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	<id>https://wiki.flightgear.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Liam</id>
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	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_June_2011&amp;diff=32322</id>
		<title>FlightGear Newsletter June 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_June_2011&amp;diff=32322"/>
		<updated>2011-06-14T12:16:21Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* FlightGear on youtube */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
The lightmap has been extended by a &amp;quot;factor property&amp;quot;. Aircraft authors can now bind the intensity of a lightmap to a property (eg. &amp;lt;tt&amp;gt;/controls/lighting/panel-norm&amp;lt;/tt&amp;gt;), making the lighting more vivid. Read more in the [[Howto: Lightmap|lightmap howto]].&lt;br /&gt;
&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
'''Bf-109 G14'''&lt;br /&gt;
&lt;br /&gt;
The Bf109 G14 now has a bump- and specmapped 3D Model, a revised FDM and an improved 3D Cockpit with functional controls. The logo selection system has been added, along with some new liveries. &lt;br /&gt;
&lt;br /&gt;
The Throttle now sets the desired Manifold pressure and maintains it, even with changing altitude.&lt;br /&gt;
&lt;br /&gt;
Note to Livery makers: The external textures have been consolidated into one file for easier maintenance.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|improved Cockpit|109-7.png|new Liveries|109-3.png|bump- and specmapped|109-5.png}}&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Skyline of Dubai ===&lt;br /&gt;
[[File:Dubai_skyline.png|thumb|270px]]&lt;br /&gt;
Gijs started modeling one of the highest, fastest changing and most interesting skylines in the world: Dubai's. The former village in the desert is &lt;br /&gt;
nowadays home to the tallest structure in the world, the largest shopping mall and it has more supertall skyscrapers than any other city. A perfect city to discover by [[C172p]], or one of the [[Helicopter|helis]]. With a great deal of challenging landing spots for the later vehicles.&lt;br /&gt;
&lt;br /&gt;
So far little over 20 buildings have been modeled, some of which are currently untextured and low-poly. Nevertheless they help give you the right Dubai-feel!&lt;br /&gt;
&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
The channel flightgearUK has been set up on YouTube by Liam, and will soon feature tutorials, video reviews and promotional videos of high quality to show the latest and best features in FlightGear.. It is hard currently to find any high quality videos of FlightGear (with the exception of Oscar and Skyop's channels of course), especially with the most modern of features, crisp of graphics and based primarily on Civil aviation- which other mainstream Flight Sim users seem to do well, so it is a personal ambition of of the channel to greatly improve the popularity of the sim through various media, including Audio Reviews, Git update insights, Tutorials, etc. Few videos have been added yet, and no reviews or anything other than test videos, but check out the channel at http://www.youtube.com/user/flightgearuk. Comment, Rate &amp;amp; Subscribe! and get the sim more popular.&lt;br /&gt;
&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
&lt;br /&gt;
The [http://fgrc.tk/ Flightgear Rotor Club] is kicking off it's 2nd multiplayer event on July 2, 2011. This month's event is a Combat Search and Rescue scenario, which involves going deep behind enemy lines into Laotian territory to rescue two downed airmen.&lt;br /&gt;
&lt;br /&gt;
See the [http://www.flightgear.org/forums/viewtopic.php?f=10&amp;amp;t=12379 forum topic] for more information about the event.&lt;br /&gt;
&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2011 06]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_June_2011&amp;diff=32321</id>
		<title>FlightGear Newsletter June 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_June_2011&amp;diff=32321"/>
		<updated>2011-06-14T12:14:16Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* FlightGear on youtube */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
The lightmap has been extended by a &amp;quot;factor property&amp;quot;. Aircraft authors can now bind the intensity of a lightmap to a property (eg. &amp;lt;tt&amp;gt;/controls/lighting/panel-norm&amp;lt;/tt&amp;gt;), making the lighting more vivid. Read more in the [[Howto: Lightmap|lightmap howto]].&lt;br /&gt;
&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
'''Bf-109 G14'''&lt;br /&gt;
&lt;br /&gt;
The Bf109 G14 now has a bump- and specmapped 3D Model, a revised FDM and an improved 3D Cockpit with functional controls. The logo selection system has been added, along with some new liveries. &lt;br /&gt;
&lt;br /&gt;
The Throttle now sets the desired Manifold pressure and maintains it, even with changing altitude.&lt;br /&gt;
&lt;br /&gt;
Note to Livery makers: The external textures have been consolidated into one file for easier maintenance.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|improved Cockpit|109-7.png|new Liveries|109-3.png|bump- and specmapped|109-5.png}}&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Skyline of Dubai ===&lt;br /&gt;
[[File:Dubai_skyline.png|thumb|270px]]&lt;br /&gt;
Gijs started modeling one of the highest, fastest changing and most interesting skylines in the world: Dubai's. The former village in the desert is &lt;br /&gt;
nowadays home to the tallest structure in the world, the largest shopping mall and it has more supertall skyscrapers than any other city. A perfect city to discover by [[C172p]], or one of the [[Helicopter|helis]]. With a great deal of challenging landing spots for the later vehicles.&lt;br /&gt;
&lt;br /&gt;
So far little over 20 buildings have been modeled, some of which are currently untextured and low-poly. Nevertheless they help give you the right Dubai-feel!&lt;br /&gt;
&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
The channel flightgearUK has been set up on YouTube by Liam, and will soon feature tutorials, video reviews and promotional videos of high quality to show the latest and best features in FlightGear.. It is hard currently to find any high quality videos of FlightGear (with the exception of Oscar and Skyop's channels of course), especially with the most modern of features, crisp of graphics and based primarily on Civil aviation- which other mainstream Flight Sim users seem to do well, so it is a personal ambition of of the channel to greatly improve the popularity of the sim through various media, including Audio Reviews, Git update insights, Tutorials, etc. Check out the channel at http://www.youtube.com/user/flightgearuk.&lt;br /&gt;
&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
&lt;br /&gt;
The [http://fgrc.tk/ Flightgear Rotor Club] is kicking off it's 2nd multiplayer event on July 2, 2011. This month's event is a Combat Search and Rescue scenario, which involves going deep behind enemy lines into Laotian territory to rescue two downed airmen.&lt;br /&gt;
&lt;br /&gt;
See the [http://www.flightgear.org/forums/viewtopic.php?f=10&amp;amp;t=12379 forum topic] for more information about the event.&lt;br /&gt;
&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2011 06]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=32319</id>
		<title>Airbus A340-600</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=32319"/>
		<updated>2011-06-13T16:52:11Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =Airbus.png&lt;br /&gt;
|name =Airbus A340-600&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =Airbus, Virgin Atlantic, Lufthansa, Iberia&lt;br /&gt;
|authors =Liam Gathercole, Isaias V. Prestes, Simon, Skyop, Ampere&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Development&lt;br /&gt;
|fgname =A340-600&lt;br /&gt;
|download =http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11894&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Airbus1.png|thumb|270px|Airbus A340-600 in Airbus colours]]&lt;br /&gt;
&lt;br /&gt;
The '''Airbus A340-600''', made by [[:Category:Airbus|Airbus]] Industries, is the longest [[:Category:Civilian aircraft|civil]] [[:Category:Airliners|airliner]] in world, until the Boeing 747-8i. It was was added to [[FlightGear]] by Liam Gathercole, starting in early November 2009.&lt;br /&gt;
&lt;br /&gt;
You can follow it's progress and download the latest development version here: http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11894&lt;br /&gt;
&lt;br /&gt;
Designed as an early generation [[Boeing 747|747]] replacement, the A340-600 caries up to 380 passengers in a three-class cabin layout (or 419 in a 2-class layout), with a range of over 7,500 nautical miles (13,900 km). It provides similar passenger capacity to a 747 but with 25% more cargo volume, and at lower trip and seat costs. First flight of the A340-600 was made on 23 April 2001. Virgin Atlantic began commercial services in August 2002. The A340-600 is more than 10 m longer than a basic [[Airbus A340|-300]], making it the longest airliner currently in production; more than four metres longer than the [[Boeing 747-400]] and 2.3m longer than the [[Airbus A380|A380]]. The Airbus A340-600 will continue to hold the record for being the worlds longest commercial aircraft until the first Boeing 747-8 Intercontinental is in service.&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
=== Key Features ===&lt;br /&gt;
* Multiple liveries&lt;br /&gt;
* Reflection shaders&lt;br /&gt;
* External equipment models&lt;br /&gt;
* Internal cabin sound effects&lt;br /&gt;
* Autostart feature&lt;br /&gt;
* Good lights system&lt;br /&gt;
* Wings Flex with turbulence/lift&lt;br /&gt;
* 3D Cockpit&lt;br /&gt;
* Autopilot&lt;br /&gt;
* Animations&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Some cockpit development&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Airbus A340]]&lt;br /&gt;
&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
{{Airbus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Aircraft&amp;diff=32285</id>
		<title>Aircraft</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Aircraft&amp;diff=32285"/>
		<updated>2011-06-11T19:13:24Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Widebody &amp;amp; Jumbo Airliners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list is not updated to include all the official [[GNU General Public License|GPL licensed]] '''aircraft''' for [[FlightGear]], but gives a visual sampling of the different types of aircraft and genres of aircraft officially available. See [[Table of models]] for the comprehensive list.&lt;br /&gt;
&lt;br /&gt;
The examples listed here are officially available from the FlightGear project, and can be downloaded at [http://flightgear.org/Downloads/aircraft-2.0.0/ FlightGear.org], with installation typically requiring an unzipping program, and manual [[Howto: Install aircraft|installation]] in the FlightGear aircraft directory. More aircraft are available in [[FlightGear hangars|non-official hangars]].&lt;br /&gt;
&lt;br /&gt;
FlightGear aircraft features, quality, and compatibility vary significantly. Their development is dependent on the [[volunteer]]s who worked on them, with exception of some University and Government funded projects.&lt;br /&gt;
&lt;br /&gt;
=== Light civilian aircraft ===&lt;br /&gt;
The Cessna 172 is the default aircraft in FGFS 2.0. These aircraft typically have 1-2 piston engines, props, and avionics geared towards those with civilian pilot licenses.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Aerostar 700]]|Aerostar_700.jpg|&lt;br /&gt;
[[B&amp;amp;F FK9 Mark 2]]|FK9MK2.jpg|&lt;br /&gt;
[[Cessna C172|Cessna 172P]] (1982)|Cessna_172P.jpg|&lt;br /&gt;
[[Piper Cherokee Warrior II|Piper Cherokee Warrior II (PA28-161)]]|Piper_Cherokee_Warrior_II.png|&lt;br /&gt;
[[Piper PA-24 Comanche|Piper Comanche (PA24-250)]]|Pa-24.jpg|&lt;br /&gt;
[[Piper J3 Cub]] (1946) |Piper_j3cub.jpg|&lt;br /&gt;
[[Piper PA34-200T Seneca II|Piper Seneca II (PA34-200T)]]|Piper_SenecaII.jpg|&lt;br /&gt;
[[Robin DR400]]|dr400.jpg|&lt;br /&gt;
[[Rallye-MS893E]]|Rallye-MS893.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modern Airliners ===&lt;br /&gt;
These typically have 2-4 turbofan engines and some of the more complicated takeoff and landing procedures (such as multiple [[flaps]]). In addition, avionics in real life is geared towards those with professional pilots licenses and special certifications. However, the simplifications of FG make it much easier to fly in the simulation.&lt;br /&gt;
&lt;br /&gt;
==== Narrowbody &amp;amp; Midsize ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A320 Family]]|A320-family.jpg|&lt;br /&gt;
[[Bombardier CRJ-200LR]]|Picture 11.png|&lt;br /&gt;
[[Bombardier CRJ-900]]|CRJ-900.jpg|&lt;br /&gt;
[[Concorde]]|Concorde.jpg|&lt;br /&gt;
[[Boeing 757]]|757-2002.jpg|&lt;br /&gt;
[[Boeing 707]]|707.jpg|&lt;br /&gt;
[[Boeing 717]]|717-200.jpg|&lt;br /&gt;
[[Boeing 737-100]]|737-100.png|&lt;br /&gt;
[[Boeing 737-300]]|737-300.jpg|&lt;br /&gt;
[[Boeing 727-230]]|727-230.2.jpeg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Widebody &amp;amp; Jumbo Airliners ====&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airbus A340-600]]|Airbus.png|&lt;br /&gt;
[[Airbus A380]]|A380.jpg|&lt;br /&gt;
[[Boeing 777-200]]|777-200.jpg|&lt;br /&gt;
[[Boeing 767-300]]|Shadow.png|&lt;br /&gt;
[[Boeing 747-400]]|747-400.jpg|&lt;br /&gt;
[[Boeing 787]]|787.png|&lt;br /&gt;
[[Airbus A350]]|A350.png|&lt;br /&gt;
[[IL-96-400 Long Ranger(T)]]|1z5hr43.bmp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Helicopters ===&lt;br /&gt;
{{Main article|Helicopter}}&lt;br /&gt;
&lt;br /&gt;
Helicopters have fundamentally different controls than fixed wing aircraft (see ''[[Flying the Helicopter]]''). Modern helicopter typically feature 1-2 turbine engines, which power a main rotor with 2-6 blades.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[AH-1 Cobra]]|Ah-1_vietnam_firebase.png|&lt;br /&gt;
[[Eurocopter Bo105|MBB Bo 105]]|FlightGearNL-9.jpg|&lt;br /&gt;
[[Eurocopter EC135|Eurocopter EC-135]]|Ec135.png|&lt;br /&gt;
[[CH-47 Chinook Helicopter|Boeing CH-47 Chinook]]|CH-47_Chinook.jpg|&lt;br /&gt;
[[Hughes OH-6 Cayuse]]|OH-6.png|&lt;br /&gt;
[[Sikorsky S58|Sikorsky S-58]]|S58.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Gliders, Sailplanes, &amp;amp; Ultralights ===&lt;br /&gt;
These typically have the simplest controls, with minimal avionics. Flying [[:Category:Gliders|gliders]] or sailplanes using [[Soaring|thermals]] can provide more complicated experience. Ultralights on the other hand are among the simplest aircraft in FG.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Airwave Xtreme 150]]|AirwaveXtreme150.jpg|&lt;br /&gt;
[[Dragonfly|Moyes Dragonfly]]|Dragonfly-towing.jpg|&lt;br /&gt;
[[Paraglider]]|Paraglider.jpg|&lt;br /&gt;
[[GDT Hornet (autogyro)]]|Hornet.jpg|&lt;br /&gt;
[[Schweizer 2-33]]|Sgs233.jpg|&lt;br /&gt;
[[ASW-20 sailplane|Schleicher ASW-20]]|Asw20.jpg|&lt;br /&gt;
[[Glaser-Dirks DG-300]]|DG-300.jpg|&lt;br /&gt;
[[Glaser-Dirks_DG-101G]]|DG-101G_001.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Warbirds ===&lt;br /&gt;
FlightGear includes a wide variety of vintage military aircraft. Complexity and realism is typically tied to the level of development work with a specific aircraft.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Bristol Beaufighter]]|Beaufighter.png|&lt;br /&gt;
[[Fokker Dr.I]]|Fokker_DrI.jpg|&lt;br /&gt;
[[P-51D Mustang]]|P51d-mustang.png|&lt;br /&gt;
[[A6M2 Zero‎]]|A6M2.gif|&lt;br /&gt;
[[Nakajima Ki-84‎]]|ki-84.jpg|&lt;br /&gt;
[[Focke-Wulf Fw 190]]|Fw190.jpg|&lt;br /&gt;
[[Sopwith Camel]]|SopwithCamel.jpg|&lt;br /&gt;
[[Supermarine Spitfire]]|Spitfire.jpg|&lt;br /&gt;
[[MiG-15]]|MiG-15bis-Exterior.jpg|&lt;br /&gt;
[[IAR 80]]|iar80-angry.jpg|&lt;br /&gt;
[[F4U Corsair]]|F4u-park.jpg|&lt;br /&gt;
[[Messerschmitt Bf 109]]|109-1.png|200px|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Carrier-borne aircraft ===&lt;br /&gt;
FlightGear supports landing on and taking off from [[carriers]].&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Grumman A-6E|Grumman A-6E Intruder]]|A-6E.jpg|&lt;br /&gt;
[[Blackburn Buccaneer]]|Buccaneer.jpg|&lt;br /&gt;
[[Grumman F-14 Tomcat]]|F-14.jpg|&lt;br /&gt;
[[Hawker Seahawk|Hawker Seahawk FGA6]]|Hawker_Seahawk.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Modern military aircraft ===&lt;br /&gt;
FlightGear has a wide variety of modern and retired military jets available, highlighted by features such as air-to-air refueling from the venerable KC-135 and the ability to simulate A-10 ordnance release.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Fairchild A-10]]|A-10.jpg|&lt;br /&gt;
[[Boeing B-52]]|B-52F.jpg|&lt;br /&gt;
[[Boeing E-3 Sentry]]|E-3B.jpg|&lt;br /&gt;
[[F-15C Eagle]]|F-15C.jpg|&lt;br /&gt;
[[British Aerospace Harrier]]|Harrier.jpg|&lt;br /&gt;
[[General Dynamics F-16]]|General_Dynamics_F16.jpg|&lt;br /&gt;
[[Cessna T-37]]|Cessna T-37.jpg|&lt;br /&gt;
[[Northrop T-38]]|Northrop_T-38.jpg|&lt;br /&gt;
[[North American OV-10A Bronco]]|OV-10A2.jpg|&lt;br /&gt;
[[Saab J 35Ã– Draken|Saab J35Ö Draken]]|Saab_J35.jpg|&lt;br /&gt;
[[HAL Tejas]]|LCA.jpeg|&lt;br /&gt;
[[Lockheed Martin F-22 Raptor]]|F-22.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
Many obscure to famous older aircraft of varying quality are available.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Couzinet 70]]|Couzinet70.jpg|&lt;br /&gt;
[[De Havilland D.H. 91 Albatross]]|dh91.jpg|&lt;br /&gt;
[[Douglas DC-3]]|Douglas_DC3.jpg|&lt;br /&gt;
[[ComperSwift Comper]]|ComperSwift.jpg|&lt;br /&gt;
[[Lockheed 1049|Lockheed Constellation]]|Lockheed_1049.jpg|&lt;br /&gt;
[[Boeing 314]]|314.jpg|&lt;br /&gt;
[[de Havilland Canada DHC-3 Otter]]|DHC-3.jpg|&lt;br /&gt;
[[Wright Flyer (UIUC)]]|1903_Wright_Flyer.jpg|&lt;br /&gt;
[[Short Empire]]|Short_Empire.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Experimental &amp;amp; Unique ===&lt;br /&gt;
Experimental and special purpose aircraft. &lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[BAC TSR-2 Prototype]]|BAC_TSR-2_Prototype.jpg|&lt;br /&gt;
[[Bell Boeing V22 Osprey|Bell V-22 Osprey]]|V22Osprey.jpg|&lt;br /&gt;
[[North American X-15]]|X15.jpg|&lt;br /&gt;
[[Northrop/McDonnell Douglas YF-23]]|YF-23.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lighter than air aircraft (Available from version 1.9.0) ===&lt;br /&gt;
These aircraft take advantage of lighter than air gas to become buoyant. In addition to typical aircraft control methods such as elevator, rudder and engine throttle, ballast and control of gas volume and pressure become options.&lt;br /&gt;
&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Zeppelin NT]]|Zeppelin_NT.jpg|&lt;br /&gt;
[[ZF Navy free balloon]]|ZF_Navy_free_balloon.jpg|&lt;br /&gt;
[[Submarine Scout]]|Submarine_Scout.jpg|&lt;br /&gt;
[[Zeppelin LZ 121 Nordstern]]|Zeppelin_LZ_121_Nordstern.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Science Fiction ===&lt;br /&gt;
Alternative models provide a diversion of realistic simulation, but can also be useful for exploring scenery.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[UFO from the 'White Project' of the UNESCO]]|UFO.jpg|&lt;br /&gt;
[[Bluebird]]|bluebird_hovercraft.jpg&lt;br /&gt;
}}&lt;br /&gt;
[[de:Flugzeuge]]&lt;br /&gt;
[[es:Avión]]&lt;br /&gt;
[[fr:Avions]]&lt;br /&gt;
[[pt:Avião]]&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Spacecrafts ===&lt;br /&gt;
Things what can show how small our planet Earth really is.&lt;br /&gt;
{{Gallery|&lt;br /&gt;
[[Vostok-1]]|Vostok-1-Thumbnail.jpg&lt;br /&gt;
}}&lt;br /&gt;
[[de:Kosmisch Schiffs]]&lt;br /&gt;
[[es:Cósmico Barcos]]&lt;br /&gt;
[[fr:Cosmique Navires]]&lt;br /&gt;
[[pt:Cósmico Dirigívels]]&lt;br /&gt;
[[ru:Космические корабли]]&lt;br /&gt;
&lt;br /&gt;
[[Category:List]]&lt;br /&gt;
[[Category:Aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Airbus_A340-600.png&amp;diff=32284</id>
		<title>File:Airbus A340-600.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Airbus_A340-600.png&amp;diff=32284"/>
		<updated>2011-06-11T19:11:46Z</updated>

		<summary type="html">&lt;p&gt;Liam: uploaded a new version of &amp;amp;quot;File:Airbus.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_June_2011&amp;diff=32238</id>
		<title>FlightGear Newsletter June 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_June_2011&amp;diff=32238"/>
		<updated>2011-06-09T19:36:00Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* FlightGear on youtube */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Skyline of Dubai ===&lt;br /&gt;
[[File:Dubai_skyline.png|thumb|270px]]&lt;br /&gt;
Gijs started modeling on of the highest, fastest changing and most interesting skylines in the world: Dubai's. The former village in the desert is &lt;br /&gt;
nowadays home to the tallest struture in the world, the largest shopping mall and it has more supertall skyscrapers than any other city. A perfect city to discover by [[C172p]], or one of the [[Helicopter|helis]]. With a great deal of challenging landing spots for the later vehicles.&lt;br /&gt;
&lt;br /&gt;
So far little over 20 buildings have been modeled, some of which are currently untextured and low-poly. Nevertheless they help give you the right Dubai-feel!&lt;br /&gt;
&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
The channel flightgearUK has been set up on YouTube by Liam, and will soon feature tutorials, video reviews and promotional videos of high quality to show the latest and best features in FlightGear.. It is hard currently to find any high quality videos of FlightGear (with the exception of Oscar and Skyop of course), especially with the most modern of features, and based primarily on Civil aviation- especially in comparison to some of the videos by other flight Sims, so it is a personal ambition of mine to greatly improve the popularity of the sim through mixed media. You can see the very first of the videos right here: http://www.youtube.com/watch?v=rZbpWC5EGv8 Unfortunately recorders for mac are very limited, but I hope to get the framerate up from that first (test) video. Reviews in particular, are yet to be done on youtube for FlightGear- and will be recorded in my own voice ;).&lt;br /&gt;
&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2011 06]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_June_2011&amp;diff=32237</id>
		<title>FlightGear Newsletter June 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_June_2011&amp;diff=32237"/>
		<updated>2011-06-09T19:34:04Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* FlightGear on youtube */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Skyline of Dubai ===&lt;br /&gt;
[[File:Dubai_skyline.png|thumb|270px]]&lt;br /&gt;
Gijs started modeling on of the highest, fastest changing and most interesting skylines in the world: Dubai's. The former village in the desert is &lt;br /&gt;
nowadays home to the tallest struture in the world, the largest shopping mall and it has more supertall skyscrapers than any other city. A perfect city to discover by [[C172p]], or one of the [[Helicopter|helis]]. With a great deal of challenging landing spots for the later vehicles.&lt;br /&gt;
&lt;br /&gt;
So far little over 20 buildings have been modeled, some of which are currently untextured and low-poly. Nevertheless they help give you the right Dubai-feel!&lt;br /&gt;
&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
The channel flightgearUK has been set up on YouTube by Liam, and will soon feature tutorials, video reviews and promotional videos of high quality to show the latest and best features in FlightGear.. It is hard currently to find any high quality videos of FlightGear (with the exception of Oscar and Skyop of course), especially with the most modern of features, and based primarily on Civil aviation- especially in comparison to some of the videos by other flight Sims, so it is a personal ambition of mine to greatly improve the popularity of the sim through mixed media. You can see the very first of the videos right here: http://www.youtube.com/watch?v=rZbpWC5EGv8 Unfortunately recorders for mac are very limited, but I hope to get the framerate up from that first (test) video.&lt;br /&gt;
&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2011 06]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Dual_control&amp;diff=31592</id>
		<title>Dual control</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Dual_control&amp;diff=31592"/>
		<updated>2011-05-10T23:26:23Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dual Control''' is a system for [[FlightGear]] that adds basic support for shared control of an [[aircraft]] over the FlightGear [[Multiplayer Howto|multiplayer network]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' [[FlightGear 1.9.0]] or later is needed to use Dual Control.&lt;br /&gt;
&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
&lt;br /&gt;
Currently there are a small number of aircraft with dual control support:&lt;br /&gt;
* [[Airbus A320 Family]], pilot and co-pilot (&amp;lt;tt&amp;gt;A3xx-xx1&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;A320-copilot&amp;lt;/tt&amp;gt;). Available from [http://gitorious.org/airbus-aircraft/a320 Gitorious project page]. Be sure to rename the aircraft directory to &amp;quot;A320-family&amp;quot; after checking out/downloading.&lt;br /&gt;
* [[Airbus A340-600]], pilot and co-pilot (&amp;lt;tt&amp;gt;A340-600&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;A346-copilot&amp;lt;/tt&amp;gt;). Available in FlightGear 2.0 or later, Latest beta versions available on the forum.&lt;br /&gt;
* [[Blackburn Buccaneer]], pilot and systems officer (&amp;lt;tt&amp;gt;buccaneer&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;buccaneer-obs&amp;lt;/tt&amp;gt;). Available in FlightGear 1.9.0 or later.&lt;br /&gt;
* [[Boeing 747-400]], pilot flying and pilot monitoring (&amp;lt;tt&amp;gt;747-400&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;747-400-fo&amp;lt;/tt&amp;gt;). Available in FlightGear/Git.&lt;br /&gt;
* c172p Skyhawk, pilot and copilot (&amp;lt;tt&amp;gt;c172p-pilot&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;c172p-copilot&amp;lt;/tt&amp;gt;). Based on David Megginson's [[Cessna C172|c172p]] single control aircraft. Available from [http://www.gidenstam.org/FlightGear/DualControl/Aircraft the dual-control aircraft hangar]. The tar.gz archive for the aircraft should be extracted in $FG_ROOT/Aircraft/.&lt;br /&gt;
* [[Grumman F-14 Tomcat]], pilot and RIO (&amp;lt;tt&amp;gt;f-14b&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;f-14b-bs&amp;lt;/tt&amp;gt;). Available in FlightGear 2.0.0 or later.&lt;br /&gt;
* [[Hughes OH-6 Cayuse]], pilot and co-pilot (&amp;lt;tt&amp;gt;OH-6&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;OH-6-cp&amp;lt;/tt&amp;gt;). Available on [[Hughes OH-6 Cayuse|the wiki page]].&lt;br /&gt;
* [[ASK-13 sailplane|Schleicher ASK-13 glider]], pilot and passenger (&amp;lt;tt&amp;gt;ask13&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;ask13-passenger&amp;lt;/tt&amp;gt;). Available in FlightGear/Git.&lt;br /&gt;
* [[Submarine Scout]], pilot and observer (&amp;lt;tt&amp;gt;Submarine_Scout&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Submarine_Scout-observer&amp;lt;/tt&amp;gt;). Available in FlightGear 1.9.0 or later.&lt;br /&gt;
* [[Storch|Fieseler Fi 156 Storch]], pilot and passenger (&amp;lt;tt&amp;gt;Fi-156-de&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Fi-156-passenger&amp;lt;/tt&amp;gt;). Available in FlightGear 2.0.0 or later.&lt;br /&gt;
* [[Zeppelin NT]], pilot and copilot (&amp;lt;tt&amp;gt;ZLT-NT&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;ZLT-NT-copilot&amp;lt;/tt&amp;gt;). Available in FlightGear 1.9.0 or later.&lt;br /&gt;
&lt;br /&gt;
To connect the pilot and copilot selects each other in the Copilot dialog (FlightGear 2.0.0 or later) or set properties as explained in the usage instructions below.&lt;br /&gt;
&lt;br /&gt;
Dual control enables a pilot and copilot to jointly fly the aircraft over the FlightGear multiplayer network. Depending on the aircraft the pilot and copilot have shared control over primary flight controls, throttle, mixture and so on. Exactly which controls are shared varies between the aircraft but usually include elevator trim, flaps, brakes, cockpit switches, the radio stack and some instrument settings. The copilot usually has a subset of the full instrumentation (also depending on the aircraft), usually including airspeed, altimeter, VSI, HSI, turn coordinator, engine RPM and the radio stack. Typically Nav/Comm 1 and the first VOR indicator is best controlled by the pilot, while Nav/Comm 2 and the corresponding VOR indicator is faster for the copilot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:ZLT-NT-dual.jpg]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
''Side-by-side presentation of the Zeppelin NT pilot's (left) and copilot's (right) views.''&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage instruction ==&lt;br /&gt;
The system consists of two &amp;quot;aircraft&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
The pilot uses a special variant of the c172p, &amp;lt;tt&amp;gt;c172p-pilot&amp;lt;/tt&amp;gt;. The pilot needs to specify the callsign of the copilot (other copilots will be ignored).&lt;br /&gt;
For the Zeppelin NT the aircraft names are &amp;lt;tt&amp;gt;ZLT-NT&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;ZLT-NT-copilot&amp;lt;/tt&amp;gt;, respectively.&lt;br /&gt;
&lt;br /&gt;
In the current version the pilot and copilot can select each other in their Co/Pilot selection dialogs available from the &amp;quot;Zeppelin NT/c172p-dual-control&amp;quot;-&amp;gt;&amp;quot;MP-(Co)Pilot&amp;quot; menus.&lt;br /&gt;
&lt;br /&gt;
Alternatively the relevant properties can be set from the command line or via the property browser.&lt;br /&gt;
&lt;br /&gt;
'''Pilot usage example:'''&lt;br /&gt;
 fgfs --aircraft=c172p-pilot --prop:/sim/remote/pilot-callsign=&amp;quot;someone&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The copilot uses a special &amp;quot;aircraft&amp;quot;, c172p-copilot, which piggybacks on the designated pilot and captures the local control inputs. A current limitation is that only the cockpit views are jitter free. There is also a noticeable delay between control inputs and effect, since they are passed via the the multiplayer protocol. The severity of this delay depend on round trip time and some other factors - the delay seems significantly longer than the round trip time itself which is due to buffering in the MP protocol receiver. That said, I have flown successfully as copilot in a setup with 100-120ms round trip time between both pilot and server and copilot and server (total delay &amp;gt;500ms). Landing is a bit exciting in that case, however.&lt;br /&gt;
&lt;br /&gt;
'''Copilot usage example:'''&lt;br /&gt;
 fgfs --aircraft=c172p-copilot --prop:/sim/remote/pilot-callsign=&amp;quot;anybody&amp;quot;&lt;br /&gt;
Note: External views are jitter prone for the copilot.&lt;br /&gt;
&lt;br /&gt;
== Developer information ==&lt;br /&gt;
&lt;br /&gt;
The main part of the Dual Control system is a set of generic [[Nasal scripting language|Nasal]] modules and modified instrument files that form the core of the networked shared control functionality. See the link below for some more information.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gidenstam.org/FlightGear/DualControl The main page for the Dual Control system.] Check here for the latest information.&lt;br /&gt;
[[es:Control dual]]&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear feature]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31525</id>
		<title>FlightGear Newsletter May 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31525"/>
		<updated>2011-05-06T11:28:47Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Airbus A340-600 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
====Airbus A340-600====&lt;br /&gt;
&lt;br /&gt;
More work has continued on developing an [http://en.wikipedia.org/wiki/A340-600 Airbus A340-600] for FlightGear. The aircraft has been given a new lease of life with a new JSBsim FDM which replicates better the size and control of such a large bird, and there is much more work on it to come. The model itself is looking very attractive with a newly modelled fuselage from British user Simon (MOJO), and some nice new reflection coding, lights and external models. It has a 3D cockpit which is currently identical to that of the A320-family in FlightGear (by Skyop and Ampere), as an A340 cockpit is being built from scratch by Skyop himself; This doesn't spoil it as they share 99% of similarities in real life. The aircraft was the first in FlightGear to incorporate aircraft operation equipment, and Cabin announcements; back in 2009.. and now these have been improved with new recordings by the author (Liam, if  you're wondering who's voice that is), and work is continuing to make the aircraft one of the most enjoyable heavy metal birds to fly in FlightGear simulator. Thanks to all the users who have helped this slow moving project progress. If you are wondering where you can download this new version.. check out the Aircraft section in the FlightGear forums, where there is a special topic dedicated to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airbus1.png|200px]] [[Image:Airbus.png|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
===Seoul===&lt;br /&gt;
Seoul is an impressive city where modern buildings with amazing design are mixed with the Korean traditional architecture of old buildings. Here are the buildings added this month:&lt;br /&gt;
* Modern buildings&lt;br /&gt;
** Dongbu Finance Building&lt;br /&gt;
** GT Tower East&lt;br /&gt;
** S-Trenue Tower&lt;br /&gt;
** SK T-tower&lt;br /&gt;
** Jongno Tower&lt;br /&gt;
*Old buildings&lt;br /&gt;
**Namdaemun&lt;br /&gt;
&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
[[File:Winner.jpg|400px|]]&amp;lt;br&amp;gt;&lt;br /&gt;
Screenshot which won Contest for the Best Screenshot of 2011 on Polish FlightGear forum.&amp;lt;br&amp;gt;&lt;br /&gt;
Congratulations for viper29!&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31523</id>
		<title>Airbus A340-600</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31523"/>
		<updated>2011-05-06T01:30:10Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =Airbus.png&lt;br /&gt;
|name =Airbus A340-600&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =Airbus, Virgin Atlantic, Lufthansa, Iberia&lt;br /&gt;
|authors =Liam Gathercole, Isaias V. Prestes, Simon, Skyop, Ampere&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Development&lt;br /&gt;
|fgname =A340-600&lt;br /&gt;
|download =http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11894&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Airbus1.png|thumb|270px|Airbus A340-600 in Airbus colours]]&lt;br /&gt;
&lt;br /&gt;
The '''Airbus A340-600''', made by [[:Category:Airbus|Airbus]] Industries, is the longest [[:Category:Civilian aircraft|civil]] [[:Category:Airliners|airliner]] in world, until the Boeing 747-8i. It was was added to [[FlightGear]] by Liam, starting in early November 2009. Currently it is fairly complete with some improvements to be made.&lt;br /&gt;
&lt;br /&gt;
You can follow it's progress and download the latest development version here: http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11894&lt;br /&gt;
&lt;br /&gt;
Designed as an early generation [[Boeing 747|747]] replacement, the A340-600 caries up to 380 passengers in a three-class cabin layout (or 419 in a 2-class layout), with a range of over 7,500 nautical miles (13,900 km). It provides similar passenger capacity to a 747 but with 25% more cargo volume, and at lower trip and seat costs. First flight of the A340-600 was made on 23 April 2001. Virgin Atlantic began commercial services in August 2002. The A340-600 is more than 10 m longer than a basic [[Airbus A340|-300]], making it the longest airliner currently in production; more than four metres longer than the [[Boeing 747-400]] and 2.3m longer than the [[Airbus A380|A380]]. The Airbus A340-600 will continue to hold the record for being the worlds longest commercial aircraft until the first Boeing 747-8 Intercontinental is in service.&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
=== Key Features ===&lt;br /&gt;
* Multiple liveries&lt;br /&gt;
* Reflection shaders&lt;br /&gt;
* External equipment models&lt;br /&gt;
* Internal cabin sound effects&lt;br /&gt;
* Autostart feature&lt;br /&gt;
* Failures system&lt;br /&gt;
* Good lights system&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Some animations&lt;br /&gt;
* Some cockpit instruments need improving&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Airbus A340]]&lt;br /&gt;
&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
{{Airbus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31522</id>
		<title>Airbus A340-600</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31522"/>
		<updated>2011-05-06T01:27:22Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =Airbus.png&lt;br /&gt;
|name =Airbus A340-600&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =Airbus, Virgin Atlantic, Lufthansa, Iberia&lt;br /&gt;
|authors =Liam Gathercole, Isaias V. Prestes, Simon, Skyop, Ampere&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Development&lt;br /&gt;
|fgname =A340-600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Airbus1.png|thumb|270px|Airbus A340-600 in Airbus colours]]&lt;br /&gt;
&lt;br /&gt;
The '''Airbus A340-600''', made by [[:Category:Airbus|Airbus]] Industries, is the longest [[:Category:Civilian aircraft|civil]] [[:Category:Airliners|airliner]] in world, until the Boeing 747-8i. It was was added to [[FlightGear]] by Liam, starting in early November 2009. Currently it is fairly complete with some improvements to be made.&lt;br /&gt;
&lt;br /&gt;
You can follow it's progress and download the latest development version here: http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11894&lt;br /&gt;
&lt;br /&gt;
Designed as an early generation [[Boeing 747|747]] replacement, the A340-600 caries up to 380 passengers in a three-class cabin layout (or 419 in a 2-class layout), with a range of over 7,500 nautical miles (13,900 km). It provides similar passenger capacity to a 747 but with 25% more cargo volume, and at lower trip and seat costs. First flight of the A340-600 was made on 23 April 2001. Virgin Atlantic began commercial services in August 2002. The A340-600 is more than 10 m longer than a basic [[Airbus A340|-300]], making it the longest airliner currently in production; more than four metres longer than the [[Boeing 747-400]] and 2.3m longer than the [[Airbus A380|A380]]. The Airbus A340-600 will continue to hold the record for being the worlds longest commercial aircraft until the first Boeing 747-8 Intercontinental is in service.&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
=== Key Features ===&lt;br /&gt;
* Multiple liveries&lt;br /&gt;
* Reflection shaders&lt;br /&gt;
* External equipment models&lt;br /&gt;
* Internal cabin sound effects&lt;br /&gt;
* Autostart feature&lt;br /&gt;
* Failures system&lt;br /&gt;
* Good lights system&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Some animations&lt;br /&gt;
* Some cockpit instruments need improving&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Airbus A340]]&lt;br /&gt;
&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
{{Airbus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31521</id>
		<title>Airbus A340-600</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31521"/>
		<updated>2011-05-06T01:26:45Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =Airbus.png&lt;br /&gt;
|name =Boeing 777-200&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =Airbus, Virgin Atlantic, Lufthansa, Iberia&lt;br /&gt;
|authors =Liam Gathercole, Isaias V. Prestes, Simon, Skyop, Ampere&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Development&lt;br /&gt;
|fgname =A340-600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Airbus1.png|thumb|270px|Airbus A340-600 in Airbus colours]]&lt;br /&gt;
&lt;br /&gt;
The '''Airbus A340-600''', made by [[:Category:Airbus|Airbus]] Industries, is the longest [[:Category:Civilian aircraft|civil]] [[:Category:Airliners|airliner]] in world, until the Boeing 747-8i. It was was added to [[FlightGear]] by Liam, starting in early November 2009. Currently it is fairly complete with some improvements to be made.&lt;br /&gt;
&lt;br /&gt;
You can follow it's progress and download the latest development version here: http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11894&lt;br /&gt;
&lt;br /&gt;
Designed as an early generation [[Boeing 747|747]] replacement, the A340-600 caries up to 380 passengers in a three-class cabin layout (or 419 in a 2-class layout), with a range of over 7,500 nautical miles (13,900 km). It provides similar passenger capacity to a 747 but with 25% more cargo volume, and at lower trip and seat costs. First flight of the A340-600 was made on 23 April 2001. Virgin Atlantic began commercial services in August 2002. The A340-600 is more than 10 m longer than a basic [[Airbus A340|-300]], making it the longest airliner currently in production; more than four metres longer than the [[Boeing 747-400]] and 2.3m longer than the [[Airbus A380|A380]]. The Airbus A340-600 will continue to hold the record for being the worlds longest commercial aircraft until the first Boeing 747-8 Intercontinental is in service.&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
=== Key Features ===&lt;br /&gt;
* Multiple liveries&lt;br /&gt;
* Reflection shaders&lt;br /&gt;
* External equipment models&lt;br /&gt;
* Internal cabin sound effects&lt;br /&gt;
* Autostart feature&lt;br /&gt;
* Failures system&lt;br /&gt;
* Good lights system&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Some animations&lt;br /&gt;
* Some cockpit instruments need improving&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Airbus A340]]&lt;br /&gt;
&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
{{Airbus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31520</id>
		<title>Airbus A340-600</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31520"/>
		<updated>2011-05-06T01:25:38Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =Airbus.png&lt;br /&gt;
|name =Boeing 777-200&lt;br /&gt;
|type =Airliner&lt;br /&gt;
|livery =Airbus, Virgin Atlantic, Lufthansa, Iberia&lt;br /&gt;
|authors =Liam Gathercole, Isaias V. Prestes, Simon, Skyop, Ampere&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Development&lt;br /&gt;
|fgname =A340-600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Airbus1.png|thumb|270px|Airbus A340-600 in Airbus colours]]&lt;br /&gt;
&lt;br /&gt;
The '''Airbus A340-600''', made by [[:Category:Airbus|Airbus]] Industries, is the longest [[:Category:Civilian aircraft|civil]] [[:Category:Airliners|airliner]] in world, until the Boeing 747-8i. It was was added to [[FlightGear]] by Liam, starting in early November 2009. Currently it is fairly complete with some improvements to be made.&lt;br /&gt;
&lt;br /&gt;
You can follow it's progress and download the latest development version here: http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11894&lt;br /&gt;
&lt;br /&gt;
Designed as an early generation [[Boeing 747|747]] replacement, the A340-600 caries up to 380 passengers in a three-class cabin layout (or 419 in a 2-class layout), with a range of over 7,500 nautical miles (13,900 km). It provides similar passenger capacity to a 747 but with 25% more cargo volume, and at lower trip and seat costs. First flight of the A340-600 was made on 23 April 2001. Virgin Atlantic began commercial services in August 2002. The A340-600 is more than 10 m longer than a basic [[Airbus A340|-300]], making it the longest airliner currently in production; more than four metres longer than the [[Boeing 747-400]] and 2.3m longer than the [[Airbus A380|A380]]. The Airbus A340-600 will continue to hold the record for being the worlds longest commercial aircraft until the first Boeing 747-8 Intercontinental is in service.&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
=== Key Features ===&lt;br /&gt;
* Multiple liveries&lt;br /&gt;
* Reflection shaders&lt;br /&gt;
* External equipment models&lt;br /&gt;
* Internal cabin sound effects&lt;br /&gt;
* Autostart feature&lt;br /&gt;
* Failures system&lt;br /&gt;
* Good lights system&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Some animations&lt;br /&gt;
* Some cockpit instruments need improving&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Airbus A340]]&lt;br /&gt;
&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
{{Airbus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31519</id>
		<title>Airbus A340-600</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31519"/>
		<updated>2011-05-06T01:18:49Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =Airbus1.png&lt;br /&gt;
|name =Airbus A340-600&lt;br /&gt;
|authors =Liam, Isix, Simon, Ampere, Skyop&lt;br /&gt;
|type =Airbus Long-Range Civil Airliner&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Under development&lt;br /&gt;
|fgname =A340-600}}&lt;br /&gt;
&lt;br /&gt;
[[File:Airbus.png|thumb|270px|Airbus A340-600 in Airbus colours]]&lt;br /&gt;
&lt;br /&gt;
The '''Airbus A340-600''', made by [[:Category:Airbus|Airbus]] Industries, is the longest [[:Category:Civilian aircraft|civil]] [[:Category:Airliners|airliner]] in world, until the Boeing 747-8i. It was was added to [[FlightGear]] by Liam, starting in early November 2009. Currently it is fairly complete with some improvements to be made.&lt;br /&gt;
&lt;br /&gt;
You can follow it's progress and download the latest development version here: http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11894&lt;br /&gt;
&lt;br /&gt;
Designed as an early generation [[Boeing 747|747]] replacement, the A340-600 caries up to 380 passengers in a three-class cabin layout (or 419 in a 2-class layout), with a range of over 7,500 nautical miles (13,900 km). It provides similar passenger capacity to a 747 but with 25% more cargo volume, and at lower trip and seat costs. First flight of the A340-600 was made on 23 April 2001. Virgin Atlantic began commercial services in August 2002. The A340-600 is more than 10 m longer than a basic [[Airbus A340|-300]], making it the longest airliner currently in production; more than four metres longer than the [[Boeing 747-400]] and 2.3m longer than the [[Airbus A380|A380]]. The Airbus A340-600 will continue to hold the record for being the worlds longest commercial aircraft until the first Boeing 747-8 Intercontinental is in service.&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
=== Key Features ===&lt;br /&gt;
* Multiple liveries&lt;br /&gt;
* Reflection shaders&lt;br /&gt;
* External equipment models&lt;br /&gt;
* Internal cabin sound effects&lt;br /&gt;
* Autostart feature&lt;br /&gt;
* Failures system&lt;br /&gt;
* Good lights system&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Some animations&lt;br /&gt;
* Some cockpit instruments need improving&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Airbus A340]]&lt;br /&gt;
&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
{{Airbus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31518</id>
		<title>Airbus A340-600</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31518"/>
		<updated>2011-05-06T01:17:04Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =Airbus1.png&lt;br /&gt;
|name =Airbus A340-600&lt;br /&gt;
|authors =Liam, Isix, Simon, Ampere, Skyop&lt;br /&gt;
|type =Airbus Long-Range Civil Airliner&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Under development&lt;br /&gt;
|fgname =A340-600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Airbus.png|thumb|270px|Airbus A340-600 in Airbus colours]]&lt;br /&gt;
&lt;br /&gt;
The '''Airbus A340-600''', made by [[:Category:Airbus|Airbus]] Industries, is the longest [[:Category:Civilian aircraft|civil]] [[:Category:Airliners|airliner]] in world, until the Boeing 747-8i. It was was added to [[FlightGear]] by Liam, starting in early November 2009. Currently it is fairly complete with some improvements to be made.&lt;br /&gt;
&lt;br /&gt;
You can follow it's progress and download the latest development version here: http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11894&lt;br /&gt;
&lt;br /&gt;
Designed as an early generation [[Boeing 747|747]] replacement, the A340-600 caries up to 380 passengers in a three-class cabin layout (or 419 in a 2-class layout), with a range of over 7,500 nautical miles (13,900 km). It provides similar passenger capacity to a 747 but with 25% more cargo volume, and at lower trip and seat costs. First flight of the A340-600 was made on 23 April 2001. Virgin Atlantic began commercial services in August 2002. The A340-600 is more than 10 m longer than a basic [[Airbus A340|-300]], making it the longest airliner currently in production; more than four metres longer than the [[Boeing 747-400]] and 2.3m longer than the [[Airbus A380|A380]]. The Airbus A340-600 will continue to hold the record for being the worlds longest commercial aircraft until the first Boeing 747-8 Intercontinental is in service.&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
=== Key Features ===&lt;br /&gt;
* Multiple liveries&lt;br /&gt;
* Reflection shaders&lt;br /&gt;
* External equipment models&lt;br /&gt;
* Internal cabin sound effects&lt;br /&gt;
* Autostart feature&lt;br /&gt;
* Failures system&lt;br /&gt;
* Good lights system&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Some animations&lt;br /&gt;
* Some cockpit instruments need improving&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Airbus A340]]&lt;br /&gt;
&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
{{Airbus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Airbus1.png&amp;diff=31517</id>
		<title>File:Airbus1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Airbus1.png&amp;diff=31517"/>
		<updated>2011-05-06T01:14:52Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31516</id>
		<title>FlightGear Newsletter May 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31516"/>
		<updated>2011-05-06T01:11:09Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Updated aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
====Airbus A340-600====&lt;br /&gt;
&lt;br /&gt;
More work has continued on developing an [http://en.wikipedia.org/wiki/A340-600 Airbus A340-600] for FlightGear. The aircraft has been given a new lease of life with a new JSBsim FDM which replicates better the size and control of such a large bird, and there is much more work on it to come. The model itself is looking very attractive with a newly modelled fuselage from British user Simon (MOJO), and some nice new reflection coding, lights and external models. It has a 3D cockpit which is currently identical to that of the A320-family in FlightGear (by Skyop and Ampere), as an A340 cockpit is being built from scratch by Skyop himself; This doesn't spoil it as they share 99% of similarities in real life. The aircraft was the first in FlightGear to incorporate aircraft operation equipment, and Cabin announcements; back in 2009.. and now these have been improved with new recordings by the author (Liam, if  you're wondering who's voice that is), and work is continuing to make the aircraft one of the most enjoyable heavy metal birds to fly in FlightGear simulator. Thanks to all the users who have helped this slow moving project progress. If you are wondering where you can download it.. check out the Aircraft section in the FlightGear forums, where there is a special topic dedicated to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airbus1.png|200px]] [[Image:Airbus.png|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
===Seoul===&lt;br /&gt;
Seoul is an impressive city where modern buildings with amazing design are mixed with the Korean traditional architecture of old buildings. Here are the buildings added this month:&lt;br /&gt;
* Modern buildings&lt;br /&gt;
** Dongbu Finance Building&lt;br /&gt;
** GT Tower East&lt;br /&gt;
** S-Trenue Tower&lt;br /&gt;
** SK T-tower&lt;br /&gt;
** Jongno Tower&lt;br /&gt;
*Old buildings&lt;br /&gt;
**Namdaemun&lt;br /&gt;
&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
[[File:Winner.jpg|400px|]]&amp;lt;br&amp;gt;&lt;br /&gt;
Screenshot which won Contest for the Best Screenshot of 2011 on Polish FlightGear forum.&amp;lt;br&amp;gt;&lt;br /&gt;
Congratulations for viper29!&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31515</id>
		<title>Airbus A340-600</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31515"/>
		<updated>2011-05-06T01:07:09Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =Airbus1.png&lt;br /&gt;
|name =Airbus A340-600&lt;br /&gt;
|authors =Liam, Ampere, Skyop&lt;br /&gt;
|type =Airbus Long-Range Civil Airliner&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Under development&lt;br /&gt;
|fgname =A340-600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Airbus.png|thumb|270px|Airbus A340-600 in Airbus colours]]&lt;br /&gt;
&lt;br /&gt;
The '''Airbus A340-600''', made by [[:Category:Airbus|Airbus]] Industries, is the longest [[:Category:Civilian aircraft|civil]] [[:Category:Airliners|airliner]] in world, until the Boeing 747-8i. It was was added to [[FlightGear]] by Liam, starting in early November 2009. Currently it is fairly complete with some improvements to be made.&lt;br /&gt;
&lt;br /&gt;
You can follow it's progress and download the latest development version here: http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11894&lt;br /&gt;
&lt;br /&gt;
Designed as an early generation [[Boeing 747|747]] replacement, the A340-600 caries up to 380 passengers in a three-class cabin layout (or 419 in a 2-class layout), with a range of over 7,500 nautical miles (13,900 km). It provides similar passenger capacity to a 747 but with 25% more cargo volume, and at lower trip and seat costs. First flight of the A340-600 was made on 23 April 2001. Virgin Atlantic began commercial services in August 2002. The A340-600 is more than 10 m longer than a basic [[Airbus A340|-300]], making it the longest airliner currently in production; more than four metres longer than the [[Boeing 747-400]] and 2.3m longer than the [[Airbus A380|A380]]. The Airbus A340-600 will continue to hold the record for being the worlds longest commercial aircraft until the first Boeing 747-8 Intercontinental is in service.&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
=== Key Features ===&lt;br /&gt;
* Multiple liveries&lt;br /&gt;
* Reflection shaders&lt;br /&gt;
* External equipment models&lt;br /&gt;
* Internal cabin sound effects&lt;br /&gt;
* Autostart feature&lt;br /&gt;
* Failures system&lt;br /&gt;
* Good lights system&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Some animations&lt;br /&gt;
* Some cockpit instruments need improving&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Airbus A340]]&lt;br /&gt;
&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
{{Airbus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31514</id>
		<title>Airbus A340-600</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31514"/>
		<updated>2011-05-06T01:05:57Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =Airbus1.png&lt;br /&gt;
|name =Airbus A340-600&lt;br /&gt;
|authors =Liam, Ampere, Skyop&lt;br /&gt;
|type =Airbus Long-Range Civil Airliner&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Under development&lt;br /&gt;
|fgname =A340-600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Airbus.png|thumb|270px|Airbus A340-600 in Lufthansa colours]]&lt;br /&gt;
&lt;br /&gt;
The '''Airbus A340-600''', made by [[:Category:Airbus|Airbus]] Industries, is the longest [[:Category:Civilian aircraft|civil]] [[:Category:Airliners|airliner]] in world, until the Boeing 747-8i. It was was added to [[FlightGear]] by Liam, starting in early November 2009. Currently it is fairly complete with some improvements to be made.&lt;br /&gt;
&lt;br /&gt;
You can follow it's progress and download the latest development version here: http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11894&lt;br /&gt;
&lt;br /&gt;
Designed as an early generation [[Boeing 747|747]] replacement, the A340-600 caries up to 380 passengers in a three-class cabin layout (or 419 in a 2-class layout), with a range of over 7,500 nautical miles (13,900 km). It provides similar passenger capacity to a 747 but with 25% more cargo volume, and at lower trip and seat costs. First flight of the A340-600 was made on 23 April 2001. Virgin Atlantic began commercial services in August 2002. The A340-600 is more than 10 m longer than a basic [[Airbus A340|-300]], making it the longest airliner currently in production; more than four metres longer than the [[Boeing 747-400]] and 2.3m longer than the [[Airbus A380|A380]]. The Airbus A340-600 will continue to hold the record for being the worlds longest commercial aircraft until the first Boeing 747-8 Intercontinental is in service.&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
=== Key Features ===&lt;br /&gt;
* Multiple liveries&lt;br /&gt;
* Reflection shaders&lt;br /&gt;
* External equipment models&lt;br /&gt;
* Internal cabin sound effects&lt;br /&gt;
* Autostart feature&lt;br /&gt;
* Failures system&lt;br /&gt;
* Good lights system&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Some animations&lt;br /&gt;
* Some cockpit instruments need improving&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Airbus A340]]&lt;br /&gt;
&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
{{Airbus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Airbus2.png&amp;diff=31513</id>
		<title>File:Airbus2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Airbus2.png&amp;diff=31513"/>
		<updated>2011-05-06T01:05:31Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Airbus A340-600&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Airbus_A340-600.png&amp;diff=31512</id>
		<title>File:Airbus A340-600.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Airbus_A340-600.png&amp;diff=31512"/>
		<updated>2011-05-06T01:00:04Z</updated>

		<summary type="html">&lt;p&gt;Liam: uploaded a new version of &amp;amp;quot;File:Airbus.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31511</id>
		<title>FlightGear Newsletter May 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31511"/>
		<updated>2011-05-06T00:56:09Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Airbus A340-600 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
====Airbus A340-600====&lt;br /&gt;
&lt;br /&gt;
More work has continued on developing an [http://en.wikipedia.org/wiki/A340-600 Airbus A340-600] for FlightGear. The aircraft has been given a new lease of life with a new JSBsim FDM which replicates better the size and control of such a large bird, and there is much more work on it to come. The model itself is looking very attractive with a newly modelled fuselage from British user Simon (MOJO), and some nice new reflection coding, lights and external models. It has a 3D cockpit which is currently identical to that of the A320-family in FlightGear (by Skyop and Ampere), as an A340 cockpit is being built from scratch by Skyop himself; This doesn't spoil it as they share 99% of similarities in real life. The aircraft was the first in FlightGear to incorporate aircraft operation equipment, and Cabin announcements; back in 2009.. and now these have been improved with new recordings by the author (Liam, if  you're wondering who's voice that is), and work is continuing to make the aircraft one of the most enjoyable heavy metal birds to fly in FlightGear simulator. Thanks to all the users who have helped this slow moving project progress. If you are wondering where you can download it.. check out the Aircraft section in the FlightGear forums, where there is a special topic dedicated to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airbus2.png|200px]] [[Image:Airbus.png|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
===Seoul===&lt;br /&gt;
Seoul is an impressive city where modern buildings with amazing design are mixed with the Korean traditional architecture of old buildings. Here are the buildings added this month:&lt;br /&gt;
* Modern buildings&lt;br /&gt;
** Dongbu Finance Building&lt;br /&gt;
** GT Tower East&lt;br /&gt;
** S-Trenue Tower&lt;br /&gt;
** SK T-tower&lt;br /&gt;
** Jongno Tower&lt;br /&gt;
*Old buildings&lt;br /&gt;
**Namdaemun&lt;br /&gt;
&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
[[File:Winner.jpg|400px|]]&amp;lt;br&amp;gt;&lt;br /&gt;
Screenshot which won Contest for the Best Screenshot of 2011 on Polish FlightGear forum.&amp;lt;br&amp;gt;&lt;br /&gt;
Congratulations for viper29!&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31509</id>
		<title>Airbus A340-600</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31509"/>
		<updated>2011-05-05T18:53:36Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =Airbus2.png&lt;br /&gt;
|name =Airbus A340-600&lt;br /&gt;
|authors =Liam, Ampere, Skyop&lt;br /&gt;
|type =Airbus Long-Range Civil Airliner&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Under development&lt;br /&gt;
|fgname =A340-600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Airbus.png|thumb|270px|Airbus A340-600 in Lufthansa colours]]&lt;br /&gt;
&lt;br /&gt;
The '''Airbus A340-600''', made by [[:Category:Airbus|Airbus]] Industries, is the longest [[:Category:Civilian aircraft|civil]] [[:Category:Airliners|airliner]] in world, until the Boeing 747-8i. It was was added to [[FlightGear]] by Liam, starting in early November 2009. Currently it is fairly complete with some improvements to be made.&lt;br /&gt;
&lt;br /&gt;
You can follow it's progress and download the latest development version here: http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11894&lt;br /&gt;
&lt;br /&gt;
Designed as an early generation [[Boeing 747|747]] replacement, the A340-600 caries up to 380 passengers in a three-class cabin layout (or 419 in a 2-class layout), with a range of over 7,500 nautical miles (13,900 km). It provides similar passenger capacity to a 747 but with 25% more cargo volume, and at lower trip and seat costs. First flight of the A340-600 was made on 23 April 2001. Virgin Atlantic began commercial services in August 2002. The A340-600 is more than 10 m longer than a basic [[Airbus A340|-300]], making it the longest airliner currently in production; more than four metres longer than the [[Boeing 747-400]] and 2.3m longer than the [[Airbus A380|A380]]. The Airbus A340-600 will continue to hold the record for being the worlds longest commercial aircraft until the first Boeing 747-8 Intercontinental is in service.&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
=== Key Features ===&lt;br /&gt;
* Multiple liveries&lt;br /&gt;
* Reflection shaders&lt;br /&gt;
* External equipment models&lt;br /&gt;
* Internal cabin sound effects&lt;br /&gt;
* Autostart feature&lt;br /&gt;
* Failures system&lt;br /&gt;
* Good lights system&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Some animations&lt;br /&gt;
* Some cockpit instruments need improving&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Airbus A340]]&lt;br /&gt;
&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
{{Airbus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31456</id>
		<title>FlightGear Newsletter May 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31456"/>
		<updated>2011-05-01T13:20:48Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Airbus A340-600 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
====Airbus A340-600====&lt;br /&gt;
&lt;br /&gt;
More work has continued on developing an [http://en.wikipedia.org/wiki/A340-600 Airbus A340-600] for FlightGear. The aircraft has been given a new lease of life with a new JSBsim FDM which replicates better the size and control of such a large bird, although there is much more work to be done on refining the movements, and making it handle better. The model itself is looking very attractive with a newly modelled fuselage from British user Simon (MOJO), and some nice new reflection coding, lights and external models. The aircraft was the first in FlightGear to incorporate aircraft operation equipment, and Cabin announcements; back in 2009.. and now these have been improved with new recordings by the author (Liam, if  you're wondering who's voice that is), and work is continuing to make the aircraft one of the most enjoyable heavy metal birds to fly in FlightGear simulator. Thanks to all the users who have helped this slow moving project progress. If you are wondering where you can download it.. check out the Aircraft section in the FlightGear forums, where there is a special topic dedicated to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airbus2.png|200px]] [[Image:Airbus.png|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31455</id>
		<title>FlightGear Newsletter May 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31455"/>
		<updated>2011-05-01T13:20:29Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Airbus A340-600 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
====Airbus A340-600====&lt;br /&gt;
&lt;br /&gt;
More work has continued on developing an [http://en.wikipedia.org/wiki/A340-600 Airbus A340-600] for FlightGear. The aircraft has been given a new lease of life with a new JSBsim FDM which replicates better the size and control of such a large bird, although there is much more work to be done on refining the movements, and making it handle better. The model itself is looking very attractive with a newly modelled fuselage from British user Simon (MOJO), and some nice new reflection coding, lights and external models. The aircraft was the first in FlightGear to incorporate aircraft operation equipment, and Cabin announcements; back in 2009.. and now these have been improved with new recordings by the author (Liam, if  you're wondering who's voice that is), and work is continuing to make the aircraft one of the most enjoyable heavy metal birds to fly in FlightGear simulator. Thanks to all the users who have helped this slow moving project progress. If you are wondering where you can download it.. check out the Aircraft section in the FlightGear forums, where there is a special topic dedicated to it.&lt;br /&gt;
[[Image:Airbus2.png|200px]] [[Image:Airbus.png|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31454</id>
		<title>FlightGear Newsletter May 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31454"/>
		<updated>2011-05-01T13:19:35Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Updated aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
====Airbus A340-600====&lt;br /&gt;
&lt;br /&gt;
More work has continued on developing an [http://en.wikipedia.org/wiki/A340-600 Airbus A340-600] for FlightGear. The aircraft has been given a new lease of life with a new JSBsim FDM which replicates better the size and control of such a large bird, although there is much more work to be done on refining the movements, and making it handle better. The model itself is looking very attractive with a newly modelled fuselage from British user Simon (MOJO), and some nice new reflection coding, lights and external models. The aircraft was the first in FlightGear to incorporate aircraft operation equipment, and Cabin announcements; back in 2009.. and now these have been improved with new recordings by the author (Liam, if  you're wondering who's voice that is), and work is continuing to make the aircraft one of the most enjoyable heavy metal birds to fly in FlightGear simulator. Thanks to all the users who have helped this slow moving project progress. If you are wondering where you can download it.. check out the Aircraft section in the FlightGear forums, where there is a special topic dedicated to it.&lt;br /&gt;
[[Image:Airbus2.png|200px]][[Image:Airbus.jpg|200px]][[Image:Airbus1.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31453</id>
		<title>FlightGear Newsletter May 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31453"/>
		<updated>2011-05-01T13:18:15Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Airbus A340-600 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
====Airbus A340-600====&lt;br /&gt;
&lt;br /&gt;
More work has continued on developing an [http://en.wikipedia.org/wiki/A340-600 Airbus A340-600] for FlightGear. The aircraft has been given a new lease of life with a new JSBsim FDM which replicates better the size and control of such a large bird, although there is much more work to be done on refining the movements, and making it handle better. The model itself is looking very attractive with a newly modelled fuselage from British user Simon (MOJO), and some nice new reflection coding, lights and external models. The aircraft was the first in FlightGear to incorporate aircraft operation equipment, and Cabin announcements; back in 2009.. and now these have been improved with new recordings by the author (Liam, if  you're wondering who's voice that is), and work is continuing to make the aircraft one of the most enjoyable heavy metal birds to fly in FlightGear simulator. Thanks to all the users who have helped this slow moving project progress. If you are wondering where you can download it.. check out the Aircraft section in the FlightGear forums, where there is a special topic dedicated to it.&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31452</id>
		<title>FlightGear Newsletter May 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31452"/>
		<updated>2011-05-01T13:17:39Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
====Airbus A340-600====&lt;br /&gt;
&lt;br /&gt;
More work has continued on developing an [http://en.wikipedia.org/wiki/A340-600 Airbus A340-600] for FlightGear. The aircraft has been given a new lease of life with a new JSBsim FDM which replicates better the size and control of such a large bird, although there is much more work to be done on refining the movements, and making it handle better. The model itself is looking very attractive with a newly modelled fuselage from British user Simon (MOJO), and some nice new reflection coding, lights and external models. The aircraft was the first in FlightGear to incorporate aircraft operation equipment, and Cabin announcements; back in 2009.. and now these have been improved with new recordings by the author (Liam, if  you're wondering who's voice that is), and work is continuing to make the aircraft one of the most enjoyable heavy metal birds to fly in FlightGear simulator. Thanks to all the users who have helped this slow moving project progress. If you are wondering where you can download it.. check out the Aircraft section in the FlightGear forums, where there is a special topic dedicated to it.&lt;br /&gt;
|[[Image:Airbus2.png|200px]]&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31451</id>
		<title>FlightGear Newsletter May 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_May_2011&amp;diff=31451"/>
		<updated>2011-05-01T13:15:16Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Updated aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
====Airbus A340-600====&lt;br /&gt;
&lt;br /&gt;
More work has continued on developing an [http://en.wikipedia.org/wiki/A340-600 Airbus A340-600] for FlightGear. The aircraft has been given a new lease of life with a new JSBsim FDM which replicates better the size and control of such a large bird, although there is much more work to be done on refining the movements, and making it handle better. The model itself is looking very attractive with a newly modelled fuselage from British user Simon (MOJO), and some nice new reflection coding, lights and external models. The aircraft was the first in FlightGear to incorporate aircraft operation equipment, and Cabin announcements; back in 2009.. and now these have been improved with new recordings by the author (Liam, if  you're wondering who's voice that is), and work is continuing to make the aircraft one of the most enjoyable heavy metal birds to fly in FlightGear simulator. Thanks to all the users who have helped this slow moving project progress. If you are wondering where you can download it.. check out the Aircraft section in the FlightGear forums, where there is a special topic dedicated to it.&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Airports ===&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
=== New tutorials and screencasts ===&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common mis-conception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31409</id>
		<title>Airbus A340-600</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31409"/>
		<updated>2011-04-30T18:16:49Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =Airbus2.png&lt;br /&gt;
|name =Airbus A340-600&lt;br /&gt;
|authors =Liam, Ampere, Skyop&lt;br /&gt;
|type =Airbus Long-Range Civil Airliner&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Under development&lt;br /&gt;
|fgname =A340-600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Airbus.png|thumb|270px|Airbus A340-600 in Lufthansa colours]]&lt;br /&gt;
&lt;br /&gt;
The '''Airbus A340-600''', made by [[:Category:Airbus|Airbus]] Industries, is the longest [[:Category:Civilian aircraft|civil]] [[:Category:Airliners|airliner]] in world, until the Boeing 747-8i. It was was added to [[FlightGear]] by Liam, starting in early November 2009. Currently it is fairly complete with some improvements to be made.&lt;br /&gt;
&lt;br /&gt;
Designed as an early generation [[Boeing 747|747]] replacement, the A340-600 caries up to 380 passengers in a three-class cabin layout (or 419 in a 2-class layout), with a range of over 7,500 nautical miles (13,900 km). It provides similar passenger capacity to a 747 but with 25% more cargo volume, and at lower trip and seat costs. First flight of the A340-600 was made on 23 April 2001. Virgin Atlantic began commercial services in August 2002. The A340-600 is more than 10 m longer than a basic [[Airbus A340|-300]], making it the longest airliner currently in production; more than four metres longer than the [[Boeing 747-400]] and 2.3m longer than the [[Airbus A380|A380]]. The Airbus A340-600 will continue to hold the record for being the worlds longest commercial aircraft until the first Boeing 747-8 Intercontinental is in service.&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
=== Key Features ===&lt;br /&gt;
* Multiple liveries&lt;br /&gt;
* Reflection shaders&lt;br /&gt;
* External equipment models&lt;br /&gt;
* Internal cabin sound effects&lt;br /&gt;
* Autostart feature&lt;br /&gt;
* Failures system&lt;br /&gt;
* Good lights system&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Some animations&lt;br /&gt;
* Some cockpit instruments need improving&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Airbus A340]]&lt;br /&gt;
&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
{{Airbus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Airbus_A340-600.png&amp;diff=31408</id>
		<title>File:Airbus A340-600.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Airbus_A340-600.png&amp;diff=31408"/>
		<updated>2011-04-30T18:15:32Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31407</id>
		<title>Airbus A340-600</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31407"/>
		<updated>2011-04-30T17:48:11Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =Airbus2.png&lt;br /&gt;
|name =Airbus A340-600&lt;br /&gt;
|authors =Liam, Ampere, Skyop&lt;br /&gt;
|type =Airbus Long-Range Civil Airliner&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Under development&lt;br /&gt;
|fgname =A340-600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Airbus.jpg|thumb|270px|Airbus A340-600 in Lufthansa colours]]&lt;br /&gt;
&lt;br /&gt;
The '''Airbus A340-600''', made by [[:Category:Airbus|Airbus]] Industries, is the longest [[:Category:Civilian aircraft|civil]] [[:Category:Airliners|airliner]] in world, until the Boeing 747-8i. It was was added to [[FlightGear]] by Liam, starting in early November 2009. Currently it is fairly complete with some improvements to be made.&lt;br /&gt;
&lt;br /&gt;
Designed as an early generation [[Boeing 747|747]] replacement, the A340-600 caries up to 380 passengers in a three-class cabin layout (or 419 in a 2-class layout), with a range of over 7,500 nautical miles (13,900 km). It provides similar passenger capacity to a 747 but with 25% more cargo volume, and at lower trip and seat costs. First flight of the A340-600 was made on 23 April 2001. Virgin Atlantic began commercial services in August 2002. The A340-600 is more than 10 m longer than a basic [[Airbus A340|-300]], making it the longest airliner currently in production; more than four metres longer than the [[Boeing 747-400]] and 2.3m longer than the [[Airbus A380|A380]]. The Airbus A340-600 will continue to hold the record for being the worlds longest commercial aircraft until the first Boeing 747-8 Intercontinental is in service.&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
=== Key Features ===&lt;br /&gt;
* Multiple liveries&lt;br /&gt;
* Reflection shaders&lt;br /&gt;
* External equipment models&lt;br /&gt;
* Internal cabin sound effects&lt;br /&gt;
* Autostart feature&lt;br /&gt;
* Failures system&lt;br /&gt;
* Good lights system&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
* Some animations&lt;br /&gt;
* Some cockpit instruments need improving&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Airbus A340]]&lt;br /&gt;
&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
{{Airbus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31406</id>
		<title>Airbus A340-600</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Airbus_A340-600&amp;diff=31406"/>
		<updated>2011-04-30T17:43:28Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =Airbus2.png&lt;br /&gt;
|name =Airbus A340-600&lt;br /&gt;
|authors =Liam, Ampere, Skyop&lt;br /&gt;
|type =Airbus Long-Range Civil Airliner&lt;br /&gt;
|fdm =JSBsim&lt;br /&gt;
|status =Under development&lt;br /&gt;
|fgname =A340-600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Airbus.jpg|thumb|270px|Airbus A340-600 in Lufthansa colours]]&lt;br /&gt;
&lt;br /&gt;
The '''Airbus A340-600''', made by [[:Category:Airbus|Airbus]] Industries, is the longest [[:Category:Civilian aircraft|civil]] [[:Category:Airliners|airliner]] in world. It was was added to [[FlightGear]] by Liam, starting in early November 2009. Currently it is on the 5th release (available from the official flightgear aircraft downloads page: http://www.flightgear.org/Downloads/aircraft-2.0.0/ )&lt;br /&gt;
&lt;br /&gt;
Designed as an early generation [[Boeing 747|747]] replacement, the A340-600 caries up to 380 passengers in a three-class cabin layout (or 419 in a 2-class layout), with a range of over 7,500 nautical miles (13,900 km). It provides similar passenger capacity to a 747 but with 25% more cargo volume, and at lower trip and seat costs. First flight of the A340-600 was made on 23 April 2001. Virgin Atlantic began commercial services in August 2002. The A340-600 is more than 10 m longer than a basic [[Airbus A340|-300]], making it the longest airliner currently in production; more than four metres longer than the [[Boeing 747-400]] and 2.3m longer than the [[Airbus A380|A380]]. The Airbus A340-600 will continue to hold the record for being the worlds longest commercial aircraft until the first Boeing 747-8 Intercontinental is rolled out in 2010.&lt;br /&gt;
&lt;br /&gt;
== Development status/Issues/Todo ==&lt;br /&gt;
=== Key Features ===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== To-do ===&lt;br /&gt;
*&lt;br /&gt;
== Related content ==&lt;br /&gt;
* [[Airbus A340]]&lt;br /&gt;
&lt;br /&gt;
=== Related lists ===&lt;br /&gt;
* [[Aircraft]]&lt;br /&gt;
* [[Aircraft Todo]]&lt;br /&gt;
&lt;br /&gt;
{{Airbus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=File:Airbus2.png&amp;diff=31405</id>
		<title>File:Airbus2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=File:Airbus2.png&amp;diff=31405"/>
		<updated>2011-04-30T17:42:03Z</updated>

		<summary type="html">&lt;p&gt;Liam: Airbus A340-600 Iberia livery.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Airbus A340-600 Iberia livery.&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Shader_requests&amp;diff=31391</id>
		<title>Shader requests</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Shader_requests&amp;diff=31391"/>
		<updated>2011-04-30T00:01:09Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please post your shader requests here, so that other people can more easily track what's going on, hopefully avoiding duplicate efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Currently work in progress =&lt;br /&gt;
== Water shader by gral (11/2010) ==&lt;br /&gt;
Please see: http://flightgear.org/forums/viewtopic.php?f=47&amp;amp;t=938&lt;br /&gt;
&lt;br /&gt;
= Open shader requests =&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
is it possible to simulate the fluttering of flags in the wind using a shader?&lt;br /&gt;
I'd like to place some flags in the scenery for our FSWeekend presentation showing the logo of our sponsor. But attaching a flat surface to a a flagpole looks just to cheap.&lt;br /&gt;
&lt;br /&gt;
See: http://flightgear.org/forums/viewtopic.php?f=47&amp;amp;t=9789&lt;br /&gt;
&lt;br /&gt;
== Contaminated runways and taxiways (10/2010) ==&lt;br /&gt;
Ok I have no idea if this is possible, but this idea just came up in my mind: wouldn't it be very cool to apply this shader (actually a similar version of it) to runways and taxiways when it's raining? I know there's not much sunshine when it's raining, but I mean just the light-reflecting idea. &lt;br /&gt;
&lt;br /&gt;
And you could get the visual effect of a wet runway or snow based on weather settings. (http://flightgear.org/forums/viewtopic.php?f=6&amp;amp;t=7383&amp;amp;p=70239#p70254)&lt;br /&gt;
&lt;br /&gt;
 To clearify the aspect/feature override part mentioned above here's a different use case I have in mind. &lt;br /&gt;
 In a scene where it is raining you typically would want to show all material as being wet. &lt;br /&gt;
 This can be implemented at several levels of realism. For a quick start I would increase specular reflection &lt;br /&gt;
 and maybe darken diffuse in the top level StateSet. The darkening of materials could be made different for &lt;br /&gt;
 several materials in the scene simply by setting a different uniform darkening value. Some objects in the scene &lt;br /&gt;
 might implement wetness with a specular cubemap. In case of a road it might even contain puddles and use a planar&lt;br /&gt;
 reflection of the scene. All these shader pieces implement the aspect &amp;quot;wetness&amp;quot; in different ways, where higher &lt;br /&gt;
 fidelity implementations lower in the scene tree override the default implementation in the top level stateset. &lt;br /&gt;
 And in case you want to disable &amp;quot;wetness&amp;quot; for the whole scene it should be possible to do so at the top level &lt;br /&gt;
 stateset similar to how we are used to disable texturing, lighting etc. [http://flightgear.org/forums/viewtopic.php?f=47&amp;amp;t=10088&amp;amp;p=102583#p102583]&lt;br /&gt;
&lt;br /&gt;
See: http://flightgear.org/forums/viewtopic.php?f=47&amp;amp;t=9386&amp;amp;start=120#p1005044&lt;br /&gt;
&lt;br /&gt;
== Runway skid marks ==&lt;br /&gt;
It would be interesting to see if and how this mechanism could possibly be used to dynamically place skid marks on runways at runtime, so that landing aircraft can cause their own, new skid marks during touchdown. &lt;br /&gt;
&lt;br /&gt;
See: &lt;br /&gt;
* http://flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=2258&amp;amp;hilit=skid+marks&amp;amp;start=15#p30741 &lt;br /&gt;
* http://flightgear.org/forums/viewtopic.php?f=6&amp;amp;t=7383&amp;amp;p=70239&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Precipitation effects for cockpit windows ==&lt;br /&gt;
Something like this could be very useful for my idea to get a decent rain / snow / ice effect to the cockpit glass with working wipers by simply changing the textures of an overlaying model.&lt;br /&gt;
&lt;br /&gt;
See: http://flightgear.org/forums/viewtopic.php?f=6&amp;amp;t=7383&amp;amp;p=70239&lt;br /&gt;
&lt;br /&gt;
= Ideas =&lt;br /&gt;
&lt;br /&gt;
== Engine wake ==&lt;br /&gt;
Used to be available for a very alpha version of the 777-200 back in 2008, Although it was no longer supported by the sim. Perhaps someone who created it could enlighten us on what was the basis behind it and how we can create a new shader for engine wake.&lt;br /&gt;
&lt;br /&gt;
== sky / atmosphere scattering ==&lt;br /&gt;
has implication on other shaders, and as far as I know, the sky dome can't have effects for the moment [http://flightgear.org/forums/viewtopic.php?f=47&amp;amp;t=10088&amp;amp;p=102583#p102583]&lt;br /&gt;
Ralf Stokholm Nielsen has implemented something similar in his thesis: [http://www2.imm.dtu.dk/pubdb/views/edoc_download.php/2554/pdf/imm2554.pdf]&lt;br /&gt;
&lt;br /&gt;
== other material types ==&lt;br /&gt;
not all the world should have the &amp;quot;plastic&amp;quot; look of the OpenGL default shading equation ). Crops should have a fur-like lighting response. A first step has already occurred in the reflection shader that should have a metallic look. Research Cook-Torrance (should tell something to blender users) and Fresnel if you want references. First step here : http://wiki.gamedev.net/index.php/D3DBook:Lighting . Oren-Nayar should be perfect for seat fabric. [http://flightgear.org/forums/viewtopic.php?f=47&amp;amp;t=10088&amp;amp;p=102583#p102583]&lt;br /&gt;
&lt;br /&gt;
== geometry shader for transforming to billboarded trees ==&lt;br /&gt;
geometry shader to transform points into huge number of billboarded trees (a la Outerra). The code should be modified to generate the set of points following the terrain in the first place, but something similar already exists to create night point lights. [http://flightgear.org/forums/viewtopic.php?f=47&amp;amp;t=10088&amp;amp;p=102583#p102583]&lt;br /&gt;
&lt;br /&gt;
== procedural runway markings ==&lt;br /&gt;
set on top a dumb concrete/asphalt/whatever texture/material&lt;br /&gt;
&lt;br /&gt;
== post-processing effects ==&lt;br /&gt;
(glow, motion blur, depth of field ) We already have redout/blackout, but could be enhanced by having a circular fading shape (you know when your field of view begins to shrink and you are not able to see on your sides) instead of a constant one [http://flightgear.org/forums/viewtopic.php?f=47&amp;amp;t=10088&amp;amp;p=102583#p102583]&lt;br /&gt;
&lt;br /&gt;
== animation of roads ==&lt;br /&gt;
Especially during night, cars on roads and motorways can usually be seen very well. Wouldn't it be a great feature if cars could be simulated with shaders? That means, that during days, differently colored cars move on streets, and during night some lights are visible? Is that doable with shaders?&lt;br /&gt;
[[User:Stanisak|Stanisak]] 21:43, 4 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== motion blur, bloom &amp;amp; HDR ==&lt;br /&gt;
&lt;br /&gt;
See forum post:&lt;br /&gt;
&lt;br /&gt;
http://www.flightgear.org/forums/viewtopic.php?f=47&amp;amp;t=11229&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_April_2011&amp;diff=31390</id>
		<title>FlightGear Newsletter April 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Newsletter_April_2011&amp;diff=31390"/>
		<updated>2011-04-29T22:55:37Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Updated aircraft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{newsletter}}&lt;br /&gt;
{{TOC_right|limit=2}}&lt;br /&gt;
&lt;br /&gt;
''We would like to emphasize that the monthly newsletter can not live without the contributions of FlightGear users and developers. Everyone with a wiki account (free to register) can edit the newsletter and every contribution is welcome. So if you know about any FlightGear related projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter.''&lt;br /&gt;
&lt;br /&gt;
== Development news ==&lt;br /&gt;
=== Atmospheric scattering shader ===&lt;br /&gt;
Zan has been working very hard on an experimental atmospheric scattering [[shader]]. The shaders makes use of [http://sponeil.net/ Sean O'Neil's algorithm]. Altough there are some issues with the shader, it looks like it will have a promising future! Some screenshots are available at the forum thread [http://www.flightgear.org/forums/viewtopic.php?f=47&amp;amp;t=11274#p117813].&lt;br /&gt;
&lt;br /&gt;
The shader does some simplifications, but basically tries to recreate physical phenomenom, so the look could be easily modified depending on environmental conditions. But since the values are not so easy to figure out, some testing would be needed for creating nice looking sky for misty weather, rainy weather, cold winter etc. After that, proper equations could be written to transform weather values to scattering parameters.&lt;br /&gt;
&lt;br /&gt;
The shader is not production ready, it has some bugs and terrain (especially fog at horizon) does not match the looks of the skydome. This is a work in process, but might take some times, because the terrain shader is much harder than the skydome shader.&lt;br /&gt;
&lt;br /&gt;
== Nasal for newbies ==&lt;br /&gt;
== New software tools and projects ==&lt;br /&gt;
&lt;br /&gt;
== FlightGear addons and mods ==&lt;br /&gt;
== In the hangar ==&lt;br /&gt;
=== New instruments ===&lt;br /&gt;
==== Airbus A340 moving map ====&lt;br /&gt;
[[File:A343-moving-map.jpg|thumb|The moving map on the Airbus A340-300.]]&lt;br /&gt;
Work on the [[Airbus A340|Airbus A340-300]] is going slowly but surely as [[User:Skyop|Skyop]] and Ampere progress on the model and cockpit. Skyop is currently developing a new instrument, a virtual moving map that displays [[multiplayer]] pilots, AI traffic, selected VORs, and terrain elevation! It is hoped that the instrument, which is designed to be reusable across more aircraft besides the A340, will eventually be a viable 3d alternative to the 2d &amp;quot;wxradar&amp;quot; instrument. [[TCAS]] and weather radar are on the roadmap to completion. When finished, the instrument will be committed to [[FlightGear and Git|Git]] under &amp;lt;tt&amp;gt;Aircraft/Instruments-3d&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the terrain display has several drawbacks. It is very pixelated because [[FlightGear]] cannot handle very many [[Nasal#geodinfo.28.29|terrain elevation calculations]] at once. Therefore, the map has the ability to display &amp;quot;low-resolution&amp;quot; terrain mode (minimal FPS impact) and &amp;quot;high-resolution&amp;quot; terrain mode (severe FPS impact).&lt;br /&gt;
&lt;br /&gt;
==== Boeing 777 chronometer ====&lt;br /&gt;
The [[Boeing 777-200ER]]'s chronometer has been moved to the generic instruments directory (&amp;lt;tt&amp;gt;Aircraft/Instruments-3d/chronometer&amp;lt;/tt&amp;gt;). This allows aircraft developers to easily implement this clock in their aircraft. All related Nasal code was included in the model xml file, so there's really just one file to be linked to! Some aircraft already make use of this clock, including the [[Boeing 747-400]] and [[Boeing 757-200|757-200]]. &lt;br /&gt;
&lt;br /&gt;
There are several advantages in moving instruments to the generic directory, some of which are:&lt;br /&gt;
* Easy to be re-used in other aircraft, all you need to do is link to (and position) the model and on some instruments link to a Nasal file.&lt;br /&gt;
* If someone extents the functionality of a generic instrument, it will be automatically extended in all the aircraft that use it.&lt;br /&gt;
&lt;br /&gt;
=== New aircraft ===&lt;br /&gt;
=== Vostok-1 ===&lt;br /&gt;
[[Image:Vostok-1-Carrier-News.png|thumb|Vostok-1 Carrier]]&lt;br /&gt;
[[Image:Vostok-1-News.png|thumb|Vostok-1 Spacecraft]]&lt;br /&gt;
[[Image:Vostok-1-Interior-News.png|thumb|Vostok-1 Interior]]&lt;br /&gt;
To celebrate Yury Gagarin's historical flight, [[Vostok-1]] carrier and spacecraft were added to FlightGear. In heavy development still, it already allows full orbital flight from lift-off to landing, making it perform the first spaceflight in FlightGear. &lt;br /&gt;
&lt;br /&gt;
Things that make it possible:&lt;br /&gt;
*[[JSBSim]] centrifugal force addition made the whole flight available.&lt;br /&gt;
*JSBSim property driven point masses, tanks and engines, and aerodynamic coefficients implementation allow stages changing. Each single stage of the flight has an independent mass scheme, propulsion system, and aerodynamics reactions, so simulation is more or less realistic.&lt;br /&gt;
*Datcom+ with &amp;quot;little wing&amp;quot; approach resolves carrier and spacecraft aerodynamics accurately enough to make flights on real fuel and oxidizer capacities with real g forces, orbit and deorbit paths. &lt;br /&gt;
*[[FlightGear Newsletter April 2011#Atmospheric scattering shader|Zan's shader]] makes the earth look pretty enough from high altitudes.&lt;br /&gt;
*FG improvement shifted practical flight ceiling from 80 to 160 kilometers.&lt;br /&gt;
&lt;br /&gt;
In real life, the first human spaceflight was fully automated. In FlightGear, instead controls are completely manual to make it interesting, and to make you understand how it really works.&lt;br /&gt;
&lt;br /&gt;
Authors and developers, since orbital flight is possible in FlightGear from now on, you are invited to make a FlightGear driven Mercury-Atlas project. Low earth orbit flights can be more exact and eyecandy in FlightGear than in any current simulator. And you can be sure it will be free for you and users in any case.&lt;br /&gt;
&lt;br /&gt;
=== BK 117 is progressing nice ===&lt;br /&gt;
[[Image:Bk117cockpitdev.jpg|thumb|BK 117 cockpit in developement (Blender)]]&lt;br /&gt;
While work on the fdm is mostly finished and only small things on the exterior model has to be done, work on the cockpit of the &lt;br /&gt;
BK 117 has begun and is in a good progress. The cockpit will be detailed and make use of photorealistic textures and as&lt;br /&gt;
a lot of new instruments and panels will be created, this is mostly a modeling challenge. The b1900d-cockpit is guide for the developement to keep the aircraft framerate-friendly. Because of the complex cockpit an own AI-model will be created to keep MP-Users happy. &lt;br /&gt;
This developement is also a test for the upcoming EC135/635-project, which will also have a detailed and accurate cockpit with photorealistic textures.&lt;br /&gt;
The images for the textures are taken by the former user and developer heliflyer, who was a emergency doctor on Bo105, BK117 and EC135 in Northern Germany. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Doctor Who TARDIS ===&lt;br /&gt;
[[Image:Tardis colour.png|thumb|Doctor Who TARDIS]]&lt;br /&gt;
Vinura has started work on developing a [http://en.wikipedia.org/wiki/TARDIS#The_Doctor.27s_TARDIS Doctor Who TARDIS] for FlightGear. The exterior model is almost complete in SketchUp. Click [http://www.flightgear.org/forums/viewtopic.php?f=4&amp;amp;t=11738 here] for the development thread.&lt;br /&gt;
&lt;br /&gt;
Currently, I still need to get the TARDIS colours right as I am only allowed to use 'Named Colours' from Google SketchUp as they can't claim copyright on colours.&lt;br /&gt;
&lt;br /&gt;
=== Updated aircraft ===&lt;br /&gt;
&lt;br /&gt;
==== ATR 72-500 ====&lt;br /&gt;
[[File:ATR_72-500-cockpit.jpg|thumb|The 3d cockpit of the ATR 72.]]&lt;br /&gt;
After a long 5 months, [[User:Skyop|Skyop]] has completed the [[ATR 72-500]], which finally features a complete cockpit and aircraft systems. Highlights include an advanced autopilot, hydraulics system, tiller steering system, an interior cabin, and new documentation. The aircraft has been committed to [[FlightGear and Git|Git]] and will hopefully be available in the next release of [[FlightGear]]. It is now one of the most advanced turboprops for FlightGear, right behind the [[B1900d]].&lt;br /&gt;
&lt;br /&gt;
==== A340-600 ====&lt;br /&gt;
Rumour has it that our A340-600 is now completely different... Users will get to see it in next months newsletter.&lt;br /&gt;
&lt;br /&gt;
=== Liveries ===&lt;br /&gt;
[[Image:Fgfs-screen-089.png|thumb|SriLankan Airlines' Boeing 767]]&lt;br /&gt;
Some [http://liveries.flightgear.org/airlines.php?id=231 SriLankan Airlines] liveries have been made by Vinura for the [[Boeing 767]] and [[Airbus A320]].&lt;br /&gt;
&lt;br /&gt;
== Scenery corner ==&lt;br /&gt;
=== Terrain Creation ===&lt;br /&gt;
There are a couple different ways of creating shapefiles for terrain. Here is an overview and hopefully it will help those understand the scenery process a little bit better.&lt;br /&gt;
&lt;br /&gt;
==== Create the shapefiles by hand ====&lt;br /&gt;
This method has been used for St. Maarten in the World Scenery or Rio de Janeiro custom scenery. In this way, you download a satellite photo or an aerial photo and create the shapefiles by hand by &amp;quot;drawing&amp;quot; on top of the photo.&lt;br /&gt;
&lt;br /&gt;
==== Create the shapefiles using land cover data ====&lt;br /&gt;
Land cover data can be either vector like CORINE or raster like NOAA. However if the files are raster you will have to convert them into vector using a similar way described below. European CORINE scenery and most large-scale custom United States scenery such as Hawai'i or the Pacific Northwest were created using available third-party land cover data.&lt;br /&gt;
&lt;br /&gt;
==== Create the land cover data yourself ====&lt;br /&gt;
There is Switzerland land cover data available for both Bodensee and for most of Switzerland which has been created using land cover classification techniques. In this scenery, the developer takes a satellite photo and, using raster manipulation software such as GRASS, manually classifies each pixel in the satellite as a land cover type. After refining the data, the data is turned into a vector format and cleaned again, removing oddities such as cloud cover. This is probably the most difficult type of scenery to create, but can cover a large area most efficiently.&lt;br /&gt;
&lt;br /&gt;
A mix of the last two approaches is usually the most beneficial unless you are using an end-product such as CORINE. For instance, in the new Pacific Northwest sceneries, there are some oddities where rivers start falling under 30m wide. These need to be fixed by hand and then merged which can be a time-consuming process.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about creating your own land cover scenery feel free to ask on the forums.&lt;br /&gt;
&lt;br /&gt;
=== New terrain ===&lt;br /&gt;
New third-party scenery for the USA's Pacific Northwest (Seattle and Portland, OR) and Rio de Janeiro is now available for download at http://www.stattosoftware.com/flightgear&lt;br /&gt;
&lt;br /&gt;
=== New buildings ===&lt;br /&gt;
Once again, there are new Eastern Asian buildings !&lt;br /&gt;
&lt;br /&gt;
* Saigon Center - Ho Chi Minh City - Vietnam&lt;br /&gt;
* Mode Gakuen Coccoon Tower - Tokyo - Japan&lt;br /&gt;
* Trade Tower - Seoul - South Korea&lt;br /&gt;
* Koryo Hotel - Pyongyang - North Korea&lt;br /&gt;
* The Center - Hong Kong - China&lt;br /&gt;
* Central Plaza - Hong Kong - China&lt;br /&gt;
* Citic Plaza - Guangzhou - China&lt;br /&gt;
* Menara Telekom - Kuala Lumpur - Malaysia&lt;br /&gt;
&lt;br /&gt;
=== Airports ===&lt;br /&gt;
The generic Concourse C at KDEN was recently replaced with a much better, realistic working model featuring animated jetways. Please enjoy.&lt;br /&gt;
&lt;br /&gt;
=== RJGG/Chubu Centrair - JAPAN: a new highly detailed airport in FlightGear===&lt;br /&gt;
[[File:RJGG_island.png|200px|thumb|left|Chubu Centrair island and airport]]&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Ch%C5%ABbu_Centrair_International_Airport Centrair] is classified as a first class airport and is the main international gateway for the Chūbu (&amp;quot;central&amp;quot;) region of Japan, and currently is counted among the Top-10 modern airports of the world. Chubu is an airport on an artificial island in Ise Bay, Tokoname City in Aichi Prefecture, 35 km (22 mi) south of Nagoya in central Japan.&lt;br /&gt;
&lt;br /&gt;
[[File:RJGG_day01.png|200px|thumb|right|Chubu jetways and hangars]]&lt;br /&gt;
&lt;br /&gt;
Originally a single runway in the middle of the ocean in default FG terrain, have been now developed at a high level of details and realism by Horacio, who has modeled the main terminal (shaped like a &amp;quot;T&amp;quot;), the ATC tower and main hangars sorrounding the airport. A second step considers complete the rest of buildings presents on the island. The terminal and main buildings have been animated with night textures, which complemented with lights and default 3d model airplanes taken from FG package gives the airport a very realistic and fantastic night impression.&lt;br /&gt;
&lt;br /&gt;
[[File:RJGG_night01.png|200px|thumb|right|Chubu jetways and hangars]]&lt;br /&gt;
&lt;br /&gt;
The main windows have been treated using real pictures to get a photorealistic effect of glass reflection, which gives the model a new approach to 3D graphics in FlightGear development that points to a precise and meticulous work to improve the simulation experience and realism in the models used, both aircraft and buildings. With the exception of the photographs used as an effect, all textures have been developed in a sole and exclusive work from scratch, adding bevels, shadows, lights, noise, color equalization and many other effects to get realism in each textures used.&lt;br /&gt;
&lt;br /&gt;
The island terrain and sorrounding coastline have been developed in an accordingly highly detailed level by Gijs to complete the necesary elements for provide a great new airport for FlightGear, containing all internal roads and railways, which leaves the way open for future works on bridge, parkings and other details of vehicular transport to and from the island.&lt;br /&gt;
&lt;br /&gt;
Details of development and future updates can be followed on the [http://www.flightgear.org/forums/viewtopic.php?f=5&amp;amp;t=11556 topic] specially created on [http://www.flightgear.org/forums/index.php forum]. The airport models and terrain will be available in a few days for to be downloaded in [http://www.grafikavirtual.com/fgfs Horacio's hangar], and later available on FG models database.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RJGG_night02.png&lt;br /&gt;
Image:RJGG_day02.png&lt;br /&gt;
Image:RJGG_day03.png&lt;br /&gt;
Image:RJGG_day04.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aircraft of the month ==&lt;br /&gt;
== Airport of the month ==&lt;br /&gt;
== Screenshot of the month ==&lt;br /&gt;
SriLankan Airlines livery on an Airbus A320 taken at dusk.&lt;br /&gt;
&lt;br /&gt;
[[File:Fgfs-screen-085.png|600px]]&lt;br /&gt;
&lt;br /&gt;
== Suggested flights ==&lt;br /&gt;
Departing from Brisbane International Airport and heading towards Sydney International Airport at a heading of about 203, you will come across some beautiful scenery.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Fgfs-screen-020.png&lt;br /&gt;
Image:Fgfs-screen-016.png&lt;br /&gt;
Image:Fgfs-screen-012.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aircraft reviews ==&lt;br /&gt;
&lt;br /&gt;
=== '''''The Good old Cessna Citation X''''' ===&lt;br /&gt;
I hope to do a monthly review of a specific aircraft. I can't guarantee that I will get to do it every month though because I do have other stuff to attend to.&lt;br /&gt;
&lt;br /&gt;
The [[Cessna Citation X]] is by far one of my favourite little planes! Its reaction time is quite quick. The rudder control is very responsive, even the slightest move of your rudder pedals or the mouse and the aircraft's rudder moves. It accelerates quite fast down the runway, building up momentum and then, you lift your joystick up slightly and the nose lifts up just like you want it to. &lt;br /&gt;
&lt;br /&gt;
Regarding the animations, they are extraordinary. They function quite well like for example the flaps, spoilers or the landing gear. The cockpit is quite well designed and has a lot of instruments, just like a real Citation would. &lt;br /&gt;
&lt;br /&gt;
It has a tutorial system built in for people wanting to fly one. '''''This was the first jet plane that I could actually land properly in.''''' It also has several nice camera views, including views from the passenger seats. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cessna Citation X Cockpit.png&lt;br /&gt;
Image:Cessna Citation X Passenger View 1.png&lt;br /&gt;
Image:Cessna Citation X Passenger View 2.png&lt;br /&gt;
Image:Cessna Citation X - Screenshot 2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Recommendation:'''&lt;br /&gt;
&lt;br /&gt;
I would recommend this plane to people who have already flown planes like the [[Cessna C172P]] or the [[Piper J3 Cub]] and want to progress into Jet aviation. This is a GREAT little starter plane to get you going.&lt;br /&gt;
&lt;br /&gt;
This has to be one of the best planes that I have ever used in FlightGear!&lt;br /&gt;
&lt;br /&gt;
Thanks for reading! :D&lt;br /&gt;
&lt;br /&gt;
'''''Review By: Vinura'''''&lt;br /&gt;
&lt;br /&gt;
== Wiki updates ==&lt;br /&gt;
===New articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===New aircraft articles===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=new&lt;br /&gt;
  count=10&lt;br /&gt;
  categoryRoot=Aircraft&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
===Most popular newsletters===&lt;br /&gt;
&amp;lt;DynamicArticleList&amp;gt;&lt;br /&gt;
  type=hot&lt;br /&gt;
  count=5&lt;br /&gt;
  categoryRoot=FlightGear Newsletter&lt;br /&gt;
&amp;lt;/DynamicArticleList&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community news ==&lt;br /&gt;
=== FlightGear on youtube ===&lt;br /&gt;
&lt;br /&gt;
=== Forum news ===&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
=== Virtual airlines ===&lt;br /&gt;
=== FlightGear events ===&lt;br /&gt;
==== FlyingClub Mayday 1 ====&lt;br /&gt;
The FGFC '''&amp;quot;Mayday 1: Manitoba Rescue&amp;quot;''' operation was held April 2nd, 2011 at CYAV, Winnipeg/St.Andrews, with seven pilots participating. The scenario stated two of Manitoba's major rivers were flooding, and people were stranded along both, so STOL and helicopter pilots were mustered at CYAV, received assignments from ATC, planned their flights, and notified ATC when they were ready to proceed. A total of twenty missions were assigned, sixteen of which were successfully completed in the space of three hours.&lt;br /&gt;
&lt;br /&gt;
The scenario was based around the idea that pilots should have basic skills in addition to merely flying with an autopilot, and was designed to test both their actual flying ability by not having airports at their destinations, and providing no actual navigational data beyond a map or two. They were required to map their routes in territory unknown to them, then fly those routes in their chosen aircraft, land, report in, then return to CYAV to complete a &amp;quot;cycle.&amp;quot; Points were awarded for cycle completion, and points deducted for aircraft crashes. FG Seg faults were not penalized.&lt;br /&gt;
&lt;br /&gt;
Comments back about the operation from pilots have so far been positive. Watch the [http://www.flightgear.org/forums/viewforum.php?f=10&amp;amp;sid=381d9860a9183d143cd2fa8aee16099d Multiplayer Forums] for the next one; there will be one, but at this writing, it has not yet been decided. &lt;br /&gt;
&lt;br /&gt;
* [[FlightGear Flying Club]]&lt;br /&gt;
* [http://flightgearfans.wordpress.com/about/ FGFC WordPress Site ]&lt;br /&gt;
* [http://www.flightgear.org/forums/viewtopic.php?f=10&amp;amp;t=11551 Mayday 1 Forum Pages]&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;br /&gt;
== And finally ... ==&lt;br /&gt;
=== Contributing ===&lt;br /&gt;
One of the regular thoughts expressed on the FlightGear forums is &amp;quot;I'd like to contribute but I don't know how to program, and I don't have the time&amp;quot;. Unfortunately, there is a common misconception that contributing requires programming and lots of free time. In fact, there are a huge range of ways to contribute to the project without needing to write code or spending days working on something. &lt;br /&gt;
&lt;br /&gt;
For ideas on starting to contribute to FlightGear, you may want to check out: [[Volunteer]].&lt;br /&gt;
&lt;br /&gt;
=== Call for volunteers ===&lt;br /&gt;
* The [[OpenRadar]] project is looking for a new maintainer.&lt;br /&gt;
* The [[FGFSPM]] (FlightGear Package Manager) is looking for a new maintainer.&lt;br /&gt;
&lt;br /&gt;
=== Did you know ===&lt;br /&gt;
*...that you can fly backwards in a UFO? While holding the brake button down on your joystick or keyboard, increase engine throttle and you should start to fly backwards. A short video can be seen at [http://www.youtube.com/watch?v=F7U1bsO7g-EYouTube]&lt;br /&gt;
&lt;br /&gt;
[[Category:FlightGear Newsletter|2011 04]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30577</id>
		<title>FlightGear Git on Mac OS X</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30577"/>
		<updated>2011-03-26T13:56:10Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Please read this, important! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FlightGearGitOn}}&lt;br /&gt;
== Please read this, important! ==&lt;br /&gt;
This page is under heavy developement! It shows how you can probably succeed with installing your own FlightGear Developement Version on OSX 10.5 or 10.6, on a Intel-based Mac. This page is experimental and this building should not be used unless you know what you do with your computer. Keep in mind that installing developer versions of software can crash your computer ;-) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;'''Please do not start to mail to the FlightGear- or SimGear Devel-Mailinglist with FlightGear OSX installing problems related to this Wiki, ask your questions or report errors in the forum in postings/threads related to this page! --&amp;gt; http://www.flightgear.org/forums/viewtopic.php?f=21&amp;amp;t=8134&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
As an alternative to compiling the code manually, consider downloading a [[FlightGear_Build_Server|nightly build]] - assuming of course&lt;br /&gt;
that you aren't planning to hack on the source code. The difference is that the Nightly Build is an up to date code for the developers to&lt;br /&gt;
ensure their latest changes are operable on it without problems for future releases. It is a way to have the most up to date code, yet not&lt;br /&gt;
entire GIT items.&lt;br /&gt;
&lt;br /&gt;
== Default installing locations ==&lt;br /&gt;
This guide installs the software with default paths on your system (MacPorts in /opt/local/ - other parts in /usr and /usr/local). There is only one framework (to be placed manually) in /Library/Frameworks. '''Use your own configuration options to get your preferred locations!'''. Do not post linking errors in the forum or the lists when you decide to use your own search paths.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
System Requirements: OSX 10.5.8 (Leopard) or higher, and an Intel Mac. (PPC may work using the same instructions)&lt;br /&gt;
Other requirements: Basic knowledge of using Terminal on OSX, Xcode Dev Tools, MacPorts 1.8.2&lt;br /&gt;
 You are going to install:&lt;br /&gt;
 Xcode Dev Tools, MacPorts, boost, cmake, plib, ALUT.framework, OpenSceneGraph, git, SimGear and finally FlightGear&lt;br /&gt;
&lt;br /&gt;
'''This action will take more than 2 hours!'''&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
=== Install Xcode Developer Tools ===&lt;br /&gt;
Download and install Xcode Dev Tools for OSX&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.5.8 you need Dev Tools 3.1.4&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.6 (x86_64) you need Dev Tools 3.2.2&amp;lt;br /&amp;gt;&lt;br /&gt;
 [http://developer.apple.com/technologies/xcode.html http://developer.apple.com/technologies/xcode.html]&lt;br /&gt;
Note that apple charges for version 4.0 and later, however you can still use the required version for flightgear [3.2 or later] for free which should have a link on that same page.&lt;br /&gt;
&lt;br /&gt;
=== Download and Install GIT ===&lt;br /&gt;
Download and install GIT for OSX. Grab the latest version from Google Code:&lt;br /&gt;
[http://code.google.com/p/git-osx-installer/ http://code.google.com/p/git-osx-installer/]&lt;br /&gt;
&lt;br /&gt;
=== Install MacPorts ===&lt;br /&gt;
Download and install [http://www.macports.org/install.php MacPorts 1.9.2]&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: With already installed MacPorts it could be a good idea to first decactivate all other ports for this whole guide. More information: http://guide.macports.org/#installing.macports.upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Update MacPorts ===&lt;br /&gt;
In terminal type&lt;br /&gt;
 sudo port selfupdate&lt;br /&gt;
&lt;br /&gt;
When you run into problems with synchronizing go here: http://trac.macports.org/wiki/howto/SyncingWithSVN&lt;br /&gt;
&lt;br /&gt;
=== Install ''boost'' (1.45.0) with MacPorts ===&lt;br /&gt;
 sudo port install boost &lt;br /&gt;
Note: this step can take more than 30 minutes! Boost is made for drinking more tea.&lt;br /&gt;
&lt;br /&gt;
=== Install ''cmake'' (2.8.4) with MacPorts ===&lt;br /&gt;
 sudo port install cmake&lt;br /&gt;
&lt;br /&gt;
=== Install '''plib''' (1.8.5) with MacPorts ===&lt;br /&gt;
 sudo port install plib&lt;br /&gt;
&lt;br /&gt;
=== Install the ALUT.framework ===&lt;br /&gt;
Note: This framework is provided by James T. This is not official! James posted this download link in the develist and the link to the framework can change. Linking to the OpenAL/alut.h header and compilation of official freealut fails on my OSX 10.5.8 with FlightGear, and there is also no port avaiable at the moment. Big thanks to James for providing this framework (universal).&lt;br /&gt;
Download here '''(temporary location!)''': [http://files.goneabitbursar.com/fg/alut-osx-universal.zip]&amp;lt;br /&amp;gt;&lt;br /&gt;
Unzip and move the ALUT.framework folder to /Library/Frameworks&lt;br /&gt;
&lt;br /&gt;
=== Download and install OpenSceneGraph ===&lt;br /&gt;
For '''OSX &amp;lt;= 10.5.8''' Checkout OpenSceneGraph 2.9.7 source with&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7 OpenSceneGraph&amp;lt;br /&amp;gt;&lt;br /&gt;
For '''OSX &amp;gt;= 10.6''' and X86_64 checkout OpenSceneGraph OpenSceneGraph 2.9.9&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.9 OpenSceneGraph&lt;br /&gt;
cd to the new directory and type&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
 &lt;br /&gt;
'''So it should be entered as:'''&lt;br /&gt;
    cd OpenSceneGraph&lt;br /&gt;
    ./configure&lt;br /&gt;
    make&lt;br /&gt;
    sudo make install&lt;br /&gt;
&lt;br /&gt;
 '''Remark:''' Making OpenSceneGraph takes &amp;gt; 45 minutes!&lt;br /&gt;
&lt;br /&gt;
=== Git SimGear/FlightGear/fgdata ===&lt;br /&gt;
Create a directory where you want to place your new FlightGear code.&lt;br /&gt;
 git clone git://gitorious.org/fg/flightgear.git&lt;br /&gt;
 git clone git://gitorious.org/fg/simgear.git&lt;br /&gt;
 git clone git://mapserver.flightgear.org/fgdata/ &lt;br /&gt;
 '''or''' git clone git://gitorious.org/fg/fgdata.git&lt;br /&gt;
The fgdata is about 2 GB! You can clone this repo once and later you use ''git pull''. There is other page [[FlightGear and Git]] about using the FlightGear Gitorious GIT Repos. There is also an alternate GIT repo on mapserver.flightgear.org: http://mapserver.flightgear.org/git/.&lt;br /&gt;
&lt;br /&gt;
=== Install SimGear ===&lt;br /&gt;
cd to the directory and type&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 '''*Remark:''' When SimGear does not find your MacPorts plib installation you might set path to /opt/local with&lt;br /&gt;
 ./configure --with-plib=/opt/local&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Install FlightGear ===&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Finish and Testrun ===&lt;br /&gt;
&lt;br /&gt;
Testrun of FlightGear via terminal, first export FG_ROOT to the fgdata folder&lt;br /&gt;
&lt;br /&gt;
 export FG_ROOT=/Users/joe/where/is/my/fgdata &lt;br /&gt;
or whereelse your /fgdata is located ;-) But of course you can also use ''--fg-root=/path/to/fgdata'' or ''--fg-scenery=/path/to/scenery'' with ''fgfs'' &lt;br /&gt;
&lt;br /&gt;
 fgfs --option1 --option2 ...&lt;br /&gt;
&lt;br /&gt;
== Other resources ==&lt;br /&gt;
* [[FlightGear Build Server]]&lt;br /&gt;
* GIT Magic [http://www-cs-students.stanford.edu/~blynn/gitmagic/ch03.html]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30576</id>
		<title>FlightGear Git on Mac OS X</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30576"/>
		<updated>2011-03-26T13:53:47Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Please read this, important! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FlightGearGitOn}}&lt;br /&gt;
== Please read this, important! ==&lt;br /&gt;
This page is under heavy developement! It shows how you can probably succeed with installing your own FlightGear Developement Version on OSX 10.5 or 10.6, on a Intel-based Mac. This page is experimental and this building should not be used unless you know what you do with your computer. Keep in mind that installing developer versions of software can crash your computer ;-) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;'''Please do not start to mail to the FlightGear- or SimGear Devel-Mailinglist with FlightGear OSX installing problems related to this Wiki, ask your questions or report errors in the forum in postings/threads related to this page! --&amp;gt; http://www.flightgear.org/forums/viewtopic.php?f=21&amp;amp;t=8134&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
As an alternative to compiling the code manually, consider downloading a [[FlightGear_Build_Server|nightly build]] - assuming of course&lt;br /&gt;
that you aren't planning to hack on the source code. The difference is that the Nightly Build is a basic (yet most up to date) repository&lt;br /&gt;
with everything you need to start off your FlightGear files, Without any Aircraft and Scenery... of course these are easy to add on later.&lt;br /&gt;
&lt;br /&gt;
== Default installing locations ==&lt;br /&gt;
This guide installs the software with default paths on your system (MacPorts in /opt/local/ - other parts in /usr and /usr/local). There is only one framework (to be placed manually) in /Library/Frameworks. '''Use your own configuration options to get your preferred locations!'''. Do not post linking errors in the forum or the lists when you decide to use your own search paths.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
System Requirements: OSX 10.5.8 (Leopard) or higher, and an Intel Mac. (PPC may work using the same instructions)&lt;br /&gt;
Other requirements: Basic knowledge of using Terminal on OSX, Xcode Dev Tools, MacPorts 1.8.2&lt;br /&gt;
 You are going to install:&lt;br /&gt;
 Xcode Dev Tools, MacPorts, boost, cmake, plib, ALUT.framework, OpenSceneGraph, git, SimGear and finally FlightGear&lt;br /&gt;
&lt;br /&gt;
'''This action will take more than 2 hours!'''&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
=== Install Xcode Developer Tools ===&lt;br /&gt;
Download and install Xcode Dev Tools for OSX&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.5.8 you need Dev Tools 3.1.4&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.6 (x86_64) you need Dev Tools 3.2.2&amp;lt;br /&amp;gt;&lt;br /&gt;
 [http://developer.apple.com/technologies/xcode.html http://developer.apple.com/technologies/xcode.html]&lt;br /&gt;
Note that apple charges for version 4.0 and later, however you can still use the required version for flightgear [3.2 or later] for free which should have a link on that same page.&lt;br /&gt;
&lt;br /&gt;
=== Download and Install GIT ===&lt;br /&gt;
Download and install GIT for OSX. Grab the latest version from Google Code:&lt;br /&gt;
[http://code.google.com/p/git-osx-installer/ http://code.google.com/p/git-osx-installer/]&lt;br /&gt;
&lt;br /&gt;
=== Install MacPorts ===&lt;br /&gt;
Download and install [http://www.macports.org/install.php MacPorts 1.9.2]&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: With already installed MacPorts it could be a good idea to first decactivate all other ports for this whole guide. More information: http://guide.macports.org/#installing.macports.upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Update MacPorts ===&lt;br /&gt;
In terminal type&lt;br /&gt;
 sudo port selfupdate&lt;br /&gt;
&lt;br /&gt;
When you run into problems with synchronizing go here: http://trac.macports.org/wiki/howto/SyncingWithSVN&lt;br /&gt;
&lt;br /&gt;
=== Install ''boost'' (1.45.0) with MacPorts ===&lt;br /&gt;
 sudo port install boost &lt;br /&gt;
Note: this step can take more than 30 minutes! Boost is made for drinking more tea.&lt;br /&gt;
&lt;br /&gt;
=== Install ''cmake'' (2.8.4) with MacPorts ===&lt;br /&gt;
 sudo port install cmake&lt;br /&gt;
&lt;br /&gt;
=== Install '''plib''' (1.8.5) with MacPorts ===&lt;br /&gt;
 sudo port install plib&lt;br /&gt;
&lt;br /&gt;
=== Install the ALUT.framework ===&lt;br /&gt;
Note: This framework is provided by James T. This is not official! James posted this download link in the develist and the link to the framework can change. Linking to the OpenAL/alut.h header and compilation of official freealut fails on my OSX 10.5.8 with FlightGear, and there is also no port avaiable at the moment. Big thanks to James for providing this framework (universal).&lt;br /&gt;
Download here '''(temporary location!)''': [http://files.goneabitbursar.com/fg/alut-osx-universal.zip]&amp;lt;br /&amp;gt;&lt;br /&gt;
Unzip and move the ALUT.framework folder to /Library/Frameworks&lt;br /&gt;
&lt;br /&gt;
=== Download and install OpenSceneGraph ===&lt;br /&gt;
For '''OSX &amp;lt;= 10.5.8''' Checkout OpenSceneGraph 2.9.7 source with&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7 OpenSceneGraph&amp;lt;br /&amp;gt;&lt;br /&gt;
For '''OSX &amp;gt;= 10.6''' and X86_64 checkout OpenSceneGraph OpenSceneGraph 2.9.9&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.9 OpenSceneGraph&lt;br /&gt;
cd to the new directory and type&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
 &lt;br /&gt;
'''So it should be entered as:'''&lt;br /&gt;
    cd OpenSceneGraph&lt;br /&gt;
    ./configure&lt;br /&gt;
    make&lt;br /&gt;
    sudo make install&lt;br /&gt;
&lt;br /&gt;
 '''Remark:''' Making OpenSceneGraph takes &amp;gt; 45 minutes!&lt;br /&gt;
&lt;br /&gt;
=== Git SimGear/FlightGear/fgdata ===&lt;br /&gt;
Create a directory where you want to place your new FlightGear code.&lt;br /&gt;
 git clone git://gitorious.org/fg/flightgear.git&lt;br /&gt;
 git clone git://gitorious.org/fg/simgear.git&lt;br /&gt;
 git clone git://mapserver.flightgear.org/fgdata/ &lt;br /&gt;
 '''or''' git clone git://gitorious.org/fg/fgdata.git&lt;br /&gt;
The fgdata is about 2 GB! You can clone this repo once and later you use ''git pull''. There is other page [[FlightGear and Git]] about using the FlightGear Gitorious GIT Repos. There is also an alternate GIT repo on mapserver.flightgear.org: http://mapserver.flightgear.org/git/.&lt;br /&gt;
&lt;br /&gt;
=== Install SimGear ===&lt;br /&gt;
cd to the directory and type&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 '''*Remark:''' When SimGear does not find your MacPorts plib installation you might set path to /opt/local with&lt;br /&gt;
 ./configure --with-plib=/opt/local&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Install FlightGear ===&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Finish and Testrun ===&lt;br /&gt;
&lt;br /&gt;
Testrun of FlightGear via terminal, first export FG_ROOT to the fgdata folder&lt;br /&gt;
&lt;br /&gt;
 export FG_ROOT=/Users/joe/where/is/my/fgdata &lt;br /&gt;
or whereelse your /fgdata is located ;-) But of course you can also use ''--fg-root=/path/to/fgdata'' or ''--fg-scenery=/path/to/scenery'' with ''fgfs'' &lt;br /&gt;
&lt;br /&gt;
 fgfs --option1 --option2 ...&lt;br /&gt;
&lt;br /&gt;
== Other resources ==&lt;br /&gt;
* [[FlightGear Build Server]]&lt;br /&gt;
* GIT Magic [http://www-cs-students.stanford.edu/~blynn/gitmagic/ch03.html]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30575</id>
		<title>FlightGear Git on Mac OS X</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30575"/>
		<updated>2011-03-26T13:53:33Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Please read this, important! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FlightGearGitOn}}&lt;br /&gt;
== Please read this, important! ==&lt;br /&gt;
This page is under heavy developement! It shows how you can probably succeed with installing your own FlightGear Developement Version on OSX 10.5 or 10.6, on a Intel-based Mac. This page is experimental and this building should not be used unless you know what you do with your computer. Keep in mind that installing developer versions of software can crash your computer ;-) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;'''Please do not start to mail to the FlightGear- or SimGear Devel-Mailinglist with FlightGear OSX installing problems related to this Wiki, ask your questions or report errors in the forum in postings/threads related to this page! --&amp;gt; http://www.flightgear.org/forums/viewtopic.php?f=21&amp;amp;t=8134&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
'As an alternative to compiling the code manually, consider downloading a [[FlightGear_Build_Server|nightly build]] - assuming of course&lt;br /&gt;
that you aren't planning to hack on the source code. The difference is that the Nightly Build is a basic (yet most up to date) repository&lt;br /&gt;
with everything you need to start off your FlightGear files, Without any Aircraft and Scenery... of course these are easy to add on later.&lt;br /&gt;
'&lt;br /&gt;
&lt;br /&gt;
== Default installing locations ==&lt;br /&gt;
This guide installs the software with default paths on your system (MacPorts in /opt/local/ - other parts in /usr and /usr/local). There is only one framework (to be placed manually) in /Library/Frameworks. '''Use your own configuration options to get your preferred locations!'''. Do not post linking errors in the forum or the lists when you decide to use your own search paths.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
System Requirements: OSX 10.5.8 (Leopard) or higher, and an Intel Mac. (PPC may work using the same instructions)&lt;br /&gt;
Other requirements: Basic knowledge of using Terminal on OSX, Xcode Dev Tools, MacPorts 1.8.2&lt;br /&gt;
 You are going to install:&lt;br /&gt;
 Xcode Dev Tools, MacPorts, boost, cmake, plib, ALUT.framework, OpenSceneGraph, git, SimGear and finally FlightGear&lt;br /&gt;
&lt;br /&gt;
'''This action will take more than 2 hours!'''&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
=== Install Xcode Developer Tools ===&lt;br /&gt;
Download and install Xcode Dev Tools for OSX&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.5.8 you need Dev Tools 3.1.4&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.6 (x86_64) you need Dev Tools 3.2.2&amp;lt;br /&amp;gt;&lt;br /&gt;
 [http://developer.apple.com/technologies/xcode.html http://developer.apple.com/technologies/xcode.html]&lt;br /&gt;
Note that apple charges for version 4.0 and later, however you can still use the required version for flightgear [3.2 or later] for free which should have a link on that same page.&lt;br /&gt;
&lt;br /&gt;
=== Download and Install GIT ===&lt;br /&gt;
Download and install GIT for OSX. Grab the latest version from Google Code:&lt;br /&gt;
[http://code.google.com/p/git-osx-installer/ http://code.google.com/p/git-osx-installer/]&lt;br /&gt;
&lt;br /&gt;
=== Install MacPorts ===&lt;br /&gt;
Download and install [http://www.macports.org/install.php MacPorts 1.9.2]&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: With already installed MacPorts it could be a good idea to first decactivate all other ports for this whole guide. More information: http://guide.macports.org/#installing.macports.upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Update MacPorts ===&lt;br /&gt;
In terminal type&lt;br /&gt;
 sudo port selfupdate&lt;br /&gt;
&lt;br /&gt;
When you run into problems with synchronizing go here: http://trac.macports.org/wiki/howto/SyncingWithSVN&lt;br /&gt;
&lt;br /&gt;
=== Install ''boost'' (1.45.0) with MacPorts ===&lt;br /&gt;
 sudo port install boost &lt;br /&gt;
Note: this step can take more than 30 minutes! Boost is made for drinking more tea.&lt;br /&gt;
&lt;br /&gt;
=== Install ''cmake'' (2.8.4) with MacPorts ===&lt;br /&gt;
 sudo port install cmake&lt;br /&gt;
&lt;br /&gt;
=== Install '''plib''' (1.8.5) with MacPorts ===&lt;br /&gt;
 sudo port install plib&lt;br /&gt;
&lt;br /&gt;
=== Install the ALUT.framework ===&lt;br /&gt;
Note: This framework is provided by James T. This is not official! James posted this download link in the develist and the link to the framework can change. Linking to the OpenAL/alut.h header and compilation of official freealut fails on my OSX 10.5.8 with FlightGear, and there is also no port avaiable at the moment. Big thanks to James for providing this framework (universal).&lt;br /&gt;
Download here '''(temporary location!)''': [http://files.goneabitbursar.com/fg/alut-osx-universal.zip]&amp;lt;br /&amp;gt;&lt;br /&gt;
Unzip and move the ALUT.framework folder to /Library/Frameworks&lt;br /&gt;
&lt;br /&gt;
=== Download and install OpenSceneGraph ===&lt;br /&gt;
For '''OSX &amp;lt;= 10.5.8''' Checkout OpenSceneGraph 2.9.7 source with&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7 OpenSceneGraph&amp;lt;br /&amp;gt;&lt;br /&gt;
For '''OSX &amp;gt;= 10.6''' and X86_64 checkout OpenSceneGraph OpenSceneGraph 2.9.9&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.9 OpenSceneGraph&lt;br /&gt;
cd to the new directory and type&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
 &lt;br /&gt;
'''So it should be entered as:'''&lt;br /&gt;
    cd OpenSceneGraph&lt;br /&gt;
    ./configure&lt;br /&gt;
    make&lt;br /&gt;
    sudo make install&lt;br /&gt;
&lt;br /&gt;
 '''Remark:''' Making OpenSceneGraph takes &amp;gt; 45 minutes!&lt;br /&gt;
&lt;br /&gt;
=== Git SimGear/FlightGear/fgdata ===&lt;br /&gt;
Create a directory where you want to place your new FlightGear code.&lt;br /&gt;
 git clone git://gitorious.org/fg/flightgear.git&lt;br /&gt;
 git clone git://gitorious.org/fg/simgear.git&lt;br /&gt;
 git clone git://mapserver.flightgear.org/fgdata/ &lt;br /&gt;
 '''or''' git clone git://gitorious.org/fg/fgdata.git&lt;br /&gt;
The fgdata is about 2 GB! You can clone this repo once and later you use ''git pull''. There is other page [[FlightGear and Git]] about using the FlightGear Gitorious GIT Repos. There is also an alternate GIT repo on mapserver.flightgear.org: http://mapserver.flightgear.org/git/.&lt;br /&gt;
&lt;br /&gt;
=== Install SimGear ===&lt;br /&gt;
cd to the directory and type&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 '''*Remark:''' When SimGear does not find your MacPorts plib installation you might set path to /opt/local with&lt;br /&gt;
 ./configure --with-plib=/opt/local&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Install FlightGear ===&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Finish and Testrun ===&lt;br /&gt;
&lt;br /&gt;
Testrun of FlightGear via terminal, first export FG_ROOT to the fgdata folder&lt;br /&gt;
&lt;br /&gt;
 export FG_ROOT=/Users/joe/where/is/my/fgdata &lt;br /&gt;
or whereelse your /fgdata is located ;-) But of course you can also use ''--fg-root=/path/to/fgdata'' or ''--fg-scenery=/path/to/scenery'' with ''fgfs'' &lt;br /&gt;
&lt;br /&gt;
 fgfs --option1 --option2 ...&lt;br /&gt;
&lt;br /&gt;
== Other resources ==&lt;br /&gt;
* [[FlightGear Build Server]]&lt;br /&gt;
* GIT Magic [http://www-cs-students.stanford.edu/~blynn/gitmagic/ch03.html]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30574</id>
		<title>FlightGear Git on Mac OS X</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30574"/>
		<updated>2011-03-26T13:53:12Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Please read this, important! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FlightGearGitOn}}&lt;br /&gt;
== Please read this, important! ==&lt;br /&gt;
This page is under heavy developement! It shows how you can probably succeed with installing your own FlightGear Developement Version on OSX 10.5 or 10.6, on a Intel-based Mac. This page is experimental and this building should not be used unless you know what you do with your computer. Keep in mind that installing developer versions of software can crash your computer ;-) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;'''Please do not start to mail to the FlightGear- or SimGear Devel-Mailinglist with FlightGear OSX installing problems related to this Wiki, ask your questions or report errors in the forum in postings/threads related to this page! --&amp;gt; http://www.flightgear.org/forums/viewtopic.php?f=21&amp;amp;t=8134&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
'As an alternative to compiling the code manually, consider downloading a [[FlightGear_Build_Server|nightly build]] - assuming of course&lt;br /&gt;
that you aren't planning to hack on the source code. The difference is that the Nightly Build is a basic (yet most up to date) repository&lt;br /&gt;
 with everything you need to start off your FlightGear files, Without any Aircraft and Scenery... of course these are easy to add on later.&lt;br /&gt;
'&lt;br /&gt;
&lt;br /&gt;
== Default installing locations ==&lt;br /&gt;
This guide installs the software with default paths on your system (MacPorts in /opt/local/ - other parts in /usr and /usr/local). There is only one framework (to be placed manually) in /Library/Frameworks. '''Use your own configuration options to get your preferred locations!'''. Do not post linking errors in the forum or the lists when you decide to use your own search paths.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
System Requirements: OSX 10.5.8 (Leopard) or higher, and an Intel Mac. (PPC may work using the same instructions)&lt;br /&gt;
Other requirements: Basic knowledge of using Terminal on OSX, Xcode Dev Tools, MacPorts 1.8.2&lt;br /&gt;
 You are going to install:&lt;br /&gt;
 Xcode Dev Tools, MacPorts, boost, cmake, plib, ALUT.framework, OpenSceneGraph, git, SimGear and finally FlightGear&lt;br /&gt;
&lt;br /&gt;
'''This action will take more than 2 hours!'''&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
=== Install Xcode Developer Tools ===&lt;br /&gt;
Download and install Xcode Dev Tools for OSX&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.5.8 you need Dev Tools 3.1.4&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.6 (x86_64) you need Dev Tools 3.2.2&amp;lt;br /&amp;gt;&lt;br /&gt;
 [http://developer.apple.com/technologies/xcode.html http://developer.apple.com/technologies/xcode.html]&lt;br /&gt;
Note that apple charges for version 4.0 and later, however you can still use the required version for flightgear [3.2 or later] for free which should have a link on that same page.&lt;br /&gt;
&lt;br /&gt;
=== Download and Install GIT ===&lt;br /&gt;
Download and install GIT for OSX. Grab the latest version from Google Code:&lt;br /&gt;
[http://code.google.com/p/git-osx-installer/ http://code.google.com/p/git-osx-installer/]&lt;br /&gt;
&lt;br /&gt;
=== Install MacPorts ===&lt;br /&gt;
Download and install [http://www.macports.org/install.php MacPorts 1.9.2]&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: With already installed MacPorts it could be a good idea to first decactivate all other ports for this whole guide. More information: http://guide.macports.org/#installing.macports.upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Update MacPorts ===&lt;br /&gt;
In terminal type&lt;br /&gt;
 sudo port selfupdate&lt;br /&gt;
&lt;br /&gt;
When you run into problems with synchronizing go here: http://trac.macports.org/wiki/howto/SyncingWithSVN&lt;br /&gt;
&lt;br /&gt;
=== Install ''boost'' (1.45.0) with MacPorts ===&lt;br /&gt;
 sudo port install boost &lt;br /&gt;
Note: this step can take more than 30 minutes! Boost is made for drinking more tea.&lt;br /&gt;
&lt;br /&gt;
=== Install ''cmake'' (2.8.4) with MacPorts ===&lt;br /&gt;
 sudo port install cmake&lt;br /&gt;
&lt;br /&gt;
=== Install '''plib''' (1.8.5) with MacPorts ===&lt;br /&gt;
 sudo port install plib&lt;br /&gt;
&lt;br /&gt;
=== Install the ALUT.framework ===&lt;br /&gt;
Note: This framework is provided by James T. This is not official! James posted this download link in the develist and the link to the framework can change. Linking to the OpenAL/alut.h header and compilation of official freealut fails on my OSX 10.5.8 with FlightGear, and there is also no port avaiable at the moment. Big thanks to James for providing this framework (universal).&lt;br /&gt;
Download here '''(temporary location!)''': [http://files.goneabitbursar.com/fg/alut-osx-universal.zip]&amp;lt;br /&amp;gt;&lt;br /&gt;
Unzip and move the ALUT.framework folder to /Library/Frameworks&lt;br /&gt;
&lt;br /&gt;
=== Download and install OpenSceneGraph ===&lt;br /&gt;
For '''OSX &amp;lt;= 10.5.8''' Checkout OpenSceneGraph 2.9.7 source with&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7 OpenSceneGraph&amp;lt;br /&amp;gt;&lt;br /&gt;
For '''OSX &amp;gt;= 10.6''' and X86_64 checkout OpenSceneGraph OpenSceneGraph 2.9.9&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.9 OpenSceneGraph&lt;br /&gt;
cd to the new directory and type&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
 &lt;br /&gt;
'''So it should be entered as:'''&lt;br /&gt;
    cd OpenSceneGraph&lt;br /&gt;
    ./configure&lt;br /&gt;
    make&lt;br /&gt;
    sudo make install&lt;br /&gt;
&lt;br /&gt;
 '''Remark:''' Making OpenSceneGraph takes &amp;gt; 45 minutes!&lt;br /&gt;
&lt;br /&gt;
=== Git SimGear/FlightGear/fgdata ===&lt;br /&gt;
Create a directory where you want to place your new FlightGear code.&lt;br /&gt;
 git clone git://gitorious.org/fg/flightgear.git&lt;br /&gt;
 git clone git://gitorious.org/fg/simgear.git&lt;br /&gt;
 git clone git://mapserver.flightgear.org/fgdata/ &lt;br /&gt;
 '''or''' git clone git://gitorious.org/fg/fgdata.git&lt;br /&gt;
The fgdata is about 2 GB! You can clone this repo once and later you use ''git pull''. There is other page [[FlightGear and Git]] about using the FlightGear Gitorious GIT Repos. There is also an alternate GIT repo on mapserver.flightgear.org: http://mapserver.flightgear.org/git/.&lt;br /&gt;
&lt;br /&gt;
=== Install SimGear ===&lt;br /&gt;
cd to the directory and type&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 '''*Remark:''' When SimGear does not find your MacPorts plib installation you might set path to /opt/local with&lt;br /&gt;
 ./configure --with-plib=/opt/local&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Install FlightGear ===&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Finish and Testrun ===&lt;br /&gt;
&lt;br /&gt;
Testrun of FlightGear via terminal, first export FG_ROOT to the fgdata folder&lt;br /&gt;
&lt;br /&gt;
 export FG_ROOT=/Users/joe/where/is/my/fgdata &lt;br /&gt;
or whereelse your /fgdata is located ;-) But of course you can also use ''--fg-root=/path/to/fgdata'' or ''--fg-scenery=/path/to/scenery'' with ''fgfs'' &lt;br /&gt;
&lt;br /&gt;
 fgfs --option1 --option2 ...&lt;br /&gt;
&lt;br /&gt;
== Other resources ==&lt;br /&gt;
* [[FlightGear Build Server]]&lt;br /&gt;
* GIT Magic [http://www-cs-students.stanford.edu/~blynn/gitmagic/ch03.html]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30573</id>
		<title>FlightGear Git on Mac OS X</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30573"/>
		<updated>2011-03-26T13:52:48Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Please read this, important! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FlightGearGitOn}}&lt;br /&gt;
== Please read this, important! ==&lt;br /&gt;
This page is under heavy developement! It shows how you can probably succeed with installing your own FlightGear Developement Version on OSX 10.5 or 10.6, on a Intel-based Mac. This page is experimental and this building should not be used unless you know what you do with your computer. Keep in mind that installing developer versions of software can crash your computer ;-) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;'''Please do not start to mail to the FlightGear- or SimGear Devel-Mailinglist with FlightGear OSX installing problems related to this Wiki, ask your questions or report errors in the forum in postings/threads related to this page! --&amp;gt; http://www.flightgear.org/forums/viewtopic.php?f=21&amp;amp;t=8134&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
'''As an alternative to compiling the code manually, consider downloading a [[FlightGear_Build_Server|nightly build]] - assuming of course&lt;br /&gt;
 that you aren't planning to hack on the source code. The difference is that the Nightly Build is a basic (yet most up to date) repository&lt;br /&gt;
 with everything you need to start off your FlightGear files, Without any Aircraft and Scenery... of course these are easy to add on later.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
== Default installing locations ==&lt;br /&gt;
This guide installs the software with default paths on your system (MacPorts in /opt/local/ - other parts in /usr and /usr/local). There is only one framework (to be placed manually) in /Library/Frameworks. '''Use your own configuration options to get your preferred locations!'''. Do not post linking errors in the forum or the lists when you decide to use your own search paths.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
System Requirements: OSX 10.5.8 (Leopard) or higher, and an Intel Mac. (PPC may work using the same instructions)&lt;br /&gt;
Other requirements: Basic knowledge of using Terminal on OSX, Xcode Dev Tools, MacPorts 1.8.2&lt;br /&gt;
 You are going to install:&lt;br /&gt;
 Xcode Dev Tools, MacPorts, boost, cmake, plib, ALUT.framework, OpenSceneGraph, git, SimGear and finally FlightGear&lt;br /&gt;
&lt;br /&gt;
'''This action will take more than 2 hours!'''&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
=== Install Xcode Developer Tools ===&lt;br /&gt;
Download and install Xcode Dev Tools for OSX&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.5.8 you need Dev Tools 3.1.4&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.6 (x86_64) you need Dev Tools 3.2.2&amp;lt;br /&amp;gt;&lt;br /&gt;
 [http://developer.apple.com/technologies/xcode.html http://developer.apple.com/technologies/xcode.html]&lt;br /&gt;
Note that apple charges for version 4.0 and later, however you can still use the required version for flightgear [3.2 or later] for free which should have a link on that same page.&lt;br /&gt;
&lt;br /&gt;
=== Download and Install GIT ===&lt;br /&gt;
Download and install GIT for OSX. Grab the latest version from Google Code:&lt;br /&gt;
[http://code.google.com/p/git-osx-installer/ http://code.google.com/p/git-osx-installer/]&lt;br /&gt;
&lt;br /&gt;
=== Install MacPorts ===&lt;br /&gt;
Download and install [http://www.macports.org/install.php MacPorts 1.9.2]&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: With already installed MacPorts it could be a good idea to first decactivate all other ports for this whole guide. More information: http://guide.macports.org/#installing.macports.upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Update MacPorts ===&lt;br /&gt;
In terminal type&lt;br /&gt;
 sudo port selfupdate&lt;br /&gt;
&lt;br /&gt;
When you run into problems with synchronizing go here: http://trac.macports.org/wiki/howto/SyncingWithSVN&lt;br /&gt;
&lt;br /&gt;
=== Install ''boost'' (1.45.0) with MacPorts ===&lt;br /&gt;
 sudo port install boost &lt;br /&gt;
Note: this step can take more than 30 minutes! Boost is made for drinking more tea.&lt;br /&gt;
&lt;br /&gt;
=== Install ''cmake'' (2.8.4) with MacPorts ===&lt;br /&gt;
 sudo port install cmake&lt;br /&gt;
&lt;br /&gt;
=== Install '''plib''' (1.8.5) with MacPorts ===&lt;br /&gt;
 sudo port install plib&lt;br /&gt;
&lt;br /&gt;
=== Install the ALUT.framework ===&lt;br /&gt;
Note: This framework is provided by James T. This is not official! James posted this download link in the develist and the link to the framework can change. Linking to the OpenAL/alut.h header and compilation of official freealut fails on my OSX 10.5.8 with FlightGear, and there is also no port avaiable at the moment. Big thanks to James for providing this framework (universal).&lt;br /&gt;
Download here '''(temporary location!)''': [http://files.goneabitbursar.com/fg/alut-osx-universal.zip]&amp;lt;br /&amp;gt;&lt;br /&gt;
Unzip and move the ALUT.framework folder to /Library/Frameworks&lt;br /&gt;
&lt;br /&gt;
=== Download and install OpenSceneGraph ===&lt;br /&gt;
For '''OSX &amp;lt;= 10.5.8''' Checkout OpenSceneGraph 2.9.7 source with&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7 OpenSceneGraph&amp;lt;br /&amp;gt;&lt;br /&gt;
For '''OSX &amp;gt;= 10.6''' and X86_64 checkout OpenSceneGraph OpenSceneGraph 2.9.9&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.9 OpenSceneGraph&lt;br /&gt;
cd to the new directory and type&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
 &lt;br /&gt;
'''So it should be entered as:'''&lt;br /&gt;
    cd OpenSceneGraph&lt;br /&gt;
    ./configure&lt;br /&gt;
    make&lt;br /&gt;
    sudo make install&lt;br /&gt;
&lt;br /&gt;
 '''Remark:''' Making OpenSceneGraph takes &amp;gt; 45 minutes!&lt;br /&gt;
&lt;br /&gt;
=== Git SimGear/FlightGear/fgdata ===&lt;br /&gt;
Create a directory where you want to place your new FlightGear code.&lt;br /&gt;
 git clone git://gitorious.org/fg/flightgear.git&lt;br /&gt;
 git clone git://gitorious.org/fg/simgear.git&lt;br /&gt;
 git clone git://mapserver.flightgear.org/fgdata/ &lt;br /&gt;
 '''or''' git clone git://gitorious.org/fg/fgdata.git&lt;br /&gt;
The fgdata is about 2 GB! You can clone this repo once and later you use ''git pull''. There is other page [[FlightGear and Git]] about using the FlightGear Gitorious GIT Repos. There is also an alternate GIT repo on mapserver.flightgear.org: http://mapserver.flightgear.org/git/.&lt;br /&gt;
&lt;br /&gt;
=== Install SimGear ===&lt;br /&gt;
cd to the directory and type&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 '''*Remark:''' When SimGear does not find your MacPorts plib installation you might set path to /opt/local with&lt;br /&gt;
 ./configure --with-plib=/opt/local&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Install FlightGear ===&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Finish and Testrun ===&lt;br /&gt;
&lt;br /&gt;
Testrun of FlightGear via terminal, first export FG_ROOT to the fgdata folder&lt;br /&gt;
&lt;br /&gt;
 export FG_ROOT=/Users/joe/where/is/my/fgdata &lt;br /&gt;
or whereelse your /fgdata is located ;-) But of course you can also use ''--fg-root=/path/to/fgdata'' or ''--fg-scenery=/path/to/scenery'' with ''fgfs'' &lt;br /&gt;
&lt;br /&gt;
 fgfs --option1 --option2 ...&lt;br /&gt;
&lt;br /&gt;
== Other resources ==&lt;br /&gt;
* [[FlightGear Build Server]]&lt;br /&gt;
* GIT Magic [http://www-cs-students.stanford.edu/~blynn/gitmagic/ch03.html]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30572</id>
		<title>FlightGear Git on Mac OS X</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30572"/>
		<updated>2011-03-26T13:52:29Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Please read this, important! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FlightGearGitOn}}&lt;br /&gt;
== Please read this, important! ==&lt;br /&gt;
This page is under heavy developement! It shows how you can probably succeed with installing your own FlightGear Developement Version on OSX 10.5 or 10.6, on a Intel-based Mac. This page is experimental and this building should not be used unless you know what you do with your computer. Keep in mind that installing developer versions of software can crash your computer ;-) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;'''Please do not start to mail to the FlightGear- or SimGear Devel-Mailinglist with FlightGear OSX installing problems related to this Wiki, ask your questions or report errors in the forum in postings/threads related to this page! --&amp;gt; http://www.flightgear.org/forums/viewtopic.php?f=21&amp;amp;t=8134&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
'As an alternative to compiling the code manually, consider downloading a [[FlightGear_Build_Server|nightly build]] - assuming of course&lt;br /&gt;
 that you aren't planning to hack on the source code. The difference is that the Nightly Build is a basic (yet most up to date) repository&lt;br /&gt;
 with everything you need to start off your FlightGear files, Without any Aircraft and Scenery... of course these are easy to add on later.'&lt;br /&gt;
&lt;br /&gt;
== Default installing locations ==&lt;br /&gt;
This guide installs the software with default paths on your system (MacPorts in /opt/local/ - other parts in /usr and /usr/local). There is only one framework (to be placed manually) in /Library/Frameworks. '''Use your own configuration options to get your preferred locations!'''. Do not post linking errors in the forum or the lists when you decide to use your own search paths.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
System Requirements: OSX 10.5.8 (Leopard) or higher, and an Intel Mac. (PPC may work using the same instructions)&lt;br /&gt;
Other requirements: Basic knowledge of using Terminal on OSX, Xcode Dev Tools, MacPorts 1.8.2&lt;br /&gt;
 You are going to install:&lt;br /&gt;
 Xcode Dev Tools, MacPorts, boost, cmake, plib, ALUT.framework, OpenSceneGraph, git, SimGear and finally FlightGear&lt;br /&gt;
&lt;br /&gt;
'''This action will take more than 2 hours!'''&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
=== Install Xcode Developer Tools ===&lt;br /&gt;
Download and install Xcode Dev Tools for OSX&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.5.8 you need Dev Tools 3.1.4&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.6 (x86_64) you need Dev Tools 3.2.2&amp;lt;br /&amp;gt;&lt;br /&gt;
 [http://developer.apple.com/technologies/xcode.html http://developer.apple.com/technologies/xcode.html]&lt;br /&gt;
Note that apple charges for version 4.0 and later, however you can still use the required version for flightgear [3.2 or later] for free which should have a link on that same page.&lt;br /&gt;
&lt;br /&gt;
=== Download and Install GIT ===&lt;br /&gt;
Download and install GIT for OSX. Grab the latest version from Google Code:&lt;br /&gt;
[http://code.google.com/p/git-osx-installer/ http://code.google.com/p/git-osx-installer/]&lt;br /&gt;
&lt;br /&gt;
=== Install MacPorts ===&lt;br /&gt;
Download and install [http://www.macports.org/install.php MacPorts 1.9.2]&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: With already installed MacPorts it could be a good idea to first decactivate all other ports for this whole guide. More information: http://guide.macports.org/#installing.macports.upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Update MacPorts ===&lt;br /&gt;
In terminal type&lt;br /&gt;
 sudo port selfupdate&lt;br /&gt;
&lt;br /&gt;
When you run into problems with synchronizing go here: http://trac.macports.org/wiki/howto/SyncingWithSVN&lt;br /&gt;
&lt;br /&gt;
=== Install ''boost'' (1.45.0) with MacPorts ===&lt;br /&gt;
 sudo port install boost &lt;br /&gt;
Note: this step can take more than 30 minutes! Boost is made for drinking more tea.&lt;br /&gt;
&lt;br /&gt;
=== Install ''cmake'' (2.8.4) with MacPorts ===&lt;br /&gt;
 sudo port install cmake&lt;br /&gt;
&lt;br /&gt;
=== Install '''plib''' (1.8.5) with MacPorts ===&lt;br /&gt;
 sudo port install plib&lt;br /&gt;
&lt;br /&gt;
=== Install the ALUT.framework ===&lt;br /&gt;
Note: This framework is provided by James T. This is not official! James posted this download link in the develist and the link to the framework can change. Linking to the OpenAL/alut.h header and compilation of official freealut fails on my OSX 10.5.8 with FlightGear, and there is also no port avaiable at the moment. Big thanks to James for providing this framework (universal).&lt;br /&gt;
Download here '''(temporary location!)''': [http://files.goneabitbursar.com/fg/alut-osx-universal.zip]&amp;lt;br /&amp;gt;&lt;br /&gt;
Unzip and move the ALUT.framework folder to /Library/Frameworks&lt;br /&gt;
&lt;br /&gt;
=== Download and install OpenSceneGraph ===&lt;br /&gt;
For '''OSX &amp;lt;= 10.5.8''' Checkout OpenSceneGraph 2.9.7 source with&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7 OpenSceneGraph&amp;lt;br /&amp;gt;&lt;br /&gt;
For '''OSX &amp;gt;= 10.6''' and X86_64 checkout OpenSceneGraph OpenSceneGraph 2.9.9&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.9 OpenSceneGraph&lt;br /&gt;
cd to the new directory and type&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
 &lt;br /&gt;
'''So it should be entered as:'''&lt;br /&gt;
    cd OpenSceneGraph&lt;br /&gt;
    ./configure&lt;br /&gt;
    make&lt;br /&gt;
    sudo make install&lt;br /&gt;
&lt;br /&gt;
 '''Remark:''' Making OpenSceneGraph takes &amp;gt; 45 minutes!&lt;br /&gt;
&lt;br /&gt;
=== Git SimGear/FlightGear/fgdata ===&lt;br /&gt;
Create a directory where you want to place your new FlightGear code.&lt;br /&gt;
 git clone git://gitorious.org/fg/flightgear.git&lt;br /&gt;
 git clone git://gitorious.org/fg/simgear.git&lt;br /&gt;
 git clone git://mapserver.flightgear.org/fgdata/ &lt;br /&gt;
 '''or''' git clone git://gitorious.org/fg/fgdata.git&lt;br /&gt;
The fgdata is about 2 GB! You can clone this repo once and later you use ''git pull''. There is other page [[FlightGear and Git]] about using the FlightGear Gitorious GIT Repos. There is also an alternate GIT repo on mapserver.flightgear.org: http://mapserver.flightgear.org/git/.&lt;br /&gt;
&lt;br /&gt;
=== Install SimGear ===&lt;br /&gt;
cd to the directory and type&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 '''*Remark:''' When SimGear does not find your MacPorts plib installation you might set path to /opt/local with&lt;br /&gt;
 ./configure --with-plib=/opt/local&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Install FlightGear ===&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Finish and Testrun ===&lt;br /&gt;
&lt;br /&gt;
Testrun of FlightGear via terminal, first export FG_ROOT to the fgdata folder&lt;br /&gt;
&lt;br /&gt;
 export FG_ROOT=/Users/joe/where/is/my/fgdata &lt;br /&gt;
or whereelse your /fgdata is located ;-) But of course you can also use ''--fg-root=/path/to/fgdata'' or ''--fg-scenery=/path/to/scenery'' with ''fgfs'' &lt;br /&gt;
&lt;br /&gt;
 fgfs --option1 --option2 ...&lt;br /&gt;
&lt;br /&gt;
== Other resources ==&lt;br /&gt;
* [[FlightGear Build Server]]&lt;br /&gt;
* GIT Magic [http://www-cs-students.stanford.edu/~blynn/gitmagic/ch03.html]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30571</id>
		<title>FlightGear Git on Mac OS X</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30571"/>
		<updated>2011-03-26T13:52:13Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Please read this, important! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FlightGearGitOn}}&lt;br /&gt;
== Please read this, important! ==&lt;br /&gt;
This page is under heavy developement! It shows how you can probably succeed with installing your own FlightGear Developement Version on OSX 10.5 or 10.6, on a Intel-based Mac. This page is experimental and this building should not be used unless you know what you do with your computer. Keep in mind that installing developer versions of software can crash your computer ;-) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;'''Please do not start to mail to the FlightGear- or SimGear Devel-Mailinglist with FlightGear OSX installing problems related to this Wiki, ask your questions or report errors in the forum in postings/threads related to this page! --&amp;gt; http://www.flightgear.org/forums/viewtopic.php?f=21&amp;amp;t=8134&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
'As an alternative to compiling the code manually, consider downloading a [[FlightGear_Build_Server|nightly build]] - assuming of course&lt;br /&gt;
 that you aren't planning to hack on the source code. The difference is that the Nightly Build is a basic (yet most up to date) repository with everything you need to start off your FlightGear files, Without any Aircraft and Scenery... of course these are easy to add on later.'&lt;br /&gt;
&lt;br /&gt;
== Default installing locations ==&lt;br /&gt;
This guide installs the software with default paths on your system (MacPorts in /opt/local/ - other parts in /usr and /usr/local). There is only one framework (to be placed manually) in /Library/Frameworks. '''Use your own configuration options to get your preferred locations!'''. Do not post linking errors in the forum or the lists when you decide to use your own search paths.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
System Requirements: OSX 10.5.8 (Leopard) or higher, and an Intel Mac. (PPC may work using the same instructions)&lt;br /&gt;
Other requirements: Basic knowledge of using Terminal on OSX, Xcode Dev Tools, MacPorts 1.8.2&lt;br /&gt;
 You are going to install:&lt;br /&gt;
 Xcode Dev Tools, MacPorts, boost, cmake, plib, ALUT.framework, OpenSceneGraph, git, SimGear and finally FlightGear&lt;br /&gt;
&lt;br /&gt;
'''This action will take more than 2 hours!'''&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
=== Install Xcode Developer Tools ===&lt;br /&gt;
Download and install Xcode Dev Tools for OSX&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.5.8 you need Dev Tools 3.1.4&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.6 (x86_64) you need Dev Tools 3.2.2&amp;lt;br /&amp;gt;&lt;br /&gt;
 [http://developer.apple.com/technologies/xcode.html http://developer.apple.com/technologies/xcode.html]&lt;br /&gt;
Note that apple charges for version 4.0 and later, however you can still use the required version for flightgear [3.2 or later] for free which should have a link on that same page.&lt;br /&gt;
&lt;br /&gt;
=== Download and Install GIT ===&lt;br /&gt;
Download and install GIT for OSX. Grab the latest version from Google Code:&lt;br /&gt;
[http://code.google.com/p/git-osx-installer/ http://code.google.com/p/git-osx-installer/]&lt;br /&gt;
&lt;br /&gt;
=== Install MacPorts ===&lt;br /&gt;
Download and install [http://www.macports.org/install.php MacPorts 1.9.2]&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: With already installed MacPorts it could be a good idea to first decactivate all other ports for this whole guide. More information: http://guide.macports.org/#installing.macports.upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Update MacPorts ===&lt;br /&gt;
In terminal type&lt;br /&gt;
 sudo port selfupdate&lt;br /&gt;
&lt;br /&gt;
When you run into problems with synchronizing go here: http://trac.macports.org/wiki/howto/SyncingWithSVN&lt;br /&gt;
&lt;br /&gt;
=== Install ''boost'' (1.45.0) with MacPorts ===&lt;br /&gt;
 sudo port install boost &lt;br /&gt;
Note: this step can take more than 30 minutes! Boost is made for drinking more tea.&lt;br /&gt;
&lt;br /&gt;
=== Install ''cmake'' (2.8.4) with MacPorts ===&lt;br /&gt;
 sudo port install cmake&lt;br /&gt;
&lt;br /&gt;
=== Install '''plib''' (1.8.5) with MacPorts ===&lt;br /&gt;
 sudo port install plib&lt;br /&gt;
&lt;br /&gt;
=== Install the ALUT.framework ===&lt;br /&gt;
Note: This framework is provided by James T. This is not official! James posted this download link in the develist and the link to the framework can change. Linking to the OpenAL/alut.h header and compilation of official freealut fails on my OSX 10.5.8 with FlightGear, and there is also no port avaiable at the moment. Big thanks to James for providing this framework (universal).&lt;br /&gt;
Download here '''(temporary location!)''': [http://files.goneabitbursar.com/fg/alut-osx-universal.zip]&amp;lt;br /&amp;gt;&lt;br /&gt;
Unzip and move the ALUT.framework folder to /Library/Frameworks&lt;br /&gt;
&lt;br /&gt;
=== Download and install OpenSceneGraph ===&lt;br /&gt;
For '''OSX &amp;lt;= 10.5.8''' Checkout OpenSceneGraph 2.9.7 source with&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7 OpenSceneGraph&amp;lt;br /&amp;gt;&lt;br /&gt;
For '''OSX &amp;gt;= 10.6''' and X86_64 checkout OpenSceneGraph OpenSceneGraph 2.9.9&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.9 OpenSceneGraph&lt;br /&gt;
cd to the new directory and type&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
 &lt;br /&gt;
'''So it should be entered as:'''&lt;br /&gt;
    cd OpenSceneGraph&lt;br /&gt;
    ./configure&lt;br /&gt;
    make&lt;br /&gt;
    sudo make install&lt;br /&gt;
&lt;br /&gt;
 '''Remark:''' Making OpenSceneGraph takes &amp;gt; 45 minutes!&lt;br /&gt;
&lt;br /&gt;
=== Git SimGear/FlightGear/fgdata ===&lt;br /&gt;
Create a directory where you want to place your new FlightGear code.&lt;br /&gt;
 git clone git://gitorious.org/fg/flightgear.git&lt;br /&gt;
 git clone git://gitorious.org/fg/simgear.git&lt;br /&gt;
 git clone git://mapserver.flightgear.org/fgdata/ &lt;br /&gt;
 '''or''' git clone git://gitorious.org/fg/fgdata.git&lt;br /&gt;
The fgdata is about 2 GB! You can clone this repo once and later you use ''git pull''. There is other page [[FlightGear and Git]] about using the FlightGear Gitorious GIT Repos. There is also an alternate GIT repo on mapserver.flightgear.org: http://mapserver.flightgear.org/git/.&lt;br /&gt;
&lt;br /&gt;
=== Install SimGear ===&lt;br /&gt;
cd to the directory and type&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 '''*Remark:''' When SimGear does not find your MacPorts plib installation you might set path to /opt/local with&lt;br /&gt;
 ./configure --with-plib=/opt/local&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Install FlightGear ===&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Finish and Testrun ===&lt;br /&gt;
&lt;br /&gt;
Testrun of FlightGear via terminal, first export FG_ROOT to the fgdata folder&lt;br /&gt;
&lt;br /&gt;
 export FG_ROOT=/Users/joe/where/is/my/fgdata &lt;br /&gt;
or whereelse your /fgdata is located ;-) But of course you can also use ''--fg-root=/path/to/fgdata'' or ''--fg-scenery=/path/to/scenery'' with ''fgfs'' &lt;br /&gt;
&lt;br /&gt;
 fgfs --option1 --option2 ...&lt;br /&gt;
&lt;br /&gt;
== Other resources ==&lt;br /&gt;
* [[FlightGear Build Server]]&lt;br /&gt;
* GIT Magic [http://www-cs-students.stanford.edu/~blynn/gitmagic/ch03.html]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30570</id>
		<title>FlightGear Git on Mac OS X</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30570"/>
		<updated>2011-03-26T12:51:53Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Download and install OpenSceneGraph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FlightGearGitOn}}&lt;br /&gt;
== Please read this, important! ==&lt;br /&gt;
This page is under heavy developement! It shows how you can probably succeed with installing your own FlightGear Developement Version on OSX 10.5 or 10.6, on a Intel-based Mac. This page is experimental and this building should not be used unless you know what you do with your computer. Keep in mind that installing developer versions of software can crash your computer ;-) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;'''Please do not start to mail to the FlightGear- or SimGear Devel-Mailinglist with FlightGear OSX installing problems related to this Wiki, ask your questions or report errors in the forum in postings/threads related to this page! --&amp;gt; http://www.flightgear.org/forums/viewtopic.php?f=21&amp;amp;t=8134&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
 As an alternative to compiling the code manually, consider downloading a [[FlightGear_Build_Server|nightly build]] - assuming of course&lt;br /&gt;
 that you aren't planning to hack on the source code.&lt;br /&gt;
&lt;br /&gt;
== Default installing locations ==&lt;br /&gt;
This guide installs the software with default paths on your system (MacPorts in /opt/local/ - other parts in /usr and /usr/local). There is only one framework (to be placed manually) in /Library/Frameworks. '''Use your own configuration options to get your preferred locations!'''. Do not post linking errors in the forum or the lists when you decide to use your own search paths.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
System Requirements: OSX 10.5.8 (Leopard) or higher, and an Intel Mac. (PPC may work using the same instructions)&lt;br /&gt;
Other requirements: Basic knowledge of using Terminal on OSX, Xcode Dev Tools, MacPorts 1.8.2&lt;br /&gt;
 You are going to install:&lt;br /&gt;
 Xcode Dev Tools, MacPorts, boost, cmake, plib, ALUT.framework, OpenSceneGraph, git, SimGear and finally FlightGear&lt;br /&gt;
&lt;br /&gt;
'''This action will take more than 2 hours!'''&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
=== Install Xcode Developer Tools ===&lt;br /&gt;
Download and install Xcode Dev Tools for OSX&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.5.8 you need Dev Tools 3.1.4&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.6 (x86_64) you need Dev Tools 3.2.2&amp;lt;br /&amp;gt;&lt;br /&gt;
 [http://developer.apple.com/technologies/xcode.html http://developer.apple.com/technologies/xcode.html]&lt;br /&gt;
Note that apple charges for version 4.0 and later, however you can still use the required version for flightgear [3.2 or later] for free which should have a link on that same page.&lt;br /&gt;
&lt;br /&gt;
=== Download and Install GIT ===&lt;br /&gt;
Download and install GIT for OSX. Grab the latest version from Google Code:&lt;br /&gt;
[http://code.google.com/p/git-osx-installer/ http://code.google.com/p/git-osx-installer/]&lt;br /&gt;
&lt;br /&gt;
=== Install MacPorts ===&lt;br /&gt;
Download and install [http://www.macports.org/install.php MacPorts 1.9.2]&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: With already installed MacPorts it could be a good idea to first decactivate all other ports for this whole guide. More information: http://guide.macports.org/#installing.macports.upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Update MacPorts ===&lt;br /&gt;
In terminal type&lt;br /&gt;
 sudo port selfupdate&lt;br /&gt;
&lt;br /&gt;
When you run into problems with synchronizing go here: http://trac.macports.org/wiki/howto/SyncingWithSVN&lt;br /&gt;
&lt;br /&gt;
=== Install ''boost'' (1.45.0) with MacPorts ===&lt;br /&gt;
 sudo port install boost &lt;br /&gt;
Note: this step can take more than 30 minutes! Boost is made for drinking more tea.&lt;br /&gt;
&lt;br /&gt;
=== Install ''cmake'' (2.8.4) with MacPorts ===&lt;br /&gt;
 sudo port install cmake&lt;br /&gt;
&lt;br /&gt;
=== Install '''plib''' (1.8.5) with MacPorts ===&lt;br /&gt;
 sudo port install plib&lt;br /&gt;
&lt;br /&gt;
=== Install the ALUT.framework ===&lt;br /&gt;
Note: This framework is provided by James T. This is not official! James posted this download link in the develist and the link to the framework can change. Linking to the OpenAL/alut.h header and compilation of official freealut fails on my OSX 10.5.8 with FlightGear, and there is also no port avaiable at the moment. Big thanks to James for providing this framework (universal).&lt;br /&gt;
Download here '''(temporary location!)''': [http://files.goneabitbursar.com/fg/alut-osx-universal.zip]&amp;lt;br /&amp;gt;&lt;br /&gt;
Unzip and move the ALUT.framework folder to /Library/Frameworks&lt;br /&gt;
&lt;br /&gt;
=== Download and install OpenSceneGraph ===&lt;br /&gt;
For '''OSX &amp;lt;= 10.5.8''' Checkout OpenSceneGraph 2.9.7 source with&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7 OpenSceneGraph&amp;lt;br /&amp;gt;&lt;br /&gt;
For '''OSX &amp;gt;= 10.6''' and X86_64 checkout OpenSceneGraph OpenSceneGraph 2.9.9&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.9 OpenSceneGraph&lt;br /&gt;
cd to the new directory and type&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
 &lt;br /&gt;
'''So it should be entered as:'''&lt;br /&gt;
    cd OpenSceneGraph&lt;br /&gt;
    ./configure&lt;br /&gt;
    make&lt;br /&gt;
    sudo make install&lt;br /&gt;
&lt;br /&gt;
 '''Remark:''' Making OpenSceneGraph takes &amp;gt; 45 minutes!&lt;br /&gt;
&lt;br /&gt;
=== Git SimGear/FlightGear/fgdata ===&lt;br /&gt;
Create a directory where you want to place your new FlightGear code.&lt;br /&gt;
 git clone git://gitorious.org/fg/flightgear.git&lt;br /&gt;
 git clone git://gitorious.org/fg/simgear.git&lt;br /&gt;
 git clone git://mapserver.flightgear.org/fgdata/ &lt;br /&gt;
 '''or''' git clone git://gitorious.org/fg/fgdata.git&lt;br /&gt;
The fgdata is about 2 GB! You can clone this repo once and later you use ''git pull''. There is other page [[FlightGear and Git]] about using the FlightGear Gitorious GIT Repos. There is also an alternate GIT repo on mapserver.flightgear.org: http://mapserver.flightgear.org/git/.&lt;br /&gt;
&lt;br /&gt;
=== Install SimGear ===&lt;br /&gt;
cd to the directory and type&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 '''*Remark:''' When SimGear does not find your MacPorts plib installation you might set path to /opt/local with&lt;br /&gt;
 ./configure --with-plib=/opt/local&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Install FlightGear ===&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Finish and Testrun ===&lt;br /&gt;
&lt;br /&gt;
Testrun of FlightGear via terminal, first export FG_ROOT to the fgdata folder&lt;br /&gt;
&lt;br /&gt;
 export FG_ROOT=/Users/joe/where/is/my/fgdata &lt;br /&gt;
or whereelse your /fgdata is located ;-) But of course you can also use ''--fg-root=/path/to/fgdata'' or ''--fg-scenery=/path/to/scenery'' with ''fgfs'' &lt;br /&gt;
&lt;br /&gt;
 fgfs --option1 --option2 ...&lt;br /&gt;
&lt;br /&gt;
== Other resources ==&lt;br /&gt;
* [[FlightGear Build Server]]&lt;br /&gt;
* GIT Magic [http://www-cs-students.stanford.edu/~blynn/gitmagic/ch03.html]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30569</id>
		<title>FlightGear Git on Mac OS X</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30569"/>
		<updated>2011-03-26T12:51:28Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Download and install OpenSceneGraph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FlightGearGitOn}}&lt;br /&gt;
== Please read this, important! ==&lt;br /&gt;
This page is under heavy developement! It shows how you can probably succeed with installing your own FlightGear Developement Version on OSX 10.5 or 10.6, on a Intel-based Mac. This page is experimental and this building should not be used unless you know what you do with your computer. Keep in mind that installing developer versions of software can crash your computer ;-) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;'''Please do not start to mail to the FlightGear- or SimGear Devel-Mailinglist with FlightGear OSX installing problems related to this Wiki, ask your questions or report errors in the forum in postings/threads related to this page! --&amp;gt; http://www.flightgear.org/forums/viewtopic.php?f=21&amp;amp;t=8134&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
 As an alternative to compiling the code manually, consider downloading a [[FlightGear_Build_Server|nightly build]] - assuming of course&lt;br /&gt;
 that you aren't planning to hack on the source code.&lt;br /&gt;
&lt;br /&gt;
== Default installing locations ==&lt;br /&gt;
This guide installs the software with default paths on your system (MacPorts in /opt/local/ - other parts in /usr and /usr/local). There is only one framework (to be placed manually) in /Library/Frameworks. '''Use your own configuration options to get your preferred locations!'''. Do not post linking errors in the forum or the lists when you decide to use your own search paths.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
System Requirements: OSX 10.5.8 (Leopard) or higher, and an Intel Mac. (PPC may work using the same instructions)&lt;br /&gt;
Other requirements: Basic knowledge of using Terminal on OSX, Xcode Dev Tools, MacPorts 1.8.2&lt;br /&gt;
 You are going to install:&lt;br /&gt;
 Xcode Dev Tools, MacPorts, boost, cmake, plib, ALUT.framework, OpenSceneGraph, git, SimGear and finally FlightGear&lt;br /&gt;
&lt;br /&gt;
'''This action will take more than 2 hours!'''&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
=== Install Xcode Developer Tools ===&lt;br /&gt;
Download and install Xcode Dev Tools for OSX&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.5.8 you need Dev Tools 3.1.4&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.6 (x86_64) you need Dev Tools 3.2.2&amp;lt;br /&amp;gt;&lt;br /&gt;
 [http://developer.apple.com/technologies/xcode.html http://developer.apple.com/technologies/xcode.html]&lt;br /&gt;
Note that apple charges for version 4.0 and later, however you can still use the required version for flightgear [3.2 or later] for free which should have a link on that same page.&lt;br /&gt;
&lt;br /&gt;
=== Download and Install GIT ===&lt;br /&gt;
Download and install GIT for OSX. Grab the latest version from Google Code:&lt;br /&gt;
[http://code.google.com/p/git-osx-installer/ http://code.google.com/p/git-osx-installer/]&lt;br /&gt;
&lt;br /&gt;
=== Install MacPorts ===&lt;br /&gt;
Download and install [http://www.macports.org/install.php MacPorts 1.9.2]&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: With already installed MacPorts it could be a good idea to first decactivate all other ports for this whole guide. More information: http://guide.macports.org/#installing.macports.upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Update MacPorts ===&lt;br /&gt;
In terminal type&lt;br /&gt;
 sudo port selfupdate&lt;br /&gt;
&lt;br /&gt;
When you run into problems with synchronizing go here: http://trac.macports.org/wiki/howto/SyncingWithSVN&lt;br /&gt;
&lt;br /&gt;
=== Install ''boost'' (1.45.0) with MacPorts ===&lt;br /&gt;
 sudo port install boost &lt;br /&gt;
Note: this step can take more than 30 minutes! Boost is made for drinking more tea.&lt;br /&gt;
&lt;br /&gt;
=== Install ''cmake'' (2.8.4) with MacPorts ===&lt;br /&gt;
 sudo port install cmake&lt;br /&gt;
&lt;br /&gt;
=== Install '''plib''' (1.8.5) with MacPorts ===&lt;br /&gt;
 sudo port install plib&lt;br /&gt;
&lt;br /&gt;
=== Install the ALUT.framework ===&lt;br /&gt;
Note: This framework is provided by James T. This is not official! James posted this download link in the develist and the link to the framework can change. Linking to the OpenAL/alut.h header and compilation of official freealut fails on my OSX 10.5.8 with FlightGear, and there is also no port avaiable at the moment. Big thanks to James for providing this framework (universal).&lt;br /&gt;
Download here '''(temporary location!)''': [http://files.goneabitbursar.com/fg/alut-osx-universal.zip]&amp;lt;br /&amp;gt;&lt;br /&gt;
Unzip and move the ALUT.framework folder to /Library/Frameworks&lt;br /&gt;
&lt;br /&gt;
=== Download and install OpenSceneGraph ===&lt;br /&gt;
For '''OSX &amp;lt;= 10.5.8''' Checkout OpenSceneGraph 2.9.7 source with&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7 OpenSceneGraph&amp;lt;br /&amp;gt;&lt;br /&gt;
For '''OSX &amp;gt;= 10.6''' and X86_64 checkout OpenSceneGraph OpenSceneGraph 2.9.9&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.9 OpenSceneGraph&lt;br /&gt;
cd to the new directory and type&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
 &lt;br /&gt;
'''So it should be entered as:'''&lt;br /&gt;
&lt;br /&gt;
cd OpenSceneGraph&lt;br /&gt;
    ./configure&lt;br /&gt;
    make&lt;br /&gt;
    sudo make install&lt;br /&gt;
&lt;br /&gt;
 '''Remark:''' Making OpenSceneGraph takes &amp;gt; 45 minutes!&lt;br /&gt;
&lt;br /&gt;
=== Git SimGear/FlightGear/fgdata ===&lt;br /&gt;
Create a directory where you want to place your new FlightGear code.&lt;br /&gt;
 git clone git://gitorious.org/fg/flightgear.git&lt;br /&gt;
 git clone git://gitorious.org/fg/simgear.git&lt;br /&gt;
 git clone git://mapserver.flightgear.org/fgdata/ &lt;br /&gt;
 '''or''' git clone git://gitorious.org/fg/fgdata.git&lt;br /&gt;
The fgdata is about 2 GB! You can clone this repo once and later you use ''git pull''. There is other page [[FlightGear and Git]] about using the FlightGear Gitorious GIT Repos. There is also an alternate GIT repo on mapserver.flightgear.org: http://mapserver.flightgear.org/git/.&lt;br /&gt;
&lt;br /&gt;
=== Install SimGear ===&lt;br /&gt;
cd to the directory and type&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 '''*Remark:''' When SimGear does not find your MacPorts plib installation you might set path to /opt/local with&lt;br /&gt;
 ./configure --with-plib=/opt/local&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Install FlightGear ===&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Finish and Testrun ===&lt;br /&gt;
&lt;br /&gt;
Testrun of FlightGear via terminal, first export FG_ROOT to the fgdata folder&lt;br /&gt;
&lt;br /&gt;
 export FG_ROOT=/Users/joe/where/is/my/fgdata &lt;br /&gt;
or whereelse your /fgdata is located ;-) But of course you can also use ''--fg-root=/path/to/fgdata'' or ''--fg-scenery=/path/to/scenery'' with ''fgfs'' &lt;br /&gt;
&lt;br /&gt;
 fgfs --option1 --option2 ...&lt;br /&gt;
&lt;br /&gt;
== Other resources ==&lt;br /&gt;
* [[FlightGear Build Server]]&lt;br /&gt;
* GIT Magic [http://www-cs-students.stanford.edu/~blynn/gitmagic/ch03.html]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30568</id>
		<title>FlightGear Git on Mac OS X</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30568"/>
		<updated>2011-03-26T12:50:59Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Download and install OpenSceneGraph */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FlightGearGitOn}}&lt;br /&gt;
== Please read this, important! ==&lt;br /&gt;
This page is under heavy developement! It shows how you can probably succeed with installing your own FlightGear Developement Version on OSX 10.5 or 10.6, on a Intel-based Mac. This page is experimental and this building should not be used unless you know what you do with your computer. Keep in mind that installing developer versions of software can crash your computer ;-) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;'''Please do not start to mail to the FlightGear- or SimGear Devel-Mailinglist with FlightGear OSX installing problems related to this Wiki, ask your questions or report errors in the forum in postings/threads related to this page! --&amp;gt; http://www.flightgear.org/forums/viewtopic.php?f=21&amp;amp;t=8134&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
 As an alternative to compiling the code manually, consider downloading a [[FlightGear_Build_Server|nightly build]] - assuming of course&lt;br /&gt;
 that you aren't planning to hack on the source code.&lt;br /&gt;
&lt;br /&gt;
== Default installing locations ==&lt;br /&gt;
This guide installs the software with default paths on your system (MacPorts in /opt/local/ - other parts in /usr and /usr/local). There is only one framework (to be placed manually) in /Library/Frameworks. '''Use your own configuration options to get your preferred locations!'''. Do not post linking errors in the forum or the lists when you decide to use your own search paths.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
System Requirements: OSX 10.5.8 (Leopard) or higher, and an Intel Mac. (PPC may work using the same instructions)&lt;br /&gt;
Other requirements: Basic knowledge of using Terminal on OSX, Xcode Dev Tools, MacPorts 1.8.2&lt;br /&gt;
 You are going to install:&lt;br /&gt;
 Xcode Dev Tools, MacPorts, boost, cmake, plib, ALUT.framework, OpenSceneGraph, git, SimGear and finally FlightGear&lt;br /&gt;
&lt;br /&gt;
'''This action will take more than 2 hours!'''&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
=== Install Xcode Developer Tools ===&lt;br /&gt;
Download and install Xcode Dev Tools for OSX&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.5.8 you need Dev Tools 3.1.4&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.6 (x86_64) you need Dev Tools 3.2.2&amp;lt;br /&amp;gt;&lt;br /&gt;
 [http://developer.apple.com/technologies/xcode.html http://developer.apple.com/technologies/xcode.html]&lt;br /&gt;
Note that apple charges for version 4.0 and later, however you can still use the required version for flightgear [3.2 or later] for free which should have a link on that same page.&lt;br /&gt;
&lt;br /&gt;
=== Download and Install GIT ===&lt;br /&gt;
Download and install GIT for OSX. Grab the latest version from Google Code:&lt;br /&gt;
[http://code.google.com/p/git-osx-installer/ http://code.google.com/p/git-osx-installer/]&lt;br /&gt;
&lt;br /&gt;
=== Install MacPorts ===&lt;br /&gt;
Download and install [http://www.macports.org/install.php MacPorts 1.9.2]&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: With already installed MacPorts it could be a good idea to first decactivate all other ports for this whole guide. More information: http://guide.macports.org/#installing.macports.upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Update MacPorts ===&lt;br /&gt;
In terminal type&lt;br /&gt;
 sudo port selfupdate&lt;br /&gt;
&lt;br /&gt;
When you run into problems with synchronizing go here: http://trac.macports.org/wiki/howto/SyncingWithSVN&lt;br /&gt;
&lt;br /&gt;
=== Install ''boost'' (1.45.0) with MacPorts ===&lt;br /&gt;
 sudo port install boost &lt;br /&gt;
Note: this step can take more than 30 minutes! Boost is made for drinking more tea.&lt;br /&gt;
&lt;br /&gt;
=== Install ''cmake'' (2.8.4) with MacPorts ===&lt;br /&gt;
 sudo port install cmake&lt;br /&gt;
&lt;br /&gt;
=== Install '''plib''' (1.8.5) with MacPorts ===&lt;br /&gt;
 sudo port install plib&lt;br /&gt;
&lt;br /&gt;
=== Install the ALUT.framework ===&lt;br /&gt;
Note: This framework is provided by James T. This is not official! James posted this download link in the develist and the link to the framework can change. Linking to the OpenAL/alut.h header and compilation of official freealut fails on my OSX 10.5.8 with FlightGear, and there is also no port avaiable at the moment. Big thanks to James for providing this framework (universal).&lt;br /&gt;
Download here '''(temporary location!)''': [http://files.goneabitbursar.com/fg/alut-osx-universal.zip]&amp;lt;br /&amp;gt;&lt;br /&gt;
Unzip and move the ALUT.framework folder to /Library/Frameworks&lt;br /&gt;
&lt;br /&gt;
=== Download and install OpenSceneGraph ===&lt;br /&gt;
For '''OSX &amp;lt;= 10.5.8''' Checkout OpenSceneGraph 2.9.7 source with&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7 OpenSceneGraph&amp;lt;br /&amp;gt;&lt;br /&gt;
For '''OSX &amp;gt;= 10.6''' and X86_64 checkout OpenSceneGraph OpenSceneGraph 2.9.9&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.9 OpenSceneGraph&lt;br /&gt;
cd to the new directory and type&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
 &lt;br /&gt;
'''So it should be entered as:'''&lt;br /&gt;
cd OpenSceneGraph&lt;br /&gt;
    ./configure&lt;br /&gt;
    make&lt;br /&gt;
    sudo make install&lt;br /&gt;
&lt;br /&gt;
 '''Remark:''' Making OpenSceneGraph takes &amp;gt; 45 minutes!&lt;br /&gt;
&lt;br /&gt;
=== Git SimGear/FlightGear/fgdata ===&lt;br /&gt;
Create a directory where you want to place your new FlightGear code.&lt;br /&gt;
 git clone git://gitorious.org/fg/flightgear.git&lt;br /&gt;
 git clone git://gitorious.org/fg/simgear.git&lt;br /&gt;
 git clone git://mapserver.flightgear.org/fgdata/ &lt;br /&gt;
 '''or''' git clone git://gitorious.org/fg/fgdata.git&lt;br /&gt;
The fgdata is about 2 GB! You can clone this repo once and later you use ''git pull''. There is other page [[FlightGear and Git]] about using the FlightGear Gitorious GIT Repos. There is also an alternate GIT repo on mapserver.flightgear.org: http://mapserver.flightgear.org/git/.&lt;br /&gt;
&lt;br /&gt;
=== Install SimGear ===&lt;br /&gt;
cd to the directory and type&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 '''*Remark:''' When SimGear does not find your MacPorts plib installation you might set path to /opt/local with&lt;br /&gt;
 ./configure --with-plib=/opt/local&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Install FlightGear ===&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Finish and Testrun ===&lt;br /&gt;
&lt;br /&gt;
Testrun of FlightGear via terminal, first export FG_ROOT to the fgdata folder&lt;br /&gt;
&lt;br /&gt;
 export FG_ROOT=/Users/joe/where/is/my/fgdata &lt;br /&gt;
or whereelse your /fgdata is located ;-) But of course you can also use ''--fg-root=/path/to/fgdata'' or ''--fg-scenery=/path/to/scenery'' with ''fgfs'' &lt;br /&gt;
&lt;br /&gt;
 fgfs --option1 --option2 ...&lt;br /&gt;
&lt;br /&gt;
== Other resources ==&lt;br /&gt;
* [[FlightGear Build Server]]&lt;br /&gt;
* GIT Magic [http://www-cs-students.stanford.edu/~blynn/gitmagic/ch03.html]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30567</id>
		<title>FlightGear Git on Mac OS X</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=FlightGear_Git_on_Mac_OS_X&amp;diff=30567"/>
		<updated>2011-03-26T12:06:17Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FlightGearGitOn}}&lt;br /&gt;
== Please read this, important! ==&lt;br /&gt;
This page is under heavy developement! It shows how you can probably succeed with installing your own FlightGear Developement Version on OSX 10.5 or 10.6, on a Intel-based Mac. This page is experimental and this building should not be used unless you know what you do with your computer. Keep in mind that installing developer versions of software can crash your computer ;-) &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;'''Please do not start to mail to the FlightGear- or SimGear Devel-Mailinglist with FlightGear OSX installing problems related to this Wiki, ask your questions or report errors in the forum in postings/threads related to this page! --&amp;gt; http://www.flightgear.org/forums/viewtopic.php?f=21&amp;amp;t=8134&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
 As an alternative to compiling the code manually, consider downloading a [[FlightGear_Build_Server|nightly build]] - assuming of course&lt;br /&gt;
 that you aren't planning to hack on the source code.&lt;br /&gt;
&lt;br /&gt;
== Default installing locations ==&lt;br /&gt;
This guide installs the software with default paths on your system (MacPorts in /opt/local/ - other parts in /usr and /usr/local). There is only one framework (to be placed manually) in /Library/Frameworks. '''Use your own configuration options to get your preferred locations!'''. Do not post linking errors in the forum or the lists when you decide to use your own search paths.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
System Requirements: OSX 10.5.8 (Leopard) or higher, and an Intel Mac. (PPC may work using the same instructions)&lt;br /&gt;
Other requirements: Basic knowledge of using Terminal on OSX, Xcode Dev Tools, MacPorts 1.8.2&lt;br /&gt;
 You are going to install:&lt;br /&gt;
 Xcode Dev Tools, MacPorts, boost, cmake, plib, ALUT.framework, OpenSceneGraph, git, SimGear and finally FlightGear&lt;br /&gt;
&lt;br /&gt;
'''This action will take more than 2 hours!'''&lt;br /&gt;
&lt;br /&gt;
== Install ==&lt;br /&gt;
&lt;br /&gt;
=== Install Xcode Developer Tools ===&lt;br /&gt;
Download and install Xcode Dev Tools for OSX&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.5.8 you need Dev Tools 3.1.4&amp;lt;br /&amp;gt;&lt;br /&gt;
for OSX 10.6 (x86_64) you need Dev Tools 3.2.2&amp;lt;br /&amp;gt;&lt;br /&gt;
 [http://developer.apple.com/technologies/xcode.html http://developer.apple.com/technologies/xcode.html]&lt;br /&gt;
Note that apple charges for version 4.0 and later, however you can still use the required version for flightgear [3.2 or later] for free which should have a link on that same page.&lt;br /&gt;
&lt;br /&gt;
=== Download and Install GIT ===&lt;br /&gt;
Download and install GIT for OSX. Grab the latest version from Google Code:&lt;br /&gt;
[http://code.google.com/p/git-osx-installer/ http://code.google.com/p/git-osx-installer/]&lt;br /&gt;
&lt;br /&gt;
=== Install MacPorts ===&lt;br /&gt;
Download and install [http://www.macports.org/install.php MacPorts 1.9.2]&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: With already installed MacPorts it could be a good idea to first decactivate all other ports for this whole guide. More information: http://guide.macports.org/#installing.macports.upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Update MacPorts ===&lt;br /&gt;
In terminal type&lt;br /&gt;
 sudo port selfupdate&lt;br /&gt;
&lt;br /&gt;
When you run into problems with synchronizing go here: http://trac.macports.org/wiki/howto/SyncingWithSVN&lt;br /&gt;
&lt;br /&gt;
=== Install ''boost'' (1.45.0) with MacPorts ===&lt;br /&gt;
 sudo port install boost &lt;br /&gt;
Note: this step can take more than 30 minutes! Boost is made for drinking more tea.&lt;br /&gt;
&lt;br /&gt;
=== Install ''cmake'' (2.8.4) with MacPorts ===&lt;br /&gt;
 sudo port install cmake&lt;br /&gt;
&lt;br /&gt;
=== Install '''plib''' (1.8.5) with MacPorts ===&lt;br /&gt;
 sudo port install plib&lt;br /&gt;
&lt;br /&gt;
=== Install the ALUT.framework ===&lt;br /&gt;
Note: This framework is provided by James T. This is not official! James posted this download link in the develist and the link to the framework can change. Linking to the OpenAL/alut.h header and compilation of official freealut fails on my OSX 10.5.8 with FlightGear, and there is also no port avaiable at the moment. Big thanks to James for providing this framework (universal).&lt;br /&gt;
Download here '''(temporary location!)''': [http://files.goneabitbursar.com/fg/alut-osx-universal.zip]&amp;lt;br /&amp;gt;&lt;br /&gt;
Unzip and move the ALUT.framework folder to /Library/Frameworks&lt;br /&gt;
&lt;br /&gt;
=== Download and install OpenSceneGraph ===&lt;br /&gt;
For '''OSX &amp;lt;= 10.5.8''' Checkout OpenSceneGraph 2.9.7 source with&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.7 OpenSceneGraph&amp;lt;br /&amp;gt;&lt;br /&gt;
For '''OSX &amp;gt;= 10.6''' and X86_64 checkout OpenSceneGraph OpenSceneGraph 2.9.9&lt;br /&gt;
 svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.9.9 OpenSceneGraph&lt;br /&gt;
cd to the new directory and type&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
 &lt;br /&gt;
 '''Remark:''' Making OpenSceneGraph takes &amp;gt; 45 minutes!&lt;br /&gt;
&lt;br /&gt;
=== Git SimGear/FlightGear/fgdata ===&lt;br /&gt;
Create a directory where you want to place your new FlightGear code.&lt;br /&gt;
 git clone git://gitorious.org/fg/flightgear.git&lt;br /&gt;
 git clone git://gitorious.org/fg/simgear.git&lt;br /&gt;
 git clone git://mapserver.flightgear.org/fgdata/ &lt;br /&gt;
 '''or''' git clone git://gitorious.org/fg/fgdata.git&lt;br /&gt;
The fgdata is about 2 GB! You can clone this repo once and later you use ''git pull''. There is other page [[FlightGear and Git]] about using the FlightGear Gitorious GIT Repos. There is also an alternate GIT repo on mapserver.flightgear.org: http://mapserver.flightgear.org/git/.&lt;br /&gt;
&lt;br /&gt;
=== Install SimGear ===&lt;br /&gt;
cd to the directory and type&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 '''*Remark:''' When SimGear does not find your MacPorts plib installation you might set path to /opt/local with&lt;br /&gt;
 ./configure --with-plib=/opt/local&lt;br /&gt;
&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Install FlightGear ===&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
 ./configure&lt;br /&gt;
 make&lt;br /&gt;
 sudo make install&lt;br /&gt;
&lt;br /&gt;
=== Finish and Testrun ===&lt;br /&gt;
&lt;br /&gt;
Testrun of FlightGear via terminal, first export FG_ROOT to the fgdata folder&lt;br /&gt;
&lt;br /&gt;
 export FG_ROOT=/Users/joe/where/is/my/fgdata &lt;br /&gt;
or whereelse your /fgdata is located ;-) But of course you can also use ''--fg-root=/path/to/fgdata'' or ''--fg-scenery=/path/to/scenery'' with ''fgfs'' &lt;br /&gt;
&lt;br /&gt;
 fgfs --option1 --option2 ...&lt;br /&gt;
&lt;br /&gt;
== Other resources ==&lt;br /&gt;
* [[FlightGear Build Server]]&lt;br /&gt;
* GIT Magic [http://www-cs-students.stanford.edu/~blynn/gitmagic/ch03.html]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_767-300&amp;diff=28526</id>
		<title>Boeing 767-300</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_767-300&amp;diff=28526"/>
		<updated>2011-02-13T22:53:20Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =Shadow.png&lt;br /&gt;
|name =Boeing 767-300&lt;br /&gt;
|type =Long-Range Civil Airliner&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status =Development&lt;br /&gt;
|authors =Liam, Isaias V. Prestes&lt;br /&gt;
}}&lt;br /&gt;
The '''Boeing 767-300''' is a long-range civil [[aircraft]], built by [[Boeing]]. It was first flown in 1986, and is still operated by many major airlines. The '''767-300''' is expected to be replaced gradually by the new [[Boeing 787]], in the future. It has a Freight version (767-300F), aswell as an Extended Range (Boeing 767-300ER) version, which has a longer service range and fuel capacity.&lt;br /&gt;
&lt;br /&gt;
The 767-300's direct competitor from [[Airbus]] is the [[Airbus A330-200|A330-200]]. The 767-300 is expected to be replaced by the [[Boeing 787|787-8]] in Boeing's lineup. As of August 2009, total orders for the 767-300/300ER/300F stand at 749 with 690 delivered. This includes 104 orders (all delivered) for the -300, 563 orders for the -300ER (535 delivered), and 82 orders for the -300F (51 delivered). A total of 661 Boeing 767-300/-300ER/-300F aircraft were in airline service as of July 2009.&lt;br /&gt;
&lt;br /&gt;
Stretched 269-passenger version, with 3.07 m (10 ft 1 in) plug forward of wing and 3.35 m (11 ft) plug aft, and same gross weight as 767-200; strengthened landing gear and thicker metal in parts of fuselage and underwing skin; same flight deck and systems as other 767s; same engine options as 767-200ER; first ordered (by Japan Airlines) 29 September 1983. First flight with JT9D-7R4D engines 30 January 1986; certified with JT9D-7R4D and CF6-80A2 22 September 1986. First delivery (Japan Airlines) 25 September 1986. British Airways ordered 11 in August 1987, later increased to total 25, with Rolls-Royce RB211-524H engines; delivered from 8 February 1990. No longer available; weight and performance data in 2000-01 and previous Jane's.&lt;br /&gt;
&lt;br /&gt;
You can download the latest stable version (2.0 compatible) on http://www.flightgear.org/Downloads/aircraft-2.0.0/ Note that there are more complete and improved versions in the forums under the aircrafts section.&lt;br /&gt;
&lt;br /&gt;
=== Key features ===&lt;br /&gt;
&lt;br /&gt;
- The 767-300 typically cruises at 530mph, at a ceiling of 35,000ft.&lt;br /&gt;
- The 767-300 variant has 230 seats in standard 3 class configuration.&lt;br /&gt;
&lt;br /&gt;
* YASim FDM. &lt;br /&gt;
* Autostart control. &lt;br /&gt;
* Followme vehicle and other airport operations. Follow-me vehicle turns with aircraft and rotates on an axis when aircraft rudder is turned.&lt;br /&gt;
* Lights on automatically on autostart. to be switchable in future.&lt;br /&gt;
* Wing view/Tail view/Gear view. &lt;br /&gt;
* Livery Selection Dialog.&lt;br /&gt;
* Tyre smoke on landing. &lt;br /&gt;
* 3D cockpit with some panels and instruments modelled (PFD, SFD, Yoke, Pedals etc). (subject to future enhancements).&lt;br /&gt;
* Autopilot does work using autopilot menu's, not cockpit buttons as of yet.&lt;br /&gt;
* 2 General Electric CF6-80C2B6 engines.&lt;br /&gt;
* Vapour trails/Contrails and take-off engine moisture. &lt;br /&gt;
* Cabin SFX (Seatbelt alarm, various atmospheric cabin announcements). &lt;br /&gt;
* Pushback (Goldhofer).&lt;br /&gt;
* Many animations complete, including flaps, ailerons, both v/h stabilizers, landing gear and speed-brakes. Gear doors to be animated.&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Boeing_767 Wikipedia Boeing 767]&lt;br /&gt;
* [http://www.janes.com/aerospace/civil/news/jawa/boeing_767.shtml Jane's All The World's Aircraft Entry - Boeing 767]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Boeing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=Boeing_767-300&amp;diff=28525</id>
		<title>Boeing 767-300</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=Boeing_767-300&amp;diff=28525"/>
		<updated>2011-02-13T22:50:33Z</updated>

		<summary type="html">&lt;p&gt;Liam: /* Key features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-stable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{infobox Aircraft&lt;br /&gt;
|image =Shadow.png&lt;br /&gt;
|name =Boeing 767-300&lt;br /&gt;
|type =Long-Range Civil Airliner&lt;br /&gt;
|fdm =YASim&lt;br /&gt;
|status =Development&lt;br /&gt;
|authors =Liam, Isaias V. Prestes&lt;br /&gt;
}}&lt;br /&gt;
The '''Boeing 767-300''' is a long-range civil [[aircraft]], built by [[Boeing]]. It was first flown in 1986, and is still operated by many major airlines. The '''767-300''' is expected to be replaced gradually by the new [[Boeing 787]], in the future. It has a Freight version (767-300F), aswell as an Extended Range (Boeing 767-300ER) version, which has a longer service range and fuel capacity.&lt;br /&gt;
&lt;br /&gt;
The 767-300's direct competitor from [[Airbus]] is the [[Airbus A330-200|A330-200]]. The 767-300 is expected to be replaced by the [[Boeing 787|787-8]] in Boeing's lineup. As of August 2009, total orders for the 767-300/300ER/300F stand at 749 with 690 delivered. This includes 104 orders (all delivered) for the -300, 563 orders for the -300ER (535 delivered), and 82 orders for the -300F (51 delivered). A total of 661 Boeing 767-300/-300ER/-300F aircraft were in airline service as of July 2009.&lt;br /&gt;
&lt;br /&gt;
Stretched 269-passenger version, with 3.07 m (10 ft 1 in) plug forward of wing and 3.35 m (11 ft) plug aft, and same gross weight as 767-200; strengthened landing gear and thicker metal in parts of fuselage and underwing skin; same flight deck and systems as other 767s; same engine options as 767-200ER; first ordered (by Japan Airlines) 29 September 1983. First flight with JT9D-7R4D engines 30 January 1986; certified with JT9D-7R4D and CF6-80A2 22 September 1986. First delivery (Japan Airlines) 25 September 1986. British Airways ordered 11 in August 1987, later increased to total 25, with Rolls-Royce RB211-524H engines; delivered from 8 February 1990. No longer available; weight and performance data in 2000-01 and previous Jane's.&lt;br /&gt;
&lt;br /&gt;
You can download the latest version (2.0 compatible) on http://www.flightgear.org/Downloads/aircraft-2.0.0/&lt;br /&gt;
&lt;br /&gt;
=== Key features ===&lt;br /&gt;
&lt;br /&gt;
- The 767-300 typically cruises at 530mph, at a ceiling of 35,000ft.&lt;br /&gt;
- The 767-300 variant has 230 seats in standard 3 class configuration.&lt;br /&gt;
&lt;br /&gt;
* YASim FDM. &lt;br /&gt;
* Autostart control. &lt;br /&gt;
* Followme vehicle and other airport operations. Follow-me vehicle turns with aircraft and rotates on an axis when aircraft rudder is turned.&lt;br /&gt;
* Lights on automatically on autostart. to be switchable in future.&lt;br /&gt;
* Wing view/Tail view/Gear view. &lt;br /&gt;
* Livery Selection Dialog.&lt;br /&gt;
* Tyre smoke on landing. &lt;br /&gt;
* 3D cockpit with some panels and instruments modelled (PFD, SFD, Yoke, Pedals etc). (subject to future enhancements).&lt;br /&gt;
* Autopilot does work using autopilot menu's, not cockpit buttons as of yet.&lt;br /&gt;
* 2 General Electric CF6-80C2B6 engines.&lt;br /&gt;
* Vapour trails/Contrails and take-off engine moisture. &lt;br /&gt;
* Cabin SFX (Seatbelt alarm, various atmospheric cabin announcements). &lt;br /&gt;
* Pushback (Goldhofer).&lt;br /&gt;
* Many animations complete, including flaps, ailerons, both v/h stabilizers, landing gear and speed-brakes. Gear doors to be animated.&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Boeing_767 Wikipedia Boeing 767]&lt;br /&gt;
* [http://www.janes.com/aerospace/civil/news/jawa/boeing_767.shtml Jane's All The World's Aircraft Entry - Boeing 767]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Boeing}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft]]&lt;br /&gt;
[[Category:Aircraft TODO]]&lt;br /&gt;
[[Category:Airliners]]&lt;br /&gt;
[[Category:Civilian aircraft]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
	</entry>
	<entry>
		<id>https://wiki.flightgear.org/w/index.php?title=SketchUp_to_AC3D_exporter&amp;diff=23938</id>
		<title>SketchUp to AC3D exporter</title>
		<link rel="alternate" type="text/html" href="https://wiki.flightgear.org/w/index.php?title=SketchUp_to_AC3D_exporter&amp;diff=23938"/>
		<updated>2010-09-15T23:07:28Z</updated>

		<summary type="html">&lt;p&gt;Liam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Software&lt;br /&gt;
| title                  = SketchUp to AC3D exporter&lt;br /&gt;
| logo                   = &lt;br /&gt;
| image                  = &lt;br /&gt;
| alt                    = &lt;br /&gt;
| developedby            = James Turner and others&lt;br /&gt;
| initialrelease         = 0.1 (1 September 2008)&lt;br /&gt;
| latestrelease          = &lt;br /&gt;
| writtenin              = Ruby&lt;br /&gt;
| os                     = &lt;br /&gt;
| platform               = &lt;br /&gt;
| developmentstatus      = Active (2008-)&lt;br /&gt;
| type                   = &lt;br /&gt;
| license                = [[GNU General Public License]]&lt;br /&gt;
| website                = &lt;br /&gt;
}}&lt;br /&gt;
With the '''SketchUp to AC3D exporter''', developed by James Turner and impvored by others, you are able to export [http://sketchup.google.com SketchUp] models to the [[File Formats#.2A.ac|.ac fileformat]]. The script works on both the free version aswell on the pro version.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
You can download the script at [[:File:ac3d_export.rb|this link]]. Place the .rb file into your &amp;lt;tt&amp;gt;SketchUp/Plugins&amp;lt;/tt&amp;gt; folder. Now restart SketchUp and the script should be visible through the &amp;lt;tt&amp;gt;Plugins &amp;gt; Export to AC3D&amp;lt;/tt&amp;gt; menu.&lt;br /&gt;
&lt;br /&gt;
NOTE: on Google Sketchup 8, users are able to export as a .dae file, and AC3D is able to import .dae files- meaning no conversions are necessary if texturising in AC3D.&lt;br /&gt;
&lt;br /&gt;
For texture format conversion, install ImageMagick:&lt;br /&gt;
* Windows - [http://www.imagemagick.org/script/binary-releases.php#windows click]&lt;br /&gt;
* Mac - for the moment, see [http://www.imagemagick.org/script/binary-releases.php#macosx this], but I'll switch to using a simpler solution in the near future&lt;br /&gt;
&lt;br /&gt;
==A note about textures==&lt;br /&gt;
The AC3D exporter is set to export textures to the PNG format by standard. That means that for FlightGear to be able to display your model correctly, you will have to provide your textures in the .png format.&lt;br /&gt;
&lt;br /&gt;
Also see: [[AC files: Basic changes to textures and colors#Textures|AC files: Textures]] and [[Textures &amp;amp; Texture Maps in SketchUp#Correct display of texture colors in the AC file|SketchUp: Correct display of texture colors in the AC file]].&lt;br /&gt;
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==Development==&lt;br /&gt;
The script is still in development at the moment. The current progress as of 12 September 2008 is:&lt;br /&gt;
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'''Done:'''&lt;br /&gt;
* Geometry export&lt;br /&gt;
* Texture export&lt;br /&gt;
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'''Known Issues:'''&lt;br /&gt;
* Texture scaling on the model may appear wrong, further testing required&lt;br /&gt;
* Material properties are guessed, so may appear different from Blender defaults. SketchUp has very limited material controls, so manual editing may be required.&lt;br /&gt;
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'''To do:'''&lt;br /&gt;
* Conversion of lat- and longitude locations.&lt;br /&gt;
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{{3d}}&lt;br /&gt;
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[[Category:Modeling]]&lt;br /&gt;
[[Category:Scenery enhancement]]&lt;/div&gt;</summary>
		<author><name>Liam</name></author>
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