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		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_September_2010&amp;diff=24128</id>
		<title>FlightGear Newsletter September 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_September_2010&amp;diff=24128"/>
		<updated>2010-09-21T22:33:29Z</updated>

		<summary type="html">&lt;p&gt;NiTuS: /* Community news */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right}}&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== FlightGear events ==&lt;br /&gt;
== Development news ==&lt;br /&gt;
&lt;br /&gt;
===Local Weather v0.85===&lt;br /&gt;
The [http://www.phy.duke.edu/~trenk/files/local_weather_fgfs2.0.0_v0.85.tgz version 0.85] (also on GIT) of the Local Weather package is out - with new cloud types and textures and most importantly a significant performance gain over previous versions. There is a new menu to allow the user at runtime to specify cloud visual ranges, so that the impact on framerate can be adjusted to the situation.&lt;br /&gt;
&lt;br /&gt;
The increased performance means that 3d clouds on fast systems can be rendered out to 45 km, and high altitude 2d cloud sheets sometimes up to 80 km - vastly improving the visual impression of the sky from airliner altitudes.&lt;br /&gt;
&lt;br /&gt;
In addition, some bugs in the wind modelling and long-range weather patterns have been ironed out - with Flightgear 2.0.0, the package performs good in tests.&lt;br /&gt;
&lt;br /&gt;
In the works: &lt;br /&gt;
* better hard-coded support for e.g. terrain sampling&lt;br /&gt;
* a METAR interface to use real-time weather and wind data&lt;br /&gt;
* full dynamics of the life cycle of convective clouds as they drift over the terrain&lt;br /&gt;
* and as always - improvements to cloud placement algorithms and cloud textures&lt;br /&gt;
&lt;br /&gt;
Stay tuned! &lt;br /&gt;
&lt;br /&gt;
A small feature gallery:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:local_weather_0.85_01.jpg| Cumulus and Cirrocumulus clouds (Local Weather v0.85)&lt;br /&gt;
Image:local_weather_0.85_02.jpg| Cirrus and Cirrostratus clouds heralding a warmfront (Local Weather v0.85)&lt;br /&gt;
Image:local_weather_0.85_03.jpg| 45 km cloud visibility range (Local Weather v0.85)&lt;br /&gt;
Image:local_weather_0.85_04.jpg| Realistic cloud bottoms (Local Weather v0.85)&lt;br /&gt;
Image:local_weather_0.85_05.jpg| Cumulus and Altocumulus clouds (Local Weather v0.85)&lt;br /&gt;
Image:local_weather_0.85_06.jpg| Multiple 3d layered clouds (Local Weather v0.85)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:new_weather_dialog.png|thumb|200px|The new weather dialog]]&lt;br /&gt;
=== Weather supporting core code ===&lt;br /&gt;
The weather supporting core of FlightGear [http://gitorious.org/fg/flightgear/commit/5c6fe952598053fa63631fc0161d666f22a50f51 has been modified] during the last weeks to better support new weather models like the above mentioned Local Weather system. Data flow between environment systems is now defined in XML config files using well [[Autopilot Configuration Reference|known syntax and elements from the autopilot]]. Complex rules using predefined filters and arbitrary expressions can be defined without the need for C++ or Nasal coding.&lt;br /&gt;
Along with this patch comes a unified weather settings dialog, combining previous dialogs for weather conditions, scenario, clouds and precipitation. Further plans are to integrate a new real world data source [http://www.navlost.eu/nwxs/doc/desc/ NWX], providing METAR, aloft and temperature at altitude.&lt;br /&gt;
&lt;br /&gt;
=== Download &amp;amp; Compile script ===&lt;br /&gt;
For the Debian/Ubuntu users, an improvement to the [[Scripted Compilation on Linux Debian/Ubuntu|download and compile]]. If svn/git compilation fails from lates revisions (generally caused by sources among different softwares not in sync) you can still compile and obtain the lates known compiling version using the -s switch.&lt;br /&gt;
&lt;br /&gt;
Beware that this feature is under testing, but should work fine.&lt;br /&gt;
&lt;br /&gt;
[[File:AIWingmenandAITanker.jpg|thumb|200px|AIWingmen and AITanker]]&lt;br /&gt;
=== AI Objects ===&lt;br /&gt;
Some of the AI code has been revisited and tidied up, in a somewhat vain attempt to reduce the impact on frame rate. The facilities in Slaved Ballistic Objects, Wingmen, Ground Vehicles, and Escorts have been generalized. Now, any of these types can be subordinated, or parented, on any AI object which has a &amp;lt;name&amp;gt; tag. Thus, a wingman can be formated on a an AI Tanker, and can have a slaved droptank.&lt;br /&gt;
&lt;br /&gt;
A Wingman can be formated on a Wingman to build larger formations, of which an example is shown by [http://www.youtube.com/v/YaBghBIZZWI this video].&lt;br /&gt;
&lt;br /&gt;
With careful choice of options and locations frame rates can be kept at a reasonable level. Analysis has shown that the tall pole in the tent is the code which measures Altitude Above Ground Level. This is known to be  code that is heavy on framerate and which is used extensively in the AI code. It might be possible to get a cheaper, simpler version of this function which would improve the impact on framerate. Hopefully, this will be the next stage of development.&lt;br /&gt;
&lt;br /&gt;
[[File:Water shader Ju 52.jpg|thumb|270px|[[Junkers Ju 52]] flying over a lake in the French custom scenery.]]&lt;br /&gt;
===Water shader improvements===&lt;br /&gt;
Our all-time favourite shader-artist, Gral, picked up yet another project. This time it is something that covers over 70% of the entire scenery and is thus of great importance in a flight simulator: water. The new shader includes more realistic wave movements and much nicer sun &amp;quot;reflections&amp;quot;. The extreme goal is to have real-time reflective water, which is still a long way to go, but with Gral's latest improvements we've at least made a step into the right direction. Transatlantic or Carribean flights have never been so exiting in FlightGear!&lt;br /&gt;
&lt;br /&gt;
=== FlightGear, JSBSim, and SciCos/SciLab ===&lt;br /&gt;
James Goppert (an Aero Engineering graduate student at Purdue) has been doing some fascinating work using JSBSim integrated with SciCos, along with having added some new trimming algorithms and code to JSBSim. The [http://www.purduehsl.dynalias.com/index.php?page=unmanned-vehicles Purdue Flight Dynamics and Control / Hybrid Systems Lab web page] features an  interesting demo video. You can also see the [http://www.youtube.com/user/jgoppert?feature=mhum#p/u/6/-B0nQbcyo-o video directly on YouTube].&lt;br /&gt;
&lt;br /&gt;
And here’s another video from James, [http://www.youtube.com/watch?v=mHN-Vb9l0v8 ArduPilotMega Hardware in the Loop with SciCos/SciLab].&lt;br /&gt;
&lt;br /&gt;
=== New MIL-STD Turbulence Model for JSBSim ===&lt;br /&gt;
&lt;br /&gt;
Andreas Gaeb has added to JSBSim an initial release of the turbulence models from [http://cafefoundation.org/v2/pdf_tech/Flying.Qualities/PAV.FlyQual.Mil1797A.pdf MILSTD-1797A] and [http://jagger.berkeley.edu/~pack/certify/sharedpapers/8785c.pdf MIL-F-8785C] as described in [http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19980028448_1998081596.pdf NAsA Contractor Report NASA CR-1998-206937].&lt;br /&gt;
Both the MILSTD and the Tustin transform versions are included.&lt;br /&gt;
&lt;br /&gt;
To do a quick test, set the following properties:&lt;br /&gt;
*atmosphere/turb-type=4&lt;br /&gt;
*atmosphere/turbulence/milspec/windspeed_at_20ft_AGL-fps=50&lt;br /&gt;
*atmosphere/turbulence/milspec/severity=4&lt;br /&gt;
which should give moderate turbulence conditions. Further options can be found in the documentation in the header file (FGAtmosphere.h) in the JSBSim source code distribution.&lt;br /&gt;
&lt;br /&gt;
In early tests of the code, both turbulence versions were seen to give reasonable results for large aircraft. For RC model size aircraft, the MIL-STD version is reasonable as well, while the Tustin version tends to diverge.&lt;br /&gt;
&lt;br /&gt;
=== JSBSim, and Matlab ===&lt;br /&gt;
&lt;br /&gt;
Brian Mills and Agostino De Marco have been working at preparing a new release of a Matlab SFunction that wraps JSBSim.&lt;br /&gt;
&lt;br /&gt;
Where the project is now:&lt;br /&gt;
*New release ready to compile and test for 32-bit Windows.&lt;br /&gt;
*Some bugs have been fixed (with a couple more to squash).&lt;br /&gt;
*Finally have some user documentation.&lt;br /&gt;
*The GUI and trim feature are now nicely integrated and the user experience is much better.&lt;br /&gt;
*The GUI is now tabbed/multi-paned and much more powerful.&lt;br /&gt;
*The project size is pared down considerably and the file duplication is gone.&lt;br /&gt;
*The Visual Studio project files have been fixed for better portability.&lt;br /&gt;
&lt;br /&gt;
Where the project is going:&lt;br /&gt;
*[http://www.simauthor.com/flightviz.html FlightViz visualization tool] is currently in work.&lt;br /&gt;
*Environmental parameters (winds, wind-shear etc) controlled by the GUI.&lt;br /&gt;
*Data plotting and initial trimmed control inputs prediction.&lt;br /&gt;
*Closed-loop PID stabilization for finding trim points.&lt;br /&gt;
*Improvements to trim function.&lt;br /&gt;
*Flight profile scripting controllable from the GUI.&lt;br /&gt;
*Linux compiled version.&lt;br /&gt;
*Improve the documentation.&lt;br /&gt;
*Author a white paper.&lt;br /&gt;
&lt;br /&gt;
This gives an overall picture of the current and future scope of the project. The JSBSim SFunction should become a very useful tool for flight model development and research.  Agostino is also working an a MEX file (Matlab Executable) that wraps JSBSim. &lt;br /&gt;
&lt;br /&gt;
==Nasal syntax highlighting file for Notepad++ users ==&lt;br /&gt;
&lt;br /&gt;
Forum member c.harms has created a syntax highlighting file for Notepad++ users, please check out http://flightgear.org/forums/viewtopic.php?f=30&amp;amp;t=9260&amp;amp;p=95391#p92127 to download the file and for installation instructions.&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies: OOP ==&lt;br /&gt;
OOP is all about creating &amp;quot;things&amp;quot; (i.e. a cloud) with &amp;quot;actions&amp;quot; (transform,draw,update) (or &amp;quot;messages&amp;quot;).&lt;br /&gt;
Where a class (or hash in Nasal) is the &amp;quot;template&amp;quot; for a &amp;quot;thing&amp;quot; containing a number of member fields.&lt;br /&gt;
So the class only describes the &amp;quot;layout&amp;quot; or properties of objects that can be created. To actually use a class, it has to be &amp;quot;instantiated&amp;quot; which means creating an object using a specific &amp;quot;template class&amp;quot; (or even several different classes).&lt;br /&gt;
&lt;br /&gt;
These member fields can be variables (e.g. lat, lon, alt) or functions (setAlt, setPos).&lt;br /&gt;
And the actual instance (cloud[n] in the property tree) of such a thing is then called an &amp;quot;object&amp;quot;.&lt;br /&gt;
Functions that work with instance specific state are called &amp;quot;methods&amp;quot;, they may refer to instance specific state using a &amp;quot;self reference&amp;quot; (me) in Nasal, that ensures that access to a field or method is using the right instance specific data.&lt;br /&gt;
&lt;br /&gt;
In OOP, internal state is managed by wrapping everything in a class using accessor functions for modifying and getting internal values.&lt;br /&gt;
So internal state would in turn only be modified by an abstract interface: class &amp;quot;methods&amp;quot;, instead of directly accessing class-internal fields.&lt;br /&gt;
&lt;br /&gt;
This provides a way for managing access to a member variable (field), such an abstract interface is also useful for keeping logics private, and internal. For example, the name of a variable &amp;quot;altitude&amp;quot; can be easily changed internally to &amp;quot;altitude_ft&amp;quot;, without having to rename all users of the class - simply because all other code will refer to the methods providing access to the field.&lt;br /&gt;
&lt;br /&gt;
For example, instead of doing something like cloud.lat=10.22; cloud.lon=43.22; you would have a method accepting lat/lon variables: cloud.setPos(lat, lon);&lt;br /&gt;
&lt;br /&gt;
That means that the actual variables containing the values for lat/lon are not exposed or used outside the actual object. This is called encapsulation and provides you with a way to manage state and ensure that internal state is valid at all times, because other code may only use the external interface.&lt;br /&gt;
&lt;br /&gt;
This allows you for example to simply rename a class variable, without having to change any of the code that uses the object, because other code only uses class methods.&lt;br /&gt;
&lt;br /&gt;
Another important thing in OOP is separation of concerns, i.e. you don't want to end up with huge bloated &amp;quot;super classes&amp;quot; that manage all sorts of different state, but instead use different classes where appropriate to split code into abstract &amp;quot;modules&amp;quot; with well defined responsibilities.&lt;br /&gt;
&lt;br /&gt;
So, one of the very first steps to convert procedural code to OOP code would be to group your code into a number of logical &amp;quot;classes&amp;quot; (e.g. cloud, cloud field ).&lt;br /&gt;
&lt;br /&gt;
Classes may be composed of other classes, i.e. a &amp;quot;cloud field&amp;quot; class would in turn contain &amp;quot;cloud&amp;quot; classes.&lt;br /&gt;
This is then called &amp;quot;composition&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another way is inheritance, where a type may inherit properties (fields:variables and methods) from a &amp;quot;parent&amp;quot; class. Imagine it like taking a &amp;quot;template&amp;quot; for the class and then saying &amp;quot;make a new class using this template&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Inheritance has the added advantage of providing a means to customize class behavior without having to modify the actual class, because all member fields can be parametrized.&lt;br /&gt;
&lt;br /&gt;
For example, a &amp;quot;cumulus&amp;quot; cloud class could be derived from the &amp;quot;cloud&amp;quot; class, just by parametrizing it (different cloud model, different texture, different transformations), without touching anything in the actual &amp;quot;cloud&amp;quot; class.&lt;br /&gt;
&lt;br /&gt;
This is basically how OOP may be understood: things are classified according to &amp;quot;is a&amp;quot; or &amp;quot;has a&amp;quot; relationship.&lt;br /&gt;
&lt;br /&gt;
Of course, one may still use objects like conventional variables for passing and returning parameters.&lt;br /&gt;
&lt;br /&gt;
== New software tools ==&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
===BAe-146===&lt;br /&gt;
&amp;quot;Pilot Penguin&amp;quot; and &amp;quot;[[User:Nickyivyca|nickyivyca]]&amp;quot; have begun work on the BAe-146. Pilot Penguin will be doing mostly 3D work, and nick will be doing mostly FDM and systems work. [http://flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=9494&amp;amp;start=15 See the forum thread for more info.]&lt;br /&gt;
&lt;br /&gt;
===Launch Vehicles: Jupiter J-246, and NASA Ares-1===&lt;br /&gt;
Gérard has taken some [http://www.nasa.gov/multimedia/3d_resources/models.html NASA 3D models] and prepared them for use with FlightGear. The historic [http://en.wikipedia.org/wiki/Kennedy_Space_Center_Launch_Complex_39 Kennedy Space Center Launch Complex 39] 3D model has been prepared, as well as the [http://www.nasa.gov/mission_pages/constellation/ares/aresl/index.html Ares-1 launch vehicle] 3D model. Jon Berndt ([http://www.jsbsim.org JSBSim Project] Development Coordinator) has built an approximate Ares-1 flight model based on publicly available information. Resting on the launch pad.]]&lt;br /&gt;
Work is progressing on getting that flight model integrated with the 3D model.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ares-1.jpg|Ares-1 Launch Vehicle resting on the launch pad&lt;br /&gt;
Image:CLV_090606-3D.jpg|DIRECT J-246 Launch Vehicle&lt;br /&gt;
Image:launch complex 39-img1.jpg|Launch Complex 39&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Gérard has also fabricated a model of the notional DIRECT launch vehicle variant known as the &amp;quot;Jupiter&amp;quot; J-246, shown in this [http://www.launchcomplexmodels.com/Direct/documents/Baseball_Cards/J246-41.4003.10050_CLV_090606.pdf informational flyer]. Jon has created an approximate flight model for this vehicle, as well.&lt;br /&gt;
&lt;br /&gt;
===Livery hangar reaches 300===&lt;br /&gt;
Early September, the [http://liveries.flightgear.org/ FlightGear Livery Database] welcomed its [http://liveries.flightgear.org/liveries.php?id=301 300th livery]! It is a livery of the Polish Air Force's [[Lockheed C130]], created by Maciej Zgódka, one of the latest additions to the painters-team. In the same time, the database was upgraded with a couple of new &amp;quot;features&amp;quot;:&lt;br /&gt;
* thumbnails of liveries pop up when you hover over a link.&lt;br /&gt;
* a contact page was added, to ease contacting the database maintainer.&lt;br /&gt;
* each livery has a &amp;quot;Report this livery&amp;quot; button, through which visitors can notify the maintainer of a broken download, incorrect or unknown author, licensing issues etc.&lt;br /&gt;
&lt;br /&gt;
I would like to emphasize that lots of liveries are not yet assigned an author. Please check for yourself if there is any [http://liveries.flightgear.org/authors.php unknown-author-livery] of which you known/are the author. Lots of liveries are still in the need for a thumbnail, so those are welcome as well.&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
===Historic Nike Hercules Missile Sites===&lt;br /&gt;
[[File:nike missile site3.png|thumb|One of 3 Sites.]]&lt;br /&gt;
Jack Mermod has begun modeling Historical Nike Hercules Missile Sites. They will all be in the Bay Area. These Sites were the last stand of defense in the event of a Soviet Bombing. You can still find evidence of these sites today, and they are a important part of history. Each Site has a helipad, in hopes of attracting helicopter pilots to come and explore the sights. So far there are 3 sites that have been made and placed into flightgear, and the plan is to make 12. The sites will hopefully be available through terrasync soon, but for now you can [http://www.flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=9521 watch this forum topic] to see updates for the sites and download them.&lt;br /&gt;
&lt;br /&gt;
===UK Football Stadiums===&lt;br /&gt;
[[File:Emiratesstadium.jpg|thumb|Emirates Stadium in Flightgear]]&lt;br /&gt;
Andyramone has completed and submitted three football stadiums to the scenery database. These include Carrow Road (Norwich), Emirates Stadium (Arsenal) and Stamford Bridge (Chelsea.) Portman Road (Ipswich) and White Hart Lane (Tottenham) are complete and will be submitted to the scenery database this month. The project will continue later this year with more London stadiums including Wembley on the to do list. &lt;br /&gt;
&lt;br /&gt;
===Liverpool John Lennon Airport===&lt;br /&gt;
Andyramone has begun modeling Liverpool Airport (EGGP) in the UK. The terminal is completed and will be submitted to the database this month. Work has already begun on the control tower.&lt;br /&gt;
&lt;br /&gt;
===KSFO Terminal 2===&lt;br /&gt;
[[San Francisco International Airport]]'s Terminal 2 has been fully remodelled by Karla in Blender 2.49b, using handmade textures in Gimp 2.46. New additions include: linking wings, antennae, railings, supports, ground floors interiors, ATC equipment, vigilant controller, architecture, light masts and night textures.&lt;br /&gt;
&lt;br /&gt;
It has been released and is available via [[TerraSync]].&lt;br /&gt;
&lt;br /&gt;
After improving the terminal, Karla wrote a howto on how to create realistic textures for buildings. More on that in the [[#Wiki updates|Wiki updates]] section of this newsletter.&lt;br /&gt;
&lt;br /&gt;
===Dublin Airport===&lt;br /&gt;
&amp;quot;eag1e&amp;quot; (on the forum, D-ELLE callsign) is working on the buildings of [[Dublin Airport]] (EIDW). The airport seems quite well advanced, it has been submitted to the model repository and it is available for direct download at [http://www.knatterkasten.de/ knatterkasten.de].&lt;br /&gt;
&lt;br /&gt;
See the [http://www.flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=8874 forum post] for more info.&lt;br /&gt;
&lt;br /&gt;
===Innsbruck ÖAMTC helicopter base===&lt;br /&gt;
[[File:LOWI_oamtc_helicopter_base.jpg|thumb|Innsbruck ÖAMTC helicopter base]]&lt;br /&gt;
The ÖAMTC and Flugpolizei (police) Helicopter base at Innsbruck airport (LOWI) is currently under development by ot-666. Most likely it will be outfitted with moving helipads that are under development by HHS.&lt;br /&gt;
&lt;br /&gt;
===Power plants===&lt;br /&gt;
Power plants, with their red and white striped tall stacks, are outstanding visual aids for VFR flying.&lt;br /&gt;
&lt;br /&gt;
Scighera has modeled two Italian power plants in Blender :&lt;br /&gt;
* &amp;quot;'''ENEL Piombino 4x330 MW Power Plant'''&amp;quot;, located in Piombino, right in front of the Isola d'Elba (Tuscany, Italy). It represent the standard Italian heavy fuel oil fired 330 MW unit of the early 70ies, with 220 m high stacks provided with red obstruction lights. The model includes a Fuel oil unloading pier, with a mooring tankership&lt;br /&gt;
* &amp;quot;'''a2a 1000 MW Combined Cycle Power Plant'''&amp;quot; located in Cassano d'Adda (Lombardy, Italy, 30 km away from Milano Linate (LIME)). The plant is provided with 3 Turbogas, 3 Heat Recovery Steam Generators feeding the pre-existing steam turbines. There is a 220 m high red &amp;amp; white striped stack and a lower 80 m stack.&lt;br /&gt;
&lt;br /&gt;
The models have been submitted to the models repository (Piombino is already available via [[TerraSync]]), and available for download at [http://digilander.libero.it/scighera_fg/index.html Scighera's website].&lt;br /&gt;
&lt;br /&gt;
scighera is also working on the '''Poolbeg Power Plant''', on the Dublin peninsula, very close to Dublin Airport (EIDW); the plant has two outstanding 208 m high stacks ...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:ENEL-Piombino-1.jpg| ENEL Piombino 4x330 MW Power Plant&lt;br /&gt;
Image:Cassano.jpg| Cassano d'Adda 1000MW Power Plant&lt;br /&gt;
Image:PoolbegPP-01.jpg|Poolbeg Power Station (Dublin) in progress&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:VadoLigureHarbor.jpg|thumb|Vado Ligure Container Ship Terminal]]&lt;br /&gt;
&lt;br /&gt;
===Harbors===&lt;br /&gt;
Harbors, with their huge cranes and long peers, may be as well noticeable landmarks for VFR flying. Scighera is presently working on the model of Vado Ligure Harbor, having completed the Container unloading pier.&lt;br /&gt;
&lt;br /&gt;
== Video of the month ==&lt;br /&gt;
Inspired by an idea posted by Mogthor, redneck has turned a part of the &amp;quot;Getting started&amp;quot; manual into a series of youtube videos, please see: http://flightgear.org/forums/viewtopic.php?f=25&amp;amp;t=9476&amp;amp;p=96015#p96015&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
===Hawai'i===&lt;br /&gt;
[[Image:Maui03.jpg|thumb]]&lt;br /&gt;
Do you use [[TerraSync]]? If so, try a flight around Hawaii! Take off from PHNL in a light aircraft and head west until you hit Pearl Harbor; a right turn north will take you post the USS Arizona Memorial, and the Punchbowl Crater will be to your right. Or, fly east from PHNL past volcanic craters Diamond Head and Koko Head. If you follow the O'ahu coastline north from Koko Head, you can land at either old World War II airbase Bellows Field (now a wildlife reserve in real life) or at Keahole MCAS.&lt;br /&gt;
&lt;br /&gt;
For a potentially more scenic route, fly east toward Molokai, and stay to the north (left) of the island. The northern part of Molokai features huge sea cliffs and a tiny airstrip on the Kalaupapa peninsula - the peninsula being the only respite from the cliffs. A former leper colony existed near the airstrip!&lt;br /&gt;
&lt;br /&gt;
Also of interest are the volcanoes on Maui and the 'Big Island' of Hawai'i - flying VFR in a small plane from PHTO to PHKO over the plateau between Mauna Kea and Mauna Loa can be a challenge, as you have to take off from sea level, fly through a pass of 6500 feet, and then drop back down to sea level to land! The Hana coast of northern Maui is also a nice flight - a circumnavigation of Haleakala, starting and ending at PHOG, is quite a nice flight.&lt;br /&gt;
&lt;br /&gt;
The islands will be available through the download center with the next major scenery release, but for now, fire up [[TerraSync]] and your favorite VFR aircraft and have a blast.&lt;br /&gt;
&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===Creating realistic textures for buildings===&lt;br /&gt;
Texture and modelling artist karla, who recently [[#KSFO Terminal 2|remodeled terminal 2 of KSFO]], wrote a nice article on how to create (photo) realistic textures for buildings. The article explains the texturing process from start to end. Several techniques for creating light-effects, non-repeating surfaces and making faces look weathered are discussed and explained step by step.&lt;br /&gt;
&lt;br /&gt;
Read the howto at [[Howto: Texture a building‎‎]] and provide the FlightGear community with some nice scenery additions!&lt;br /&gt;
&lt;br /&gt;
===Creating cumulus cloud textures for the weather system ===&lt;br /&gt;
WooT has provided a short tutorial on extracting cumulus cloud textures from images. This will be useful for providing improved textures for the local weather system. Read the howto at [[Howto:Cumulus cloud texture extraction]].&lt;br /&gt;
&lt;br /&gt;
===Running FlightGear on less modern hardware ===&lt;br /&gt;
A number of recent forum discussions were about running FlightGear on older hardware, we have now created a new article that focuses on just that: [[Howto: Build a cheap FlightGear box]].&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
* Ten students at NASA's LARSS (Langley Aerospace Research Summer Scholars), put together [http://www.youtube.com/watch?v=YmnFP-1UlSY an autonomous robotics lab], using mostly open source tools. One of which is a FlightGear Multiplayer Server. &lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=XkeApfVUnVk&amp;amp;feature=PlayList&amp;amp;p=3B31CCD15245D0AA&amp;amp;playnext_from=PL&amp;amp;index=0&amp;amp;playnext=1 Watch the FlightGear PlayList] for a collection of all (somewhat) quality FlightGear videos ever uploaded to YouTube.&lt;br /&gt;
&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
&lt;br /&gt;
Thanks to Gijs, we have now a new sub forum for all issues related to building FlightGear from source. Hopefully, this will make it easier for new users (and developers!) to get support for compiling FlightGear. So if you are having problems building FlightGear from source, please check out http://flightgear.org/forums/viewforum.php?f=45&lt;br /&gt;
&lt;br /&gt;
=== New Spanish-Latin American FG community website ===&lt;br /&gt;
&lt;br /&gt;
NiTuS and El Flauta have created ''[http://www.vivefg.org| Vive FG!]'' (translation: Live FG!), a new version of the Spanish-Latin American FG community website. Powered by Joomla!, it's now much more dynamic and clearer than the previous one, including many FG tutorials about aircraft, scenery and FG-itself-related ''how-to'', as well as additional aircraft and sceneries created by the community, and much more. We encourage everyone to come in, regardless the language you speak!&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
Next [http://www.fsweekend.com/ FSWeekend] event takes place November 6 &amp;amp; 7th 2010. Mark this date in your calendar and expect an outstanding presentation of FlightGear's features at [[Lelystad_Airport|Lelystad's airport]].&lt;br /&gt;
&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
===Reminder: FSweekend===&lt;br /&gt;
With just two months togo, the largest flight simulator event in the world (the [[FSweekend]] at [[Lelystad Airport]], the Netherlands) is coming close. Make sure to mark the weekend of 6&amp;amp;7 November in your agenda as &amp;quot;occupied&amp;quot;. A team of FlightGear developers will be present in Lelystad to promote FlightGear to the public. They highly appreciate it if you are able to stop over at the airport! &lt;br /&gt;
&lt;br /&gt;
Last year we organised a [[Howto: Multiplayer|multiplayer]] event in which FlightGear users from all over the world could virtually visit Lelystad. Something similar for this year is currently being discussed. Expect more details in next month's newsletter.&lt;br /&gt;
&lt;br /&gt;
=== Reminder: Google's Summer of Code 2011 ===&lt;br /&gt;
We would like to remind all readers that the FlightGear project is planning to participate in [[GSoC]] 2011. However, doing that really requires a fair amount of work, planning and organizing. This is not something that can be done by a single person. It really needs a coordinated team effort, or otherwise FlightGear won't be able to apply/participate at all.&lt;br /&gt;
&lt;br /&gt;
So all users are invited to help us progress further with our preparations for GSoC 2011. If you have any questions or other feedback, please use the forum to [http://flightgear.org/forums/viewforum.php?f=38 get in touch].&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2010 09]]&lt;/div&gt;</summary>
		<author><name>NiTuS</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_737-400&amp;diff=19033</id>
		<title>Boeing 737-400</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_737-400&amp;diff=19033"/>
		<updated>2010-01-17T00:23:30Z</updated>

		<summary type="html">&lt;p&gt;NiTuS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =737-400.png&lt;br /&gt;
|alt =Boeing 737-400 at Frankfurt Main EDDF&lt;br /&gt;
|name =Boeing 737-400&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =Aerolineas Argentinas, Avior Airlines, China Southern, EasyJet, FlightGear iEspana, Hapag-Lloyd Express, HLX-TMobile, Iberia, LAN Chile, Lufthansa, MALEV, Malaysia Airlines, Mexicana, Ryanair, Scandanavian Airlines, Southwest, Turkish, United Airlines, Viasa, Virgin Blue, Virgin Express, Volaris&lt;br /&gt;
|authors =David Culp, Innis Cunningham, FlightGear Iespaña Team&lt;br /&gt;
|fdm = [[JSBSim]]&lt;br /&gt;
|status =In-Development&lt;br /&gt;
|fgname =737-400&lt;br /&gt;
|download = http://flightgear.iespana.es&lt;br /&gt;
}}&lt;br /&gt;
The '''Boeing 737-400''' was launched in 1985 as a stretched [[737-300]], primarily for use by charter airlines.&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
You have to download two files, since the model and the sounds come in two different packages and go into two different directories. &lt;br /&gt;
&lt;br /&gt;
In November 2009, the direct links are:&lt;br /&gt;
*Model: http://www.divshare.com/download/7242443-cb1 (--&amp;gt; unpack to FGROOT\data\aircraft)&lt;br /&gt;
*Sounds: http://www.divshare.com/download/5256565-2c4 (--&amp;gt; unpack to FGROOT\data)&lt;br /&gt;
You can find the newest version of both on http://flightgear.iespana.es/&lt;br /&gt;
&lt;br /&gt;
==Aircraft help==&lt;br /&gt;
For information on engine startup, livery selection, auto brake, reject take off etc. press &amp;quot;?&amp;quot; or &amp;quot;Help --&amp;gt; Aircraft Help&amp;quot; when the simulation is running.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
As far as I know, out of all airliners the 737-400 has the best modelled navigation panels available in FlightGear. You can set almost all frequencies and Autopilot settings from the 3D cockpit, and very detailed information is given back to you on the screens and instruments. Here are some features:&lt;br /&gt;
&lt;br /&gt;
===TCAS===&lt;br /&gt;
The TCAS ([http://en.wikipedia.org/wiki/Traffic_Collision_Avoidance_System Traffic Alert and Collision Avoidance System]) displays other aircraft on the main screen. The radar has a range of 20nm. Each bar on the white line in the middle marks 5nm. To use TCAS, you have to switch it on:&lt;br /&gt;
&lt;br /&gt;
[[File:Tcas1.png|200px]]&lt;br /&gt;
&lt;br /&gt;
TCAS off.&lt;br /&gt;
&lt;br /&gt;
[[File:Tcas2.png|200px]]&lt;br /&gt;
&lt;br /&gt;
TCAS on. Blue triangles: Other multiplayer pilots. White triangles: AI aircraft. (This screenshot was taken at an airport.)&lt;br /&gt;
&lt;br /&gt;
[[File:Tcas3.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Switch on TCAS in the middle console. A voice will say &amp;quot;TCAS system test okay&amp;quot;.&lt;br /&gt;
===FMC (Flight Management Computer)===&lt;br /&gt;
For example, I have set up the [[Route Manager]] to follow the fixes OMOGI, OKAVO, AKONI and OBERO.&lt;br /&gt;
&lt;br /&gt;
[[File:RoutemanB7341.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Once route is programmed, it's displayed in the middle console. The distance to the next waypoint OMOGI is 13.5 nm. The total distance to the last waypoint is 31.9 nm.&lt;br /&gt;
&lt;br /&gt;
[[File:RoutemanB7342.png|200px]]&lt;br /&gt;
&lt;br /&gt;
The next waypoint is displayed on the screen as a yellow dot.&lt;br /&gt;
&lt;br /&gt;
===VOR===&lt;br /&gt;
[[VHF_Omni-directional_Radio_Range|VOR]] arrows (vectors) are blue if in NAV1 and green if in NAV2. They point in the direction of the [[VHF_Omni-directional_Radio_Range|radial]] you defined in the radio settings (Equipment --&amp;gt; Radio Settings). In the 737-400, when are 20 nm or closer, the VOR will show up on the screen. In the following screenshot, a VOR, for which you have set a radial of 080, is 10 nm away from you and you are flying directly to it. Note that there is traffic at your 5 o'clock.&lt;br /&gt;
&lt;br /&gt;
[[File:B734vor1.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===NDB===&lt;br /&gt;
[[List_of_abbreviations#N|NDB]] arrows are dark yellowish. The long one points in the direction of the NDB, i.e. tells you where the NDB is relative to you. The short arrow indicates the radial you defined in the radio settings dialogue.&lt;br /&gt;
&lt;br /&gt;
[[File:B734ndb1.png|200px]]&lt;br /&gt;
&lt;br /&gt;
The NDB is at a heading of approximately 267 from you (long arrow), but you want to approach it at a radial of 250 (short arrow). Fly a little to the right to align both arrows:&lt;br /&gt;
&lt;br /&gt;
[[File:B734ndb2.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===ILS===&lt;br /&gt;
[[ILS]] appear in the same way as VORs, as blue or green arrows. The thick dot in their center is the beginning of the runway. In the following example you approach runway 25R at EDDF from southwest. On the map you see several navaids:&lt;br /&gt;
&lt;br /&gt;
[[File:B734ils3.png|200px]]&lt;br /&gt;
&lt;br /&gt;
On the extended runway, apart from the ILS localizer, there are also the VOR Frankfurt FFM and the NDB Frankfurt FR. In the two following screenshots, you use more than one navaid. Left image: ILS localizer and NDB (radial 250). Right image: You add the VOR (radial 250).&lt;br /&gt;
&lt;br /&gt;
[[File:B734ils1.png|200px]] [[File:B734ils2.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Have fun flying this cool plane and feel free to improve this article!&lt;br /&gt;
&lt;br /&gt;
{{Boeing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>NiTuS</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_747-100&amp;diff=13723</id>
		<title>Boeing 747-100</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_747-100&amp;diff=13723"/>
		<updated>2009-08-03T23:45:16Z</updated>

		<summary type="html">&lt;p&gt;NiTuS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =747.jpg&lt;br /&gt;
|name =Boeing 747&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|status = Under development&lt;br /&gt;
|authors =Jim Wilson (3D), Andy Ross (FDM)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
Outside:&lt;br /&gt;
&lt;br /&gt;
* there is a small error in the 3d model visible at the closed bay doors for the landing gears&lt;br /&gt;
* no cockpit light at night visible&lt;br /&gt;
* no pilot/co-pilot in cockpit visible&lt;br /&gt;
* passenger windows are not transparent&lt;br /&gt;
* aircraft has no shadow&lt;br /&gt;
* no aircraft light available - no jetstream visible&lt;br /&gt;
* nozzle do not change shape when changing thrust&lt;br /&gt;
* there are no flaps when using reverse thrust&lt;br /&gt;
&lt;br /&gt;
3d Cockpit:&lt;br /&gt;
&lt;br /&gt;
* no cockpit light at night available&lt;br /&gt;
* no rudder/stick control in 3d cockpit&lt;br /&gt;
* no rudder control pedals available&lt;br /&gt;
* switches and levers can't be triggered&lt;br /&gt;
* no elevator trim control available&lt;br /&gt;
* cockpit instruments can't be adjusted with the mouse&lt;br /&gt;
* some cockpit instruments are missing&lt;br /&gt;
* cockpit is not textured - no pilot an co-pilot present in 3d cockpit&lt;br /&gt;
* cockpit window has no windscreen wipers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General:&lt;br /&gt;
&lt;br /&gt;
* engines can't be turned off&lt;br /&gt;
* no hud available&lt;br /&gt;
* new sounds avaible&lt;br /&gt;
* nav, logo, landing and taxi lights added.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Boeing_747 Wikipedia Boeing 747 article]&lt;br /&gt;
*[http://www.flightsim.com/cgi/kds?$=main/howto/747.htm How to fly a 747 : B747-400 OPERATING OPERATIONAL INFORMATION]&lt;br /&gt;
*[http://dailymotion.alice.it/visited/search/decollo/video/x13xch_decollo-boeing-747 Boeing 747 take off video]&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
{{Boeing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>NiTuS</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_747-100&amp;diff=13722</id>
		<title>Boeing 747-100</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_747-100&amp;diff=13722"/>
		<updated>2009-08-03T23:44:59Z</updated>

		<summary type="html">&lt;p&gt;NiTuS: /* Development status/Issues/Todo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =747.jpg&lt;br /&gt;
|name =Boeing 747&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|status = Under development&lt;br /&gt;
|authors =Jim Wilson (3D), Andy Ross (FDM), Xavier Del Campo (2D Panel)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
Outside:&lt;br /&gt;
&lt;br /&gt;
* there is a small error in the 3d model visible at the closed bay doors for the landing gears&lt;br /&gt;
* no cockpit light at night visible&lt;br /&gt;
* no pilot/co-pilot in cockpit visible&lt;br /&gt;
* passenger windows are not transparent&lt;br /&gt;
* aircraft has no shadow&lt;br /&gt;
* no aircraft light available - no jetstream visible&lt;br /&gt;
* nozzle do not change shape when changing thrust&lt;br /&gt;
* there are no flaps when using reverse thrust&lt;br /&gt;
&lt;br /&gt;
3d Cockpit:&lt;br /&gt;
&lt;br /&gt;
* no cockpit light at night available&lt;br /&gt;
* no rudder/stick control in 3d cockpit&lt;br /&gt;
* no rudder control pedals available&lt;br /&gt;
* switches and levers can't be triggered&lt;br /&gt;
* no elevator trim control available&lt;br /&gt;
* cockpit instruments can't be adjusted with the mouse&lt;br /&gt;
* some cockpit instruments are missing&lt;br /&gt;
* cockpit is not textured - no pilot an co-pilot present in 3d cockpit&lt;br /&gt;
* cockpit window has no windscreen wipers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General:&lt;br /&gt;
&lt;br /&gt;
* engines can't be turned off&lt;br /&gt;
* no hud available&lt;br /&gt;
* new sounds avaible&lt;br /&gt;
* nav, logo, landing and taxi lights added.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Boeing_747 Wikipedia Boeing 747 article]&lt;br /&gt;
*[http://www.flightsim.com/cgi/kds?$=main/howto/747.htm How to fly a 747 : B747-400 OPERATING OPERATIONAL INFORMATION]&lt;br /&gt;
*[http://dailymotion.alice.it/visited/search/decollo/video/x13xch_decollo-boeing-747 Boeing 747 take off video]&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
{{Boeing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>NiTuS</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_747-100&amp;diff=5510</id>
		<title>Boeing 747-100</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_747-100&amp;diff=5510"/>
		<updated>2008-03-28T19:13:54Z</updated>

		<summary type="html">&lt;p&gt;NiTuS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox Aircraft&lt;br /&gt;
|image =747.jpg&lt;br /&gt;
|name =Boeing 747&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|fdm = YASim&lt;br /&gt;
|status = Under development&lt;br /&gt;
|authors =Jim Wilson (3D), Andy Ross (FDM), Xavier Del Campo (2D Panel)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|__TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
Outside:&lt;br /&gt;
&lt;br /&gt;
* there is a small error in the 3d model visible at the closed bay doors for the landing gears&lt;br /&gt;
* no cockpit light at night visible&lt;br /&gt;
* no pilot/co-pilot in cockpit visible&lt;br /&gt;
* passenger windows are not transparent&lt;br /&gt;
* aircraft has no shadow&lt;br /&gt;
* no aircraft light available - no jetstream visible&lt;br /&gt;
* nozzle do not change shape when changing thrust&lt;br /&gt;
* there are no flaps when using reverse thrust&lt;br /&gt;
&lt;br /&gt;
3d Cockpit:&lt;br /&gt;
&lt;br /&gt;
* no cockpit light at night available&lt;br /&gt;
* no rudder/stick control in 3d cockpit&lt;br /&gt;
* no rudder control pedals available&lt;br /&gt;
* switches and levers can't be triggered&lt;br /&gt;
* no elevator trim control available&lt;br /&gt;
* cockpit instruments can't be adjusted with the mouse&lt;br /&gt;
* some cockpit instruments are missing&lt;br /&gt;
* cockpit is not textured - no pilot an co-pilot present in 3d cockpit&lt;br /&gt;
* cockpit window has no windscreen wipers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General:&lt;br /&gt;
&lt;br /&gt;
* engines can't be turned off&lt;br /&gt;
* no hud available&lt;br /&gt;
* new sounds avaible&lt;br /&gt;
* 2D panel made by Xavier Del Campo (under development)&lt;br /&gt;
* nav, logo, landing and taxi lights added.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Boeing_747 Wikipedia Boeing 747 article]&lt;br /&gt;
*[http://www.flightsim.com/cgi/kds?$=main/howto/747.htm How to fly a 747 : B747-400 OPERATING OPERATIONAL INFORMATION]&lt;br /&gt;
*[http://dailymotion.alice.it/visited/search/decollo/video/x13xch_decollo-boeing-747 Boeing 747 take off video]&lt;br /&gt;
&lt;br /&gt;
== Related content ==&lt;br /&gt;
&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;/div&gt;</summary>
		<author><name>NiTuS</name></author>
	</entry>
</feed>