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	<id>https://wiki.flightgear.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nick+R</id>
	<title>FlightGear wiki - User contributions [en]</title>
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	<updated>2026-04-08T20:06:39Z</updated>
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		<id>https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=108527</id>
		<title>User:Laserman</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Laserman&amp;diff=108527"/>
		<updated>2017-06-25T04:56:47Z</updated>

		<summary type="html">&lt;p&gt;Nick R: Added link to my (NickR's) page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Hi!&lt;br /&gt;
&lt;br /&gt;
I'm Laserman. My callsign is '''d-laser'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
My nick on the forum is '''pommesschranke'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
sometimes you can find me on mumble.allfex.org&lt;br /&gt;
&lt;br /&gt;
== [[User:Laserman/ideas]] ==&lt;br /&gt;
&lt;br /&gt;
== Screenshots == &lt;br /&gt;
* scenery bugs, work in progress: http://www.23hq.com/laserman/album/20427390&lt;br /&gt;
* scenery: http://www.23hq.com/laserman/album/18137297&lt;br /&gt;
* OMDB for FlightGear http://www.23hq.com/laserman/album/21977341&lt;br /&gt;
* EGLL for FlightGear http://www.23hq.com/laserman/album/22381738&lt;br /&gt;
* osm2city scenery: http://www.23hq.com/laserman/album/17753165&lt;br /&gt;
* FlightGear, Multiplayer events, FGUK-Saturday, osgEarth:&lt;br /&gt;
https://plus.google.com/photos/109278059987600403431/albums&lt;br /&gt;
&lt;br /&gt;
== Videos(mostly RC Heli, electronics, ...) ==&lt;br /&gt;
http://www.youtube.com/user/pommesschranke2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== stuff that I did, am doing and plan to do ==&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
I help others via forum and mumble to get started with FlightGear, Scenery Development, modelling with Blender... &lt;br /&gt;
&lt;br /&gt;
=== (GPL) Software ===&lt;br /&gt;
https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
* [[project3000]]: dsf2stg.py - enhance airports automatically with many shared models. Creates ICAO.jetways.xml files, too.&lt;br /&gt;
* dsf2aptdat.py - additional detail for genapts850 and 'buildings.osm'-generator for osm2city&lt;br /&gt;
* gateway_pull.py and populate.sh : tools to download airport layouts (ICAO.dat &amp;amp; ICAO.txt) from gateway.x-plane.com&lt;br /&gt;
* gpx2stg.py converter script: converts from gpx files (from JOSM or other sources) into .stg lines&lt;br /&gt;
* wed2stg.py: reads earth.wed.xml(created with WED) and writes .stg line to STDOUT &lt;br /&gt;
* tools for reading &amp;amp; generating apt.dat (from/to ASCII, Postgres, sqlite)&lt;br /&gt;
* tools to convert parking locations and taxisigns from/to apt.dat, groundnet.xml, nnnnnn.stg&lt;br /&gt;
* aptdat2sqlite.py &amp;amp;&amp;amp; sqlite2xml.py: Convert groundnets from apt.dat to ICAO.groundnet.xml&lt;br /&gt;
* a little python script that receives properties via USB-serial and forwards to FlightGear via UDP socket&lt;br /&gt;
* the firmware for my Hardware Panel written in C (avr-gcc)&lt;br /&gt;
* [[FlightGear_TQPanel]] - a multitouch, multiplatform python/kivy app&lt;br /&gt;
&lt;br /&gt;
=== (GPL) custom scenery packages ===&lt;br /&gt;
* https://github.com/mherweg?tab=repositories&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
=== airport improvements (static &amp;amp; shared objects in Terrasync) ===&lt;br /&gt;
Belgium&lt;br /&gt;
* EBAW Antwerpen-Deurne&lt;br /&gt;
* EBBE Beauvechain Airport MIL&lt;br /&gt;
* EBBR Brussels Airport&lt;br /&gt;
* EBBY Baisy-Thy&lt;br /&gt;
* EBBZ Buzet&lt;br /&gt;
* EBCF Cerfontaine&lt;br /&gt;
* EBCI Brussels South&lt;br /&gt;
* EBFS Florennes MIL&lt;br /&gt;
* EBGB Grimbergen&lt;br /&gt;
* EBLG layout is incomplete, no buildings yet&lt;br /&gt;
* EBOS Oostende-Brugge &lt;br /&gt;
* EBSG Saint-Ghislain &lt;br /&gt;
* EBSW Sint-Pieters-Leeuw heliport&lt;br /&gt;
* EBTY Tournai &lt;br /&gt;
&lt;br /&gt;
Croatia&lt;br /&gt;
* LDZA Zagreb&lt;br /&gt;
&lt;br /&gt;
Germany&lt;br /&gt;
* EDDL {{done}}&lt;br /&gt;
* EDDG {{done}}&lt;br /&gt;
* EDDV {{done}}&lt;br /&gt;
* EDLM {{progressbar|50}}&lt;br /&gt;
* EDLB {{done}}&lt;br /&gt;
* EDLK {{done}}&lt;br /&gt;
* EDLN {{done}}&lt;br /&gt;
* EDLV {{done}}&lt;br /&gt;
* EDLW {{done}}&lt;br /&gt;
&lt;br /&gt;
Slovenia&lt;br /&gt;
* LJLJ {{done}}&lt;br /&gt;
* LJAJ {{done}}&lt;br /&gt;
* LJSG {{progressbar|80}}&lt;br /&gt;
* LJCE {{done}}&lt;br /&gt;
* LJPZ {{done}}&lt;br /&gt;
* LJMB {{progressbar|10}}&lt;br /&gt;
&lt;br /&gt;
canary islands&lt;br /&gt;
* GCLP (shared)terminal has wrong location&lt;br /&gt;
* GCXO has good groundnet in TerraGIT, no flightplans to/from GCXO ?&lt;br /&gt;
* GCRR no buildings but 6 AI jetways. groundnet is parking only, AI-traffic: ryanair &lt;br /&gt;
* GCLA has still the old terminal. groundnet good, AI-traffic: Iberia937&lt;br /&gt;
* GCGM shared kakrterminal.ac building, groundnet is parking only&lt;br /&gt;
* GCHI groundnet good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
rest of the world&lt;br /&gt;
* MDPC&lt;br /&gt;
* OMDB&lt;br /&gt;
* ZBAA&lt;br /&gt;
* RJBB&lt;br /&gt;
* EGLL&lt;br /&gt;
* VTBS&lt;br /&gt;
&lt;br /&gt;
=== static models (in Terrasync) ===&lt;br /&gt;
* Halde Hoheward {{done}}&lt;br /&gt;
* Zénith de Strasbourg {{done}}&lt;br /&gt;
* Gasometer Oberhausen {{done}}  bug in ground elevation data :-( &lt;br /&gt;
* Gasometer Herne {{done}}&lt;br /&gt;
* Hoesch Gasometer Dortmund {{done}} ...from nothing to upload: only 4 hours! &lt;br /&gt;
* Tetraeder Bottrop  {{done}} - lights are still missing&lt;br /&gt;
* Colosseo Rome {{done}} &lt;br /&gt;
* BMW museum Munich {{done}}&lt;br /&gt;
* BMW tower Munich {{done}}&lt;br /&gt;
* Olympiaturm Munich {{done}}&lt;br /&gt;
* Ruhrtalbrücke {{done}}&lt;br /&gt;
* Flughafenbrücke Düsseldorf {{done}}&lt;br /&gt;
* Hohenzollernbrücke Cologne {{done}}&lt;br /&gt;
* Cologne Cathedral {{done}}&lt;br /&gt;
* Kölnarena {{done}}&lt;br /&gt;
* EDDF pier(Flugsteig) &amp;quot;A plus&amp;quot; {{done}}&lt;br /&gt;
* EDDL texturing the terminal {{done}}&lt;br /&gt;
* EDLW terminal &amp;amp; tower {{done}}&lt;br /&gt;
* EDDG buildings {{done}}&lt;br /&gt;
* EDLK hangars {{done}}&lt;br /&gt;
* animated Rheinturm Düssseldorf {{done}}&lt;br /&gt;
* Westfalenhallen Dortmund {{done}}&lt;br /&gt;
* Atomium - new version with smooth spheres, nicer chrome effect and windows. reduced file size from 863KB to 516KB {{done}}&lt;br /&gt;
&lt;br /&gt;
* LJCE tower {{done}}&lt;br /&gt;
* LJAJ hangar {{done}}&lt;br /&gt;
* LJAJ: Pipistrel Factory {{done}}&lt;br /&gt;
* LJSG hangar {{done}}&lt;br /&gt;
&lt;br /&gt;
* Florianturm Dortmund  {{done}}&lt;br /&gt;
* Trabrennbahn Recklinghausen tower {{not done}}&lt;br /&gt;
* EDLM buildings {{not done}}&lt;br /&gt;
&lt;br /&gt;
* OMDB terminals and hangars {{done}}&lt;br /&gt;
* RJBB terminal 1 and tower {{done}}&lt;br /&gt;
&lt;br /&gt;
=== shared models ===&lt;br /&gt;
* a simple horse race track {{done}}&lt;br /&gt;
* tennis court {{done}}&lt;br /&gt;
* 36m church in red, green and blue {{done}}&lt;br /&gt;
* 60x60m castle {{done}}&lt;br /&gt;
* red brick chimney {{done}}&lt;br /&gt;
* improve the 50m power pylon - I don't like how the top looks, better use a texture than many vertices ?   {{progressbar|70}}&lt;br /&gt;
* improve generic skyscrapers  {{done}}&lt;br /&gt;
* solar park  {{done}}&lt;br /&gt;
* H-shaped barracks  {{done}}&lt;br /&gt;
&lt;br /&gt;
see also:&lt;br /&gt;
&lt;br /&gt;
shared Models for Project3000: https://github.com/mherweg/d-laser-fgtools/tree/master/Models/lib&lt;br /&gt;
&lt;br /&gt;
=== airport layouts (WED) ===&lt;br /&gt;
http://gateway.x-plane.com/artist/page/252&lt;br /&gt;
&lt;br /&gt;
Slovenia still to do:&lt;br /&gt;
* LJBO Bovec&lt;br /&gt;
* LJSO Sostanj/Velenje&lt;br /&gt;
* LJSK Slov. Konjice&lt;br /&gt;
* LJPT Ptuj&lt;br /&gt;
* LJHJ ?&lt;br /&gt;
* LJHL Heliport UKC&lt;br /&gt;
* LJPO Postojna&lt;br /&gt;
* LJCL Celje&lt;br /&gt;
&lt;br /&gt;
LR high priority list (2/2017):&lt;br /&gt;
* YSSY Sydney 2D 36824 by author: chrisk&lt;br /&gt;
* KDTW Detroit 2D 50005 by author: WEDbot&lt;br /&gt;
* LEMD Madrid 2D 44414 by author: Evaristo2005&lt;br /&gt;
* VIDP Dehli 2D 50308 by author: WEDbot&lt;br /&gt;
* WIII Jakarta 2D  33052 by author: WEDbot&lt;br /&gt;
* VABB Mumbai 2D 49762 by author: WEDbot&lt;br /&gt;
* RPLL Manila 2D 25302 by author: WEDbot&lt;br /&gt;
* YMML Melbourne 3D??? 50617 by author: WEDbot&lt;br /&gt;
* LIRF Roma 3D  50950 by author: WEDbot&lt;br /&gt;
* KCLT Charlotte 3D  45787 by author: llstal 2016-12-15&lt;br /&gt;
* EGKK London Gatwick 2D 50521 by author: WEDbot,legoboyvdlp&lt;br /&gt;
* LEMD Madrid 2D 44414 by author: Evaristo2005&lt;br /&gt;
* ZUUU Chengdu&lt;br /&gt;
* ZGSZ Shenzen&lt;br /&gt;
&lt;br /&gt;
=== terrain (TerraGear) ===&lt;br /&gt;
Bugfix release for some flooded airports. I did not make them, I just make them available&lt;br /&gt;
* http://forum.flightgear.org/viewtopic.php?f=25&amp;amp;t=25516&amp;amp;hilit=flooded&amp;amp;start=15#p255469&lt;br /&gt;
* http://media.lug-marl.de/flightgear/Terrain/&lt;br /&gt;
&lt;br /&gt;
Updated Layouts (ICAO.btg.gz) for more than 2000 airports:&lt;br /&gt;
* https://github.com/mherweg/AirportObj&lt;br /&gt;
&lt;br /&gt;
(based on new airport layouts (12/2015) from http://gateway.x-plane.com/)&lt;br /&gt;
&lt;br /&gt;
I use [[User:Nick R|NickR]]'s terragear scripts: https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script/tree/master&lt;br /&gt;
&lt;br /&gt;
=== AI ground networks and startup locations ===&lt;br /&gt;
ICAO.groundnet.xml files with AI ground networks(900 airports) and parking locations(7900 airports) &lt;br /&gt;
http://media.lug-marl.de/flightgear/Airports.tgz&lt;br /&gt;
&lt;br /&gt;
The tools I used: https://github.com/mherweg/d-laser-fgtools&lt;br /&gt;
&lt;br /&gt;
parking and groundnet:&lt;br /&gt;
* aptdat2sqlite.py    (read apt.dat write to sqlite )&lt;br /&gt;
* sqlite2xml.py       (read from sqlite and create folders and files in Airports folder)&lt;br /&gt;
&lt;br /&gt;
lists of airports with ground networks&lt;br /&gt;
*  90 ground networks made with TaxiDraw: [[Airports_with_ground_networks]]&lt;br /&gt;
* 900 ground networks converted from apt.dat: [[Ground_networks_from_apt.dat]]&lt;br /&gt;
&lt;br /&gt;
=== animated jetways ===&lt;br /&gt;
I do debugging and documentation of animated jetways. I helped to make them for EDDF and enable more aircraft to use them.&lt;br /&gt;
There are at least 2 kind of animated jetways in Flightgear which are technically different. Both are made by the same author(skyop).&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Animated_jetways&lt;br /&gt;
&lt;br /&gt;
http://wiki.flightgear.org/Howto:Animated_jetways&lt;br /&gt;
&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
I did build a hardware cockpit panel with EFIS,MCP and radio for FlightGear:&amp;lt;br /&amp;gt;&lt;br /&gt;
{{#ev:youtube|_st-qdq4yco|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=_st-qdq4yco&lt;br /&gt;
{{#ev:youtube|dWHcjeJKOoQ|400}}&lt;br /&gt;
http://www.youtube.com/watch?v=dWHcjeJKOoQ&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/9484739/14884128_d8fb309ef8cc3ef87f642779168ad178_large.jpg&lt;br /&gt;
&lt;br /&gt;
http://www.23hq.com/laserman/photo/15011591?3hq.com/laserman/photo/15011591?&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/11/home-cockpit-aka-simpit/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/12/home-cockpit-pt-2-many-ios/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/26/home-cockpit-baubericht-teil-3/&lt;br /&gt;
&lt;br /&gt;
http://blog.cipworx.org/laserman/2013/12/29/home-cockpit-baubericht-teil-4/&lt;br /&gt;
&lt;br /&gt;
(GPL) firmware for the atmega32 microcontroller:&lt;br /&gt;
https://github.com/mherweg/hardware-panel-for-flightgear&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== new germanwings livery for A320,A319... ===&lt;br /&gt;
(quick &amp;amp; dirty)&lt;br /&gt;
http://www.23hq.com/9484741/13249751_b6a278a9ce5a1fbe6f9845186834cfa0_large.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== other ===&lt;br /&gt;
* 3300 object locations in Slovenia&lt;br /&gt;
* OpenStreetMap.org: map more building heights / levels&lt;br /&gt;
&lt;br /&gt;
== donations ==&lt;br /&gt;
I accept donations. Contact me via Forum:pommesschranke or Wiki if you like to make a donation via Paypal.&lt;br /&gt;
Making scenery needs a fast PC.&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Nick_R&amp;diff=108526</id>
		<title>User:Nick R</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Nick_R&amp;diff=108526"/>
		<updated>2017-06-25T04:24:53Z</updated>

		<summary type="html">&lt;p&gt;Nick R: Updated link to scenemodels profile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm currently working on the [[Pipistrel_Virus_SW|Pipistrel Virus SW]] for flightgear. {{Progressbar|70}}&amp;lt;br /&amp;gt;&lt;br /&gt;
I have a Hangar at [http://www.fgpipistrel.org/ fgpipistrel.org].&amp;lt;br /&amp;gt;&lt;br /&gt;
I've contributed to scenemodels.flightgear.org see my models [https://scenery.flightgear.org/app.php?c=Authors&amp;amp;a=view&amp;amp;id=131 here].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
I've written a scenery build script. {{Progressbar|60}}&amp;lt;br /&amp;gt;&lt;br /&gt;
It already works I just want to add an option to specify [[Using_TerraGear#Landuse_data|landuse data]] layers.&lt;br /&gt;
Check out the script [https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script here]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=101769</id>
		<title>Pipistrel Virus SW</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=101769"/>
		<updated>2016-07-20T23:36:47Z</updated>

		<summary type="html">&lt;p&gt;Nick R: Added Landing instructions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{PAGENAME}}/info}}&lt;br /&gt;
The '''Pipistrel Virus SW''' is a family of light [[aircraft]], built by Pipistrel Aircraft. This aircraft has great speed and is highly economical.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Increase throttle to about 10%&lt;br /&gt;
* Hit {{key press|s}} key to start aircraft&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Increase propeller pitch ({{key press|n}} key)&lt;br /&gt;
* Increase throttle to 100%&lt;br /&gt;
* Release parking brake and take off&lt;br /&gt;
=== Landing ===&lt;br /&gt;
* Lower flaps&lt;br /&gt;
* Extend spoilers using ({{key press|Ctrl}}+{{key press|b}})&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
&lt;br /&gt;
=== Outside: ===&lt;br /&gt;
* Needs lights&lt;br /&gt;
* Texturing improvements&lt;br /&gt;
* Only fuselage is currently textured&lt;br /&gt;
&lt;br /&gt;
=== Cockpit: ===&lt;br /&gt;
* More instruments need to be added yet&lt;br /&gt;
* Need pedals to be modelled and textured&lt;br /&gt;
* Once satisfied with the interior mesh start texturing&lt;br /&gt;
&lt;br /&gt;
=== FDM: ===&lt;br /&gt;
* The FDM is basically just generated with aeromatic with some slight modifications. It could be made more realistic yet with available data.&lt;br /&gt;
* The current max speed is 128 KT/s at sea level. It should be 140 KT/s&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Pipistrel_Virus Wikipedia]&lt;br /&gt;
* [http://www.pipistrel.si/plane/virus-sw/overview pipistrel.si]&lt;br /&gt;
* [http://youtu.be/RXknOIUu6lk YouTube]&lt;br /&gt;
* [http://www.fgpipistrel.org/aircraft/virus-sw/ FG Pipistrel Hangar]&lt;br /&gt;
&lt;br /&gt;
{{Pipistrel}}&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=101768</id>
		<title>Pipistrel Virus SW</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=101768"/>
		<updated>2016-07-20T23:29:58Z</updated>

		<summary type="html">&lt;p&gt;Nick R: Updated status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:{{PAGENAME}}/info}}&lt;br /&gt;
The '''Pipistrel Virus SW''' is a family of light [[aircraft]], built by Pipistrel Aircraft. This aircraft has great speed and is highly economical.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Increase throttle to about 10%&lt;br /&gt;
* Hit {{key press|s}} key to start aircraft&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Increase propeller pitch ({{key press|n}} key)&lt;br /&gt;
* Increase throttle to 100%&lt;br /&gt;
* Release parking brake and take off&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
&lt;br /&gt;
=== Outside: ===&lt;br /&gt;
* Needs lights&lt;br /&gt;
* Texturing improvements&lt;br /&gt;
* Only fuselage is currently textured&lt;br /&gt;
&lt;br /&gt;
=== Cockpit: ===&lt;br /&gt;
* More instruments need to be added yet&lt;br /&gt;
* Need pedals to be modelled and textured&lt;br /&gt;
* Once satisfied with the interior mesh start texturing&lt;br /&gt;
&lt;br /&gt;
=== FDM: ===&lt;br /&gt;
* The FDM is basically just generated with aeromatic with some slight modifications. It could be made more realistic yet with available data.&lt;br /&gt;
* The current max speed is 128 KT/s at sea level. It should be 140 KT/s&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Pipistrel_Virus Wikipedia]&lt;br /&gt;
* [http://www.pipistrel.si/plane/virus-sw/overview pipistrel.si]&lt;br /&gt;
* [http://youtu.be/RXknOIUu6lk YouTube]&lt;br /&gt;
* [http://www.fgpipistrel.org/aircraft/virus-sw/ FG Pipistrel Hangar]&lt;br /&gt;
&lt;br /&gt;
{{Pipistrel}}&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Pipistrel_Virus_SW.png&amp;diff=101767</id>
		<title>File:Pipistrel Virus SW.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Pipistrel_Virus_SW.png&amp;diff=101767"/>
		<updated>2016-07-20T23:27:26Z</updated>

		<summary type="html">&lt;p&gt;Nick R: Nick R uploaded a new version of File:Pipistrel Virus SW.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Pipistrel Virus SW aircraft for flightgear.}}{{de|1=Pipistrel Virus SW Flugzeug für flightgear}}&lt;br /&gt;
|date=2015-02-09 20:56:35&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Nick R|Nick R]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{self|cc-by-sa-4.0}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Screenshots of aircraft]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=83671</id>
		<title>Pipistrel Virus SW</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=83671"/>
		<updated>2015-04-20T02:28:09Z</updated>

		<summary type="html">&lt;p&gt;Nick R: Updated todo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox aircraft&lt;br /&gt;
|image = Pipistrel_Virus_SW.png&lt;br /&gt;
|name = Pipistrel Virus SW&lt;br /&gt;
|type = Civilian aircraft&lt;br /&gt;
|fdm = JSBSim&lt;br /&gt;
|status = Development&lt;br /&gt;
|authors = {{usr|Nick R}}&lt;br /&gt;
|fgname = virus-sw&lt;br /&gt;
|download = http://www.fgpipistrel.org/downloads/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Pipistrel Virus SW''' is a family of light [[aircraft]], built by Pipistrel Aircraft. This aircraft has great speed and is highly economical.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Increase throttle to about 10%&lt;br /&gt;
* Hit {{key press|s}} key to start aircraft&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Increase propeller pitch ({{key press|n}} key)&lt;br /&gt;
* Increase throttle to 100%&lt;br /&gt;
* Release parking brake and take off&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
&lt;br /&gt;
=== Outside: ===&lt;br /&gt;
* No textures have been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
&lt;br /&gt;
=== Cockpit: ===&lt;br /&gt;
* No instruments have been added yet&lt;br /&gt;
* No yoke and pedals have been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
&lt;br /&gt;
=== FDM: ===&lt;br /&gt;
* The FDM is basically just generated with aeromatic with some slight modifications. It could be made more realistic yet with available data.&lt;br /&gt;
* The current max speed is 128 KT/s at sea level. It should be 140 KT/s&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Pipistrel_Virus Wikipedia]&lt;br /&gt;
* [http://www.pipistrel.si/plane/virus-sw/overview pipistrel.si]&lt;br /&gt;
* [http://youtu.be/RXknOIUu6lk YouTube]&lt;br /&gt;
* [http://www.fgpipistrel.org/aircraft/virus-sw/ FG Pipistrel Hangar]&lt;br /&gt;
&lt;br /&gt;
{{Pipistrel}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Civil utility aircraft]]&lt;br /&gt;
[[Category:Propeller aircraft]]&lt;br /&gt;
[[Category:Single-engine aircraft]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Building_FlightGear_-_Linux&amp;diff=83275</id>
		<title>Building FlightGear - Linux</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Building_FlightGear_-_Linux&amp;diff=83275"/>
		<updated>2015-04-05T21:51:36Z</updated>

		<summary type="html">&lt;p&gt;Nick R: updated git url&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main article|Building Flightgear}} &lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
This section describes how to build [[FlightGear]] on Linux system.&lt;br /&gt;
&lt;br /&gt;
Compiling FlightGear is not a task for novice users. Thus, if you're a beginner (we all were once) on a platform which binaries are available for, we recommend postponing this task and just starting with the binary distribution to get you flying.&lt;br /&gt;
&lt;br /&gt;
openSUSE also provides binary packages of the latest development version, which are continuously updated.&lt;br /&gt;
Follow [http://software.opensuse.org/download.html?lang=en&amp;amp;project=games:FlightGear:Unstable&amp;amp;package=fgrun this link] to select your openSUSE version and install, or manually add ''games:FlightGear:Unstable'' to your ''YaST Software Repositories''.&lt;br /&gt;
&lt;br /&gt;
For Ubuntu, there is a PPA that provides the latest development version of FlightGear and SimGear and a recent version of FlightGear data. See [https://launchpad.net/~saiarcot895/+archive/flightgear-edge this page] for more info. To add the PPA, run &amp;lt;tt&amp;gt;sudo apt-add-repository ppa:saiarcot895/flightgear-edge&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Or if you develop on Ubuntu or Debian, consider trying the script described in [[Scripted Compilation on Linux Debian/Ubuntu]].&lt;br /&gt;
&lt;br /&gt;
== Distro-specific instructions ==&lt;br /&gt;
=== Debian/Ubuntu ===&lt;br /&gt;
* You can use the [[Scripted Compilation on Linux Debian/Ubuntu]] script to have Flightgear compiled in one shot under both Ubuntu and Debian systems.&lt;br /&gt;
* Debian users who prefer to build it without script may look at [[Building Flightgear - Debian]].&lt;br /&gt;
* Hints for [[Ubuntu]] users.&lt;br /&gt;
&lt;br /&gt;
=== Gentoo ===&lt;br /&gt;
* Gentoo users can also use overlays to build FlightGear without much hassle: [[Building Flightgear - Gentoo]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Before you can compile FlightGear, you need to have the following installed on your computer:&lt;br /&gt;
&lt;br /&gt;
'''C++ compiler'''&lt;br /&gt;
&lt;br /&gt;
These are: c++, cpp, gcc, g++ found under the &amp;lt;code&amp;gt;/usr/bin&amp;lt;/code&amp;gt; directory.  You will also need to have the tools '''autoconf''' and '''automake1.9''' installed.&lt;br /&gt;
&lt;br /&gt;
'''GIT'''&lt;br /&gt;
&lt;br /&gt;
See [[FlightGear and Git]].&lt;br /&gt;
&lt;br /&gt;
'''[[OpenGL]] support'''&lt;br /&gt;
&lt;br /&gt;
More specifically, your system needs the support for hardware accelerated graphics.  You can check for this by running the following in a [[command line]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ glxinfo | grep direct&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: To run the above command, you need to have the tool '''mesa-utils''' installed.&lt;br /&gt;
&lt;br /&gt;
You should then see:&lt;br /&gt;
&lt;br /&gt;
 direct rendering: Yes&lt;br /&gt;
&lt;br /&gt;
This means you are good to go as far as OpenGL support is concerned.&lt;br /&gt;
&lt;br /&gt;
If you see:&lt;br /&gt;
&lt;br /&gt;
 direct rendering: No&lt;br /&gt;
&lt;br /&gt;
Don't panic yet.  This may just mean some required libraries for hardware accelerated graphic are missing.  Go ahead and try installing '''plib 1.8.5''' and its dependencies first.  If you still get the above message, then you will need to do some googling and troubleshoot yourself.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
&lt;br /&gt;
FlightGear is dependent on quite a few number of libraries.  You do not need to compile all of them yourself, but you will at least need to have their development version installed.  For example, the development version for package &amp;lt;tt&amp;gt;plib1.8.5&amp;lt;/tt&amp;gt; is &amp;lt;tt&amp;gt;plib1.8.5&amp;lt;/tt&amp;gt;'''-dev'''.&lt;br /&gt;
&lt;br /&gt;
The dependency is summarized in the following tree.  Please note that each library has its own dependencies, and most of these are not shown here.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;tt&amp;gt;FlightGear&amp;lt;/tt&amp;gt;&lt;br /&gt;
** [http://kcat.strangesoft.net/openal.html &amp;lt;tt&amp;gt;OpenAL&amp;lt;/tt&amp;gt;]&lt;br /&gt;
** &amp;lt;tt&amp;gt;SimGear&amp;lt;/tt&amp;gt;&lt;br /&gt;
*** [http://plib.sourceforge.net/ &amp;lt;tt&amp;gt;PLIB&amp;lt;/tt&amp;gt;]. Since March 2008, you will need version 1.8.5 - your distro probably supplies 1.8.4 still.&lt;br /&gt;
**** For versions pre March 2008: (Free)&amp;lt;tt&amp;gt;GLUT&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;SDL&amp;lt;/tt&amp;gt; (We recommend the use of &amp;lt;tt&amp;gt;SDL&amp;lt;/tt&amp;gt; over &amp;lt;tt&amp;gt;Free/GLUT&amp;lt;/tt&amp;gt;, [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16153.html however since March 2008, &amp;lt;tt&amp;gt;FreeGLUT&amp;lt;/tt&amp;gt; as well as &amp;lt;tt&amp;gt;SDL&amp;lt;/tt&amp;gt; are both considered deprecated], please only use &amp;lt;code&amp;gt;--enable-osgviewer&amp;lt;/code&amp;gt; during configuration instead) &lt;br /&gt;
***  &amp;lt;tt&amp;gt;[[OpenSceneGraph]]&amp;lt;/tt&amp;gt;  (check link for compatible versions)&lt;br /&gt;
*** You also need the development files for several basic libraries to build the software, among them the following (the package names are for Debian and derivatives(?)):&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libfreetype6-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libjpeg62-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libungif4-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libtiff4-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libpng12-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libxmu-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libxi-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;zlib1g-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libglut3-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you attack the above dependencies in the order listed below, you should be good:&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;tt&amp;gt;glut&amp;lt;/tt&amp;gt; Most distributions include glut packages, although you may have to hunt for them. Make sure you install both the &amp;lt;tt&amp;gt;glut&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;glut-devel&amp;lt;/tt&amp;gt; packages, otherwise FlightGear may be able to compile but won't run correctly.&lt;br /&gt;
# &amp;lt;tt&amp;gt;zlib&amp;lt;/tt&amp;gt; Most distributions install the basic &amp;lt;tt&amp;gt;zlib&amp;lt;/tt&amp;gt; libraries by default, but not the development portions. If you don't have &amp;lt;tt&amp;gt;zlib.h&amp;lt;/tt&amp;gt;, you probably need to install the &amp;lt;tt&amp;gt;zlib-devel&amp;lt;/tt&amp;gt; package for your distribution. &lt;br /&gt;
# &amp;lt;tt&amp;gt;plib&amp;lt;/tt&amp;gt; Portability libraries and scene graph. &lt;br /&gt;
# &amp;lt;tt&amp;gt;[[OpenSceneGraph]]&amp;lt;/tt&amp;gt; &lt;br /&gt;
# &amp;lt;tt&amp;gt;simgear&amp;lt;/tt&amp;gt; Simulation support libraries. If you are building FlightGear from Git, you need the Git version of SimGear. If you have strange build errors, one of the first things to check is that you have an up-to-date version of SimGear built and installed.&lt;br /&gt;
&lt;br /&gt;
== Compiling ==&lt;br /&gt;
Assuming you are root, do:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
# cd /usr/local/src&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' When tracking a fast changing software like FlightGear/Git it is highly advisable to install it in a separate directory. That way one can also easily build and reinstall without being root, which greatly reduces the risk of messing up one's system.&lt;br /&gt;
To install in a directory of your choice add the &amp;lt;tt&amp;gt;--prefix&amp;lt;/tt&amp;gt; argument to configure. E.g. &amp;lt;tt&amp;gt;./configure --prefix=$HOME/FlightGear&amp;lt;/tt&amp;gt;. I would recommend installing all of OSG, plib, SimGear and FlightGear with the same prefix.&lt;br /&gt;
&lt;br /&gt;
=== Getting and compiling SimGear ===&lt;br /&gt;
&lt;br /&gt;
'''Step 1:'''&lt;br /&gt;
&lt;br /&gt;
Clone the SimGear git repository and set it up to track the 'next' branch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ git clone git://git.code.sf.net/p/flightgear/simgear simgear&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or if the git port is firewalled on you network, use the http transport&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ git clone http://git.code.sf.net/p/flightgear/simgear simgear&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By default after cloning you should have a local next branch that tracks the master next branch. It can be updated it with &amp;lt;code&amp;gt;git pull&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Step 2:'''&lt;br /&gt;
&lt;br /&gt;
The source code will be downloaded into a directory called '''simgear'''.&lt;br /&gt;
&lt;br /&gt;
Next, go into the directory and make preparations for the compilation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ cd simgear&lt;br /&gt;
$ cmake .&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Note''' that if you don't want to install &amp;lt;tt&amp;gt;simgear&amp;lt;/tt&amp;gt; globally on the system but in a specific directory, you can do so by adding &amp;lt;code&amp;gt;-DCMAKE_INSTALL_PREFIX=/path/to/your/fgInstallation&amp;lt;/code&amp;gt; to the &amp;lt;code&amp;gt;cmake&amp;lt;/code&amp;gt; command&lt;br /&gt;
&lt;br /&gt;
'''Step 3:'''&lt;br /&gt;
&lt;br /&gt;
Compile and install SimGear by doing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ make; make install&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Note:'' with &amp;lt;tt&amp;gt;gcc&amp;lt;/tt&amp;gt; 4.2 or later,on some platforms, you can get compiling errors about &amp;lt;tt&amp;gt;alc.h&amp;lt;/tt&amp;gt; like: &lt;br /&gt;
&lt;br /&gt;
 '&amp;lt;anonymous&amp;gt;' has incomplete type &lt;br /&gt;
take a look at http://bugs.gentoo.org/166723&lt;br /&gt;
&lt;br /&gt;
=== Getting and compiling FlightGear ===&lt;br /&gt;
&lt;br /&gt;
'''Step 1:'''&lt;br /&gt;
&lt;br /&gt;
Clone the FlightGear git repository and set it up to track the 'next' branch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ git clone git://git.code.sf.net/p/flightgear/flightgear&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By default after cloning you should have a local next branch that tracks the master next branch. It can be updated it with git pull.&lt;br /&gt;
&lt;br /&gt;
'''Step 2:'''&lt;br /&gt;
&lt;br /&gt;
Next, go into the folder and make preparations for the compilation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ cd flightgear&lt;br /&gt;
$ ./autogen.sh&lt;br /&gt;
$ ./configure&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that if you don't want to install simgear globally on the system but in a specific directory, you can do so by adding --prefix=/path/to/your/fgInstallation to the ./configure command.&lt;br /&gt;
If you didn't install OSG globally or in the same prefix as SimGear and FlightGear, you have to pass the OSG directory to the configure-command like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ ./configure --prefix=/path/to/fgInstallation --with-osg=/path/to/osg/installation --enable-osgviewer&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this case you have to tell your system where to find the OSG libraries before you can run flightgear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ export LD_LIBRARY_PATH=/path/to/osgInstallation/lib:$LD_LIBRARY_PATH&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Step 3:'''&lt;br /&gt;
&lt;br /&gt;
Now you can compile and install Flightgear by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ make; make install&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Step 4:'''&lt;br /&gt;
&lt;br /&gt;
Clone the data directory:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ git clone git://git.code.sf.net/p/flightgear/fgdata&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The data directory is large (almost 2.5GB) so it will take considerable time to download.&lt;br /&gt;
There mirror of fgdata that might be faster to download from:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ git clone git://mapserver.flightgear.org/fgdata&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mirror is synchronized with the master so either will do.&lt;br /&gt;
&lt;br /&gt;
And install it in (or as) /usr/local/share/FlightGear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ mv fgdata /usr/local/share/flightgear&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
*  [[MSYS]] &lt;br /&gt;
*  [[MinGW/cross-compiler]] &lt;br /&gt;
*  [[CodeBlocks IDE]] &lt;br /&gt;
*  [[OpenSUSE 10.1 10.2]] &lt;br /&gt;
* [http://www.geoffmclane.com/fg/fgmsvc7.htm MSVC7 *.Net]&lt;br /&gt;
* [http://www.oflebbe.de/oflebbe/FlightGear/index.html MSVC8 aka Visual 2005]&lt;br /&gt;
* [http://macflightgear.sourceforge.net/home/documents/ Mac OS X]&lt;br /&gt;
== Important note for GIT users ==&lt;br /&gt;
As of latest development in GIT, only cmake is now required for building both SimGear and FlightGear. So if you build GIT (for what any reason) please don't try to use autogen.sh as it is removed from repository.&lt;br /&gt;
&lt;br /&gt;
For detailed instructions, see page [[Building_using_CMake|Building using cmake]].&lt;br /&gt;
&lt;br /&gt;
{{Building}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Compiler FlightGear sous GNU/Linux]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Building_FlightGear_-_Linux&amp;diff=83273</id>
		<title>Building FlightGear - Linux</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Building_FlightGear_-_Linux&amp;diff=83273"/>
		<updated>2015-04-05T21:37:47Z</updated>

		<summary type="html">&lt;p&gt;Nick R: /* Getting and compiling SimGear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main article|Building Flightgear}} &lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
This section describes how to build [[FlightGear]] on Linux system.&lt;br /&gt;
&lt;br /&gt;
Compiling FlightGear is not a task for novice users. Thus, if you're a beginner (we all were once) on a platform which binaries are available for, we recommend postponing this task and just starting with the binary distribution to get you flying.&lt;br /&gt;
&lt;br /&gt;
openSUSE also provides binary packages of the latest development version, which are continuously updated.&lt;br /&gt;
Follow [http://software.opensuse.org/download.html?lang=en&amp;amp;project=games:FlightGear:Unstable&amp;amp;package=fgrun this link] to select your openSUSE version and install, or manually add ''games:FlightGear:Unstable'' to your ''YaST Software Repositories''.&lt;br /&gt;
&lt;br /&gt;
For Ubuntu, there is a PPA that provides the latest development version of FlightGear and SimGear and a recent version of FlightGear data. See [https://launchpad.net/~saiarcot895/+archive/flightgear-edge this page] for more info. To add the PPA, run &amp;lt;tt&amp;gt;sudo apt-add-repository ppa:saiarcot895/flightgear-edge&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Or if you develop on Ubuntu or Debian, consider trying the script described in [[Scripted Compilation on Linux Debian/Ubuntu]].&lt;br /&gt;
&lt;br /&gt;
== Distro-specific instructions ==&lt;br /&gt;
=== Debian/Ubuntu ===&lt;br /&gt;
* You can use the [[Scripted Compilation on Linux Debian/Ubuntu]] script to have Flightgear compiled in one shot under both Ubuntu and Debian systems.&lt;br /&gt;
* Debian users who prefer to build it without script may look at [[Building Flightgear - Debian]].&lt;br /&gt;
* Hints for [[Ubuntu]] users.&lt;br /&gt;
&lt;br /&gt;
=== Gentoo ===&lt;br /&gt;
* Gentoo users can also use overlays to build FlightGear without much hassle: [[Building Flightgear - Gentoo]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Before you can compile FlightGear, you need to have the following installed on your computer:&lt;br /&gt;
&lt;br /&gt;
'''C++ compiler'''&lt;br /&gt;
&lt;br /&gt;
These are: c++, cpp, gcc, g++ found under the &amp;lt;code&amp;gt;/usr/bin&amp;lt;/code&amp;gt; directory.  You will also need to have the tools '''autoconf''' and '''automake1.9''' installed.&lt;br /&gt;
&lt;br /&gt;
'''GIT'''&lt;br /&gt;
&lt;br /&gt;
See [[FlightGear and Git]].&lt;br /&gt;
&lt;br /&gt;
'''[[OpenGL]] support'''&lt;br /&gt;
&lt;br /&gt;
More specifically, your system needs the support for hardware accelerated graphics.  You can check for this by running the following in a [[command line]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ glxinfo | grep direct&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: To run the above command, you need to have the tool '''mesa-utils''' installed.&lt;br /&gt;
&lt;br /&gt;
You should then see:&lt;br /&gt;
&lt;br /&gt;
 direct rendering: Yes&lt;br /&gt;
&lt;br /&gt;
This means you are good to go as far as OpenGL support is concerned.&lt;br /&gt;
&lt;br /&gt;
If you see:&lt;br /&gt;
&lt;br /&gt;
 direct rendering: No&lt;br /&gt;
&lt;br /&gt;
Don't panic yet.  This may just mean some required libraries for hardware accelerated graphic are missing.  Go ahead and try installing '''plib 1.8.5''' and its dependencies first.  If you still get the above message, then you will need to do some googling and troubleshoot yourself.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
&lt;br /&gt;
FlightGear is dependent on quite a few number of libraries.  You do not need to compile all of them yourself, but you will at least need to have their development version installed.  For example, the development version for package &amp;lt;tt&amp;gt;plib1.8.5&amp;lt;/tt&amp;gt; is &amp;lt;tt&amp;gt;plib1.8.5&amp;lt;/tt&amp;gt;'''-dev'''.&lt;br /&gt;
&lt;br /&gt;
The dependency is summarized in the following tree.  Please note that each library has its own dependencies, and most of these are not shown here.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;tt&amp;gt;FlightGear&amp;lt;/tt&amp;gt;&lt;br /&gt;
** [http://kcat.strangesoft.net/openal.html &amp;lt;tt&amp;gt;OpenAL&amp;lt;/tt&amp;gt;]&lt;br /&gt;
** &amp;lt;tt&amp;gt;SimGear&amp;lt;/tt&amp;gt;&lt;br /&gt;
*** [http://plib.sourceforge.net/ &amp;lt;tt&amp;gt;PLIB&amp;lt;/tt&amp;gt;]. Since March 2008, you will need version 1.8.5 - your distro probably supplies 1.8.4 still.&lt;br /&gt;
**** For versions pre March 2008: (Free)&amp;lt;tt&amp;gt;GLUT&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;SDL&amp;lt;/tt&amp;gt; (We recommend the use of &amp;lt;tt&amp;gt;SDL&amp;lt;/tt&amp;gt; over &amp;lt;tt&amp;gt;Free/GLUT&amp;lt;/tt&amp;gt;, [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16153.html however since March 2008, &amp;lt;tt&amp;gt;FreeGLUT&amp;lt;/tt&amp;gt; as well as &amp;lt;tt&amp;gt;SDL&amp;lt;/tt&amp;gt; are both considered deprecated], please only use &amp;lt;code&amp;gt;--enable-osgviewer&amp;lt;/code&amp;gt; during configuration instead) &lt;br /&gt;
***  &amp;lt;tt&amp;gt;[[OpenSceneGraph]]&amp;lt;/tt&amp;gt;  (check link for compatible versions)&lt;br /&gt;
*** You also need the development files for several basic libraries to build the software, among them the following (the package names are for Debian and derivatives(?)):&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libfreetype6-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libjpeg62-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libungif4-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libtiff4-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libpng12-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libxmu-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libxi-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;zlib1g-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libglut3-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you attack the above dependencies in the order listed below, you should be good:&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;tt&amp;gt;glut&amp;lt;/tt&amp;gt; Most distributions include glut packages, although you may have to hunt for them. Make sure you install both the &amp;lt;tt&amp;gt;glut&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;glut-devel&amp;lt;/tt&amp;gt; packages, otherwise FlightGear may be able to compile but won't run correctly.&lt;br /&gt;
# &amp;lt;tt&amp;gt;zlib&amp;lt;/tt&amp;gt; Most distributions install the basic &amp;lt;tt&amp;gt;zlib&amp;lt;/tt&amp;gt; libraries by default, but not the development portions. If you don't have &amp;lt;tt&amp;gt;zlib.h&amp;lt;/tt&amp;gt;, you probably need to install the &amp;lt;tt&amp;gt;zlib-devel&amp;lt;/tt&amp;gt; package for your distribution. &lt;br /&gt;
# &amp;lt;tt&amp;gt;plib&amp;lt;/tt&amp;gt; Portability libraries and scene graph. &lt;br /&gt;
# &amp;lt;tt&amp;gt;[[OpenSceneGraph]]&amp;lt;/tt&amp;gt; &lt;br /&gt;
# &amp;lt;tt&amp;gt;simgear&amp;lt;/tt&amp;gt; Simulation support libraries. If you are building FlightGear from Git, you need the Git version of SimGear. If you have strange build errors, one of the first things to check is that you have an up-to-date version of SimGear built and installed.&lt;br /&gt;
&lt;br /&gt;
== Compiling ==&lt;br /&gt;
Assuming you are root, do:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
# cd /usr/local/src&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' When tracking a fast changing software like FlightGear/Git it is highly advisable to install it in a separate directory. That way one can also easily build and reinstall without being root, which greatly reduces the risk of messing up one's system.&lt;br /&gt;
To install in a directory of your choice add the &amp;lt;tt&amp;gt;--prefix&amp;lt;/tt&amp;gt; argument to configure. E.g. &amp;lt;tt&amp;gt;./configure --prefix=$HOME/FlightGear&amp;lt;/tt&amp;gt;. I would recommend installing all of OSG, plib, SimGear and FlightGear with the same prefix.&lt;br /&gt;
&lt;br /&gt;
=== Getting and compiling SimGear ===&lt;br /&gt;
&lt;br /&gt;
'''Step 1:'''&lt;br /&gt;
&lt;br /&gt;
Clone the SimGear git repository and set it up to track the 'next' branch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ git clone git://git.code.sf.net/p/flightgear/simgear simgear&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or if the git port is firewalled on you network, use the http transport&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ git clone http://git.code.sf.net/p/flightgear/simgear simgear&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By default after cloning you should have a local next branch that tracks the master next branch. It can be updated it with &amp;lt;code&amp;gt;git pull&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Step 2:'''&lt;br /&gt;
&lt;br /&gt;
The source code will be downloaded into a directory called '''simgear'''.&lt;br /&gt;
&lt;br /&gt;
Next, go into the directory and make preparations for the compilation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ cd simgear&lt;br /&gt;
$ cmake .&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Note''' that if you don't want to install &amp;lt;tt&amp;gt;simgear&amp;lt;/tt&amp;gt; globally on the system but in a specific directory, you can do so by adding &amp;lt;code&amp;gt;-DCMAKE_INSTALL_PREFIX=/path/to/your/fgInstallation&amp;lt;/code&amp;gt; to the &amp;lt;code&amp;gt;cmake&amp;lt;/code&amp;gt; command&lt;br /&gt;
&lt;br /&gt;
'''Step 3:'''&lt;br /&gt;
&lt;br /&gt;
Compile and install SimGear by doing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ make; make install&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Note:'' with &amp;lt;tt&amp;gt;gcc&amp;lt;/tt&amp;gt; 4.2 or later,on some platforms, you can get compiling errors about &amp;lt;tt&amp;gt;alc.h&amp;lt;/tt&amp;gt; like: &lt;br /&gt;
&lt;br /&gt;
 '&amp;lt;anonymous&amp;gt;' has incomplete type &lt;br /&gt;
take a look at http://bugs.gentoo.org/166723&lt;br /&gt;
&lt;br /&gt;
=== Getting and compiling FlightGear ===&lt;br /&gt;
&lt;br /&gt;
'''Step 1:'''&lt;br /&gt;
&lt;br /&gt;
Clone the FlightGear git repository and set it up to track the 'next' branch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ git clone git://gitorious.org/fg/flightgear.git&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By default after cloning you should have a local next branch that tracks the master next branch. It can be updated it with git pull.&lt;br /&gt;
&lt;br /&gt;
'''Step 2:'''&lt;br /&gt;
&lt;br /&gt;
Next, go into the folder and make preparations for the compilation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ cd flightgear&lt;br /&gt;
$ ./autogen.sh&lt;br /&gt;
$ ./configure&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that if you don't want to install simgear globally on the system but in a specific directory, you can do so by adding --prefix=/path/to/your/fgInstallation to the ./configure command.&lt;br /&gt;
If you didn't install OSG globally or in the same prefix as SimGear and FlightGear, you have to pass the OSG directory to the configure-command like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ ./configure --prefix=/path/to/fgInstallation --with-osg=/path/to/osg/installation --enable-osgviewer&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this case you have to tell your system where to find the OSG libraries before you can run flightgear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ export LD_LIBRARY_PATH=/path/to/osgInstallation/lib:$LD_LIBRARY_PATH&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Step 3:'''&lt;br /&gt;
&lt;br /&gt;
Now you can compile and install Flightgear by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ make; make install&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Step 4:'''&lt;br /&gt;
&lt;br /&gt;
Clone the data directory:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ git clone git://gitorious.org/fg/fgdata.git&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The data directory is large (almost 2.5GB) so it will take considerable time to download.&lt;br /&gt;
There mirror of fgdata that might be faster to download from:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ git clone git://mapserver.flightgear.org/fgdata&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mirror is synchronized with the master so either will do.&lt;br /&gt;
&lt;br /&gt;
And install it in (or as) /usr/local/share/FlightGear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ mv fgdata /usr/local/share/flightgear&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
*  [[MSYS]] &lt;br /&gt;
*  [[MinGW/cross-compiler]] &lt;br /&gt;
*  [[CodeBlocks IDE]] &lt;br /&gt;
*  [[OpenSUSE 10.1 10.2]] &lt;br /&gt;
* [http://www.geoffmclane.com/fg/fgmsvc7.htm MSVC7 *.Net]&lt;br /&gt;
* [http://www.oflebbe.de/oflebbe/FlightGear/index.html MSVC8 aka Visual 2005]&lt;br /&gt;
* [http://macflightgear.sourceforge.net/home/documents/ Mac OS X]&lt;br /&gt;
== Important note for GIT users ==&lt;br /&gt;
As of latest development in GIT, only cmake is now required for building both SimGear and FlightGear. So if you build GIT (for what any reason) please don't try to use autogen.sh as it is removed from repository.&lt;br /&gt;
&lt;br /&gt;
For detailed instructions, see page [[Building_using_CMake|Building using cmake]].&lt;br /&gt;
&lt;br /&gt;
{{Building}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Compiler FlightGear sous GNU/Linux]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Building_FlightGear_-_Linux&amp;diff=83272</id>
		<title>Building FlightGear - Linux</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Building_FlightGear_-_Linux&amp;diff=83272"/>
		<updated>2015-04-05T21:35:50Z</updated>

		<summary type="html">&lt;p&gt;Nick R: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main article|Building Flightgear}} &lt;br /&gt;
&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
This section describes how to build [[FlightGear]] on Linux system.&lt;br /&gt;
&lt;br /&gt;
Compiling FlightGear is not a task for novice users. Thus, if you're a beginner (we all were once) on a platform which binaries are available for, we recommend postponing this task and just starting with the binary distribution to get you flying.&lt;br /&gt;
&lt;br /&gt;
openSUSE also provides binary packages of the latest development version, which are continuously updated.&lt;br /&gt;
Follow [http://software.opensuse.org/download.html?lang=en&amp;amp;project=games:FlightGear:Unstable&amp;amp;package=fgrun this link] to select your openSUSE version and install, or manually add ''games:FlightGear:Unstable'' to your ''YaST Software Repositories''.&lt;br /&gt;
&lt;br /&gt;
For Ubuntu, there is a PPA that provides the latest development version of FlightGear and SimGear and a recent version of FlightGear data. See [https://launchpad.net/~saiarcot895/+archive/flightgear-edge this page] for more info. To add the PPA, run &amp;lt;tt&amp;gt;sudo apt-add-repository ppa:saiarcot895/flightgear-edge&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Or if you develop on Ubuntu or Debian, consider trying the script described in [[Scripted Compilation on Linux Debian/Ubuntu]].&lt;br /&gt;
&lt;br /&gt;
== Distro-specific instructions ==&lt;br /&gt;
=== Debian/Ubuntu ===&lt;br /&gt;
* You can use the [[Scripted Compilation on Linux Debian/Ubuntu]] script to have Flightgear compiled in one shot under both Ubuntu and Debian systems.&lt;br /&gt;
* Debian users who prefer to build it without script may look at [[Building Flightgear - Debian]].&lt;br /&gt;
* Hints for [[Ubuntu]] users.&lt;br /&gt;
&lt;br /&gt;
=== Gentoo ===&lt;br /&gt;
* Gentoo users can also use overlays to build FlightGear without much hassle: [[Building Flightgear - Gentoo]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Before you can compile FlightGear, you need to have the following installed on your computer:&lt;br /&gt;
&lt;br /&gt;
'''C++ compiler'''&lt;br /&gt;
&lt;br /&gt;
These are: c++, cpp, gcc, g++ found under the &amp;lt;code&amp;gt;/usr/bin&amp;lt;/code&amp;gt; directory.  You will also need to have the tools '''autoconf''' and '''automake1.9''' installed.&lt;br /&gt;
&lt;br /&gt;
'''GIT'''&lt;br /&gt;
&lt;br /&gt;
See [[FlightGear and Git]].&lt;br /&gt;
&lt;br /&gt;
'''[[OpenGL]] support'''&lt;br /&gt;
&lt;br /&gt;
More specifically, your system needs the support for hardware accelerated graphics.  You can check for this by running the following in a [[command line]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ glxinfo | grep direct&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: To run the above command, you need to have the tool '''mesa-utils''' installed.&lt;br /&gt;
&lt;br /&gt;
You should then see:&lt;br /&gt;
&lt;br /&gt;
 direct rendering: Yes&lt;br /&gt;
&lt;br /&gt;
This means you are good to go as far as OpenGL support is concerned.&lt;br /&gt;
&lt;br /&gt;
If you see:&lt;br /&gt;
&lt;br /&gt;
 direct rendering: No&lt;br /&gt;
&lt;br /&gt;
Don't panic yet.  This may just mean some required libraries for hardware accelerated graphic are missing.  Go ahead and try installing '''plib 1.8.5''' and its dependencies first.  If you still get the above message, then you will need to do some googling and troubleshoot yourself.&lt;br /&gt;
&lt;br /&gt;
== Dependencies ==&lt;br /&gt;
&lt;br /&gt;
FlightGear is dependent on quite a few number of libraries.  You do not need to compile all of them yourself, but you will at least need to have their development version installed.  For example, the development version for package &amp;lt;tt&amp;gt;plib1.8.5&amp;lt;/tt&amp;gt; is &amp;lt;tt&amp;gt;plib1.8.5&amp;lt;/tt&amp;gt;'''-dev'''.&lt;br /&gt;
&lt;br /&gt;
The dependency is summarized in the following tree.  Please note that each library has its own dependencies, and most of these are not shown here.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;tt&amp;gt;FlightGear&amp;lt;/tt&amp;gt;&lt;br /&gt;
** [http://kcat.strangesoft.net/openal.html &amp;lt;tt&amp;gt;OpenAL&amp;lt;/tt&amp;gt;]&lt;br /&gt;
** &amp;lt;tt&amp;gt;SimGear&amp;lt;/tt&amp;gt;&lt;br /&gt;
*** [http://plib.sourceforge.net/ &amp;lt;tt&amp;gt;PLIB&amp;lt;/tt&amp;gt;]. Since March 2008, you will need version 1.8.5 - your distro probably supplies 1.8.4 still.&lt;br /&gt;
**** For versions pre March 2008: (Free)&amp;lt;tt&amp;gt;GLUT&amp;lt;/tt&amp;gt; or &amp;lt;tt&amp;gt;SDL&amp;lt;/tt&amp;gt; (We recommend the use of &amp;lt;tt&amp;gt;SDL&amp;lt;/tt&amp;gt; over &amp;lt;tt&amp;gt;Free/GLUT&amp;lt;/tt&amp;gt;, [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg16153.html however since March 2008, &amp;lt;tt&amp;gt;FreeGLUT&amp;lt;/tt&amp;gt; as well as &amp;lt;tt&amp;gt;SDL&amp;lt;/tt&amp;gt; are both considered deprecated], please only use &amp;lt;code&amp;gt;--enable-osgviewer&amp;lt;/code&amp;gt; during configuration instead) &lt;br /&gt;
***  &amp;lt;tt&amp;gt;[[OpenSceneGraph]]&amp;lt;/tt&amp;gt;  (check link for compatible versions)&lt;br /&gt;
*** You also need the development files for several basic libraries to build the software, among them the following (the package names are for Debian and derivatives(?)):&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libfreetype6-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libjpeg62-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libungif4-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libtiff4-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libpng12-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libxmu-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libxi-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;zlib1g-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
**** &amp;lt;tt&amp;gt;libglut3-dev&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you attack the above dependencies in the order listed below, you should be good:&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;tt&amp;gt;glut&amp;lt;/tt&amp;gt; Most distributions include glut packages, although you may have to hunt for them. Make sure you install both the &amp;lt;tt&amp;gt;glut&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;glut-devel&amp;lt;/tt&amp;gt; packages, otherwise FlightGear may be able to compile but won't run correctly.&lt;br /&gt;
# &amp;lt;tt&amp;gt;zlib&amp;lt;/tt&amp;gt; Most distributions install the basic &amp;lt;tt&amp;gt;zlib&amp;lt;/tt&amp;gt; libraries by default, but not the development portions. If you don't have &amp;lt;tt&amp;gt;zlib.h&amp;lt;/tt&amp;gt;, you probably need to install the &amp;lt;tt&amp;gt;zlib-devel&amp;lt;/tt&amp;gt; package for your distribution. &lt;br /&gt;
# &amp;lt;tt&amp;gt;plib&amp;lt;/tt&amp;gt; Portability libraries and scene graph. &lt;br /&gt;
# &amp;lt;tt&amp;gt;[[OpenSceneGraph]]&amp;lt;/tt&amp;gt; &lt;br /&gt;
# &amp;lt;tt&amp;gt;simgear&amp;lt;/tt&amp;gt; Simulation support libraries. If you are building FlightGear from Git, you need the Git version of SimGear. If you have strange build errors, one of the first things to check is that you have an up-to-date version of SimGear built and installed.&lt;br /&gt;
&lt;br /&gt;
== Compiling ==&lt;br /&gt;
Assuming you are root, do:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
# cd /usr/local/src&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' When tracking a fast changing software like FlightGear/Git it is highly advisable to install it in a separate directory. That way one can also easily build and reinstall without being root, which greatly reduces the risk of messing up one's system.&lt;br /&gt;
To install in a directory of your choice add the &amp;lt;tt&amp;gt;--prefix&amp;lt;/tt&amp;gt; argument to configure. E.g. &amp;lt;tt&amp;gt;./configure --prefix=$HOME/FlightGear&amp;lt;/tt&amp;gt;. I would recommend installing all of OSG, plib, SimGear and FlightGear with the same prefix.&lt;br /&gt;
&lt;br /&gt;
=== Getting and compiling SimGear ===&lt;br /&gt;
&lt;br /&gt;
'''Step 1:'''&lt;br /&gt;
&lt;br /&gt;
Clone the SimGear git repository and set it up to track the 'next' branch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ git clone git://git.code.sf.net/p/flightgear/simgear flightgear-simgear&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or if the git port is firewalled on you network, use the http transport&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ git clone http://git.code.sf.net/p/flightgear/simgear flightgear-simgear&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By default after cloning you should have a local next branch that tracks the master next branch. It can be updated it with &amp;lt;code&amp;gt;git pull&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Step 2:'''&lt;br /&gt;
&lt;br /&gt;
The source code will be downloaded into a directory called '''simgear'''.&lt;br /&gt;
&lt;br /&gt;
Next, go into the directory and make preparations for the compilation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ cd simgear&lt;br /&gt;
$ cmake .&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
'''Note''' that if you don't want to install &amp;lt;tt&amp;gt;simgear&amp;lt;/tt&amp;gt; globally on the system but in a specific directory, you can do so by adding &amp;lt;code&amp;gt;-DCMAKE_INSTALL_PREFIX=/path/to/your/fgInstallation&amp;lt;/code&amp;gt; to the &amp;lt;code&amp;gt;cmake&amp;lt;/code&amp;gt; command&lt;br /&gt;
&lt;br /&gt;
'''Step 3:'''&lt;br /&gt;
&lt;br /&gt;
Compile and install SimGear by doing:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ make; make install&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Note:'' with &amp;lt;tt&amp;gt;gcc&amp;lt;/tt&amp;gt; 4.2 or later,on some platforms, you can get compiling errors about &amp;lt;tt&amp;gt;alc.h&amp;lt;/tt&amp;gt; like: &lt;br /&gt;
&lt;br /&gt;
 '&amp;lt;anonymous&amp;gt;' has incomplete type &lt;br /&gt;
take a look at http://bugs.gentoo.org/166723&lt;br /&gt;
&lt;br /&gt;
=== Getting and compiling FlightGear ===&lt;br /&gt;
&lt;br /&gt;
'''Step 1:'''&lt;br /&gt;
&lt;br /&gt;
Clone the FlightGear git repository and set it up to track the 'next' branch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ git clone git://gitorious.org/fg/flightgear.git&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By default after cloning you should have a local next branch that tracks the master next branch. It can be updated it with git pull.&lt;br /&gt;
&lt;br /&gt;
'''Step 2:'''&lt;br /&gt;
&lt;br /&gt;
Next, go into the folder and make preparations for the compilation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ cd flightgear&lt;br /&gt;
$ ./autogen.sh&lt;br /&gt;
$ ./configure&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that if you don't want to install simgear globally on the system but in a specific directory, you can do so by adding --prefix=/path/to/your/fgInstallation to the ./configure command.&lt;br /&gt;
If you didn't install OSG globally or in the same prefix as SimGear and FlightGear, you have to pass the OSG directory to the configure-command like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ ./configure --prefix=/path/to/fgInstallation --with-osg=/path/to/osg/installation --enable-osgviewer&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this case you have to tell your system where to find the OSG libraries before you can run flightgear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ export LD_LIBRARY_PATH=/path/to/osgInstallation/lib:$LD_LIBRARY_PATH&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Step 3:'''&lt;br /&gt;
&lt;br /&gt;
Now you can compile and install Flightgear by:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ make; make install&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Step 4:'''&lt;br /&gt;
&lt;br /&gt;
Clone the data directory:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ git clone git://gitorious.org/fg/fgdata.git&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The data directory is large (almost 2.5GB) so it will take considerable time to download.&lt;br /&gt;
There mirror of fgdata that might be faster to download from:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ git clone git://mapserver.flightgear.org/fgdata&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mirror is synchronized with the master so either will do.&lt;br /&gt;
&lt;br /&gt;
And install it in (or as) /usr/local/share/FlightGear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
$ mv fgdata /usr/local/share/flightgear&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
*  [[MSYS]] &lt;br /&gt;
*  [[MinGW/cross-compiler]] &lt;br /&gt;
*  [[CodeBlocks IDE]] &lt;br /&gt;
*  [[OpenSUSE 10.1 10.2]] &lt;br /&gt;
* [http://www.geoffmclane.com/fg/fgmsvc7.htm MSVC7 *.Net]&lt;br /&gt;
* [http://www.oflebbe.de/oflebbe/FlightGear/index.html MSVC8 aka Visual 2005]&lt;br /&gt;
* [http://macflightgear.sourceforge.net/home/documents/ Mac OS X]&lt;br /&gt;
== Important note for GIT users ==&lt;br /&gt;
As of latest development in GIT, only cmake is now required for building both SimGear and FlightGear. So if you build GIT (for what any reason) please don't try to use autogen.sh as it is removed from repository.&lt;br /&gt;
&lt;br /&gt;
For detailed instructions, see page [[Building_using_CMake|Building using cmake]].&lt;br /&gt;
&lt;br /&gt;
{{Building}}&lt;br /&gt;
&lt;br /&gt;
[[fr:Compiler FlightGear sous GNU/Linux]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Textures_of_shared_models_sorted_by_file_size&amp;diff=83271</id>
		<title>Textures of shared models sorted by file size</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Textures_of_shared_models_sorted_by_file_size&amp;diff=83271"/>
		<updated>2015-04-05T21:02:23Z</updated>

		<summary type="html">&lt;p&gt;Nick R: added virus-sw.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{about||model sizes|Shared models sorted by file size}}&lt;br /&gt;
&lt;br /&gt;
This is a list of '''textures of shared models sorted by file size'''.  If you add many complex models or models with big textures to the scenery it ''will'' increase the memory usage and slow down FlightGear. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Textures ==&lt;br /&gt;
Use your browsers search function {{key press|Ctrl|F}} to find the model that you like to use.&lt;br /&gt;
&lt;br /&gt;
{{note|This list might be out of date.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
12K ./4m90HeliPadLamps.png&lt;br /&gt;
12K ./Amphibious_assault_ship2.png&lt;br /&gt;
12K ./Amphibious_assault_ship3.png&lt;br /&gt;
12K ./apronv20_light_gradient_lamp.png&lt;br /&gt;
12K ./BAK-12.png&lt;br /&gt;
12K ./BAK-12.png&lt;br /&gt;
12K ./bank-building.png&lt;br /&gt;
12K ./bardage.png&lt;br /&gt;
12K ./beacon_roof.png&lt;br /&gt;
12K ./beacon_white2.png&lt;br /&gt;
12K ./beacon_white.png&lt;br /&gt;
12K ./beacon_white_roof.png&lt;br /&gt;
12K ./black-farmroof-tiles.png&lt;br /&gt;
12K ./blast-deflector63m-end.png&lt;br /&gt;
12K ./Boesdorf_Chimney_red.png&lt;br /&gt;
12K ./bollard_EPCD.png&lt;br /&gt;
12K ./BRHeliPadLamps.png&lt;br /&gt;
12K ./building_tile_02.png&lt;br /&gt;
12K ./building_tile_03.png&lt;br /&gt;
12K ./building_tile_04.png&lt;br /&gt;
12K ./building_tile_05.png&lt;br /&gt;
12K ./building_tile_06.png&lt;br /&gt;
12K ./building_tile_09.png&lt;br /&gt;
12K ./bus_stop.png&lt;br /&gt;
12K ./Catamaran1.png&lt;br /&gt;
12K ./cell-antenna.png&lt;br /&gt;
12K ./cell-deck.png&lt;br /&gt;
12K ./chessboard.png&lt;br /&gt;
12K ./Citation-II-chrome2.png&lt;br /&gt;
12K ./Citation-II-transparent-bg.png&lt;br /&gt;
12K ./communication-building1.png&lt;br /&gt;
12K ./cone.png&lt;br /&gt;
12K ./ConeRedWhite.png&lt;br /&gt;
12K ./Congresso-Tower-window.png&lt;br /&gt;
12K ./container_20ft_decal-mt.png&lt;br /&gt;
12K ./ContainerCrane.png&lt;br /&gt;
12K ./container-door-shadow.png&lt;br /&gt;
12K ./container-shadow.png&lt;br /&gt;
12K ./corrugated-steel.png&lt;br /&gt;
12K ./decal-mt.png&lt;br /&gt;
12K ./deciduous-tree.png&lt;br /&gt;
12K ./DVB-T_Sendeturm_Leipzig_red.png&lt;br /&gt;
12K ./edcf-water-tower-01-red-light.png&lt;br /&gt;
12K ./eddf_blast_deflector_bottom.png&lt;br /&gt;
12K ./eddf_blast_deflector.png&lt;br /&gt;
12K ./eddf_light-gradient-lamp.png&lt;br /&gt;
12K ./eddf_terminal2_lamp.png&lt;br /&gt;
12K ./EDDI-cone.png&lt;br /&gt;
12K ./EDDM_jw_tile1.png&lt;br /&gt;
12K ./EDDM_jw_windowsteel.png&lt;br /&gt;
12K ./EDDM_lamp_metal.png&lt;br /&gt;
12K ./EDDP_DHL_Tank_Gitter.png&lt;br /&gt;
12K ./EDFEHangar65x40back.png&lt;br /&gt;
12K ./EDFH_fire_gate2.png&lt;br /&gt;
12K ./EDFH_fire_lowerblock.png&lt;br /&gt;
12K ./EDFH_fire_roof.png&lt;br /&gt;
12K ./EDFH_fire_tile.png&lt;br /&gt;
12K ./EDGS_Apron_lamp_02.png&lt;br /&gt;
12K ./EDGS_Apron_light_reddot.png&lt;br /&gt;
12K ./EDGS_Hangar_G.png&lt;br /&gt;
12K ./EDGS_light-gradient-lamp.png&lt;br /&gt;
12K ./EDXW_CateringTruckCoolertexture.png&lt;br /&gt;
12K ./EDXW_CateringTruckDoorDoubleWing.png&lt;br /&gt;
12K ./EDXW_GenAviationHangar_back.png&lt;br /&gt;
12K ./EDXW_GenAviationHangar_CorrSteel01.png&lt;br /&gt;
12K ./EDXW_GenAviationHangar_DoubleWing.png&lt;br /&gt;
12K ./EDXW_Hangar25x15_tex01.png&lt;br /&gt;
12K ./EDXWHangar65x40back.png&lt;br /&gt;
12K ./EHLE_marker.png&lt;br /&gt;
12K ./EHVK_shelter1.png&lt;br /&gt;
12K ./EHVK_shelter2.png&lt;br /&gt;
12K ./EHVK_shelter3.png&lt;br /&gt;
12K ./EHVK_shelter4.png&lt;br /&gt;
12K ./EIDW_hTermlroof.png&lt;br /&gt;
12K ./EIDW_Radar1.png&lt;br /&gt;
12K ./EIDW_Radar2.png&lt;br /&gt;
12K ./EIDW_Radar_Deflector.png&lt;br /&gt;
12K ./EIDW_Radarhull.png&lt;br /&gt;
12K ./EIDW_redfence.png&lt;br /&gt;
12K ./EIDW_towerframe.png&lt;br /&gt;
12K ./eldorado-water-tower-01-red-light.png&lt;br /&gt;
12K ./EUROPOLES_GLS.png&lt;br /&gt;
12K ./EUROPOLES_LOCBRIDGE_30M.png&lt;br /&gt;
12K ./EUROPOLES_LOCBRIDGE_50M.png&lt;br /&gt;
12K ./EUROPOLES_LOCGROUND_50M.png&lt;br /&gt;
12K ./fbo.png&lt;br /&gt;
12K ./fbo-sign.png&lt;br /&gt;
12K ./fernmeldeturm_gruenwettersbach_red.png&lt;br /&gt;
12K ./Fernmeldeturm_Leipzig_Gitter.png&lt;br /&gt;
12K ./Fernmeldeturm_Leipzig_red.png&lt;br /&gt;
12K ./fernmeldeturm_waldenbuch_red.png&lt;br /&gt;
12K ./Fernsehturm-Stade.png&lt;br /&gt;
12K ./Fernsehturm-Stade-redlight.png&lt;br /&gt;
12K ./FerrisStand.png&lt;br /&gt;
12K ./FerryBoat1_green-light.png&lt;br /&gt;
12K ./FerryBoat1_red-light.png&lt;br /&gt;
12K ./FerryBoat1_white-light.png&lt;br /&gt;
12K ./flogsta_uppsala.png&lt;br /&gt;
12K ./follow_me_sign.png&lt;br /&gt;
12K ./FuelTank_7x3m.png&lt;br /&gt;
12K ./Gasometer.png&lt;br /&gt;
12K ./Generic_Antenna43m_1.png&lt;br /&gt;
12K ./generic_chimney_011.png&lt;br /&gt;
12K ./generic_chimney_01.png&lt;br /&gt;
12K ./generic_crane_01.png&lt;br /&gt;
12K ./generic_lighthouse.png&lt;br /&gt;
12K ./generic-lighthouse.png&lt;br /&gt;
12K ./generic-traditional-asian-house-medium.png&lt;br /&gt;
12K ./generic-traditional-asian-house-small.png&lt;br /&gt;
12K ./GEN_H-4.png&lt;br /&gt;
12K ./Gen_Wall_Fence16m.png&lt;br /&gt;
12K ./GreenLight6000.png&lt;br /&gt;
12K ./green.png&lt;br /&gt;
12K ./grid.png&lt;br /&gt;
12K ./Hall32x50mLit.png&lt;br /&gt;
12K ./Hall38x24Litm.png&lt;br /&gt;
12K ./hangar2.png&lt;br /&gt;
12K ./hangar3.png&lt;br /&gt;
12K ./hangar5.png&lt;br /&gt;
12K ./hangar_barn.png&lt;br /&gt;
12K ./hangar.png&lt;br /&gt;
12K ./hanger-40fx30f-01.png&lt;br /&gt;
12K ./hanger-40fx30f-02.png&lt;br /&gt;
12K ./hanger-42fx42f-tan-01.png&lt;br /&gt;
12K ./hanger-45fx36f-blue-01.png&lt;br /&gt;
12K ./hanger-45fx36f-white-01.png&lt;br /&gt;
12K ./hanger-50fx50f-blue-01.png&lt;br /&gt;
12K ./hanger-60fx36f-light-blue-01.png&lt;br /&gt;
12K ./helipad_light_green_2st.png&lt;br /&gt;
12K ./helipad_square.png&lt;br /&gt;
12K ./hr40x10.png&lt;br /&gt;
12K ./kmtn-modular-hangar-koxb-roof.png&lt;br /&gt;
12K ./kmtn-modular-hangar-white-steel-siding.png&lt;br /&gt;
12K ./KOFF_E4BTank_paint.png&lt;br /&gt;
12K ./KOFF_Hanger.png&lt;br /&gt;
12K ./KOFF_Tank_10M.png&lt;br /&gt;
12K ./KOFF_Tank_12M.png&lt;br /&gt;
12K ./KOFF_Tank_13M.png&lt;br /&gt;
12K ./KOFF_Tank_20M.png&lt;br /&gt;
12K ./KOFF_Tank_30M.png&lt;br /&gt;
12K ./kw_altbach_chimney250_red.png&lt;br /&gt;
12K ./ladder.png&lt;br /&gt;
12K ./lamp_shine_glow.png&lt;br /&gt;
12K ./large-residential-highrise-orange.png&lt;br /&gt;
12K ./lattice-generic.png&lt;br /&gt;
12K ./L_GreenLight10000.png&lt;br /&gt;
12K ./light-gradient-lamp.png&lt;br /&gt;
12K ./light-pole-20m-circular-red-light.png&lt;br /&gt;
12K ./light_pole_sbrj2.png&lt;br /&gt;
12K ./LIME_Semicircularroof.png&lt;br /&gt;
12K ./LIME_SemicircularSS.png&lt;br /&gt;
12K ./localizer.png&lt;br /&gt;
12K ./LOIU_windsock_lit.png&lt;br /&gt;
12K ./LOWI_fire_gate2.png&lt;br /&gt;
12K ./LOWI_fire_lowerblock.png&lt;br /&gt;
12K ./LOWI_fire_roof.png&lt;br /&gt;
12K ./LOWI_fire_tile.png&lt;br /&gt;
12K ./L_RedLight10000.png&lt;br /&gt;
12K ./L_RedLight10000.png&lt;br /&gt;
12K ./LSGS_Hangar_Concrete_2.png&lt;br /&gt;
12K ./L_WhiteLight10000.png&lt;br /&gt;
12K ./marker1.png&lt;br /&gt;
12K ./markerboard.png&lt;br /&gt;
12K ./marker.png&lt;br /&gt;
12K ./medium-glass-office-building.png&lt;br /&gt;
12K ./MS893.png&lt;br /&gt;
12K ./ndb1.png&lt;br /&gt;
12K ./ndb.png&lt;br /&gt;
12K ./office.png&lt;br /&gt;
12K ./oilrig09banister.png&lt;br /&gt;
12K ./oilrig09crane.png&lt;br /&gt;
12K ./oilrig09safemesh.png&lt;br /&gt;
12K ./oilrig10banister.png&lt;br /&gt;
12K ./oilrig10crane.png&lt;br /&gt;
12K ./oilrig1.png&lt;br /&gt;
12K ./oilrig2_1.png&lt;br /&gt;
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12K ./RedbullStartGate1.png&lt;br /&gt;
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12K ./rmsjr-white-steel-siding.png&lt;br /&gt;
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12K ./rwd1-water-tower-01-red-light.png&lt;br /&gt;
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12K ./TOOLHOUSE.png&lt;br /&gt;
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12K ./tower-microwave-1.png&lt;br /&gt;
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12K ./tower_small_a_metal.png&lt;br /&gt;
12K ./tower_small_a_tile.png&lt;br /&gt;
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12K ./tower-usaf-40m-tile.png&lt;br /&gt;
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12K ./vhf_antenna_multiband_base_station_sa.png&lt;br /&gt;
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12K ./white.png&lt;br /&gt;
12K ./windsock.png&lt;br /&gt;
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16K ./AWE.png&lt;br /&gt;
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16K ./EDFEHangar65x40front.png&lt;br /&gt;
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16K ./EDFH_admin-window.png&lt;br /&gt;
16K ./EDGS_light-gradient_ground_central.png&lt;br /&gt;
16K ./EDGS_light-gradient_ground_lateral.png&lt;br /&gt;
16K ./EDXW_GenAviationHangar_side.png&lt;br /&gt;
16K ./EDXWHangar65x40front.png&lt;br /&gt;
16K ./EDXWHangar65x40side.png&lt;br /&gt;
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16K ./farmhouse1.png&lt;br /&gt;
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16K ./FireTruck_7.30m1.png&lt;br /&gt;
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16K ./generic_chimney_smoke.png&lt;br /&gt;
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16K ./PierCommercial.png&lt;br /&gt;
16K ./RGL_yellow_off.png&lt;br /&gt;
16K ./RGL_yellow_on.png&lt;br /&gt;
16K ./RoofingFelt.png&lt;br /&gt;
16K ./rw_pylon_insulator.png&lt;br /&gt;
16K ./sand_heap_large_tex.png&lt;br /&gt;
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16K ./Schenker_storehouse35x302.png&lt;br /&gt;
16K ./Schenker_storehouse66x302.png&lt;br /&gt;
16K ./semicircular_25x25m.png&lt;br /&gt;
16K ./smallhouse_sweden.png&lt;br /&gt;
16K ./small-modern-office.png&lt;br /&gt;
16K ./smoke_small_slow5000.png&lt;br /&gt;
16K ./STDNewNET.png&lt;br /&gt;
16K ./strobe10000.png&lt;br /&gt;
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16K ./sulphur_heap_large_tex.png&lt;br /&gt;
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16K ./textures-light-sand.png&lt;br /&gt;
16K ./TNCB_lightpole.png&lt;br /&gt;
16K ./tower-4lights.png&lt;br /&gt;
16K ./tower_small_a_door.png&lt;br /&gt;
16K ./UAL.png&lt;br /&gt;
16K ./water-tower-150-red-white-checker.png&lt;br /&gt;
16K ./wood_chip_heap_large_tex.png&lt;br /&gt;
16K ./wood_chip_heap_small_tex.png&lt;br /&gt;
16K ./YellowBricksHelgoVan.png&lt;br /&gt;
20K ./ad3.png&lt;br /&gt;
20K ./Amphibious_assault_ship5.png&lt;br /&gt;
20K ./Bricks.png&lt;br /&gt;
20K ./building_tile_08.png&lt;br /&gt;
20K ./BusDepot_WinGalery.png&lt;br /&gt;
20K ./bus-muc.png&lt;br /&gt;
20K ./coniferous-tree2.png&lt;br /&gt;
20K ./D_Class_IRB1.png&lt;br /&gt;
20K ./default01.png&lt;br /&gt;
20K ./digue_beton_100m.png&lt;br /&gt;
20K ./digue_beton_200m.png&lt;br /&gt;
20K ./digue_beton_25m.png&lt;br /&gt;
20K ./EDFH_admin-wall.png&lt;br /&gt;
20K ./egkk_blastscreen.png&lt;br /&gt;
20K ./egkk_light.png&lt;br /&gt;
20K ./ELLX_BS_LBA-Wand.png&lt;br /&gt;
20K ./european_barn.png&lt;br /&gt;
20K ./european_school.png&lt;br /&gt;
20K ./FireTruck_7.30m3.png&lt;br /&gt;
20K ./garbage_heap_large_tex.png&lt;br /&gt;
20K ./garbage_heap_small_tex.png&lt;br /&gt;
20K ./Gas12m.png&lt;br /&gt;
20K ./Generic_celular_monopole_20m.png&lt;br /&gt;
20K ./generic_pier.png&lt;br /&gt;
20K ./generic_skyscraper_08.png&lt;br /&gt;
20K ./Goldhofert-lights.png&lt;br /&gt;
20K ./helipad_circle.png&lt;br /&gt;
20K ./Helta_Skelta.png&lt;br /&gt;
20K ./KOFF_Bldg594.png&lt;br /&gt;
20K ./large-residential-highrise.png&lt;br /&gt;
20K ./lattice-1x6-red.png&lt;br /&gt;
20K ./light_pole_sbrj1.png&lt;br /&gt;
20K ./Martello_Tower_1.png&lt;br /&gt;
20K ./Martello_Tower_2.png&lt;br /&gt;
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20K ./PelicanCrossing.png&lt;br /&gt;
20K ./pont_autoroute.png&lt;br /&gt;
20K ./RNLI_Hovercraft3.png&lt;br /&gt;
20K ./rwd1-water-tower-01.png&lt;br /&gt;
20K ./scrap_heap_large_tex.png&lt;br /&gt;
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20K ./tecalemit-h.png&lt;br /&gt;
20K ./tecalemit.png&lt;br /&gt;
20K ./usaf-water-tower-logo.png&lt;br /&gt;
20K ./VQPR_H1COR.png&lt;br /&gt;
20K ./VQPR_H1LONG.png&lt;br /&gt;
20K ./VQPR_H1NORM.png&lt;br /&gt;
20K ./wall-BrickOld.png&lt;br /&gt;
24K ./737-01.png&lt;br /&gt;
24K ./747-01.png&lt;br /&gt;
24K ./Antenna1.png&lt;br /&gt;
24K ./Antenna2.png&lt;br /&gt;
24K ./Antenna3.png&lt;br /&gt;
24K ./Antenna-Pylon.png&lt;br /&gt;
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24K ./Apronlamp16m360deg1.png&lt;br /&gt;
24K ./Apronlamp22m180deg1.png&lt;br /&gt;
24K ./ASK-13_Trailer1.png&lt;br /&gt;
24K ./atc_antenna_vhf-uhf-omnidi_sa.png&lt;br /&gt;
24K ./BasicCrossing.png&lt;br /&gt;
24K ./caisses_services.png&lt;br /&gt;
24K ./DAL.png&lt;br /&gt;
24K ./DART_LOGO.png&lt;br /&gt;
24K ./dme_antenna_sa.png&lt;br /&gt;
24K ./Fence_12m.png&lt;br /&gt;
24K ./Fence_6m.png&lt;br /&gt;
24K ./Gate_4.5m.png&lt;br /&gt;
24K ./generic_building_135x65x35m_blue_dark.png&lt;br /&gt;
24K ./generic_building_135x65x35m_blue_light.png&lt;br /&gt;
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24K ./hr20x20.png&lt;br /&gt;
24K ./kmtn-modular-hangar-shed-door.png&lt;br /&gt;
24K ./KOFF_Hanger306307.png&lt;br /&gt;
24K ./large_tree_erected.png&lt;br /&gt;
24K ./Measurement-Mast-80m.png&lt;br /&gt;
24K ./Mersey_Lifeboat2.png&lt;br /&gt;
24K ./Mobilis_DB2_Logo.png&lt;br /&gt;
24K ./Mobilis_Logo.png&lt;br /&gt;
24K ./nike_launcher_metal.png&lt;br /&gt;
24K ./old-shelter-sand-low.png&lt;br /&gt;
24K ./populus_Italica.png&lt;br /&gt;
24K ./populus-tree.png&lt;br /&gt;
24K ./RGL_simple.png&lt;br /&gt;
24K ./rmsjr-shed-door.png&lt;br /&gt;
24K ./RNLI_Hovercraft1.png&lt;br /&gt;
24K ./SAIC_FERHRI.png&lt;br /&gt;
24K ./SAIC.png&lt;br /&gt;
24K ./StreetLamp4_Shine.png&lt;br /&gt;
24K ./StreetLamp5_Shine.png&lt;br /&gt;
24K ./SWA.png&lt;br /&gt;
24K ./wheelchockboy.png&lt;br /&gt;
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28K ./Amphibious_assault_ship1.png&lt;br /&gt;
28K ./Amphibious_assault_ship4.png&lt;br /&gt;
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28K ./apronworker5.png&lt;br /&gt;
28K ./Catamaran2.png&lt;br /&gt;
28K ./cupressus-arizonica-glauca.png&lt;br /&gt;
28K ./EDDP_DHL_Tank_Logo.png&lt;br /&gt;
28K ./EuroMast.png&lt;br /&gt;
28K ./FGFS.png&lt;br /&gt;
28K ./FGFuelLogo.png&lt;br /&gt;
28K ./GenericOmahaHouse1.png&lt;br /&gt;
28K ./generic_skyscraper_01.png&lt;br /&gt;
28K ./Hedge_10m.png&lt;br /&gt;
28K ./Hedge_2m.png&lt;br /&gt;
28K ./Hedge-50m.png&lt;br /&gt;
28K ./Hedge.png&lt;br /&gt;
28K ./larix_decidua_autumn.png&lt;br /&gt;
28K ./llz_monitor_aerial.png&lt;br /&gt;
28K ./oilrig09_flame2000.png&lt;br /&gt;
28K ./OSIL-LOGO.png&lt;br /&gt;
28K ./pinus_pinea.png&lt;br /&gt;
28K ./plaza_toros_gen3.png&lt;br /&gt;
28K ./ResidentialTower_DDklotzsche.png&lt;br /&gt;
28K ./Shipyard-Crane.png&lt;br /&gt;
28K ./steam.png&lt;br /&gt;
28K ./tanker.png&lt;br /&gt;
28K ./TNCBExtra5.png&lt;br /&gt;
28K ./trafficconeboy.png&lt;br /&gt;
28K ./van_red.png&lt;br /&gt;
28K ./van_silver.png&lt;br /&gt;
28K ./y-r-warning-stripes.png&lt;br /&gt;
32K ./aircraft_stairs.png&lt;br /&gt;
32K ./apronworker2.png&lt;br /&gt;
32K ./carpark_2.png&lt;br /&gt;
32K ./concret3.png&lt;br /&gt;
32K ./EDDI-Flugverkehr.png&lt;br /&gt;
32K ./FERHRI.png&lt;br /&gt;
32K ./Guernsey_Ambulance_Boat1.png&lt;br /&gt;
32K ./houses_sweden.png&lt;br /&gt;
32K ./OfficeBuilding74x18Windows.png&lt;br /&gt;
32K ./oilrig09topsides.png&lt;br /&gt;
32K ./platanus_acerifolia.png&lt;br /&gt;
32K ./safety_traffic_beacon.png&lt;br /&gt;
32K ./sion_generic_tree.png&lt;br /&gt;
32K ./tour-ba.png&lt;br /&gt;
32K ./yachting-pier-25m.png&lt;br /&gt;
32K ./yachting-pier-50m.png&lt;br /&gt;
32K ./yachting-pier-70m.png&lt;br /&gt;
36K ./Atlantic_21_afloat1.png&lt;br /&gt;
36K ./carpark.png&lt;br /&gt;
36K ./coleman-tow-tractor-odrab-low-res.png&lt;br /&gt;
36K ./DB_125_Planet_Ocean.png&lt;br /&gt;
36K ./D_Class_IRB3.png&lt;br /&gt;
36K ./EDAK_SHELTER13.png&lt;br /&gt;
36K ./EDAK_SHELTER23.png&lt;br /&gt;
36K ./EDAK_SHELTER31.png&lt;br /&gt;
36K ./EDAK_SHELTER33.png&lt;br /&gt;
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36K ./Guernsey_Ambulance_Boat2.png&lt;br /&gt;
36K ./Guernsey_Ambulance_Boat3.png&lt;br /&gt;
36K ./hanger-t-single-white-01.png&lt;br /&gt;
36K ./logistic_hangar_350x50.png&lt;br /&gt;
36K ./Radar_Avia3.png&lt;br /&gt;
36K ./RNLI_Hovercraft5.png&lt;br /&gt;
36K ./SPAF_Barracks_1.png&lt;br /&gt;
36K ./Stop-Sign.png&lt;br /&gt;
36K ./VQPR_H2DOP.png&lt;br /&gt;
40K ./12_apricot_tree.png&lt;br /&gt;
40K ./5_populus.png&lt;br /&gt;
40K ./building_tile_07.png&lt;br /&gt;
40K ./BusDepot_Glass_tex01.png&lt;br /&gt;
40K ./bus-muc-2.png&lt;br /&gt;
40K ./EDAK_SHELTER12.png&lt;br /&gt;
40K ./EDAK_SHELTER22.png&lt;br /&gt;
40K ./EDAK_SHELTER32.png&lt;br /&gt;
40K ./EDXW_CateringTruckGlass01.png&lt;br /&gt;
40K ./hanger-t-single-02.png&lt;br /&gt;
40K ./hanger-t-single-blue-01.png&lt;br /&gt;
40K ./immeuble1.png&lt;br /&gt;
40K ./KOFF_AGE.png&lt;br /&gt;
40K ./KSFO_light.png&lt;br /&gt;
40K ./large_plantation.png&lt;br /&gt;
40K ./LSGS_Hangar_Concrete.png&lt;br /&gt;
40K ./SailBoatUnderPower11m.png&lt;br /&gt;
40K ./Severn_Lifeboat1.png&lt;br /&gt;
40K ./SPAF_Barracks_2.png&lt;br /&gt;
40K ./SPAF_Barracks_3.png&lt;br /&gt;
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44K ./blueflash.png&lt;br /&gt;
44K ./EDXW_GenAviationHangarIndustDoorR.png&lt;br /&gt;
44K ./FireTruck_7.30m2.png&lt;br /&gt;
44K ./FireTruck_7.30m.png&lt;br /&gt;
44K ./fire-truck-muc-2.png&lt;br /&gt;
44K ./Footbridge.png&lt;br /&gt;
44K ./green_sharp_pointed_boat.png&lt;br /&gt;
44K ./ice-wagen.png&lt;br /&gt;
44K ./KOFF_B-52.png&lt;br /&gt;
44K ./MontHseTex.png&lt;br /&gt;
44K ./palm_01.png&lt;br /&gt;
44K ./palm_02.png&lt;br /&gt;
44K ./palm_03.png&lt;br /&gt;
44K ./Saint_Mathieu_Signal_Tower.png&lt;br /&gt;
44K ./thermosolar_plant.png&lt;br /&gt;
44K ./van_blue_dirty.png&lt;br /&gt;
44K ./van-blue-muc.png&lt;br /&gt;
44K ./Zlin50xl_low_poly.png&lt;br /&gt;
44K ./zone_services.png&lt;br /&gt;
48K ./ArmedGuard.png&lt;br /&gt;
48K ./Citation-II-lights.png&lt;br /&gt;
48K ./humvee-pickup-odrab-lowres.png&lt;br /&gt;
48K ./ICE3firstcar.png&lt;br /&gt;
48K ./line_trees.png&lt;br /&gt;
48K ./switch_control_cabinet.png&lt;br /&gt;
48K ./vehicules-04.png&lt;br /&gt;
48K ./VOR-DME_3.png&lt;br /&gt;
48K ./VOR-DME.png&lt;br /&gt;
48K ./ZoneImmeublesTours.png&lt;br /&gt;
52K ./6barrels.png&lt;br /&gt;
52K ./amarre.png&lt;br /&gt;
52K ./apronworker4.png&lt;br /&gt;
52K ./EDAK_SHELTER11.png&lt;br /&gt;
52K ./left_bank_beacon.png&lt;br /&gt;
52K ./lionceau.png&lt;br /&gt;
52K ./L_TRAWL.png&lt;br /&gt;
52K ./petrol_store.png&lt;br /&gt;
52K ./right_bank_beacon.png&lt;br /&gt;
52K ./tractor-t.png&lt;br /&gt;
56K ./EDAK_SHELTER21.png&lt;br /&gt;
56K ./EHLE_hangar_1.png&lt;br /&gt;
56K ./entrepotblanc-ba.png&lt;br /&gt;
56K ./fire-truck-muc.png&lt;br /&gt;
56K ./fuel-truck-mil-medres.png&lt;br /&gt;
56K ./logistic.png&lt;br /&gt;
56K ./pinus_negra.png&lt;br /&gt;
56K ./Pylone_EclairageCamera5.png&lt;br /&gt;
56K ./SuperTanker.png&lt;br /&gt;
56K ./TransmissometerRVRduo.png&lt;br /&gt;
56K ./TransmissometerRVRquad.png&lt;br /&gt;
56K ./TransmissometerRVRtriple.png&lt;br /&gt;
60K ./biogas_plant.png&lt;br /&gt;
60K ./EDDI-Stop-Sign.png&lt;br /&gt;
60K ./EDDM_lamp_lamps1.png&lt;br /&gt;
60K ./grit_container.png&lt;br /&gt;
60K ./immeuble3.png&lt;br /&gt;
60K ./jetway-737-ba.png&lt;br /&gt;
60K ./jetway-747-ba.png&lt;br /&gt;
60K ./jetway-a320-ba.png&lt;br /&gt;
60K ./PierCommercial1.png&lt;br /&gt;
64K ./Apronlamp16m180deg2.png&lt;br /&gt;
64K ./Apronlamp16m360deg2.png&lt;br /&gt;
64K ./Apronlamp22m180deg2.png&lt;br /&gt;
64K ./ASK-13_Trailer2.png&lt;br /&gt;
64K ./EDGS_Apron_lamp_01.png&lt;br /&gt;
64K ./EDXW_lamp_10m_01.png&lt;br /&gt;
64K ./fuel-truck-mil-lowres.png&lt;br /&gt;
64K ./Gondola_East.png&lt;br /&gt;
64K ./Gondola_West.png&lt;br /&gt;
64K ./Hangar_Cargo.png&lt;br /&gt;
64K ./hoskosh-ti-1500.png&lt;br /&gt;
64K ./LIGHTCONE22M_rembrandt.png&lt;br /&gt;
64K ./OliverPerryFFG.png&lt;br /&gt;
64K ./Pylone_EclairageCamera6.png&lt;br /&gt;
64K ./Schenker_storehouse35x301.png&lt;br /&gt;
64K ./Schenker_storehouse66x301.png&lt;br /&gt;
64K ./TNCB1.png&lt;br /&gt;
64K ./trash-container.png&lt;br /&gt;
68K ./black-sailing-boat.png&lt;br /&gt;
68K ./Crane-100m.png&lt;br /&gt;
68K ./fuel_EPCD.png&lt;br /&gt;
68K ./hangar_25x25m_tan.png&lt;br /&gt;
68K ./HeloPaint.png&lt;br /&gt;
68K ./HH-60.png&lt;br /&gt;
68K ./lflg-portal.png&lt;br /&gt;
68K ./red-sailing-boat-11m.png&lt;br /&gt;
68K ./red-sailing-boat-20m.png&lt;br /&gt;
68K ./red-sailing-boat.png&lt;br /&gt;
68K ./small-black-yacht.png&lt;br /&gt;
68K ./small-red-yacht.png&lt;br /&gt;
68K ./wide_black_yacht.png&lt;br /&gt;
68K ./wide_red_yacht.png&lt;br /&gt;
72K ./F-15-lowres.png&lt;br /&gt;
72K ./Fuel_Truck.png&lt;br /&gt;
72K ./immeuble2.png&lt;br /&gt;
72K ./Narrowboat.png&lt;br /&gt;
72K ./Visala_wsonde_launcher.png&lt;br /&gt;
72K ./weather-station.png&lt;br /&gt;
76K ./ask21-blue.png&lt;br /&gt;
76K ./ask21-red.png&lt;br /&gt;
76K ./CG57-wake.png&lt;br /&gt;
76K ./Interferometer_Radio_Telescope.png&lt;br /&gt;
76K ./oilrig10pillars.png&lt;br /&gt;
76K ./pont_canal.png&lt;br /&gt;
76K ./shelters-barrel.png&lt;br /&gt;
76K ./small-clear-yacht.png&lt;br /&gt;
76K ./vehicules-02.png&lt;br /&gt;
76K ./wake-big.png&lt;br /&gt;
76K ./wake.png&lt;br /&gt;
76K ./wide_clear_yacht.png&lt;br /&gt;
80K ./airport-embankment.png&lt;br /&gt;
80K ./airport.png&lt;br /&gt;
80K ./AmmoBunker.png&lt;br /&gt;
80K ./highway_rest_area.png&lt;br /&gt;
80K ./LSGS_Grass.png&lt;br /&gt;
80K ./oilrig09pillars.png&lt;br /&gt;
80K ./PoolbegPP-1.png&lt;br /&gt;
80K ./Trailer.png&lt;br /&gt;
80K ./yachting-floating-pier-25m.png&lt;br /&gt;
80K ./yachting-floating-pier-50m.png&lt;br /&gt;
84K ./crj100af-obj.png&lt;br /&gt;
84K ./generic-GPU.png&lt;br /&gt;
84K ./generic_pushback.png&lt;br /&gt;
84K ./hummerh2.png&lt;br /&gt;
84K ./jetranger.png&lt;br /&gt;
84K ./load-ore-t.png&lt;br /&gt;
84K ./maunsell-1.png&lt;br /&gt;
84K ./Narrowboat_Cargo.png&lt;br /&gt;
84K ./objects.png&lt;br /&gt;
84K ./objects.png&lt;br /&gt;
84K ./objects.png&lt;br /&gt;
84K ./objects.png&lt;br /&gt;
84K ./plaza_toros_gen2.png&lt;br /&gt;
84K ./plaza_toros_gen4.png&lt;br /&gt;
84K ./RNLI_Hovercraft2.png&lt;br /&gt;
84K ./streetlights_barrier.png&lt;br /&gt;
84K ./windturbine_LAG18_18m_obst.png&lt;br /&gt;
84K ./windturbine_LAG18_18m.png&lt;br /&gt;
84K ./windturbine_LAG18_24m_obst.png&lt;br /&gt;
84K ./windturbine_LAG18_24m.png&lt;br /&gt;
84K ./windturbine_LAG18_30m_obst.png&lt;br /&gt;
84K ./windturbine_LAG18_30m.png&lt;br /&gt;
84K ./windturbine_LAG18_39m_obst.png&lt;br /&gt;
84K ./windturbine_LAG18_39m.png&lt;br /&gt;
84K ./windturbine_WES18_18m_obst.png&lt;br /&gt;
84K ./windturbine_WES18_18m.png&lt;br /&gt;
84K ./windturbine_WES18_24m_obst.png&lt;br /&gt;
84K ./windturbine_WES18_24m.png&lt;br /&gt;
84K ./windturbine_WES18_30m_obst.png&lt;br /&gt;
84K ./windturbine_WES18_30m.png&lt;br /&gt;
84K ./windturbine_WES18_39m_obst.png&lt;br /&gt;
84K ./windturbine_WES18_39m.png&lt;br /&gt;
84K ./wooden_blue_fishing_boat.png&lt;br /&gt;
84K ./wooden_boat.png&lt;br /&gt;
84K ./wooden_green_fishing_boat.png&lt;br /&gt;
84K ./wooden_maroon_fishing_boat.png&lt;br /&gt;
84K ./wooden_red_fishing_boat.png&lt;br /&gt;
88K ./ask21-low-poly-blue.png&lt;br /&gt;
88K ./blue-sailing-boat-20m.png&lt;br /&gt;
88K ./blue-sailing-boat.png&lt;br /&gt;
88K ./buk3.png&lt;br /&gt;
88K ./ec135-02.png&lt;br /&gt;
88K ./fueltanktrailer.png&lt;br /&gt;
88K ./grid-square_15m.png&lt;br /&gt;
88K ./hangar_40x40m_tan.png&lt;br /&gt;
88K ./jetway-737-ba_lit.png&lt;br /&gt;
88K ./jetway-747-ba_lit.png&lt;br /&gt;
88K ./jetway-a320-ba_lit.png&lt;br /&gt;
88K ./lake-sailingboat.png&lt;br /&gt;
88K ./sign_achtung_landeanlage.png&lt;br /&gt;
88K ./weatherradar_h24_d11.png&lt;br /&gt;
88K ./white_sharp_pointed_boat.png&lt;br /&gt;
88K ./wooden_blue_boat.png&lt;br /&gt;
88K ./wooden_green_boat.png&lt;br /&gt;
92K ./Atlantic_21_afloat.png&lt;br /&gt;
92K ./Atlantic_21_Ashore.png&lt;br /&gt;
92K ./ctype.png&lt;br /&gt;
92K ./D_Class_IRB2.png&lt;br /&gt;
92K ./MAPTEST.png&lt;br /&gt;
92K ./SBOAT2.png&lt;br /&gt;
96K ./egkk_oil.png&lt;br /&gt;
96K ./ELLX_Hngr_1.png&lt;br /&gt;
96K ./hotel-generic-01.png&lt;br /&gt;
100K ./bougainvillier.png&lt;br /&gt;
100K ./c130.png&lt;br /&gt;
100K ./Corrugated_Steel_3.png&lt;br /&gt;
100K ./EDXWHangar65x40CorrugatedSteel3.png&lt;br /&gt;
100K ./Radar_Avia2.png&lt;br /&gt;
104K ./KOFF_EC-135A_paint.png&lt;br /&gt;
104K ./lflg-grille_10m.png&lt;br /&gt;
104K ./lflg-grille_20m.png&lt;br /&gt;
104K ./lflg-grille_50m.png&lt;br /&gt;
104K ./lflg-grille_5m.png&lt;br /&gt;
104K ./lflg-grille-edge_10m.png&lt;br /&gt;
104K ./lflg-grille-edge_5mL.png&lt;br /&gt;
104K ./lflg-grille-edge_5m.png&lt;br /&gt;
104K ./lifeboat.png&lt;br /&gt;
104K ./Mersey_Lifeboat1.png&lt;br /&gt;
104K ./oilrig09sides.png&lt;br /&gt;
104K ./oilrig10sides.png&lt;br /&gt;
104K ./Severn_Lifeboat2.png&lt;br /&gt;
104K ./sign_Unbefugte.png&lt;br /&gt;
104K ./Trent_Lifeboat.png&lt;br /&gt;
104K ./Tyne_Lifeboat1.png&lt;br /&gt;
108K ./fedextrucks.png&lt;br /&gt;
108K ./KC-135-lowres.png&lt;br /&gt;
112K ./anemometer_10m.png&lt;br /&gt;
112K ./egkk_carpark_surf_3.png&lt;br /&gt;
112K ./germanvillagehouse3.png&lt;br /&gt;
116K ./ask21-low-poly-red.png&lt;br /&gt;
116K ./germansemidetached1.png&lt;br /&gt;
116K ./germansemidetached2.png&lt;br /&gt;
116K ./Port-CT.png&lt;br /&gt;
116K ./SBOATMAP.png&lt;br /&gt;
120K ./buk1.png&lt;br /&gt;
120K ./grass_border_Rembr.png&lt;br /&gt;
120K ./grass_Rembr.png&lt;br /&gt;
120K ./panel.png&lt;br /&gt;
120K ./storage_container_20ft_orange.png&lt;br /&gt;
124K ./atlantique2.png&lt;br /&gt;
124K ./LSGS_Concrete.png&lt;br /&gt;
124K ./storage_container_20ft_green.png&lt;br /&gt;
124K ./Storage_container_40ft_green.png&lt;br /&gt;
128K ./a332-01.png&lt;br /&gt;
128K ./breguet.png&lt;br /&gt;
128K ./EDDT-FollowMe.png&lt;br /&gt;
128K ./EDXW_GenAviationHangarIndustDoorL.png&lt;br /&gt;
128K ./germanvillagehouse2.png&lt;br /&gt;
128K ./small-electric-transformer.png&lt;br /&gt;
128K ./vordme_4.png&lt;br /&gt;
132K ./Bud_paliw.png&lt;br /&gt;
132K ./glider-trailer-blue.png&lt;br /&gt;
132K ./LFFE1.png&lt;br /&gt;
132K ./lflg-fence_100m.png&lt;br /&gt;
132K ./lflg-fence_20m.png&lt;br /&gt;
132K ./lflg-fence_50m.png&lt;br /&gt;
132K ./LFPO003.png&lt;br /&gt;
132K ./LFPO003.png&lt;br /&gt;
132K ./MontRoofTiles.png&lt;br /&gt;
132K ./palplanche_50m.png&lt;br /&gt;
132K ./storage_container_20ft_red.png&lt;br /&gt;
136K ./747-400-fwa.png&lt;br /&gt;
136K ./a330-01.png&lt;br /&gt;
136K ./ec135-01.png&lt;br /&gt;
136K ./EDDI-FollowMe.png&lt;br /&gt;
136K ./storage_container_20ft_blue.png&lt;br /&gt;
136K ./storage_container_20ft_yellow.png&lt;br /&gt;
140K ./Citation-II-Lv1.png&lt;br /&gt;
140K ./coolingtower_concrete.png&lt;br /&gt;
140K ./redwhite_concrete_20m.png&lt;br /&gt;
144K ./Antenna-House.png&lt;br /&gt;
144K ./C66-front-t.png&lt;br /&gt;
144K ./Citation-II-Lv2.png&lt;br /&gt;
144K ./generic.png&lt;br /&gt;
144K ./glider-trailer-open.png&lt;br /&gt;
144K ./glider-trailer-red.png&lt;br /&gt;
144K ./pont_pierres.png&lt;br /&gt;
144K ./storage_container_20ft_white.png&lt;br /&gt;
144K ./windturbine_e82_108m.png&lt;br /&gt;
144K ./windturbine_e82_138m.png&lt;br /&gt;
144K ./windturbine_e82_78m.png&lt;br /&gt;
144K ./windturbine_e82_85m.png&lt;br /&gt;
144K ./windturbine_e82_98m.png&lt;br /&gt;
148K ./a340-02.png&lt;br /&gt;
148K ./FGRefuel02.png&lt;br /&gt;
148K ./germanvillagehouse1.png&lt;br /&gt;
152K ./generic_castle2.png&lt;br /&gt;
152K ./hangar_15x25m.png&lt;br /&gt;
152K ./Norberttruck.png&lt;br /&gt;
156K ./EDXW_Hangar25x15_tex02.png&lt;br /&gt;
164K ./Industrial50x100.png&lt;br /&gt;
164K ./lynx.png&lt;br /&gt;
168K ./110Bus.png&lt;br /&gt;
168K ./dhl.png&lt;br /&gt;
172K ./rafale-marine.png&lt;br /&gt;
172K ./rafale.png&lt;br /&gt;
172K ./superfrelon.png&lt;br /&gt;
172K ./ups.png&lt;br /&gt;
176K ./jetway-movable.png&lt;br /&gt;
176K ./LFPO001.png&lt;br /&gt;
176K ./LFPO001.png&lt;br /&gt;
176K ./motorhome.png&lt;br /&gt;
180K ./dauphin.png&lt;br /&gt;
180K ./egkk_carpark_surf_2.png&lt;br /&gt;
184K ./Cobus_3000.png&lt;br /&gt;
184K ./DB_125_Solar_Panel_1x1.png&lt;br /&gt;
184K ./Mobilis_DB2_Solar_Panel_1x1.png&lt;br /&gt;
184K ./Mobilis_Solar_Panel_1x1.png&lt;br /&gt;
184K ./ODAS_Solar_Panel_1x1.png&lt;br /&gt;
184K ./OSIL_Solar_Panel_1x1.png&lt;br /&gt;
184K ./swiss.png&lt;br /&gt;
184K ./taxi_airfield.png&lt;br /&gt;
184K ./taxi_airfield.png&lt;br /&gt;
184K ./taxi_airfield.png&lt;br /&gt;
188K ./KXTA_barracks_ligthmap.png&lt;br /&gt;
188K ./KXTA_barracks.png&lt;br /&gt;
188K ./suburban-area.png&lt;br /&gt;
188K ./zone_maisons_carre-ba.png&lt;br /&gt;
188K ./zone_maisons_grd.png&lt;br /&gt;
188K ./zone_maisons_long.png&lt;br /&gt;
192K ./choumairlin.png&lt;br /&gt;
192K ./Hangar_20mx14m.png&lt;br /&gt;
192K ./liferafttexture.png&lt;br /&gt;
192K ./lufthansa.png&lt;br /&gt;
192K ./SPAF_Hangar.png&lt;br /&gt;
196K ./EDXW_GenAviationHangar_brickwall.png&lt;br /&gt;
196K ./EDXW_Hangar25x15_tex03.png&lt;br /&gt;
196K ./GenericStadium.png&lt;br /&gt;
196K ./helipad40m.png&lt;br /&gt;
196K ./klm.png&lt;br /&gt;
196K ./Martin_Jetpack1.png&lt;br /&gt;
200K ./airfrance.png&lt;br /&gt;
200K ./egkk_carpark_surf_1.png&lt;br /&gt;
200K ./generic-trailer-GPU.png&lt;br /&gt;
204K ./britishairways.png&lt;br /&gt;
204K ./EDFH002.png&lt;br /&gt;
204K ./tirestack2.png&lt;br /&gt;
204K ./tirestack3.png&lt;br /&gt;
204K ./tirestack4.png&lt;br /&gt;
204K ./tirestack5.png&lt;br /&gt;
208K ./MS880_rallye-blue.png&lt;br /&gt;
208K ./SPAF_Tower.png&lt;br /&gt;
208K ./vehicules-01.png&lt;br /&gt;
208K ./vehicules-01.png&lt;br /&gt;
208K ./vehicules-01.png&lt;br /&gt;
208K ./vehicules-01.png&lt;br /&gt;
212K ./Ponton.png&lt;br /&gt;
216K ./DR400-orange.png&lt;br /&gt;
216K ./DR400-yellow.png&lt;br /&gt;
216K ./Forklift.png&lt;br /&gt;
216K ./wagon-ore-t.png&lt;br /&gt;
220K ./Cessna172_blue.png&lt;br /&gt;
220K ./hydrant.png&lt;br /&gt;
220K ./LFPG02.png&lt;br /&gt;
220K ./LFPG02.png&lt;br /&gt;
220K ./PierSch1.png&lt;br /&gt;
220K ./wake.png&lt;br /&gt;
224K ./T153-front-t.png&lt;br /&gt;
228K ./a340-01.png&lt;br /&gt;
228K ./DR400-dauphin.png&lt;br /&gt;
228K ./vehicules-03.png&lt;br /&gt;
232K ./banlieue.png&lt;br /&gt;
232K ./DR400-blue.png&lt;br /&gt;
232K ./LFPO002.png&lt;br /&gt;
232K ./Pylone_EclairageCamera2.png&lt;br /&gt;
232K ./Water-Tower-35m.png&lt;br /&gt;
232K ./Water-Tower-62m.png&lt;br /&gt;
236K ./DR400-green.png&lt;br /&gt;
240K ./DR400-red.png&lt;br /&gt;
240K ./KOFF_B17_paint.png&lt;br /&gt;
240K ./SA-2_Van.png&lt;br /&gt;
240K ./TennisCourt.png&lt;br /&gt;
244K ./city_rectangle_module2.png&lt;br /&gt;
244K ./city_rectangle_module.png&lt;br /&gt;
244K ./city_square_module2.png&lt;br /&gt;
244K ./city_triangle_module.png&lt;br /&gt;
244K ./Modulevillecarre.png&lt;br /&gt;
244K ./Phone-booth.png&lt;br /&gt;
244K ./t2.png&lt;br /&gt;
252K ./EPLB_DVOR.png&lt;br /&gt;
252K ./GenericOmahaHouse2.png&lt;br /&gt;
256K ./Douglas.png&lt;br /&gt;
256K ./mallard-tender-t.png&lt;br /&gt;
260K ./Rosenbauer_FLF_VFAEG.png&lt;br /&gt;
264K ./737virgin.png&lt;br /&gt;
264K ./a310-01.png&lt;br /&gt;
264K ./Avgas_Pump.png&lt;br /&gt;
264K ./plaza_toros_gen1.png&lt;br /&gt;
264K ./Pylone_EclairageCamera4.png&lt;br /&gt;
268K ./Cessna150_fr_reg.png&lt;br /&gt;
268K ./DR400_fr_reg.png&lt;br /&gt;
268K ./FootballCourt.png&lt;br /&gt;
268K ./LFPO004.png&lt;br /&gt;
268K ./LFPO004.png&lt;br /&gt;
272K ./737-02.png&lt;br /&gt;
276K ./BFD_Sprinter_308.png&lt;br /&gt;
276K ./Club_House.png&lt;br /&gt;
276K ./French_House.png&lt;br /&gt;
276K ./general_4blue.png&lt;br /&gt;
276K ./general_4green.png&lt;br /&gt;
276K ./hay_bale.png&lt;br /&gt;
280K ./Cessna172_fr_reg.png&lt;br /&gt;
280K ./general_4red.png&lt;br /&gt;
280K ./LFPO005.png&lt;br /&gt;
284K ./general_4yellow.png&lt;br /&gt;
284K ./RW_GWG_MAN.png&lt;br /&gt;
288K ./EC-135_Douane.png&lt;br /&gt;
288K ./Fence-green-gray.png&lt;br /&gt;
288K ./Rosenbauer_TLF_5500.png&lt;br /&gt;
292K ./a320-02.png&lt;br /&gt;
296K ./airdock-endcap.png&lt;br /&gt;
296K ./Fence_EPLB.png&lt;br /&gt;
304K ./appliance_room.png&lt;br /&gt;
304K ./oilrig09helipad.png&lt;br /&gt;
304K ./T153-side-t.png&lt;br /&gt;
308K ./757-01.png&lt;br /&gt;
308K ./Goldhofert.png&lt;br /&gt;
320K ./fedex.png&lt;br /&gt;
320K ./Hangar_EPNM.png&lt;br /&gt;
336K ./Military.png&lt;br /&gt;
336K ./Pylone_EclairageCamera3.png&lt;br /&gt;
340K ./Rosenbauer_FLF_Panther8x8.png&lt;br /&gt;
344K ./rj70.png&lt;br /&gt;
344K ./Rosenbauer_FLF_Panther8x8SWB.png&lt;br /&gt;
348K ./egkk_woods.png&lt;br /&gt;
352K ./ELW_Sprinter_215.png&lt;br /&gt;
360K ./a320-01.png&lt;br /&gt;
364K ./generic_cathedral.png&lt;br /&gt;
364K ./lflg-habitation-planeurs.png&lt;br /&gt;
364K ./roman_church.png&lt;br /&gt;
368K ./teak-coach-first-class-t.png&lt;br /&gt;
372K ./teak-brake-t.png&lt;br /&gt;
376K ./ModuleSon1.png&lt;br /&gt;
380K ./park-lined.png&lt;br /&gt;
384K ./LFPG01.png&lt;br /&gt;
384K ./Lighthouse.png&lt;br /&gt;
388K ./dhc2-baroudeur.png&lt;br /&gt;
400K ./C66-side-t.png&lt;br /&gt;
408K ./Cessna172_yellow.png&lt;br /&gt;
416K ./Embankment100_wide.png&lt;br /&gt;
416K ./Hitachi-395-power-car-2.png&lt;br /&gt;
424K ./Cessna172_red.png&lt;br /&gt;
428K ./Cessna172_sky.png&lt;br /&gt;
428K ./Hitachi-395-power-car.png&lt;br /&gt;
428K ./straw_bale.png&lt;br /&gt;
432K ./Cessna172_green.png&lt;br /&gt;
432K ./Tour_Controle.png&lt;br /&gt;
432K ./transformer_station.png&lt;br /&gt;
440K ./transformer.png&lt;br /&gt;
444K ./LFPG03.png&lt;br /&gt;
448K ./Cobus_2700s.png&lt;br /&gt;
448K ./LFPG03.png&lt;br /&gt;
452K ./phare.png&lt;br /&gt;
464K ./various_tree2.png&lt;br /&gt;
468K ./mallard-t.png&lt;br /&gt;
468K ./town.png&lt;br /&gt;
476K ./LSP.png&lt;br /&gt;
480K ./RTW_Sprinter_515.png&lt;br /&gt;
508K ./EC145-Securite_Civile.png&lt;br /&gt;
508K ./lipa1.png&lt;br /&gt;
508K ./lipa_large.png&lt;br /&gt;
516K ./gothical_church.png&lt;br /&gt;
528K ./BT.png&lt;br /&gt;
528K ./SwimmingPool.png&lt;br /&gt;
532K ./tower_EPNM.png&lt;br /&gt;
544K ./Texture02.png&lt;br /&gt;
560K ./bukszpan1.png&lt;br /&gt;
560K ./Hitachi-395-coach.png&lt;br /&gt;
564K ./laurier.png&lt;br /&gt;
612K ./airdock.png&lt;br /&gt;
612K ./Texture01.png&lt;br /&gt;
668K ./kakrterminal.png&lt;br /&gt;
724K ./texture09.png&lt;br /&gt;
816K ./EC-135-Gendarmerie.png&lt;br /&gt;
828K ./general_3yellow.png&lt;br /&gt;
1016K ./Pylone_EclairageCamera1.png&lt;br /&gt;
1,1M ./Freighter.png&lt;br /&gt;
1,2M ./EHAM_gate.png&lt;br /&gt;
1,2M ./SA-2.png&lt;br /&gt;
1,3M ./EHAM01.png&lt;br /&gt;
1,4M ./ContainerShip.png&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How this list was made ==&lt;br /&gt;
This is how I made it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
find . -name *.png  -execdir ls -hs '{}'  ';' | sort -n&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_April_2015&amp;diff=83164</id>
		<title>FlightGear Newsletter April 2015</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_April_2015&amp;diff=83164"/>
		<updated>2015-04-03T23:12:08Z</updated>

		<summary type="html">&lt;p&gt;Nick R: Added liveries section and new liveries available&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{draft|newsletter|Please feel free to add content you think will be of interest to the FlightGear community. Read the latest newsletter at [[FlightGear Newsletter March 2015]].}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Newsletter-header|April 2015}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-bottom:3px double #BBB;&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; |&lt;br /&gt;
 | valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
{{Newsletter-cover-header|Development news}}&amp;lt;br/&amp;gt;&lt;br /&gt;
 | valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
{{Newsletter-cover-header|In the hanger}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Newsletter-cover-header|Scenery Corner}}&amp;lt;br/&amp;gt;&lt;br /&gt;
 | valign=&amp;quot;top&amp;quot; width=&amp;quot;33%&amp;quot; |&lt;br /&gt;
{{Newsletter-cover-header|Contributing}}&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#Translators required|Translators required]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#FlightGear logos|FlightGear logos]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[#Screenshots|Screenshots]]&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
Five new liveries are now available for Boeing 707 made by Richard Senior and the Belize Airways Ltd. Livery by Nick Reimer. See this [http://forum.flightgear.org/viewtopic.php?f=13&amp;amp;t=24144 forum post] for more information. Download the liveries [http://liveries.flightgear.org/aircraft.php?id=4 here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BAW.jpg|350px|British Airways livery for the Boeing 707]][[File:BAWC.jpg|350px|British Airways Cargo livery for the Boeing 707]][[File:PIA.jpg|350px|Pakistan International airlines livery for the Boeing 707]][[File:TEA.jpg|350px|Trans European Airways livery for the Boeing 707]][[File:BAL.jpg|350px|Belize Airways limited livery for the Boeing 707]]&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
=== Translators required ===&lt;br /&gt;
{|&lt;br /&gt;
|[[File:en.gif]]&lt;br /&gt;
|The FlightGear Wiki still needs help for translating it into various languages. If you are interested in making the FlightGear Wiki multi-language then start at [[Help:Translate]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:de.gif]]&lt;br /&gt;
|Das FlightGear Wiki benötigt immer noch Hilfe bei der Übersetzung in verschiedene Sprachen. Wenn Du Interesse daran hast, das FlightGear Wiki Mehrsprachig zu machen, dann fang doch mit [[:de:Help:Übersetzen|Help:Übersetzen]] an.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nl.gif]]&lt;br /&gt;
|De FlightGear Wiki kan nog steed hulp gebruiken bij het vertalen van artikelen. Als je interesse hebt om de wiki meertalig te maken, raden we je aan om een kijkje te nemen bij [[:nl:Help:Vertalen|Help:Vertalen]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:es.gif]]&lt;br /&gt;
|La wiki de FlightGear todavía necesita ayuda para traducirla a varios lenguajes. Si estás interesado en hacer la FlightGear wiki multilingüe, entonces comienza en [[:es:Help:Traducir|Help:Traducir]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== FlightGear logos ===&lt;br /&gt;
If you want some graphic elements for your FlightGear-related site (for example a hangar or YouTube channel), please feel free to visit [[FlightGear logos]] for a repository of logos.  And if you have some art skills, please don't hesitate to contribute with your own design creations.&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
The FlightGear project always needs screenshots, which show features that were added since the last release.  These should be of good quality, especially in content and technical image properties.  It is therefore recommended to use the best viable filter settings ([[antialiasing]], texture sharpening, etc.).  More info at [[Howto:Make nice screenshots]].&lt;br /&gt;
&lt;br /&gt;
{{Appendix}}&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2015 04]]&lt;br /&gt;
[[Category:Changes after 3.4]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:TEA.jpg&amp;diff=83163</id>
		<title>File:TEA.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:TEA.jpg&amp;diff=83163"/>
		<updated>2015-04-03T23:03:08Z</updated>

		<summary type="html">&lt;p&gt;Nick R: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Trans European Airways livery for the Boeing 707.}}&lt;br /&gt;
|date=2015-04-03 16:56:10&lt;br /&gt;
|source=http://liveries.flightgear.org&lt;br /&gt;
|author=Richard Senior, Nick Reimer&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-zero}}&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:BAL.jpg&amp;diff=83162</id>
		<title>File:BAL.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:BAL.jpg&amp;diff=83162"/>
		<updated>2015-04-03T23:02:57Z</updated>

		<summary type="html">&lt;p&gt;Nick R: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Belize Airways Limited livery for the Boeing 707.}}&lt;br /&gt;
|date=2015-04-03 16:56:27&lt;br /&gt;
|source=http://liveries.flightgear.org&lt;br /&gt;
|author=Richard Senior, Nick Reimer&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-zero}}&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:PIA.jpg&amp;diff=83161</id>
		<title>File:PIA.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:PIA.jpg&amp;diff=83161"/>
		<updated>2015-04-03T23:02:47Z</updated>

		<summary type="html">&lt;p&gt;Nick R: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Pakistan International Airlines livery for the Boeing 707.}}&lt;br /&gt;
|date=2015-04-03 16:56:09&lt;br /&gt;
|source=http://liveries.flightgear.org&lt;br /&gt;
|author=Richard Senior, Nick Reimer&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-zero}}&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:BAWC.jpg&amp;diff=83160</id>
		<title>File:BAWC.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:BAWC.jpg&amp;diff=83160"/>
		<updated>2015-04-03T23:02:37Z</updated>

		<summary type="html">&lt;p&gt;Nick R: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=British Airways Cargo livery for the Boeing 707.}}&lt;br /&gt;
|date=2015-04-03 16:56:08&lt;br /&gt;
|source=http://liveries.flightgear.org&lt;br /&gt;
|author=Richard Senior, Nick Reimer&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-zero}}&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:BAW.jpg&amp;diff=83159</id>
		<title>File:BAW.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:BAW.jpg&amp;diff=83159"/>
		<updated>2015-04-03T23:02:27Z</updated>

		<summary type="html">&lt;p&gt;Nick R: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=British Airways livery for the Boeing 707.}}&lt;br /&gt;
|date=2015-04-03 16:56:08&lt;br /&gt;
|source=http://liveries.flightgear.org&lt;br /&gt;
|author=Richard Senior, Nick Reimer&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{cc-zero}}&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Howto:Animate_models&amp;diff=83085</id>
		<title>Howto:Animate models</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Howto:Animate_models&amp;diff=83085"/>
		<updated>2015-04-03T04:38:55Z</updated>

		<summary type="html">&lt;p&gt;Nick R: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The real world is full of motion. To simulate this in [[FlightGear]], '''models must be animated'''.&lt;br /&gt;
&lt;br /&gt;
FlightGear allows you to animate models in response to property changes: for example, the propellers can spin when the engine is on and the elevators can move up and down with your controller. There is no fixed limit on what parts can be animated: the only requirements are that the part is named in the 3D model file, and that there is a property in the main tree that you can use to get the positioning information. &lt;br /&gt;
&lt;br /&gt;
This document provides basic information for all kind of animations. When animating your model, it is very helpful to find an aircraft with parts similar to yours and use it as an example. Cut and paste the code into your wrapper file and then edit to suit.&lt;br /&gt;
&lt;br /&gt;
== A note about animation order ==&lt;br /&gt;
Animations are executed by FlightGear in the order that they are read in the model's .xml file. Therefore, it is very important to pay attention to the order, especially when multiple animations are applied to the same object(s).&lt;br /&gt;
&lt;br /&gt;
== A note about .ac files ==&lt;br /&gt;
{{Main article|AC files: Understanding and changing .ac code#Identifying an object}}&lt;br /&gt;
&lt;br /&gt;
When referring to an .ac file in your xml animation, it is important that the &amp;lt;code&amp;gt;&amp;lt;object name&amp;gt;&amp;lt;/code&amp;gt; exactly matches the object named in the .ac file (this includes cases!). &lt;br /&gt;
&lt;br /&gt;
'''Note for SketchUp users:''' when exporting to AC3D in Sketchup, the .ac file will name the objects in your model to &amp;quot;blah&amp;quot; by default. You need to amend the relevant object names in your .ac file using text edit, so that the xml will work.&lt;br /&gt;
&lt;br /&gt;
== Tags used in most animations ==&lt;br /&gt;
=== Name ===&lt;br /&gt;
With a name animation, you can group multiple objects. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;name&amp;gt;Collection1&amp;lt;/name&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object1&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object2&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object3&amp;lt;/object-name&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The example above creates a &amp;quot;virtual object&amp;quot; with the name Collection1. In animation, we can animate this group of objects, by using:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;object-name&amp;gt;Collection1&amp;lt;/object-name&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Object-name ===&lt;br /&gt;
These names are set in the 3D model. Each single object has a unique name; for easy identification it is advised to use descriptive names (LeftElevator, Rudder etc.). Animations are only applied to those objects that are mentioned in an object-name line (one object per line!). Animations lacking those, will be applied to the entire model.&lt;br /&gt;
&lt;br /&gt;
=== Property ===&lt;br /&gt;
Each animation must be associated with exactly one property from the main FlightGear property tree (remember that the properties in the wrapper file are not part of the main tree), using &amp;lt;code&amp;gt;&amp;lt;property&amp;gt;&amp;lt;/code&amp;gt; to provide the property path:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;rotate&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Rudder&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;controls/rudder&amp;lt;/property&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note the omission of the leading slash '/' when reffering to the property. This assures that when the model is used for AI or multiplayer traffic the animations will follow that of the AI controller instead of that of the user.&lt;br /&gt;
&lt;br /&gt;
=== Axis ===&lt;br /&gt;
An axis part is required in every animation that involves a rotating or moving thing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;0&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;1&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;z&amp;gt;0&amp;lt;/z&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The axis are similar to the ones of the 3D model. There is a difference between rotation and translation:&lt;br /&gt;
* In rotation animations, the axis part defines around what axis the object rotates. Negative/positive values make the difference between counterclockwise and clockwise rotations.&lt;br /&gt;
* In translate animations, the part defines along what axis the object moves. If the x-axis is poiting backwards, an x-value of -1 will result in forward motion.&lt;br /&gt;
&lt;br /&gt;
You could also define two points, between which FlightGear will calculate the correct axis. This makes the use of a [[#Center|&amp;lt;nowiki&amp;gt;&amp;lt;center&amp;gt;&amp;lt;/nowiki&amp;gt;]] tag redundant! Such coordinates are extremely useful for animating control surfaces (rudder, elevators etc.).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;   &lt;br /&gt;
   &amp;lt;x1-m&amp;gt; 4.9&amp;lt;/x1-m&amp;gt;&lt;br /&gt;
   &amp;lt;y1-m&amp;gt; 7.1&amp;lt;/y1-m&amp;gt;&lt;br /&gt;
   &amp;lt;z1-m&amp;gt;-1.0&amp;lt;/z1-m&amp;gt;&lt;br /&gt;
   &amp;lt;x2-m&amp;gt; 5.9&amp;lt;/x2-m&amp;gt;&lt;br /&gt;
   &amp;lt;y2-m&amp;gt;11.2&amp;lt;/y2-m&amp;gt;&lt;br /&gt;
   &amp;lt;z2-m&amp;gt;-0.5&amp;lt;/z2-m&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Center ===&lt;br /&gt;
Various animations ([[#Rotate|rotate]], [[#Spin|spin]], [[#Scale|scale]]) move around a center point.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;center&amp;gt;&lt;br /&gt;
   &amp;lt;x-m&amp;gt;-1.50&amp;lt;/x-m&amp;gt;&lt;br /&gt;
   &amp;lt;y-m&amp;gt; 1   &amp;lt;/y-m&amp;gt;&lt;br /&gt;
   &amp;lt;z-m&amp;gt; 0.25&amp;lt;/z-m&amp;gt;&lt;br /&gt;
  &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The axis are similar to the ones of the 3D model, so finding coordinates is easily done in 3D modeling software.&lt;br /&gt;
&lt;br /&gt;
== Additional tags that can be used in most animations ==&lt;br /&gt;
=== Conditions ===&lt;br /&gt;
Multiple animations can make use of a conditional. Check &amp;lt;tt&amp;gt;$FGDATA/Docs/README.conditions&amp;lt;/tt&amp;gt; for some more details.&lt;br /&gt;
&lt;br /&gt;
* '''equals:''' property value (or second property) is equal to value/(first)property.&lt;br /&gt;
* '''greater-than:''' property value (or second property) is larger than value/(first)property.&lt;br /&gt;
* '''greater-than-equals:''' property value (or second property) is greater than or equal to value/(first)property.&lt;br /&gt;
* '''less-than:''' property value (or second property) is smaller than value/(first)property.&lt;br /&gt;
* '''less-than-equals:''' property value (or second property) is smaller than or equal to value/(first)property.&lt;br /&gt;
&lt;br /&gt;
The example below is true when n1 has a value greater than 25.&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;condition&amp;gt;&lt;br /&gt;
   &amp;lt;greater-than&amp;gt;&lt;br /&gt;
    &amp;lt;property&amp;gt;engines/engine[1]/n1&amp;lt;/property&amp;gt;&lt;br /&gt;
    &amp;lt;value&amp;gt;25&amp;lt;/value&amp;gt;&lt;br /&gt;
   &amp;lt;/greater-than&amp;gt;&lt;br /&gt;
  &amp;lt;/condition&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then there are some special tags:&lt;br /&gt;
&lt;br /&gt;
* '''and:'''&lt;br /&gt;
* '''not:'''&lt;br /&gt;
* '''or:'''&lt;br /&gt;
&lt;br /&gt;
In the example below, the condition is true when either n1 is greater than 25% or equal to 0%.&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;condition&amp;gt;&lt;br /&gt;
   &amp;lt;or&amp;gt;&lt;br /&gt;
    &amp;lt;greater-than&amp;gt;&lt;br /&gt;
     &amp;lt;property&amp;gt;engines/engine[1]/n1&amp;lt;/property&amp;gt;&lt;br /&gt;
     &amp;lt;value&amp;gt;25&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/greater-than&amp;gt;&lt;br /&gt;
    &amp;lt;equals&amp;gt;&lt;br /&gt;
     &amp;lt;property&amp;gt;engines/engine[1]/n1&amp;lt;/property&amp;gt;&lt;br /&gt;
     &amp;lt;value&amp;gt;0&amp;lt;/value&amp;gt;&lt;br /&gt;
    &amp;lt;/equals&amp;gt;&lt;br /&gt;
   &amp;lt;/or&amp;gt;&lt;br /&gt;
  &amp;lt;/condition&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example of implementation into an animation looks as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;rotate&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;suface-positions/left-aileron-pos-norm&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;factor&amp;gt;25&amp;lt;/factor&amp;gt;&lt;br /&gt;
  &amp;lt;condition&amp;gt;&lt;br /&gt;
   &amp;lt;greater-than&amp;gt;&lt;br /&gt;
    &amp;lt;property&amp;gt;suface-positions/left-aileron-pos-norm&amp;lt;/property&amp;gt;&lt;br /&gt;
    &amp;lt;value&amp;gt;10&amp;lt;/value&amp;gt;&lt;br /&gt;
   &amp;lt;/greater-than&amp;gt;&lt;br /&gt;
  &amp;lt;/condition&amp;gt;&lt;br /&gt;
  &amp;lt;center&amp;gt;&lt;br /&gt;
   &amp;lt;x-m&amp;gt;-1.50&amp;lt;/x-m&amp;gt;&lt;br /&gt;
   &amp;lt;y-m&amp;gt; 1   &amp;lt;/y-m&amp;gt;&lt;br /&gt;
   &amp;lt;z-m&amp;gt; 0.25&amp;lt;/z-m&amp;gt;&lt;br /&gt;
  &amp;lt;/center&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;0&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;1&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;z&amp;gt;0&amp;lt;/z&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Interpolation ===&lt;br /&gt;
For non-fixed factors, an interpolation &amp;quot;table&amp;quot; can be created. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;interpolation&amp;gt;&lt;br /&gt;
   &amp;lt;entry&amp;gt;&lt;br /&gt;
    &amp;lt;ind&amp;gt; 0.0&amp;lt;/ind&amp;gt;&lt;br /&gt;
    &amp;lt;dep&amp;gt; 0.0&amp;lt;/dep&amp;gt;&lt;br /&gt;
   &amp;lt;/entry&amp;gt;&lt;br /&gt;
   &amp;lt;entry&amp;gt;&lt;br /&gt;
    &amp;lt;ind&amp;gt; 0.667&amp;lt;/ind&amp;gt;&lt;br /&gt;
    &amp;lt;dep&amp;gt; 0.0&amp;lt;/dep&amp;gt;&lt;br /&gt;
   &amp;lt;/entry&amp;gt;&lt;br /&gt;
   &amp;lt;entry&amp;gt;&lt;br /&gt;
    &amp;lt;ind&amp;gt; 1.0&amp;lt;/ind&amp;gt;&lt;br /&gt;
    &amp;lt;dep&amp;gt; 0.5&amp;lt;/dep&amp;gt;&lt;br /&gt;
   &amp;lt;/entry&amp;gt;&lt;br /&gt;
  &amp;lt;/interpolation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The lines above represent the following table:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Input&lt;br /&gt;
!Output&lt;br /&gt;
|-&lt;br /&gt;
|0.0&lt;br /&gt;
|0.0&lt;br /&gt;
|-&lt;br /&gt;
|0.667&lt;br /&gt;
|0.0&lt;br /&gt;
|-&lt;br /&gt;
|1.0&lt;br /&gt;
|0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can add as many entries as you need. Interpolation tables are often used for gear animations (eg. to open doors during gear-movements and close them again once the gear is either retracted or fully extended).&lt;br /&gt;
&lt;br /&gt;
=== Expressions ===&lt;br /&gt;
For some animations it is possible to define complex animations by using [[Expressions|Expressions]]. This even allows to drive the animation from multiple properties without the need for additional Nasal scripts. Here is an example for a translate animation depending on two properties and the cosine function:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
     &amp;lt;type&amp;gt;translate&amp;lt;/type&amp;gt;&lt;br /&gt;
     &amp;lt;expression&amp;gt;&lt;br /&gt;
       &amp;lt;product&amp;gt;&lt;br /&gt;
         &amp;lt;property&amp;gt;/my/factor-property&amp;lt;/property&amp;gt;&lt;br /&gt;
         &amp;lt;cos&amp;gt;&lt;br /&gt;
           &amp;lt;deg2rad&amp;gt;&lt;br /&gt;
             &amp;lt;property&amp;gt;/my/angular-property&amp;lt;/property&amp;gt;&lt;br /&gt;
           &amp;lt;/deg2rad&amp;gt;&lt;br /&gt;
         &amp;lt;/cos&amp;gt;&lt;br /&gt;
       &amp;lt;/product&amp;gt;&lt;br /&gt;
     &amp;lt;/expression&amp;gt;&lt;br /&gt;
     [..]more elements[..]&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Animations which can utilize [[Expressions|Expressions]] are: &lt;br /&gt;
* [[Howto:Animate_models#Translate|Translate]]&lt;br /&gt;
* [[Howto:Animate_models#Rotate|Rotate]]&lt;br /&gt;
* [[Howto:Animate_models#Scale|Scale]]&lt;br /&gt;
* [[Howto:Animate_models#Range|Range]]&lt;br /&gt;
* [[Howto:Animate_models#Blend|Blend]]&lt;br /&gt;
&lt;br /&gt;
See more detailed info at [[Expressions|Expressions]]&lt;br /&gt;
&lt;br /&gt;
== Object animations ==&lt;br /&gt;
=== Alpha-test ===&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;alpha-test&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;alpha-factor&amp;gt;0.01&amp;lt;/alpha-factor&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
This &amp;quot;animation&amp;quot; is a way to set an alpha test on a model branch. The effect is to avoid depth buffer writing of pixel that are not seen because they are transparent. This is particulary useful when modeling a metallic structure or a tree with a billboard. The threshold of transparency is set with the &amp;lt;alpha-factor&amp;gt; element.  See also [[Pixel testing in effects]].&lt;br /&gt;
&lt;br /&gt;
=== Blend ===&lt;br /&gt;
Blends an object with the surrounding. Comparable to a translucency animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;blend&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;/velocities/airspeed-kt&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;factor&amp;gt;0.00025&amp;lt;/factor&amp;gt;&lt;br /&gt;
  &amp;lt;min&amp;gt;0.2&amp;lt;/min&amp;gt;&lt;br /&gt;
  &amp;lt;max&amp;gt;0.7&amp;lt;/max&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''property:'''&lt;br /&gt;
* '''factor:'''&lt;br /&gt;
* '''min:'''&lt;br /&gt;
* '''max:'''&lt;br /&gt;
* '''[[Howto:Animate_models#Expressions|expression]]:''' is optional. For more details see [[Expressions|Expressions]]&lt;br /&gt;
&lt;br /&gt;
=== Billboard ===&lt;br /&gt;
This faces an object towards the viewer. Often used on 2D objects, like clouds, trees and lights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;billboard&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;spherical type=&amp;quot;bool&amp;quot;&amp;gt;true&amp;lt;/spherical&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''spherical:'''&lt;br /&gt;
&lt;br /&gt;
=== Dist-scale ===&lt;br /&gt;
Used to scale an object, based on the distance to the viewer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;dist-scale&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;interpolation&amp;gt;&lt;br /&gt;
   &amp;lt;entry&amp;gt;&lt;br /&gt;
    &amp;lt;ind&amp;gt;0&amp;lt;/ind&amp;gt;&lt;br /&gt;
    &amp;lt;dep&amp;gt;1&amp;lt;/dep&amp;gt;&lt;br /&gt;
   &amp;lt;/entry&amp;gt;&lt;br /&gt;
   &amp;lt;entry&amp;gt;&lt;br /&gt;
    &amp;lt;ind&amp;gt;300&amp;lt;/ind&amp;gt;&lt;br /&gt;
    &amp;lt;dep&amp;gt;4&amp;lt;/dep&amp;gt;&lt;br /&gt;
   &amp;lt;/entry&amp;gt;&lt;br /&gt;
   &amp;lt;entry&amp;gt;&lt;br /&gt;
    &amp;lt;ind&amp;gt;1500&amp;lt;/ind&amp;gt;&lt;br /&gt;
    &amp;lt;dep&amp;gt;8&amp;lt;/dep&amp;gt;&lt;br /&gt;
   &amp;lt;/entry&amp;gt;&lt;br /&gt;
  &amp;lt;/interpolation&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can optionally add [[#Center|&amp;amp;lt;center&amp;amp;gt;]] coordinates, to scale the object around that point.&lt;br /&gt;
&lt;br /&gt;
=== Flash ===&lt;br /&gt;
&lt;br /&gt;
Used to scale an object based on the cosine of the angle between the axis provided in the animation and the view vector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;flash&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;offset&amp;gt;0.0&amp;lt;/offset&amp;gt;&lt;br /&gt;
  &amp;lt;factor&amp;gt;1.0&amp;lt;/factor&amp;gt;&lt;br /&gt;
  &amp;lt;power&amp;gt;2&amp;lt;/power&amp;gt;&lt;br /&gt;
  &amp;lt;two-sides type=&amp;quot;bool&amp;quot;&amp;gt;false&amp;lt;/two-sides&amp;gt;&lt;br /&gt;
  &amp;lt;min&amp;gt;0.0&amp;lt;/min&amp;gt;&lt;br /&gt;
  &amp;lt;max&amp;gt;1.0&amp;lt;/max&amp;gt;&lt;br /&gt;
  &amp;lt;center&amp;gt;&lt;br /&gt;
   &amp;lt;x-m&amp;gt;0.0&amp;lt;/x-m&amp;gt;&lt;br /&gt;
   &amp;lt;y-m&amp;gt;0.0&amp;lt;/y-m&amp;gt;&lt;br /&gt;
   &amp;lt;z-m&amp;gt;0.0&amp;lt;/z-m&amp;gt;&lt;br /&gt;
  &amp;lt;/center&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;0.0&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;-1&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;z&amp;gt;0.1&amp;lt;/z&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''offset:'''&lt;br /&gt;
* '''factor:'''&lt;br /&gt;
* '''power:'''&lt;br /&gt;
* '''two-sides:''' if false, nothing is drawn if the cosine is negative.&lt;br /&gt;
* '''min:'''&lt;br /&gt;
* '''max:'''&lt;br /&gt;
&lt;br /&gt;
scale = factor * pow( cosine, power ) + offset&lt;br /&gt;
&lt;br /&gt;
scale is then clamped between min and max.&lt;br /&gt;
&lt;br /&gt;
and this scale factor is applied to the object, from the center specified. It works best if scale is less than 1. Otherwise, there will be clipping issues.&lt;br /&gt;
&lt;br /&gt;
=== Noshadow ===&lt;br /&gt;
This animation is used to make sure an object will cast no shadow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;noshadow&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Range ===&lt;br /&gt;
: ''See also [[Modeling - Getting Started#Level of Detail (LOD)]].''&lt;br /&gt;
&lt;br /&gt;
To prevent objects -like instruments- being drawn when the aircraft is actually too far away for them to be seen anyway, a range animation is used. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;range&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;min-m&amp;gt;0&amp;lt;/min-m&amp;gt;&lt;br /&gt;
  &amp;lt;max-m&amp;gt;30&amp;lt;/max-m&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''min-m:''' the shortest distance (in meters) from the object center at which it is visible.&lt;br /&gt;
* '''max-m:''' the largest distance (in meters) from the object center at which it is visible.&lt;br /&gt;
&lt;br /&gt;
You could also use the generic level of detail (LOD) properties, which can be set by the user through View &amp;gt; Adjust LOD rangers: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Property&lt;br /&gt;
! Description&lt;br /&gt;
! Default value&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;/sim/rendering/static-lod/bare&amp;lt;/tt&amp;gt;&lt;br /&gt;
| only a rough exterior model&lt;br /&gt;
| 30,000 m&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;/sim/rendering/static-lod/rough&amp;lt;/tt&amp;gt; &lt;br /&gt;
| most should be visible&lt;br /&gt;
| 9,000 m&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;tt&amp;gt;/sim/rendering/static-lod/detailed&amp;lt;/tt&amp;gt; &lt;br /&gt;
| all details should be visible&lt;br /&gt;
| 1,500 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The animation code will look like this:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;xml&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;range&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;min-m&amp;gt;0&amp;lt;/min-m&amp;gt;&lt;br /&gt;
  &amp;lt;max-property&amp;gt;sim/rendering/static-lod/bare&amp;lt;/max-property&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can have both ranges (max and min) bound to a property, or just one of them.&lt;br /&gt;
* '''min-property:''' &lt;br /&gt;
* '''max-property:'''&lt;br /&gt;
* '''[[Howto:Animate_models#Expressions|expression]]:''' is optional. For more details see [[Expressions|Expressions]]&lt;br /&gt;
&lt;br /&gt;
=== Rotate ===&lt;br /&gt;
One of the most important and frequently used animations of all. It rotates an object to an absolute position in degrees, as provided by the property-value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;rotate&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;surface-positions/left-aileron-pos-norm&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;factor&amp;gt;25&amp;lt;/factor&amp;gt;&lt;br /&gt;
  &amp;lt;offset-deg&amp;gt;25&amp;lt;/offset-deg&amp;gt;&lt;br /&gt;
  &amp;lt;center&amp;gt;&lt;br /&gt;
   &amp;lt;x-m&amp;gt;-1.50&amp;lt;/x-m&amp;gt;&lt;br /&gt;
   &amp;lt;y-m&amp;gt; 1   &amp;lt;/y-m&amp;gt;&lt;br /&gt;
   &amp;lt;z-m&amp;gt; 0.25&amp;lt;/z-m&amp;gt;&lt;br /&gt;
  &amp;lt;/center&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;0&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;1&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;z&amp;gt;0&amp;lt;/z&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''factor:''' is optional.&lt;br /&gt;
* '''offset-deg:''' is optional. Offset in degrees.&lt;br /&gt;
* '''[[Howto:Animate_models#Expressions|expression]]:''' is optional. For more details see [[Expressions|Expressions]]&lt;br /&gt;
&lt;br /&gt;
=== Scale ===&lt;br /&gt;
A scale animation scales (resizes) an object. This can be either property-value dependant (first example) or a fixed scale (second example).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;scale&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;sim/time/sun-angle-rad&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;x-min&amp;gt;1.0&amp;lt;/x-min&amp;gt;&lt;br /&gt;
  &amp;lt;y-min&amp;gt;1.0&amp;lt;/y-min&amp;gt;&lt;br /&gt;
  &amp;lt;z-min&amp;gt;1.0&amp;lt;/z-min&amp;gt;&lt;br /&gt;
  &amp;lt;x-factor&amp;gt;1.4&amp;lt;/x-factor&amp;gt;&lt;br /&gt;
  &amp;lt;y-factor&amp;gt;1.4&amp;lt;/y-factor&amp;gt;&lt;br /&gt;
  &amp;lt;z-factor&amp;gt;2.0&amp;lt;/z-factor&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ?-min: the mimimum scale factor for each axis. If the property value would result in a smaller factor than this setting, the scale animation will hold.&lt;br /&gt;
* ?-factor: the scale factor for each axis (factor*property=scale factor).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;scale&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;x-offset&amp;gt;0.5&amp;lt;/x-offset&amp;gt;&lt;br /&gt;
  &amp;lt;y-offset&amp;gt;0.5&amp;lt;/y-offset&amp;gt;&lt;br /&gt;
  &amp;lt;z-offset&amp;gt;0.5&amp;lt;/z-offset&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* x.offset: the scale factor.&lt;br /&gt;
* Add [[#Center|&amp;amp;lt;center&amp;amp;gt;]] coordinates, to scale the object around that point.&lt;br /&gt;
* '''You can optionally use an [[Howto:Animate_models#Expressions|expression]] in the &amp;lt;factor&amp;gt; or &amp;lt;offset&amp;gt; inputs.''' For more details see [[Expressions|Expressions]]&lt;br /&gt;
&lt;br /&gt;
=== Select ===&lt;br /&gt;
This animation selects (or unselects) objects when certain conditions are true (or false). The example below shows the object when the n1 of engine[1] is higher than 25%.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;select&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;condition&amp;gt;&lt;br /&gt;
   &amp;lt;greater-than&amp;gt;&lt;br /&gt;
    &amp;lt;property&amp;gt;engines/engine[0]/n1&amp;lt;/property&amp;gt;&lt;br /&gt;
    &amp;lt;value&amp;gt;25&amp;lt;/value&amp;gt;&lt;br /&gt;
   &amp;lt;/greater-than&amp;gt;&lt;br /&gt;
  &amp;lt;/condition&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shader ===&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;shader&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;shader&amp;gt;chrome&amp;lt;/shader&amp;gt;&lt;br /&gt;
  &amp;lt;texture&amp;gt;chrome2.png&amp;lt;/texture&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''shader:''' &lt;br /&gt;
* '''texture:''' path to the texture used by the shader.&lt;br /&gt;
&lt;br /&gt;
=== Spin ===&lt;br /&gt;
Very similar to [[#Rotate|rotate]], but the property provides a value in revolutions per minute (RPM) rather than an absolute position in degrees, and offset cannot be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;spin&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;engines/engine[0]/n1&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;factor&amp;gt;25&amp;lt;/factor&amp;gt;&lt;br /&gt;
  &amp;lt;center&amp;gt;&lt;br /&gt;
   &amp;lt;x-m&amp;gt;-1.50&amp;lt;/x-m&amp;gt;&lt;br /&gt;
   &amp;lt;y-m&amp;gt; 1   &amp;lt;/y-m&amp;gt;&lt;br /&gt;
   &amp;lt;z-m&amp;gt; 0.25&amp;lt;/z-m&amp;gt;&lt;br /&gt;
  &amp;lt;/center&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;0&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;1&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;z&amp;gt;0&amp;lt;/z&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''factor:''' is optional.&lt;br /&gt;
&lt;br /&gt;
=== Timed ===&lt;br /&gt;
Swtiches between objects at specified intervals. This example switches between a lights-on model and a lights-off model. Lights on are shown 0.2 seconds, while lights off are displayed for 0.8 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;timed&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;BacklightOn&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;BacklightOff&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;use-personality type=&amp;quot;bool&amp;quot;&amp;gt;true&amp;lt;/use-personality&amp;gt;&lt;br /&gt;
  &amp;lt;branch-duration-sec&amp;gt;0.8&amp;lt;/branch-duration-sec&amp;gt;&lt;br /&gt;
  &amp;lt;branch-duration-sec&amp;gt;0.2&amp;lt;/branch-duration-sec&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tracking ===&lt;br /&gt;
The new (in 2.11) [[Tracking animation|'''locked-track animation''']] can do exactly the same thing as the [http://wiki.blender.org/index.php/Doc:2.6/Manual/Constraints/Tracking/Locked_Track Locked Track constraint] available in Blender. However it can also be used to simulate simple inverse kinematic systems consisting of two bones connected with a revolute joint (aka hinge). See [[Tracking animation|detailed explanantion]]&lt;br /&gt;
&lt;br /&gt;
=== Translate ===&lt;br /&gt;
The same as [[#Textranslate|textranslate]], but this animation moves a whole object (so including fixed textures). The example below will move an object in the y-direction:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
!Property value&lt;br /&gt;
!Output&lt;br /&gt;
|-&lt;br /&gt;
| -1&lt;br /&gt;
| -2.5&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 7.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;translate&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;controls/seat/pilot/position-norm&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;factor&amp;gt;5&amp;lt;/factor&amp;gt;&lt;br /&gt;
  &amp;lt;offset-m&amp;gt;2.5&amp;lt;/offset-m&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;0&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;1&amp;lt;/y&amp;gt;&lt;br /&gt;
   &amp;lt;z&amp;gt;0&amp;lt;/z&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''factor:''' is optional.&lt;br /&gt;
* '''offset-m:''' is optional. Offset in meters.&lt;br /&gt;
* '''[[Howto:Animate_models#Expressions|expression]]:''' is optional. For more details see [[Expressions|Expressions]]&lt;br /&gt;
&lt;br /&gt;
== Material animation ==&lt;br /&gt;
An animation type that can be used in various ways. Of course you can combine the below mentiond systems into one (big) animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt; &lt;br /&gt;
  &amp;lt;type&amp;gt;material&amp;lt;/type&amp;gt; &lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;property-base&amp;gt;sim/model/c172p/material&amp;lt;/property-base&amp;gt;&lt;br /&gt;
  &amp;lt;global type=&amp;quot;bool&amp;quot;&amp;gt;true&amp;lt;/global&amp;gt; &amp;lt;!-- This tag is no longer supported --&amp;gt;&lt;br /&gt;
  ...&lt;br /&gt;
  lines as mentioned below&lt;br /&gt;
  ...&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Optional:'''&lt;br /&gt;
* '''property-base:''' when using prop(erties), you might want to set a property-base. All props will be relative to this path.&lt;br /&gt;
* '''global (depreciated):''' by setting this to &amp;lt;tt&amp;gt;true&amp;lt;/tt&amp;gt;, all objects using the same material as the defined object(s) (via &amp;lt;tt&amp;gt;&amp;lt;object-name&amp;gt;&amp;lt;/tt&amp;gt;) will be affected by the animation. This is preferred to listing several objects in &amp;lt;object-name&amp;gt; tags. It's not only faster, but also doesn't break animations by forcing objects together. &amp;lt;span style=&amp;quot;color:red; text-decoration: underline;&amp;quot;&amp;gt;This tag is no longer supported&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Numbers are clamped to 0.0-1.0, except &amp;quot;shininess&amp;quot;, which is clamped to 0-128.&lt;br /&gt;
* By appending &amp;lt;tt&amp;gt;-prop&amp;lt;/tt&amp;gt; each of the material properties can read its value from another property.&lt;br /&gt;
&lt;br /&gt;
=== Ambient ===&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;ambient&amp;gt;&lt;br /&gt;
   &amp;lt;red&amp;gt;1.0&amp;lt;/red&amp;gt;&lt;br /&gt;
   &amp;lt;green&amp;gt;0.2&amp;lt;/green&amp;gt;&lt;br /&gt;
   &amp;lt;blue&amp;gt;0.0&amp;lt;/blue&amp;gt;&lt;br /&gt;
  &amp;lt;/ambient&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diffuse ===&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;diffuse&amp;gt;&lt;br /&gt;
   &amp;lt;red&amp;gt;1.0&amp;lt;/red&amp;gt;&lt;br /&gt;
   &amp;lt;green&amp;gt;0.2&amp;lt;/green&amp;gt;&lt;br /&gt;
   &amp;lt;blue&amp;gt;0.0&amp;lt;/blue&amp;gt;&lt;br /&gt;
  &amp;lt;/diffuse&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Emission ===&lt;br /&gt;
{{Main article|Howto: Illuminate faces}}&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;emission&amp;gt;&lt;br /&gt;
   &amp;lt;red&amp;gt;1.0&amp;lt;/red&amp;gt;&lt;br /&gt;
   &amp;lt;green&amp;gt;0.2&amp;lt;/green&amp;gt;&lt;br /&gt;
   &amp;lt;blue&amp;gt;0.0&amp;lt;/blue&amp;gt;&lt;br /&gt;
   &amp;lt;factor-prop&amp;gt;controls/lighting/panel-norm&amp;lt;/factor-prop&amp;gt;&lt;br /&gt;
  &amp;lt;/emission&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emission colors are multiplied by the factor-prop value. 1 is maximum color intensity, while 0 is the minimum. Colors are calculated according to the [http://en.wikipedia.org/wiki/RGB_color_model RGB color model].&lt;br /&gt;
&lt;br /&gt;
=== Shininess ===&lt;br /&gt;
Shininess is clamped to 0-128.&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;shininess&amp;gt;105&amp;lt;/shininess&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Specular ===&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;specular&amp;gt;&lt;br /&gt;
   &amp;lt;red&amp;gt;1.0&amp;lt;/red&amp;gt;&lt;br /&gt;
   &amp;lt;green&amp;gt;0.2&amp;lt;/green&amp;gt;&lt;br /&gt;
   &amp;lt;blue&amp;gt;0.0&amp;lt;/blue&amp;gt;&lt;br /&gt;
  &amp;lt;/specular&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Texture ===&lt;br /&gt;
Used for the [[Livery over MP]] system.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;property-base&amp;gt;sim/model/livery&amp;lt;/property-base&amp;gt; &lt;br /&gt;
  &amp;lt;texture-prop&amp;gt;engine&amp;lt;/texture-prop&amp;gt; &lt;br /&gt;
  &amp;lt;texture&amp;gt;KLM.png&amp;lt;/texture&amp;gt; &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Transparency ===&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;transparency&amp;gt;&lt;br /&gt;
   &amp;lt;alpha-prop&amp;gt;rotors/tail/rpm&amp;lt;/alpha-prop&amp;gt;&lt;br /&gt;
   &amp;lt;factor&amp;gt;-0.0015&amp;lt;/factor&amp;gt;&lt;br /&gt;
   &amp;lt;offset&amp;gt;1&amp;lt;/offset&amp;gt;&lt;br /&gt;
  &amp;lt;/transparency&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Threshold ===&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
  &amp;lt;threshold&amp;gt;0.001&amp;lt;/threshold&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Texture Animations ==&lt;br /&gt;
&lt;br /&gt;
Applying different matrix transformations to the textures of an object.&lt;br /&gt;
&lt;br /&gt;
=== Textranslate ===&lt;br /&gt;
A very important animation for cockpits! This animation moves textures over a surface.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;textranslate&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;autopilot/settings/target-speed-kt&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;bias&amp;gt;0.0001&amp;lt;/bias&amp;gt;&lt;br /&gt;
  &amp;lt;factor&amp;gt;0.001&amp;lt;/factor&amp;gt;&lt;br /&gt;
  &amp;lt;step&amp;gt;100&amp;lt;/step&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;&lt;br /&gt;
   &amp;lt;x&amp;gt;0&amp;lt;/x&amp;gt;&lt;br /&gt;
   &amp;lt;y&amp;gt;1&amp;lt;/y&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''bias:''' Adds an offset to the property before factor/step. A small value is needed to compensate for [http://en.wikipedia.org/wiki/Floating_point#Accuracy_problems floating point accuracy].&lt;br /&gt;
* '''factor:''' property * factor * texture width/height = the amount of pixels that the texture should be translated. If your texture is 256 pixels, an textranslate of 0.1 will result in the texture moving with 26 pixels, into the direction specified by the axis settings.&lt;br /&gt;
* '''step:''' the step size at which the texture is translated. If this is set to 0.1, the texture will only be translated at 0.1, 0.2, 0.3 etc.&lt;br /&gt;
* axis: the direction in which the texture is translated. Y is up/down, while X is left/right.&lt;br /&gt;
&lt;br /&gt;
=== Texrotate ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
&amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;texrotate&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;some/property/path&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;factor&amp;gt;25&amp;lt;/factor&amp;gt;&lt;br /&gt;
  &amp;lt;offset-deg&amp;gt;25&amp;lt;/offset-deg&amp;gt;&lt;br /&gt;
  &amp;lt;center&amp;gt;&lt;br /&gt;
    &amp;lt;x&amp;gt;0.5&amp;lt;/x&amp;gt;&lt;br /&gt;
    &amp;lt;y&amp;gt;0.5&amp;lt;/y&amp;gt;&lt;br /&gt;
    &amp;lt;z&amp;gt;0&amp;lt;/z&amp;gt;&lt;br /&gt;
  &amp;lt;/center&amp;gt;&lt;br /&gt;
  &amp;lt;axis&amp;gt;&lt;br /&gt;
    &amp;lt;x&amp;gt;0&amp;lt;/x&amp;gt;&lt;br /&gt;
    &amp;lt;y&amp;gt;0&amp;lt;/y&amp;gt;&lt;br /&gt;
    &amp;lt;z&amp;gt;1&amp;lt;/z&amp;gt;&lt;br /&gt;
  &amp;lt;/axis&amp;gt;&lt;br /&gt;
&amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Textrapezoid ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
&amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;textrapezoid&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;HUD.l.canvas&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;property&amp;gt;/hud/trapezoid-correction&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;side&amp;gt;bottom&amp;lt;/side&amp;gt;&lt;br /&gt;
&amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''side''': side of quad which should be scaled (''top'' (default)/''right''/''bottom''/''left'')&lt;br /&gt;
&lt;br /&gt;
=== Texmultiple ===&lt;br /&gt;
&lt;br /&gt;
Only one texture matrix can be applied to each object. With ''textmultiple'' multiple texture animations can be combined into a single matrix, applied to the specified object.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
&amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;type&amp;gt;texmultiple&amp;lt;/type&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;HUD.l.canvas&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;transform&amp;gt;&lt;br /&gt;
    &amp;lt;subtype&amp;gt;textranslate&amp;lt;/subtype&amp;gt;&lt;br /&gt;
    &amp;lt;property&amp;gt;/hud/offset-x&amp;lt;/property&amp;gt;&lt;br /&gt;
    &amp;lt;axis&amp;gt;&lt;br /&gt;
     &amp;lt;x&amp;gt;1&amp;lt;/x&amp;gt;&lt;br /&gt;
     &amp;lt;y&amp;gt;0&amp;lt;/y&amp;gt;&lt;br /&gt;
     &amp;lt;z&amp;gt;0&amp;lt;/z&amp;gt;&lt;br /&gt;
   &amp;lt;/axis&amp;gt;&lt;br /&gt;
  &amp;lt;/transform&amp;gt;&lt;br /&gt;
  &amp;lt;transform&amp;gt;&lt;br /&gt;
    &amp;lt;subtype&amp;gt;textranslate&amp;lt;/subtype&amp;gt;&lt;br /&gt;
    &amp;lt;property&amp;gt;/hud/offset-y&amp;lt;/property&amp;gt;&lt;br /&gt;
    &amp;lt;axis&amp;gt;&lt;br /&gt;
     &amp;lt;x&amp;gt;0&amp;lt;/x&amp;gt;&lt;br /&gt;
     &amp;lt;y&amp;gt;1&amp;lt;/y&amp;gt;&lt;br /&gt;
     &amp;lt;z&amp;gt;0&amp;lt;/z&amp;gt;&lt;br /&gt;
   &amp;lt;/axis&amp;gt;&lt;br /&gt;
  &amp;lt;/transform&amp;gt;&lt;br /&gt;
  &amp;lt;transform&amp;gt;&lt;br /&gt;
    &amp;lt;subtype&amp;gt;textrapezoid&amp;lt;/subtype&amp;gt;&lt;br /&gt;
    &amp;lt;property&amp;gt;/hud/trapezoid-correction&amp;lt;/property&amp;gt;&lt;br /&gt;
  &amp;lt;/transform&amp;gt;&lt;br /&gt;
&amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Object interaction animations ==&lt;br /&gt;
=== Enable-hot ===&lt;br /&gt;
Scenery objects are automatically defined as solid by FlightGear, meaning that an aircraft can taxi on them and/or crash when touching. For certain objects (groundmarkings, beacon light-beams etc.) this might be an unwanted feature. The solidness can be disabled with the following animation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt;&lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt;&lt;br /&gt;
  &amp;lt;enable-hot type=&amp;quot;bool&amp;quot;&amp;gt;false&amp;lt;/enable-hot&amp;gt;&lt;br /&gt;
 &amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''enable-hot:''' can be either true or false. Remember that objects are automatically solid, so it should not be nesecarily to set this at all when wanting solidness.&lt;br /&gt;
&lt;br /&gt;
=== Interactions ===&lt;br /&gt;
&amp;lt;source&amp;gt;&lt;br /&gt;
 &amp;lt;animation&amp;gt; &lt;br /&gt;
  &amp;lt;type&amp;gt;interaction&amp;lt;/type&amp;gt; &lt;br /&gt;
  &amp;lt;object-name&amp;gt;Object&amp;lt;/object-name&amp;gt; &lt;br /&gt;
  &amp;lt;interaction-type&amp;gt;carrier-wire&amp;lt;/interaction-type&amp;gt; &lt;br /&gt;
 &amp;lt;/animation&amp;gt; &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''interaction-type:''' can have the following values:&lt;br /&gt;
** '''carrier-catapult:'''&lt;br /&gt;
** '''carrier-wire:''' makes the object act as an arresting wire, as used on [[aircraft carrier]]s.&lt;br /&gt;
&lt;br /&gt;
== Direct manipulation animations ==&lt;br /&gt;
=== Knob / slider (v. 2.11-) ===&lt;br /&gt;
{{Main article|Knob / slider animation}}&lt;br /&gt;
&lt;br /&gt;
=== Pick ===&lt;br /&gt;
{{Main article|Howto: Make a clickable panel#Pick}}&lt;br /&gt;
&lt;br /&gt;
== Shadow Handling ==&lt;br /&gt;
There exist several possibilites for handling of shadows. &amp;lt;br /&amp;gt;&lt;br /&gt;
See '''[[ALS_technical_notes|ALS Technical Notes]]''' and more specific '''[[ALS_technical_notes#ALS_fuselage_shadow_effect|Fuselage Shadow Effect with ALS]]''' for a relatively simple shadow handling.&amp;lt;br /&amp;gt;&lt;br /&gt;
See '''[[Project Rembrandt]]''' which - amongst other functionality - implements a very realistic shadow mapping.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Appendix|all|&lt;br /&gt;
* {{cite web |url=http://www.opensubscriber.com/message/flightgear-devel@flightgear.org/958955.html |title=&amp;quot;material&amp;quot; animation (and the bo105 as an example) |first=Melchior |last=Franz |date=22 March 2005 |work=FlightGear-devel mailinglist }}&lt;br /&gt;
* {{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg01546.html |title=flash animation |first=Frederic |last=Bouvier |date=22 Feb 2006 |work=FlightGear-devel mailinglist }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft enhancement|Animate models]]&lt;br /&gt;
[[Category:Howto|Animate models]]&lt;br /&gt;
[[Category:Modeling|Animate models]]&lt;br /&gt;
[[Category:Scenery enhancement|Animate models]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=82174</id>
		<title>Pipistrel Virus SW</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=82174"/>
		<updated>2015-03-09T20:14:32Z</updated>

		<summary type="html">&lt;p&gt;Nick R: /* FDM: */ max speed update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox aircraft&lt;br /&gt;
|image = Pipistrel_Virus_SW.png&lt;br /&gt;
|name = Pipistrel Virus SW&lt;br /&gt;
|type = Civilian aircraft&lt;br /&gt;
|fdm = JSBSim&lt;br /&gt;
|status = Development&lt;br /&gt;
|authors = {{usr|Nick R}}&lt;br /&gt;
|fgname = virus-sw&lt;br /&gt;
|download = http://www.fgpipistrel.org/downloads/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Pipistrel Virus SW''' is a family of light [[aircraft]], built by Pipistrel Aircraft. This aircraft has great speed and is highly economical.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Increase throttle to about 10%&lt;br /&gt;
* Hit {{key press|s}} key to start aircraft&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Increase propeller pitch ({{key press|n}} key)&lt;br /&gt;
* Increase throttle to 100%&lt;br /&gt;
* Release parking brake and take off&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
&lt;br /&gt;
=== Outside: ===&lt;br /&gt;
* No textures have been added yet&lt;br /&gt;
* Ailerons, rudder, and elevator animations haven't been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
&lt;br /&gt;
=== Cockpit: ===&lt;br /&gt;
* No instruments have been added yet&lt;br /&gt;
* No yoke and pedals have been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
* No seats&lt;br /&gt;
&lt;br /&gt;
=== FDM: ===&lt;br /&gt;
* The FDM is basically just generated with aeromatic with some slight modifications. It could be made more realistic yet with available data.&lt;br /&gt;
* The current max speed is 128 KT/s at sea level. It should be 140 KT/s&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Pipistrel_Virus Wikipedia]&lt;br /&gt;
* [http://www.pipistrel.si/plane/virus-sw/overview pipistrel.si]&lt;br /&gt;
* [http://youtu.be/RXknOIUu6lk YouTube]&lt;br /&gt;
* [http://www.fgpipistrel.org/aircraft/virus-sw/ FG Pipistrel Hangar]&lt;br /&gt;
&lt;br /&gt;
{{Pipistrel}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Civil utility aircraft]]&lt;br /&gt;
[[Category:Propeller aircraft]]&lt;br /&gt;
[[Category:Single-engine aircraft]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Nick_R&amp;diff=81947</id>
		<title>User:Nick R</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Nick_R&amp;diff=81947"/>
		<updated>2015-03-06T02:29:33Z</updated>

		<summary type="html">&lt;p&gt;Nick R: removed extra word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm currently working on the [[Pipistrel_Virus_SW|Pipistrel Virus SW]] for flightgear. {{Progressbar|70}}&amp;lt;br /&amp;gt;&lt;br /&gt;
I have a Hangar at [http://www.fgpipistrel.org/ fgpipistrel.org].&amp;lt;br /&amp;gt;&lt;br /&gt;
I've contributed to scenemodels.flightgear.org see my models [http://scenemodels.flightgear.org/author.php?id=131 here].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
I've written a scenery build script. {{Progressbar|60}}&amp;lt;br /&amp;gt;&lt;br /&gt;
It already works I just want to add an option to specify [[Using_TerraGear#Landuse_data|landuse data]] layers.&lt;br /&gt;
Check out the script [https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script here]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Nick_R&amp;diff=81946</id>
		<title>User:Nick R</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Nick_R&amp;diff=81946"/>
		<updated>2015-03-06T02:28:31Z</updated>

		<summary type="html">&lt;p&gt;Nick R: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm currently working on the [[Pipistrel_Virus_SW|Pipistrel Virus SW]] for flightgear. {{Progressbar|70}}&amp;lt;br /&amp;gt;&lt;br /&gt;
I have a Hangar at [http://www.fgpipistrel.org/ fgpipistrel.org].&amp;lt;br /&amp;gt;&lt;br /&gt;
I've contributed to scenemodels.flightgear.org see my models [http://scenemodels.flightgear.org/author.php?id=131 here].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
I've written a scenery build script. {{Progressbar|60}}&amp;lt;br /&amp;gt;&lt;br /&gt;
It already works I just want to add an option to specify [[Using_TerraGear#Landuse_data|landuse data]] layers.&lt;br /&gt;
Check out the script at [https://gitlab.com/fg-scenery-build-script/fg-scenery-build-script here]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Nick_R&amp;diff=81944</id>
		<title>User:Nick R</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Nick_R&amp;diff=81944"/>
		<updated>2015-03-06T02:22:58Z</updated>

		<summary type="html">&lt;p&gt;Nick R: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm currently working on the [[Pipistrel_Virus_SW|Pipistrel Virus SW]] for flightgear. {{Progressbar|70}}&amp;lt;br /&amp;gt;&lt;br /&gt;
I have a Hangar at [http://www.fgpipistrel.org/ fgpipistrel.org].&amp;lt;br /&amp;gt;&lt;br /&gt;
I've contributed to scenemodels.flightgear.org see my models [http://scenemodels.flightgear.org/author.php?id=131 here].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
I've written a scenery build script. {{Progressbar|60}}&amp;lt;br /&amp;gt;&lt;br /&gt;
It already works I just want to add an option to specify [[Using_TerraGear#Landuse_data|landuse data]] layers.&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=81759</id>
		<title>Pipistrel Virus SW</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=81759"/>
		<updated>2015-03-02T14:25:32Z</updated>

		<summary type="html">&lt;p&gt;Nick R: /* Startup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox aircraft&lt;br /&gt;
|image = Pipistrel_Virus_SW.png&lt;br /&gt;
|name = Pipistrel Virus SW&lt;br /&gt;
|type = Civilian aircraft&lt;br /&gt;
|fdm = JSBSim&lt;br /&gt;
|status = Development&lt;br /&gt;
|authors = {{usr|Nick R}}&lt;br /&gt;
|fgname = virus-sw&lt;br /&gt;
|download = http://www.fgpipistrel.org/downloads/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Pipistrel Virus SW''' is a family of light [[aircraft]], built by Pipistrel Aircraft. This aircraft has great speed and is highly economical.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Increase throttle to about 10%&lt;br /&gt;
* Hit {{key press|s}} key to start aircraft&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Increase propeller pitch ({{key press|n}} key)&lt;br /&gt;
* Increase throttle to 100%&lt;br /&gt;
* Release parking brake and take off&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
&lt;br /&gt;
=== Outside: ===&lt;br /&gt;
* No textures have been added yet&lt;br /&gt;
* Ailerons, rudder, and elevator animations haven't been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
&lt;br /&gt;
=== Cockpit: ===&lt;br /&gt;
* No instruments have been added yet&lt;br /&gt;
* No yoke and pedals have been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
* No seats&lt;br /&gt;
&lt;br /&gt;
=== FDM: ===&lt;br /&gt;
* The FDM is basically just generated with aeromatic with some slight modifications. It could be made more realistic yet with available data.&lt;br /&gt;
* The current max speed is 90 KT/s at sea level. It should be 140 KT/s&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Pipistrel_Virus Wikipedia]&lt;br /&gt;
* [http://www.pipistrel.si/plane/virus-sw/overview pipistrel.si]&lt;br /&gt;
* [http://youtu.be/RXknOIUu6lk YouTube]&lt;br /&gt;
* [http://www.fgpipistrel.org/aircraft/virus-sw/ FG Pipistrel Hangar]&lt;br /&gt;
&lt;br /&gt;
{{Pipistrel}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Civil utility aircraft]]&lt;br /&gt;
[[Category:Propeller aircraft]]&lt;br /&gt;
[[Category:Single-engine aircraft]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=81758</id>
		<title>Pipistrel Virus SW</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=81758"/>
		<updated>2015-03-02T14:21:25Z</updated>

		<summary type="html">&lt;p&gt;Nick R: added link to hangar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox aircraft&lt;br /&gt;
|image = Pipistrel_Virus_SW.png&lt;br /&gt;
|name = Pipistrel Virus SW&lt;br /&gt;
|type = Civilian aircraft&lt;br /&gt;
|fdm = JSBSim&lt;br /&gt;
|status = Development&lt;br /&gt;
|authors = {{usr|Nick R}}&lt;br /&gt;
|fgname = virus-sw&lt;br /&gt;
|download = http://www.fgpipistrel.org/downloads/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Pipistrel Virus SW''' is a family of light [[aircraft]], built by Pipistrel Aircraft. This aircraft has great speed and is highly economical.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Increase throttle 5-10%&lt;br /&gt;
* Hit {{key press|s}} key to start aircraft&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Increase propeller pitch ({{key press|n}} key)&lt;br /&gt;
* Increase throttle to 100%&lt;br /&gt;
* Release parking brake and take off&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
&lt;br /&gt;
=== Outside: ===&lt;br /&gt;
* No textures have been added yet&lt;br /&gt;
* Ailerons, rudder, and elevator animations haven't been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
&lt;br /&gt;
=== Cockpit: ===&lt;br /&gt;
* No instruments have been added yet&lt;br /&gt;
* No yoke and pedals have been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
* No seats&lt;br /&gt;
&lt;br /&gt;
=== FDM: ===&lt;br /&gt;
* The FDM is basically just generated with aeromatic with some slight modifications. It could be made more realistic yet with available data.&lt;br /&gt;
* The current max speed is 90 KT/s at sea level. It should be 140 KT/s&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Pipistrel_Virus Wikipedia]&lt;br /&gt;
* [http://www.pipistrel.si/plane/virus-sw/overview pipistrel.si]&lt;br /&gt;
* [http://youtu.be/RXknOIUu6lk YouTube]&lt;br /&gt;
* [http://www.fgpipistrel.org/aircraft/virus-sw/ FG Pipistrel Hangar]&lt;br /&gt;
&lt;br /&gt;
{{Pipistrel}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Civil utility aircraft]]&lt;br /&gt;
[[Category:Propeller aircraft]]&lt;br /&gt;
[[Category:Single-engine aircraft]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=81488</id>
		<title>Pipistrel Virus SW</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=81488"/>
		<updated>2015-02-24T03:49:36Z</updated>

		<summary type="html">&lt;p&gt;Nick R: added YouTube link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox aircraft&lt;br /&gt;
|image = Pipistrel_Virus_SW.png&lt;br /&gt;
|name = Pipistrel Virus SW&lt;br /&gt;
|type = Civilian aircraft&lt;br /&gt;
|fdm = JSBSim&lt;br /&gt;
|status = Development&lt;br /&gt;
|authors = {{usr|Nick R}}&lt;br /&gt;
|fgname = virus-sw&lt;br /&gt;
|download = http://www.fgpipistrel.org/downloads/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Pipistrel Virus SW''' is a family of light [[aircraft]], built by Pipistrel Aircraft. This aircraft has great speed and is highly economical.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Increase throttle 5-10%&lt;br /&gt;
* Hit {{key press|s}} key to start aircraft&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Increase propeller pitch ({{key press|n}} key)&lt;br /&gt;
* Increase throttle to 100%&lt;br /&gt;
* Release parking brake and take off&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
&lt;br /&gt;
=== Outside: ===&lt;br /&gt;
* No textures have been added yet&lt;br /&gt;
* Ailerons, rudder, and elevator animations haven't been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
&lt;br /&gt;
=== Cockpit: ===&lt;br /&gt;
* No instruments have been added yet&lt;br /&gt;
* No yoke and pedals have been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
* No seats&lt;br /&gt;
&lt;br /&gt;
=== FDM: ===&lt;br /&gt;
* The FDM is basically just generated with aeromatic with some slight modifications. It could be made more realistic yet with available data.&lt;br /&gt;
* The current max speed is 90 KT/s at sea level. It should be 140 KT/s&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Pipistrel_Virus Wikipedia]&lt;br /&gt;
* [http://www.pipistrel.si/plane/virus-sw/overview pipistrel.si]&lt;br /&gt;
* [http://youtu.be/RXknOIUu6lk YouTube]&lt;br /&gt;
&lt;br /&gt;
{{Pipistrel}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Civil utility aircraft]]&lt;br /&gt;
[[Category:Propeller aircraft]]&lt;br /&gt;
[[Category:Single-engine aircraft]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=81487</id>
		<title>Pipistrel Virus SW</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=81487"/>
		<updated>2015-02-24T03:45:02Z</updated>

		<summary type="html">&lt;p&gt;Nick R: added download link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox aircraft&lt;br /&gt;
|image = Pipistrel_Virus_SW.png&lt;br /&gt;
|name = Pipistrel Virus SW&lt;br /&gt;
|type = Civilian aircraft&lt;br /&gt;
|fdm = JSBSim&lt;br /&gt;
|status = Development&lt;br /&gt;
|authors = {{usr|Nick R}}&lt;br /&gt;
|fgname = virus-sw&lt;br /&gt;
|download = http://www.fgpipistrel.org/downloads/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Pipistrel Virus SW''' is a family of light [[aircraft]], built by Pipistrel Aircraft. This aircraft has great speed and is highly economical.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Increase throttle 5-10%&lt;br /&gt;
* Hit {{key press|s}} key to start aircraft&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Increase propeller pitch ({{key press|n}} key)&lt;br /&gt;
* Increase throttle to 100%&lt;br /&gt;
* Release parking brake and take off&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
&lt;br /&gt;
=== Outside: ===&lt;br /&gt;
* No textures have been added yet&lt;br /&gt;
* Ailerons, rudder, and elevator animations haven't been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
&lt;br /&gt;
=== Cockpit: ===&lt;br /&gt;
* No instruments have been added yet&lt;br /&gt;
* No yoke and pedals have been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
* No seats&lt;br /&gt;
&lt;br /&gt;
=== FDM: ===&lt;br /&gt;
* The FDM is basically just generated with aeromatic with some slight modifications. It could be made more realistic yet with available data.&lt;br /&gt;
* The current max speed is 90 KT/s at sea level. It should be 140 KT/s&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Pipistrel_Virus Wikipedia]&lt;br /&gt;
* [http://www.pipistrel.si/plane/virus-sw/overview pipistrel.si]&lt;br /&gt;
&lt;br /&gt;
{{Pipistrel}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Civil utility aircraft]]&lt;br /&gt;
[[Category:Propeller aircraft]]&lt;br /&gt;
[[Category:Single-engine aircraft]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=81484</id>
		<title>Pipistrel Virus SW</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=81484"/>
		<updated>2015-02-24T03:17:06Z</updated>

		<summary type="html">&lt;p&gt;Nick R: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox aircraft&lt;br /&gt;
|image = Pipistrel_Virus_SW.png&lt;br /&gt;
|name = Pipistrel Virus SW&lt;br /&gt;
|type = Civilian aircraft&lt;br /&gt;
|fdm = JSBSim&lt;br /&gt;
|status = Development&lt;br /&gt;
|authors = {{usr|Nick R}}&lt;br /&gt;
|fgname = virus-sw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Pipistrel Virus SW''' is a family of light [[aircraft]], built by Pipistrel Aircraft. This aircraft has great speed and is highly economical.&lt;br /&gt;
&lt;br /&gt;
== Aircraft help ==&lt;br /&gt;
=== Startup ===&lt;br /&gt;
* Increase throttle 5-10%&lt;br /&gt;
* Hit {{key press|s}} key to start aircraft&lt;br /&gt;
&lt;br /&gt;
=== Takeoff ===&lt;br /&gt;
* Increase propeller pitch ({{key press|n}} key)&lt;br /&gt;
* Increase throttle to 100%&lt;br /&gt;
* Release parking brake and take off&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
&lt;br /&gt;
=== Outside: ===&lt;br /&gt;
* No textures have been added yet&lt;br /&gt;
* Ailerons, rudder, and elevator animations haven't been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
&lt;br /&gt;
=== Cockpit: ===&lt;br /&gt;
* No instruments have been added yet&lt;br /&gt;
* No yoke and pedals have been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
* No seats&lt;br /&gt;
&lt;br /&gt;
=== FDM: ===&lt;br /&gt;
* The FDM is basically just generated with aeromatic with some slight modifications. It could be made more realistic yet with available data.&lt;br /&gt;
* The current max speed is 90 KT/s at sea level. It should be 140 KT/s&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Pipistrel_Virus Wikipedia]&lt;br /&gt;
* [http://www.pipistrel.si/plane/virus-sw/overview pipistrel.si]&lt;br /&gt;
&lt;br /&gt;
{{Pipistrel}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Civil utility aircraft]]&lt;br /&gt;
[[Category:Propeller aircraft]]&lt;br /&gt;
[[Category:Single-engine aircraft]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=81005</id>
		<title>Pipistrel Virus SW</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=81005"/>
		<updated>2015-02-15T21:11:31Z</updated>

		<summary type="html">&lt;p&gt;Nick R: added aircraft help&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Infobox aircraft&lt;br /&gt;
|image = Pipistrel_Virus_SW.png&lt;br /&gt;
|name = Pipistrel Virus SW&lt;br /&gt;
|type = Civilian aircraft&lt;br /&gt;
|fdm = JSBSim&lt;br /&gt;
|status = Development&lt;br /&gt;
|authors = {{usr|Nick R}}&lt;br /&gt;
|fgname = virus-sw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Pipistrel Virus SW''' is a family of light [[aircraft]], built by Pipistrel Aircraft. This aircraft has great speed and is highly economical.&lt;br /&gt;
&lt;br /&gt;
==Aircraft help==&lt;br /&gt;
===Startup:===&lt;br /&gt;
*increase throttle 5-10%&lt;br /&gt;
*hit s key to start aircaft&lt;br /&gt;
===Takeoff:===&lt;br /&gt;
*increase propeller pitch (n key)&lt;br /&gt;
*increase throttle to 100%&lt;br /&gt;
*release parking brake and take off&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
&lt;br /&gt;
=== Outside: ===&lt;br /&gt;
* No textures have been added yet&lt;br /&gt;
* Ailerons, rudder, and elevator animations haven't been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
&lt;br /&gt;
=== Cockpit ===&lt;br /&gt;
* No instruments have been added yet&lt;br /&gt;
* No yoke and pedals have been added yet&lt;br /&gt;
* No lights&lt;br /&gt;
* Interior wall isn't complete yet&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Pipistrel_Virus Wikipedia]&lt;br /&gt;
* [http://www.pipistrel.si/plane/virus-sw/overview pipistrel.si]&lt;br /&gt;
&lt;br /&gt;
{{Pipistrel}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Civil utility aircraft]]&lt;br /&gt;
[[Category:Propeller aircraft]]&lt;br /&gt;
[[Category:Single-engine aircraft]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Template:Pipistrel&amp;diff=80795</id>
		<title>Template:Pipistrel</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Template:Pipistrel&amp;diff=80795"/>
		<updated>2015-02-10T03:19:27Z</updated>

		<summary type="html">&lt;p&gt;Nick R: Created page with &amp;quot;{{Navigation |title=Pipistrel aircraft |content= Virus SW &amp;amp;bull; Panthera }} &amp;lt;includeonly&amp;gt;Category:Pipistrel&amp;lt;/includeonly&amp;gt;  &amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation&lt;br /&gt;
|title=Pipistrel aircraft&lt;br /&gt;
|content= [[Pipistrel Virus SW|Virus SW]] &amp;amp;bull; [[Pipistrel Panthera|Panthera]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Pipistrel]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=80794</id>
		<title>Pipistrel Virus SW</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=80794"/>
		<updated>2015-02-10T03:14:27Z</updated>

		<summary type="html">&lt;p&gt;Nick R: /* Development status/Issues/Todo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =Pipistrel_Virus_SW.png&lt;br /&gt;
|name =Pipistrel Virus SW&lt;br /&gt;
|type =Civilian aircraft&lt;br /&gt;
|fdm = JSBSim&lt;br /&gt;
|status = Development&lt;br /&gt;
|authors =Nick Reimer&lt;br /&gt;
|fgname =virus-sw&lt;br /&gt;
}}&lt;br /&gt;
The '''Pipistrel Virus SW''' is a family of light [[aircraft]], built by Pipistrel Aircraft. This aircraft has great speed and is highly economical.&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
'''Outside:'''&lt;br /&gt;
* no textures have been added yet&lt;br /&gt;
* aelerons, rudder, and elevator animations haven't been added yet&lt;br /&gt;
* no lights&lt;br /&gt;
'''Cockpit:'''&lt;br /&gt;
* no instruments have been added yet&lt;br /&gt;
* no yoke and pedals have been added yet&lt;br /&gt;
* no lights&lt;br /&gt;
* interior wall isn't complete yet&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Pipistrel_Virus Wikipedia]&lt;br /&gt;
* [http://www.pipistrel.si/plane/virus-sw/overview] (pipistrel.si)&lt;br /&gt;
&lt;br /&gt;
{{Appendix}}&lt;br /&gt;
&lt;br /&gt;
{{pipistrel}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Civil utility aircraft]]&lt;br /&gt;
[[Category:Propeller aircraft]]&lt;br /&gt;
[[Category:Single-engine aircraft]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=80793</id>
		<title>Pipistrel Virus SW</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Pipistrel_Virus_SW&amp;diff=80793"/>
		<updated>2015-02-10T03:11:39Z</updated>

		<summary type="html">&lt;p&gt;Nick R: Initial page start.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =Pipistrel_Virus_SW.png&lt;br /&gt;
|name =Pipistrel Virus SW&lt;br /&gt;
|type =Civilian aircraft&lt;br /&gt;
|fdm = JSBSim&lt;br /&gt;
|status = Development&lt;br /&gt;
|authors =Nick Reimer&lt;br /&gt;
|fgname =virus-sw&lt;br /&gt;
}}&lt;br /&gt;
The '''Pipistrel Virus SW''' is a family of light [[aircraft]], built by Pipistrel Aircraft. This aircraft has great speed and is highly economical.&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
'''Outside:'''&lt;br /&gt;
* no textures have been added yet&lt;br /&gt;
* aelerons, rudder, and elevator animations haven't been added yet&lt;br /&gt;
* wings and wheels are not textured&lt;br /&gt;
* no lights&lt;br /&gt;
'''Cockpit:'''&lt;br /&gt;
* no instruments have been added yet&lt;br /&gt;
* no yoke and pedals have been added yet&lt;br /&gt;
* no lights&lt;br /&gt;
* interior wall isn't complete yet&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Pipistrel_Virus Wikipedia]&lt;br /&gt;
* [http://www.pipistrel.si/plane/virus-sw/overview] (pipistrel.si)&lt;br /&gt;
&lt;br /&gt;
{{Appendix}}&lt;br /&gt;
&lt;br /&gt;
{{pipistrel}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Civil utility aircraft]]&lt;br /&gt;
[[Category:Propeller aircraft]]&lt;br /&gt;
[[Category:Single-engine aircraft]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Pipistrel_Virus_SW.png&amp;diff=80792</id>
		<title>File:Pipistrel Virus SW.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Pipistrel_Virus_SW.png&amp;diff=80792"/>
		<updated>2015-02-10T03:01:10Z</updated>

		<summary type="html">&lt;p&gt;Nick R: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Pipistrel Virus SW aircraft for flightgear.}}{{de|1=Pipistrel Virus SW Flugzeug für flightgear}}&lt;br /&gt;
|date=2015-02-09 20:56:35&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Nick R|Nick R]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{self|cc-by-sa-4.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=User:Nick_R&amp;diff=80791</id>
		<title>User:Nick R</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=User:Nick_R&amp;diff=80791"/>
		<updated>2015-02-10T02:44:22Z</updated>

		<summary type="html">&lt;p&gt;Nick R: Initial page start.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm currently working on the [[Pipistrel_Virus_SW|Pipistrel Virus SW]] for flightgear. {{Progressbar|70}}&amp;lt;br /&amp;gt;&lt;br /&gt;
I have a Hangar at [http://www.fgpipistrel.org/ fgpipistrel.org].&amp;lt;br /&amp;gt;&lt;br /&gt;
I've contributed to scenemodels.flightgear.org see my models [http://scenemodels.flightgear.org/author.php?id=131 here].&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Shared_models_sorted_by_file_size&amp;diff=80786</id>
		<title>Shared models sorted by file size</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Shared_models_sorted_by_file_size&amp;diff=80786"/>
		<updated>2015-02-09T16:43:55Z</updated>

		<summary type="html">&lt;p&gt;Nick R: added virus-sw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{about||texture sizes of shared models|Textures of shared models sorted by file size}}&lt;br /&gt;
&lt;br /&gt;
This is a list of '''shared models sorted by file size'''.  If you add many complex models or models with big textures to the scenery it ''will'' increase the memory usage and slow down FlightGear. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
== Models ==&lt;br /&gt;
Use your browsers search function {{key press|Ctrl|F}} to find the model that you like to use.&lt;br /&gt;
&lt;br /&gt;
{{note|This list might be out of date.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
12K 5_populus.ac&lt;br /&gt;
12K ad1.ac&lt;br /&gt;
12K ad1-ba.ac&lt;br /&gt;
12K ad1c.ac&lt;br /&gt;
12K ad2.ac&lt;br /&gt;
12K ad2-ba.ac&lt;br /&gt;
12K ad3.ac&lt;br /&gt;
12K AmmoBunker.ac&lt;br /&gt;
12K Antenna-House.ac&lt;br /&gt;
12K ArmedGuard.ac&lt;br /&gt;
12K ArmedGuard_Grey.ac&lt;br /&gt;
12K Band-ba.ac&lt;br /&gt;
12K bank-building.ac&lt;br /&gt;
12K beech33.ac&lt;br /&gt;
12K big-church.ac&lt;br /&gt;
12K big-hangar.ac&lt;br /&gt;
12K billboard-tree.ac&lt;br /&gt;
12K blast-deflector49m.ac&lt;br /&gt;
12K blast-deflector63m.ac&lt;br /&gt;
12K BlueFlashFast.ac&lt;br /&gt;
12K BlueFlashSlow.ac&lt;br /&gt;
12K bond-warehouse.ac&lt;br /&gt;
12K Brasilia-generic.ac&lt;br /&gt;
12K buk1.ac&lt;br /&gt;
12K buk3.ac&lt;br /&gt;
12K bukszpan.ac&lt;br /&gt;
12K busgr-ba.ac&lt;br /&gt;
12K bus-muc-2.ac&lt;br /&gt;
12K cargobox-ba.ac&lt;br /&gt;
12K cargoib-ba.ac&lt;br /&gt;
12K cargoim-ba.ac&lt;br /&gt;
12K cargoip-ba.ac&lt;br /&gt;
12K cell-monopole1-75m.ac&lt;br /&gt;
12K cell-monopole2-75m.ac&lt;br /&gt;
12K cell-monopole3-75m.ac&lt;br /&gt;
12K city_square_module2.ac&lt;br /&gt;
12K city_triangle_module.ac&lt;br /&gt;
12K communication-building1-without-antenna.ac&lt;br /&gt;
12K coniferous-tree2.ac&lt;br /&gt;
12K coniferous-tree3.ac&lt;br /&gt;
12K coniferous-tree.ac&lt;br /&gt;
12K contain-ba.ac&lt;br /&gt;
12K container_20ft_ISO.ac&lt;br /&gt;
12K container_40ft_ISO.ac&lt;br /&gt;
12K cube-apartment.ac&lt;br /&gt;
12K cupressus-arizonica-glauca.ac&lt;br /&gt;
12K deciduous-tree2.ac&lt;br /&gt;
12K deciduous-tree3.ac&lt;br /&gt;
12K deciduous-tree.ac&lt;br /&gt;
12K Detached_1.ac&lt;br /&gt;
12K Detached-1.ac&lt;br /&gt;
12K digue_beton_100m.ac&lt;br /&gt;
12K digue_beton_200m.ac&lt;br /&gt;
12K digue_beton_25m.ac&lt;br /&gt;
12K eddf_blast_deflector_high.ac&lt;br /&gt;
12K eddf_blast_deflector_low.ac&lt;br /&gt;
12K EDFEHangar65x40.ac&lt;br /&gt;
12K EDFH-westconnector-n.ac&lt;br /&gt;
12K EDXWHangar65x40.ac&lt;br /&gt;
12K egkk_blastscreen.ac&lt;br /&gt;
12K egkk_carpark_surf.ac&lt;br /&gt;
12K egkk_woods.ac&lt;br /&gt;
12K european_barn.ac&lt;br /&gt;
12K european_school.ac&lt;br /&gt;
12K farmhouse1.ac&lt;br /&gt;
12K farmhouse3.ac&lt;br /&gt;
12K fence-16-ba.ac&lt;br /&gt;
12K Fence_16-ba.ac&lt;br /&gt;
12K Fence-2m-green.ac&lt;br /&gt;
12K fire-truck-ba.ac&lt;br /&gt;
12K flogsta_uppsala.ac&lt;br /&gt;
12K Gate_4.5m.ac&lt;br /&gt;
12K GenChurch_rd.ac&lt;br /&gt;
12K generic_chimney_01.ac&lt;br /&gt;
12K generic_church_01.ac&lt;br /&gt;
12K generic_church_03.ac&lt;br /&gt;
12K generic_monument_01.ac&lt;br /&gt;
12K generic_skyscraper_01.ac&lt;br /&gt;
12K generic_skyscraper_02.ac&lt;br /&gt;
12K generic_skyscraper_03.ac&lt;br /&gt;
12K generic_skyscraper_04.ac&lt;br /&gt;
12K generic_skyscraper_05.ac&lt;br /&gt;
12K generic_skyscraper_06.ac&lt;br /&gt;
12K generic_skyscraper_07.ac&lt;br /&gt;
12K generic_skyscraper_09.ac&lt;br /&gt;
12K GenericStorageTank10m-sand.ac&lt;br /&gt;
12K GenericStorageTank20m-sand.ac&lt;br /&gt;
12K GenericStorageTank30m-sand.ac&lt;br /&gt;
12K Gen_Wall_Fence16m.ac&lt;br /&gt;
12K germanvillagehouse1.ac&lt;br /&gt;
12K germanvillagehouse2.ac&lt;br /&gt;
12K germanvillagehouse3.ac&lt;br /&gt;
12K Goldhofert-warning-light.ac&lt;br /&gt;
12K grde_zone_eclairage-ba.ac&lt;br /&gt;
12K Grde_zonesol-ba.ac&lt;br /&gt;
12K grdimmeuble-ba.ac&lt;br /&gt;
12K GreenLight6000.ac&lt;br /&gt;
12K grid-square_15m.ac&lt;br /&gt;
12K grille-ba.ac&lt;br /&gt;
12K grit_container.ac&lt;br /&gt;
12K hangar5.ac&lt;br /&gt;
12K hangar.ac&lt;br /&gt;
12K hangar_barn.ac&lt;br /&gt;
12K hanger-40fx30f-01.ac&lt;br /&gt;
12K hanger-40fx30f-02.ac&lt;br /&gt;
12K hanger-42fx42f-tan-01.ac&lt;br /&gt;
12K hanger-45fx36f-blue-01.ac&lt;br /&gt;
12K hanger-45fx36f-white-01.ac&lt;br /&gt;
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24K generic_tank_050m_grey.ac&lt;br /&gt;
24K Hangar_20mx14m.ac&lt;br /&gt;
24K hangar_40x40m_tan.ac&lt;br /&gt;
24K hard-top-fuel-trucks.ac&lt;br /&gt;
24K HelgoVan.ac&lt;br /&gt;
24K industrial_b_060x060.ac&lt;br /&gt;
24K industrial_b_120x060.ac&lt;br /&gt;
24K KOFF_Bldg594.ac&lt;br /&gt;
24K KOFF_Hanger.ac&lt;br /&gt;
24K kw_altbach_cooling2.ac&lt;br /&gt;
24K lflg-fence_100m.ac&lt;br /&gt;
24K lflg-grille-edge_5m.ac&lt;br /&gt;
24K lflg-grille-edge_5mL.ac&lt;br /&gt;
24K liferaft4m.ac&lt;br /&gt;
24K liferaft8m.ac&lt;br /&gt;
24K light-pole-20m-circular.ac&lt;br /&gt;
24K LightPoleGeneric18m.ac&lt;br /&gt;
24K Litter_Bin.ac&lt;br /&gt;
24K loader-ba.ac&lt;br /&gt;
24K marker.ac&lt;br /&gt;
24K oilrig2.ac&lt;br /&gt;
24K oilrig.ac&lt;br /&gt;
24K oilrigD.ac&lt;br /&gt;
24K oilrigFP.ac&lt;br /&gt;
24K Pont_2-ba.ac&lt;br /&gt;
24K RAFBarrackBlock_PitchedRoof.ac&lt;br /&gt;
24K RAFBarrackBlock-PitchedRoof.ac&lt;br /&gt;
24K RAFETypeShed.ac&lt;br /&gt;
24K rwd1-water-tower-01.ac&lt;br /&gt;
24K Safedock2S-5m-ba.ac&lt;br /&gt;
24K Safedock2S-7m-ba.ac&lt;br /&gt;
24K safety_traffic_beacon.ac&lt;br /&gt;
24K SimpleFreighter.ac&lt;br /&gt;
24K Streetlamp1.ac&lt;br /&gt;
24K Streetlamp2.ac&lt;br /&gt;
24K wheelchockboy.ac&lt;br /&gt;
28K angled-light-pole.ac&lt;br /&gt;
28K Cinema90x54.ac&lt;br /&gt;
28K dme_antenna_sa.ac&lt;br /&gt;
28K eddf_lamp_t2.ac&lt;br /&gt;
28K EDXW_lamp_10m.ac&lt;br /&gt;
28K factory_b_060x060.ac&lt;br /&gt;
28K factory_b_120x060.ac&lt;br /&gt;
28K Fence-20m-green.ac&lt;br /&gt;
28K fourgon-ba.ac&lt;br /&gt;
28K generic_castle2.ac&lt;br /&gt;
28K generic_cathedral.ac&lt;br /&gt;
28K gothical_church.ac&lt;br /&gt;
28K hard-top-fuel-trucks-end-module.ac&lt;br /&gt;
28K Helipad_Private.ac&lt;br /&gt;
28K Industrial110x185.ac&lt;br /&gt;
28K Industrial130x95.ac&lt;br /&gt;
28K industrial_b_060x120.ac&lt;br /&gt;
28K lflg-grille_10m.ac&lt;br /&gt;
28K LightPole_12m.ac&lt;br /&gt;
28K mil-antena-118m.ac&lt;br /&gt;
28K Petrolstation1.ac&lt;br /&gt;
28K radio-medium.ac&lt;br /&gt;
28K radio-tall.ac&lt;br /&gt;
28K RAFMarriedQuarters.ac&lt;br /&gt;
28K roman_church.ac&lt;br /&gt;
28K Schenker_storehouse35x30.ac&lt;br /&gt;
28K Seagull_Flying.ac&lt;br /&gt;
28K StreetLamp4.ac&lt;br /&gt;
28K Terrace17_1.ac&lt;br /&gt;
28K Terrace17-1.ac&lt;br /&gt;
28K TNCB_DualLightPole.ac&lt;br /&gt;
28K tower-unstayed-200m-grey-unlit.ac&lt;br /&gt;
28K tower-unstayed-200m-striped-unlit.ac&lt;br /&gt;
28K traffic-ba.ac&lt;br /&gt;
28K twobladeturbine.ac&lt;br /&gt;
28K windturbine.ac&lt;br /&gt;
32K apt-light-ba.ac&lt;br /&gt;
32K atc_antenna_vhf-uhf-omnidi_sa.ac&lt;br /&gt;
32K BasicCrossing.ac&lt;br /&gt;
32K bus_bi-ba.ac&lt;br /&gt;
32K bus_bi_turn-ba.ac&lt;br /&gt;
32K ctype.ac&lt;br /&gt;
32K EHLE_hangar_1.ac&lt;br /&gt;
32K EHLE_marker.ac&lt;br /&gt;
32K EIDW_Radar.ac&lt;br /&gt;
32K Fence_10m.ac&lt;br /&gt;
32K Fence-10m.ac&lt;br /&gt;
32K Fence-10mx1m.ac&lt;br /&gt;
32K Gen_BlastShield16m.ac&lt;br /&gt;
32K generic_pylon_50m.ac&lt;br /&gt;
32K hangar2.ac&lt;br /&gt;
32K horseracetrack.ac&lt;br /&gt;
32K humvee-pickup-odrab-low-poly.ac&lt;br /&gt;
32K Industrial185x300.ac&lt;br /&gt;
32K Industrial85x160.ac&lt;br /&gt;
32K KOFF_Hanger306307.ac&lt;br /&gt;
32K LamppostGeneric_18m.ac&lt;br /&gt;
32K LFFE1-ba.ac&lt;br /&gt;
32K light_pole_sbrj.ac&lt;br /&gt;
32K line_trees.ac&lt;br /&gt;
32K logistic_hangar_350x50.ac&lt;br /&gt;
32K Petrolstation2.ac&lt;br /&gt;
32K Pont_3-ba.ac&lt;br /&gt;
32K Pylone_Eclairage.ac&lt;br /&gt;
32K radar.ac&lt;br /&gt;
32K RAFWorkshop.ac&lt;br /&gt;
32K Retail100x55.ac&lt;br /&gt;
32K RGL_simple.ac&lt;br /&gt;
32K SBPA_Lamppost.ac&lt;br /&gt;
32K semicircular_25x25m.ac&lt;br /&gt;
32K Streetlamp3.ac&lt;br /&gt;
32K StreetLight2b.ac&lt;br /&gt;
32K tower.ac&lt;br /&gt;
32K vestas-v80-sea.ac&lt;br /&gt;
32K zone_maisons_carre-ba.ac&lt;br /&gt;
32K zone_maisons_long.ac&lt;br /&gt;
36K apronv20_lightpole.ac&lt;br /&gt;
36K ARFF-trainer.ac&lt;br /&gt;
36K Bud_paliw.ac&lt;br /&gt;
36K cable_marker_130cm_orange.ac&lt;br /&gt;
36K cable_marker_130cm_white.ac&lt;br /&gt;
36K Club_House.ac&lt;br /&gt;
36K EDFH_adminbuilding.ac&lt;br /&gt;
36K EHAM_gate.ac&lt;br /&gt;
36K EUROPOLES_LOCBRIDGE_50M.ac&lt;br /&gt;
36K EUROPOLES_LOCGROUND_50M.ac&lt;br /&gt;
36K factory_b_080x080.ac&lt;br /&gt;
36K Fence-20m-grayBW.ac&lt;br /&gt;
36K Gate-1mx1m.ac&lt;br /&gt;
36K GenericFuelStore1.ac&lt;br /&gt;
36K generic_pylon_100m.ac&lt;br /&gt;
36K generic_pylon_25m.ac&lt;br /&gt;
36K glider-trailer-blue.ac&lt;br /&gt;
36K glider-trailer-red.ac&lt;br /&gt;
36K kakrterminal.ac&lt;br /&gt;
36K KOFF-fire_trainer.ac&lt;br /&gt;
36K LIME_hangarsemicircular.ac&lt;br /&gt;
36K RAFDTypeShed.ac&lt;br /&gt;
36K SBLO_Lamp.ac&lt;br /&gt;
36K scotch-distillery.ac&lt;br /&gt;
36K Tete_pont-ba.ac&lt;br /&gt;
36K tower-usaf-40m.ac&lt;br /&gt;
36K TransmissometerRVRduo.ac&lt;br /&gt;
36K TransmissometerRVRquad.ac&lt;br /&gt;
36K TransmissometerRVRtriple.ac&lt;br /&gt;
36K vhf_antenna_multiband_base_station_sa.ac&lt;br /&gt;
36K vordme_1.ac&lt;br /&gt;
36K water-tower-90-red-white.ac&lt;br /&gt;
36K WaterWorks10m.ac&lt;br /&gt;
36K WaterWorks20m.ac&lt;br /&gt;
36K WaterWorks30m.ac&lt;br /&gt;
36K WaterWorks40m.ac&lt;br /&gt;
36K WaterWorks50m.ac&lt;br /&gt;
36K ZebraCrossing.ac&lt;br /&gt;
40K AutoGate-ba.ac&lt;br /&gt;
40K BFD_Sprinter_308.ac&lt;br /&gt;
40K citerne-ba.ac&lt;br /&gt;
40K cone.ac&lt;br /&gt;
40K ELLX_Hngr36x30.ac&lt;br /&gt;
40K Generic_celular_monopole_20m.ac&lt;br /&gt;
40K generic_pylon_200m.ac&lt;br /&gt;
40K glider-trailer-open.ac&lt;br /&gt;
40K GPU-ba.ac&lt;br /&gt;
40K Hangar_EPNM.ac&lt;br /&gt;
40K hard-top1-sand.ac&lt;br /&gt;
40K hatchback_red.ac&lt;br /&gt;
40K hatchback_silver.ac&lt;br /&gt;
40K HighriseGrey.ac&lt;br /&gt;
40K HighriseRed.ac&lt;br /&gt;
40K HighriseYellow.ac&lt;br /&gt;
40K hummerh2-ba.ac&lt;br /&gt;
40K KSFO_light.ac&lt;br /&gt;
40K LFPH2-ba.ac&lt;br /&gt;
40K pushback-ba.ac&lt;br /&gt;
40K radar-shelter-mil.ac&lt;br /&gt;
40K RAFOfficersMess.ac&lt;br /&gt;
40K RAFTower.ac&lt;br /&gt;
40K rw_generic_pylon.ac&lt;br /&gt;
40K Traffic_Island.ac&lt;br /&gt;
40K transformer_station.ac&lt;br /&gt;
40K van_blue_dirty.ac&lt;br /&gt;
40K van-blue-muc.ac&lt;br /&gt;
40K van_red.ac&lt;br /&gt;
40K van_silver.ac&lt;br /&gt;
40K water_tower_2.ac&lt;br /&gt;
40K windturbine_flash.ac&lt;br /&gt;
40K Zone_Indus_petit-ba.ac&lt;br /&gt;
44K appliance_room.ac&lt;br /&gt;
44K BAK-12.ac&lt;br /&gt;
44K biogas_plant.ac&lt;br /&gt;
44K Cone.ac&lt;br /&gt;
44K DockingGate-ba.ac&lt;br /&gt;
44K EDXW_GenAviationHangar.ac&lt;br /&gt;
44K EDXW_Hangar25x15.ac&lt;br /&gt;
44K ELLX_BS_LBA.ac&lt;br /&gt;
44K factory_b_060x120.ac&lt;br /&gt;
44K fire-truck-muc.ac&lt;br /&gt;
44K French_House.ac&lt;br /&gt;
44K fuel-truck-lowpoly.ac&lt;br /&gt;
44K GenericStadium.ac&lt;br /&gt;
44K KSFO_AirTrain.ac&lt;br /&gt;
44K kw_altbach_chimney250.ac&lt;br /&gt;
44K lflg-grille_20m.ac&lt;br /&gt;
44K phare.ac&lt;br /&gt;
44K RedbullRedPylon.ac&lt;br /&gt;
44K RW_GWG_MAN.ac&lt;br /&gt;
44K Schenker_storehouse66x30.ac&lt;br /&gt;
44K Schopf_F110.ac&lt;br /&gt;
44K StreetLamp5.ac&lt;br /&gt;
44K toro_osborne.ac&lt;br /&gt;
44K tower_small_airfield.ac&lt;br /&gt;
48K 12_apricot_tree.ac&lt;br /&gt;
48K Automatic_Green_Gate_20m.ac&lt;br /&gt;
48K BAK-12-0.ac&lt;br /&gt;
48K bird_scarer.ac&lt;br /&gt;
48K cactus-01.ac&lt;br /&gt;
48K crashtender.ac&lt;br /&gt;
48K EDDM_jetway.ac&lt;br /&gt;
48K EHAM_gate_2.ac&lt;br /&gt;
48K EHVK_shelter.ac&lt;br /&gt;
48K Embankment100_wide.ac&lt;br /&gt;
48K factory_b_120x120.ac&lt;br /&gt;
48K FerrisWheel.ac&lt;br /&gt;
48K fire-truck-muc-2.ac&lt;br /&gt;
48K hatchback_red_follow_me.ac&lt;br /&gt;
48K herbe_bord_petit-ba.ac&lt;br /&gt;
48K jetway-ba.ac&lt;br /&gt;
48K lflg-grille-edge_10m.ac&lt;br /&gt;
48K RAF25mBarrackRange.ac&lt;br /&gt;
48K RedbullBluePylon.ac&lt;br /&gt;
48K usaf-water-tower-39m.ac&lt;br /&gt;
52K 737-static.ac&lt;br /&gt;
52K Apronlamp22m180deg.ac&lt;br /&gt;
52K DVB-T-Sendeturm_Leipzig.ac&lt;br /&gt;
52K Fence-50m-green.ac&lt;br /&gt;
52K Fernsehturm-Stade.ac&lt;br /&gt;
52K generic_silo_1.ac&lt;br /&gt;
52K generic-silo-1.ac&lt;br /&gt;
52K h-shaped-appt-building.ac&lt;br /&gt;
52K jetway-737-ba.ac&lt;br /&gt;
52K jetway-747-ba.ac&lt;br /&gt;
52K jetway-a320-ba.ac&lt;br /&gt;
52K jetway-movable.ac&lt;br /&gt;
52K kw_altbach_cooling1.ac&lt;br /&gt;
52K localizer.ac&lt;br /&gt;
52K localizer-only.ac&lt;br /&gt;
52K mil-hangar-60x70-sand.ac&lt;br /&gt;
52K radar-mil-1.ac&lt;br /&gt;
52K RTW_Sprinter_515.ac&lt;br /&gt;
52K RTW_Sprinter_515_BL.ac&lt;br /&gt;
52K TowBear_TT.ac&lt;br /&gt;
52K weatherradar_h24_d11.ac&lt;br /&gt;
56K airdock.ac&lt;br /&gt;
56K bus_stop.ac&lt;br /&gt;
56K caribbean_swimming_pool.ac&lt;br /&gt;
56K cell_condenser_2x4.ac&lt;br /&gt;
56K ConeRedWhite.ac&lt;br /&gt;
56K EDDI-cone.ac&lt;br /&gt;
56K eldorado-water-tower-01.ac&lt;br /&gt;
56K ELW_Sprinter_215.ac&lt;br /&gt;
56K GenericFuelStore2.ac&lt;br /&gt;
56K generic_lighthouse.ac&lt;br /&gt;
56K generic-lighthouse.ac&lt;br /&gt;
56K hoskosh-ti-1500.ac&lt;br /&gt;
56K LSGS_GrassHangar.ac&lt;br /&gt;
56K weather-station.ac&lt;br /&gt;
60K Apronlamp16m180deg.ac&lt;br /&gt;
60K BT.ac&lt;br /&gt;
60K embankment100.ac&lt;br /&gt;
60K embankment20.ac&lt;br /&gt;
60K embankment50.ac&lt;br /&gt;
60K embankment5.ac&lt;br /&gt;
60K hard-top2-sand.ac&lt;br /&gt;
60K SPAF_Tower.ac&lt;br /&gt;
60K water-tower-150-red-white.ac&lt;br /&gt;
60K Water-Tower-62m.ac&lt;br /&gt;
64K Boesdorf_Chimney.ac&lt;br /&gt;
64K Cobus_2700s.ac&lt;br /&gt;
64K Cobus_3000.ac&lt;br /&gt;
64K EDDP_DHL_Tank.ac&lt;br /&gt;
64K Footbridge-30dg.ac&lt;br /&gt;
64K Footbridge-5dg.ac&lt;br /&gt;
64K fueltanktrailer.ac&lt;br /&gt;
64K Generic_Antenna43m.ac&lt;br /&gt;
64K herbe_bande-ba.ac&lt;br /&gt;
64K Italian_water_tower.ac&lt;br /&gt;
64K PelicanCrossing.ac&lt;br /&gt;
64K small-black-yacht.ac&lt;br /&gt;
64K small-clear-yacht.ac&lt;br /&gt;
64K small-red-yacht.ac&lt;br /&gt;
64K SwimmingPool.ac&lt;br /&gt;
64K wide_black_yacht.ac&lt;br /&gt;
64K wide_clear_yacht.ac&lt;br /&gt;
64K wide_red_yacht.ac&lt;br /&gt;
68K Apronlamp16m360deg.ac&lt;br /&gt;
68K coal_heap_large.ac&lt;br /&gt;
68K coal_heap_small.ac&lt;br /&gt;
68K GenericOmahaHouse.ac&lt;br /&gt;
68K green_sharp_pointed_boat.ac&lt;br /&gt;
68K LargeTrawler.ac&lt;br /&gt;
68K Poolbeg_TurboGas.ac&lt;br /&gt;
68K Rosenbauer_TLF_5500.ac&lt;br /&gt;
68K tower_EPNM.ac&lt;br /&gt;
68K us-hush-house-hangar-sand.ac&lt;br /&gt;
68K white_sharp_pointed_boat.ac&lt;br /&gt;
68K wooden_blue_boat.ac&lt;br /&gt;
68K wooden_blue_fishing_boat.ac&lt;br /&gt;
68K wooden_boat.ac&lt;br /&gt;
68K wooden_green_boat.ac&lt;br /&gt;
68K wooden_green_fishing_boat.ac&lt;br /&gt;
68K wooden_maroon_fishing_boat.ac&lt;br /&gt;
68K wooden_red_fishing_boat.ac&lt;br /&gt;
68K Zlin50xl_low_poly.ac&lt;br /&gt;
72K Fence-50m-grayBW.ac&lt;br /&gt;
72K FerryBoat1.ac&lt;br /&gt;
72K garbage_heap_large.ac&lt;br /&gt;
72K garbage_heap_small.ac&lt;br /&gt;
72K lake-sailingboat.ac&lt;br /&gt;
72K llz_monitor_aerial.ac&lt;br /&gt;
72K MediumFerry.ac&lt;br /&gt;
72K PolyTunnel5x32.ac&lt;br /&gt;
72K PolyTunnel7.5x32.ac&lt;br /&gt;
72K sand_heap_large.ac&lt;br /&gt;
72K sand_heap_small.ac&lt;br /&gt;
72K scrap_heap_large.ac&lt;br /&gt;
72K scrap_heap_small.ac&lt;br /&gt;
72K silo_tank_10m.ac&lt;br /&gt;
72K sulphur_heap_large.ac&lt;br /&gt;
72K sulphur_heap_small.ac&lt;br /&gt;
72K wood_chip_heap_large.ac&lt;br /&gt;
72K wood_chip_heap_small.ac&lt;br /&gt;
72K zone_maisons_grd.ac&lt;br /&gt;
76K Gasometer.ac&lt;br /&gt;
76K GenericFuelStore3.ac&lt;br /&gt;
76K SBPA_yellow_light_pole.ac&lt;br /&gt;
76K TPS_Drujba2_chimney.ac&lt;br /&gt;
80K base_clape_03.ac&lt;br /&gt;
80K cell_condenser_1x12.ac&lt;br /&gt;
80K hard-top3-sand.ac&lt;br /&gt;
80K lflg-grille_50m.ac&lt;br /&gt;
80K military-grey-hangar-1place.ac&lt;br /&gt;
80K Rosenbauer_FLF_VFAEG.ac&lt;br /&gt;
80K vordme_2.ac&lt;br /&gt;
84K chariot-ba.ac&lt;br /&gt;
84K Gate.ac&lt;br /&gt;
84K grass_border_Rembr.ac&lt;br /&gt;
84K herbe_bord-ba.ac&lt;br /&gt;
84K ModuleSon.ac&lt;br /&gt;
84K passerelle-ba.ac&lt;br /&gt;
84K RedbullBlueGate.ac&lt;br /&gt;
84K RedbullRedGate.ac&lt;br /&gt;
84K RedbullStartGate.ac&lt;br /&gt;
84K SBPJ_Lamppost.ac&lt;br /&gt;
88K banlieue.ac&lt;br /&gt;
88K generic.ac&lt;br /&gt;
88K GreenBuoy.ac&lt;br /&gt;
88K LFPZ1c-ba.ac&lt;br /&gt;
88K petrol_store.ac&lt;br /&gt;
88K RedBuoy.ac&lt;br /&gt;
88K RGL.ac&lt;br /&gt;
88K SailBoatUnderPower.ac&lt;br /&gt;
88K vhf_direction_finder.ac&lt;br /&gt;
92K ICE3middlecar2.ac&lt;br /&gt;
92K ICE3middlecar.ac&lt;br /&gt;
92K jetway-movable-2.ac&lt;br /&gt;
92K SailBoatUnderSail.ac&lt;br /&gt;
92K windturbine_LAG18_18m.ac&lt;br /&gt;
92K windturbine_LAG18_24m.ac&lt;br /&gt;
92K windturbine_LAG18_30m.ac&lt;br /&gt;
92K windturbine_LAG18_39m.ac&lt;br /&gt;
92K windturbine_WES18_18m.ac&lt;br /&gt;
92K windturbine_WES18_24m.ac&lt;br /&gt;
92K windturbine_WES18_30m.ac&lt;br /&gt;
92K windturbine_WES18_39m.ac&lt;br /&gt;
96K beacon_white.ac&lt;br /&gt;
96K SETI_Radio_Telescope.ac&lt;br /&gt;
100K Avgas_Pump.ac&lt;br /&gt;
100K Bus_Shelter.ac&lt;br /&gt;
100K EHAM_lichtmastdubbelgroot.ac&lt;br /&gt;
100K EIDW_Radar2_sec.ac&lt;br /&gt;
100K GenericFuelStore4.ac&lt;br /&gt;
100K GenericPressureVessel10m.ac&lt;br /&gt;
100K MultiFlightLeeds.ac&lt;br /&gt;
104K anemometer_10m.ac&lt;br /&gt;
104K CrowdBarrier.ac&lt;br /&gt;
104K EuroMast.ac&lt;br /&gt;
104K GenericPressureVessel20m.ac&lt;br /&gt;
104K GenericPressureVessel30m.ac&lt;br /&gt;
104K GenericPressureVessel40m.ac&lt;br /&gt;
104K pont_canal.ac&lt;br /&gt;
104K SmallStation2Platforms.ac&lt;br /&gt;
104K wagon-ore.ac&lt;br /&gt;
108K 110Bus.ac&lt;br /&gt;
108K barge.ac&lt;br /&gt;
108K beacon.ac&lt;br /&gt;
108K blue-sailing-boat-20m.ac&lt;br /&gt;
108K caisses1-ba.ac&lt;br /&gt;
108K lionceau.ac&lt;br /&gt;
108K PolyTunnel8.5x56.ac&lt;br /&gt;
108K red-sailing-boat-11m.ac&lt;br /&gt;
108K red-sailing-boat-20m.ac&lt;br /&gt;
108K windturbine_LAG18_18m_obst.ac&lt;br /&gt;
108K windturbine_LAG18_24m_obst.ac&lt;br /&gt;
108K windturbine_LAG18_30m_obst.ac&lt;br /&gt;
108K windturbine_LAG18_39m_obst.ac&lt;br /&gt;
108K windturbine_WES18_18m_obst.ac&lt;br /&gt;
108K windturbine_WES18_24m_obst.ac&lt;br /&gt;
108K windturbine_WES18_30m_obst.ac&lt;br /&gt;
108K windturbine_WES18_39m_obst.ac&lt;br /&gt;
112K OSIL_DATA_BUOY.ac&lt;br /&gt;
112K wasserturm_kornwestheim.ac&lt;br /&gt;
112K Water-Tower-35m.ac&lt;br /&gt;
112K yard-tractor.ac&lt;br /&gt;
116K caisses2-ba.ac&lt;br /&gt;
116K FireTruck_7.30m.ac&lt;br /&gt;
116K FootballCourt.ac&lt;br /&gt;
116K Fuel_Truck.ac&lt;br /&gt;
116K PolyFrame5x32.ac&lt;br /&gt;
116K rafale.ac&lt;br /&gt;
116K shelters-barrel.ac&lt;br /&gt;
116K wasserturm_moeglingen.ac&lt;br /&gt;
120K b737-airfrance-ba.ac&lt;br /&gt;
120K black-sailing-boat.ac&lt;br /&gt;
120K blue-sailing-boat.ac&lt;br /&gt;
120K diesel_T153.ac&lt;br /&gt;
120K EDDI-Taxilamp.ac&lt;br /&gt;
120K Fishingboat.ac&lt;br /&gt;
120K jetranger-ba.ac&lt;br /&gt;
120K PolyFrame7.5x32.ac&lt;br /&gt;
120K Poolbeg_Turbosteam.ac&lt;br /&gt;
120K red-sailing-boat.ac&lt;br /&gt;
120K SAIC_FERHRI_Tsunami_Buoy.ac&lt;br /&gt;
120K TNCB_twr.ac&lt;br /&gt;
120K Visala_wsonde_launcher.ac&lt;br /&gt;
124K Buoy-Cylindrical-Red.ac&lt;br /&gt;
124K Buoy-Cylindrical-Yellow.ac&lt;br /&gt;
124K hydrant.ac&lt;br /&gt;
124K iruej_chimney.ac&lt;br /&gt;
124K oilrig10.ac&lt;br /&gt;
124K SailBoatUnderPower11m.ac&lt;br /&gt;
128K caisses3-ba.ac&lt;br /&gt;
128K cloader-ba.ac&lt;br /&gt;
128K Fence_50m.ac&lt;br /&gt;
128K Fence-50m.ac&lt;br /&gt;
128K FGRefuel02.ac&lt;br /&gt;
128K fuel-truck-medpoly.ac&lt;br /&gt;
128K lynx-patin.ac&lt;br /&gt;
132K 6barrels.ac&lt;br /&gt;
132K jetway-movable-3.ac&lt;br /&gt;
132K kcgs-covered-tennis-courts.ac&lt;br /&gt;
132K Martello_Tower_1.ac&lt;br /&gt;
132K Martello_Tower_2.ac&lt;br /&gt;
132K Mobilis_Data_Buoy2.ac&lt;br /&gt;
132K tower-microwave-1.ac&lt;br /&gt;
132K tower-microwave-small-1.ac&lt;br /&gt;
136K 747-static.ac&lt;br /&gt;
136K F-15-lowpoly.ac&lt;br /&gt;
136K glass.ac&lt;br /&gt;
136K oilrig09.ac&lt;br /&gt;
136K streetlights_barrier.ac&lt;br /&gt;
136K Trawler.ac&lt;br /&gt;
140K a310corsair-ba.ac&lt;br /&gt;
140K EIDW_Radar2_pri.ac&lt;br /&gt;
140K GenericFuelStore5.ac&lt;br /&gt;
140K Kat_7_Radio_Telescope.ac&lt;br /&gt;
140K Rosenbauer_FLF_Panther8x8SWB.ac&lt;br /&gt;
140K tender-A4.ac&lt;br /&gt;
144K a310-tnt-ba.ac&lt;br /&gt;
144K a330-ba.ac&lt;br /&gt;
144K Helta_Skelta.ac&lt;br /&gt;
144K plaza_toros_gen.ac&lt;br /&gt;
144K Rosenbauer_FLF_Panther8x8.ac&lt;br /&gt;
144K Swan.ac&lt;br /&gt;
148K fedextruck-ba.ac&lt;br /&gt;
148K LSP.ac&lt;br /&gt;
148K Norberttruck.ac&lt;br /&gt;
148K tirestack2.ac&lt;br /&gt;
152K fedex310-ba.ac&lt;br /&gt;
152K fuel_EPCD.ac&lt;br /&gt;
152K ICE3firstcar.ac&lt;br /&gt;
152K lynx-roue.ac&lt;br /&gt;
156K 320austrian-ba.ac&lt;br /&gt;
156K 320volare-ba.ac&lt;br /&gt;
156K 737virgin-ba.ac&lt;br /&gt;
156K CruiseShip.ac&lt;br /&gt;
156K eglise-ba.ac&lt;br /&gt;
156K Hitachi-395-coach.ac&lt;br /&gt;
156K RedbullBlueQuadro.ac&lt;br /&gt;
156K RedbullRedQuadro.ac&lt;br /&gt;
160K LFFE3-ba.ac&lt;br /&gt;
160K nike_missile-stationary.ac&lt;br /&gt;
160K vordme_4.ac&lt;br /&gt;
164K af-a320-ba.ac&lt;br /&gt;
164K carpark.ac&lt;br /&gt;
164K conradi_hochhaus_stgt.ac&lt;br /&gt;
164K EUROPOLES_GLS.ac&lt;br /&gt;
164K fwa757-ba.ac&lt;br /&gt;
164K fwa-a320-ba.ac&lt;br /&gt;
164K grass_Rembr.ac&lt;br /&gt;
164K herbe-ba.ac&lt;br /&gt;
164K herbe_large-ba.ac&lt;br /&gt;
164K LightingGantry.ac&lt;br /&gt;
164K Narrowboat.ac&lt;br /&gt;
164K Narrowboat_Cargo.ac&lt;br /&gt;
164K park-lined.ac&lt;br /&gt;
164K TNCB_hall.ac&lt;br /&gt;
168K 757-at-obj-ba.ac&lt;br /&gt;
168K a332corsair-obj-ba.ac&lt;br /&gt;
168K atlantique2.ac&lt;br /&gt;
168K EHAM_olietank_a.ac&lt;br /&gt;
168K Red_Phone_Box.ac&lt;br /&gt;
172K EHAM_olietank_b.ac&lt;br /&gt;
176K crj100af-obj-ba.ac&lt;br /&gt;
176K D_Class_IRB.ac&lt;br /&gt;
176K EIDW_Radar2.ac&lt;br /&gt;
176K fremersbergturm.ac&lt;br /&gt;
176K KOFF_Tank_10M.ac&lt;br /&gt;
176K KOFF_Tank_12M.ac&lt;br /&gt;
176K KOFF_Tank_13M.ac&lt;br /&gt;
176K KOFF_Tank_20M.ac&lt;br /&gt;
176K KOFF_Tank_30M.ac&lt;br /&gt;
176K Pillar_Box.ac&lt;br /&gt;
180K static-a320-200-austrian-ba.ac&lt;br /&gt;
180K static-b737-800-airberlin-ba.ac&lt;br /&gt;
184K dauphin.ac&lt;br /&gt;
184K Freighter.ac&lt;br /&gt;
184K Helicopter_EsquiloB2.ac&lt;br /&gt;
184K locomotive-A4.ac&lt;br /&gt;
188K Buoy-Conical-Green.ac&lt;br /&gt;
188K Buoy-Conical-Yellow.ac&lt;br /&gt;
188K KC-135-lowpoly.ac&lt;br /&gt;
188K RNLI_Hovercraft.ac&lt;br /&gt;
192K Fernmeldeturm_Leipzig.ac&lt;br /&gt;
192K MaritimePrepositioningForceShip.ac&lt;br /&gt;
196K Buoy-IsolatedDanger.ac&lt;br /&gt;
196K caisses_services-ba.ac&lt;br /&gt;
196K EC-135_ADAC-ba.ac&lt;br /&gt;
196K EC-135_BGS-ba.ac&lt;br /&gt;
196K EC-135_Polizei-ba.ac&lt;br /&gt;
196K HH-60-lowpoly.ac&lt;br /&gt;
196K nike_hercules_launcher.ac&lt;br /&gt;
196K PolyFrame8.5x56.ac&lt;br /&gt;
200K a340-airfrance-ba.ac&lt;br /&gt;
200K bollard_EPCD.ac&lt;br /&gt;
200K caisses_services.ac&lt;br /&gt;
200K Class_66.ac&lt;br /&gt;
200K FerrisWheel2.ac&lt;br /&gt;
200K maunsell-fort.ac&lt;br /&gt;
200K SuperTanker.ac&lt;br /&gt;
204K coolingtower.ac&lt;br /&gt;
204K LargeFerry.ac&lt;br /&gt;
204K Mobilis_Data_Buoy1.ac&lt;br /&gt;
208K generic_balloon.ac&lt;br /&gt;
208K lner-teak-brake-coach.ac&lt;br /&gt;
208K superfrelon.ac&lt;br /&gt;
208K windturbine_e82_78m.ac&lt;br /&gt;
208K windturbine_e82_85m.ac&lt;br /&gt;
212K 94-f600-fuel-yellow-hi.ac&lt;br /&gt;
212K Bloodhound.ac&lt;br /&gt;
212K lner-teak-first-class-coach.ac&lt;br /&gt;
212K Port-CT.ac&lt;br /&gt;
212K SuperBooster.ac&lt;br /&gt;
216K Gondola_East.ac&lt;br /&gt;
216K Gondola_West.ac&lt;br /&gt;
216K MerryGoRound.ac&lt;br /&gt;
216K tirestack3.ac&lt;br /&gt;
220K a340-aircanada-ba.ac&lt;br /&gt;
220K a340-lufthansa-ba.ac&lt;br /&gt;
220K HC-Tank.ac&lt;br /&gt;
220K rafale-marine.ac&lt;br /&gt;
220K recliners_parasols.ac&lt;br /&gt;
220K windturbine_e82_98m.ac&lt;br /&gt;
224K windturbine_e82_108m.ac&lt;br /&gt;
228K KXTA_barracks.ac&lt;br /&gt;
228K vintage1-ba.ac&lt;br /&gt;
236K 4m90_HelipadCollar.ac&lt;br /&gt;
236K maszt.ac&lt;br /&gt;
236K STD_HelipadCollar.ac&lt;br /&gt;
236K windturbine_e82_138m.ac&lt;br /&gt;
240K B737-ba.ac&lt;br /&gt;
240K BRHelipadCollar.ac&lt;br /&gt;
240K ERJ145_services-ba.ac&lt;br /&gt;
240K Helgo_Toilets.ac&lt;br /&gt;
240K Telekom_Turm_Kiel_Muenster_Cuxhaven_Bremen.ac&lt;br /&gt;
244K DR400-ba.ac&lt;br /&gt;
244K DR400-blue.ac&lt;br /&gt;
244K DR400-dauphin.ac&lt;br /&gt;
244K DR400-green.ac&lt;br /&gt;
244K DR400-orange.ac&lt;br /&gt;
244K DR400-red.ac&lt;br /&gt;
244K DR400-yellow.ac&lt;br /&gt;
244K Tanker.ac&lt;br /&gt;
248K Buoy-Safe-Water.ac&lt;br /&gt;
248K Saint_Mathieu_Signal_Tower.ac&lt;br /&gt;
256K Buoy-Cardinal-South.ac&lt;br /&gt;
256K Buoy-Cardinal-West.ac&lt;br /&gt;
256K c130-herc-obj1-ba.ac&lt;br /&gt;
256K DR400_fr_reg.ac&lt;br /&gt;
256K EDDI-FollowMe.ac&lt;br /&gt;
260K c130-herc-obj2-ba.ac&lt;br /&gt;
260K vodafone_funkturm.ac&lt;br /&gt;
264K Buoy-Cardinal-East.ac&lt;br /&gt;
264K Buoy-Cardinal-North.ac&lt;br /&gt;
264K motorhome.ac&lt;br /&gt;
268K HR200-ba.ac&lt;br /&gt;
268K KOFF_B17.ac&lt;br /&gt;
268K Trailer.ac&lt;br /&gt;
272K EDDT-FollowMe.ac&lt;br /&gt;
276K ask21-blue.ac&lt;br /&gt;
276K ask21-red.ac&lt;br /&gt;
276K sendeturm_hornisgrinde.ac&lt;br /&gt;
276K truck.ac&lt;br /&gt;
284K 747-400-fwa-static-ba.ac&lt;br /&gt;
284K ContainerShip.ac&lt;br /&gt;
284K MS893-br.ac&lt;br /&gt;
284K MS893-w.ac&lt;br /&gt;
288K corp_cathedrale-ba.ac&lt;br /&gt;
288K EC-135-Gendarmerie.ac&lt;br /&gt;
288K tirestack4.ac&lt;br /&gt;
296K R3000-ba.ac&lt;br /&gt;
300K RJ70-ba.ac&lt;br /&gt;
312K ASK-13_Trailer.ac&lt;br /&gt;
312K dc-metro-train.ac&lt;br /&gt;
324K StuntBike.ac&lt;br /&gt;
328K F50_services-ba.ac&lt;br /&gt;
328K KOFF_EC-135A.ac&lt;br /&gt;
328K LHA1.ac&lt;br /&gt;
328K Water-Tower-50m.ac&lt;br /&gt;
332K D112-ba.ac&lt;br /&gt;
336K B1900_services-ba.ac&lt;br /&gt;
336K Cessna150-ba.ac&lt;br /&gt;
336K hochhaus_asemwald.ac&lt;br /&gt;
340K SAAB340_services-ba.ac&lt;br /&gt;
348K generic_power_plant.ac&lt;br /&gt;
348K QuadBike.ac&lt;br /&gt;
352K ATR42-ba.ac&lt;br /&gt;
352K Cessna150_fr_reg.ac&lt;br /&gt;
356K MD11cargo-ba.ac&lt;br /&gt;
356K tirestack5.ac&lt;br /&gt;
364K TB20-ba.ac&lt;br /&gt;
368K Catamaran.ac&lt;br /&gt;
368K D328_services-ba.ac&lt;br /&gt;
372K MS880_rallye-blue.ac&lt;br /&gt;
376K fernmeldeturm_gruenwettersbach.ac&lt;br /&gt;
376K MS880_rallye-ba.ac&lt;br /&gt;
377K virus-sw.ac&lt;br /&gt;
384K B737_services-ba.ac&lt;br /&gt;
384K Crane-100m.ac&lt;br /&gt;
388K A320_services-ba.ac&lt;br /&gt;
388K LCM6.ac&lt;br /&gt;
396K B-1200.ac&lt;br /&gt;
396K Cessna172_blue.ac&lt;br /&gt;
396K Cessna172_green.ac&lt;br /&gt;
396K Cessna172_red.ac&lt;br /&gt;
396K Cessna172_sky.ac&lt;br /&gt;
396K Cessna172_yellow.ac&lt;br /&gt;
396K MD90_services-ba.ac&lt;br /&gt;
400K Cessna172-ba.ac&lt;br /&gt;
400K Guernsey_Ambulance_Boat.ac&lt;br /&gt;
400K Pilot_Boat.ac&lt;br /&gt;
404K fernmeldeturm_waldenbuch.ac&lt;br /&gt;
404K Mersey_Lifeboat.ac&lt;br /&gt;
412K ATR42_services-ba.ac&lt;br /&gt;
416K Cessna172_fr_reg.ac&lt;br /&gt;
416K KOFF_B-52.ac&lt;br /&gt;
420K bae-ootas-tnt-ba.ac&lt;br /&gt;
420K vehicules_T1-ba.ac&lt;br /&gt;
424K rj70-eidew-airfr-ba.ac&lt;br /&gt;
424K RollerCoaster.ac&lt;br /&gt;
428K B747-ba.ac&lt;br /&gt;
440K ask21-low-poly-blue.ac&lt;br /&gt;
440K ask21-low-poly-red.ac&lt;br /&gt;
444K dhc2-baroudeur.ac&lt;br /&gt;
452K B747cargo-ba.ac&lt;br /&gt;
452K B757_services-ba.ac&lt;br /&gt;
452K EC145-Securite_Civile.ac&lt;br /&gt;
460K A310_services-ba.ac&lt;br /&gt;
480K A380-ba.ac&lt;br /&gt;
488K MD11_services-ba.ac&lt;br /&gt;
496K Lighthouse.ac&lt;br /&gt;
500K DR221-ba.ac&lt;br /&gt;
500K HamburgExpress.ac&lt;br /&gt;
504K Hitachi-395-power-car-2.ac&lt;br /&gt;
504K Hitachi-395-power-car.ac&lt;br /&gt;
504K NOAA_Yellow_Tsunami_Buoy.ac&lt;br /&gt;
504K PierSch.ac&lt;br /&gt;
504K Tyne_Lifeboat.ac&lt;br /&gt;
524K OliverPerryFFG.ac&lt;br /&gt;
528K Antenna2.ac&lt;br /&gt;
528K Antenna3.ac&lt;br /&gt;
536K EDGS_Apron_lamp.ac&lt;br /&gt;
536K panel.ac&lt;br /&gt;
540K EDXW_Cateringtruck1700Level_blank.ac&lt;br /&gt;
540K EDXW_Cateringtruck2000Level_blank.ac&lt;br /&gt;
540K EDXW_Cateringtruck4000Level_blank.ac&lt;br /&gt;
548K Antenna1.ac&lt;br /&gt;
552K lasnamae_korghoone.ac&lt;br /&gt;
556K EDXW_Cateringtruck0Level_blank.ac&lt;br /&gt;
576K Ducks.ac&lt;br /&gt;
580K thermosolar_plant.ac&lt;br /&gt;
584K NOAA_Tsunami_Buoy.ac&lt;br /&gt;
588K A340_services-ba.ac&lt;br /&gt;
588K CG47.ac&lt;br /&gt;
588K VOR-DME_3.ac&lt;br /&gt;
588K VOR-DME.ac&lt;br /&gt;
592K EC-135_Douane.ac&lt;br /&gt;
612K odense_staalskibsvaerfts_kran.ac&lt;br /&gt;
624K B747_services-ba.ac&lt;br /&gt;
652K DB_125_Data_Buoy.ac&lt;br /&gt;
652K large_plantation.ac&lt;br /&gt;
664K A380_services-ba.ac&lt;br /&gt;
664K Shipyard-Crane.ac&lt;br /&gt;
676K BusDepot.ac&lt;br /&gt;
684K aircraft_stairs.ac&lt;br /&gt;
712K suburban-area.ac&lt;br /&gt;
720K ODAS_23_Buoy.ac&lt;br /&gt;
752K Atlantic_21_afloat.ac&lt;br /&gt;
756K Trent_Lifeboat.ac&lt;br /&gt;
768K PSC9.ac&lt;br /&gt;
776K Measurement-Mast-80m.ac&lt;br /&gt;
784K EPLB_DVOR1.ac&lt;br /&gt;
792K Ulm_White.ac&lt;br /&gt;
804K generic-trailer-GPU.ac&lt;br /&gt;
832K Atlantic_21_Ashore.ac&lt;br /&gt;
852K Carrier_A01.ac&lt;br /&gt;
856K Interferometer_Radio_Telescope.ac&lt;br /&gt;
856K Ulm_Blue.ac&lt;br /&gt;
856K Ulm_Red.ac&lt;br /&gt;
856K Ulm_Yellow.ac&lt;br /&gt;
892K Radar_Avia.ac&lt;br /&gt;
964K Pylone_EclairageCamera.ac&lt;br /&gt;
996K ThunderPack.ac&lt;br /&gt;
1,1M Amphibious_assault_ship.ac&lt;br /&gt;
1,1M Antenna-Pylon.ac&lt;br /&gt;
1,2M Citation-II-Type1.ac&lt;br /&gt;
1,2M Citation-II-Type2.ac&lt;br /&gt;
1,3M Ponton-I.ac&lt;br /&gt;
1,3M Ponton-T.ac&lt;br /&gt;
1,3M SA-2.ac&lt;br /&gt;
1,3M SRN4.ac&lt;br /&gt;
1,3M Tour_Controle.ac&lt;br /&gt;
1,4M Martin_Jetpack.ac&lt;br /&gt;
1,4M SA-2_Van.ac&lt;br /&gt;
1,4M SAIC_DART_ETD.ac&lt;br /&gt;
1,4M Severn_Lifeboat.ac&lt;br /&gt;
1,8M GEN_H-4.ac&lt;br /&gt;
1,9M CG57.ac&lt;br /&gt;
2,0M lifeboat.ac&lt;br /&gt;
2,6M Douglas.ac&lt;br /&gt;
2,9M Military.ac&lt;br /&gt;
3,0M Goldhofert.ac&lt;br /&gt;
3,1M Forklift.ac&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How this list was made ==&lt;br /&gt;
This is how I made it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
cd ~/.fgfs/TerraSync/Models&lt;br /&gt;
find . -name *.ac -execdir ls -hs '{}' ';' | sort -n&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or sorted first by category then by size:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
for i in $( ls ); do  ls -hs $i/*.png   | sort -n; done&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>Nick R</name></author>
	</entry>
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