|Animated jetway]] #1 implemented.&lt;br /&gt;
&lt;br /&gt;
==To-do==&lt;br /&gt;
*Finish cockpit&lt;br /&gt;
*Smooth model&lt;br /&gt;
*More liveries!&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airbus_A320E&amp;diff=23782</id>
		<title>Airbus A320E</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airbus_A320E&amp;diff=23782"/>
		<updated>2010-09-04T02:31:25Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: Updates about the A320E&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|name =Airbus A320E&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =All on FlightGear liveries official site&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released, Development&lt;br /&gt;
|authors =Skyop, Ampere, malikguest, nickyivyca&lt;br /&gt;
|fgname =a320e-cfm, a320e-iae&lt;br /&gt;
|download =http://www.mediafire.com/?al3usfcf8dv569d&lt;br /&gt;
}}A320E&lt;br /&gt;
&lt;br /&gt;
The Airbus A320E is an improved version of the [[Airbus A320]], forked from the A320 project and formerly known as the &amp;quot;winglets&amp;quot; variant. The version includes a YASim FDM by nickyivyca as well as modeling and systems done by Ampere, malikguest, and skyop.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
*CFM and IAE engine models-with separate FDMs&lt;br /&gt;
*Cockpit in development&lt;br /&gt;
*No autostart (unlike original A320), model is running on startup&lt;br /&gt;
*Attempts at a livery system which separates IAE and CFM liveries, but instead broke the system&lt;br /&gt;
&lt;br /&gt;
{{Airbus}}&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Template:Boeing&amp;diff=23638</id>
		<title>Template:Boeing</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Template:Boeing&amp;diff=23638"/>
		<updated>2010-08-31T00:15:30Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation&lt;br /&gt;
|title=Boeing&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div align=left&amp;gt;&lt;br /&gt;
'''Civilian aircraft:''' [[Boeing 314|314]] &amp;amp;bull; [[Boeing 707|707]] &amp;amp;bull; [[Boeing 717|717]] &amp;amp;bull; [[Boeing 727-230|727-230]] &amp;amp;bull; [[Boeing 737|737]] ([[Boeing 737-100|-100]]/[[Boeing 737-300|-300]]/[[Boeing 737-400|-400]]/[[Boeing 737-700|-700]]) &amp;amp;bull; [[Boeing 747|747]] ([[Boeing 747-100|-100]]/[[Boeing 747-200|-200]]/[[Boeing 747-400|-400]]/[[Boeing 747-8i|-8i]]) &amp;amp;bull; [[Boeing 757|757]] ([[Boeing 757-200|-200]]) &amp;amp;bull; [[Boeing 777|777]] ([[Boeing 777-200|-200]]) &amp;amp;bull; [[Boeing 787-8|787]]&amp;lt;br&amp;gt;'''Military aircraft:''' [[Boeing-Stearman_Model_75|PT-17]]&amp;amp;bull; [[Boeing B-17 Flying Fortress|B-17]] &amp;amp;bull;[[Boeing B-29 Superfortress|B-29]] &amp;amp;bull; [[Boeing B-52|B-52]] &amp;amp;bull; [[C-17 Globemaster III|C-17]] &amp;amp;bull; [[Boeing E-3 Sentry|E-3]] &amp;amp;bull; [[Boeing KC-135E|KC-135E]]&amp;lt;br&amp;gt;'''Helicopter:''' [[CH-47 Chinook Helicopter|CH-47]] &amp;amp;bull; [[Bell Boeing V-22 Osprey|V-22]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Boeing]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigation template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=23477</id>
		<title>Howto:Animated jetways (Type 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Animated_jetways_(Type_1)&amp;diff=23477"/>
		<updated>2010-08-23T04:02:41Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 787 now has jetway capabilities, but limited&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:777jetwaybeaf.jpg|thumb|right|300px|Before and after; jetways connecting to a [[Boeing 777-200]]]]&lt;br /&gt;
&lt;br /&gt;
This article describes the animated jetway system by [[User:Skyop|Skyop]], how to use it, and how to implement it.  ''Due to a bug in [[FlightGear 2.0.0]], this system is currently only usable in a recent [[FlightGear and Git|GIT]] copy of [[FlightGear]].''&lt;br /&gt;
&lt;br /&gt;
=Usage=&lt;br /&gt;
&lt;br /&gt;
[[File:KLAS_jetways.png|thumb|right|300px|Movable jetway connected to a [[Boeing 737-300]] at Las Vegas McCarran International Airport (KLAS)]]&lt;br /&gt;
&lt;br /&gt;
Currently, the following airports implement animated jetways in their scenery:&lt;br /&gt;
&lt;br /&gt;
* Las Vegas McCarran International Airport (KLAS) ([[TerraSync]]-only)&lt;br /&gt;
&lt;br /&gt;
'''Note that when TerraSyncing an airport, you have to tell [[FlightGear]] to load the new jetway models.  To do this, set the &amp;lt;tt&amp;gt;/sim/paths/use-custom-scenery-data&amp;lt;/tt&amp;gt; property to &amp;quot;true&amp;quot; in [[FGRun]].  Command-line users, use the &amp;lt;tt&amp;gt;--prop:/sim/paths/use-custom-scenery-data=true&amp;lt;/tt&amp;gt; switch.'''&lt;br /&gt;
&lt;br /&gt;
The following aircraft are animated-jetway capable:&lt;br /&gt;
&lt;br /&gt;
* [[Boeing 737-300]] (separate download)&lt;br /&gt;
* [[Boeing 747-400]] (separate download)&lt;br /&gt;
* [[Boeing 777-200ER]] (separate download)&lt;br /&gt;
* [[Boeing 787|Boeing 787-8]] (Jetway #2 disabled, it goes through an engine)&lt;br /&gt;
* [[Bombardier CRJ-200LR]] (unreleased)&lt;br /&gt;
* [[Airbus A320]]&lt;br /&gt;
&lt;br /&gt;
First determine if the jetway is clickable and is animated.  To do this, press Ctrl-C.  If the polygons of the jetway are outlined in yellow, then it is indeed animated.&lt;br /&gt;
&lt;br /&gt;
Now align your airliner so that the nosegear is centered on the marking line and is directly over the &amp;quot;T&amp;quot; at the end of it.  Click the jetway; if your aircraft does not include the required positioning information, you'll get a tooltip informing you that the jetway cannot be extended.  Otherwise, the jetway should begin to position itself and eventually connect to your aircraft.  Congratulations!&lt;br /&gt;
&lt;br /&gt;
=Implementation=&lt;br /&gt;
&lt;br /&gt;
==For aircraft developers==&lt;br /&gt;
&lt;br /&gt;
To make your aircraft animated jetway-capable, you'll need to specify the following in your aircraft's -set.xml:&lt;br /&gt;
&lt;br /&gt;
* The amount at which to extend the jetway (&amp;lt;tt&amp;gt;x-tra&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* The amount at which to lower/raise the jetway by rotating it along its Y axis (&amp;lt;tt&amp;gt;y-rot&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* The amount at which to rotate the jetway along its Z axis (&amp;lt;tt&amp;gt;z-rot&amp;lt;/tt&amp;gt;)&lt;br /&gt;
* The amount at which to rotate the hood to extend it to the aircraft (&amp;lt;tt&amp;gt;hood-rot&amp;lt;/tt&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
They should be added within the &amp;lt;tt&amp;gt;&amp;amp;lt;aircraft&amp;amp;gt;&amp;lt;/tt&amp;gt; tag in the root of your XML file (but still within &amp;lt;tt&amp;gt;&amp;amp;lt;PropertyList&amp;amp;gt;&amp;lt;/tt&amp;gt; of course!).&lt;br /&gt;
&lt;br /&gt;
For instance, here's the jetway positioning information for the Boeing 737-300.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;aircraft&amp;gt;&lt;br /&gt;
  &amp;lt;jetway-pos&amp;gt;&lt;br /&gt;
   &amp;lt;x-tra&amp;gt;-1&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
   &amp;lt;y-rot&amp;gt;-4&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
   &amp;lt;z-rot&amp;gt;21&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
   &amp;lt;hood-rot&amp;gt;5&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
  &amp;lt;/jetway-pos&amp;gt;&lt;br /&gt;
 &amp;lt;/aircraft&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here's the positioning information for the Boeing 777-200ER.  Note the &amp;lt;tt&amp;gt;&amp;amp;lt;jetway2-pos&amp;amp;gt;&amp;lt;/tt&amp;gt;, which describes positioning information for the second jetway.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;aircraft&amp;gt;&lt;br /&gt;
  &amp;lt;jetway-pos&amp;gt;&lt;br /&gt;
   &amp;lt;x-tra&amp;gt;-1&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
   &amp;lt;y-rot&amp;gt;4&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
   &amp;lt;z-rot&amp;gt;16&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
   &amp;lt;hood-rot&amp;gt;2&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
  &amp;lt;/jetway-pos&amp;gt;&lt;br /&gt;
  &amp;lt;jetway2-pos&amp;gt;&lt;br /&gt;
   &amp;lt;x-tra&amp;gt;2.5&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
   &amp;lt;y-rot&amp;gt;5&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
   &amp;lt;z-rot&amp;gt;46&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
   &amp;lt;hood-rot&amp;gt;2&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
  &amp;lt;/jetway2-pos&amp;gt;&lt;br /&gt;
 &amp;lt;/aircraft&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last but certainly not least, the A380:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;aircraft&amp;gt;&lt;br /&gt;
  &amp;lt;jetway-pos&amp;gt;&lt;br /&gt;
   &amp;lt;x-tra&amp;gt;-2&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
   &amp;lt;y-rot&amp;gt;2&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
   &amp;lt;z-rot&amp;gt;18&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
   &amp;lt;hood-rot&amp;gt;0&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
  &amp;lt;/jetway-pos&amp;gt;&lt;br /&gt;
  &amp;lt;jetway2-pos&amp;gt;&lt;br /&gt;
   &amp;lt;x-tra&amp;gt;2.5&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
   &amp;lt;y-rot&amp;gt;2.5&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
   &amp;lt;z-rot&amp;gt;45&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
   &amp;lt;hood-rot&amp;gt;0&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
  &amp;lt;/jetway2-pos&amp;gt;&lt;br /&gt;
  &amp;lt;jetway3-pos&amp;gt;&lt;br /&gt;
   &amp;lt;x-tra&amp;gt;4&amp;lt;/x-tra&amp;gt;&lt;br /&gt;
   &amp;lt;y-rot&amp;gt;5&amp;lt;/y-rot&amp;gt;&lt;br /&gt;
   &amp;lt;z-rot&amp;gt;47&amp;lt;/z-rot&amp;gt;&lt;br /&gt;
   &amp;lt;hood-rot&amp;gt;3&amp;lt;/hood-rot&amp;gt;&lt;br /&gt;
  &amp;lt;/jetway3-pos&amp;gt;&lt;br /&gt;
 &amp;lt;/aircraft&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following will describe how to get these values.  I will be using [[Blender]] for this purpose, but any 3D modeling program that can read [[AC3D]] files will suffice.&lt;br /&gt;
&lt;br /&gt;
First, open up your 3D modeling suite and import one of the jetway models.  They are located at &amp;lt;tt&amp;gt;(TerraSync directory)/Models/Airport&amp;lt;/tt&amp;gt;, and are available through [[TerraSync]] or the [http://scenemodels.flightgear.org/modelbrowser.php?shared=7 Airport section of the FlightGear Scenery Database model directory] (look for &amp;quot;jetway-movable.xml,&amp;quot; &amp;quot;jetway-movable-2.xml,&amp;quot; or &amp;quot;jetway-movable-3.xml&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Now import your aircraft model (in this case, I am using [[User:Gijs|Gijs']] [[Boeing 747-400]]).  Align it with the marking line as if you were piloting it.&lt;br /&gt;
&lt;br /&gt;
[[File:Ajetway-air-tut1.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Now select the following objects: Tunnel2, Tunnel3, Rotunda2, Entrance, and Hood.  Move them along their X axis until you think you have the correct length to extend the jetway.  ''(Hint: You can always &amp;quot;retract&amp;quot; the jetway by moving these objects by a negative value!)''&lt;br /&gt;
&lt;br /&gt;
[[File:Ajetway-air-tut2.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Now select the following objects: Tunnel1Rotunda, Tunnel1, Tunnel2, Tunnel3, Rotunda2, Entrance, and Hood.  Rotate them along the Z axis with the center of axis being at 0,0,0 (X,Y,Z) until the jetway's movable rotunda is a couple meters or so away from the aircraft.  In Blender, I could simply move my cursor to 0,0,0 and set the rotation pivot to cursor mode.  The procedure will be different depending on what 3D modeling software you are using, of course.  You may have to undo this step if you find that you extended the jetway too much or too little in the previous step.&lt;br /&gt;
&lt;br /&gt;
[[File:Ajetway-air-tut3.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Once you are happy with the jetway's extension/rotation, use the amount you extended the jetway along its X axis as your &amp;lt;tt&amp;gt;&amp;amp;lt;x-tra&amp;amp;gt;&amp;lt;/tt&amp;gt; value and the amount you rotated the jetway along its Z axis as your &amp;lt;tt&amp;gt;&amp;amp;lt;z-rot&amp;amp;gt;&amp;lt;/tt&amp;gt; value.&lt;br /&gt;
&lt;br /&gt;
In-game, the jetway's entrance will automatically rotate itself to compensate for the rest of the jetway's rotation, so there is no need to manipulate the entrance.&lt;br /&gt;
&lt;br /&gt;
Now, undo all transformations you have done to the jetway until it is in the same state as it was when you imported it.  Select the following objects: Tunnel1, Tunnel2, Rotunda2, Entrance, and Hood.  Rotate them along the Y axis with the center of axis being at 1.5,0,4 until the entrance of the jetway aligns with the door of the aircraft vertically.  Use the value you rotated the jetway at as your &amp;lt;tt&amp;gt;&amp;amp;lt;y-rot&amp;amp;gt;&amp;lt;/tt&amp;gt; value ''(note: the values should be inverted, so if you rotated the jetway along its Y axis -2 degrees to get it 2 degrees up, you should use 2 instead of -2)''.&lt;br /&gt;
&lt;br /&gt;
[[File:Ajetway-air-tut4.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Finally, we have one last value to fill in: &amp;lt;tt&amp;gt;&amp;amp;lt;hood-rot&amp;amp;gt;&amp;lt;/tt&amp;gt;.  It simply specifies how much the jetway's hood should extend itself by rotation.  You can simply use some common sense here: obviously, this would be something along the lines of 0 for jumbo jets and 5 for a Boeing 737-like aircraft.  Be careful not to set this value to something too high, otherwise the hood will appear to detach itself from the jetway!&lt;br /&gt;
&lt;br /&gt;
Eventually, you should end up with an &amp;lt;tt&amp;gt;&amp;amp;lt;aircraft&amp;amp;gt;&amp;lt;/tt&amp;gt; tree that resembles the examples above.  Load up your aircraft in-game and taxi to an animated jetway.  Click it, and hope everything works well!&lt;br /&gt;
&lt;br /&gt;
[[File:Ajetway-air-tut5.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
The procedure for utilizing a second or third jetway is essentially the same.  The only difference is that some center of axis coordinates need to be changed (i.e., rotating the entire jetway by its Z axis from point 18,-5,0 instead of 0,0,0.&lt;br /&gt;
&lt;br /&gt;
==For scenery developers==&lt;br /&gt;
&lt;br /&gt;
[[File:Animatedjetway1.jpg|thumb|right|270px|A gate with one animated jetway; note the style, the details, and the level walking passage]]&lt;br /&gt;
&lt;br /&gt;
Simply place a &amp;lt;tt&amp;gt;Models/Airport/jetway-movable.xml&amp;lt;/tt&amp;gt; wherever you want- note that the origin of the jetway models are always at the terminal rotunda of the first jetway.  You can download the movable jetway models through [[TerraSync]] or from [http://scenemodels.flightgear.org/modelbrowser.php?shared=7 the Airport section of the FlightGear Scenery Database model directory] (look for &amp;quot;jetway-movable.xml,&amp;quot; &amp;quot;jetway-movable-2.xml,&amp;quot; or &amp;quot;jetway-movable-3.xml&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==For scenery modelers==&lt;br /&gt;
&lt;br /&gt;
The default animated jetway design is very common throughout the world, and found in practically all major United States airports.  If you wish to create your own style though (i.e. glass jetways), then the simplest method would be to retexture one of the default animated jetways and copy the contents of its XML file (but change the &amp;lt;tt&amp;gt;&amp;amp;lt;path&amp;amp;gt;&amp;lt;/tt&amp;gt;, of course).&lt;br /&gt;
&lt;br /&gt;
You could create an entirely different jetway model, but you must keep the object names the same, and everything in the '''exact''' same location.  Copy the contents of the XML file for one of the default animated jetways (but change the &amp;lt;tt&amp;gt;&amp;amp;lt;path&amp;amp;gt;&amp;lt;/tt&amp;gt;, of course).&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
&lt;br /&gt;
* [http://tinypic.com/player.php?v=ajul44&amp;amp;s=4 Video showcasing the animation]&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?t=8728 Development thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery]]&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=23457</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=23457"/>
		<updated>2010-08-22T07:41:53Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: /* Current Changes */ What I updated in 8/22 release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Continental, First Choice,LAN,Delta Air Lines,Northwest Airlines,Dreamliner,Continental Airlines&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released(Currently Undergoing Testing &amp;amp; minor/major model and FDM changes)&lt;br /&gt;
|authors =Josh Wilson and Nickyivyca&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/?ry9b8wi6a33vnf1&lt;br /&gt;
}}787-8&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[Image:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[Image:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
==Aircraft help==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page or per CVS. However, it does work with the version provided in the link above.&lt;br /&gt;
===Startup===&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;).&lt;br /&gt;
# on APU start on 1 second lights APU FAILURE - this is normal - build-in APU-controller test runs.&lt;br /&gt;
# on electrical panel switch on APU generator.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters.&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# on electrical panel switch on L GEN, R GEN, BKP GEN L, BKP GEN R.&lt;br /&gt;
# on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the left button and move the view around. Then return to middle view. If the HUD activates, buttons work. In older versions, you may have to middle click on it to rotate it. Middle click or left click on it to move it back into place.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Changes==&lt;br /&gt;
[[Image:787 tailstrike.png|thumb|right|The tailstrike effect]]&lt;br /&gt;
FDM:&lt;br /&gt;
*Engines down from 90500 to 66500 lbs of thrust&lt;br /&gt;
*Cruise speed down to 488.&lt;br /&gt;
*Cruise alt up to 37000&lt;br /&gt;
*Slightly adjusted weight.&lt;br /&gt;
*Repositioned hstab and vstab, eliminated elevator spazz.&lt;br /&gt;
*Adjusted approach from 120 and aoa at 7 to 150 and aoa at .5&lt;br /&gt;
*Added pushback thruster&lt;br /&gt;
*Added 6 adjustable weights-crew, first class, business class, economy class, front cargo, and rear cargo&lt;br /&gt;
*Slowed down flap extension rate-from 5 seconds 0-full to 40 seconds 0-full.&lt;br /&gt;
*Improved fuselage model in the FDM for better drag realism&lt;br /&gt;
*Changed engine fuel consumption data&lt;br /&gt;
*Service ceiling is closer to 43000 now.&lt;br /&gt;
&lt;br /&gt;
Models:&lt;br /&gt;
*Pushback model (it rotates when the rudder is turned, but not to the same amount of wheel turn)&lt;br /&gt;
*Gear smoke (from 777)&lt;br /&gt;
*Contrails added&lt;br /&gt;
*Tailstrike spark effect (a modified gear smoke code)&lt;br /&gt;
*Smoke associated with tailstrike&lt;br /&gt;
*Tailstrike effect on the engines&lt;br /&gt;
*HUD now is activated only with by clicking on it instead of using FG HUD; it can also be flipped out of the way with middle click.&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
*Autopilot works with 2.0 successfully in all areas, but may need a bit of tweaking.&lt;br /&gt;
&lt;br /&gt;
==To-do==&lt;br /&gt;
*Bring back GPWS callouts&lt;br /&gt;
*Redo cockpit to a real 787 type cockpit (see image linked to below)&lt;br /&gt;
*Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
==Related content==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Table of models]]&lt;br /&gt;
*[[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=23456</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=23456"/>
		<updated>2010-08-22T07:39:26Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Continental, First Choice,LAN,Delta Air Lines,Northwest Airlines,Dreamliner,Continental Airlines&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released(Currently Undergoing Testing &amp;amp; minor/major model and FDM changes)&lt;br /&gt;
|authors =Josh Wilson and Nickyivyca&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/?ry9b8wi6a33vnf1&lt;br /&gt;
}}787-8&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[Image:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[Image:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
==Aircraft help==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page or per CVS. However, it does work with the version provided in the link above.&lt;br /&gt;
===Startup===&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;).&lt;br /&gt;
# on APU start on 1 second lights APU FAILURE - this is normal - build-in APU-controller test runs.&lt;br /&gt;
# on electrical panel switch on APU generator.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters.&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# on electrical panel switch on L GEN, R GEN, BKP GEN L, BKP GEN R.&lt;br /&gt;
# on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the left button and move the view around. Then return to middle view. If the HUD activates, buttons work. In older versions, you may have to middle click on it to rotate it. Middle click or left click on it to move it back into place.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Changes==&lt;br /&gt;
[[Image:787 tailstrike.png|thumb|right|The tailstrike effect]]&lt;br /&gt;
FDM:&lt;br /&gt;
*Engines down from 90500 to 66500 lbs of thrust&lt;br /&gt;
*Cruise speed down to 488.&lt;br /&gt;
*Cruise alt up to 37000&lt;br /&gt;
*Slightly adjusted weight.&lt;br /&gt;
*Repositioned hstab and vstab, eliminated elevator spazz.&lt;br /&gt;
*Adjusted approach from 120 and aoa at 7 to 150 and aoa at .5&lt;br /&gt;
*Added pushback thruster&lt;br /&gt;
*Added 6 adjustable weights-crew, first class, business class, economy class, front cargo, and rear cargo&lt;br /&gt;
*Slowed down flap extension rate-from 5 seconds 0-full to 40 seconds 0-full.&lt;br /&gt;
*Improved fuselage model in the FDM for better drag realism&lt;br /&gt;
*Changed engine fuel consumption data&lt;br /&gt;
&lt;br /&gt;
Models:&lt;br /&gt;
*Pushback model (it rotates when the rudder is turned, but not to the same amount of wheel turn)&lt;br /&gt;
*Gear smoke (from 777)&lt;br /&gt;
*Contrails added&lt;br /&gt;
*Tailstrike spark effect (a modified gear smoke code)&lt;br /&gt;
*Smoke associated with tailstrike&lt;br /&gt;
*Tailstrike effect on the engines&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
*Autopilot works with 2.0 successfully in all areas, but may need a bit of tweaking.&lt;br /&gt;
&lt;br /&gt;
==To-do==&lt;br /&gt;
*Bring back GPWS callouts&lt;br /&gt;
*Redo cockpit to a real 787 type cockpit (see image linked to below)&lt;br /&gt;
*Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
==Related content==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Table of models]]&lt;br /&gt;
*[[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Nickyivyca&amp;diff=23375</id>
		<title>User:Nickyivyca</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Nickyivyca&amp;diff=23375"/>
		<updated>2010-08-17T07:29:08Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|name = Nick&lt;br /&gt;
|location = Near KSFO&lt;br /&gt;
|age = 14&lt;br /&gt;
|job = Student&lt;br /&gt;
|interests = Flight, some sports&lt;br /&gt;
|callsign = Nick&lt;br /&gt;
|favourite = &lt;br /&gt;
*[[787]]&lt;br /&gt;
*[[MD-81]]&lt;br /&gt;
*[[CRJ-200]]&lt;br /&gt;
*[[737-300]]&lt;br /&gt;
*[[De Havilland Canada DHC-3 Otter|DHC-3A]]&lt;br /&gt;
*[[Beechcraft Starship]]&lt;br /&gt;
*[[Bluebird]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=23294</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=23294"/>
		<updated>2010-08-09T19:48:19Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: /* Startup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Continental, First Choice,LAN,Delta Air Lines,Northwest Airlines,Dreamliner,Continental Airlines&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released(Currently Undergoing Testing &amp;amp; minor/major model and FDM changes)&lt;br /&gt;
|authors =Josh Wilson and Nickyivyca&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/?xv04teu29toaoh7&lt;br /&gt;
}}787-8&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[Image:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[Image:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
==Aircraft help==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page or per CVS. However, it does work with the version provided in the link above.&lt;br /&gt;
===Startup===&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;).&lt;br /&gt;
# on APU start on 1 second lights APU FAILURE - this is normal - build-in APU-controller test runs.&lt;br /&gt;
# on electrical panel switch on APU generator.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters.&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# on electrical panel switch on L GEN, R GEN, BKP GEN L, BKP GEN R.&lt;br /&gt;
# on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the left button and move the view around. Then return to middle view. If the HUD activates, buttons work. In older versions, you may have to middle click on it to rotate it. Middle click or left click on it to move it back into place.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Changes==&lt;br /&gt;
[[Image:787 tailstrike.png|thumb|right|The tailstrike effect]]&lt;br /&gt;
FDM:&lt;br /&gt;
*Engines down from 90500 to 66500 lbs of thrust&lt;br /&gt;
*Cruise speed down to 488.&lt;br /&gt;
*Cruise alt up to 37000&lt;br /&gt;
*Slightly adjusted weight.&lt;br /&gt;
*Repositioned hstab and vstab, eliminated elevator spazz.&lt;br /&gt;
*Adjusted approach from 120 and aoa at 7 to 150 and aoa at .5&lt;br /&gt;
*Added pushback thruster&lt;br /&gt;
*Added 6 adjustable weights-crew, first class, business class, economy class, front cargo, and rear cargo&lt;br /&gt;
*Slowed down flap extension rate-from 5 seconds 0-full to 40 seconds 0-full.&lt;br /&gt;
*Improved fuselage model in the FDM for better drag realism&lt;br /&gt;
*Changed engine fuel consumption data&lt;br /&gt;
&lt;br /&gt;
Models:&lt;br /&gt;
*Pushback model (it rotates when the rudder is turned, but not to the same amount of wheel turn)&lt;br /&gt;
*Gear smoke (from 777)&lt;br /&gt;
*Contrails added&lt;br /&gt;
*Tailstrike spark effect (a modified gear smoke code)&lt;br /&gt;
*Smoke associated with tailstrike&lt;br /&gt;
*Tailstrike effect on the engines&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
*Autopilot works with 2.0 successfully in all areas, but may need a bit of tweaking.&lt;br /&gt;
&lt;br /&gt;
==To-do==&lt;br /&gt;
*Bring back GPWS callouts&lt;br /&gt;
*Redo cockpit to a real 787 type cockpit (see image linked to below)&lt;br /&gt;
*Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
==Related content==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Table of models]]&lt;br /&gt;
*[[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=23210</id>
		<title>Bombardier CRJ-200LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=23210"/>
		<updated>2010-08-06T04:07:39Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =Picture 11.png&lt;br /&gt;
|name =Bombardier CRJ-200LR&lt;br /&gt;
|type = Regional Airliner&lt;br /&gt;
|livery =United Express and Lufthansa Regional&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released(Currently Undergoing Testing &amp;amp; minor/major model and FDM changes&lt;br /&gt;
|authors =Josh Wilson &amp;amp; others/Fabio/Nick&lt;br /&gt;
|fgname =CRJ-200&lt;br /&gt;
|download =http://www.mediafire.com/?8zerkr9rwjyofxh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The CRJ-200 is a regional jet seating 50 passengers, currently manufactured by Bombardier. Over 1000 have been built.&lt;br /&gt;
&lt;br /&gt;
==Done==&lt;br /&gt;
FDM:&lt;br /&gt;
*Moved engines to correct locations&lt;br /&gt;
*Changed fuselage shape to better match real size&lt;br /&gt;
*Changed approach and cruise parameters&lt;br /&gt;
*Added the adjustable weight controllers&lt;br /&gt;
*Improved stall characteristics&lt;br /&gt;
*Eliminated elevator spazz (stall)&lt;br /&gt;
*Cruise still needs to be tweaked, service ceiling is about 38000/39000 feet right now.&lt;br /&gt;
&lt;br /&gt;
Model/Effects:&lt;br /&gt;
*Gear smoke added, though it is a bit out of proportion&lt;br /&gt;
*Contrails added, toggle for them as well&lt;br /&gt;
&lt;br /&gt;
==To-do==&lt;br /&gt;
*Finish cockpit&lt;br /&gt;
*Smooth model&lt;br /&gt;
*More liveries!&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=23208</id>
		<title>Bombardier CRJ-200LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Bombardier_CRJ-200LR&amp;diff=23208"/>
		<updated>2010-08-05T21:46:01Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =Picture 11.png&lt;br /&gt;
|name =Bombardier CRJ-200LR&lt;br /&gt;
|type = Regional Airliner&lt;br /&gt;
|livery =United Express and Lufthansa Regional&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released(Currently Undergoing Testing &amp;amp; minor/major model and FDM changes&lt;br /&gt;
|authors =Josh Wilson &amp;amp; others/Fabio/Nick&lt;br /&gt;
|fgname =CRJ-200&lt;br /&gt;
|download =http://www.mediafire.com/?8zerkr9rwjyofxh&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The CRJ-200 is a regional jet seating 50 passengers, currently manufactured by Bombardier. Over 1000 have been built.&lt;br /&gt;
&lt;br /&gt;
==Done==&lt;br /&gt;
FDM:&lt;br /&gt;
*Moved engines to correct locations&lt;br /&gt;
*Changed fuselage shape to better match real size&lt;br /&gt;
*Changed approach and cruise parameters&lt;br /&gt;
*Added the adjustable weight controllers&lt;br /&gt;
*Improved stall characteristics&lt;br /&gt;
*Eliminated elevator spazz (stall)&lt;br /&gt;
&lt;br /&gt;
Model/Effects:&lt;br /&gt;
*Gear smoke added, though it is a bit out of proportion&lt;br /&gt;
*Contrails added, toggle for them as well&lt;br /&gt;
&lt;br /&gt;
==To-do==&lt;br /&gt;
*Finish cockpit&lt;br /&gt;
*Smooth model&lt;br /&gt;
*More liveries!&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=23207</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=23207"/>
		<updated>2010-08-05T21:44:27Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: New download link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Continental, First Choice,LAN,Delta Air Lines,Northwest Airlines,Dreamliner,Continental Airlines&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released(Currently Undergoing Testing &amp;amp; minor/major model and FDM changes)&lt;br /&gt;
|authors =Josh Wilson and Nickyivyca&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/?xv04teu29toaoh7&lt;br /&gt;
}}787-8&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[Image:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[Image:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
==Aircraft help==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page or per CVS. However, it does work with the version provided in the link above.&lt;br /&gt;
===Startup===&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;).&lt;br /&gt;
# on APU start on 1 second lights APU FAILURE - this is normal - build-in APU-controller test runs.&lt;br /&gt;
# on electrical panel switch on APU generator.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters.&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# on electrical panel switch on L GEN, R GEN, BKP GEN L, BKP GEN R.&lt;br /&gt;
# on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the middle button and move the view around. Then return to middle view. If the HUD moves when you click on it with the middle button, buttons work. Middle click on it to move it back to place. The current version might still use left click to manipulate moving of the HUD, if this is true, left click will rotate the HUD up.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Changes==&lt;br /&gt;
[[Image:787 tailstrike.png|thumb|right|The tailstrike effect]]&lt;br /&gt;
FDM:&lt;br /&gt;
*Engines down from 90500 to 66500 lbs of thrust&lt;br /&gt;
*Cruise speed down to 488.&lt;br /&gt;
*Cruise alt up to 37000&lt;br /&gt;
*Slightly adjusted weight.&lt;br /&gt;
*Repositioned hstab and vstab, eliminated elevator spazz.&lt;br /&gt;
*Adjusted approach from 120 and aoa at 7 to 150 and aoa at .5&lt;br /&gt;
*Added pushback thruster&lt;br /&gt;
*Added 6 adjustable weights-crew, first class, business class, economy class, front cargo, and rear cargo&lt;br /&gt;
*Slowed down flap extension rate-from 5 seconds 0-full to 40 seconds 0-full.&lt;br /&gt;
*Improved fuselage model in the FDM for better drag realism&lt;br /&gt;
*Changed engine fuel consumption data&lt;br /&gt;
&lt;br /&gt;
Models:&lt;br /&gt;
*Pushback model (it rotates when the rudder is turned, but not to the same amount of wheel turn)&lt;br /&gt;
*Gear smoke (from 777)&lt;br /&gt;
*Contrails added&lt;br /&gt;
*Tailstrike spark effect (a modified gear smoke code)&lt;br /&gt;
*Smoke associated with tailstrike&lt;br /&gt;
*Tailstrike effect on the engines&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
*Autopilot works with 2.0 successfully in all areas, but may need a bit of tweaking.&lt;br /&gt;
&lt;br /&gt;
==To-do==&lt;br /&gt;
*Bring back GPWS callouts&lt;br /&gt;
*Redo cockpit to a real 787 type cockpit (see image linked to below)&lt;br /&gt;
*Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
==Related content==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Table of models]]&lt;br /&gt;
*[[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_July_2010&amp;diff=23188</id>
		<title>FlightGear Newsletter July 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_July_2010&amp;diff=23188"/>
		<updated>2010-08-03T04:22:34Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: /* Boeing 787 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right}}&lt;br /&gt;
&lt;br /&gt;
Welcome to the July edition of the FlightGear Newsletter! This month has seen more scenery work than new or improved aircraft.&lt;br /&gt;
&lt;br /&gt;
This month's newsletter marks a year since [[FlightGear Newsletter July 2009|the first issue]] was written!&lt;br /&gt;
&lt;br /&gt;
==Newsletter history==&lt;br /&gt;
&lt;br /&gt;
One year ago, in June 2009, [[FlightGear]]-head Curt proposed his newsletter-idea [http://www.flightgear.org/forums/viewtopic.php?f=6&amp;amp;t=5201 at the forum]. With multiple (failed) efforts in the past, those involved were extremely eager to get it up and going this time. Stuart was the one that wrote most of the first issue(s). At the time of the second issue, more people were involved and wrote a paragraph or two.&lt;br /&gt;
&lt;br /&gt;
Today, the newsletter is written by a bunch of people, with different interests and relations to FlightGear. It provides an easy way to keep up-to-date with the ongoing developments; both in FlightGear itself and in the community around it.&lt;br /&gt;
&lt;br /&gt;
We would like to use this opportunity to thank those that contributed over the past year. Thanks to their work, the newsletter still exists! In order to reach our next milestone, we would like to emphasize that the monthly newsletter cannot live without the contributions of FlightGear users and developers. Everyone (with a wiki account, [[Special:UserLogin|click to register]]) can edit the newsletter and every contribution is welcome.&lt;br /&gt;
&lt;br /&gt;
Now, all we can say is: enjoy this brand new edition!&lt;br /&gt;
&lt;br /&gt;
==Contributing==&lt;br /&gt;
One of the regular thoughts expressed on the [[FlightGear]] forums is ''&amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there is a common misconception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
Some ideas:&lt;br /&gt;
&lt;br /&gt;
* creating custom splash screens: [[Howto: Create custom splash screens]]&lt;br /&gt;
* writing articles for the [http://wiki.flightgear.org/index.php/Next_newsletter next issue of this newsletter]&lt;br /&gt;
* sending corrections/updates to the FlightGear Manual&lt;br /&gt;
* helping new users on the forums/IRC&lt;br /&gt;
* writing a wiki page&lt;br /&gt;
* organizing fly-outs &lt;br /&gt;
&lt;br /&gt;
One of the easiest ways to help is to improve the scenery in your local area by placing buildings/structures using the UFO and submitting them to the [http://scenemodels.flightgear.org/contribute.php FlightGear Scenery Object Database]. It's easy, and best of all requires little time to have a real impact. Instructions on how to do this can be found in the wiki, article [[Placing 3D Objects with the UFO]]. &lt;br /&gt;
&lt;br /&gt;
For other ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
==Reminder: Google Summer of Code 2011==&lt;br /&gt;
&lt;br /&gt;
We would like to remind all readers that the FlightGear project is planning to participate in Google's Summer of Code 2011. &lt;br /&gt;
&lt;br /&gt;
However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person. &lt;br /&gt;
It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.&lt;br /&gt;
&lt;br /&gt;
So all users are invited to help us progress further with our preparations for GSoC 2011. &lt;br /&gt;
Some easy ways for helping right now would be:&lt;br /&gt;
&lt;br /&gt;
* suggest new project ideas (i.e. get in touch using the forums, mailing lists or the wiki)&lt;br /&gt;
* browse the forums or mailing list archives and look for suitable candidate projects&lt;br /&gt;
* help refine and improve existing project proposals&lt;br /&gt;
* help finalize the application template that we are preparing&lt;br /&gt;
* help us find suitable students who might be interested in participating in 2011&lt;br /&gt;
* help us find mentors&lt;br /&gt;
* summarize all related discussions, and document them here in the wiki&lt;br /&gt;
&lt;br /&gt;
At the moment, we are collecting ideas for answering the various questions in the application: [http://flightgear.org/forums/viewtopic.php?f=38&amp;amp;t=8857 Why should FlightGear participate in GSoC?]&lt;br /&gt;
&lt;br /&gt;
If you have any questions or other feedback related to GSoC, please use the forum to get in touch: [http://flightgear.org/forums/viewforum.php?f=38]&lt;br /&gt;
&lt;br /&gt;
==Development news==&lt;br /&gt;
&lt;br /&gt;
=== New documentation for the MK-VIII (ground proximity warning system) available ===&lt;br /&gt;
[[User:ThorstenB]] has created extensive documentation for the MK-VIII GPWS in FlightGear!&lt;br /&gt;
&lt;br /&gt;
The MK-VIII is currently the most complex and most accurate simulation of a real avionics systems in FlightGear which is entirely implemented in C++, and for a long time most people did not know how to properly use it and integrate it with other aircraft, because the documentation was lacking and proper integration required in depth familiarity with the system and the C++ source code. &lt;br /&gt;
&lt;br /&gt;
To learn more about what a GPWS does, check out [http://en.wikipedia.org/wiki/Ground_proximity_warning_system this Wikipedia article]. &lt;br /&gt;
&lt;br /&gt;
To implement this system for your own aircraft, please check out the new documentation and see [[Ground proximity warning system]].&lt;br /&gt;
&lt;br /&gt;
===A new forum for Google Summer of Code===&lt;br /&gt;
As some of you may already know, there is now an orchestrated effort going on to get FlightGear ready for becoming a mentoring organization in Google's Summer of Code 2011. &lt;br /&gt;
&lt;br /&gt;
So far, all related information has been collected here in the wiki: [[GSoC]]. &lt;br /&gt;
But to ease the planning and organization process, there has now been a new sub forum set up for talking about anything that is one way or another related to this effort. &lt;br /&gt;
The forum can be found at: http://flightgear.org/forums/viewforum.php?f=38&lt;br /&gt;
&lt;br /&gt;
This should make it much easier for all community members to participate in all related discussions, without necessarily having to be subscribed to the mailing lists.&lt;br /&gt;
&lt;br /&gt;
So if you have anything to contribute to this topic, please do make sure to check out this new forum.&lt;br /&gt;
&lt;br /&gt;
You are for example also invited to make suggestions for new FlightGear related GSoC projects.&lt;br /&gt;
&lt;br /&gt;
For the time being, one topic from the &amp;quot;New Features&amp;quot; sub forum has already been moved to this new forum, it is about a suggestion to procedurally populate the FlightGear scenery with dynamically created cities, for more details please check out [[AutoGen Scenery for FlightGear]].&lt;br /&gt;
&lt;br /&gt;
===Local weather system update===&lt;br /&gt;
&lt;br /&gt;
The local weather system is moving towards dynamical weather. Version v0.8 is released (see more information [http://www.flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=7358 here])and includes:&lt;br /&gt;
&lt;br /&gt;
* Drift of clouds, thermals and other weather effects in the wind, enabling for example a realistic soaring experience in strong winds.&lt;br /&gt;
&lt;br /&gt;
* Several available models for the wind field, including high-altitude wind patterns that gradually change along the aircraft route.&lt;br /&gt;
&lt;br /&gt;
* A moderately complex model for the boundary layer, i.e. the region where the wind field interacts with terrain. The boundary layer thickness and wind speed reduction effect becomes tied to the roughness of the terrain - for example over open water, the layer will be much thinner than in mountains. &lt;br /&gt;
&lt;br /&gt;
* Significantly more efficient tile management routines and some code cleanup, resulting in a better performance also in static mode.&lt;br /&gt;
&lt;br /&gt;
The planned extensions beyond v0.8 include making the generation and decay of convective clouds and thermals a dynamical process, migrating to high-resolution cloud textures and shifting some low-level functionality to the C++ core for better performance.&lt;br /&gt;
&lt;br /&gt;
'''''Did you know?'''''&lt;br /&gt;
&lt;br /&gt;
The local weather package has an inbuilt METAR interface which generates weather based on a parsed METAR string. However, it can't be used with &amp;lt;i&amp;gt;--real-weather-fetch&amp;lt;/i&amp;gt; because currently FlightGear automatically executes fetched and parsed METAR, thus preventing the local weather package from working. Some help from C++ programmers needed here!&lt;br /&gt;
&lt;br /&gt;
===New mapping software===&lt;br /&gt;
Michael contributes new FlightGear mapping software to the community, written in the Ruby programming language: [http://rubyforge.org/projects/fgmap FGMap]. Basically it shows your current flight position on an [http://openstreetmap.org OpenStreetMap] map. It therefore has some similarity to [[Atlas]] and the online [[MPMap]]s. As with all projects, [http://rubyforge.org/tracker/?func=add&amp;amp;group_id=9572&amp;amp;atid=37032 feedback] is highly appreciated.&lt;br /&gt;
&lt;br /&gt;
FGMap has many features, including:&lt;br /&gt;
* Show flight position on OpenStreetMap map in real-time&lt;br /&gt;
* Download new map tiles on-the-fly in the background&lt;br /&gt;
* Add shaded elevation layer to map for nice visual effect&lt;br /&gt;
* Display current speed and altitude&lt;br /&gt;
* Show position and frequency of all navigation aids on the map&lt;br /&gt;
* Create FlightGear route manager entries with a click of the mouse from navigation aids and waypoints&lt;br /&gt;
* Record and restore flight path&lt;br /&gt;
* Colorize path according to speed and altitude&lt;br /&gt;
* Display information about instantaneous speed and altitude for all points of the track&lt;br /&gt;
* Set waypoints on map&lt;br /&gt;
&lt;br /&gt;
Downloads and more information are available at [http://rubyforge.org/projects/fgmap the project's website].&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting ''triangleintersect, QNaN'' etc.===&lt;br /&gt;
&lt;br /&gt;
Last month, the infamous [http://wiki.flightgear.org/index.php/Howto:_Get_rid_of_common_errors#Warning:_Picked_up_TriangleIntersect QNaN errors] that may cause FlightGear to become [[Showstoppers|unresponsive]] have been linked to potential issues in the Nasal interpreter (and more generally Nasal code) by flug, for more details please see: [http://www.flightgear.org/forums/viewtopic.php?f=18&amp;amp;t=8483&amp;amp;p=83701 &amp;quot;Nasal source of Dreaded Triangle Error-source of many probs?&amp;quot;].&lt;br /&gt;
For the time being, you will want to look out for any Nasal code that contains unchecked divisions with unvalidated divisors.&lt;br /&gt;
&lt;br /&gt;
==In the hangar==&lt;br /&gt;
===Airbus A320===&lt;br /&gt;
After months of dormancy, [[Airbus A320|A320]] development has been picked up by ''skyop''.  The aircraft has been updated with [[thrust reversal]], [[pushback]], [[Howto: Add contrails|contrails]], [[Howto: Implement generic tyre smoke|tire smoke]], [[Howto: Create custom splash screens|a new splash screen]], a new interior, animated clickable doors and cargo holds, [[Howto: Add aircraft lights|lights]], separate models for different winglet types, and a few bugs fixed here and there.  Future plans include improvements to the cockpit and spoilers/speedbrakes.  You can follow further A320 development at [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=5759 its forum thread].&lt;br /&gt;
&lt;br /&gt;
===Bell P59 Airacomet and Bell 222 X===&lt;br /&gt;
''helijah'' created and pushed both P59 and Bell 222X onto Git. The Bell 222X FDM is still in development. More information and download at [http://helijah.free.fr/flightgear/hangar.htm ''helijah's'' Hangar].&lt;br /&gt;
&lt;br /&gt;
===DeHavilland Canada DHC-7-150 Dash 7===&lt;br /&gt;
''Quadunit404'' has announced [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=8805 intentions] to produce his first aircraft, the De Havilland Canada DHC-7-150 Dash 7, adding yet another member of the De Havilland Canada family to to FlightGear fleet after active development begins. Currently he is learning how to model using [[Blender]], and [[nickyivyca]] has offered and been accepted to write a [[YASim]] [[FDM]].&lt;br /&gt;
&lt;br /&gt;
===Lockheed Martin F-22 Raptor===&lt;br /&gt;
''simbabeat'' and ''jackmermod'' are working to bring the F-22 Raptor to FlightGear. The fuselage and fdm are finished.  The fuselage has been brought into the sim and animations have begun.  Sadly, ''simbabeat'' suffered a computer crash and it is yet to be known if what was done will be recovered. For more information, see [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=8960 the forum thread].&lt;br /&gt;
&lt;br /&gt;
===BAE Hawk and T-45 Goshawk===&lt;br /&gt;
''Intel-Qube'' [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=8960 is currently improving] the BAE Hawk and the T-45 Goshawk. The model is done, and to be done are the cockpit and other parts of the aircraft. Currently (until approximately the second week of August), the development is on hiatus.&lt;br /&gt;
&lt;br /&gt;
===SpaceShipOne and White Knight===&lt;br /&gt;
''helijah'' made some changes to the SpaceShipOne model including the [[FDM]], adding fuselage reflection effect and separating the SpaceShipOne and White Knight objects. The next step is to improve the SpaceShipOne model by adding wheels and moving parts. After that he will try to separate the two aircraft when in flight.&lt;br /&gt;
&lt;br /&gt;
===Boeing 787===&lt;br /&gt;
''[[User:nickyivyca|nickyivyca]]'' has continued his work on the [[Boeing 787]] project. The revision process includes revision of the FDM and cockpit, plus addition of some systems. The FDM and systems are mostly done, with cockpit work to start soon. Releases have been intermittent through the process; the latest is available on the [[787]]'s wiki page.&lt;br /&gt;
&lt;br /&gt;
==Livery database==&lt;br /&gt;
In the second week of July, the [http://liveries.flightgear.org livery database] welcomed its [http://liveries.flightgear.org/liveries.php?id=251 250th livery]: a glider club's livery for the [[Robin DR400]], created by top-painter Brett Harrison (Gooneybird). More liveries are welcome as always and can be [http://liveries.flightgear.org/contribute.php uploaded]!&lt;br /&gt;
&lt;br /&gt;
==Scenery corner==&lt;br /&gt;
===Animated jetways===&lt;br /&gt;
[[File:Movable_Jetway.jpg|thumb|A Jetway connecting to a [[Boeing 737-300|737-300]].]]&lt;br /&gt;
''skyop'' and ''Gijs'' are currently working on animated jetways for FlightGear that can be activated with a click of the mouse. At the moment they are very primitive and only fit [[Boeing 737|737s]]. Planned features include automatic attachment to your airplane's door and even multiple jetways for wide-body airliners and [[Airbus A380|A380s]]. See [http://www.flightgear.org/forums/viewtopic.php?t=8728 this thread] for more information.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dubai_v0_vs_cs-osm.png|thumb|270px|Dubai, with the new custom scenery data with OSM roads (left) and old vmap0 data.]]&lt;br /&gt;
&lt;br /&gt;
===Dublin scenery===&lt;br /&gt;
''eag1e'' created new terrain and buildings for Dublin airport (EIDW). For more details, see [http://flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=8874 this link].&lt;br /&gt;
&lt;br /&gt;
===Detailed terrain for Dubai===&lt;br /&gt;
As announced in an [[FlightGear Newsletter March 2010#Dubai is coming up|earlier edition]], Gijs has been (re)drawing the terrain of Dubai. The FlightGear scenery now includes:&lt;br /&gt;
* Palm Islands (islands in the shape of a palm)&lt;br /&gt;
* The World (islands together forming a world map)&lt;br /&gt;
* Detailed coastline and city boundaries&lt;br /&gt;
The area is represented in its form of 2008, due to the lack of more up-to-date imagery. Given Dubai's massive expansion speed, the scenery can be considered as out-of-date already. Nevertheless it is a great step forward in comparison to the previous terrain, as the image on the right proves.&lt;br /&gt;
&lt;br /&gt;
This new terrain will be available with the upcoming scenery build. Those that can handle [[TerraGear]] can download shapefiles from the [http://mapserver.flightgear.org mapserver]. If you are interested in updating or detailing terrain yourself, take a look at [[Howto: Create custom scenery|this wiki article]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Qatar_v0_vs_cs-osm.png|thumb|270px|Qatar, with the new custom scenery data with OSM roads (left) and old vmap0 data.]]&lt;br /&gt;
&lt;br /&gt;
===Detailed terrain for Qatar===&lt;br /&gt;
Believe it or not, but here is another Emirate that has been hand drawn! Fahim worked on the peninsula of Qatar, very close to Dubai. Seeing the image on the right, you might think detail/accuracy was lost (except for the urban areas), but I can tell you that the new terrain is far more accurate in all aspects.&lt;br /&gt;
&lt;br /&gt;
This new terrain will also be included with the upcoming scenery build and is already available via the [http://mapserver.flightgear.org mapserver].&lt;br /&gt;
&lt;br /&gt;
===Night flying at London Gatwick===&lt;br /&gt;
The new version of [[London Gatwick Airport]] (EGKK) is available and has improved textures and features. It claims to be one of the few ''(two?)'' major international airports in [[FlightGear]] suitable for night flying with full lighting textures on all buildings, hazard lights and approximately one hundred lighting masts. The tower even has lit instrumentation visible in the control room. Images are shown at [http://www.flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=8363 the forum topic].&lt;br /&gt;
&lt;br /&gt;
The taxiways at night are complex but made easier if the official charts are downloaded from [http://www.nats-uk.ead-it.com]. Many taxiway and runway signs have been included to help you on your way. Additional [[AI]] ground network and AI traffic have made this into a very busy airport and a single gate at each pier has been thoughtfully reserved so you can find a parking space when you land here (see the readme file for details).&lt;br /&gt;
&lt;br /&gt;
In daytime the airport is fully modeled with detailed textures and even the roofs of buildings having accurate features. Stock model jetways, cargoes and ground vehicles have been added in quantity to give an authentic look to the airport. Large areas of open air car parks are distributed around the perimeter with novel layering of textures to enhance the 3D effect of the parked cars. Similarly, woods and trees have been added in surrounding areas to add more to the overall feel of the airport.&lt;br /&gt;
&lt;br /&gt;
London Gatwick EGKK may be downloaded from [http://www.mediafire.com/?t2ml5ezmgwv MediaFire].&lt;br /&gt;
&lt;br /&gt;
===Los Angeles International Airport===&lt;br /&gt;
[[Image:KLAX_newvsold.png|thumb|left|250px|New KLAX terminal 5 by Skyop vs. the old terminal 6 by MaverickAlex]]&lt;br /&gt;
''skyop'' has remodeled the terminals, roadways, and parking garages for KLAX Los Angeles International Airport.  Improvements include more realistic textures, more accurate gates, the addition of terminals 7 and 8, and more accurate placement of buildings.  The original Encounter building, control tower, and welcome pylons by ''MaverickAlex'' have been retained.  The new models are available through [[Terrasync]] or by direct download from [http://drop.io/xbtz8ow drop.io].  See the development history at [http://www.flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=8862 the project forum thread].&lt;br /&gt;
&lt;br /&gt;
===Improvement of Eastfrisian Islands, North Sea===&lt;br /&gt;
[[Image:Westfrisian_Islands.png|thumb|250px|Eastfrisian Islands, old vmap0 data (top) and the new custom scenery data (bottom).]]&lt;br /&gt;
Mike ([[User:D-SKY1|D-SKY1]]) did his first steps in creating custom scenery. With great help from Fahim and Papillon81 he managed to improve Eastfrisian Islands ''Norderney, Baltrum, Langeoog and Wangerooge'', Northsea coast of Germany. With this improvement we close the gap between the enhanced dutch islands in the west and Helgoland in the east.&lt;br /&gt;
&lt;br /&gt;
This new terrain will also be included with the upcoming scenery build and is already available via the [http://mapserver.flightgear.org mapserver]. Those that can handle [[TerraGear]] can download shapefiles from the [http://mapserver.flightgear.org mapserver]. If you are interested in updating or detailing terrain yourself, take a look at [[Howto: Create custom scenery|this wiki article]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aircraft review==&lt;br /&gt;
&lt;br /&gt;
'''This month: Bell P-59 Airacomet'''&lt;br /&gt;
[[Image:P59-1.jpg|thumb|270px|A P-59 buzzing the apron at KHND]]&lt;br /&gt;
The P-59 was the first American jet aircraft. It was developed by the Bell company in response to the USAAF's requirement for a jet fighter. Although the Airacomet never saw combat, it was used to train many USAAF pilots in flying jet aircraft.&lt;br /&gt;
&lt;br /&gt;
As usual, Helijah has done a fantastic job with the 3D model of the aircraft, and GIT users can take full advantage of the new fuselage reflection effect which Helijah has added to this model. The canopy opens and closes, and the pilot's head moves around. Although these features may seem insignificant, they do add to the overall experience of flying this already beautiful aircraft.&lt;br /&gt;
[[Image:P59-2.jpg|thumb|left|270px|Flying over KHND]]&lt;br /&gt;
There are, however, some minor issues with the 3D model. The model has afterburners, while the real P-59 did not, and tracers fired from the guns of this aircraft do not behave like their real life counterparts. (The muzzle velocities of the guns have not been modelled correctly) &lt;br /&gt;
&lt;br /&gt;
The 3D cockpit contains the standard six instruments, which is enough to fly with, and the autopilot works, too.&lt;br /&gt;
The FDM seems to be fairly accurate. For example, the Airacobra should, and will reach 46,200 feet, and it can achieve and sustain a climb rate of 3,200 feet per minute.&lt;br /&gt;
&lt;br /&gt;
''Review by Armchair Ace''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nasal for newbies==&lt;br /&gt;
[[Nasal]] is the name of FlightGear's built in scripting language that allows people to easily create custom logics for adjusting and driving FlightGear internals without having to modify the C++ source code or recompile FlightGear. &lt;br /&gt;
To use Nasal you don't need to be a programmer, in fact Nasal is so simple that it can be used by people without any prior programming experience at all. Still Nasal is very powerful and flexible.&lt;br /&gt;
&lt;br /&gt;
Nasal scripts can be used for doing many interesting things. &lt;br /&gt;
Some of the more recent examples being the bombable add-on, the local weather system or the seeking AI missiles, all of which are purely implemented as Nasal scripts.&lt;br /&gt;
&lt;br /&gt;
You can see for yourself how easy it is to get started writing Nasal scripts:&lt;br /&gt;
&lt;br /&gt;
Just create a new plain text file (using an editor like notepad on Windows) named &amp;quot;hello.nas&amp;quot; in the $FG_ROOT/Nasal directory, paste the following contents:&lt;br /&gt;
&lt;br /&gt;
 print(&amp;quot;My first Nasal script !&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
Watch the black shell window when starting FlightGear and you'll see the &amp;quot;My first Nasal script !&amp;quot; being printed to the console.&lt;br /&gt;
As you have surely noticed, all Nasal scripts in the $FG_ROOT/Nasal directory get loaded and run automatically during FlightGear startup.&lt;br /&gt;
&lt;br /&gt;
The sample program just consists of one instruction, namely &amp;quot;print&amp;quot;. Which is a function call to the built-in &amp;quot;print&amp;quot; function of the Nasal interpreter.&lt;br /&gt;
The print function can not only print strings, but also numbers or individual characters.&lt;br /&gt;
&lt;br /&gt;
Function calls in Nasal always look like this:&lt;br /&gt;
&lt;br /&gt;
 name();&lt;br /&gt;
&lt;br /&gt;
Where &amp;quot;name&amp;quot; would be the function's Nasal name, and then parentheses contain all parameters that you want to pass to the function. The expression is terminated using a semicolon.&lt;br /&gt;
&lt;br /&gt;
To pass arguments to the function, you would simply add these in between the parentheses and separate them using a comma:&lt;br /&gt;
&lt;br /&gt;
 print(100, 200, 300);&lt;br /&gt;
&lt;br /&gt;
==From the community==&lt;br /&gt;
===TransGear founder leaves===&lt;br /&gt;
&lt;br /&gt;
Rob Shearman (MD-Terp), known by many as the founding father of the monthly [[TransGear]] events, [http://www.flightgear.org/forums/viewtopic.php?f=3&amp;amp;t=8809 announced] his &amp;quot;retirement&amp;quot; at the forum. Although many Transgear Airlines pilots were surprised at the news, and feared that Transgear events would stop, some former participants are working to continue organizing the event.&lt;br /&gt;
&lt;br /&gt;
On behalf of everyone in the Flightgear community, we would like to thank Rob for all he has done, and wish him well in his retirement.&lt;br /&gt;
&lt;br /&gt;
==And finally...==&lt;br /&gt;
&lt;br /&gt;
===Did you know?===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2010 06]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
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		<title>FlightGear Newsletter July 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_July_2010&amp;diff=23187"/>
		<updated>2010-08-03T04:20:35Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: /* In the hangar */&lt;/p&gt;
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Welcome to the July edition of the FlightGear Newsletter! This month has seen more scenery work than new or improved aircraft.&lt;br /&gt;
&lt;br /&gt;
This month's newsletter marks a year since [[FlightGear Newsletter July 2009|the first issue]] was written!&lt;br /&gt;
&lt;br /&gt;
==Newsletter history==&lt;br /&gt;
&lt;br /&gt;
One year ago, in June 2009, [[FlightGear]]-head Curt proposed his newsletter-idea [http://www.flightgear.org/forums/viewtopic.php?f=6&amp;amp;t=5201 at the forum]. With multiple (failed) efforts in the past, those involved were extremely eager to get it up and going this time. Stuart was the one that wrote most of the first issue(s). At the time of the second issue, more people were involved and wrote a paragraph or two.&lt;br /&gt;
&lt;br /&gt;
Today, the newsletter is written by a bunch of people, with different interests and relations to FlightGear. It provides an easy way to keep up-to-date with the ongoing developments; both in FlightGear itself and in the community around it.&lt;br /&gt;
&lt;br /&gt;
We would like to use this opportunity to thank those that contributed over the past year. Thanks to their work, the newsletter still exists! In order to reach our next milestone, we would like to emphasize that the monthly newsletter cannot live without the contributions of FlightGear users and developers. Everyone (with a wiki account, [[Special:UserLogin|click to register]]) can edit the newsletter and every contribution is welcome.&lt;br /&gt;
&lt;br /&gt;
Now, all we can say is: enjoy this brand new edition!&lt;br /&gt;
&lt;br /&gt;
==Contributing==&lt;br /&gt;
One of the regular thoughts expressed on the [[FlightGear]] forums is ''&amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there is a common misconception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
Some ideas:&lt;br /&gt;
&lt;br /&gt;
* creating custom splash screens: [[Howto: Create custom splash screens]]&lt;br /&gt;
* writing articles for the [http://wiki.flightgear.org/index.php/Next_newsletter next issue of this newsletter]&lt;br /&gt;
* sending corrections/updates to the FlightGear Manual&lt;br /&gt;
* helping new users on the forums/IRC&lt;br /&gt;
* writing a wiki page&lt;br /&gt;
* organizing fly-outs &lt;br /&gt;
&lt;br /&gt;
One of the easiest ways to help is to improve the scenery in your local area by placing buildings/structures using the UFO and submitting them to the [http://scenemodels.flightgear.org/contribute.php FlightGear Scenery Object Database]. It's easy, and best of all requires little time to have a real impact. Instructions on how to do this can be found in the wiki, article [[Placing 3D Objects with the UFO]]. &lt;br /&gt;
&lt;br /&gt;
For other ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
==Reminder: Google Summer of Code 2011==&lt;br /&gt;
&lt;br /&gt;
We would like to remind all readers that the FlightGear project is planning to participate in Google's Summer of Code 2011. &lt;br /&gt;
&lt;br /&gt;
However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person. &lt;br /&gt;
It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.&lt;br /&gt;
&lt;br /&gt;
So all users are invited to help us progress further with our preparations for GSoC 2011. &lt;br /&gt;
Some easy ways for helping right now would be:&lt;br /&gt;
&lt;br /&gt;
* suggest new project ideas (i.e. get in touch using the forums, mailing lists or the wiki)&lt;br /&gt;
* browse the forums or mailing list archives and look for suitable candidate projects&lt;br /&gt;
* help refine and improve existing project proposals&lt;br /&gt;
* help finalize the application template that we are preparing&lt;br /&gt;
* help us find suitable students who might be interested in participating in 2011&lt;br /&gt;
* help us find mentors&lt;br /&gt;
* summarize all related discussions, and document them here in the wiki&lt;br /&gt;
&lt;br /&gt;
At the moment, we are collecting ideas for answering the various questions in the application: [http://flightgear.org/forums/viewtopic.php?f=38&amp;amp;t=8857 Why should FlightGear participate in GSoC?]&lt;br /&gt;
&lt;br /&gt;
If you have any questions or other feedback related to GSoC, please use the forum to get in touch: [http://flightgear.org/forums/viewforum.php?f=38]&lt;br /&gt;
&lt;br /&gt;
==Development news==&lt;br /&gt;
&lt;br /&gt;
=== New documentation for the MK-VIII (ground proximity warning system) available ===&lt;br /&gt;
[[User:ThorstenB]] has created extensive documentation for the MK-VIII GPWS in FlightGear!&lt;br /&gt;
&lt;br /&gt;
The MK-VIII is currently the most complex and most accurate simulation of a real avionics systems in FlightGear which is entirely implemented in C++, and for a long time most people did not know how to properly use it and integrate it with other aircraft, because the documentation was lacking and proper integration required in depth familiarity with the system and the C++ source code. &lt;br /&gt;
&lt;br /&gt;
To learn more about what a GPWS does, check out [http://en.wikipedia.org/wiki/Ground_proximity_warning_system this Wikipedia article]. &lt;br /&gt;
&lt;br /&gt;
To implement this system for your own aircraft, please check out the new documentation and see [[Ground proximity warning system]].&lt;br /&gt;
&lt;br /&gt;
===A new forum for Google Summer of Code===&lt;br /&gt;
As some of you may already know, there is now an orchestrated effort going on to get FlightGear ready for becoming a mentoring organization in Google's Summer of Code 2011. &lt;br /&gt;
&lt;br /&gt;
So far, all related information has been collected here in the wiki: [[GSoC]]. &lt;br /&gt;
But to ease the planning and organization process, there has now been a new sub forum set up for talking about anything that is one way or another related to this effort. &lt;br /&gt;
The forum can be found at: http://flightgear.org/forums/viewforum.php?f=38&lt;br /&gt;
&lt;br /&gt;
This should make it much easier for all community members to participate in all related discussions, without necessarily having to be subscribed to the mailing lists.&lt;br /&gt;
&lt;br /&gt;
So if you have anything to contribute to this topic, please do make sure to check out this new forum.&lt;br /&gt;
&lt;br /&gt;
You are for example also invited to make suggestions for new FlightGear related GSoC projects.&lt;br /&gt;
&lt;br /&gt;
For the time being, one topic from the &amp;quot;New Features&amp;quot; sub forum has already been moved to this new forum, it is about a suggestion to procedurally populate the FlightGear scenery with dynamically created cities, for more details please check out [[AutoGen Scenery for FlightGear]].&lt;br /&gt;
&lt;br /&gt;
===Local weather system update===&lt;br /&gt;
&lt;br /&gt;
The local weather system is moving towards dynamical weather. Version v0.8 is released (see more information [http://www.flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=7358 here])and includes:&lt;br /&gt;
&lt;br /&gt;
* Drift of clouds, thermals and other weather effects in the wind, enabling for example a realistic soaring experience in strong winds.&lt;br /&gt;
&lt;br /&gt;
* Several available models for the wind field, including high-altitude wind patterns that gradually change along the aircraft route.&lt;br /&gt;
&lt;br /&gt;
* A moderately complex model for the boundary layer, i.e. the region where the wind field interacts with terrain. The boundary layer thickness and wind speed reduction effect becomes tied to the roughness of the terrain - for example over open water, the layer will be much thinner than in mountains. &lt;br /&gt;
&lt;br /&gt;
* Significantly more efficient tile management routines and some code cleanup, resulting in a better performance also in static mode.&lt;br /&gt;
&lt;br /&gt;
The planned extensions beyond v0.8 include making the generation and decay of convective clouds and thermals a dynamical process, migrating to high-resolution cloud textures and shifting some low-level functionality to the C++ core for better performance.&lt;br /&gt;
&lt;br /&gt;
'''''Did you know?'''''&lt;br /&gt;
&lt;br /&gt;
The local weather package has an inbuilt METAR interface which generates weather based on a parsed METAR string. However, it can't be used with &amp;lt;i&amp;gt;--real-weather-fetch&amp;lt;/i&amp;gt; because currently FlightGear automatically executes fetched and parsed METAR, thus preventing the local weather package from working. Some help from C++ programmers needed here!&lt;br /&gt;
&lt;br /&gt;
===New mapping software===&lt;br /&gt;
Michael contributes new FlightGear mapping software to the community, written in the Ruby programming language: [http://rubyforge.org/projects/fgmap FGMap]. Basically it shows your current flight position on an [http://openstreetmap.org OpenStreetMap] map. It therefore has some similarity to [[Atlas]] and the online [[MPMap]]s. As with all projects, [http://rubyforge.org/tracker/?func=add&amp;amp;group_id=9572&amp;amp;atid=37032 feedback] is highly appreciated.&lt;br /&gt;
&lt;br /&gt;
FGMap has many features, including:&lt;br /&gt;
* Show flight position on OpenStreetMap map in real-time&lt;br /&gt;
* Download new map tiles on-the-fly in the background&lt;br /&gt;
* Add shaded elevation layer to map for nice visual effect&lt;br /&gt;
* Display current speed and altitude&lt;br /&gt;
* Show position and frequency of all navigation aids on the map&lt;br /&gt;
* Create FlightGear route manager entries with a click of the mouse from navigation aids and waypoints&lt;br /&gt;
* Record and restore flight path&lt;br /&gt;
* Colorize path according to speed and altitude&lt;br /&gt;
* Display information about instantaneous speed and altitude for all points of the track&lt;br /&gt;
* Set waypoints on map&lt;br /&gt;
&lt;br /&gt;
Downloads and more information are available at [http://rubyforge.org/projects/fgmap the project's website].&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting ''triangleintersect, QNaN'' etc.===&lt;br /&gt;
&lt;br /&gt;
Last month, the infamous [http://wiki.flightgear.org/index.php/Howto:_Get_rid_of_common_errors#Warning:_Picked_up_TriangleIntersect QNaN errors] that may cause FlightGear to become [[Showstoppers|unresponsive]] have been linked to potential issues in the Nasal interpreter (and more generally Nasal code) by flug, for more details please see: [http://www.flightgear.org/forums/viewtopic.php?f=18&amp;amp;t=8483&amp;amp;p=83701 &amp;quot;Nasal source of Dreaded Triangle Error-source of many probs?&amp;quot;].&lt;br /&gt;
For the time being, you will want to look out for any Nasal code that contains unchecked divisions with unvalidated divisors.&lt;br /&gt;
&lt;br /&gt;
==In the hangar==&lt;br /&gt;
===Airbus A320===&lt;br /&gt;
After months of dormancy, [[Airbus A320|A320]] development has been picked up by ''skyop''.  The aircraft has been updated with [[thrust reversal]], [[pushback]], [[Howto: Add contrails|contrails]], [[Howto: Implement generic tyre smoke|tire smoke]], [[Howto: Create custom splash screens|a new splash screen]], a new interior, animated clickable doors and cargo holds, [[Howto: Add aircraft lights|lights]], separate models for different winglet types, and a few bugs fixed here and there.  Future plans include improvements to the cockpit and spoilers/speedbrakes.  You can follow further A320 development at [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=5759 its forum thread].&lt;br /&gt;
&lt;br /&gt;
===Bell P59 Airacomet and Bell 222 X===&lt;br /&gt;
''helijah'' created and pushed both P59 and Bell 222X onto Git. The Bell 222X FDM is still in development. More information and download at [http://helijah.free.fr/flightgear/hangar.htm ''helijah's'' Hangar].&lt;br /&gt;
&lt;br /&gt;
===DeHavilland Canada DHC-7-150 Dash 7===&lt;br /&gt;
''Quadunit404'' has announced [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=8805 intentions] to produce his first aircraft, the De Havilland Canada DHC-7-150 Dash 7, adding yet another member of the De Havilland Canada family to to FlightGear fleet after active development begins. Currently he is learning how to model using [[Blender]], and [[nickyivyca]] has offered and been accepted to write a [[YASim]] [[FDM]].&lt;br /&gt;
&lt;br /&gt;
===Lockheed Martin F-22 Raptor===&lt;br /&gt;
''simbabeat'' and ''jackmermod'' are working to bring the F-22 Raptor to FlightGear. The fuselage and fdm are finished.  The fuselage has been brought into the sim and animations have begun.  Sadly, ''simbabeat'' suffered a computer crash and it is yet to be known if what was done will be recovered. For more information, see [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=8960 the forum thread].&lt;br /&gt;
&lt;br /&gt;
===BAE Hawk and T-45 Goshawk===&lt;br /&gt;
''Intel-Qube'' [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=8960 is currently improving] the BAE Hawk and the T-45 Goshawk. The model is done, and to be done are the cockpit and other parts of the aircraft. Currently (until approximately the second week of August), the development is on hiatus.&lt;br /&gt;
&lt;br /&gt;
===SpaceShipOne and White Knight===&lt;br /&gt;
''helijah'' made some changes to the SpaceShipOne model including the [[FDM]], adding fuselage reflection effect and separating the SpaceShipOne and White Knight objects. The next step is to improve the SpaceShipOne model by adding wheels and moving parts. After that he will try to separate the two aircraft when in flight.&lt;br /&gt;
&lt;br /&gt;
===Boeing 787===&lt;br /&gt;
''[[nickyivyca]]'' has continued his work on the [[Boeing 787]] project. The revision process includes revision of the FDM and cockpit, plus addition of some systems. The FDM and systems are mostly done, with cockpit work to start soon. Releases have been intermittent through the process; the latest is available on the [[787]]'s wiki page.&lt;br /&gt;
&lt;br /&gt;
==Livery database==&lt;br /&gt;
In the second week of July, the [http://liveries.flightgear.org livery database] welcomed its [http://liveries.flightgear.org/liveries.php?id=251 250th livery]: a glider club's livery for the [[Robin DR400]], created by top-painter Brett Harrison (Gooneybird). More liveries are welcome as always and can be [http://liveries.flightgear.org/contribute.php uploaded]!&lt;br /&gt;
&lt;br /&gt;
==Scenery corner==&lt;br /&gt;
===Animated jetways===&lt;br /&gt;
[[File:Movable_Jetway.jpg|thumb|A Jetway connecting to a [[Boeing 737-300|737-300]].]]&lt;br /&gt;
''skyop'' and ''Gijs'' are currently working on animated jetways for FlightGear that can be activated with a click of the mouse. At the moment they are very primitive and only fit [[Boeing 737|737s]]. Planned features include automatic attachment to your airplane's door and even multiple jetways for wide-body airliners and [[Airbus A380|A380s]]. See [http://www.flightgear.org/forums/viewtopic.php?t=8728 this thread] for more information.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dubai_v0_vs_cs-osm.png|thumb|270px|Dubai, with the new custom scenery data with OSM roads (left) and old vmap0 data.]]&lt;br /&gt;
&lt;br /&gt;
===Dublin scenery===&lt;br /&gt;
''eag1e'' created new terrain and buildings for Dublin airport (EIDW). For more details, see [http://flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=8874 this link].&lt;br /&gt;
&lt;br /&gt;
===Detailed terrain for Dubai===&lt;br /&gt;
As announced in an [[FlightGear Newsletter March 2010#Dubai is coming up|earlier edition]], Gijs has been (re)drawing the terrain of Dubai. The FlightGear scenery now includes:&lt;br /&gt;
* Palm Islands (islands in the shape of a palm)&lt;br /&gt;
* The World (islands together forming a world map)&lt;br /&gt;
* Detailed coastline and city boundaries&lt;br /&gt;
The area is represented in its form of 2008, due to the lack of more up-to-date imagery. Given Dubai's massive expansion speed, the scenery can be considered as out-of-date already. Nevertheless it is a great step forward in comparison to the previous terrain, as the image on the right proves.&lt;br /&gt;
&lt;br /&gt;
This new terrain will be available with the upcoming scenery build. Those that can handle [[TerraGear]] can download shapefiles from the [http://mapserver.flightgear.org mapserver]. If you are interested in updating or detailing terrain yourself, take a look at [[Howto: Create custom scenery|this wiki article]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Qatar_v0_vs_cs-osm.png|thumb|270px|Qatar, with the new custom scenery data with OSM roads (left) and old vmap0 data.]]&lt;br /&gt;
&lt;br /&gt;
===Detailed terrain for Qatar===&lt;br /&gt;
Believe it or not, but here is another Emirate that has been hand drawn! Fahim worked on the peninsula of Qatar, very close to Dubai. Seeing the image on the right, you might think detail/accuracy was lost (except for the urban areas), but I can tell you that the new terrain is far more accurate in all aspects.&lt;br /&gt;
&lt;br /&gt;
This new terrain will also be included with the upcoming scenery build and is already available via the [http://mapserver.flightgear.org mapserver].&lt;br /&gt;
&lt;br /&gt;
===Night flying at London Gatwick===&lt;br /&gt;
The new version of [[London Gatwick Airport]] (EGKK) is available and has improved textures and features. It claims to be one of the few ''(two?)'' major international airports in [[FlightGear]] suitable for night flying with full lighting textures on all buildings, hazard lights and approximately one hundred lighting masts. The tower even has lit instrumentation visible in the control room. Images are shown at [http://www.flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=8363 the forum topic].&lt;br /&gt;
&lt;br /&gt;
The taxiways at night are complex but made easier if the official charts are downloaded from [http://www.nats-uk.ead-it.com]. Many taxiway and runway signs have been included to help you on your way. Additional [[AI]] ground network and AI traffic have made this into a very busy airport and a single gate at each pier has been thoughtfully reserved so you can find a parking space when you land here (see the readme file for details).&lt;br /&gt;
&lt;br /&gt;
In daytime the airport is fully modeled with detailed textures and even the roofs of buildings having accurate features. Stock model jetways, cargoes and ground vehicles have been added in quantity to give an authentic look to the airport. Large areas of open air car parks are distributed around the perimeter with novel layering of textures to enhance the 3D effect of the parked cars. Similarly, woods and trees have been added in surrounding areas to add more to the overall feel of the airport.&lt;br /&gt;
&lt;br /&gt;
London Gatwick EGKK may be downloaded from [http://www.mediafire.com/?t2ml5ezmgwv MediaFire].&lt;br /&gt;
&lt;br /&gt;
===Los Angeles International Airport===&lt;br /&gt;
[[Image:KLAX_newvsold.png|thumb|left|250px|New KLAX terminal 5 by Skyop vs. the old terminal 6 by MaverickAlex]]&lt;br /&gt;
''skyop'' has remodeled the terminals, roadways, and parking garages for KLAX Los Angeles International Airport.  Improvements include more realistic textures, more accurate gates, the addition of terminals 7 and 8, and more accurate placement of buildings.  The original Encounter building, control tower, and welcome pylons by ''MaverickAlex'' have been retained.  The new models are available through [[Terrasync]] or by direct download from [http://drop.io/xbtz8ow drop.io].  See the development history at [http://www.flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=8862 the project forum thread].&lt;br /&gt;
&lt;br /&gt;
===Improvement of Eastfrisian Islands, North Sea===&lt;br /&gt;
[[Image:Westfrisian_Islands.png|thumb|250px|Eastfrisian Islands, old vmap0 data (top) and the new custom scenery data (bottom).]]&lt;br /&gt;
Mike ([[User:D-SKY1|D-SKY1]]) did his first steps in creating custom scenery. With great help from Fahim and Papillon81 he managed to improve Eastfrisian Islands ''Norderney, Baltrum, Langeoog and Wangerooge'', Northsea coast of Germany. With this improvement we close the gap between the enhanced dutch islands in the west and Helgoland in the east.&lt;br /&gt;
&lt;br /&gt;
This new terrain will also be included with the upcoming scenery build and is already available via the [http://mapserver.flightgear.org mapserver]. Those that can handle [[TerraGear]] can download shapefiles from the [http://mapserver.flightgear.org mapserver]. If you are interested in updating or detailing terrain yourself, take a look at [[Howto: Create custom scenery|this wiki article]].&lt;br /&gt;
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&lt;br /&gt;
==Aircraft review==&lt;br /&gt;
&lt;br /&gt;
'''This month: Bell P-59 Airacomet'''&lt;br /&gt;
[[Image:P59-1.jpg|thumb|270px|A P-59 buzzing the apron at KHND]]&lt;br /&gt;
The P-59 was the first American jet aircraft. It was developed by the Bell company in response to the USAAF's requirement for a jet fighter. Although the Airacomet never saw combat, it was used to train many USAAF pilots in flying jet aircraft.&lt;br /&gt;
&lt;br /&gt;
As usual, Helijah has done a fantastic job with the 3D model of the aircraft, and GIT users can take full advantage of the new fuselage reflection effect which Helijah has added to this model. The canopy opens and closes, and the pilot's head moves around. Although these features may seem insignificant, they do add to the overall experience of flying this already beautiful aircraft.&lt;br /&gt;
[[Image:P59-2.jpg|thumb|left|270px|Flying over KHND]]&lt;br /&gt;
There are, however, some minor issues with the 3D model. The model has afterburners, while the real P-59 did not, and tracers fired from the guns of this aircraft do not behave like their real life counterparts. (The muzzle velocities of the guns have not been modelled correctly) &lt;br /&gt;
&lt;br /&gt;
The 3D cockpit contains the standard six instruments, which is enough to fly with, and the autopilot works, too.&lt;br /&gt;
The FDM seems to be fairly accurate. For example, the Airacobra should, and will reach 46,200 feet, and it can achieve and sustain a climb rate of 3,200 feet per minute.&lt;br /&gt;
&lt;br /&gt;
''Review by Armchair Ace''&lt;br /&gt;
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==Nasal for newbies==&lt;br /&gt;
[[Nasal]] is the name of FlightGear's built in scripting language that allows people to easily create custom logics for adjusting and driving FlightGear internals without having to modify the C++ source code or recompile FlightGear. &lt;br /&gt;
To use Nasal you don't need to be a programmer, in fact Nasal is so simple that it can be used by people without any prior programming experience at all. Still Nasal is very powerful and flexible.&lt;br /&gt;
&lt;br /&gt;
Nasal scripts can be used for doing many interesting things. &lt;br /&gt;
Some of the more recent examples being the bombable add-on, the local weather system or the seeking AI missiles, all of which are purely implemented as Nasal scripts.&lt;br /&gt;
&lt;br /&gt;
You can see for yourself how easy it is to get started writing Nasal scripts:&lt;br /&gt;
&lt;br /&gt;
Just create a new plain text file (using an editor like notepad on Windows) named &amp;quot;hello.nas&amp;quot; in the $FG_ROOT/Nasal directory, paste the following contents:&lt;br /&gt;
&lt;br /&gt;
 print(&amp;quot;My first Nasal script !&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
Watch the black shell window when starting FlightGear and you'll see the &amp;quot;My first Nasal script !&amp;quot; being printed to the console.&lt;br /&gt;
As you have surely noticed, all Nasal scripts in the $FG_ROOT/Nasal directory get loaded and run automatically during FlightGear startup.&lt;br /&gt;
&lt;br /&gt;
The sample program just consists of one instruction, namely &amp;quot;print&amp;quot;. Which is a function call to the built-in &amp;quot;print&amp;quot; function of the Nasal interpreter.&lt;br /&gt;
The print function can not only print strings, but also numbers or individual characters.&lt;br /&gt;
&lt;br /&gt;
Function calls in Nasal always look like this:&lt;br /&gt;
&lt;br /&gt;
 name();&lt;br /&gt;
&lt;br /&gt;
Where &amp;quot;name&amp;quot; would be the function's Nasal name, and then parentheses contain all parameters that you want to pass to the function. The expression is terminated using a semicolon.&lt;br /&gt;
&lt;br /&gt;
To pass arguments to the function, you would simply add these in between the parentheses and separate them using a comma:&lt;br /&gt;
&lt;br /&gt;
 print(100, 200, 300);&lt;br /&gt;
&lt;br /&gt;
==From the community==&lt;br /&gt;
===TransGear founder leaves===&lt;br /&gt;
&lt;br /&gt;
Rob Shearman (MD-Terp), known by many as the founding father of the monthly [[TransGear]] events, [http://www.flightgear.org/forums/viewtopic.php?f=3&amp;amp;t=8809 announced] his &amp;quot;retirement&amp;quot; at the forum. Although many Transgear Airlines pilots were surprised at the news, and feared that Transgear events would stop, some former participants are working to continue organizing the event.&lt;br /&gt;
&lt;br /&gt;
On behalf of everyone in the Flightgear community, we would like to thank Rob for all he has done, and wish him well in his retirement.&lt;br /&gt;
&lt;br /&gt;
==And finally...==&lt;br /&gt;
&lt;br /&gt;
===Did you know?===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2010 06]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_July_2010&amp;diff=23186</id>
		<title>FlightGear Newsletter July 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_July_2010&amp;diff=23186"/>
		<updated>2010-08-03T04:11:43Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: /* DeHavilland Canada DHC-7-150 Dash 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right}}&lt;br /&gt;
&lt;br /&gt;
Welcome to the July edition of the FlightGear Newsletter! This month has seen more scenery work than new or improved aircraft.&lt;br /&gt;
&lt;br /&gt;
This month's newsletter marks a year since [[FlightGear Newsletter July 2009|the first issue]] was written!&lt;br /&gt;
&lt;br /&gt;
==Newsletter history==&lt;br /&gt;
&lt;br /&gt;
One year ago, in June 2009, [[FlightGear]]-head Curt proposed his newsletter-idea [http://www.flightgear.org/forums/viewtopic.php?f=6&amp;amp;t=5201 at the forum]. With multiple (failed) efforts in the past, those involved were extremely eager to get it up and going this time. Stuart was the one that wrote most of the first issue(s). At the time of the second issue, more people were involved and wrote a paragraph or two.&lt;br /&gt;
&lt;br /&gt;
Today, the newsletter is written by a bunch of people, with different interests and relations to FlightGear. It provides an easy way to keep up-to-date with the ongoing developments; both in FlightGear itself and in the community around it.&lt;br /&gt;
&lt;br /&gt;
We would like to use this opportunity to thank those that contributed over the past year. Thanks to their work, the newsletter still exists! In order to reach our next milestone, we would like to emphasize that the monthly newsletter cannot live without the contributions of FlightGear users and developers. Everyone (with a wiki account, [[Special:UserLogin|click to register]]) can edit the newsletter and every contribution is welcome.&lt;br /&gt;
&lt;br /&gt;
Now, all we can say is: enjoy this brand new edition!&lt;br /&gt;
&lt;br /&gt;
==Contributing==&lt;br /&gt;
One of the regular thoughts expressed on the [[FlightGear]] forums is ''&amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there is a common misconception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
Some ideas:&lt;br /&gt;
&lt;br /&gt;
* creating custom splash screens: [[Howto: Create custom splash screens]]&lt;br /&gt;
* writing articles for the [http://wiki.flightgear.org/index.php/Next_newsletter next issue of this newsletter]&lt;br /&gt;
* sending corrections/updates to the FlightGear Manual&lt;br /&gt;
* helping new users on the forums/IRC&lt;br /&gt;
* writing a wiki page&lt;br /&gt;
* organizing fly-outs &lt;br /&gt;
&lt;br /&gt;
One of the easiest ways to help is to improve the scenery in your local area by placing buildings/structures using the UFO and submitting them to the [http://scenemodels.flightgear.org/contribute.php FlightGear Scenery Object Database]. It's easy, and best of all requires little time to have a real impact. Instructions on how to do this can be found in the wiki, article [[Placing 3D Objects with the UFO]]. &lt;br /&gt;
&lt;br /&gt;
For other ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
==Reminder: Google Summer of Code 2011==&lt;br /&gt;
&lt;br /&gt;
We would like to remind all readers that the FlightGear project is planning to participate in Google's Summer of Code 2011. &lt;br /&gt;
&lt;br /&gt;
However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person. &lt;br /&gt;
It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.&lt;br /&gt;
&lt;br /&gt;
So all users are invited to help us progress further with our preparations for GSoC 2011. &lt;br /&gt;
Some easy ways for helping right now would be:&lt;br /&gt;
&lt;br /&gt;
* suggest new project ideas (i.e. get in touch using the forums, mailing lists or the wiki)&lt;br /&gt;
* browse the forums or mailing list archives and look for suitable candidate projects&lt;br /&gt;
* help refine and improve existing project proposals&lt;br /&gt;
* help finalize the application template that we are preparing&lt;br /&gt;
* help us find suitable students who might be interested in participating in 2011&lt;br /&gt;
* help us find mentors&lt;br /&gt;
* summarize all related discussions, and document them here in the wiki&lt;br /&gt;
&lt;br /&gt;
At the moment, we are collecting ideas for answering the various questions in the application: [http://flightgear.org/forums/viewtopic.php?f=38&amp;amp;t=8857 Why should FlightGear participate in GSoC?]&lt;br /&gt;
&lt;br /&gt;
If you have any questions or other feedback related to GSoC, please use the forum to get in touch: [http://flightgear.org/forums/viewforum.php?f=38]&lt;br /&gt;
&lt;br /&gt;
==Development news==&lt;br /&gt;
&lt;br /&gt;
=== New documentation for the MK-VIII (ground proximity warning system) available ===&lt;br /&gt;
[[User:ThorstenB]] has created extensive documentation for the MK-VIII GPWS in FlightGear!&lt;br /&gt;
&lt;br /&gt;
The MK-VIII is currently the most complex and most accurate simulation of a real avionics systems in FlightGear which is entirely implemented in C++, and for a long time most people did not know how to properly use it and integrate it with other aircraft, because the documentation was lacking and proper integration required in depth familiarity with the system and the C++ source code. &lt;br /&gt;
&lt;br /&gt;
To learn more about what a GPWS does, check out [http://en.wikipedia.org/wiki/Ground_proximity_warning_system this Wikipedia article]. &lt;br /&gt;
&lt;br /&gt;
To implement this system for your own aircraft, please check out the new documentation and see [[Ground proximity warning system]].&lt;br /&gt;
&lt;br /&gt;
===A new forum for Google Summer of Code===&lt;br /&gt;
As some of you may already know, there is now an orchestrated effort going on to get FlightGear ready for becoming a mentoring organization in Google's Summer of Code 2011. &lt;br /&gt;
&lt;br /&gt;
So far, all related information has been collected here in the wiki: [[GSoC]]. &lt;br /&gt;
But to ease the planning and organization process, there has now been a new sub forum set up for talking about anything that is one way or another related to this effort. &lt;br /&gt;
The forum can be found at: http://flightgear.org/forums/viewforum.php?f=38&lt;br /&gt;
&lt;br /&gt;
This should make it much easier for all community members to participate in all related discussions, without necessarily having to be subscribed to the mailing lists.&lt;br /&gt;
&lt;br /&gt;
So if you have anything to contribute to this topic, please do make sure to check out this new forum.&lt;br /&gt;
&lt;br /&gt;
You are for example also invited to make suggestions for new FlightGear related GSoC projects.&lt;br /&gt;
&lt;br /&gt;
For the time being, one topic from the &amp;quot;New Features&amp;quot; sub forum has already been moved to this new forum, it is about a suggestion to procedurally populate the FlightGear scenery with dynamically created cities, for more details please check out [[AutoGen Scenery for FlightGear]].&lt;br /&gt;
&lt;br /&gt;
===Local weather system update===&lt;br /&gt;
&lt;br /&gt;
The local weather system is moving towards dynamical weather. Version v0.8 is released (see more information [http://www.flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=7358 here])and includes:&lt;br /&gt;
&lt;br /&gt;
* Drift of clouds, thermals and other weather effects in the wind, enabling for example a realistic soaring experience in strong winds.&lt;br /&gt;
&lt;br /&gt;
* Several available models for the wind field, including high-altitude wind patterns that gradually change along the aircraft route.&lt;br /&gt;
&lt;br /&gt;
* A moderately complex model for the boundary layer, i.e. the region where the wind field interacts with terrain. The boundary layer thickness and wind speed reduction effect becomes tied to the roughness of the terrain - for example over open water, the layer will be much thinner than in mountains. &lt;br /&gt;
&lt;br /&gt;
* Significantly more efficient tile management routines and some code cleanup, resulting in a better performance also in static mode.&lt;br /&gt;
&lt;br /&gt;
The planned extensions beyond v0.8 include making the generation and decay of convective clouds and thermals a dynamical process, migrating to high-resolution cloud textures and shifting some low-level functionality to the C++ core for better performance.&lt;br /&gt;
&lt;br /&gt;
'''''Did you know?'''''&lt;br /&gt;
&lt;br /&gt;
The local weather package has an inbuilt METAR interface which generates weather based on a parsed METAR string. However, it can't be used with &amp;lt;i&amp;gt;--real-weather-fetch&amp;lt;/i&amp;gt; because currently FlightGear automatically executes fetched and parsed METAR, thus preventing the local weather package from working. Some help from C++ programmers needed here!&lt;br /&gt;
&lt;br /&gt;
===New mapping software===&lt;br /&gt;
Michael contributes new FlightGear mapping software to the community, written in the Ruby programming language: [http://rubyforge.org/projects/fgmap FGMap]. Basically it shows your current flight position on an [http://openstreetmap.org OpenStreetMap] map. It therefore has some similarity to [[Atlas]] and the online [[MPMap]]s. As with all projects, [http://rubyforge.org/tracker/?func=add&amp;amp;group_id=9572&amp;amp;atid=37032 feedback] is highly appreciated.&lt;br /&gt;
&lt;br /&gt;
FGMap has many features, including:&lt;br /&gt;
* Show flight position on OpenStreetMap map in real-time&lt;br /&gt;
* Download new map tiles on-the-fly in the background&lt;br /&gt;
* Add shaded elevation layer to map for nice visual effect&lt;br /&gt;
* Display current speed and altitude&lt;br /&gt;
* Show position and frequency of all navigation aids on the map&lt;br /&gt;
* Create FlightGear route manager entries with a click of the mouse from navigation aids and waypoints&lt;br /&gt;
* Record and restore flight path&lt;br /&gt;
* Colorize path according to speed and altitude&lt;br /&gt;
* Display information about instantaneous speed and altitude for all points of the track&lt;br /&gt;
* Set waypoints on map&lt;br /&gt;
&lt;br /&gt;
Downloads and more information are available at [http://rubyforge.org/projects/fgmap the project's website].&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting ''triangleintersect, QNaN'' etc.===&lt;br /&gt;
&lt;br /&gt;
Last month, the infamous [http://wiki.flightgear.org/index.php/Howto:_Get_rid_of_common_errors#Warning:_Picked_up_TriangleIntersect QNaN errors] that may cause FlightGear to become [[Showstoppers|unresponsive]] have been linked to potential issues in the Nasal interpreter (and more generally Nasal code) by flug, for more details please see: [http://www.flightgear.org/forums/viewtopic.php?f=18&amp;amp;t=8483&amp;amp;p=83701 &amp;quot;Nasal source of Dreaded Triangle Error-source of many probs?&amp;quot;].&lt;br /&gt;
For the time being, you will want to look out for any Nasal code that contains unchecked divisions with unvalidated divisors.&lt;br /&gt;
&lt;br /&gt;
==In the hangar==&lt;br /&gt;
===Airbus A320===&lt;br /&gt;
After months of dormancy, [[Airbus A320|A320]] development has been picked up by ''skyop''.  The aircraft has been updated with [[thrust reversal]], [[pushback]], [[Howto: Add contrails|contrails]], [[Howto: Implement generic tyre smoke|tire smoke]], [[Howto: Create custom splash screens|a new splash screen]], a new interior, animated clickable doors and cargo holds, [[Howto: Add aircraft lights|lights]], separate models for different winglet types, and a few bugs fixed here and there.  Future plans include improvements to the cockpit and spoilers/speedbrakes.  You can follow further A320 development at [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=5759 its forum thread].&lt;br /&gt;
&lt;br /&gt;
===Bell P59 Airacomet and Bell 222 X===&lt;br /&gt;
''helijah'' created and pushed both P59 and Bell 222X onto Git. The Bell 222X FDM is still in development. More information and download at [http://helijah.free.fr/flightgear/hangar.htm ''helijah's'' Hangar].&lt;br /&gt;
&lt;br /&gt;
===DeHavilland Canada DHC-7-150 Dash 7===&lt;br /&gt;
''Quadunit404'' has announced [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=8805 intentions] to produce his first aircraft, the De Havilland Canada DHC-7-150 Dash 7, adding yet another member of the De Havilland Canada family to to FlightGear fleet after active development begins. Currently he is learning how to model using [[Blender]], and [[nickyivyca]] has offered and been accepted to write a [[YASim]] [[FDM]].&lt;br /&gt;
&lt;br /&gt;
===Lockheed Martin F-22 Raptor===&lt;br /&gt;
''simbabeat'' and ''jackmermod'' are working to bring the F-22 Raptor to FlightGear. The fuselage and fdm are finished.  The fuselage has been brought into the sim and animations have begun.  Sadly, ''simbabeat'' suffered a computer crash and it is yet to be known if what was done will be recovered. For more information, see [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=8960 the forum thread].&lt;br /&gt;
&lt;br /&gt;
===BAE Hawk and T-45 Goshawk===&lt;br /&gt;
''Intel-Qube'' [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=8960 is currently improving] the BAE Hawk and the T-45 Goshawk. The model is done, and to be done are the cockpit and other parts of the aircraft. Currently (until approximately the second week of August), the development is on hiatus.&lt;br /&gt;
&lt;br /&gt;
===SpaceShipOne and White Knight===&lt;br /&gt;
''helijah'' made some changes to the SpaceShipOne model including the [[FDM]], adding fuselage reflection effect and separating the SpaceShipOne and White Knight objects. The next step is to improve the SpaceShipOne model by adding wheels and moving parts. After that he will try to separate the two aircraft when in flight.&lt;br /&gt;
&lt;br /&gt;
==Livery database==&lt;br /&gt;
In the second week of July, the [http://liveries.flightgear.org livery database] welcomed its [http://liveries.flightgear.org/liveries.php?id=251 250th livery]: a glider club's livery for the [[Robin DR400]], created by top-painter Brett Harrison (Gooneybird). More liveries are welcome as always and can be [http://liveries.flightgear.org/contribute.php uploaded]!&lt;br /&gt;
&lt;br /&gt;
==Scenery corner==&lt;br /&gt;
===Animated jetways===&lt;br /&gt;
[[File:Movable_Jetway.jpg|thumb|A Jetway connecting to a [[Boeing 737-300|737-300]].]]&lt;br /&gt;
''skyop'' and ''Gijs'' are currently working on animated jetways for FlightGear that can be activated with a click of the mouse. At the moment they are very primitive and only fit [[Boeing 737|737s]]. Planned features include automatic attachment to your airplane's door and even multiple jetways for wide-body airliners and [[Airbus A380|A380s]]. See [http://www.flightgear.org/forums/viewtopic.php?t=8728 this thread] for more information.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dubai_v0_vs_cs-osm.png|thumb|270px|Dubai, with the new custom scenery data with OSM roads (left) and old vmap0 data.]]&lt;br /&gt;
&lt;br /&gt;
===Dublin scenery===&lt;br /&gt;
''eag1e'' created new terrain and buildings for Dublin airport (EIDW). For more details, see [http://flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=8874 this link].&lt;br /&gt;
&lt;br /&gt;
===Detailed terrain for Dubai===&lt;br /&gt;
As announced in an [[FlightGear Newsletter March 2010#Dubai is coming up|earlier edition]], Gijs has been (re)drawing the terrain of Dubai. The FlightGear scenery now includes:&lt;br /&gt;
* Palm Islands (islands in the shape of a palm)&lt;br /&gt;
* The World (islands together forming a world map)&lt;br /&gt;
* Detailed coastline and city boundaries&lt;br /&gt;
The area is represented in its form of 2008, due to the lack of more up-to-date imagery. Given Dubai's massive expansion speed, the scenery can be considered as out-of-date already. Nevertheless it is a great step forward in comparison to the previous terrain, as the image on the right proves.&lt;br /&gt;
&lt;br /&gt;
This new terrain will be available with the upcoming scenery build. Those that can handle [[TerraGear]] can download shapefiles from the [http://mapserver.flightgear.org mapserver]. If you are interested in updating or detailing terrain yourself, take a look at [[Howto: Create custom scenery|this wiki article]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Qatar_v0_vs_cs-osm.png|thumb|270px|Qatar, with the new custom scenery data with OSM roads (left) and old vmap0 data.]]&lt;br /&gt;
&lt;br /&gt;
===Detailed terrain for Qatar===&lt;br /&gt;
Believe it or not, but here is another Emirate that has been hand drawn! Fahim worked on the peninsula of Qatar, very close to Dubai. Seeing the image on the right, you might think detail/accuracy was lost (except for the urban areas), but I can tell you that the new terrain is far more accurate in all aspects.&lt;br /&gt;
&lt;br /&gt;
This new terrain will also be included with the upcoming scenery build and is already available via the [http://mapserver.flightgear.org mapserver].&lt;br /&gt;
&lt;br /&gt;
===Night flying at London Gatwick===&lt;br /&gt;
The new version of [[London Gatwick Airport]] (EGKK) is available and has improved textures and features. It claims to be one of the few ''(two?)'' major international airports in [[FlightGear]] suitable for night flying with full lighting textures on all buildings, hazard lights and approximately one hundred lighting masts. The tower even has lit instrumentation visible in the control room. Images are shown at [http://www.flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=8363 the forum topic].&lt;br /&gt;
&lt;br /&gt;
The taxiways at night are complex but made easier if the official charts are downloaded from [http://www.nats-uk.ead-it.com]. Many taxiway and runway signs have been included to help you on your way. Additional [[AI]] ground network and AI traffic have made this into a very busy airport and a single gate at each pier has been thoughtfully reserved so you can find a parking space when you land here (see the readme file for details).&lt;br /&gt;
&lt;br /&gt;
In daytime the airport is fully modeled with detailed textures and even the roofs of buildings having accurate features. Stock model jetways, cargoes and ground vehicles have been added in quantity to give an authentic look to the airport. Large areas of open air car parks are distributed around the perimeter with novel layering of textures to enhance the 3D effect of the parked cars. Similarly, woods and trees have been added in surrounding areas to add more to the overall feel of the airport.&lt;br /&gt;
&lt;br /&gt;
London Gatwick EGKK may be downloaded from [http://www.mediafire.com/?t2ml5ezmgwv MediaFire].&lt;br /&gt;
&lt;br /&gt;
===Los Angeles International Airport===&lt;br /&gt;
[[Image:KLAX_newvsold.png|thumb|left|250px|New KLAX terminal 5 by Skyop vs. the old terminal 6 by MaverickAlex]]&lt;br /&gt;
''skyop'' has remodeled the terminals, roadways, and parking garages for KLAX Los Angeles International Airport.  Improvements include more realistic textures, more accurate gates, the addition of terminals 7 and 8, and more accurate placement of buildings.  The original Encounter building, control tower, and welcome pylons by ''MaverickAlex'' have been retained.  The new models are available through [[Terrasync]] or by direct download from [http://drop.io/xbtz8ow drop.io].  See the development history at [http://www.flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=8862 the project forum thread].&lt;br /&gt;
&lt;br /&gt;
===Improvement of Eastfrisian Islands, North Sea===&lt;br /&gt;
[[Image:Westfrisian_Islands.png|thumb|250px|Eastfrisian Islands, old vmap0 data (top) and the new custom scenery data (bottom).]]&lt;br /&gt;
Mike ([[User:D-SKY1|D-SKY1]]) did his first steps in creating custom scenery. With great help from Fahim and Papillon81 he managed to improve Eastfrisian Islands ''Norderney, Baltrum, Langeoog and Wangerooge'', Northsea coast of Germany. With this improvement we close the gap between the enhanced dutch islands in the west and Helgoland in the east.&lt;br /&gt;
&lt;br /&gt;
This new terrain will also be included with the upcoming scenery build and is already available via the [http://mapserver.flightgear.org mapserver]. Those that can handle [[TerraGear]] can download shapefiles from the [http://mapserver.flightgear.org mapserver]. If you are interested in updating or detailing terrain yourself, take a look at [[Howto: Create custom scenery|this wiki article]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aircraft review==&lt;br /&gt;
&lt;br /&gt;
'''This month: Bell P-59 Airacomet'''&lt;br /&gt;
[[Image:P59-1.jpg|thumb|270px|A P-59 buzzing the apron at KHND]]&lt;br /&gt;
The P-59 was the first American jet aircraft. It was developed by the Bell company in response to the USAAF's requirement for a jet fighter. Although the Airacomet never saw combat, it was used to train many USAAF pilots in flying jet aircraft.&lt;br /&gt;
&lt;br /&gt;
As usual, Helijah has done a fantastic job with the 3D model of the aircraft, and GIT users can take full advantage of the new fuselage reflection effect which Helijah has added to this model. The canopy opens and closes, and the pilot's head moves around. Although these features may seem insignificant, they do add to the overall experience of flying this already beautiful aircraft.&lt;br /&gt;
[[Image:P59-2.jpg|thumb|left|270px|Flying over KHND]]&lt;br /&gt;
There are, however, some minor issues with the 3D model. The model has afterburners, while the real P-59 did not, and tracers fired from the guns of this aircraft do not behave like their real life counterparts. (The muzzle velocities of the guns have not been modelled correctly) &lt;br /&gt;
&lt;br /&gt;
The 3D cockpit contains the standard six instruments, which is enough to fly with, and the autopilot works, too.&lt;br /&gt;
The FDM seems to be fairly accurate. For example, the Airacobra should, and will reach 46,200 feet, and it can achieve and sustain a climb rate of 3,200 feet per minute.&lt;br /&gt;
&lt;br /&gt;
''Review by Armchair Ace''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nasal for newbies==&lt;br /&gt;
[[Nasal]] is the name of FlightGear's built in scripting language that allows people to easily create custom logics for adjusting and driving FlightGear internals without having to modify the C++ source code or recompile FlightGear. &lt;br /&gt;
To use Nasal you don't need to be a programmer, in fact Nasal is so simple that it can be used by people without any prior programming experience at all. Still Nasal is very powerful and flexible.&lt;br /&gt;
&lt;br /&gt;
Nasal scripts can be used for doing many interesting things. &lt;br /&gt;
Some of the more recent examples being the bombable add-on, the local weather system or the seeking AI missiles, all of which are purely implemented as Nasal scripts.&lt;br /&gt;
&lt;br /&gt;
You can see for yourself how easy it is to get started writing Nasal scripts:&lt;br /&gt;
&lt;br /&gt;
Just create a new plain text file (using an editor like notepad on Windows) named &amp;quot;hello.nas&amp;quot; in the $FG_ROOT/Nasal directory, paste the following contents:&lt;br /&gt;
&lt;br /&gt;
 print(&amp;quot;My first Nasal script !&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
Watch the black shell window when starting FlightGear and you'll see the &amp;quot;My first Nasal script !&amp;quot; being printed to the console.&lt;br /&gt;
As you have surely noticed, all Nasal scripts in the $FG_ROOT/Nasal directory get loaded and run automatically during FlightGear startup.&lt;br /&gt;
&lt;br /&gt;
The sample program just consists of one instruction, namely &amp;quot;print&amp;quot;. Which is a function call to the built-in &amp;quot;print&amp;quot; function of the Nasal interpreter.&lt;br /&gt;
The print function can not only print strings, but also numbers or individual characters.&lt;br /&gt;
&lt;br /&gt;
Function calls in Nasal always look like this:&lt;br /&gt;
&lt;br /&gt;
 name();&lt;br /&gt;
&lt;br /&gt;
Where &amp;quot;name&amp;quot; would be the function's Nasal name, and then parentheses contain all parameters that you want to pass to the function. The expression is terminated using a semicolon.&lt;br /&gt;
&lt;br /&gt;
To pass arguments to the function, you would simply add these in between the parentheses and separate them using a comma:&lt;br /&gt;
&lt;br /&gt;
 print(100, 200, 300);&lt;br /&gt;
&lt;br /&gt;
==From the community==&lt;br /&gt;
===TransGear founder leaves===&lt;br /&gt;
&lt;br /&gt;
Rob Shearman (MD-Terp), known by many as the founding father of the monthly [[TransGear]] events, [http://www.flightgear.org/forums/viewtopic.php?f=3&amp;amp;t=8809 announced] his &amp;quot;retirement&amp;quot; at the forum. Although many Transgear Airlines pilots were surprised at the news, and feared that Transgear events would stop, some former participants are working to continue organizing the event.&lt;br /&gt;
&lt;br /&gt;
On behalf of everyone in the Flightgear community, we would like to thank Rob for all he has done, and wish him well in his retirement.&lt;br /&gt;
&lt;br /&gt;
==And finally...==&lt;br /&gt;
&lt;br /&gt;
===Did you know?===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2010 06]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=23185</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=23185"/>
		<updated>2010-08-02T20:17:48Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: /* Current Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Continental, First Choice,LAN,Delta Air Lines,Northwest Airlines,Dreamliner,Continental Airlines&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released(Currently Undergoing Testing &amp;amp; minor/major model and FDM changes)&lt;br /&gt;
|authors =Josh Wilson and Nickyivyca&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/?k28pk8b07v8vnmb&lt;br /&gt;
}}787-8&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
&lt;br /&gt;
The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
&lt;br /&gt;
Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
&lt;br /&gt;
Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
&lt;br /&gt;
[[Image:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[Image:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
&lt;br /&gt;
==Aircraft help==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page or per CVS. However, it does work with the version provided in the link above.&lt;br /&gt;
===Startup===&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;).&lt;br /&gt;
# on APU start on 1 second lights APU FAILURE - this is normal - build-in APU-controller test runs.&lt;br /&gt;
# on electrical panel switch on APU generator.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters.&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# on electrical panel switch on L GEN, R GEN, BKP GEN L, BKP GEN R.&lt;br /&gt;
# on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
&lt;br /&gt;
If buttons do not work on startup, click on the HUD with the middle button and move the view around. Then return to middle view. If the HUD moves when you click on it with the middle button, buttons work. Middle click on it to move it back to place. The current version might still use left click to manipulate moving of the HUD, if this is true, left click will rotate the HUD up.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Changes==&lt;br /&gt;
[[Image:787 tailstrike.png|thumb|right|The tailstrike effect]]&lt;br /&gt;
FDM:&lt;br /&gt;
*Engines down from 90500 to 66500 lbs of thrust&lt;br /&gt;
*Cruise speed down to 488.&lt;br /&gt;
*Cruise alt up to 37000&lt;br /&gt;
*Slightly adjusted weight.&lt;br /&gt;
*Repositioned hstab and vstab, eliminated elevator spazz.&lt;br /&gt;
*Adjusted approach from 120 and aoa at 7 to 150 and aoa at .5&lt;br /&gt;
*Added pushback thruster&lt;br /&gt;
*Added 6 adjustable weights-crew, first class, business class, economy class, front cargo, and rear cargo&lt;br /&gt;
*Slowed down flap extension rate-from 5 seconds 0-full to 40 seconds 0-full.&lt;br /&gt;
*Improved fuselage model in the FDM for better drag realism&lt;br /&gt;
*Changed engine fuel consumption data&lt;br /&gt;
&lt;br /&gt;
Models:&lt;br /&gt;
*Pushback model (it rotates when the rudder is turned, but not to the same amount of wheel turn)&lt;br /&gt;
*Gear smoke (from 777)&lt;br /&gt;
*Contrails added&lt;br /&gt;
*Tailstrike spark effect (a modified gear smoke code)&lt;br /&gt;
*Smoke associated with tailstrike&lt;br /&gt;
*Tailstrike effect on the engines&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
*Autopilot works with 2.0 successfully in all areas, but may need a bit of tweaking.&lt;br /&gt;
&lt;br /&gt;
==To-do==&lt;br /&gt;
*Bring back GPWS callouts&lt;br /&gt;
*Redo cockpit to a real 787 type cockpit (see image linked to below)&lt;br /&gt;
*Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
&lt;br /&gt;
==Related content==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Table of models]]&lt;br /&gt;
*[[FlightGear 1.0 default aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{boeing}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airbus_A320_family&amp;diff=23181</id>
		<title>Airbus A320 family</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airbus_A320_family&amp;diff=23181"/>
		<updated>2010-08-02T18:15:00Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =NEWA320.jpg&lt;br /&gt;
|name =Airbus A320&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|fdm =JSBsim/YASim&lt;br /&gt;
|status =Development&lt;br /&gt;
|authors ='''Original model''':Alexis Bory, Frédéric Bouvier, David Culp, Ampere K. Hardraade, Steve Havlir, Julien Pierru; '''2010 model''': ''skyop'', ''malik'' et al.&lt;br /&gt;
|fgname =A320; A320-winglets&lt;br /&gt;
|download =http://www.flightgear.org/Downloads/aircraft/#A320&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
* &amp;lt;tt&amp;gt;A320&amp;lt;/tt&amp;gt;: normal Airbus A320-200.&lt;br /&gt;
* &amp;lt;tt&amp;gt;A320-winglets&amp;lt;/tt&amp;gt;: Airbus A320-200 with the new Airbus &amp;quot;sharklets&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Development status==&lt;br /&gt;
The Airbus A320 is currrently being entirely redone from the original model. The development is going on really fast so please have a look at the [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=5759 forum topic] (especially the latest pages, after ''skyop'' took the project) and feel free to make edits.&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.airbus.com/en/aircraftfamilies/a320/ Airbus A320 Family Official Homepage]&lt;br /&gt;
&lt;br /&gt;
{{Airbus}}&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Aircraft&amp;diff=22961</id>
		<title>Aircraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Aircraft&amp;diff=22961"/>
		<updated>2010-07-23T05:32:29Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: /* Widebody &amp;amp; Jumbo Airliners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list is not updated to include all the official [[GNU General Public License|GPL licensed]] '''aircraft''' for [[FlightGear]], but gives a visual sampling of the different types of aircraft and genres of aircraft officially available. See [[Table of models]] for the comprehensive list.&lt;br /&gt;
&lt;br /&gt;
The examples listed here are officially available from the FlightGear project, and can be downloaded at [http://flightgear.org/Downloads/aircraft-2.0.0/ FlightGear.org], with installation typically requiring an unzipping program, and manual [[Howto: Install aircraft|installation]] in the FlightGear aircraft directory. More aircraft are available in [[FlightGear hangars|non-official hangars]].&lt;br /&gt;
&lt;br /&gt;
FlightGear aircraft features, quality, and compatibility vary significantly. Their development is dependent on the [[volunteer]]s who worked on them, with exception of some University and Government funded projects.&lt;br /&gt;
&lt;br /&gt;
===Light civilian aircraft===&lt;br /&gt;
The Cessna 172 is the default aircraft in FGFS 1.0. These aircraft typically have 1-2 piston engines, props, and avionics geared towards those with civilian pilot licenses.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Aerostar 700]]|Aerostar_700.jpg|&lt;br /&gt;
[[B&amp;amp;F FK9 Mark 2]]|FK9MK2.jpg|&lt;br /&gt;
[[Cessna C172|Cessna 172P]] (1982)|Cessna_172P.jpg|&lt;br /&gt;
[[Piper Cherokee Warrior II|Piper Cherokee Warrior II (PA28-161)]]|Piper_Cherokee_Warrior_II.png|&lt;br /&gt;
[[Piper J3 Cub]] (1946) |Piper_j3cub.jpg|&lt;br /&gt;
[[Piper PA34-200T Seneca II|Piper Seneca II (PA34-200T)]]|Piper_SenecaII.jpg|&lt;br /&gt;
[[Robin DR400]]|dr400.jpg|&lt;br /&gt;
[[Rallye-MS893E]]|Rallye-MS893.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Modern Airliners===&lt;br /&gt;
These typically have 2-4 turbofan engines and some of the more complicated takeoff and landing procedures (such as multiple [[flaps]]). In addition, avionics in real life is geared towards those with professional pilots licenses and special certifications. However, the simplifications of FG make it much easier to fly in the simulation.&lt;br /&gt;
&lt;br /&gt;
====Narrowbody &amp;amp; Midsize====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A320]]|FirstChoice02.jpg|&lt;br /&gt;
[[Concorde]]|Concorde.jpg|&lt;br /&gt;
[[Boeing 757]]|757-2002.jpg|&lt;br /&gt;
[[Boeing 707]]|707.jpg|&lt;br /&gt;
[[Boeing 717]]|717_development.jpg|&lt;br /&gt;
[[Boeing 737-100]]|737-100.png|&lt;br /&gt;
[[Boeing 727-230]]|727-230.2.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Widebody &amp;amp; Jumbo Airliners====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A340-600]]|Airbus2.jpg|&lt;br /&gt;
[[Airbus A380]]|A380.jpg|&lt;br /&gt;
[[Boeing 777-200]]|777-200.jpg|&lt;br /&gt;
[[Boeing 767-300]]|Shadow.png|&lt;br /&gt;
[[Boeing 747-400]]|747-400.jpg|&lt;br /&gt;
[[Boeing 787]]|787.png|&lt;br /&gt;
[[Airbus A350]]|A350.png|&lt;br /&gt;
[[IL-96-400 Long Ranger(T)]]|1z5hr43.bmp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Helicopters===&lt;br /&gt;
{{Main article|Helicopter}}&lt;br /&gt;
&lt;br /&gt;
Helicopters have fundamentally different controls than fixed wing aircraft (see ''[[Flying the Helicopter]]''). Modern helicopter typically feature 1-2 turbine engines, which power a main rotor with 2-6 blades.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Eurocopter Bo105|MBB Bo 105]]|FlightGearNL-9.jpg|&lt;br /&gt;
[[Eurocopter EC135|Eurocopter EC-135]]|Ec135.png|&lt;br /&gt;
[[CH-47 Chinook Helicopter|Boeing CH-47 Chinook]]|CH-47_Chinook.jpg|&lt;br /&gt;
[[Sikorsky S58|Sikorsky S-58]]|S58.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gliders, Sailplanes, &amp;amp; Ultralights===&lt;br /&gt;
These typically have the simplest controls, with minimal avionics. Flying [[:Category:Gliders|gliders]] or sailplanes using [[Soaring|thermals]] can provide more complicated experience. Ultralights on the other hand are among the simplest aircraft in FG.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airwave Xtreme 150]]|AirwaveXtreme150.jpg|&lt;br /&gt;
[[Dragonfly|Moyes Dragonfly]]|Dragonfly-towing.jpg|&lt;br /&gt;
[[Paraglider]]|Paraglider.jpg|&lt;br /&gt;
[[GDT Hornet (autogyro)]]|Hornet.jpg|&lt;br /&gt;
[[Schweizer 2-33]]|Sgs233.jpg|&lt;br /&gt;
[[ASW-20 sailplane|Schleicher ASW-20]]|Asw20.jpg|&lt;br /&gt;
[[Glaser-Dirks DG-300|Glaser-Dirks DG-300]]|DG-300.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Warbirds===&lt;br /&gt;
FlightGear includes a wide variety of vintage military aircraft. Complexity and realism is typically tied to the level of development work with a specific aircraft.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Bristol Beaufighter]]|Beaufighter.png|&lt;br /&gt;
[[Fokker Dr.I]]|Fokker_DrI.jpg|&lt;br /&gt;
[[P-51D Mustang]]|P51d-mustang.png|&lt;br /&gt;
[[A6M2 Zero‎]]|A6M2.gif|&lt;br /&gt;
[[Nakajima Ki-84‎]]|ki-84.jpg|&lt;br /&gt;
[[Focke-Wulf Fw 190]]|Fw190.jpg|&lt;br /&gt;
[[Sopwith Camel]]|SopwithCamel.jpg|&lt;br /&gt;
[[Supermarine Spitfire]]|Spitfire.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Carrier-borne aircraft===&lt;br /&gt;
FlightGear supports landing on and taking off from [[carriers]].&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Grumman A-6E|Grumman A-6E Intruder]]|A-6E.jpg|&lt;br /&gt;
[[Blackburn Buccaneer]]|Buccaneer.jpg|&lt;br /&gt;
[[Grumman F-14 Tomcat]]|F-14.jpg|&lt;br /&gt;
[[Hawker Seahawk|Hawker Seahawk FGA6]]|Hawker_Seahawk.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Modern military aircraft===&lt;br /&gt;
FlightGear has a wide variety of modern and retired military jets available, highlighted by features such as air-to-air refueling from the venerable KC-135 and the ability to simulate A-10 ordnance release.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Fairchild A-10]]|A-10.jpg|&lt;br /&gt;
[[Boeing B-52]]|B-52F.jpg|&lt;br /&gt;
[[Boeing E-3 Sentry]]|E-3B.jpg|&lt;br /&gt;
[[F-15C Eagle]]|F-15C.jpg|&lt;br /&gt;
[[British Aerospace Harrier]]|Harrier.jpg|&lt;br /&gt;
[[General Dynamics F-16]]|General_Dynamics_F16.jpg|&lt;br /&gt;
[[Cessna T-37]]|Cessna T-37.jpg|&lt;br /&gt;
[[Northrop T-38]]|Northrop_T-38.jpg|&lt;br /&gt;
[[North American OV-10A Bronco]]|OV-10A2.jpg|&lt;br /&gt;
[[Saab J 35Ã– Draken|Saab J35Ö Draken]]|Saab_J35.jpg|&lt;br /&gt;
[[HAL Tejas]]|LCA.jpeg|&lt;br /&gt;
[[Lockheed Martin F-22 Raptor]]|F-22.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Historical===&lt;br /&gt;
Many obscure to famous older aircraft of varying quality are available.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Couzinet 70]]|Couzinet70.jpg|&lt;br /&gt;
[[De Havilland D.H. 91 Albatross]]|dh91.jpg|&lt;br /&gt;
[[Douglas DC-3]]|Douglas_DC3.jpg|&lt;br /&gt;
[[ComperSwift Comper]]|ComperSwift.jpg|&lt;br /&gt;
[[Lockheed 1049|Lockheed Constellation]]|Lockheed_1049.jpg|&lt;br /&gt;
[[Boeing 314]]|314.jpg|&lt;br /&gt;
[[de Havilland Canada DHC-3 Otter]]|DHC-3.jpg|&lt;br /&gt;
[[Wright Flyer (UIUC)]]|1903_Wright_Flyer.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Experimental &amp;amp; Unique===&lt;br /&gt;
Experimental and special purpose aircraft. &lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[BAC TSR-2 Prototype]]|BAC_TSR-2_Prototype.jpg|&lt;br /&gt;
[[Bell Boeing V22 Osprey|Bell V-22 Osprey]]|V22Osprey.jpg|&lt;br /&gt;
[[North American X-15]]|X15.jpg|&lt;br /&gt;
[[Northrop/McDonnell Douglas YF-23]]|YF-23.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Lighter than air aircraft (Available from version 1.9.0)===&lt;br /&gt;
These aircraft take advantage of lighter than air gas to become buoyant. In addition to typical aircraft control methods such as elevator, rudder and engine throttle, ballast and control of gas volume and pressure become options.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Zeppelin NT]]|Zeppelin_NT.jpg|&lt;br /&gt;
[[ZF Navy free balloon]]|ZF_Navy_free_balloon.jpg|&lt;br /&gt;
[[Submarine Scout]]|Submarine_Scout.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Science Fiction===&lt;br /&gt;
Alternative models provide a diversion of realistic simulation, but can also be useful for exploring scenery.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[UFO from the 'White Project' of the UNESCO]]|UFO.jpg|&lt;br /&gt;
[[Bluebird]]|bluebird_hovercraft.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
&lt;br /&gt;
[[es:Avión]]&lt;br /&gt;
[[fr:Avions]]&lt;br /&gt;
[[pt:Avião]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=22957</id>
		<title>Boeing 787</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_787&amp;diff=22957"/>
		<updated>2010-07-23T04:50:27Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =787.png&lt;br /&gt;
|name =Boeing 787-8&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =ANA, Continental, First Choice,LAN,Delta Air Lines,Northwest Airlines,Dreamliner,Continental Airlines&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status = Released(Currently Undergoing Testing &amp;amp; minor/major model and FDM changes)&lt;br /&gt;
|authors =Josh Wilson and Nickyivyca&lt;br /&gt;
|fgname =787&lt;br /&gt;
|download =http://www.mediafire.com/?k28pk8b07v8vnmb&lt;br /&gt;
}}787-8&lt;br /&gt;
 &lt;br /&gt;
The Boeing 787-8, the first model of the aircraft to see production.The 787-8 is the base model of the 787 family with a length of 186 feet (57 m) and a wingspan of 197 feet (60 m) and a range of 7,650 to 8,200 nautical miles (14,200 to 15,200 km) depending on seating configuration. The 787-8 seats 210 passengers in a three class configuration. The variant will be the first of the 787 line to enter service in 2010.&lt;br /&gt;
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The '''Boeing 787 ''Dreamliner''''' is a mid-sized, wide-body, twin engine jet [[:Category:Airliners|airliner]] currently under development by [[:Category:Boeing|Boeing]] Commercial Airplanes. It will carry between 210 and 330 passengers depending on variant and seating configuration. Boeing has stated that it will be more fuel-efficient than earlier Boeing airliners and will also be the first major airliner to use composite materials for most of its construction. Boeing's development of the 787 is also innovative in the collaborative management approach with suppliers.&lt;br /&gt;
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Until January 28, 2005, the 787 was known by the developmental designator 7E7. Early released concept images depicted a radical design with highly curved surfaces. On April 26, 2005, a year after the launch of the program, the final look of the external 787 design was frozen, with a less rakish nose and a more conventional tail.&lt;br /&gt;
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Boeing featured its first 787 in a rollout ceremony on July 8, 2007 at its assembly factory in Everett, Washington, by which time it had become the fastest-selling wide body airliner in history with nearly 600 orders. Originally scheduled to enter service in May 2008, production has been delayed and it is currently scheduled to enter into service in late 2009.&lt;br /&gt;
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[[Image:787-cockpit-up.jpg|thumb|right|Inside the 3d cockpit of the 787 looking up]]&lt;br /&gt;
[[Image:787-cockpit-down.jpg|thumb|right|Inside the 3d cockpit of the 787 looking down]]&lt;br /&gt;
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==Aircraft help==&lt;br /&gt;
This is for the version unfortunately not available on the official Download page or per CVS. However, it does work with the version provided in the link above.&lt;br /&gt;
===Startup===&lt;br /&gt;
# start APU on electrical panel and wait for its work mode (on EICAS will be message &amp;quot;APU running&amp;quot;).&lt;br /&gt;
# on APU start on 1 second lights APU FAILURE - this is normal - build-in APU-controller test runs.&lt;br /&gt;
# on electrical panel switch on APU generator.&lt;br /&gt;
# on engine panel switch on Autostart button and switch on starters.&lt;br /&gt;
# wait for engines idle (on EICAS lights off messages L ENG FAILURE, R ENG FAILURE).&lt;br /&gt;
# on electrical panel switch on L GEN, R GEN, BKP GEN L, BKP GEN R.&lt;br /&gt;
# on electrical panel switch off APU GEN and turn off APU.&lt;br /&gt;
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If buttons do not work on startup, click on the HUD with the middle button and move the view around. Then return to middle view. If the HUD moves when you click on it with the middle button, buttons work. Middle click on it to move it back to place. The current version might still use left click to manipulate moving of the HUD, if this is true, left click will rotate the HUD up.&lt;br /&gt;
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==Current Changes==&lt;br /&gt;
[[Image:787 tailstrike.png|thumb|right|The tailstrike effect]]&lt;br /&gt;
FDM:&lt;br /&gt;
*Engines down from 90500 to 66500 lbs of thrust&lt;br /&gt;
*Cruise speed down to 488.&lt;br /&gt;
*Cruise alt up to 40000&lt;br /&gt;
*Slightly adjusted weight.&lt;br /&gt;
*Somehow removed elevator spazz.&lt;br /&gt;
*Repositioned hstab and vstab, eliminated elevator spazz.&lt;br /&gt;
*Adjusted approach from 120 and aoa at 7 to 155 speed and aoa at 0&lt;br /&gt;
*Added pushback thruster&lt;br /&gt;
*Added 6 adjustable weights-crew, first class, business class, economy class, front cargo, and rear cargo&lt;br /&gt;
*Slowed down flap extension rate-from 5 seconds 0-full to 40 seconds 0-full.&lt;br /&gt;
*Improved fuselage model in the FDM for better drag realism&lt;br /&gt;
*Changed engine fuel consumption data&lt;br /&gt;
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Models:&lt;br /&gt;
*Pushback model (it rotates when the rudder is turned, but not to the same amount of wheel turn)&lt;br /&gt;
*Gear smoke (from 777)&lt;br /&gt;
*Contrails added&lt;br /&gt;
*Tailstrike spark effect (a modified gear smoke code)&lt;br /&gt;
*Smoke associated with tailstrike&lt;br /&gt;
*Tailstrike effect on the engines&lt;br /&gt;
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Other:&lt;br /&gt;
*Kept the original FDM and made it into its own aircraft-787STOL.&lt;br /&gt;
*Autopilot works with 2.0 successfully in all areas.&lt;br /&gt;
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==To-do==&lt;br /&gt;
*Bring back GPWS callouts&lt;br /&gt;
*Redo cockpit to a real 787 type cockpit (see image linked to below)&lt;br /&gt;
*Extend fuselage model and make a 787-9, with FDM as well.&lt;br /&gt;
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==External Links==&lt;br /&gt;
*Picture of cockpit. [http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg]&lt;br /&gt;
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==Related content==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Table of models]]&lt;br /&gt;
*[[FlightGear 1.0 default aircraft]]&lt;br /&gt;
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{{boeing}}&lt;br /&gt;
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[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Boeing_787.png&amp;diff=22956</id>
		<title>File:Boeing 787.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Boeing_787.png&amp;diff=22956"/>
		<updated>2010-07-23T04:49:08Z</updated>

		<summary type="html">&lt;p&gt;Nickyivyca: 787 Dreamliner current photo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;787 Dreamliner current photo.&lt;/div&gt;</summary>
		<author><name>Nickyivyca</name></author>
	</entry>
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